History Videogame / SUPERHOT

20th Nov '15 3:13:47 PM ElliottB1
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Correcting a trope name.
* EndlessMode: The beta version has this, where you only ever get to see your score by earning points, which can be done by killing an enemy, but even then, it just flashes on the screen.
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* EndlessMode: EndlessGame: The beta version has this, where you only ever get to see your score by earning points, which can be done by killing an enemy, but even then, it just flashes on the screen.
20th Nov '15 3:13:22 PM ElliottB1
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Added DiffLines:
* EndlessMode: The beta version has this, where you only ever get to see your score by earning points, which can be done by killing an enemy, but even then, it just flashes on the screen. ** RuleOfFunny also applies; at the beginning of endless mode, there's a chance that the message "CAN'T STOP WON'T STOP" will appear.
18th Oct '15 3:01:50 AM TARINunit9
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* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than being red.
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* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than being red.red and having sunglasses.

* PainfullySlowProjectile: Even when moving, the bullets move much slower than they would in real life.
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* PainfullySlowProjectile: Even when moving, the bullets move much slower than they would in real life. Combine this with a deliberate aversion of the VeryHighVelocityRounds trope, and you'll find standing still to slow down time isn't a perfect solution.

Added DiffLines:
* PainfullySlowProjectile: Even when moving, the bullets move much slower than they would in real life.SensoryAbuse: Firing a gun while standing still will basically [[RealityEnsues blind and deafen you for two seconds]].
18th Aug '15 8:50:09 PM CrippleNinja
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* LiterallyShatteredLives: In a way. Enemies in the full release shatter when killed as if they were made of glass.
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* LiterallyShatteredLives: In a way. Enemies in the full release shatter when killed as if they were made of glass. Thrown projectiles also shatter on impact. It's beautiful in slow motion

* WorldOfCardboard: Crystal or glass. When you shoot/throw/punch things, they shatter IN SLOW MOTION and it is beautiful.
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* WorldOfCardboard: Crystal or glass. When you shoot/throw/punch things, they shatter IN SLOW MOTION and it is beautiful.
18th Aug '15 8:49:00 PM CrippleNinja
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Added DiffLines:
* WorldOfCardboard: Crystal or glass. When you shoot/throw/punch things, they shatter IN SLOW MOTION and it is beautiful.
13th Aug '15 10:40:27 AM Jigsar1
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* BulletDancing: Invoked in a level where you are stuck in a cell, with enemies shooting thus forcing you to run around like an idiot.
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* BulletCatch: yep. Can't find a weapon to throw to an incoming bullet? Use your hand! * BulletDancing: Invoked in a level where you are stuck in a cell, with enemies shooting thus forcing you to run around like an idiot. [[TakeAThirdOption You can just stop every bullets by using your bare hands though.]]
12th Aug '15 8:51:36 PM svenorzokarkoff
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Once you've used up a gunís clip, you [[ThrowAwayGuns auromatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]]
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Once you've used up a gunís clip, you [[ThrowAwayGuns auromatically automatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]]

* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than being red and having.
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* {{Minimalism}}: There are no colors aside from red, white and gray. The enemies have no details other than being red and having.red.
10th Aug '15 2:08:08 AM empireofthesky
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Once youíve used up a gunís clip, you [[ThrowAwayGuns auromatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]] Originally created by SUPERHOT Team as part of the 2013 7 Day FPS Challenge. The game, as developed from the challenge, was originally released as a browser-based game in September 2013; a full release is currently under development following a sucessful Kickstarter campaign. The developers plan on improving the visuls ane mechanics while adding more weapons, modes, and the glorious RuleOfCool stuff people wanted from an expanded release.
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Once youíve you've used up a gunís clip, you [[ThrowAwayGuns auromatically throw the gun away]] because youíre motivated to scoop up another piece from a dead enemy or take them down up close and personal, and [[RuleOfCool it's friggin' cool.]] Originally created by SUPERHOT Team as part of the 2013 7 Day FPS Challenge. The game, as developed from the challenge, was originally released as a browser-based game in September 2013; a full release is currently under development following a sucessful successful Kickstarter campaign. The developers plan on improving the visuls ane visuals and mechanics while adding more weapons, modes, and the glorious RuleOfCool stuff people wanted from an expanded release.
8th Aug '15 12:07:23 PM Kanonite
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Added DiffLines:
* CyberPunk
6th Aug '15 4:59:18 AM YoKab
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* ElevatorActionSequence: As seen in the trailer for the expanded release.
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* ElevatorActionSequence: As seen in One level starts with this, where you take down three enemies before stepping out to complete the trailer for the expanded release.level.
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