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* RockBeatsLaser: [[VideoGame/PaRappaTheRapper Chop Chop Master Onion]] defeats the [[VideoGame/{{Killzone}} MAWLR]] by giving it a karate chop, while [[VideoGame/MetalGearSolid2 Metal Gear Ray]] gets {{Goomba Stomp}}ed by the VideoGame/{{Loco Roco}}s.

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* RockBeatsLaser: [[VideoGame/PaRappaTheRapper Chop Chop Master Onion]] defeats the [[VideoGame/{{Killzone}} MAWLR]] by giving it a karate chop, while [[VideoGame/MetalGearSolid2 [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Ray]] gets {{Goomba Stomp}}ed by the VideoGame/{{Loco Roco}}s.



** Raiden, BreakoutCharacter from ''Franchise/MetalGear''.
** Heihachi, original BigBad of ''VideoGame/{{Tekken}}'', as opposed to then protagonist Jin Kazama.

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** Raiden, BreakoutCharacter from ''Franchise/MetalGear''.
''VideoGame/MetalGear''.
** Heihachi, original BigBad of ''VideoGame/{{Tekken}}'', ''Franchise/{{Tekken}}'', as opposed to then protagonist Jin Kazama.
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** Have you ever wanted to see [[VideoGame/MetalGearSolid2 Metal Gear RAY]] get crushed by VideoGame/{{Loco Roco}}s? Probably not, but there you go.

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** Have you ever wanted to see [[VideoGame/MetalGearSolid2 [[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear RAY]] get crushed by VideoGame/{{Loco Roco}}s? Probably not, but there you go.



** [[Franchise/MetalGear Revolving Ocelots]]

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** [[Franchise/MetalGear [[VideoGame/MetalGear Revolving Ocelots]]
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[[/folder]]

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[[/folder]][[/folder]]
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* MultiSlotCharacter: The game has both Cole and Evil Cole in the roster, which reflects the two possible ways the Cole's powerset and personality can be shaped by the player in ''VideoGame/InFAMOUS2''.
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Long Title has been disambiguated


* LongTitle: A common notion from the public. The game widely goes by the initialism "PSASBR", or as director Omar Kendall suggested, a colloquial abbreviation such as "All-Stars", or "Battle Royale".

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* SuddenDeath: Going into Overtime mode causes everyone to earn AP twice as fast. An interesting part of the game's Sudden Death mechanic is that all participating fighters (not just the ones who force Overtime) will participate in the final battle, allowing for come-from-behind victories. If the game is still tied after Overtime, the AP rate is multiplied by 3. It can eventually go up to 4.


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* TiebreakerRound: Going into Overtime mode causes everyone to earn AP twice as fast. An interesting part of the game's Sudden Death mechanic is that all participating fighters (not just the ones who force Overtime) will participate in the final battle, allowing for come-from-behind victories. If the game is still tied after Overtime, the AP rate is multiplied by 3. It can eventually go up to 4.
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Blade On A Stick has been disambiguated


* BladeOnAStick: TheSpearOfDestiny from ''VideoGame/GodOfWar'' is a usable melee item.
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* ''Doko Demo Issyo!'': Toro Inoue

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* ''Doko Demo Issyo!'': ''VideoGame/DokoDemoIssyo'': Toro Inoue
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* ''Franchise/MetalGear'': Raiden (with his appearance from ''[[VideoGame/MetalGearRisingRevengeance Revengeance]]'')

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* ''Franchise/MetalGear'': ''VideoGame/MetalGear'': Raiden (with his appearance from ''[[VideoGame/MetalGearRisingRevengeance Revengeance]]'')
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** [[VideoGame/PaRappaTheRapper Dojo]] starts in Chop Chop Master Onion's karate school until he hears something outside and kicks the walls away, realizing that the MAWLR from ''VideoGame/{{Killzone}}'' is attacking [=PaRappa=] Town until a giant-sized Chop Chop Master Onion arrives to destroy it with a PUNCH!

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** [[VideoGame/PaRappaTheRapper Dojo]] starts in Chop Chop Master Onion's karate school until he hears something outside and kicks the walls away, realizing revealing that the MAWLR from ''VideoGame/{{Killzone}}'' is attacking [=PaRappa=] Town until a giant-sized Chop Chop Master Onion arrives to destroy it with a PUNCH!
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** [[VideoGame/GodOfWar Hades]] begins in the Underworld with the God of the Dead himself standing in the background attacking the fighters, until suddenly an army of VideoGame/{{Patapon}} drop in behind him and begin singing cheerily as they attack and defeat Hades.
** [[VideoGame/RatchetAndClank Metropolis]] takes place on floating platforms in the titular city with Captain Qwark standing in the background, until it begins raining and the Hydra from ''VideoGame/GodOfWar'' bursts through the platforms and begins attacking as Qwark awkwardly attempts to fight it.
** [[VideoGame/LittleBigPlanet Dreamscape]] is a calm and cute stage where the Popit menu can be seen actively editing a level, until suddenly the atmosphere changes to a lively game show as ''Buzz!'' rises up on a platform in the background and begins quizzing the fighters with [=PlayStation=] trivia as the Popit attempts to remove him.
** [[VideoGame/JakAndDaxterThePrecursorLegacy Sandover Village]] sees the players from ''VideoGame/HotShotsGolf'' being shot out of a Precursor Gate and starting a game of golf that occasionally interferes with the match.
** [[VideoGame/{{Killzone}} Invasion]] involves a battle between the Helghan and the ISA that is suddenly interrupted by Specter from ''VideoGame/ApeEscape'' arriving in the Goliath mech and laying waste to the two armies, accompanied by a legion of Piko Monkeys.
** [[VideoGame/InFamous Alden's Tower]] is a vertically scrolling stage that, when it reaches the top, sees [[VideoGame/SlyCooper Carmelita Fox]] arrive in a helicopter to try and arrest the fighters.
** [[VideoGame/Uncharted3DrakesDeception Stowaways]] recreates the iconic scene from ''Uncharted 3'' and has the fighters brawling on an open cargo plane that suddenly flies by [[VideoGame/BioShockInfinite Columbia]] and gets attacked by Songbird and the Vox Populi.
** [[VideoGame/SlyCooper Paris]] takes place on a rooftop in the middle of the night when the Negativitron from ''VideoGame/LittleBigPlanet2'' arrives to suck everything up.
** [[VideoGame/PaRappaTheRapper Dojo]] starts in Chop Chop Master Onion's karate school until he hears something outside and kicks the walls away, realizing that the MAWLR from ''VideoGame/{{Killzone}}'' is attacking [=PaRappa=] Town until a giant-sized Chop Chop Master Onion arrives to destroy it with a PUNCH!
** [[VideoGame/ResistanceFallOfMan San Francisco]] begins in a post-apocalyptic version of the famous city overrun with Chimera until the stage is suddenly ripped from the earth and launched into space by [[VideoGame/RatchetAndClank Dr. Nefarious]], who unleashes the [[VideoGame/RatchetAndClankFutureACrackInTime Hypersonic Brainwave Scrambler]] on them.
** [[VideoGame/ApeEscape Time Station]] features Specter in the background messing with the titular machine and summoning a number of things, including a [[VideoGame/{{Patapon}} Cikona]], [[VideoGame/GodOfWar a Harpy]], [[VideoGame/JakAndDaxter a Lurker Shark]], [[VideoGame/TwistedMetal a Vermin Truck]], and a ''VideoGame/{{Warhawk}}'' ship before finally summoning [[VideoGame/{{Resistance}} the Satan Chimera]] to wreak havoc.
** [[VideoGame/LocoRoco Franzea]] begins in a bright and cheerful puzzle game world until [[VideoGame/MetalGear Metal Gear RAY]] rips through the background and begins attacking... until it's defeated unexpectedly by the [=LocoRocos=].
** [[VideoGame/BioShockInfinite Columbia]] takes place in the titular city in the sky, which is eventually invaded by [[VideoGame/TwistedMetal Baby Doll's mech]].
** [[VideoGame/TwistedMetal Black Rock Stadium]] has a typical ''Twisted Metal'' death match suddenly overrun by [[VideoGame/JakAndDaxter Baron Praxis and his army]].
** [[VideoGame/HeavenlySword Fearless]] takes place in an ancient ground that is suddenly run through with a ''VideoGame/WipeOut'' track.
** [[VideoGame/MediEvil The Graveyard]] features the whimsically gothic atmosphere of ''[=MediEvil=]'' being interrupted by inkblots raining from the sky and transforming it into the artistic world of ''VideoGame/TheUnfinishedSwan''.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: [[VideoGame/RiseOfTheKasai Baumusu's Axe]], which is utilized as a SpinAttack.
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** Kratos mistakes Sweet Tooth for one of Olympus's minions and knocks over his ice cream cone. Sweet Tooth demands Kratos pay for it, one way or another.
** Fat Princess asks Evil Cole for cake, who is obviously not the most generous soul. He quickly grows agitated with the woman and attacks her.
** Nathan had stolen some pages from the ''Thievius Raccoonus'' prior to the game's arcade mode, with Sly giving chase. The latter finally catches up to the former in their rival cutscene and demands the pages back. Nathan refuses and dares Sly to try and take them from him.
** Radec gets frustrated with Sir Daniel's inability to speak coherently and decides to pick a fight with him to entertain himself.
** Spike is chasing a monkey when Parappa stops him. Spike assumes he's working for Specter and attacks.
** The Little Sister that the Big Daddy is accompanying plays with and befriends Sackboy, which makes the Big Daddy jealous. When the Little Sister attempts to tell him off, Big Daddy grows angry and attacks.
** Toro [[VideoGame/StreetFighterXTekken recognizes Heihachi]] and approaches him with questions, only for Heihachi to feel disrespected by their questions about his age and attack.
** Ratchet and Clank accidentally offend Jak and Daxter, leading the two parties to quickly come to blows.
** Cole asks Raiden if he's a Conduit or has seen any, only for Raiden to rebuff him. Cole then decides that if Raiden isn't his friend, he's his enemy.
** Dante mistakes Nariko for a demon and moves to take her out.
** Emmett notices Kat is having difficulty controlling her powers and tries to bring her in line, only for Kat to declare him a villain for trying to stop her from using her powers for good.
** Isaac's distate for authoritarians and god complexes and Zeus's low tolerance for blasphemy puts the two at odds with one another.

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Moving an example from the Characters page and removing a wiki link (already covered in the Trivia page) and what seems to be a dead link


''[=PlayStation=] All-Stars Battle Royale'' is a MassiveMultiplayerCrossover MascotFighter developed by [=SuperBot=] Entertainment, which joins a cast of characters representing Creator/SonyComputerEntertainment's intellectual properties to beat the hell out of each other for RuleOfCool. To the speculation of many, the game's existence was foreshadowed when Sony launched their wildly successful [[https://www.youtube.com/watch?v=22HXIMASkZo ''Michael'']] ad campaign in the fall of 2011. Initially known by the code name "Title Fight", the game was leaked by the [[http://paulgalenetwork.com/home/2011/10/30/big-playstation-3-game-announcement-tomorrow-exclusive-to-paul-gale-network/ Paul Gale Network]] before being officially announced by [=GameTrailers=] TV and on the [=PlayStation=] Blog on April 26th, 2012.

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''[=PlayStation=] All-Stars Battle Royale'' is a MassiveMultiplayerCrossover MascotFighter developed by [=SuperBot=] Entertainment, which joins a cast of characters representing Creator/SonyComputerEntertainment's intellectual properties to beat the hell out of each other for RuleOfCool. To the speculation of many, the game's existence was foreshadowed when Sony launched their wildly successful [[https://www.youtube.com/watch?v=22HXIMASkZo ''Michael'']] ad campaign in the fall of 2011. Initially known by the code name "Title Fight", the game was leaked by the [[http://paulgalenetwork.com/home/2011/10/30/big-playstation-3-game-announcement-tomorrow-exclusive-to-paul-gale-network/ Paul Gale Network]] before being officially announced by [=GameTrailers=] TV and on the [=PlayStation=] Blog on April 26th, 2012. Following that, it released in North America on November 20th, 2012.



The game was released in North America on November 20th, 2012 to reasonably favorable reviews. The official website is [[http://www.psallstars.com/ here]] and the [[TheWikiRule wiki]] is [[http://playstationallstarsbattleroyale.wikia.com/wiki/Playstation_All-Stars_Battle_Royale_Wiki here]].


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* AndTheAdventureContinues: A few characters' Arcade Mode endings, such as Ratchet and Clank's, have them using or planning to use the power they gained from defeating the FinalBoss in their subsequent adventures.


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* BookEnds: Ratchet and Clank begin and end their Story Mode searching for Gold Bolts.
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* ''VideoGame/DevilMayCry'': Dante (with his appearance from ''[[VideoGame/DmCDevilMayCry DmC]]'')

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* ''VideoGame/DevilMayCry'': Dante (with his appearance from ''[[VideoGame/DmCDevilMayCry DmC]]'')''VideoGame/DMCDevilMayCry'')



* GuestFighter: [[VideoGame/BioShock Big Daddy]], [[VideoGame/{{Tekken}} Heihachi Mishima]], [[VideoGame/DmCDevilMayCry Dante]], [[VideoGame/MetalGearRisingRevengeance Raiden]], and [[Franchise/DeadSpace Isaac Clarke]] later on as DLC.

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* GuestFighter: [[VideoGame/BioShock Big Daddy]], [[VideoGame/{{Tekken}} Heihachi Mishima]], [[VideoGame/DmCDevilMayCry [[VideoGame/DMCDevilMayCry Dante]], [[VideoGame/MetalGearRisingRevengeance Raiden]], and [[Franchise/DeadSpace Isaac Clarke]] later on as DLC.



* ProductPlacement: A number of the characters in the game seem to be here for promotional reasons, especially the 3rd party characters. Big Daddy and the Columbia stage are promoting ''Videogame/BioshockInfinite'', the Reboot Dante is promoting ''VideoGame/DmCDevilMayCry'', young Heihachi is promoting ''Tekken Tag Tournament 2'', and Raiden is promoting ''VideoGame/MetalGearRisingRevengeance''. This has now extended to DLC characters, as Isaac Clarke was added shortly after ''VideoGame/DeadSpace3'' came out, and Zeus was added shortly before the release of ''God of War: Ascension'', and you'll get him and Isaac for free if you get that game.

