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* AttackOfThe50FootWhatever: [[spoiler:The end of Sanctum 2 core game, leading into the ''Road to Elesyon'' DLC]]. It takes ''two'' shots from a weapon that's openly stated to be strong enough to ''nuke'' Elysion One to bring it down.

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* AttackOfThe50FootWhatever: [[spoiler:The end of Sanctum 2 core game, leading into the ''Road to Elesyon'' DLC]]. It takes ''two'' shots from the SOKOL, a weapon that's openly stated to be strong enough to ''nuke'' Elysion One One, to bring it down.



* BoomHeadshot: Most enemies have their weak points in their head. It's also the only way to make Tanks vulnerable, since that's where their weakpoint is, and Hoverers and Bobbleheads are immune to damage anywhere else. Made even more important in the sequel as several new shielded "heavy" enemies can only be damaged by weakspot hits or attacks from powerful weapons or towers, and certain perks focus on enhancing weakspot attacks.

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* {{BFG}}:
** Most handheld weapons fall squarely in the "heavy" category in terms of weight and firepower, with one of the most notable being the REX, a rocket launcher that looks less like a tube and more like a briefcase, but is one of the most powerful player-usable weapons in either game.
** For the towers, the "Violator" sniper rifle has a massive range, and can easily one-shot most normal enemies when properly upgraded.[[note]]Unfortunately, it can't make weakspot hits, making it useless against Bobbleheads and Hoverers.[[/note]]
** Bar none, the biggest weapon in the game is the SOKOL, a plasma cannon the size of ''multiple city blocks!'' And the only reason why it didn't vaporize the Titan Lume with its first shot, and needed a weakspot hit on its second, is because it wasn't operating at full power (Haigen explains that they barely have enough power for one blast the first time it's used). It's implied at multiple points that, if brought to full power, it could annihilate Elysion 1.
* BoomHeadshot: Most enemies have their weak points in their head. It's also the only way to make Tanks vulnerable, since that's where their weakpoint is, and Hoverers and Bobbleheads are immune to damage anywhere else. Made even more important in the sequel as several new shielded "heavy" enemies can only be damaged by weakspot hits or attacks from powerful weapons or towers, and certain perks focus on enhancing weakspot attacks. It's also how [[spoiler:the Titan is finally taken out: By blasting it square in the face with the SOKOL.]]


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* ItOnlyWorksOnce: During the opening comic of the SOKOL level, Tsygan explains that the eponymous weapon was only designed to fire one time, which likely wasn't an exaggeration considering the heavy lurching that occurs as it moves into place and visible trembling when it's charging. Subverted in that, due to having barely enough power to fire to begin with, it's able to affect two shots without any visible damage.
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''Sanctum'' and ''Sanctum 2'' are part of an Indie Game series released on UsefulNotes/{{Steam}} by Creator/CoffeeStainStudios. The games are touted as the first TowerDefense-[[JustForFun/XMeetsY meets]]-FirstPersonShooter game, meaning gameplay alternates between building/upgrading and fighting; in other words, think co-op RealTimeStrategy ''if you played as the soldiers too.'' The central concept involves [[ResourcesManagementGameplay managing cash and structures]], and defending the [[TheSiege defense core]] lest the base be lost.

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''Sanctum'' and ''Sanctum 2'' are part of an Indie Game series released on UsefulNotes/{{Steam}} Platform/{{Steam}} by Creator/CoffeeStainStudios. The games are touted as the first TowerDefense-[[JustForFun/XMeetsY meets]]-FirstPersonShooter game, meaning gameplay alternates between building/upgrading and fighting; in other words, think co-op RealTimeStrategy ''if you played as the soldiers too.'' The central concept involves [[ResourcesManagementGameplay managing cash and structures]], and defending the [[TheSiege defense core]] lest the base be lost.
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* OrphanedSeries: Despite ''Sanctum 2'' ending with a rather high note; greatly expanding the lore of the first game and promising to explore the world further, the unexpected success of ''VideoGame/GoatSimulator'' seems to put any plans around Sanctum 3 on hold in definitely. Coffee Stain's move toward becoming a publisher along with ''VideoGame/{{Satisfactory}}'' turning out to be another hit might further drew away resources from any potential third game.

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Per TRS, this is YMMV


* DifficultySpike: While ''Sanctum 2'' game is manageable on the first two worlds, world 3, Giant Trees, features three difficult levels to solo: Train Station, Roadworks and Abandoned Lab.



* SocializationBonus: In an inversion of MultiplayerDifficultySpike, ''Sanctum 2'' gives each player a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].

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* SocializationBonus: In an inversion of MultiplayerDifficultySpike, ''Sanctum 2'' gives each player a fixed amount of resources depending on the level and current wave, ''irrespective of the number of players actually present''. The number of enemies isn't scaled either, and the game is balanced on the assumption that you will always have four players. Playing solo leaves you with a quarter the resources you're supposed to have, making the game [[NintendoHard incredibly difficult]].
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* {{Crossover}}: The [[Machinima/YogscastMinecraftSeries Yogscave]] free DLC level, with LetsPlay/LewisBrindley and LetsPlay/SimonLane voicing versions of themselves.

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* {{Crossover}}: The [[Machinima/YogscastMinecraftSeries [[WebVideo/YogscastMinecraftSeries Yogscave]] free DLC level, with LetsPlay/LewisBrindley and LetsPlay/SimonLane voicing versions of themselves.
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* AnimeHair: Haigen, Skye, and Sweet, with the latter [[YouGottaHaveBlueHair even having a blue streak]].

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* AnimeHair: Haigen, Skye, and Sweet, with the latter [[YouGottaHaveBlueHair even having a blue streak]].streak.
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''Sanctum'' and ''Sanctum 2'' are part of an Indie Game series released on UsefulNotes/{{Steam}} by Coffee Stain Studios. The games are touted as the first {{Tower Defense}}-[[JustForFun/XMeetsY meets]]-{{First Person Shooter}} game, meaning gameplay alternates between building/upgrading and fighting; in other words, think co-op RealTimeStrategy ''if you played as the soldiers too.'' The central concept involves [[ResourcesManagementGameplay managing cash and structures]], and defending the [[TheSiege defense core]] lest the base be lost.

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''Sanctum'' and ''Sanctum 2'' are part of an Indie Game series released on UsefulNotes/{{Steam}} by Coffee Stain Studios. Creator/CoffeeStainStudios. The games are touted as the first {{Tower Defense}}-[[JustForFun/XMeetsY meets]]-{{First Person Shooter}} TowerDefense-[[JustForFun/XMeetsY meets]]-FirstPersonShooter game, meaning gameplay alternates between building/upgrading and fighting; in other words, think co-op RealTimeStrategy ''if you played as the soldiers too.'' The central concept involves [[ResourcesManagementGameplay managing cash and structures]], and defending the [[TheSiege defense core]] lest the base be lost.



* Enemies have a [[AttackitsWeakPoint weak point]] which can be attacked for extra damage, and some are NighInvulnerable save for it; this prevents turrets from taking all the work, which can only [[CherryTapping whittle away]] at some enemies.

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* Enemies have a [[AttackitsWeakPoint [[AttackItsWeakPoint weak point]] which can be attacked for extra damage, and some are NighInvulnerable save for it; this prevents turrets from taking all the work, which can only [[CherryTapping whittle away]] at some enemies.

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