History Videogame / SUPERHOT

11th Jun '17 6:17:11 AM SolidSonicTH
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A virtual reality version of the game, "''SUPERHOT VR''", was released on Dec. 6, 2016 for headsets such as the Oculus Rift and HTC Vive. This version changes some of the rules (all throwables become lethal) and integrates body and head tracking into the ''SUPERHOT'' experience.
10th Jun '17 7:10:00 PM SolidSonicTH
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* SetAMookToKillAMook: The enemies don't have protection against friendly fire so if you can line up an enemy in the way of another and he shoots, the bullet will kill him and leave you unscathed.

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* SetAMookToKillAMook: The enemies don't have protection against friendly fire so if you can line up an enemy in the way of another and he shoots, the bullet will kill him the enemy between you and leave you unscathed.
10th Jun '17 7:09:27 PM SolidSonicTH
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* SetAMookToKillAMook: The enemies don't have protection against friendly fire so if you can line up an enemy in the way of another and he shoots, the bullet will kill him and leave you unscathed.
28th Apr '17 4:14:42 PM Rebu
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* AsceticAesthetic: Every part of the scenery is white, shiny, and smooth. In fact, it appears to have the texture of Styrofoam.

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* AsceticAesthetic: Every part of the scenery is white, shiny, and smooth. In fact, it appears to have the texture of Styrofoam.Styrofoam or concrete.
28th Dec '16 7:17:12 AM Psyclone
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** ''Superhot VR'' takes this even further by showing the protagonist's setup include a VR helmet and gloves... connected to a bunch of old CRT monitor PCs resembling old Macintoshes and Amigas with Superhot itself stored in ''floppy disks''.

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** ''Superhot VR'' takes this even further by showing the protagonist's setup include a VR helmet and gloves... connected to a bunch of old CRT monitor PCs [=PCs=] resembling old Macintoshes and Commodore Amigas with Superhot itself stored in ''floppy disks''.
28th Dec '16 7:16:34 AM Psyclone
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** ''Superhot VR'' takes this even further by showing the protagonist's setup include a VR helmet and gloves... connected to a bunch of old CRT monitor PCs resembling old Macintoshes and Amigas with Superhot itself stored in ''floppy disks''.
19th Dec '16 11:49:00 PM NamelessFragger
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** The VR version makes any thrown object lethal by default - ordinary objects, guns, you name it!



* GunsAkimbo: Quite doable in the VR version.



* MagicFloppyDisk: You'll be loading some of these in the VR version, which appear to contain the in-universe version of the game.



* OurGraphicsWillSuckInTheFuture: The world of Superhot has DOS prompt menus and ASCII art, but is advanced enough for [=VR=] headsets and [[spoiler:BrainUploading]].

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* OurGraphicsWillSuckInTheFuture: The world of Superhot has DOS prompt menus menus, [[MagicFloppyDisk floppy disks]] and ASCII art, but is advanced enough for [=VR=] headsets and [[spoiler:BrainUploading]].


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*** Unless it's the VR version, in which case ''any'' thrown item is lethal.
1st Dec '16 8:47:27 AM DimensionalShambler
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* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a [[LeaningOnTheFourthWall joke about how hammering your keyboard randomly would form complete responses, and that you are control of a fictional character]] and showing SUPERHOT.EXE slowly taking control of your player character.]]

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* ButThouMust: Dialogue in the game is done in the IRC chat window, where the player hammers on random keys to type out a scripted response. [[spoiler:Played for tension when whoever created Superhot.exe starts changing your responses. Even your player character claims they aren't typing their own responses near the end game (and demonstrates when the keystrokes match your actual input, which is mostly likely gibberish, than the pregenerated words keystrokes form in guruchat), which is a [[LeaningOnTheFourthWall joke about how hammering your keyboard randomly would form complete responses, and that you are in control of a fictional character]] and showing SUPERHOT.EXE slowly taking control of your player character.]]
29th Nov '16 8:25:15 AM ashlay
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''SUPER'''HOT''''' is [[ArcWords the most innovative shooter we've played!]] In it, time only moves when you move. If youíre standing still, time nearly stops, slowing bullets to a crawl and stopping enemies in their tracks. If you move, bullets will zip right at you and enemies will start shooting again. Once you've used up a gunís mag, you have no choice but to [[ThrowAwayGuns throw it at your enemies]] and grab one of their weapons, unless you'd rather take them down up close and personal. [[RuleOfCool It's friggin' cool.]]

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''SUPER'''HOT''''' is [[ArcWords the most innovative shooter we've played!]] played in years]]. In it, time only moves when you move. If youíre standing still, time nearly stops, slowing bullets to a crawl and stopping enemies in their tracks. If you move, bullets will zip right at you and enemies will start shooting again. Once you've used up a gunís mag, you have no choice but to [[ThrowAwayGuns throw it at your enemies]] and grab one of their weapons, unless you'd rather take them down up close and personal. [[RuleOfCool It's friggin' cool.]]
27th Oct '16 9:14:15 PM Joylock
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* ThrowAwayGuns: Guns have limited ammo, so throwing them away is a given. You also end up throwing your weapons away when a level ends for the sake of looking cool.

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* ThrowAwayGuns: Guns have limited ammo, so throwing them away is a given. Throwing your weapon is also much faster than waiting for the next bullet to cycle into the chamber if you're using the pistol or shotgun. You also end up throwing your weapons away when a level ends for the sake of looking cool.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SUPERHOT