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* ProductPlacement: A number of the characters in the game seem to be here for promotional reasons, especially the 3rd party characters. Big Daddy and the Columbia stage are promoting ''Videogame/BioshockInfinite'', the Reboot Dante is promoting ''VideoGame/DmCDevilMayCry'', ''VideoGame/DMCDevilMayCry'', young Heihachi is promoting ''Tekken Tag Tournament 2'', and Raiden is promoting ''VideoGame/MetalGearRisingRevengeance''. This has now extended to DLC characters, as Isaac Clarke was added shortly after ''VideoGame/DeadSpace3'' came out, and Zeus was added shortly before the release of ''God of War: Ascension'', and you'll get him and Isaac for free if you get that game.
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* BladeLock: Several characters lock blades in the intro cutscene. Sir Daniel's sword meets Radec's combat knife before Radec completely overpowers Sir Daniel, and Kratos' blades clash with Sweet Tooth's machete twice before Kratos kicks Sweet Tooth away.
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** Jak and Daxter vs. Ratchet and Clank (Both are duos. Developers Naughty Dog and Insomniac are "friends", and these two [=IP=]s are often considered rival platformer/shooter counterparts.)
** Sly Cooper vs. Nathan Drake (Both are treasure hunters; however, while Drake takes from ancient ruins, Sly steals from other thieves. Also, they both have it in their respective families; Nathan is a [[spoiler:self-proclaimed]] descendant of Sir Francis Drake, while the Cooper clan's line of thieves goes on for centuries. Both also grew up as orphans and had a game named after the idiom "honor amongst thieves".)
** Evil Cole [=MacGrath=] vs. Fat Princess (Both are rather greedy; for Evil Cole, it's for power, for Fat Princess, it's cake. Gameplay-wise, both ''[=inFAMOUS=]'' and ''Fat Princess'' rely heavily on duality, with the colors red and blue representing different sides. In ''Fat Princess'', you can choose either the Red Kingdom or the Blue Kingdom, and in ''[=inFAMOUS=]'', Cole can become either Hero Cole, who is represented by the color blue, or Evil Cole, who is represented by the color red.)
** Sir Daniel Fortesque vs. Colonel Mael Radec (Both are soldiers who are also commanders [[spoiler:and are also dead]]. SCE Cambridge made the ''VideoGame/MediEvil'' games and helped with the development of ''Killzone 2''.)
** Big Daddy vs. Sackboy (Both are silent characters who have others do their speaking for them, Andrew Ryan/Little Sister for Big Daddy and Creator/StephenFry for Sackboy. Both ''VideoGame/BioShock'' and ''VideoGame/LittleBigPlanet'' place emphasis on the player's choices — moral and ethical choices for ''[=BioShock=]'', and level and character designs for ''LBP''. Big Daddy and Sackboy also come in many different varieties. It could also be a [[ExactlyWhatItSaysOnTheTin big vs. little]] motif.)
** Dante vs. Nariko (Both have a game developed by Ninja Theory that focus on fast, hack n' slash gameplay. Both carry magical weapons tied to their souls, passed down from their respective fathers. Both also suffer hatred in their native worlds for all they do to protect them — Nariko because she is female when the prophecy specified a male hero, Dante because he's being hunted by the demonic conspiracy that runs the world for being an angel/demon hybrid.)
** Heihachi Mishima vs. Toro (Both are Japanese-speaking characters, and were in ''Street Fighter X Tekken'', which might explain why Toro recognizes Heihachi. They also are related to cats: Toro is a cat, and the back of Heihachi's gi has a tiger head.)
** Parappa vs. Spike (Both are from colorful, quirky Japanese franchises. Both also have anime that never made it outside of Japan.)
** Cole [=MacGrath=] vs. Raiden (Both have electric powers. Both have also have electricity-themed [[PunnyName names]]; "Coal" is burned to produce electricity, while "Rai" and "Den" are the Japanese words for "Thunder" and "Lightning", respectively.)
** Kratos vs. Sweet Tooth (Both are from popular Sony franchises directed by David Jaffe. Both characters were even created by him, have BloodKnight tendencies and both of them [[spoiler:killed their own families. Kratos [[PetTheDog genuinely loved them]] and was tricked into their murders, while Sweet Tooth despised them and slaughtered them of his own free will]].)
** Kat vs Emmett Graves (Both have a ScarfOfAsskicking and PowerGlows. Also, both have been touched by cosmic forces, but whereas Kat's is beneficial, Graves has to suppress his lest he turn into an Outsider. Said cosmic forces power their games' main enemies.)
** Isaac Clarke vs Zeus (Zeus is a deity with a desire for absolute control, while Isaac has had problems with both religion (Unitology) and authority figures ([=EarthGov=]). Also, both are from franchises that ''love'' brutal dismemberment. Also, note that Zeus is a god who hails from a mythological setting while Isaac is a regular human from a futuristic setting. Also, both character's final LimitBreak transports enemies to another battlefield; for Zeus, it's the Summit of Sacrifice, while for Isaac, it's the Sovereign Colonies ship graveyard/minefield outside of Tau Volantis.)

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** Jak and Daxter vs. Ratchet and Clank (Both Clank. Both are duos. Developers Naughty Dog and Insomniac are "friends", and these two [=IP=]s are often considered rival platformer/shooter counterparts.)
counterparts.
** Sly Cooper vs. Nathan Drake (Both Drake. Both are treasure hunters; however, while Drake takes from ancient ruins, Sly steals from other thieves. Also, they both have it in their respective families; Nathan is a [[spoiler:self-proclaimed]] descendant of Sir Francis Drake, while the Cooper clan's line of thieves goes on for centuries. Both also grew up as orphans and had a game named after the idiom "honor amongst thieves".)
thieves".
** Evil Cole [=MacGrath=] vs. Fat Princess (Both Both are rather greedy; for Evil Cole, it's for power, for Fat Princess, it's cake. Gameplay-wise, both ''[=inFAMOUS=]'' and ''Fat Princess'' rely heavily on duality, with the colors red and blue representing different sides. In ''Fat Princess'', you can choose either the Red Kingdom or the Blue Kingdom, and in ''[=inFAMOUS=]'', Cole can become either Hero Cole, who is represented by the color blue, or Evil Cole, who is represented by the color red.)
red.
** Sir Daniel Fortesque vs. Colonel Mael Radec (Both Radec. Both are commanding soldiers who are also commanders [[spoiler:and [[spoiler:who are also dead]]. SCE Cambridge made the ''VideoGame/MediEvil'' games and helped with the development of ''Killzone 2''.)
2''.
** Big Daddy vs. Sackboy (Both Sackboy. Both are silent characters who have others do their speaking for them, Andrew Ryan/Little Sister for Big Daddy and Creator/StephenFry for Sackboy. Both ''VideoGame/BioShock'' and ''VideoGame/LittleBigPlanet'' place emphasis on the player's choices — moral and ethical choices for ''[=BioShock=]'', and level and character designs for ''LBP''. Big Daddy and Sackboy also come in many different varieties. It could also be a [[ExactlyWhatItSaysOnTheTin big vs. little]] motif.)
)
** Dante vs. Nariko (Both Nariko. Both have a game developed by Ninja Theory that focus on fast, hack n' slash gameplay. Both carry magical weapons tied to their souls, passed down from their respective fathers. Both also suffer hatred in their native worlds for all they do to protect them — Nariko because she is female when the prophecy specified a male hero, Dante because he's being hunted by the demonic conspiracy that runs the world for being an angel/demon hybrid.)
hybrid.
** Heihachi Mishima vs. Toro (Both Toro. Both are Japanese-speaking characters, and were in ''Street Fighter X Tekken'', ''VideoGame/StreetFighterXTekken'', which might explain why Toro recognizes Heihachi. They also are related to cats: Toro is a cat, and the back of Heihachi's gi has a tiger head.)
head.
** Parappa vs. Spike (Both Spike. [[invoked]] Both are from colorful, quirky Japanese franchises. Both also have anime that [[NoExportForYou never made it outside of Japan.)
Japan]].
** Cole [=MacGrath=] vs. Raiden (Both Raiden. Both have [[ShockAndAwe electric powers. powers]]. Both have also have electricity-themed [[PunnyName names]]; "Coal" is burned to produce electricity, while "Rai" and "Den" are the Japanese words for "Thunder" and "Lightning", respectively.)
respectively.
** Kratos vs. Sweet Tooth (Both Tooth. Both are from popular Sony franchises directed by David Jaffe. Both characters were even created by him, have BloodKnight tendencies and both of them [[spoiler:killed their own families. Kratos [[PetTheDog genuinely loved them]] and was tricked into their murders, while Sweet Tooth despised them and slaughtered them of his own free will]].)
will]].
** Kat vs Emmett Graves (Both Graves. Both have a ScarfOfAsskicking and PowerGlows. Also, both have been touched by cosmic forces, but whereas Kat's is beneficial, Graves has to suppress his lest he turn into an Outsider. Said cosmic forces power their games' main enemies.)
enemies.
** Isaac Clarke vs Zeus. Zeus (Zeus is a deity with a desire for absolute control, while Isaac has had problems with both religion (Unitology) and authority figures ([=EarthGov=]). Also, both are from franchises that ''love'' brutal dismemberment. Also, note that Zeus is a god who hails from a mythological setting while Isaac is a regular human from a futuristic setting. Also, both character's final LimitBreak transports enemies to another battlefield; for Zeus, it's the Summit of Sacrifice, while for Isaac, it's the Sovereign Colonies ship graveyard/minefield outside of Tau Volantis.)
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'''Series represented without stages, items or playable characters''':
* ''Carnival Island'' (Magic Pixel Games)
* ''VideoGame/EscapePlan'' (Fun Bits Interactive[[note]]this team has ties to Titan Studios, developers of Fat Princess[[/note]])

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Reordering folders to be in alphabetical trope order and match the folder format seen on other pages.


[[folder:Stages/Stage tropes]]

* Alden's Tower: ''inFAMOUS'' invaded by ''Sly Cooper''
* Black Rock Stadium: ''Twisted Metal'' invaded by ''Jak And Daxter''
* Boss Arena: [=PlayStation=] All Stars (Arcade Mode only; invaded by several franchises)
* Columbia: ''Videogame/BioshockInfinite'' invaded by ''Twisted Metal''
* Dojo: ''[=PaRappa the Rapper=]'' invaded by ''Killzone''
* Dreamscape: ''[=LittleBigPlanet=]'' invaded by ''Buzz!''
* Fearless: ''Heavenly Sword'' invaded by ''VideoGame/{{Wipeout}}'' (DLC)
* Franzea: ''VideoGame/LocoRoco'' invaded by ''Metal Gear''
* Hades: ''God of War'' invaded by ''VideoGame/{{Patapon}}''
* Invasion: ''Killzone'' invaded by ''Ape Escape''
* Metropolis: ''Ratchet & Clank'' invaded by ''God Of War''
* Paris: ''Sly Cooper'' invaded by ''[=LittleBigPlanet=]''
* Rival Arena: ''[=PlayStation=] All Stars''
* San Francisco: ''VideoGame/{{Resistance}}'' invaded by ''Ratchet & Clank''
* Sandover Village: ''Jak and Daxter'' invaded by ''VideoGame/HotShotsGolf''
* Stowaways: ''Uncharted'' invaded by ''[=BioShock=] Infinite''
* The Graveyard: ''[=MediEvil=]'' invaded by ''VideoGame/TheUnfinishedSwan'' (DLC)
* Time Station: ''Ape Escape'' [[VideoGame/{{Patapon}} invaded]] [[VideoGame/GodOfWar by]] [[VideoGame/JakAndDaxter several]] [[VideoGame/TwistedMetal represented]] [[VideoGame/{{Warhawk}} franchises]] (primarily ''Resistance'')
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[[folder:Stages/Stage tropes]]

* Alden's Tower: ''inFAMOUS'' invaded by ''Sly Cooper''
* Black Rock Stadium: ''Twisted Metal'' invaded by ''Jak And Daxter''
* Boss Arena: [=PlayStation=] All Stars (Arcade Mode only; invaded by several franchises)
* Columbia: ''Videogame/BioshockInfinite'' invaded by ''Twisted Metal''
* Dojo: ''[=PaRappa the Rapper=]'' invaded by ''Killzone''
* Dreamscape: ''[=LittleBigPlanet=]'' invaded by ''Buzz!''
* Fearless: ''Heavenly Sword'' invaded by ''VideoGame/{{Wipeout}}'' (DLC)
* Franzea: ''VideoGame/LocoRoco'' invaded by ''Metal Gear''
* Hades: ''God of War'' invaded by ''VideoGame/{{Patapon}}''
* Invasion: ''Killzone'' invaded by ''Ape Escape''
* Metropolis: ''Ratchet & Clank'' invaded by ''God Of War''
* Paris: ''Sly Cooper'' invaded by ''[=LittleBigPlanet=]''
* Rival Arena: ''[=PlayStation=] All Stars''
* San Francisco: ''VideoGame/{{Resistance}}'' invaded by ''Ratchet & Clank''
* Sandover Village: ''Jak and Daxter'' invaded by ''VideoGame/HotShotsGolf''
* Stowaways: ''Uncharted'' invaded by ''[=BioShock=] Infinite''
* The Graveyard: ''[=MediEvil=]'' invaded by ''VideoGame/TheUnfinishedSwan'' (DLC)
* Time Station: ''Ape Escape'' [[VideoGame/{{Patapon}} invaded]] [[VideoGame/GodOfWar by]] [[VideoGame/JakAndDaxter several]] [[VideoGame/TwistedMetal represented]] [[VideoGame/{{Warhawk}} franchises]] (primarily ''Resistance'')
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[[folder:Tropes A-D]]



