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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: In Fred Bonaparte's mental landscape, while the first two recruited peasants lament their fates and wax philosophical about the cruelties of war, the third is a jerk that fully admits he plans to rob the Carpenter at gunpoint when you complete his FetchQuest, and only fights against Napoleon's soldier because he's in the way and he wants to practice.

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* HoistByHisOwnPetard: [[spoiler:Oleander's the one who led Raz to the camp in the first place, through his pamphlets. If he hadn't done so, his plan would have gone off without a hitch.]] That said, it ended up better for him in the end...
** Double hoist: [[spoiler:He only let Raz stay to begin with because he was so impressed by Raz' natural psychic prowess that he just ''had'' to use it in the plan that it eventually ended up foiling]].

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* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
[[spoiler:Oleander's the one who led Raz to the camp in the first place, through his pamphlets. If he hadn't done so, his plan would have gone off without a hitch.]] That said, it ended up better for him in the end...
** Double hoist: [[spoiler:He only let Raz stay to begin with because he was so impressed by Raz' natural psychic prowess that he just ''had'' to use it in the plan plan...that it eventually ended up foiling]].



* NoodleIncident: You're given a rough idea, but you never get told precisely what Clem and Crystal were trying to accomplish. [[spoiler:The poison? Trying to kill themselves. The rooftop? Trying to kill themselves. Crystal's backstory on Campster says that she's suicidal; Clem's says that they're no longer allowed to handle sharp implements. It's strongly hinted that they're trying to gain ultimate psychic power by destroying their bodies and setting their spirits free.]]

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* NoodleIncident: NoodleIncident:
**
You're given a rough idea, but you never get told precisely what Clem and Crystal were trying to accomplish. [[spoiler:The poison? Trying to kill themselves. The rooftop? Trying to kill themselves. Crystal's backstory on Campster says that she's suicidal; Clem's says that they're no longer allowed to handle sharp implements. It's strongly hinted that they're trying to gain ultimate psychic power by destroying their bodies and setting their spirits free.]]



** Also in Black Velvetopia, Tiger is listed as coming from "[[Franchise/{{Rocky}} the Thrilla in Manilla]], Iowa".



** Boyd's paranoia came about after having been fired repeatedly.
*** Rather, he went insane due to his string of bad luck with jobs. His paranoia was the result of having a split personality embedded in his mind; his active mind knew something was wrong and he became obsessed with figuring out what it was.

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** Boyd's paranoia came about after having been fired repeatedly.
*** Rather, he
Boyd went insane due to his string of bad luck with jobs. His paranoia was the result of After having a split personality embedded in his mind; mind, he became paranoid as well; his active mind knew something was wrong and he became obsessed with figuring out what it was.



* {{Spexico}}: Black Velvetopia, oh so very much. Lets see: We have TorosYFlamenco, Spanish architectural style, Mexican sombreros, and [[MaskedLuchador Masked Luchadores]]. [[spoiler: Justified, since Edgar has actually probably never been to anywhere Spanish-speaking, and it's all one big symbolic fantasy of his creation.]]

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* SmartAnimalInconvenientInstincts: The bulldog painter in Black Velvetopia refuses to help Raz with Dingo's mission because the bull is still running around. Raz gets around his reluctance by asking "Who wants to go for a walk?" in the same way dog owners typically talk to their dogs. The painter curses his "stupid dog brain" for its weakness and wearily concedes to painting the street ad.
* {{Spexico}}: Black Velvetopia, oh so very much. Lets Let's see: We have TorosYFlamenco, Spanish architectural style, Mexican sombreros, and [[MaskedLuchador Masked Luchadores]]. [[spoiler: Justified, since Edgar has actually probably never been to anywhere Spanish-speaking, and it's all one big symbolic fantasy of his creation.]]



* SpoofAesop: "Shooting things is fun and useful!"
** "Now Razputin, remember only to use your power of Pyrokinesis only when it's very, ''very'' important... or really, ''really'' entertaining."
*** "And if you're doin' it to impress girls, make sure none of them have on a lot of hairspray. Whoo!"

