History Videogame / ShadowEra

17th Aug '15 1:12:40 PM HighCrate
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* CompetitiveBalance: ** GlassCannon: Several card have a much higher attack then health (such as the Blake Windrunner) and one support card for elementals (Shard of Power) allows for your monsters to have increased attack for having only one health. *** Mages have the strongest spell cards in terms of damage dealt (Fireball does four damage but only costs three resources) but have the lowest starting health and the worst heal in the game. ** StoneWall: One of the armors (Armor of Ages) gives massive defense while preventing your hero from attacking. *** Even though they are normally glass canons, the mage heroes can easily become Stone Walls (particularly the human ones), with many of their cards revolve around preventing the enemy from attacking with allies while slowly killing the enemy hero with Fire and Poison. *** Any ally with the protector attribute force the enemy to attack them before they can attack any other ally. One of these cards has no attack. *** Armored Sandworm has two armor, which means it is nearly impossible to kill through normal means, but only has two attack. *** Snake Daemon can poison enemy allies, has the highest health of any card of it's resource cost, and attacks first when defending, but only has one attack. ** FragileSpeedster: Several cards allies can be played with only one resource, with one of them being able to attack the round it is summoned. However, at best these allies have only two health, if that, meaning just about anything can kill them in a single hit. ** MightyGlacier: High cost allies (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit). It just takes awhile to play them.
15th Aug '13 5:13:07 AM MacronNotes
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* MysticalWhiteHair: Majiya, the female shadow mage.

* WhiteHairedPrettyGirl: Majiya, the female shadow mage.
6th Jan '13 5:50:33 AM SeptimusHeap
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The Archer was renamed to Archer Archetype; wicks only saying "they use a bow" are being deleted.
* TheArcher: Weapon of choice for any hunter hero.
3rd Nov '12 11:20:44 PM notbobby125
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** MightyGlacier: High cost allies (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit).
to:
** MightyGlacier: High cost allies (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit). It just takes awhile to play them.
3rd Nov '12 11:18:29 PM notbobby125
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Added DiffLines:
* DistractedbytheSexy: Jasmine's ability is to stop enemy allies from attack the next turn (not just males, not just the human allies, [[AnythingThatMoves ANYTHING]]), which causes hearts to rise from the card. Even her flavor text alludes to this ("Keep your eyes on the road.")
30th Oct '12 11:28:29 AM notbobby125
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* FantasticNuke: Three board wipe cards, Super Nova, Tidal Wave, and Energy Discharge all function as these.
to:
* FantasticNuke: Three board wipe cards, Super Nova, Tidal Wave, and Energy Discharge all function as these.

* FantasticNuke: Three board wipe cards, Super Nova, Tidal Wave, and Energy Discharge all function as these.

** The four most basic types of heroes are Warrior, Mage, and Hunter. There are two human allies that are Rogues.
to:
** The four three most basic types of heroes are Warrior, Mage, and Hunter. There are two human allies that are Rogues.
30th Oct '12 11:27:52 AM notbobby125
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Added DiffLines:
* FantasticNuke: Three board wipe cards, Super Nova, Tidal Wave, and Energy Discharge all function as these.
30th Oct '12 11:24:22 AM notbobby125
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Added DiffLines:
** Carnibor starts as a fairly weak 2 health, 2 attack ally that gains health and damage every time it manages to kill another ally. Similarly, Ogloth the Glutton gains health and damage every time ANY ally is killed, no matter the means or reason, quickly becoming a nearly unstoppable monster if left alive.
27th Oct '12 11:37:17 AM notbobby125
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** MightyGlacier: High cost allies (6 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit).
to:
** MightyGlacier: High cost allies (6 (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit).
27th Oct '12 11:34:02 AM notbobby125
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Added DiffLines:
* MagikarpPower: Spark is a one resource ally only has one health and does one damage. However, it's damage and health increases when more sparks are in play, thus making it possible to have four allies that do four damage if you can play all of them from your deck, which is pretty devastating for your enemies.
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