* AbsurdlyHighLevelCap: Each character's level can go up to 999. The final unlockable for each character is at level 300.
* AchievementSystem: The game (in addition to the [=PS3=] Trophy system) allows the player to select a variety of icons and backgrounds for their in-game profile and customize each character's intro/outro lines or Minion, which are unlocked primarily by accumulating enough points with specific characters (a few others are purchasable DLC).
* AdaptationalBadass: Effectively the entire cast are in some way more powerful than in their own games; the Big Daddy can use Plasmids, Sly [[TeleportersAndTransporters teleports]] (though this might just be the Time Stopper gadget at work), and Nathan Drake manages to create environment pieces from his home series. Even Kratos has access to some weapons that he's never held all at once.
** Extra points to Fat Princess, who not only didn't fight in her game, but is best known for looking quite immobile!
*** Same goes for Sackboy, to some extent.
** There's actually a bit of in-story justification for it: All-Star Power (AP) is [[spoiler:implied in the character endings to make the user vastly stronger than they've ever been. It's possible AP started being distributed among the Playstation inhabitants after Polygon Man fused the universes]].
*** Some characters don't get the nifty abilities they get in their own game to the same power, such as Ratchet. Carrying a truckload of weapons and portable black hole launchers would be too much.
* ArtShift: Each playable character will be rendered in their respectable series' distinctive art style. Even Parappa, [[PaperPeople who's two-dimensional-ish!]]
** Also, each character's story mode intro and ending cutscenes are animated in their respective art styles. For example, Parappa's cutscenes look like the Parappa the Rapper anime, while Kat's are told in a 2-D {{comic book}} style like in ''VideoGame/GravityRush''.
* TheAllSeeingAI: There’s a pretty good chance that if you try to use your Countering abilities on a computer opponent, that they’ll decide to attack ''just'' as your counter is ending.
* AlternateCompanyEquivalent: This should be obvious. Interestingly, this game is being released late in the life-cycle of Sony's third major console generation. [[VideoGame/SuperSmashBros Sound familiar?]]
** One odd aspect of the two games' approach to note is that Smash Bros is Japanese-developed and is primarily focused on ring-outs, while the American-made PSASBR works with flashy supers. Kind of like sumo wrestling as opposed to ProfessionalWrestling.
* AnAxeToGrind: [[VideoGame/RiseOfTheKasai Baumusu's Axe]], which is utilized as a SpinAttack.
* AndYourRewardIsClothes: Real-life example: The pre-order incentive was alternate costumes for every character.
** The in-game alternate outfits are unlocked by leveling the character.
* AntiAir: Since the game is [[PlatformFighter more air-based than most fighters]], most of the characters have at least one answer to opponents approaching from above.



* AttackOfThe50FootWhatever: The [=PaRappa=] level features the MAWLR from ''VideoGame/{{Killzone}}'', a [[HumongousMecha Humongous]] [[GiantSpider Spider]] [[HumongousMecha Mecha]] in the background, firing missiles at the players (the mecha can be seen outside the dojo window before the walls actually come down). Like in the Dojo level of ''[=PaRappa=] The Rapper'', Chop Chop Master Onion will later reappear as a giant in the background in order to fight the mech. The Time Station has a Satan Chimera break through the portal, lobbing acid spit on the floor.

to:

* AttackOfThe50FootWhatever: AttackDrone: The Killer Bees fire weak lasers to help lengthen combos. Or shortens them, depending on your point of view (Dante-players in particular don't seem to avoid them).
* AttackOfThe50FootWhatever:
**
The [=PaRappa=] level features the MAWLR from ''VideoGame/{{Killzone}}'', a [[HumongousMecha Humongous]] [[GiantSpider Spider]] [[HumongousMecha Mecha]] in the background, firing missiles at the players (the mecha can be seen outside the dojo window before the walls actually come down). Like in the Dojo level of ''[=PaRappa=] The Rapper'', Chop Chop Master Onion will later reappear as a giant in the background in order to fight the mech. The Time Station has a Satan Chimera break through the portal, lobbing acid spit on the floor.floor.
** Several supers increase the character's size, sometimes to screen-filling degrees.



* BadassBoast: Many characters after completing a successful Super.
* BattleAura: Characters show this when they fill their AP bar or respawn. It bears a striking resemblance to the wavy ribbon that appears on the UsefulNotes/PlayStation3's default XMB.



* BattleIntro: Every character can earn 4 of them, as well as four victory poses.
* BeehiveBarrier: The Gravity Shield from ''VideoGame/{{Wipeout}}'' is a usable item. It'll make your character ImmuneToFlinching for up to 200 AP, and will even protect against an offending Super.
* {{BFG}}:
** The always-powerful RPG-7 from ''VideoGame/{{Uncharted}}'' appears as a usable item. It holds 3 shots, like in its home series (though the reload doesn't seem especially long).
** Radec's plasma cannon, the Sweet Bot's [[GatlingGood Gatling gun]], Nathan's GrenadeLauncher, Ratchet's RYNO V and Nariko's cannon.



* BilingualDialogue: In the cutscene preceding Kat and Emmett's rival battle, the two converse without any difficulty understanding one another, despite the fact that she's speaking French/Japanese and he's speaking English.
** In the Japanese version, it is played out with Dante (vs. Nariko) and Parappa (vs. Spike), as they remain the only two characters to retain their original English dub. In the case of Dante, it could be a ShoutOut to how the main ''VideoGame/DevilMayCry'' titles (in addition to the Western reboot) have never been dubbed in Japanese. Isaac gets this treatment as well, since the ''Dead Space'' games have never been to Japan.
** This actually causes a LostInTranslation moment for Spike and Parappa. In the former's cutscene, the latter still refers to him as Spike, despite [[DubNameChange being named Kakeru]] in Japan, although it may be a jab towards his spike-y hair.
* BladeOnAStick: TheSpearOfDestiny from ''VideoGame/GodOfWar'' is a usable melee item.
* BloodlessCarnage: Just another reason the game earns a T-Rating.
* {{Bowdlerise}}: The characters from M-rated games (Kratos, Sweet Tooth, Radec, Big Daddy, Dante, Raiden, Zeus, and Isaac) have been toned down with regards to being gory or violent. Despite this, some of them still remain faithful to their franchises by possessing arguably the most brutal-looking movesets and [[BloodKnight making]] [[IllKillYou similarly]] [[BadassBoast badass]] [[HarbingerOfAsskicking threats,]] especially Kratos, Sweet Tooth, Radec, and Raiden.
* BreakingTheFourthWall: Most of the roster's select screen dialogue seems to do this both obviously and subtly when they're selected. Some of them are merely LeaningOnTheFourthWall (Kratos saying "Let's see what you can do!") while others seem to blatantly address the player (Sweet Tooth's "Right choice" select quote).
* BribingYourWayToVictory: Almost definitely completely by accident unlike most examples, but Kat and Isaac Clarke, each available in one of the two character DLC packs, are [[GameBreaker widely considered to be the game's S-Tiers]].
* BringIt: Just about all the taunts are this essentially.
* BrutalBonusLevel: The combat trials, while necessary for a few obscure goals, can otherwise be avoided (it could be argued that some of them provide perspective on how to properly use a character). The later ones on All-Star difficulty can be terrifying.
** One exhausting series of trials forces the player to fight a {{mirror match}} against an opponent with an unlimited Super Meter. The goal is to dodge the entire Level 3 Super, doing so ''3 times'' on All-Star difficulty.



* {{Cap}}: Each character's XP level caps out at 999 - considering the last unlockable associated with that character is unlocked at level 300, you'll have to do a lot of grinding and online matches to reach 999.
* CastHerd: Within the story, the roster-members never associate with each other. Outside of it, on the other hand, they're required to be grouped in fours so DLC bundles can be made about them (such as costumes or themes). The descriptions for these can be pretty vague.
** The Bad Dudes Pack: Kratos, Sweet Tooth, Radec, and Evil Cole.
** The Classic Pack: Jak, Ratchet, Spike, and Sly.
** The Heroes Pack: Nathan Drake, Sackboy, Sir Dan, and Good Cole.
** The Fun Pack: [=PaRappa=], Toro, Fat Princess, and Nariko
** The Heavy Hitters Pack: Dante, Raiden, Heihachi and Big Daddy.
* ChargedAttack: Relatively common among the roster. Originally it was Spike who made the most use of it until Zeus came along, who can charge literally every single attack at his disposal.
* {{Combos}}: Being held as a distinctive characteristic of the game to distance it from ''[[VideoGame/SuperSmashBros Smash]]'' (whose combos are created by the competitive players, rather than partially designed by the developers) by instead following the ''VideoGame/MarvelVsCapcom'' philosophy of combo-stringing (though the combos in PSASBR will be comparatively less lengthy than a standard ''[=MvC=]'' combo).
** Thanks to the 24+ move-set per character, the game will allow for a vast number of unique, character-specific combos. Dante and Raiden, however, take a more traditional approach to combos, [[VideoGame/MarvelVsCapcom3 thanks in no small part to Dante's last appearance]]. This is because of their unique magic series (read: a combo string for fighting games, like Light to Medium to Heavy in ''Marvel Vs. Capcom'') for combos.
** Also, unlike ''Smash'', this game has no directional influence (read: an advanced ''Smash'' technique that allows the player being attacked to alter the direction and intensity of his/her knockback), nor damage percentage (a variable in ''Smash'' that affects knockback, and therefore, combo consistency), so the combat of this game is truly much more like traditional fighters' than ''Smash''[='=]s.



* ComboBreaker: A mechanic similar to VideoGame/{{Skullgirls}}' Infinite Prevention System has been implemented. Once a combo has yielded AP-gain past a certain point, the victim will enter an invincible state in which not even Supers can hit them. This was done for balancing reasons and to prevent infinite loops. Gradual Grinders like [=PaRappa=] will be able to string very long combos thanks to their low AP-gain, while bruisers like Sweet Tooth will typically have the lowest combo-potential. Most top-level combos are meant to hit the IPS limit, to maximize AP gain.
* CompositeCharacter: The cast will frequently draw various elements from their home series that don't generally make sense with that series' continuity. Some notable examples:
** [=BioShock=] is an example of a composite franchise; the character representing the series (Big Daddy) hails from the original games, while the stages and items representing it are from ''Videogame/BioshockInfinite''. The icons and backgrounds are a mix of both the Rapture games and Infinite.
** Kratos's portrayal is clearly supposed to take place after ''VideoGame/GodOfWarII'' but before the events of ''VideoGame/GodOfWarIII'', yet his moveset includes weapons he only obtained in the latter game like Apollo's Bow and the Head of Helios.



** Standard fare for ''VideoGame/{{MediEvil}}'''s [[DeadpanSnarker Gargoyles]] in the Graveyard, and a part of Buzz's shtick in Dreamscape (more on him in the [[Characters/PlayStationAllStarsBattleRoyaleThirdPartyAndDLC minions sections]])

to:

** Standard fare for ''VideoGame/{{MediEvil}}'''s [[DeadpanSnarker Gargoyles]] in the Graveyard, and a part of Buzz's shtick in Dreamscape (more Dreamscape.
* CoolVersusAwesome: Matchups such as [[VideoGame/GodOfWar the guy who killed Ares]] fighting [[VideoGame/TwistedMetal a psychopathic clown killer]], as well as [[VideoGame/FatPrincess an obese princess]] and [[VideoGame/SlyCooper a raccoon thief]] fighting [[VideoGame/{{Bioshock}} a freak of nature trapped in a scuba suit]], [[VideoGame/{{Tekken}} an old man who literally refuses to die]], and [[VideoGame/{{Uncharted}} an adventurer who possesses luck that is equal parts rotten and godly]].
* CounterAttack: Usually mapped to neutral circle, and common for melee-heavy characters to give them an edge inside their specialized range; none of them are completely alike (varying by hit-reaction, space affected, user-reaction, and even whether they can [[CatchAndReturn return projectiles]]). They're used by Kratos, Nariko, Heihachi, Raiden, Dante, and Sly, who instead uses his to stay unpredictable by teleporting around the screen and to protect himself due to his lack of a block or dodge.
* CrateExpectations: Occasionally, Nanotech glass crates from ''VideoGame/RatchetAndClankGoingCommando'' (which usually function as a HeartContainer) will appear
on him the screen, giving away AP when broken.
* CreepyCrows: The [[ExactlyWhatItSaysOnTheTin Murder of Crows]], which [[InterfaceScrew confuses the victim's controls]] while steadily chipping away AP.
* CuteMachines: The Sackbot has [[WingdingEyes heart-shaped eyes]] and will hop around trying to hug one of the players besides the one who threw it, slowing them down substantially.
* DividingByZero: Picking up a second Boots of Hermes just deletes the one you’re already wearing (this presumably applies to every other passively-held item). So no SuperSpeed mode, unfortunately.
* CriticalExistenceFailure: Characters hit with a Super merely explode into a splash of All-Star Energy and [[SigilSpam Playstation symbols]]. This is probably for the best anyway, since many of them can have some particularly grisly after effects (Radec's Level 2 Super is designed to explode opponents into a red mist, and Raiden's would have some pretty visceral results if used [[VideoGame/MetalGearRisingRevengeance accurately]]).
* DamnYouMuscleMemory: The Vita version, for a lack of L or R2, instead maps Supers to R1, where by comparison the console version has this button as the Item Pick-Up button. Yes, this can become confusing.
* DashAttack: The game lacks sprinting or quick dash-in options like other fighters, so these are pretty common to make up for it.
* DemographicDissonantCrossover: Unlike ''Smash Bros.'', this fighter mostly drew characters from games aimed at teenagers and adults, such as Metal Gear and God of War, and which are varying degrees of violent and gory. However, a few of the games represented, such as Ape Escape, [=PaRappa=] The Rapper, and [=LittleBigPlanet=], are targeted toward preteens or even younger audiences. The violence in those games rarely goes beyond cartoonish slapstick, which creates quite a contrast when Sackboy is slapping Kratos around.
* DesignatedGirlFight: Averted
in the [[Characters/PlayStationAllStarsBattleRoyaleThirdPartyAndDLC game itself with Fat Princess, Nariko, and Kat all having male rivals, but played straight in Kat's intro trailer where she starts off fighting Nariko one-on-one.
* DevelopersForesight: On the very rare chance you have enough All-Star Power to perform another Super when the FinalBoss makes himself vulnerable to attacks (since you need to defeat all his
minions sections]])first before you could hurt him, which itself, requires the use of Supers in order to get rid of), it's possible to use said Supers to deal heavy damage to him (although it won't automatically kill him outright).
* DisproportionateRetribution:
** Sweet Tooth is admiring his 'perfect' ice cream. Kratos comes and knocks it out of his hands. Kratos then dies a horrible death.
** Sackboy comes in and instantly becomes the Little Sister's new best friend. A seemingly jealous Big Daddy then destroys the little sackperson.
* DownloadableContent: There's plenty of it available, in the form of new characters, stages, costumes and minions.
* DynamicEntry: Kratos suffers one of these at the hands (or feet) of Parappa while shouting "You gotta believe!" in the early tech-demo shown by [=SuperBot=] at San Diego Comic-Con. Fat Princess then outdoes even this by body-slamming both of them.
[[/folder]]

[[folder:Tropes E-I]]
* EdibleBludgeon: The Sturgeon from Uncharted.
* EssenceDrop: AP is treated this way. It was inspired by the red orbs from ''VideoGame/GodOfWar''.



