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** It was nerfed at the end of September 2011 for the Steam version.

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** It was nerfed at the end of September The 2011 for the Steam version.version had an update that made it less frustrating in one regard: you no longer lose a mental layer every time you [[EscortMission fail to protect Olly]] or fall into a BottomlessPit, just when you lose all your mental health. This dramatically decreases your chances of getting kicked out (especially if you increased your mental health to the maximum by [[spoiler:saving everyone's brains]] and gotten the RegeneratingHealth by going up to Rank 90), so you won't have to repeat parts you've already beaten near as much.
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Black Velvetopia and Oogie Boogie\'s casino were both based on Mexican traditional art, so it\'s not a shout out.


** Also, does Dr. Loboto [[TheNightmareBeforeChristmas remind you of anyone?]] Not to mention Black Velvetopia -> Oogie Boogie's Casino.

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** Also, does Dr. Loboto [[TheNightmareBeforeChristmas remind you of anyone?]] Not to mention Black Velvetopia -> Oogie Boogie's Casino.anyone?]].
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* FluffyTheTerrible: A horrific, mutated lake monster--with a deep, thoughtful voice, natch--named Linda.

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* FluffyTheTerrible: A horrific, mutated lake monster--with monster -- with a deep, thoughtful voice, natch--named Linda.voice -- named [[spoiler:Linda]].

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* LostForever: ''Lots''. The only way to be sure you're getting OneHundredPercentCompletion is to pretty much go everywhere and talk to everyone after completing an objective instead of moving on to the next objective. Even if that next objective is in the same room. ''Except'' for the Punching minigame in Basic Braining. Don't leave that until it won't allow you to do it anymore.

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* LostForever: ''Lots''. The only way All worlds can be revisited to be sure you're getting OneHundredPercentCompletion gather stuff you've missed, so no item is to pretty much go everywhere and talk to everyone LostForever. (In fact, gathering items after completing an objective instead of moving on to a level is cleared is usually the next objective. Even if better option, because it often means that next objective is the monsters are gone too.) However, since all of the (very) extensive dialogue branches depend the situation, it's almost impossible to hear every line of dialogue in the same room. ''Except'' for the Punching minigame in Basic Braining. Don't leave that until it won't allow you to do it anymore.game.
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The platforming aspect of Psychonauts is often made of {{Bizarchitecture}}, and some levels -- especially the notorious final one -- are ''extremely'' NintendoHard. Luckily, DeathIsASlapOnTheWrist: even if Raz loses all of his lives inside someone's mind, the items and events he has already unlocked won't have to be found again.

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* JokeItem: The crow feather. Using clairvoyance on it helps solve a puzzle, but it can be solved with luck. Clairvoyance can also be used on it to find out where items for a couple of the GottaCatchEmAll quests are, provided that those items are outside and that Raz is standing within mind-range of a crow.

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* JokeItem: The crow feather.feather, which can be used to tickle almost everybody (except Sasha, who hates germs and refuses to play along). Using clairvoyance on it helps solve a puzzle, but it can be solved with luck. Clairvoyance can also be used on it to find out where items for a couple of the GottaCatchEmAll quests are, provided that those items are outside and that Raz is standing within mind-range of a crow.

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The memory reels are just part of the normal gameplay and plot, and are not a separate story. The events in the reels are (often explicitly) referenced in the regular plot in a normal manner. There\'s no need for a separate section.


* AllGuysWantCheerleaders: Edgar's ex-girlfriend.
** Oddly enough inverted with Edgar's girlfriend as well, who dumped the large and manly Edgar to go out with the MALE cheerleader captain.



* BindleStick: Raz in a memory reel flashback. Though he already has a backpack, so doesn't really need to carry one.



* BoardingSchoolOfHorrors: A ballet bording school in Gloria's backstory.



* DirtyMindReading: In one of Sasha's memory reels, it's shows that he learned to never read his father's mind [[OhKitty the hard way.]] He was just searching for positive memories of his dead mother and got much more than he bargained for.



