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* ElevatorActionScene: Promised in the trailer.
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* ElevatorActionScene: ElevatorActionSequence: Promised in the trailer.
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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Move at full in-game speed, or fire a gun, and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing.
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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Move at full in-game speed, or fire a gun, Start walking, and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing.
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* ElevatorActionScene: Promised in the trailer.
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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Move at full in-game speed and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing.
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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Move at full in-game speed speed, or fire a gun, and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming and firing.
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* OffTheChart: Repeatedly invoked during the Kickstarter campaign, with [[https://s3.amazonaws.com/ksr/assets/002/140/139/2cf1829d950e661983fea89cf2c9ab41_large.jpg?1402641606 the chart]] painted over the table, mouse, coffee cup and everything.
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* EvilIsDeep: The commander's voice is electronically modified.
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* EvilIsDeep: EvilSoundsDeep: The commander's voice is electronically modified.
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* ConcealmentEqualsCover: In the museum level, panes of glass will absorb the first shot then break.
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* ConcealmentEqualsCover: In the museum level, panes of glass will absorb the first shot then break. This works both ways for you and your enemies.
* EvilIsDeep: The commander's voice is electronically modified.
* KatanasAreJustBetter: Superhot's final version shows one, where you can slash bullets when time is slowed.
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* OneHitPointWonder: Any bullet damage is an instant death, even if it'd presumably only hit you in the foot.
** Enemies, too, die instantly to one bullet or melee attack.
** Enemies, too, die instantly to one bullet or melee attack.
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* OneHitPointWonder: Any bullet damage is an instant death, even if it'd presumably only hit Both your enemies and you in the foot.
** Enemies, too,die instantly to from one bullet or melee attack.shot, regardless of where the bullet hits.
** Enemies, too,
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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Move at full in-game speed and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming.
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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Move at full in-game speed and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming.aiming and firing.
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* TimeStandsStill: An interesting variant tied to your motion. Stand still, and time slows to a crawl. Move at full in-game speed and it'll speed up to real time. It even extends to moving the camera: time accelerates a little when aiming.
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!!ADD. THESE. TROPES..:
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!!ADD. THESE. TROPES..TROPES.:
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You\'ve got the pillars, which are more than adquate.
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!!GAME. CONTAINS. TROPES.:
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* BottomlessMagazines: For the enemies, anyway. You'll still run out after a few shots.
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* BottomlessMagazines: For the enemies, anyway. You'll still run out after a few shots.shots, but this is mitigated by the enemies having a slower rate of fire.
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* ConcealmentEqualsCover: In the museum level, panes of glass will absorb the first shot then break. This makes the level progressively harder as more panes get smashed, since you've got almost nothing to hide behind.
* CoolShades: The enemies sport these.
* CoolShades: The enemies sport these.
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* ConcealmentEqualsCover: In the museum level, panes of glass will absorb the first shot then break. This makes the level progressively harder as more panes get smashed, since you've got almost nothing to hide behind.
break.
* CoolShades: The enemies sport these. The museum sports a giant-sized pair.
* CoolShades: The enemies sport these. The museum sports a giant-sized pair.
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Now has a Kickstarter page [[https://www.kickstarter.com/projects/375798653/superhot here]], along with a new [[https://www.youtube.com/watch?v=7vi_JBJ5yoE trailer]].
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!!The following tropes are contained in this game:
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* ThrowAwayGuns: Each pistol only carries five bullets, so throwing them away is a given.
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* ThrowAwayGuns: Each pistol only carries five bullets, so throwing them away is a given.given.
----
[-'''[[TheStinger SUPER. HOT. SUPER. HOT. SUPER. HOT.]]'''-]
----
[-'''[[TheStinger SUPER. HOT. SUPER. HOT. SUPER. HOT.]]'''-]
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Not an example - Floating Head Syndrome is about publicity pictures and covers, whereas this is about a design decision from within the work itself.
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* FloatingHeadSyndrome: The Commander.
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** Enemies, too, die instantly to one bullet or melee attack.
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* PunctuatedForEmphasis: The on-screen text appears as a non-verbal example of this.