* FeedbackRule: [[VideoGame/PaRappaTheRapper PaRappa]]'s microphone attacks (forward and neutral Circle) all give off a quick feedback squeal to indicate [[ImprobableWeaponUser what he's using as a weapon]]... despite not being connected to anything.
* FinalBoss: [[spoiler:Polygon Man]] is the one responsible for bringing the fighters together.



* FinishingMove: Level 3 Supers are extremely easy to land several kills with, and they also prevent the other players from using their own Supers while active. They come in about 4 varieties:
** SuperMode: Kratos, Jak and Daxter, Sweet Tooth, Nariko, Evil Cole, and Kat. These tend to make the player bigger, and their attacks change to usually 3 hugely-effective moves mapped to the three buttons.
** First-person Shooter Mode: Radec, Ratchet and Clank, Sly Cooper, and Cole [=McGrath=]. Most of these involve an UnexpectedGameplayChange that turns the entire screen into a shooting gallery.
** Negative Penalty: Nathan Drake, Sackboy, Raiden, and Big Daddy. These basically slow down or impair the other players in some way, but the character's controls remain (mostly) the same.
** Cinematic: [=PaRappa=], Spike, Toro, and Heihachi. These are the lowest-costing Level 3's, and act as [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, letting them clear the screen but remain limited to 3 kills at a time.
** Unique: Fat Princess' Level 3 is automated like a cinematic, but doesn't guarantee any kills (in exchange, it can potentially get more kills if the other players are slow enough). Sir Dan's Level 3 involves hunting the other players down, but doesn't impair them and in fact limits Dan to just moving. Dante's Level 3 is a hybrid of SuperMode and a Negative Penalty, by its ability to increase his speed while slowing all other players to a crawl for 6 seconds.
*** The DLC fighters have pushed this category even harder: Emmett's Level 3 functions normally as a SuperMode, but can be ended to instead perform a carpet-bombing across the stage, with this move's power-output determined by how many kills he got before using it (making it essentially two different Supers). Isaac essentially forces the opponents to play the asteroid in a game of ''VideoGame/{{Asteroids}}'', while Zeus is a glorified game of Whack-a-Mole.



* {{Foreshadowing}}: In the background of the Rival Arena, behind the XMB-style waves, there are flashes of purple lightning. In Arcade Mode, you fight in the Rival Arena prior to the final boss fight with the purple-colored Polygon Man.



* FullNameBasis: The Announcer uses full names for characters that have them, so it can be a little jarring to go from "Sir Daniel Fortesque" to simply [[OneNameOnly "Spike"]].



* FunSize: The Minions are all characters from various games, [[MiniMe but smaller!]]
* GameplayAndStorySegregation: The attract trailer depicts Radec overpowering Sir Dan in close-combat, when the opposite would be more likely in the actual game.



* GrappleMove: Has the abnormal placement on the right stick, and is directable in 3 different ways with said right stick (side, up and down as usual). As can be imagined, "Up+Throw" is usually a full launch or some kind of lifting/bouncing motion, "Side+Throw" sends victims flying or rolling away, while "Down+Throw" tends to cause a face-plant; only a few odd cases don't follow this behavior.
** Everyone's grabbing motion is the same for the most part, except Ratchet's allows him to carry his victim around with him using his Suck Cannon (while leaving him very open during said grabbing motion). Kat can grab on both sides of herself while sacrificing range/cool-down for this, while Isaac can {{catch and return}} projectiles with his.



* GroundPound: Exceedingly common across all move-sets, and almost always activated with down + square (they don't necessarily have to hit directly beneath the character either). Some of them [[ShockwaveStomp even create shockwaves]].
* GuestFighter: [[VideoGame/BioShock Big Daddy]], [[VideoGame/{{Tekken}} Heihachi Mishima]], [[VideoGame/DmCDevilMayCry Dante]], [[VideoGame/MetalGearRisingRevengeance Raiden]], and [[Franchise/DeadSpace Isaac Clarke]] later on as DLC.
* GuideDangIt: The entire cast has a series of variable values which designate how much AP is required for them to pull off any given Super, most of them balanced by ease of use and effectiveness. This is mentioned nowhere in the game, but is brought up in great detail in the official guide.



* HappyDance: The minions engage in this when the player using them performs particularly well by getting a bunch of kills at once.
* HarmlessFreezing: The Freeze Missile from ''VideoGame/TwistedMetal'' is a usable item. It doesn't deplete AP, but it comes with a freezing effect that slows anyone hit with it to a crawl.



* HomeStage: Most of the characters have a stage representing their specific games series, as explained above. Intrestingly, ''All-Stars'' plays with this concept as other series' takeover the stage, meaning a few franchises can "share" a level.

to:

* HomeStage: Most of the characters have a stage representing their specific games series, as explained above. Intrestingly, Interestingly, ''All-Stars'' plays with this concept as other series' takeover take over the stage, meaning a few franchises can "share" a level.



* IAmNotShazam: [[InvokedTrope Used]] by [=SuperBot=] with one character. "Sweet Tooth" should normally be named "Needles Kane"[[note]]Sweet Tooth is the name of his ice cream truck[[/note]] (though his own series has taken to calling him Sweet Tooth as well).
* IAmNotWeasel: Played straight with [[VideoGame/JakAndDaxter Daxter]], after [[VideoGame/RatchetAndClank Clank]] calls Daxter a weasel creature. This seems to be Daxter's [[BerserkButton Berserk Button]], as it is what eventually leads to Jak and Ratchet battling.
-->'''Clank:''' Did that... weasel... creature just call me a "sidekick?"\\
'''Daxter:''' WEASEL CREATURE?\\
'''Jak:''' Maybe it's time someone taught you some manners! ''(Daxter hands Jak his gun, as Ratchet draws his Omniwrench)''
* IconicSequelOutfit: The first-party characters' designs are mostly taken from the most successful game in their series. For example, Ratchet's design is from ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', while Nathan Drake's is from ''VideoGame/Uncharted2AmongThieves''.
* IdiotBall: In Cole's story, he tries to look for allies to help rebuild Empire City, yet his rival battle has him attacking Raiden simply because he didn't want to help. To the surprise of no one, he completely fails to recruit any allies in the end.
* ImportedAlienPhlebotinum: [[spoiler:This depends heavily on to what degree Polygon Man could be described as "alien." Many of the endings have the winner glowing translucent blue, having taken control of All-Star Power (seemingly gained from Polygon Man [[VictorGainsLosersPowers after he explodes]]) and utilizing it for their own purposes. Spike declares he's ready to take on whatever EvilPlan Specter has since cooked up, while Drake uses it to power Sully's plane to head off to another adventure. Some characters come up with their own explanations for it, such as Jak entering Battle Royale thinking AP is a new form of Eco (which he continues to believe after winning) while Heihachi writes off his new-found abilities as a side-effect of the [[FountainOfYouth youth serum]].]]



* ItemGet: Each character has a special line of dialogue for picking up an item.
[[/folder]]

[[folder:Tropes J-P]]
* KickTheDog: Before their rival fight, Kratos knocks over Sweet Tooth's ice cream cone for no reason. Sweet Tooth was being plenty reasonable beforehand, only demanding that Kratos pay and retaliating during the actual fight.
* KillSat: The Dohvat Laser Designator looks quite a bit like this, but it actually marks an area for artillery fire.
* KneelPushTrip: This is [[VideoGame/ApeEscape Spike]]'s Down Throw where one of [[MascotMook the infamous monkeys]] from his game series waits behind the victim.
* LaserBlade: The Razor Claws from ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' can be picked up.



* LauncherMove: More than likely to be used with up + square, these are handed out like candy to any character planning to fight up close, and always have a useful follow-up somewhere on the control-scheme; others, like Kratos and Dante, can quickly cancel their launchers with jumps to continue combos.
* {{Leitmotif}}: Every character gets two brief unlockable themes that play when they're victorious. They range heavily in genre from Heihachi and Spike's electronic sound, the orchestral scores provided for Radec and Kratos to the heavy metal riffs used by Sweet Tooth and Dante. Most of them draw on [[BootstrappedTheme the theme music of their respective series]], such as [[https://www.youtube.com/watch?v=kgcq_ZtqbO0 Nate's Theme]] and [[https://www.youtube.com/watch?v=ILUMFISGm8s The Rage of Sparta]].
* LetsYouAndHimFight: The Rivalry cutscenes have ''maybe'' 30-45 seconds to justify the oncoming battle. Few of them manage to give much of a reason for it. Compare Drake and Sly fighting over a treasure map (which are also pages of the ''Thievius Raccoonus'') to Heihachi being "disrespected" by Kuro.
* LimitBreak: The game is based around these, as the only way to score points is to hit opponents with one. Each character is given a meter that fills as they pummel their opponent, allowing them to use up to 3 levels of Super moves. The main reason for attacking normally is to build AP to fill that meter. Level 1 Supers are usually brief, affect a small area, and tend to be the easiest to interrupt, Level 2 Supers last longer and can potentially take out multiple opponents over a wide area, while Level 3 Supers will likely annihilate the opposition. [=SuperBot=] wants there to be a tactical approach to Supers, such as when to use them or how to counter them. For instance, Level 2 Supers which don't activate instantly or fire some type of projectile tend to transform the user in some way (Raiden, Big Daddy, Fat Princess) or give them a new control-scheme (Nariko, Sly, [=PaRappa=]); they aren't immune to other Supers in this state. This means it's possible to waste an opponent's Level 2 Super with a Level 1 if the player has proper timing (there's also the option to dodge by pressing Block + Left Stick). More importantly, tossing out many difficult-to-land Level 1 Supers has been described as the ideal strategy, with Level 3 Supers primarily being CoolButImpractical. As a for-instance, Toro, Heihachi, and Parappa's Level 3 Supers are [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, but this limits them to only being able to get 3 kills per use, whereas other Level 3 Supers could potentially get 5 or even 6 (one representative from [=SuperBot=] said that with the tools they've given the cast, in the time it took your opponent to build that Level 3 meter, you should've killed them several times over, and if it still reaches that point, you have only yourself to blame).
** Some Supers are specifically made to be situational or require heavy set-up, yet they'll give heavy pay-off at their full potential. Heihachi's Level 1, for instance, is meant to be disguised as a low-key, simple-looking — if somewhat slow — punch that can easily be slipped by or worked into his usual combo-grinding. Meanwhile, Nathan Drake's Level 1 Super leaves a large explosion relative to other Supers, but requires concentration and awareness of your enemy's presence (so as not to be interrupted) thanks to the speed at which the [[ShootTheFuelTank propane tank]] falls. [=SuperBot=] has tried to create a balance between risk and reward relative to difficulty or ease of use. Kratos and Fat Princess' Level 1 Supers come out fast but are predictable, while Sweet Tooth's Level 1 is hard to set up, but if used properly alongside his space-controlling gameplay, can work like a faster version of Drake's propane tank. Level 2 Supers tend to have even more wild variations.
** [[https://www.youtube.com/watch?v=WXLQqgMoZHI SuperBot made a video]] showing several ways to escape or defend against a Super, further proving that they can't reasonably be spammed or tossed out without thought.
* LifeDrain: The Leech Beam, true to its name, can suck AP away from anyone the user gets close to. Most players found it annoying enough to declare it worthy of Epic Item status, and so patch 1.12 changed its drain-rate to 100 AP at the most over 140.
* LongTitle: A common notion from the public. The game widely goes by the initialism "PSASBR", or as director Omar Kendall suggested, a colloquial abbreviation such as "All-Stars", or "Battle Royale".
* MickeyMousing: Utilized a bit in the character trailers.



* MiniMe: The Minions are cartoony, super-deformed versions of supporting characters from various games who act as "cheerleaders" for the playable ones. However, with the exception of Young Drake, none of them are playable characters.
* MirrorMatch: Every character has a Combat Trial where the player has to win in a timed match against a level 5 (the max level) computer of the same character.
* MoodDissonance: Intentionally invoked. Superbot wants there to be a charm in the juxtaposition of setting lighthearted E-rated characters against M-rated murderers in stages that jump between tone and theme routinely.
-->"''In terms of integrating them all into the same world, part of this is supposed to feel like a mash up. We're not just trying to sanitize everything, we kind of want them to stand apart from one another — that's where the irreverence and the humour comes from. It's a challenge, but ultimately we've found a pretty decent balance of getting them all to live in the same world.''"
-->-Producer Chan Park, [[http://kotaku.com/5905634/our-first-punches-with-playstation-all+stars-battle-royale Kotaku interview]]
* MythologyGag:
** [[VideoGame/StreetFighterXTekken Heihachi's rival battle is against Toro and Kuro. They even comment on how he looks younger.]]
** Polygon Man's intro line about role-playing games comes from an old magazine ad for ''VideoGame/BattleArenaToshinden''.



