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''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for UsefulNotes/{{iOs| Games}} and {{UsefulNotes/Android|Games}}.

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''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} Platform/{{Steam}} and for UsefulNotes/{{iOs| Games}} Platform/{{iOs}} and {{UsefulNotes/Android|Games}}.
Platform/{{Android}}.
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It's a race to research all of the monoliths before before the aliens wipe you out.

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It's a race to research all of the monoliths before before the aliens wipe you out.out.
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[[EndlessGame You can't win, but you can put off losing as long as possible.]]

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[[EndlessGame You can't win, but It's a race to research all of the monoliths before before the aliens wipe you can put off losing as long as possible.]]out.



* EndlessGame: The enemy fleets keep coming faster and harder. By wave 30 or so it's a matter of staving off annihilation as long as possible.

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* EndlessGame: If you're not very efficient. The enemy fleets keep coming faster and harder. By wave 30 or so it's a matter of staving off annihilation as long as possible.annihilation. You can win by completing studies of all four monoliths, but if you haven't done this by level 30, you're basically done.
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''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for UsefulNotes/{{iOs| Games}} and {{Android| Games}}.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for UsefulNotes/{{iOs| Games}} and {{Android| Games}}.
{{UsefulNotes/Android|Games}}.
Is there an issue? Send a MessageReason:
None


''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for {{iOs| Games}} and {{Android| Games}}.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on UsefulNotes/{{Steam}} and for {{iOs| UsefulNotes/{{iOs| Games}} and {{Android| Games}}.
Is there an issue? Send a MessageReason:
None


''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on {{Steam}} and for {{iOs| Games}} and {{Android| Games}}.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons. Available on {{Steam}} UsefulNotes/{{Steam}} and for {{iOs| Games}} and {{Android| Games}}.
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Hmm, Oh Crap lost its custom title?


* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap Timer!''"

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* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap ''OhCrap! Timer!''"



* YouRequireMoreVespeneGas: Food, energy and minerals. Running short? You probably should have expanded your economy alr-- ''OhCrap Another attack!''

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* YouRequireMoreVespeneGas: Food, energy and minerals. Running short? You probably should have expanded your economy alr-- ''OhCrap ''OhCrap! Another attack!''
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* BilingualBonus: The title is Swedish for "space capsule".


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* IsometricProjection
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* TheMonolith: Or rather, several. Scanning them provides an upgrade of some sort.
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* ArtificialStupidity: Minions will flock for the nearest relevant building when you assign them orders. This becomes a problem during enemy attacks--your minions may attempt to single-handedly man defense buildings, resulting in their quick, isolated deaths.
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* NintendoHard: The game is fairly forgiving for the first five to ten waves, but quickly demonstrates UnstableEquilibirum once you start to lose units.

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* NintendoHard: The game is fairly forgiving for the first five to ten waves, but quickly demonstrates UnstableEquilibirum UnstableEquilibrium once you start to lose units.
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Added DiffLines:

* NintendoHard: The game is fairly forgiving for the first five to ten waves, but quickly demonstrates UnstableEquilibirum once you start to lose units.

Added: 282

Changed: 75

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* KillScreen: The game eventually comes to a point where the enemy spawn alarm begins ''as soon as the timer gauge starts to fill up'', making it impossible to build at all due to the unending threat of enemy waves. Your only option at that point is to hold out until the game ends.



* UnstableEquilibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again.

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* UnstableEquilibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again. Losing even ''one'' unit in later waves may as well be a GameOver as well.

Added: 142

Changed: 31

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* AllLowercaseLetters: The title. Capital r's are for pansies that need fancy graphics and reloading when they die.

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* AllLowercaseLetters: The title. title and all text in the game. Capital r's letters are for pansies that need fancy graphics and reloading when they die.


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* EndlessGame: The enemy fleets keep coming faster and harder. By wave 30 or so it's a matter of staving off annihilation as long as possible.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rymdkapsel_8874.jpg]]
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* GuideDangIt: There is a tutorial, but it feeds you a bare minimum of information. It's also not at all obvious that the game is ''winnable'' at first.

to:

* GuideDangIt: There is a tutorial, but it feeds you a bare minimum of information. It's also not at all obvious that the game is ''winnable'' at first.
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None


* AsteroidMiners: Well, one ''assumes'' those purple blocks you mine are asteroids, who knows?

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* AsteroidMiners: Well, one ''assumes'' those purple blocks you mine are asteroids, who knows?"Debris fields," but it works out to the same thing.
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[[NintendoHard Put off losing as long as you can.]]

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[[NintendoHard Put [[EndlessGame You can't win, but you can put off losing as long as you can.possible.]]
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''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game available on {{Steam}} and for {{iOs| Games}} and {{Android| Games}}, by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game available on {{Steam}} and for {{iOs| Games}} and {{Android| Games}}, by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons.
polygons. Available on {{Steam}} and for {{iOs| Games}} and {{Android| Games}}.
Is there an issue? Send a MessageReason:
None


''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game for {{iOs| Games}} and {{Android| Games}}, by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons.

to:

''[[http://rymdkapsel.com/ rymdkapsel]]'' is an abstract RealTimeStrategy game available on {{Steam}} and for {{iOs| Games}} and {{Android| Games}}, by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons.
Is there an issue? Send a MessageReason:
None


[[http://rymdkapsel.com/ rymdkapsel]] is an abstract RealTimeStrategy game for {{iOs| Games}} and {{Android| Games}}, by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons.

to:

[[http://rymdkapsel.''[[http://rymdkapsel.com/ rymdkapsel]] rymdkapsel]]'' is an abstract RealTimeStrategy game for {{iOs| Games}} and {{Android| Games}}, by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons.