* EverythingsBetterWithSpinning: Vodello gets you to make the hoops spin by [[PassThroughTheRings passing through them]] in order to "lighten up the party"

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* EverythingsBetterWithSpinning: Vodello gets you to make the hoops spin by [[PassThroughTheRings passing through them]] in order to "lighten up the party"party".
* FallingIntoHisArms: In one of Milla's memory reels, Sasha catches Milla in this fashion after they escape from an exploding building. They both look [[ShipTease quite happily flustered.]]



* KillItWithFire: One of your standard psychic powers. Target the squirrels and seagulls.

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* KillItWithFire: One of your standard psychic powers. Target the squirrels and seagulls. Also, Boyd's reaction to [[spoiler: being fired]].



* MindScrew: ''The World Shall Taste My Eggs!''



* MissingMom: [[spoiler:Sasha's]] mother died shortly after he was born.



* OhKitty: One of Sasha's memory reels shows that [[spoiler:[[AMindIsATerribleThingToRead he read his father's mind]] to learn what his MissingMom was like.]] He found some memories he really was not looking for.



* OverlyLongGag: [[http://v2.razputin.net/index.html@page=razputin%252Ffeatures%252Ftimwords.html This interview]] with Tim Schafer. Specifically, his response to the first question.

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* OrphanageOfLove: Milla's old job. [[spoiler:Before it burned down.]]
* OverlyLongGag: The story of the asylum. The Steam version gives out an achievement for actually listening to it.
** Also,
[[http://v2.razputin.net/index.html@page=razputin%252Ffeatures%252Ftimwords.html This interview]] with Tim Schafer. Specifically, his response to the first question.




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In addition to the main game storyline, the game features several "Memory Reels" that contain backstory on the characters and act as small, self-contained stories. These "Memory Reels" contain examples of:

* AllGuysWantCheerleaders: Edgar's girlfriend.
** Oddly enough inverted with Edgar's girlfriend as well, who dumped the large and manly Edgar to go out with the MALE cheerleader captain.
* BerserkButton
* BindleStick: Though he already has a backpack, so doesn't really need to carry one.
** How else would you know he's a Gypsy?
* BoardingSchoolOfHorrors: More like "Ballet School of Horrors." Still. That's rough, Gloria.
* DirtyMindReading: Sasha learned to never read your parents' minds [[OhKitty the hard way.]]
* FallingIntoHisArms: Sasha catches Milla in this fashion after they escape from an exploding building. They both look [[ShipTease quite happily flustered.]]
* KillItWithFire: [[spoiler:What becomes of the orphans Milla takes care of. Also, Boyd's reaction to being fired.]]
* MissingMom: [[spoiler:Poor Sasha...]]
* MindScrew: ''The World Shall Taste My Eggs!''
* OhKitty: [[spoiler:[[AMindIsATerribleThingToRead Reading your dad's mind]] is probably not the best place to learn what your MissingMom was like...]]
* OrphanageOfLove: Milla's old job. [[spoiler:Before it burned down.]]
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* BullfightBoss: Literally. [[spoiler:Though when it turns out that the bull is actually the owner of the headspace the level takes place in, it becomes a ''[[InvertedTrope matador]]''-fight boss. But you win by convincing the matador that he's actually a bull, so [[DoubleSubversion Double Inverted]]?]]

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* BullfightBoss: Literally. [[spoiler:Though when it turns out that the bull is actually the owner of the headspace the level takes place in, it becomes a ''[[InvertedTrope matador]]''-fight boss.boss where you have to protect the bull. But you win by convincing the matador that he's actually a bull, so [[DoubleSubversion Double Inverted]]?]]
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* CrossdressingVoices: Nika Futterman voices Dogen, but she also voices the Whispering Rocket Lady and the Rainbow Squirts.

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* CrossdressingVoices: Nika Futterman voices Dogen, but she Mills, Maloof, J.T., Quentin, Vernon, Elton, and Little Olly all had female voice actors (several of whose voice actors also voices the Whispering Rocket Lady and the Rainbow Squirts.voiced other, female characters).



