History Videogame / SUPERHOT

28th Dec '16 7:17:12 AM Psyclone
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** ''Superhot VR'' takes this even further by showing the protagonist's setup include a VR helmet and gloves... connected to a bunch of old CRT monitor PCs resembling old Macintoshes and Amigas with Superhot itself stored in ''floppy disks''.

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** ''Superhot VR'' takes this even further by showing the protagonist's setup include a VR helmet and gloves... connected to a bunch of old CRT monitor PCs [=PCs=] resembling old Macintoshes and Commodore Amigas with Superhot itself stored in ''floppy disks''.
28th Dec '16 7:16:34 AM Psyclone
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** ''Superhot VR'' takes this even further by showing the protagonist's setup include a VR helmet and gloves... connected to a bunch of old CRT monitor PCs resembling old Macintoshes and Amigas with Superhot itself stored in ''floppy disks''.
19th Dec '16 11:49:00 PM NamelessFragger
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** The VR version makes any thrown object lethal by default - ordinary objects, guns, you name it!



* GunsAkimbo: Quite doable in the VR version.



* MagicFloppyDisk: You'll be loading some of these in the VR version, which appear to contain the in-universe version of the game.



* OurGraphicsWillSuckInTheFuture: The world of Superhot has DOS prompt menus and ASCII art, but is advanced enough for [=VR=] headsets and [[spoiler:BrainUploading]].

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* OurGraphicsWillSuckInTheFuture: The world of Superhot has DOS prompt menus menus, [[MagicFloppyDisk floppy disks]] and ASCII art, but is advanced enough for [=VR=] headsets and [[spoiler:BrainUploading]].


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*** Unless it's the VR version, in which case ''any'' thrown item is lethal.
1st Dec '16 8:47:27 AM DimensionalShambler
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* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a [[LeaningOnTheFourthWall joke about how hammering your keyboard randomly would form complete responses, and that you are control of a fictional character]] and showing SUPERHOT.EXE slowly taking control of your player character.]]

to:

* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a [[LeaningOnTheFourthWall joke about how hammering your keyboard randomly would form complete responses, and that you are in control of a fictional character]] and showing SUPERHOT.EXE slowly taking control of your player character.]]
29th Nov '16 8:25:15 AM ashlay
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''SUPER'''HOT''''' is [[ArcWords the most innovative shooter we've played!]] In it, time only moves when you move. If youíre standing still, time nearly stops, slowing bullets to a crawl and stopping enemies in their tracks. If you move, bullets will zip right at you and enemies will start shooting again. Once you've used up a gunís mag, you have no choice but to [[ThrowAwayGuns throw it at your enemies]] and grab one of their weapons, unless you'd rather take them down up close and personal. [[RuleOfCool It's friggin' cool.]]

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''SUPER'''HOT''''' is [[ArcWords the most innovative shooter we've played!]] played in years]]. In it, time only moves when you move. If youíre standing still, time nearly stops, slowing bullets to a crawl and stopping enemies in their tracks. If you move, bullets will zip right at you and enemies will start shooting again. Once you've used up a gunís mag, you have no choice but to [[ThrowAwayGuns throw it at your enemies]] and grab one of their weapons, unless you'd rather take them down up close and personal. [[RuleOfCool It's friggin' cool.]]
27th Oct '16 9:14:15 PM Joylock
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* ThrowAwayGuns: Guns have limited ammo, so throwing them away is a given. You also end up throwing your weapons away when a level ends for the sake of looking cool.

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* ThrowAwayGuns: Guns have limited ammo, so throwing them away is a given. Throwing your weapon is also much faster than waiting for the next bullet to cycle into the chamber if you're using the pistol or shotgun. You also end up throwing your weapons away when a level ends for the sake of looking cool.
25th Oct '16 8:07:03 PM kome360
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** Subverted in the Throwing Challenge: Your guns can't fire, but anything that makes contact with an enemy (if it hasn't been shattered first) kills on impact. That entire bar? 64 lethal throwing knives. Have fun.
15th Oct '16 8:33:44 AM Luigifan
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* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a [[LeaningOnTheForthWall joke about how hammering your keyboard randomly would form complete responses, and that you are control of a fictional character]] and showing SUPERHOT.EXE slowly taking control of your player character.]]

to:

* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a [[LeaningOnTheForthWall [[LeaningOnTheFourthWall joke about how hammering your keyboard randomly would form complete responses, and that you are control of a fictional character]] and showing SUPERHOT.EXE slowly taking control of your player character.]]
6th Oct '16 4:15:52 AM DimensionalShambler
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* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses, which is either a [[BreakingTheFourthWall fourth wall metajoke]] or an implication that [[{{Foreshadowing}} you - the real life player - are in control of the character's mind]].]]

to:

* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a [[LeaningOnTheForthWall joke about how hammering your keyboard randomly would form complete responses, which is either a [[BreakingTheFourthWall fourth wall metajoke]] or an implication and that [[{{Foreshadowing}} you - the real life player - are in control of the character's mind]].a fictional character]] and showing SUPERHOT.EXE slowly taking control of your player character.]]
6th Oct '16 4:10:53 AM DimensionalShambler
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''SUPER'''HOT''''' is an interesting little shooter with a different kind of gameplay -- time only moves when you move. If youíre standing still, time nearly stops. If you move, bullets will speed past you and enemies will start shooting again. Once you've used up a gunís mag, you have no choice but to [[ThrowAwayGuns throw it at your enemies]] and grab one of their weapons, unless you'd rather take them down up close and personal. [[RuleOfCool It's friggin' cool.]]

to:

''SUPER'''HOT''''' is an interesting little [[ArcWords the most innovative shooter with a different kind of gameplay -- we've played!]] In it, time only moves when you move. If youíre standing still, time nearly stops. stops, slowing bullets to a crawl and stopping enemies in their tracks. If you move, bullets will speed past zip right at you and enemies will start shooting again. Once you've used up a gunís mag, you have no choice but to [[ThrowAwayGuns throw it at your enemies]] and grab one of their weapons, unless you'd rather take them down up close and personal. [[RuleOfCool It's friggin' cool.]]



* {{Anticlimax}}: The prototype ending [[spoiler:killing a CEO with no effort other than a single click]].

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* {{Anticlimax}}: The prototype ending is [[spoiler:killing a CEO with no effort other than a single click]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SUPERHOT