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* PunctuatedForEmphasis: The on-screen text appears as a non-verbal example of this. One word is printed at a time, accompanied by the sound of a camera shutter.
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* LiteralMinded[-/=]StealthPun: Boss fight. [[spoiler:As in, a fight with a CEO, who is unarmed and does nothing to defend himself.]]
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* LiteralMinded[-/=]StealthPun: LiteralMinded[=/=]StealthPun: Boss fight. [[spoiler:As in, a fight with a CEO, who is unarmed and does nothing to defend himself.]]
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* LiteralMinded: Boss fight. [[spoiler:As in, a fight with a CEO, who is unarmed and does nothing to defend himself.]]
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* LiteralMinded: LiteralMinded[-/=]StealthPun: Boss fight. [[spoiler:As in, a fight with a CEO, who is unarmed and does nothing to defend himself.]]
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Changed line(s) 6,7 (click to see context) from:
Built by ten developers for the 7 day fps challenge, SUPERHOT is an interesting little shooter with a different kind of gameplay: Time will only move when you move. If you’re standing still, time will stand still. If you move, bullets continue to speed past you and your enemies will start shooting again.
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Built by ten developers for the 7 day fps challenge, SUPERHOT is an interesting little shooter with a different kind of gameplay: Time will only move when you move. If you’re standing still, time will (almost) stand still. If you move, bullets continue to speed past you and your enemies will start shooting again.
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* LiteralMinded: Boss fight. [[spoiler:As in, a fight with a CEO, who is unarmed and does nothing to defend himself.]]
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* LargeHam: The Commander in the last level. Every line he says is pure gold.
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->'''TIME. MOVES. ONLY. WHEN. YOU. MOVE.'''
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* ConcealmentEqualsCover: In the museum level, panes of glass will absorb the first shot then break. This makes the level progressively harder as more panes get smashed, since you've got almost nothing to hide behind.
* DodgeTheBullet: The BulletTime mechanic allows you to do this a lot. Doubly so in the third level, which sees you running down a stretch of corridor with three Mooks firing at you, dodging their bullets as you go. RuleOfCool, indeed.
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* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than their sunglasses.
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* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than their sunglasses.sunglasses and pistols.
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Added entry and correction
* FollowThePlottedLine: The final boss fight. [[spoiler:After you kill the boss, a window will break and the Commander will order you to jump through it. There's no other way to progress, but you do get a couple of demanding messages if you try to walk away]].
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* ThrowAwayGuns: Each pistol only carries four bullets, so throwing them away is a given.
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* ThrowAwayGuns: Each pistol only carries four five bullets, so throwing them away is a given.
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Added a few entries
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Built by ten developers in seven days for the 7dfps challenge, SUPERHOT is an interesting little shooter with a different kind of gameplay: Time will only move when you move. If you’re standing still, time will stand still. If you move, bullets continue to speed past you and your enemies will start shooting again.
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Built by ten developers in seven days for the 7dfps 7 day fps challenge, SUPERHOT is an interesting little shooter with a different kind of gameplay: Time will only move when you move. If you’re standing still, time will stand still. If you move, bullets continue to speed past you and your enemies will start shooting again.
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* {{Anticlimax}}: Yes, this is just a trial version at the moment, but the current ending involves killing a CEO with no effort other than a single click.
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* {{Anticlimax}}: Yes, this is just a trial version at the moment, but the current ending involves killing [[spoiler:killing a CEO with no effort other than a single click.click]].
* BottomlessMagazines: For the enemies, anyway. You'll still run out after a few shots.
* BottomlessMagazines: For the enemies, anyway. You'll still run out after a few shots.
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* JumpScare: While it might be unintentional, the appearance of the commander's head can easily be this (even if you're expecting it).
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* OneHitPointWonder: Any bullet damage is an instant death, even if it'd presumably only hit you in the foot.
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* PainfullySlowProjectile: Even when moving, the bullets move much slower than they would in real life.
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* ShootTheBullet: It requires timing and positioning, but it is still very possible.
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[[caption-width-right:281:SUPER. HOT. SUPER. HOT.]]
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* Anticlimax: Yes, this is just a trial version at the moment, but the current ending involves killing a CEO with no effort other than a single click.