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* SpoofAesop: SpoofAesop:
**
"Shooting things is fun and useful!"
** "Now Razputin, remember only to use your power of Pyrokinesis only when it's very, ''very'' important... or really, ''really'' entertaining."
*** "And
entertaining...And if you're doin' it to impress girls, make sure none of them have on a lot of hairspray. Whoo!"
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Trope was cut/disambiguated due to cleanup


* AnAesop: Several.
** When Raz first encounters a censor that Sasha believes was what he saw in his vision, he tells Sasha that it appeared much bigger in his mind, to which Sasha replies that problems can oftentimes seem much bigger inside our heads, something that Sasha felt was an important lesson for him to learn. [[spoiler: Raz learns this at the end of the game, when he discovers his dad wasn't as harsh or cruel as he made him out to be in his mind.]]
*** Building off of the above, [[spoiler: there's also a lesson to be had about making your intentions clear when it comes to working out your problems with your family, since even well intended decisions can be easily misinterpreted if you are not careful or considering of your actions.]]
** A recurring one across the minds of the Asylum residents is the importance of empathy and compassion when it comes to the mentally disenfranchised. Raz helps out each of the patients by working through their issues with patience and empathy. As a result, each patient ends their stay in the asylum on the road to a full recovery.
*** Branching off of the above, mental problems can be solved much easier if you let someone help you. It may be difficult opening yourself up to another person, and you won't be instantly cured just by talking to someone, but it's an important first step in learning to live in spite of your issues. [[spoiler: You also need to learn when you might be wrong about something, as demonstrated by the finale- Raz learns that his father really does love him, and Oleander learns that other people have gone through [[AbusiveParents similar situations as him.]]]]
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* SlideLevel: Milla's level teaches you to control Raz's psycho-kinetic ball that he rides on. To this end, the entire level is rounded and sloped. While Raz can slowly make his way around on foot in places, the ball automatically rolls down with the idea of using ramps to collect the various figments in the level.

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* SlideLevel: Milla's level teaches you to control Raz's psycho-kinetic ball that he rides on. To this end, the entire level is rounded and sloped. While Raz can slowly make his way around on foot in places, the ball automatically rolls down with the idea of using ramps to collect the various figments in the level. One whole section of the level is a giant slide with obstacles all over it, set up as a race between Raz and some fellow campers, which Raz must win to proceed through the rest of the level.
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* PsiBlast: One of the plot-relevant psychic abilities Raz learns is Psi-blast, taught to him by Sasha in his mind The Shooting Gallery. Psi-blasts are described as raw negative emotions (mainly the will to attack) and expel them in the form of a red laser that works as a long-distance attack. After getting permission to learn psi blast from Ford Cruller with a learner's permit, Raz can use the power outside of his mind with the Marksmanship merit badge.

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* PsiBlast: One of the plot-relevant psychic abilities Raz learns is Psi-blast, taught to him by Sasha in his mind The Shooting Gallery. Psi-blasts are described as raw negative emotions (mainly the will to attack) and he can expel them in the form of a red laser that works as a long-distance attack. After getting permission to learn psi blast from Ford Cruller with a learner's permit, Raz can use the power outside of his mind with the Marksmanship merit badge.
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Trope was cut/disambiguated due to cleanup


* HeroesWantRedHeads: Lili.
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** Since the 2011 UsefulNotes/{{Steam}} patch, you no longer lose lives if [[spoiler:Olly gets caught during the EscortMission or if you drown during the rising water part of the Meat Circus]]. It's still possibly the hardest part in the game. This also appears to be the case in the UsefulNotes/XboxOne port.

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** Since the 2011 UsefulNotes/{{Steam}} Platform/{{Steam}} patch, you no longer lose lives if [[spoiler:Olly gets caught during the EscortMission or if you drown during the rising water part of the Meat Circus]]. It's still possibly the hardest part in the game. This also appears to be the case in the UsefulNotes/XboxOne Platform/XboxOne port.



** Not only do all the psychic powers in the game get different (and often hilarious) reactions from every NPC, almost every ''item'' gets similar reactions. For instance, at one point you need to rescue Sheegor's turtle, Mr. Pokeylope. If you were playing the game normally, you'd probably have him in your inventory for less than 30 seconds. Yet most of the cast has something to say about him. There's even an achievement on UsefulNotes/{{Steam}} for showing Mr. Pokeylope to all of the campers (save for Benny and Maloof).