The kicker? The rooms are 4 block ''Videogame/{{Tetris}}'' pieces, and you have no control over the next shape you get. As your station expands, finding free places to fit in a particular room without accidentally walling yourself off becomes increasingly challenging. But don't get too distracted: when the timer reaches zero and the next increasingly-powerful alien fleet arrives, your workers had better be at the defense stations if you don't want them slaughtered.

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The kicker? The Your station is in TwoDSpace, the rooms are 4 block ''Videogame/{{Tetris}}'' pieces, and you have no control over the next shape you get. As your station expands, finding free places to fit in a particular room without accidentally walling yourself off becomes increasingly challenging. But don't get too distracted: when the timer reaches zero and the next increasingly-powerful alien fleet arrives, your workers had better be at the defense stations (You ''did'' build enough, didn't you?) if you don't want them slaughtered.
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None


* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap! Timer!''"

to:

* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap! ''OhCrap Timer!''"



* YouRequireMoreVespeneGas: Food, energy and minerals. Running short? You probably should have expanded your economy alr-- ''OhCrap! Another attack!''

to:

* YouRequireMoreVespeneGas: Food, energy and minerals. Running short? You probably should have expanded your economy alr-- ''OhCrap! ''OhCrap Another attack!''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllLowercaseLetters: The title. Capital r's are for pansies that need fancy graphics and reloading when they die.


Added DiffLines:

* JustOneMoreLevel: "What? My battery's about to die? Where's the rechar-- ''OhCrap! Timer!''"


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* SaveGameLimits: SuspendSave and that's it. You were momentarily distracted and got slaughtered? You'll start over again and ''like'' it.
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The kicker? The rooms are 4 block ''Videogame/Tetris'' pieces, and you have no control over the next shape you get. As your station expands, finding free places to fit in a particular room without accidentally walling yourself off becomes increasingly challenging. But don't get too distracted: when the timer reaches zero and the next increasingly-powerful alien fleet arrives, your workers had better be at the defense stations if you don't want them slaughtered.

to:

The kicker? The rooms are 4 block ''Videogame/Tetris'' ''Videogame/{{Tetris}}'' pieces, and you have no control over the next shape you get. As your station expands, finding free places to fit in a particular room without accidentally walling yourself off becomes increasingly challenging. But don't get too distracted: when the timer reaches zero and the next increasingly-powerful alien fleet arrives, your workers had better be at the defense stations if you don't want them slaughtered.
Is there an issue? Send a MessageReason:
None


NoPlotNoProblem: Why are you building a space station, and why are aliens violently objecting to this? Who cares, the timer is ticking.

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* NoPlotNoProblem: Why are you building a space station, and why are aliens violently objecting to this? Who cares, the timer is ticking.



* UnstableEqualibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again.

to:

* UnstableEqualibrium: UnstableEquilibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[http://rymdkapsel.com/ rymdkapsel]] is an abstract RealTimeStrategy game for {{iOs| Games}} and {{Android| Games}}, by Martin Jonasson with music by Niklas Ström. It is heavy on the {{Minimalism}}, with everything represented by blocks and polygons.

You are in charge of building a space station. Direct your workers to build corridors, extractors to mine mineral resources, food production and housing, and weapons platforms to fight off periodic alien invasions. In addition, there are alien monoliths that can be researched to upgrade your workers and station operation.

The kicker? The rooms are 4 block ''Videogame/Tetris'' pieces, and you have no control over the next shape you get. As your station expands, finding free places to fit in a particular room without accidentally walling yourself off becomes increasingly challenging. But don't get too distracted: when the timer reaches zero and the next increasingly-powerful alien fleet arrives, your workers had better be at the defense stations if you don't want them slaughtered.

[[NintendoHard Put off losing as long as you can.]]
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!!Tropes:
* AsteroidMiners: Well, one ''assumes'' those purple blocks you mine are asteroids, who knows?
* CommandAndConquerEconomy: The workers will perform tasks automatically, but you need to reshuffle the job allocations regularly. As your work force increases, this becomes yet another distraction from keeping track of the timer.
* GuideDangIt: There is a tutorial, but it feeds you a bare minimum of information. It's also not at all obvious that the game is ''winnable'' at first.
* {{Minimalism}}: From the lack of a story to the blocky graphics. However, the graphics do operate as an AntiFrustrationFeature, as they make it very easy to tell at a glance exactly whats going on.
NoPlotNoProblem: Why are you building a space station, and why are aliens violently objecting to this? Who cares, the timer is ticking.
* RaceAgainstTheClock: The rhythm of the game boils down to getting as much work as possible done and getting your minions back to the defenses before the next invasion hits.
* TwoDSpace: Space is a ''Tetris'' playfield. Sounds legit.
* UnstableEqualibrium: The alien fleets keep getting more powerful and the breathing period between each wave keeps getting shorter. Fall behind in your economy or research and you'll be too busy fighting losing battles to catch up again.
* YouRequireMoreVespeneGas: Food, energy and minerals. Running short? You probably should have expanded your economy alr-- ''OhCrap! Another attack!''

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