*** If you play the game on {{Steam}}, you even get an achievment for showing everyone Mr. Pokeylope.

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*** If you play the game on {{Steam}}, you even get an achievment achievement for showing everyone Mr. Pokeylope.
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Raz is quickly caught by the camp's leaders, but he's allowed to stay for one day until his psychic-hating dad will come to take him home again. During his one day of training, he discovers that something horrible going on: someone is stealing the brains of his fellow campers, leaving them mindless zombies obsessed with television and hacky-sacking. As he tracks the brain-stealing scheme to the source, he hones his powers, and encounters a variety of [[EccentricTownsfolk eccentric]] and downright crazy characters. Raz finds himself forced to literally [[BattleInTheCenterOfTheMind get into their heads]] and fight his way through their memories and mental disorders.

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Raz is quickly caught by the camp's leaders, but he's allowed to stay for one day until his psychic-hating dad will come to take him home again. During his one day of training, he discovers that something horrible going on: someone is stealing the brains of his fellow campers, leaving them mindless zombies obsessed with television and hacky-sacking. As he tracks the brain-stealing scheme to the source, he hones his powers, and encounters a variety of [[EccentricTownsfolk eccentric]] and downright crazy characters. Raz finds himself forced to literally [[BattleInTheCenterOfTheMind get into their heads]] and fight his way through their memories and mental disorders.
disorders in order to save the world.
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The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually [[TheDevTeamThinksOfEverything every item, ability or situation that Raz can show them]]. This is even true for characters who aren't actually around when certain items or abilities are available -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.

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The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually [[TheDevTeamThinksOfEverything every item, ability or situation that Raz can show them]]. This (This is even true for characters who aren't actually around when certain items or abilities are available -- available: hacking the game reveals that the game data has scripted reactions for these things regardless. regardless.) Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.
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Raz is quickly caught by the camp's leaders, but he's allowed to stay for one day until his psychic-hating dad will come to take him home again. During his one day of training, he discovers something odd going on: someone is stealing the brains of his fellow campers, leaving them mindless zombies obsessed with television and hacky-sacking. As he tracks the brain-stealing scheme to the source, he hones his powers, and encounters a variety of [[EccentricTownsfolk eccentric]] and downright crazy characters, often literally [[BattleInTheCenterOfTheMind getting into their heads]] through the use of a "Psycho-Portal" that allows a person to enter someone else's mind.

to:

Raz is quickly caught by the camp's leaders, but he's allowed to stay for one day until his psychic-hating dad will come to take him home again. During his one day of training, he discovers that something odd horrible going on: someone is stealing the brains of his fellow campers, leaving them mindless zombies obsessed with television and hacky-sacking. As he tracks the brain-stealing scheme to the source, he hones his powers, and encounters a variety of [[EccentricTownsfolk eccentric]] and downright crazy characters, often characters. Raz finds himself forced to literally [[BattleInTheCenterOfTheMind getting get into their heads]] and fight his way through the use of a "Psycho-Portal" that allows a person to enter someone else's mind.
their memories and mental disorders.
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The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually every item, ability or situation that Raz can show them. This is even true for characters who aren't actually around when certain items or abilities are available -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.

to:

The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually [[TheDevTeamThinksOfEverything every item, ability or situation that Raz can show them.them]]. This is even true for characters who aren't actually around when certain items or abilities are available -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.
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* NoodleIncident: You're given a rough idea, but you never get told precisely what Clem and Crystal were trying to accomplish.

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* NoodleIncident: You're given a rough idea, but you never get told precisely what Clem and Crystal were trying to accomplish. [[spoiler: The poison? Trying to kill themselves. The rooftop? Trying to kill themselves. Crystal's backstory on Myspace says that she's suicidal; Clem's says that they're no longer allowed to handle sharp implements. It's strongly hinted that they're trying to gain ultimate psychic power by destroying their bodies and setting their spirits free.]]
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* TheComicallySerious: Sasha.