* NonstandardGameOver: If you lose against the final boss, you are treated to a cutscene where your character gets turned into one of the minions that you fight during the battle.
* OhCrap: Any time a character has suffered a Super, they're given a respawn quote that usually falls under this (Nathan Drake [[CatchPhrase naturally]] says the trope title).
* OneHitKill:
** Without HitPoints to deplete or edges of the arena to [[RingOut fall out of]][[note]](very much unlike ''VideoGame/SuperSmashBros'')[[/note]], the ''only'' way to score a KO (and thus win a match) in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.
** Medusa's Gaze, the only item of its kind that can do this. Like in ''God of War'', excessive mashing can save the victim before they're [[LiterallyShatteredLives crushed to dust]].
* OneHitPolykill: The intention with most ranged Supers. Sadly not the case with Radec's Level 1, which has no drop-off range but will explode on contact with its first target.



* PaddedSumoGameplay: The game is heavily based around chaotic, highly offensive, yet mostly ineffectual combat (spread across at least 24 attacks per character). No amount of combos will kill a character, and moves which drain AP are rare (item attacks, environmental hazards, throws, and Sly's invisible strike). Even hazards offer a comparatively small consequence in AP drain, if they lower AP at all (some of them merely stun briefly). Attacks exist specifically to build meter, and built meter remains the same even when a character dies. The game's lack of a health bar can make it seem like this.



* RemilitarizedZone: Helghan, seen in Invasion.
* RiseToTheChallenge: Alden's Tower.
* RockBeatsLaser: [[VideoGame/PaRappaTheRapper Chop Chop Master Onion]] defeats the [[VideoGame/{{Killzone}} MAWLR]] by giving it a karate chop, while [[VideoGame/MetalGearSolid2 Metal Gear Ray]] gets {{Goomba Stomp}}ed by the VideoGame/{{Loco Roco}}s.
* SigilSpam: The Boss/Rival Arena has the Playstation's distinctive Crosses, Triangles, Squares, and Circles filling the background in flowing streams of All-Star Power.
* SpaceZone: The later half of San Francisco takes place in space.
* StatusEffects: Some of the stage hazards mimic status effects pretty closely. The Hypersonic Brainwave Scrambler in San Francisco mainly immobilizes the players and the poison spit by the Satan Chimera steadily drains AP (like any video game poison).
* StuffBlowingUp: To be expected from a Twisted Metal level like Black Rock Stadium. The Turbo Cannons which show up later rain explosive fire later on.
* ToHellAndBack: The Patapon soldiers invade the Hades stage midway through.
* ZeppelinsFromAnotherWorld: Flying in the background of Metropolis and in the later section of Stowaways.
[[/folder]]

[[folder:Items/Item Tropes]]
* ''Ape Escape'': Killer Bees
* ''[=BioShock=] Infinite'': Murder of Crows
* ''God Of War'': SpearOfDestiny, Boots of Hermes, Medusa's Gaze (patched into the game post-release)
* ''Killzone'': BDL-23 Dohvat Laser Designator
* ''[=LittleBigPlanet=]'': Sackbot
* ''VideoGame/ModNationRacers'': Sonic Rift
* ''Patapon'': Great Mighty Scythe
* ''Ratchet & Clank'': Fusion Bomb, Nanotech Crate, Razor Claws
* ''Resistance'': Hedgehog Grenade
* ''VideoGame/RiseOfTheKasai'': Baumusu's Axe
* ''Starhawk'': LR-3 Railgun
* ''Twisted Metal'': Freeze Missile
* ''Uncharted'': RPG-7, Sturgeon
* ''Wipeout'': Gravity Shield, Leech Beam
----
* AnAxeToGrind: [[VideoGame/RiseOfTheKasai Baumusu's Axe]], which is utilized as a SpinAttack.
* AttackDrone: The Killer Bees fire weak lasers to help lengthen combos. Or shortens them, depending on your point of view (Dante-players in particular don't seem to avoid them).
* BeehiveBarrier: The Gravity Shield from ''VideoGame/{{Wipeout}}'' is a usable item. It'll make your character ImmuneToFlinching for up to 200 AP, and will even protect against an offending Super.
* {{BFG}}: The always-powerful RPG-7 from ''VideoGame/{{Uncharted}}'' appears as a usable item. It holds 3 shots, like in its home series (though the reload doesn't seem especially long).
* BladeOnAStick: TheSpearOfDestiny from ''VideoGame/GodOfWar'' is a usable melee item.
* CrateExpectations: Occasionally, Nanotech glass crates from ''VideoGame/RatchetAndClankGoingCommando'' (which usually function as a HeartContainer) will appear on the screen, giving away AP when broken.
* CreepyCrows: The [[ExactlyWhatItSaysOnTheTin Murder of Crows]], which [[InterfaceScrew confuses the victim's controls]] while steadily chipping away AP.
* CuteMachines: The Sackbot has [[WingdingEyes heart-shaped eyes]] and will hop around trying to hug one of the players besides the one who threw it, slowing them down substantially.
* DividingByZero: Picking up a second Boots of Hermes just deletes the one you’re already wearing (this presumably applies to every other passively-held item). So no SuperSpeed mode, unfortunately.
* EdibleBludgeon / ShamuFu: The Sturgeon from Uncharted.
* FeedbackRule: [[VideoGame/PaRappaTheRapper PaRappa]]'s microphone attacks (forward and neutral Circle) all give off a quick feedback squeal to indicate [[ImprobableWeaponUser what he's using as a weapon]]... despite not being connected to anything.
* HarmlessFreezing: The Freeze Missile from ''VideoGame/TwistedMetal'' is a usable item. It doesn't deplete AP, but it comes with a freezing effect that slows anyone hit with it to a crawl.
* ItemGet: Each character has a special line of dialogue for picking up an item.
* KillSat: The Dohvat Laser Designator looks quite a bit like this, but it actually marks an area for artillery fire.
* LaserBlade: The Razor Claws from ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' can be picked up.
* LifeDrain: The Leech Beam, true to its name, can suck AP away from anyone the user gets close to. Most players found it annoying enough to declare it worthy of Epic Item status, and so patch 1.12 changed its drain-rate to 100 AP at the most over 140.
* OneHitKill: Medusa's Gaze, the only item of its kind that can do this. Like in ''God of War'', excessive mashing can save the victim before they're [[LiterallyShatteredLives crushed to dust]].

to:

* RemilitarizedZone: Helghan, seen in Invasion.
* RiseToTheChallenge: Alden's Tower.
* RockBeatsLaser: [[VideoGame/PaRappaTheRapper Chop Chop Master Onion]] defeats the [[VideoGame/{{Killzone}} MAWLR]] by giving it a karate chop, while [[VideoGame/MetalGearSolid2 Metal Gear Ray]] gets {{Goomba Stomp}}ed by the VideoGame/{{Loco Roco}}s.
* SigilSpam: The Boss/Rival Arena has the Playstation's distinctive Crosses, Triangles, Squares,
PowerCreepPowerSeep: Invoked when you take Parappa, who fights with music and Circles filling the background in flowing streams of All-Star Power.
* SpaceZone: The later half of San Francisco takes place in space.
* StatusEffects: Some of the stage hazards mimic status effects pretty closely. The Hypersonic Brainwave Scrambler in San Francisco mainly immobilizes the players
karate, and the poison spit by the Satan Chimera steadily drains AP (like any video game poison).
* StuffBlowingUp: To be expected from a Twisted Metal level like Black Rock Stadium. The Turbo Cannons which show up later rain explosive fire later on.
* ToHellAndBack: The Patapon soldiers invade the Hades stage midway through.
* ZeppelinsFromAnotherWorld: Flying in the background of Metropolis and in the later section of Stowaways.
[[/folder]]

[[folder:Items/Item Tropes]]
* ''Ape Escape'': Killer Bees
* ''[=BioShock=] Infinite'': Murder of Crows
* ''God Of War'': SpearOfDestiny, Boots of Hermes, Medusa's Gaze (patched into the game post-release)
* ''Killzone'': BDL-23 Dohvat Laser Designator
* ''[=LittleBigPlanet=]'': Sackbot
* ''VideoGame/ModNationRacers'': Sonic Rift
* ''Patapon'': Great Mighty Scythe
* ''Ratchet & Clank'': Fusion Bomb, Nanotech Crate, Razor Claws
* ''Resistance'': Hedgehog Grenade
* ''VideoGame/RiseOfTheKasai'': Baumusu's Axe
* ''Starhawk'': LR-3 Railgun
* ''Twisted Metal'': Freeze Missile
* ''Uncharted'': RPG-7, Sturgeon
* ''Wipeout'': Gravity Shield, Leech Beam
----
* AnAxeToGrind: [[VideoGame/RiseOfTheKasai Baumusu's Axe]], which is utilized as a SpinAttack.
* AttackDrone: The Killer Bees fire weak lasers to help lengthen combos. Or shortens them, depending on your point of view (Dante-players in particular don't seem to avoid them).
* BeehiveBarrier: The Gravity Shield from ''VideoGame/{{Wipeout}}'' is a usable item. It'll make your character ImmuneToFlinching for up to 200 AP, and will even protect
pit him against an offending Super.
* {{BFG}}: The always-powerful RPG-7
Radec, who is a cold-blooded ColonelBadass that owns a lot of heavy firepower. Right now, taken to its logical extreme with [[VideoGame/{{Uncharted}} Nathan]] [[BadassNormal Drake,]] who hails from ''VideoGame/{{Uncharted}}'' appears as a usable item. It holds 3 shots, like in its home series (though the reload doesn't seem especially long).
* BladeOnAStick: TheSpearOfDestiny from ''VideoGame/GodOfWar'' is a usable melee item.
* CrateExpectations: Occasionally, Nanotech glass crates from ''VideoGame/RatchetAndClankGoingCommando'' (which usually function as a HeartContainer) will appear on the screen, giving away AP when broken.
* CreepyCrows: The [[ExactlyWhatItSaysOnTheTin Murder of Crows]], which [[InterfaceScrew confuses the victim's controls]] while steadily chipping away AP.
* CuteMachines: The Sackbot has [[WingdingEyes heart-shaped eyes]] and will hop around trying to hug
one of the players besides more realistic (sort of) series featured in-game and has no powers whatsoever.
-->"''While no one doubts Fat Princess' moxy, she probably wouldn't fare too well against Kratos' homicidal rages and penchant for ripping
the one who threw it, slowing them down substantially.
* DividingByZero: Picking up a second Boots of Hermes just deletes the one you’re already wearing (this presumably applies to every other passively-held item). So no SuperSpeed mode, unfortunately.
* EdibleBludgeon / ShamuFu: The Sturgeon from Uncharted.
* FeedbackRule: [[VideoGame/PaRappaTheRapper PaRappa]]'s microphone attacks (forward and neutral Circle) all give
heads off a quick feedback squeal of enemies. Balance is key.''"
-->-[[http://www.digitaltrends.com/gaming/sony-unveils-playstation-all-stars-battle-royale-and-we-go-hands-on/ Digital Trends]]
** Unexpectedly, Kratos is designed
to indicate [[ImprobableWeaponUser what he's using as be a weapon]]... despite not being connected to anything.
* HarmlessFreezing: The Freeze Missile from ''VideoGame/TwistedMetal'' is a usable item. It doesn't deplete AP, but it comes with a freezing effect that slows anyone hit with it to a crawl.
* ItemGet: Each
beginner-friendly character has with high combo-potential while [=PaRappa=] and Fat Princess are made to build meter quickly and create complex villager-rush set-ups respectively. Lead designer Omar Kendall [[http://www.theverge.com/gaming/2012/6/11/3078641/drilling-into-big-daddys-playstation-all-stars-battle-royale-cameo makes a special line of dialogue for picking up an item.
* KillSat: The Dohvat Laser Designator looks quite a bit
small joke]] referencing his [[CharacterTiers tier standing]].
-->'''Kendall''': You’re gonna see characters
like this, [=PaRappa=] the Rapper, who got his start in a {{rhythm game}} on the [=PlayStation=] 1, fighting your [[ActionGame traditional action]] heroes like Kratos from the God of War series.
-->'''Interviewer''': That seems unfair.
-->'''Kendall''': I do feel a little bit sorry for Kratos, but he does put up a good fight.
** There's the general effectiveness of the weaponry; in his own [[VideoGame/MetalGearRisingRevengeance game]], Raiden could use his sword to cut through pretty much anything with ease. In ''All-Stars''... well, it's unclear [[SetSwordsToStun exactly what his sword is doing]],
but it actually marks an area for artillery fire.
* LaserBlade: The Razor Claws from ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' can be picked up.
* LifeDrain: The Leech Beam, true to its name, can suck AP away from anyone
certainly isn't chopping his enemies into pieces.
** And then there's speed... Big Daddy's level 2 Super turns him into a InstantDeathRadius colored Red:
the user gets close to. Most players found it annoying enough to declare it worthy of Epic Item status, and so patch 1.12 changed its drain-rate to 100 AP at speed boost, though? [[LightningBruiser That's just returning what he had in the most over 140.
* OneHitKill: Medusa's Gaze, the only item of its kind that can do this. Like in ''God of War'', excessive mashing can save the victim before they're [[LiterallyShatteredLives crushed to dust]].
first place.]]