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** Not only do all the psychic powers in the game get different (and often hilarious) reactions from every NPC, almost every ''item'' gets similar reactions. For instance, at one point you need to rescue Sheegor's turtle, Mr. Pokeylope. If you were playing the game normally, you'd probably have him in your inventory for less than 30 seconds. Yet most of the cast has something to say about him. There's even an achievement on UsefulNotes/{{Steam}} Platform/{{Steam}} for showing Mr. Pokeylope to all of the campers (save for Benny and Maloof).
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*** Another example is the various items you collect in the Milkman Conspiracy can be taken out and both Boyd and the Den Mother will have unique reactions to them. Not only are you never told to show them any of the items, you have otherwise no reason to in the Den Mother's case since it's in the middle of a boss fight.
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* DyingToWakeUp: One of the facts established in [[DrillSergeantNasty Coach Oleander]]'s [[JustifiedTutorial Basic Braining]] is that being killed while [[JourneyToTheCenterOfTheMind exploring someone's mind]] will only result in you getting kicked back to reality, a point revealed when [[SpeaksFluentAnimal Elton]] gets himself blown up within seconds of starting the course. For good measure, tokens exist in the various dreams that can replenish or even strengthen Raz's astral projection - in other words, extra lives for Raz.
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* ThePursuingNightmare:
** [[JourneyToTheCenterOfTheMind All minds in the game]] feature Censors, entities that protect the brain from dangerous thoughts and commonly take the form of bureaucrats armed with rubber stamps. Unfortunately, as the mind's immune system, they don't differentiate between harmful ideas and friendly psychics, and will pursue Raz the moment he arrives in someone's brain. Though they can usually be fought like any other opponent, in more chaotic levels like "Sasha's Shooting Gallery," they emerge in such numbers that Raz is forced to avoid the oncoming army until he can shut off the valve that's producing them.
** In the final level, Raz is pitted against the Butcher, the nightmarish memory of [[spoiler: Coach Oleander's father]]. Not only is this gigantic monstrosity immune to Raz's psi powers, but the camera is oriented towards him, railroading the player into a chase sequence in which Raz must stay one step ahead of the Butcher until he gets one of his knives stuck in the ground, allowing Raz to clamber up his arm and attack his head up close. Things only get worse when [[spoiler: the nightmare incarnation of Raz's dad]] teams up with the Butcher and even ''merges'' with him. As such, it's not until the very end, when [[spoiler: Raz's father]] [[EleventhHourSuperpower imbues Raz with enough psychic power to give him an edge over the Butcher]] that the boss battle actually becomes a straight-up fight.
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* DecoyBackstory: In "Black Velvetopia", Razputin and the player are shown via memory vaults that Edgar Teglee was a famous painter and husband to Lampita Pasionado. When the bullfighter Dingo Inflagrante commissioned Edgar to paint his picture, Lampita fell in love with him and left Edgar for him. The heartbreak drove Edgar to madness, and now he can't paint anything but bullfights. [[spoiler:Except that isn't how it happened. The real story is that Edgar was the captain of his High School's wrestling team, and his talents got them to the state semi-finals... where his then-girlfriend Lana left him for male cheerleader Dean. Edgar was crushed by his heartbreak, and he ended up losing his match.]]
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* OneHitKill:
** The sniper in the Milkman Conspiracy will instantly kill Raz if he's shot by it. Figuring out how to get around it is needed for a puzzle.
** Raz can jump into meat grinders during the final level with predictable results.
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in the very first cutscene, lili directly mentions going to camp for several years.


** Raz earns all badges, learns all skills, saves the campers and by extension probably the world. At age ten. After ''less than a day'' at camp. The only one even close to his abilities is Lili and she's been at camp for at least a few days longer than him.

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** Raz earns all badges, learns all skills, saves the campers and by extension probably the world. At age ten. After ''less than a day'' at camp. The only one even close to his abilities is Lili and she's been at camp for at least a few days years longer than him.
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* SupernaturalHotspotTown: The backstory indicates that a village called Shaky Claim once existed in the area; people were driven insane due to the psitanium deposit, causing the government to evict the residents and flood the area, forming Lake Oblongata.
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** Raz can jump on and knock over Edgar's card tower in Black Velvetopia prior to getting all four queen cards. Doing so will cause Edgar to become ''furious'' and yell at Raz to keep off.

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