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* TheComicallySerious: Sasha. He's also the only character who can't be made to giggle with the Crow Feather item -- instead, he grumbles about germs.
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* WhatCouldHaveBeen: The concept art for Gloria's Theatre shows much more detail than the actual level.
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The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually every item, ability or situation that Raz can show them. This is even true for characters who aren't even around when certain items or abilities are available -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.

to:

The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually every item, ability or situation that Raz can show them. This is even true for characters who aren't even actually around when certain items or abilities are available -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.
Is there an issue? Send a MessageReason:
None


The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually every item, ability or situation that Raz can show them. This is even true for characters who, logically, can't ever actually see specific items or abilities in the course of the plot -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.

to:

The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually every item, ability or situation that Raz can show them. This is even true for characters who, logically, can't ever actually see specific who aren't even around when certain items or abilities in the course of the plot are available -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The game is especially notable for its level of detail. Every line of dialogue in ''Psychonauts'' is voiced, and every single character has elaborate voiced reactions to virtually every item, ability or situation that Raz can show them. This is even true for characters who, logically, can't ever actually see specific items or abilities in the course of the plot -- hacking the game reveals that the game data has scripted reactions for these things regardless. Additionally, the majority of characters have their own separate plot lines and interactions, many optional cut scenes, and random little conversations that can be overheard by Raz.
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None

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*LostForever: ''Lots''. The only way to be sure you're getting OneHundredPercentCompletion is to pretty much go everywhere and talk to everyone after completing an objective instead of moving on to the next objective. Even if that next objective is in the same room. ''Except'' for the Punching minigame in Basic Braining. Don't leave that until it won't allow you to do it anymore.
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* RecursiveReality: In the Asylum, you can go inside Fred's mind to find him playing a board game with Napoleon. Then, you can jump on the board to find a whole living world controlled by the rules of the game. Then, you can look in the window of the castle to find...wait for it...Fred playing a board game with Napoleon.

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* RecursiveReality: In the Asylum, you can go inside Fred's mind to find him playing a board game with Napoleon. Then, you can jump on the board to find a whole living world controlled by the rules of the game. Then, you can look in the window of the castle to find... wait for it...it... Fred playing a board game with Napoleon.
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Critically praised but initially somewhat poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue. The game is also praised for its visual style, which owes quite a bit to ''TheNightmareBeforeChristmas'' and ''InvaderZim'' -- including RichardHorvitz playing Raz. Overall, the game presents a very inventive and solid world with virtually every character having a strong personality. In recent years, the game has picked up a lot of new fans, and is now available on Steam.

to:

Critically praised but initially somewhat poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue. The game is also praised for its visual style, which owes quite a bit to ''TheNightmareBeforeChristmas'' (the opening theme is notably a loving homage to DannyElfman) and ''InvaderZim'' -- including (including RichardHorvitz playing Raz.Raz). Overall, the game presents a very inventive and solid world with virtually every character having a strong personality. In recent years, the game has picked up a lot of new fans, and is now available on Steam.
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''Psychonauts'' (2005) is a well-loved action adventure game from Double Fine Productions, headed by former Lucasarts employee TimSchafer. It's the story of a young psychic prodigy named Razputin ("Raz" for short) who runs away from his home in the circus (an inversion of the usual [[TheRunaway run away to]] [[CircusBrat the circus trope]]) to sneak into Whispering Rocks, a government training camp for child psychics like himself.

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''Psychonauts'' (2005) is a well-loved action adventure game from Double Fine Productions, headed by former Lucasarts employee TimSchafer. It's the story of a young psychic prodigy named Razputin Aquato ("Raz" for short) who runs away from his home in the circus (an inversion of the usual [[TheRunaway run away to]] [[CircusBrat the circus trope]]) to sneak into Whispering Rocks, a government training camp for child psychics like himself.
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Critically praised but initially somewhat poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue. The game is also praised for its inventive visual style, which owes quite a bit to ''TheNightmareBeforeChristmas'' and ''InvaderZim'' -- including RichardHorvitz playing Raz. Overall, the game presents a very unique and solid world with virtually every character having a strong personality. In recent years, the game has picked up a lot of new fans, and is now available on Steam.

to:

Critically praised but initially somewhat poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue. The game is also praised for its inventive visual style, which owes quite a bit to ''TheNightmareBeforeChristmas'' and ''InvaderZim'' -- including RichardHorvitz playing Raz. Overall, the game presents a very unique inventive and solid world with virtually every character having a strong personality. In recent years, the game has picked up a lot of new fans, and is now available on Steam.
Is there an issue? Send a MessageReason:
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Critically praised but initially somewhat poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue. The game is also praised for its inventive visual style, which owes not a little to ''NightmareBeforeChristmas'', but presents a very unique and individual world. In recent years, the game has picked up a lot of new fans, and is now available on Steam.