* SinisterScythe: The Great Mighty Scythe can [[BlowYouAway send powerful Tornadoes]] which do massive AP-Damage when used in the air, and leave victims in a confused daze. On the ground, one swipe causes any of four random status effects, all indicated by the scythe's color.
** Blue = freeze
** Purple = confusion
** Green = float (sort of like Jak's Mass Inverter)
** Yellow = slow (much like Drake's Tranquilizer Dart Gun)
* SprintShoes: The Boots of Hermes from ''VideoGame/GodOfWarIII'' are a usable item, making even the slowest characters extremely quick. It also allows for a [[VideoGameDashing Hermes Dash]] by hitting the item button while holding left or right on the D-pad.
* StatusEffects: Items which don't directly damage AP on hit will often cause such an effect. They include:
** Poison/Bleed: The Murder of Crows and Sackbot chip away at the AP of their victims.
** Paralysis: The Sonic Rift, though nearly any attack using electricity can do this as well.
** Freeze: The [[ExactlyWhatItSaysOnTheTin Freeze Missile]] even slows ''falling'' to a crawl.
** Petrification: Medusa's Gaze, [[OneHitKill scarily]].
** Meta-Effect: The Murder of Crows can also reverse the victim's controls.
** Silence: The Hedgehog Grenade and LR-3 Railgun prevent the victim from using their Super moves.
** Slow: The Sackbot works like a massive weight when it hugs a player, turning whatever maneuverability they had into a non-issue until they can shake the little annoyance off.
* TakenForGranite: Medusa's Gaze, combined with LiterallyShatteredLives (in which even stage hazards become deadly) for a OneHitKill.
* ThrowTheMookAtThem: The Sackbot's utility.
* TrickBomb: The Hedgehog Grenade from ''VideoGame/{{Resistance}}'' is a usable item. Originally, it spreads across a wide area by throwing spikes in every direction, [[PinnedToTheWall potentially pinning the corpses of its victims to nearby walls]]. Here, it simply gives them a time-out from using a Super.

to:

* SinisterScythe: PreAssKickingOneLiner: The Great Mighty Scythe can [[BlowYouAway send powerful Tornadoes]] which do massive AP-Damage when used majority of characters have some good ones in the air, and leave victims Rival Cutscenes.
-->'''Kratos''': The Ghost of Sparta bends to no mortal!
-->'''Sweet Tooth''': Dunno if you got any money
in that skirt of yours... But one way or the other, you're paying for it.
-->'''Radec''': Let's hope this provides more than
a confused daze. On momentary diversion, though somehow I think it won't.
-->'''Cole''': You're either gonna help me, or I'm gonna stop you... here.
-->'''Evil Cole''': Okay, Princess! How about instead of cake, I stuff my foot in your mouth!
-->'''Ratchet''': I think this is plenty reasonable. Let's settle this.
-->'''Jak''': Maybe it's time someone taught you some manners!
-->'''Dante''': Just remember when the blade's at your throat, I gave you a chance to walk away.
-->'''Heihachi''': You should have listened to your friend. Now I'll give you a lesson in respect you won't forget!
-->'''Nariko''': Then I'm afraid you won't be walking away from here at all.
-->'''Spike''': Well, I'm not going to wait around to find out!
-->'''Kat''': It's not going to be today!
-->'''Emmett''': I knew it would come to this. You keep your feet on
the ground, one swipe causes any of four random status effects, all indicated by girlie, and I'll try not to drop a building on you.
-->'''Zeus''': You will pay with your life for your insolence.
-->'''Isaac''': I know
the scythe's color.
** Blue = freeze
** Purple = confusion
** Green = float (sort
dangers of like Jak's Mass Inverter)
** Yellow = slow (much like Drake's Tranquilizer Dart Gun)
* SprintShoes: The Boots of Hermes from ''VideoGame/GodOfWarIII'' are a usable item, making even
men convinced they're gods. If I'm what stands between you and the slowest rest of civilization, I'll put an end to this... now!
* ProductPlacement: A number of the
characters extremely quick. It also allows in the game seem to be here for a [[VideoGameDashing Hermes Dash]] by hitting promotional reasons, especially the item button 3rd party characters. Big Daddy and the Columbia stage are promoting ''Videogame/BioshockInfinite'', the Reboot Dante is promoting ''VideoGame/DmCDevilMayCry'', young Heihachi is promoting ''Tekken Tag Tournament 2'', and Raiden is promoting ''VideoGame/MetalGearRisingRevengeance''. This has now extended to DLC characters, as Isaac Clarke was added shortly after ''VideoGame/DeadSpace3'' came out, and Zeus was added shortly before the release of ''God of War: Ascension'', and you'll get him and Isaac for free if you get that game.
* ProductionForeshadowing: Sony's "Love Live Play (Michael)" commercial created quite a bit of buzz over a potential {{Crossover}}. Jack Tretton specifically brought up the commercial
while holding left or right on introducing the D-pad.
game during Sony's E3 press conference.
* StatusEffects: Items which don't directly damage AP on hit will often cause {{Pun}}: The titles earned for completing an online season with enough belt points. Along with a bunch of {{Shout Out}}s, they include such an effect. They include:
witticisms as:
** Poison/Bleed: [[{{Unmentionables}} Victorious Secret]]
** [[Literature/SnowWhite Seven Bad]] [[Literature/TheLordOfTheRings Hobbits]]
** [[WesternAnimation/TheRenAndStimpyShow Happy Happy Joy Joy]]
** [[Series/AmericanIdol American Idles]]
** [[Series/{{Dexter}} Dark Passengers]]
** [[Literature/{{Jabberwocky}} Vorpal Blades]]
** [[Series/{{The Outer Limits|1963}} Otter Limits]]
** [[Film/TeenWolf Teenage Werewolves]]
** [[Literature/TheLordOfTheRings Lords of the Bling]]
** [[Music/ModestMouse Modest Mice]]
** [[Film/TheMatrix Blue Pill and Red Pill]]
** [[WesternAnimation/TheSimpsonsMovie Spider Pigs]]
** [[VideoGame/LollipopChainsaw Chainsaw Cheerleaders]]
** [[VideoGame/CastleCrashers Castle Thrashers]]
** [[VideoGame/BattleToads Battle Frogs]]
** [[Franchise/MetalGear Revolving Ocelots]]
** [[VideoGame/MetalGearSolid Soul Hid Snakes]]
**
The Murder of Crows and Sackbot chip away at the AP of their victims.
Music/{{Motorhead}}
** Paralysis: Series/TheCloser
** Film/TheOne
** [[Film/InTheMouthOfMadness
The Sonic Rift, though nearly any attack using electricity can do this as well.
Mouth of Madness]]
** Freeze: [[Series/SaturdayNightLive The]] [[Creator/ChristopherWalken Endless]] [[Music/BlueOysterCult Cowbell]]
** [[Music/{{Megadeth}} The]] [[Music/{{Pantera}} Black Tooth Grin]]
** [[Franchise/KingdomHearts
The [[ExactlyWhatItSaysOnTheTin Freeze Missile]] even slows ''falling'' to a crawl.
** Petrification: Medusa's Gaze, [[OneHitKill scarily]].
** Meta-Effect: The Murder of Crows can also reverse the victim's controls.
** Silence: The Hedgehog Grenade and LR-3 Railgun prevent the victim from using their Super moves.
** Slow: The Sackbot works like a massive weight when it hugs a player, turning whatever maneuverability they had into a non-issue until they can shake the little annoyance off.
* TakenForGranite: Medusa's Gaze, combined with LiterallyShatteredLives (in which even stage hazards become deadly) for a OneHitKill.
* ThrowTheMookAtThem: The Sackbot's utility.
* TrickBomb: The Hedgehog Grenade from ''VideoGame/{{Resistance}}'' is a usable item. Originally, it spreads across a wide area by throwing spikes in every direction, [[PinnedToTheWall potentially pinning the corpses of its victims to nearby walls]]. Here, it simply gives them a time-out from using a Super.
Heartless]]



[[folder:Game-Play]]
* AbsurdlyHighLevelCap: Each character's level can go up to 999. The final unlockable for each character is at level 300.
* AchievementSystem: The game (in addition to the [=PS3=] Trophy system) allows the player to select a variety of icons and backgrounds for their in-game profile and customize each character's intro/outro lines or Minion, which are unlocked primarily by accumulating enough points with specific characters (a few others are purchasable DLC).
* TheAllSeeingAI: There’s a pretty good chance that if you try to use your Countering abilities on a computer opponent, that they’ll decide to attack ''just'' as your counter is ending.
* AntiAir: Since the game is [[PlatformFighter more air-based than most fighters]], most of the characters have at least one answer to opponents approaching from above.
* BribingYourWayToVictory: Almost definitely completely by accident unlike most examples, but Kat and Isaac Clarke, each available in one of the two character DLC packs, are [[GameBreaker widely considered to be the game's S-Tiers]].
* BringIt: Just about all the taunts are this essentially.
* BrutalBonusLevel: The combat trials, while necessary for a few obscure goals, can otherwise be avoided (it could be argued that some of them provide perspective on how to properly use a character). The later ones on All-Star difficulty can be terrifying.
** One exhausting series of trials forces the player to fight a {{mirror match}} against an opponent with an unlimited Super Meter. The goal is to dodge the entire Level 3 Super, doing so ''3 times'' on All-Star difficulty.
* {{Cap}}: Each character's XP level caps out at 999 - considering the last unlockable associated with that character is unlocked at level 300, you'll have to do a lot of grinding and online matches to reach 999.
* ChargedAttack: Relatively common among the roster. Originally it was Spike who made the most use of it until Zeus came along, who can charge literally every single attack at his disposal.
* {{Combos}}: Being held as a distinctive characteristic of the game to distance it from ''[[VideoGame/SuperSmashBros Smash]]'' (whose combos are created by the competitive players, rather than partially designed by the developers) by instead following the ''VideoGame/MarvelVsCapcom'' philosophy of combo-stringing (though the combos in PSASBR will be comparatively less lengthy than a standard ''[=MvC=]'' combo).
** Thanks to the 24+ move-set per character, the game will allow for a vast number of unique, character-specific combos. Dante and Raiden, however, take a more traditional approach to combos, [[VideoGame/MarvelVsCapcom3 thanks in no small part to Dante's last appearance]]. This is because of their unique magic series (read: a combo string for fighting games, like Light to Medium to Heavy in ''Marvel Vs. Capcom'') for combos.
** Also, unlike ''Smash'', this game has no directional influence (read: an advanced ''Smash'' technique that allows the player being attacked to alter the direction and intensity of his/her knockback), nor damage percentage (a variable in ''Smash'' that affects knockback, and therefore, combo consistency), so the combat of this game is truly much more like traditional fighters' than ''Smash''[='=]s.
* ComboBreaker: A mechanic similar to VideoGame/{{Skullgirls}}' Infinite Prevention System has been implemented. Once a combo has yielded AP-gain past a certain point, the victim will enter an invincible state in which not even Supers can hit them. This was done for balancing reasons and to prevent infinite loops. Gradual Grinders like [=PaRappa=] will be able to string very long combos thanks to their low AP-gain, while bruisers like Sweet Tooth will typically have the lowest combo-potential. Most top-level combos are meant to hit the IPS limit, to maximize AP gain.
* ConfusionFu: If you can't be bothered with the combos.
* CounterAttack: Usually mapped to neutral circle, and common for melee-heavy characters to give them an edge inside their specialized range; none of them are completely alike (varying by hit-reaction, space affected, user-reaction, and even whether they can [[CatchAndReturn return projectiles]]). They're used by Kratos, Nariko, Heihachi, Raiden, Dante, and Sly, who instead uses his to stay unpredictable by teleporting around the screen and to protect himself due to his lack of a block or dodge.
* CriticalExistenceFailure: Characters hit with a Super merely explode into a splash of All-Star Energy and [[SigilSpam Playstation symbols]]. This is probably for the best anyway, since many of them can have some particularly grisly after effects (Radec's Level 2 Super is designed to explode opponents into a red mist, and Raiden's would have some pretty visceral results if used [[VideoGame/MetalGearRisingRevengeance accurately]]).
* DamnYouMuscleMemory: The Vita version, for a lack of L or R2, instead maps Supers to R1, where by comparison the console version has this button as the Item Pick-Up button. Yes, this can become confusing.
* DashAttack: The game lacks sprinting or quick dash-in options like other fighters, so these are pretty common to make up for it.
* DemographicDissonantCrossover: Unlike ''Smash Bros.'', this fighter mostly drew characters from games aimed at teenagers and adults, such as Metal Gear and God of War, and which are varying degrees of violent and gory. However, a few of the games represented, such as Ape Escape, [=PaRappa=] The Rapper, and [=LittleBigPlanet=], are targeted toward preteens or even younger audiences. The violence in those games rarely goes beyond cartoonish slapstick, which creates quite a contrast when Sackboy is slapping Kratos around.
* DevelopersForesight: On the very rare chance you have enough All-Star Power to perform another Super when the FinalBoss makes himself vulnerable to attacks (since you need to defeat all his minions first before you could hurt him, which itself, requires the use of Supers in order to get rid of), it's possible to use said Supers to deal heavy damage to him (although it won't automatically kill him outright).
* EssenceDrop: AP is treated this way. It was inspired by the red orbs from ''VideoGame/GodOfWar''.
* FinishingMove: Level 3 Supers are extremely easy to land several kills with, and they also prevent the other players from using their own Supers while active. They come in about 4 varieties:
** SuperMode: Kratos, Jak and Daxter, Sweet Tooth, Nariko, Evil Cole, and Kat. These tend to make the player bigger, and their attacks change to usually 3 hugely-effective moves mapped to the three buttons.
** First-person Shooter Mode: Radec, Ratchet and Clank, Sly Cooper, and Cole [=McGrath=]. Most of these involve an UnexpectedGameplayChange that turns the entire screen into a shooting gallery.
** Negative Penalty: Nathan Drake, Sackboy, Raiden, and Big Daddy. These basically slow down or impair the other players in some way, but the character's controls remain (mostly) the same.
** Cinematic: [=PaRappa=], Spike, Toro, and Heihachi. These are the lowest-costing Level 3's, and act as [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, letting them clear the screen but remain limited to 3 kills at a time.
** Unique: Fat Princess' Level 3 is automated like a cinematic, but doesn't guarantee any kills (in exchange, it can potentially get more kills if the other players are slow enough). Sir Dan's Level 3 involves hunting the other players down, but doesn't impair them and in fact limits Dan to just moving. Dante's Level 3 is a hybrid of SuperMode and a Negative Penalty, by its ability to increase his speed while slowing all other players to a crawl for 6 seconds.
*** The DLC fighters have pushed this category even harder: Emmett's Level 3 functions normally as a SuperMode, but can be ended to instead perform a carpet-bombing across the stage, with this move's power-output determined by how many kills he got before using it (making it essentially two different Supers). Isaac essentially forces the opponents to play the asteroid in a game of ''VideoGame/{{Asteroids}}'', while Zeus is a glorified game of Whack-a-Mole.
* GrappleMove: Has the abnormal placement on the right stick, and is directable in 3 different ways with said right stick (side, up and down as usual). As can be imagined, "Up+Throw" is usually a full launch or some kind of lifting/bouncing motion, "Side+Throw" sends victims flying or rolling away, while "Down+Throw" tends to cause a face-plant; only a few odd cases don't follow this behavior.
** Everyone's grabbing motion is the same for the most part, except Ratchet's allows him to carry his victim around with him using his Suck Cannon (while leaving him very open during said grabbing motion). Kat can grab on both sides of herself while sacrificing range/cool-down for this, while Isaac can {{catch and return}} projectiles with his.
* GroundPound: Exceedingly common across all move-sets, and almost always activated with down + square (they don't necessarily have to hit directly beneath the character either). Some of them [[ShockwaveStomp even create shockwaves]].
* GuideDangIt: The entire cast has a series of variable values which designate how much AP is required for them to pull off any given Super, most of them balanced by ease of use and effectiveness. This is mentioned nowhere in the game, but is brought up in great detail in the official guide.
* KneelPushTrip: This is [[VideoGame/ApeEscape Spike]]'s Down Throw where one of [[MascotMook the infamous monkeys]] from his game series waits behind the victim.
* LauncherMove: More than likely to be used with up + square, these are handed out like candy to any character planning to fight up close, and always have a useful follow-up somewhere on the control-scheme; others, like Kratos and Dante, can quickly cancel their launchers with jumps to continue combos.
* LimitBreak: The game is based around these, as the only way to score points is to hit opponents with one. Each character is given a meter that fills as they pummel their opponent, allowing them to use up to 3 levels of Super moves. The main reason for attacking normally is to build AP to fill that meter. Level 1 Supers are usually brief, affect a small area, and tend to be the easiest to interrupt, Level 2 Supers last longer and can potentially take out multiple opponents over a wide area, while Level 3 Supers will likely annihilate the opposition. [=SuperBot=] wants there to be a tactical approach to Supers, such as when to use them or how to counter them. For instance, Level 2 Supers which don't activate instantly or fire some type of projectile tend to transform the user in some way (Raiden, Big Daddy, Fat Princess) or give them a new control-scheme (Nariko, Sly, [=PaRappa=]); they aren't immune to other Supers in this state. This means it's possible to waste an opponent's Level 2 Super with a Level 1 if the player has proper timing (there's also the option to dodge by pressing Block + Left Stick). More importantly, tossing out many difficult-to-land Level 1 Supers has been described as the ideal strategy, with Level 3 Supers primarily being CoolButImpractical. As a for-instance, Toro, Heihachi, and Parappa's Level 3 Supers are [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, but this limits them to only being able to get 3 kills per use, whereas other Level 3 Supers could potentially get 5 or even 6 (one representative from [=SuperBot=] said that with the tools they've given the cast, in the time it took your opponent to build that Level 3 meter, you should've killed them several times over, and if it still reaches that point, you have only yourself to blame).
** Some Supers are specifically made to be situational or require heavy set-up, yet they'll give heavy pay-off at their full potential. Heihachi's Level 1, for instance, is meant to be disguised as a low-key, simple-looking — if somewhat slow — punch that can easily be slipped by or worked into his usual combo-grinding. Meanwhile, Nathan Drake's Level 1 Super leaves a large explosion relative to other Supers, but requires concentration and awareness of your enemy's presence (so as not to be interrupted) thanks to the speed at which the [[ShootTheFuelTank propane tank]] falls. [=SuperBot=] has tried to create a balance between risk and reward relative to difficulty or ease of use. Kratos and Fat Princess' Level 1 Supers come out fast but are predictable, while Sweet Tooth's Level 1 is hard to set up, but if used properly alongside his space-controlling gameplay, can work like a faster version of Drake's propane tank. Level 2 Supers tend to have even more wild variations.
** [[https://www.youtube.com/watch?v=WXLQqgMoZHI SuperBot made a video]] showing several ways to escape or defend against a Super, further proving that they can't reasonably be spammed or tossed out without thought.
* MirrorMatch: Every character has a Combat Trial where the player has to win in a timed match against a level 5 (the max level) computer of the same character.
* NonstandardGameOver: If you lose against the final boss, you are treated to a cutscene where your character gets turned into one of the minions that you fight during the battle.
* OneHitKill: Without HitPoints to deplete or edges of the arena to [[RingOut fall out of]][[note]](very much unlike ''VideoGame/SuperSmashBros'')[[/note]], the ''only'' way to score a KO (and thus win a match) in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.
* OneHitPolykill: The intention with most ranged Supers. Sadly not the case with Radec's Level 1, which has no drop-off range but will explode on contact with its first target.
* PaddedSumoGameplay: The game is heavily based around chaotic, highly offensive, yet mostly ineffectual combat (spread across at least 24 attacks per character). No amount of combos will kill a character, and moves which drain AP are rare (item attacks, environmental hazards, throws, and Sly's invisible strike). Even hazards offer a comparatively small consequence in AP drain, if they lower AP at all (some of them merely stun briefly). Attacks exist specifically to build meter, and built meter remains the same even when a character dies. The game's lack of a health bar can make it seem like this.
** However, the true threat most of these forms of ineffectual combat offer will probably be how much time they waste, since the need to build meter turns standard (timed) matches into something of an arms race of resource-denial much as a fight.
* RocketTagGameplay: Due to its lack of a health meter and refusal to count kill-score, the game is a hybrid of this and PaddedSumoGameplay. Attacks may not deal any damage, but they do help your opponent, giving plenty of incentive to dodge. Since the only way to win is to build AP, players are forced into the fray if they don't want to add to their opponent's score; staying idle or retreating is simply not an option. One distinct design-choice involves score going unrevealed until the timer runs out, meaning players will be less likely to give up if they're losing badly. Even going into overtime will still have all four players appearing instead of just the two players that have tied (hopefully to give the two losers a chance to catch up). The developers have compared the frantic pace of the fighting to a fog-of-war effect in simply trying to figure out what attacks are incoming.
** Timed one on ones are often like this; it is depressingly easy for someone to get an early kill and then simply stall out the match, and since you can't simply find someone else to whale on, you are forced to chase the fleeing opponent, hoping to land enough hits to get a super and praying that you can actually land said super.
** [=Clockw0rk=] made an analogy by comparing the ''opponent's'' Super to a proper LifeMeter; the higher it is, you closer you are to death, almost like in VideoGame/ThrillKill.