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* Anticlimax: {{Anticlimax}}: Yes, this is just a trial version at the moment, but the current ending involves killing a CEO with no effort other than a single click.
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* PunctuatedForEmphasis: The on-screen text appears as a non-verbal example of this.
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* AnticlimaxBoss: The CEO. One click and he's dead immediately.
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* AnticlimaxBoss: The CEO. One click and he's dead immediately.Anticlimax: Yes, this is just a trial version at the moment, but the current ending involves killing a CEO with no effort other than a single click.
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* Anticlimax Boss: The CEO. One click and he's dead immediately.
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* Anticlimax Boss: AnticlimaxBoss: The CEO. One click and he's dead immediately.
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* Anticlimax Boss: The CEO. One click and he's dead immediately.
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Once you’ve used up a gun’s clip, you [[ThrowAwayGuns throw the gun away]] because A: you’re motivated to scoop up another piece from a dead enemy or take them down up close and personal, and B: [[RuleOfCool it's friggin' cool]].
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Once you’ve used up a gun’s clip, you [[ThrowAwayGuns throw the gun away]] because A: you’re motivated to scoop up another piece from a dead enemy or take them down up close and personal, and B: [[RuleOfCool it's friggin' cool]].
cool.]]
The game can be played [[http://superhotgame.com/ here]] and can be found on Steam Greenlight [[http://steamcommunity.com/sharedfiles/filedetails/?id=177990278 here.]]
The game can be played [[http://superhotgame.com/ here]] and can be found on Steam Greenlight [[http://steamcommunity.com/sharedfiles/filedetails/?id=177990278 here.]]
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Built by ten developers in seven days for the 7dfps challenge, SUPERHOT is a shooter that ties time to your movement. If you’re standing still, time stands still. If you move, luminous red bullet trails resume their course and your red manikin foes start shooting again. Once you’ve used up a gun’s clip, you [[ThrowAwayGuns throw the gun away]] because A: that’s what awesome action heroes do in awesome action movies, and B: you’re motivated to scoop up another piece from a dead enemy or punch them into a dissolved red mess in close combat.
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[[quoteright:281:http://static.tvtropes.org/pmwiki/pub/images/320x-1_367.png]]
[[caption-width-right:281:SUPER. HOT. SUPER. HOT.]]
Built by ten developers in seven days for the 7dfps challenge, SUPERHOT isa an interesting little shooter that ties time to your movement. with a different kind of gameplay: Time will only move when you move. If you’re standing still, time stands will stand still. If you move, luminous red bullet trails resume their course bullets continue to speed past you and your red manikin foes enemies will start shooting again. again.
Once you’ve used up a gun’s clip, you [[ThrowAwayGuns throw the gun away]] because A:that’s what awesome action heroes do in awesome action movies, and B: you’re motivated to scoop up another piece from a dead enemy or punch take them into a dissolved red mess in down up close combat.and personal, and B: [[RuleOfCool it's friggin' cool]].
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!!The following tropes are contained in this game:
* BulletTime: ''Constantly.''
* CoolShades: The enemies sport these.
* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than their sunglasses.
* ThrowAwayGuns: Each pistol only carries four bullets, so throwing them away is a given.
[[caption-width-right:281:SUPER. HOT. SUPER. HOT.]]
Built by ten developers in seven days for the 7dfps challenge, SUPERHOT is
Once you’ve used up a gun’s clip, you [[ThrowAwayGuns throw the gun away]] because A:
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!!The following tropes are contained in this game:
* BulletTime: ''Constantly.''
* CoolShades: The enemies sport these.
* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than their sunglasses.
* ThrowAwayGuns: Each pistol only carries four bullets, so throwing them away is a given.
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Added DiffLines:
Built by ten developers in seven days for the 7dfps challenge, SUPERHOT is a shooter that ties time to your movement. If you’re standing still, time stands still. If you move, luminous red bullet trails resume their course and your red manikin foes start shooting again. Once you’ve used up a gun’s clip, you [[ThrowAwayGuns throw the gun away]] because A: that’s what awesome action heroes do in awesome action movies, and B: you’re motivated to scoop up another piece from a dead enemy or punch them into a dissolved red mess in close combat.