to:

Critically praised but initially somewhat poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue. The game is also praised for its inventive visual style, which owes not quite a little bit to ''NightmareBeforeChristmas'', but ''TheNightmareBeforeChristmas'' and ''InvaderZim'' -- including RichardHorvitz playing Raz. Overall, the game presents a very unique and individual world.solid world with virtually every character having a strong personality. In recent years, the game has picked up a lot of new fans, and is now available on Steam.

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''Psychonauts'' (2005), from Double Fine Productions (headed by former Lucasarts employee TimSchafer), is the story of a young psychic prodigy named Razputin ("Raz" for short) who runs away from his home in the circus (an inversion of the usual [[TheRunaway run away to]] [[CircusBrat the circus trope]]) to spend the summer at Whispering Rocks, a training camp for child psychics like himself. He's allowed to stay for a day, but during his training he discovers something odd going on: someone is stealing the brains of his fellow campers, leaving them mindless zombies obsessed with television and hacky-sacking. As he tracks the brain-stealing scheme to the source, he hones his powers, and encounters a variety of [[EccentricTownsfolk eccentric]] and downright crazy characters, often literally [[BattleInTheCenterOfTheMind getting into their heads]] through the use of a "Psycho-Portal" that allows a person to enter someone else's mind.

Critically praised but poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue, and also its inventive visual style, which owes not a little to ''NightmareBeforeChristmas''.

''Psychonauts'' Wiki, the [[http://www.doublefine.com/Psycho-pedia/ Psycho-pedia]] at Double Fine.

to:

''Psychonauts'' (2005), (2005) is a well-loved action adventure game from Double Fine Productions (headed Productions, headed by former Lucasarts employee TimSchafer), is TimSchafer. It's the story of a young psychic prodigy named Razputin ("Raz" for short) who runs away from his home in the circus (an inversion of the usual [[TheRunaway run away to]] [[CircusBrat the circus trope]]) to spend the summer at sneak into Whispering Rocks, a government training camp for child psychics like himself. He's himself.

Raz is quickly caught by the camp's leaders, but he's
allowed to stay for a day, but during one day until his training psychic-hating dad will come to take him home again. During his one day of training, he discovers something odd going on: someone is stealing the brains of his fellow campers, leaving them mindless zombies obsessed with television and hacky-sacking. As he tracks the brain-stealing scheme to the source, he hones his powers, and encounters a variety of [[EccentricTownsfolk eccentric]] and downright crazy characters, often literally [[BattleInTheCenterOfTheMind getting into their heads]] through the use of a "Psycho-Portal" that allows a person to enter someone else's mind.

Critically praised but initially somewhat poor in sales, ''Psychonauts'' is considered one of the great underappreciated games of its time by many gamers for its unique premise, colorful characters, and humorous dialogue, and dialogue. The game is also praised for its inventive visual style, which owes not a little to ''NightmareBeforeChristmas''.

''NightmareBeforeChristmas'', but presents a very unique and individual world. In recent years, the game has picked up a lot of new fans, and is now available on Steam.

There's a
''Psychonauts'' Wiki, the [[http://www.doublefine.com/Psycho-pedia/ Psycho-pedia]] at Double Fine.
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* ThatOneLevel: Two words: MEAT. CIRCUS.
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* ThatOneLevel: Two words: MEAT. CIRCUS.
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If you listen to Clem and Crystal before talking to them when they\'re killing themselves in a power gambit. There\'s mentions of \'giving everyone one last sunset\' and \'making them pay.\'


** Clem and Crystal appear to be working on one of these, looking to become [[StarWars "more powerful than you could possibly imagine."]] [[spoiler:Actually they're just planning to kill themselves. Go accurate references!]]

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** Clem and Crystal appear to be working on one of these, looking to become [[StarWars "more powerful than you could possibly imagine."]] [[spoiler:Actually they're just planning to kill themselves. Go accurate references!]]

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