to:

[[folder:Game-Play]]
[[folder:Tropes R-Z]]
* AbsurdlyHighLevelCap: Each character's level can go up to 999. The final unlockable for each RashomonStyle: When a character is at level 300.
* AchievementSystem: The game (in addition to the [=PS3=] Trophy system) allows the player to select a variety of icons and backgrounds for
meets their in-game profile and customize each character's intro/outro lines or Minion, rival in arcade mode, the ensuing cutscene is different depending on which are unlocked primarily by accumulating enough points with specific characters (a few others are purchasable DLC).
* TheAllSeeingAI: There’s a pretty good chance that if you try to use your Countering abilities on a computer opponent, that they’ll decide to attack ''just'' as your counter is ending.
* AntiAir: Since the game is [[PlatformFighter more air-based than most fighters]], most of the characters have at least one answer to opponents approaching from above.
* BribingYourWayToVictory: Almost definitely completely by accident unlike most examples, but Kat and Isaac Clarke, each available in one of the two
character DLC packs, are [[GameBreaker widely considered to be the game's S-Tiers]].
* BringIt: Just about all the taunts are this essentially.
* BrutalBonusLevel: The combat trials, while necessary for a few obscure goals, can otherwise be avoided (it could be argued that some of them provide perspective on how to properly use a character). The later ones on All-Star difficulty can be terrifying.
** One exhausting series of trials forces the player to fight a {{mirror match}} against an opponent
you're controlling with an unlimited Super Meter. The goal is to dodge the entire Level 3 Super, doing so ''3 times'' on All-Star difficulty.
* {{Cap}}: Each character's XP level caps out at 999 - considering the last unlockable associated with that character is unlocked at level 300, you'll have to do a lot of grinding and online matches to reach 999.
* ChargedAttack: Relatively common among the roster. Originally it was Spike who made the most use of it until Zeus came along, who can charge literally every single attack at his disposal.
* {{Combos}}: Being held as a distinctive characteristic of the game to distance it from ''[[VideoGame/SuperSmashBros Smash]]'' (whose combos are created by the competitive players, rather than partially designed by the developers) by instead following the ''VideoGame/MarvelVsCapcom'' philosophy of combo-stringing (though the combos in PSASBR will be comparatively less lengthy than a standard ''[=MvC=]'' combo).
** Thanks to the 24+ move-set per character, the game will allow for a vast number of unique, character-specific combos. Dante and Raiden, however, take a more traditional approach to combos, [[VideoGame/MarvelVsCapcom3 thanks in no small part to Dante's last appearance]]. This is because of their unique magic series (read: a combo string for fighting games, like Light to Medium to Heavy in ''Marvel Vs. Capcom'') for combos.
** Also, unlike ''Smash'', this game has no directional influence (read: an advanced ''Smash'' technique that allows the player being attacked to alter the direction and intensity of his/her knockback), nor damage percentage (a variable in ''Smash'' that affects knockback, and therefore, combo consistency), so the combat of this game is truly much more like traditional fighters' than ''Smash''[='=]s.
* ComboBreaker: A mechanic similar to VideoGame/{{Skullgirls}}' Infinite Prevention System has been implemented. Once a combo has yielded AP-gain past a certain point, the victim will enter an invincible state in which not even Supers can hit them. This was done for balancing reasons and to prevent infinite loops. Gradual Grinders like [=PaRappa=] will be able to string very long combos thanks to their low AP-gain, while bruisers like Sweet Tooth will typically have the lowest combo-potential. Most top-level combos are meant to hit the IPS limit, to maximize AP gain.
* ConfusionFu: If you can't be bothered with the combos.
* CounterAttack: Usually mapped to neutral circle, and common for melee-heavy characters to give them an edge inside their specialized range; none of them are completely alike (varying by hit-reaction, space affected, user-reaction, and even whether they can [[CatchAndReturn return projectiles]]). They're used by Kratos, Nariko, Heihachi, Raiden, Dante, and Sly, who instead uses his to stay unpredictable by teleporting around the screen and to protect himself due to his lack of a block or dodge.
* CriticalExistenceFailure: Characters hit with a Super merely explode into a splash of All-Star Energy and [[SigilSpam Playstation symbols]]. This is probably for the best anyway, since many of them can have some particularly grisly after effects (Radec's Level 2 Super is designed to explode opponents into a red mist, and Raiden's would have some pretty visceral results if used [[VideoGame/MetalGearRisingRevengeance accurately]]).
* DamnYouMuscleMemory: The Vita version, for a lack of L or R2, instead maps Supers to R1, where by comparison the console version has this button as the Item Pick-Up button. Yes, this can become confusing.
* DashAttack: The game lacks sprinting or quick dash-in options like other fighters, so these are pretty common to make up for it.
* DemographicDissonantCrossover: Unlike ''Smash Bros.'', this fighter mostly drew characters from games aimed at teenagers and adults, such as Metal Gear and God of War, and which are
varying degrees of violent and gory. However, a few of the games represented, such as Ape Escape, [=PaRappa=] The Rapper, and [=LittleBigPlanet=], are targeted toward preteens or even younger audiences. The violence dialogue.
* RemilitarizedZone: Helghan, seen
in those games rarely goes beyond cartoonish slapstick, which creates quite a contrast when Sackboy is slapping Kratos around.
Invasion.
* DevelopersForesight: On the very rare chance you have enough All-Star Power to perform another Super when the FinalBoss makes himself vulnerable to attacks (since you need to defeat all his minions first before you could hurt him, which itself, requires the use of Supers in order to get rid of), it's possible to use said Supers to deal heavy damage to him (although it won't automatically kill him outright).
RiseToTheChallenge: Alden's Tower.
* EssenceDrop: AP is treated this way. It was inspired by the red orbs from ''VideoGame/GodOfWar''.
* FinishingMove: Level 3 Supers are extremely easy to land several kills with, and they also prevent the other players from using their own Supers while active. They come in about 4 varieties:
** SuperMode: Kratos, Jak and Daxter, Sweet Tooth, Nariko, Evil Cole, and Kat. These tend to make the player bigger, and their attacks change to usually 3 hugely-effective moves mapped to the three buttons.
** First-person Shooter Mode: Radec, Ratchet and Clank, Sly Cooper, and Cole [=McGrath=]. Most of these involve an UnexpectedGameplayChange that turns the entire screen into a shooting gallery.
** Negative Penalty: Nathan Drake, Sackboy, Raiden, and Big Daddy. These basically slow down or impair the other players in some way, but the character's controls remain (mostly) the same.
** Cinematic: [=PaRappa=], Spike, Toro, and Heihachi. These are the lowest-costing Level 3's, and act as [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, letting them clear the screen but remain limited to 3 kills at a time.
** Unique: Fat Princess' Level 3 is automated like a cinematic, but doesn't guarantee any kills (in exchange, it can potentially get more kills if the other players are slow enough). Sir Dan's Level 3 involves hunting the other players down, but doesn't impair them and in fact limits Dan to just moving. Dante's Level 3 is a hybrid of SuperMode and a Negative Penalty, by its ability to increase his speed while slowing all other players to a crawl for 6 seconds.
*** The DLC fighters have pushed this category even harder: Emmett's Level 3 functions normally as a SuperMode, but can be ended to instead perform a carpet-bombing across the stage, with this move's power-output determined by how many kills he got before using it (making it essentially two different Supers). Isaac essentially forces the opponents to play the asteroid in a game of ''VideoGame/{{Asteroids}}'', while Zeus is a glorified game of Whack-a-Mole.
* GrappleMove: Has the abnormal placement on the right stick, and is directable in 3 different ways with said right stick (side, up and down as usual). As can be imagined, "Up+Throw" is usually a full launch or some kind of lifting/bouncing motion, "Side+Throw" sends victims flying or rolling away, while "Down+Throw" tends to cause a face-plant; only a few odd cases don't follow this behavior.
** Everyone's grabbing motion is the same for the most part, except Ratchet's allows him to carry his victim around with him using his Suck Cannon (while leaving him very open during said grabbing motion). Kat can grab on both sides of herself while sacrificing range/cool-down for this, while Isaac can {{catch and return}} projectiles with his.
* GroundPound: Exceedingly common across all move-sets, and almost always activated with down + square (they don't necessarily have to hit directly beneath the character either). Some of them [[ShockwaveStomp even create shockwaves]].
* GuideDangIt: The entire cast has a series of variable values which designate how much AP is required for them to pull off any given Super, most of them balanced by ease of use and effectiveness. This is mentioned nowhere in the game, but is brought up in great detail in the official guide.
* KneelPushTrip: This is [[VideoGame/ApeEscape Spike]]'s Down Throw where one of [[MascotMook the infamous monkeys]] from his game series waits behind the victim.
* LauncherMove: More than likely to be used with up + square, these are handed out like candy to any character planning to fight up close, and always have a useful follow-up somewhere on the control-scheme; others, like Kratos and Dante, can quickly cancel their launchers with jumps to continue combos.
* LimitBreak: The game is based around these, as the only way to score points is to hit opponents with one. Each character is given a meter that fills as they pummel their opponent, allowing them to use up to 3 levels of Super moves. The main reason for attacking normally is to build AP to fill that meter. Level 1 Supers are usually brief, affect a small area, and tend to be the easiest to interrupt, Level 2 Supers last longer and can potentially take out multiple opponents over a wide area, while Level 3 Supers will likely annihilate the opposition. [=SuperBot=] wants there to be a tactical approach to Supers, such as when to use them or how to counter them. For instance, Level 2 Supers which don't activate instantly or fire some type of projectile tend to transform the user in some way (Raiden, Big Daddy, Fat Princess) or give them a new control-scheme (Nariko, Sly, [=PaRappa=]); they aren't immune to other Supers in this state. This means it's possible to waste an opponent's Level 2 Super with a Level 1 if the player has proper timing (there's also the option to dodge by pressing Block + Left Stick). More importantly, tossing out many difficult-to-land Level 1 Supers has been described as the ideal strategy, with Level 3 Supers primarily being CoolButImpractical. As a for-instance, Toro, Heihachi, and Parappa's Level 3 Supers are [[UnblockableAttack Unblockable]] [[AlwaysAccurateAttack Always Accurate]] {{Smart Bomb}}s, but this limits them to only being able to get 3 kills per use, whereas other Level 3 Supers could potentially get 5 or even 6 (one representative from [=SuperBot=] said that with the tools they've given the cast, in the time it took your opponent to build that Level 3 meter, you should've killed them several times over, and if it still reaches that point, you have only yourself to blame).
** Some Supers are specifically made to be situational or require heavy set-up, yet they'll give heavy pay-off at their full potential. Heihachi's Level 1, for instance, is meant to be disguised as a low-key, simple-looking — if somewhat slow — punch that can easily be slipped by or worked into his usual combo-grinding. Meanwhile, Nathan Drake's Level 1 Super leaves a large explosion relative to other Supers, but requires concentration and awareness of your enemy's presence (so as not to be interrupted) thanks to the speed at which the [[ShootTheFuelTank propane tank]] falls. [=SuperBot=] has tried to create a balance between risk and reward relative to difficulty or ease of use. Kratos and Fat Princess' Level 1 Supers come out fast but are predictable, while Sweet Tooth's Level 1 is hard to set up, but if used properly alongside his space-controlling gameplay, can work like a faster version of Drake's propane tank. Level 2 Supers tend to have even more wild variations.
** [[https://www.youtube.com/watch?v=WXLQqgMoZHI SuperBot made a video]] showing several ways to escape or defend against a Super, further proving that they can't reasonably be spammed or tossed out without thought.
* MirrorMatch:
TheRival: Every character has a Combat Trial where rival matchup in the player has to win arcade mode, most of which, if not all, have a specific reasoning. The opening movie showcases them in the following order (save for DLC).
** Jak and Daxter vs. Ratchet and Clank (Both are duos. Developers Naughty Dog and Insomniac are "friends", and these two [=IP=]s are often considered rival platformer/shooter counterparts.)
** Sly Cooper vs. Nathan Drake (Both are treasure hunters; however, while Drake takes from ancient ruins, Sly steals from other thieves. Also, they both have it in their respective families; Nathan is
a timed match against [[spoiler:self-proclaimed]] descendant of Sir Francis Drake, while the Cooper clan's line of thieves goes on for centuries. Both also grew up as orphans and had a game named after the idiom "honor amongst thieves".)
** Evil Cole [=MacGrath=] vs. Fat Princess (Both are rather greedy; for Evil Cole, it's for power, for Fat Princess, it's cake. Gameplay-wise, both ''[=inFAMOUS=]'' and ''Fat Princess'' rely heavily on duality, with the colors red and blue representing different sides. In ''Fat Princess'', you can choose either the Red Kingdom or the Blue Kingdom, and in ''[=inFAMOUS=]'', Cole can become either Hero Cole, who is represented by the color blue, or Evil Cole, who is represented by the color red.)
** Sir Daniel Fortesque vs. Colonel Mael Radec (Both are soldiers who are also commanders [[spoiler:and are also dead]]. SCE Cambridge made the ''VideoGame/MediEvil'' games and helped with the development of ''Killzone 2''.)
** Big Daddy vs. Sackboy (Both are silent characters who have others do their speaking for them, Andrew Ryan/Little Sister for Big Daddy and Creator/StephenFry for Sackboy. Both ''VideoGame/BioShock'' and ''VideoGame/LittleBigPlanet'' place emphasis on the player's choices — moral and ethical choices for ''[=BioShock=]'', and
level 5 (the max level) computer of the same character.
* NonstandardGameOver: If you lose against the final boss, you are treated to a cutscene where your
and character gets turned into one of the minions designs for ''LBP''. Big Daddy and Sackboy also come in many different varieties. It could also be a [[ExactlyWhatItSaysOnTheTin big vs. little]] motif.)
** Dante vs. Nariko (Both have a game developed by Ninja Theory
that you fight during focus on fast, hack n' slash gameplay. Both carry magical weapons tied to their souls, passed down from their respective fathers. Both also suffer hatred in their native worlds for all they do to protect them — Nariko because she is female when the battle.
* OneHitKill: Without HitPoints to deplete or edges of
prophecy specified a male hero, Dante because he's being hunted by the arena to [[RingOut fall out of]][[note]](very much unlike ''VideoGame/SuperSmashBros'')[[/note]], demonic conspiracy that runs the ''only'' way to score a KO (and thus win a match) world for being an angel/demon hybrid.)
** Heihachi Mishima vs. Toro (Both are Japanese-speaking characters, and were
in this game is to successfully land a Super attack on your opponent. If it connects, it kills, end of story.
* OneHitPolykill: The intention with most ranged Supers. Sadly not the case with Radec's Level 1,
''Street Fighter X Tekken'', which might explain why Toro recognizes Heihachi. They also are related to cats: Toro is a cat, and the back of Heihachi's gi has no drop-off range but will explode on contact with its first target.
* PaddedSumoGameplay: The game
a tiger head.)
** Parappa vs. Spike (Both are from colorful, quirky Japanese franchises. Both also have anime that never made it outside of Japan.)
** Cole [=MacGrath=] vs. Raiden (Both have electric powers. Both have also have electricity-themed [[PunnyName names]]; "Coal"
is heavily based around chaotic, highly offensive, yet mostly ineffectual combat (spread across at least 24 attacks per character). No amount of combos will kill a character, burned to produce electricity, while "Rai" and moves which drain AP "Den" are rare (item attacks, environmental hazards, throws, the Japanese words for "Thunder" and Sly's invisible strike). Even hazards offer a comparatively small consequence in AP drain, if they lower AP at all (some "Lightning", respectively.)
** Kratos vs. Sweet Tooth (Both are from popular Sony franchises directed by David Jaffe. Both characters were even created by him, have BloodKnight tendencies and both
of them merely stun briefly). Attacks exist specifically to build meter, [[spoiler:killed their own families. Kratos [[PetTheDog genuinely loved them]] and built meter remains was tricked into their murders, while Sweet Tooth despised them and slaughtered them of his own free will]].)
** Kat vs Emmett Graves (Both have a ScarfOfAsskicking and PowerGlows. Also, both have been touched by cosmic forces, but whereas Kat's is beneficial, Graves has to suppress his lest he turn into an Outsider. Said cosmic forces power their games' main enemies.)
** Isaac Clarke vs Zeus (Zeus is a deity with a desire for absolute control, while Isaac has had problems with both religion (Unitology) and authority figures ([=EarthGov=]). Also, both are from franchises that ''love'' brutal dismemberment. Also, note that Zeus is a god who hails from a mythological setting while Isaac is a regular human from a futuristic setting. Also, both character's final LimitBreak transports enemies to another battlefield; for Zeus, it's
the same even when Summit of Sacrifice, while for Isaac, it's the Sovereign Colonies ship graveyard/minefield outside of Tau Volantis.)
* RockBeatsLaser: [[VideoGame/PaRappaTheRapper Chop Chop Master Onion]] defeats the [[VideoGame/{{Killzone}} MAWLR]] by giving it
a character dies. The karate chop, while [[VideoGame/MetalGearSolid2 Metal Gear Ray]] gets {{Goomba Stomp}}ed by the VideoGame/{{Loco Roco}}s.
* RuleOfCool: Much of the
game's lack low level of a health bar sense can make it seem like this.
** However, the true threat most of these forms of ineffectual combat offer will probably
be how much time they waste, since the need chalked up to build meter turns standard (timed) matches into something of an arms race of resource-denial much as a fight.
* RocketTagGameplay: Due to its lack of a health meter and refusal to count kill-score, the game is a hybrid of this and PaddedSumoGameplay. Attacks may not deal any damage, but they do help your opponent, giving plenty of incentive to dodge. Since the only way to win is to build AP, players are forced into the fray if they don't want to add to their opponent's score; staying idle or retreating is simply not an option. One distinct design-choice involves score going unrevealed until the timer runs out, meaning players will be less likely to give up if they're losing badly. Even going into overtime will still have all four players appearing instead of just the two players that have tied (hopefully to give the two losers a chance to catch up). The developers have compared the frantic pace of the fighting to a fog-of-war effect in simply trying to figure out what attacks are incoming.
** Timed one on ones are often like this; it is depressingly easy for someone to get an early kill and then simply stall out the match, and since you can't simply find someone else to whale on, you are forced to chase the fleeing opponent, hoping to land enough hits to get a super and praying that you can actually land said super.
** [=Clockw0rk=] made an analogy by comparing the ''opponent's'' Super to a proper LifeMeter; the higher it is, you closer you are to death, almost like in VideoGame/ThrillKill.
this.



* SecretCharacter: [[AvertedTrope The game has none]].
** However, the DLC characters are actually labelled as "Secret" characters in the game itself, with their portrait in the character select screen being darkened and marked with a padlock. Bonus points that they have a "Press X to Unlock" label, and selecting it sends you to the PS Store where you can buy them.

to:

* SecretCharacter: [[AvertedTrope The game has none]].
**
none]]. However, the DLC characters are actually labelled as "Secret" characters in the game itself, with their portrait in the character select screen being darkened and marked with a padlock. Bonus points that they have a "Press X to Unlock" label, and selecting it sends you to the PS Store where you can buy them.them.
* SeriesMascot: Many, but special mention goes to Toro Inoue, a ''company'' mascot.
* SidelinedProtagonistCrossover: The different series sometimes had the most iconic character rather than the main one.
** Colonel Radec is the BigBad of ''VideoGame/{{Killzone}} 2'', representing the Helghast as whole.
** Big Daddy, MascotMook from ''VideoGame/{{Bioshock}}''. Also notably has Subject Delta, the Big Daddy protagonist of ''VideoGame/Bioshock2'''s Plasmid powers but not his design.
** ''VideoGame/FatPrincess'' is a LivingMacGuffin from her original video game but she's PromotedToPlayable here, with the actual PlayerCharacters serving as different attacks of hers.
** Raiden, BreakoutCharacter from ''Franchise/MetalGear''.
** Heihachi, original BigBad of ''VideoGame/{{Tekken}}'', as opposed to then protagonist Jin Kazama.
* SigilSpam: The Boss/Rival Arena has the Playstation's distinctive Crosses, Triangles, Squares, and Circles filling the background in flowing streams of All-Star Power.
* SinisterScythe: The Great Mighty Scythe can [[BlowYouAway send powerful Tornadoes]] which do massive AP-Damage when used in the air, and leave victims in a confused daze. On the ground, one swipe causes any of four random status effects, all indicated by the scythe's color.
** Blue = freeze
** Purple = confusion
** Green = float (sort of like Jak's Mass Inverter)
** Yellow = slow (much like Drake's Tranquilizer Dart Gun)
* SoundtrackDissonance: The dark, moody score to the Hades level fits well with Hades himself laughing manically in the background. This trope comes into effect when the Patapon warriors start attacking, their upbeat tune replacing the original while Hades continues overlooking the arena.
** Also, during the Stowaways stage. The pacific and appealing main theme of Uncharted 3 barely fits with the punch-fest this game is.
** When a character activates their Level 3 on a stage that doesn't fit. Try listening to Dante's metal-ish theme kick in while playing on Dreamscape.
* SpaceZone: The later half of San Francisco takes place in space.
* SparedByTheAdaptation: Several characters who died in their home games like [[spoiler:Sweet Tooth, Radec, Nariko and Zeus]] are not only alive, but fully playable.
* SprintShoes: The Boots of Hermes from ''VideoGame/GodOfWarIII'' are a usable item, making even the slowest characters extremely quick. It also allows for a [[VideoGameDashing Hermes Dash]] by hitting the item button while holding left or right on the D-pad.
* StatusEffects:
** Some of the stage hazards mimic status effects pretty closely. The Hypersonic Brainwave Scrambler in San Francisco mainly immobilizes the players and the poison spit by the Satan Chimera steadily drains AP (like any video game poison).
** Items which don't directly damage AP on hit will often cause such an effect. They include:
*** Poison/Bleed: The Murder of Crows and Sackbot chip away at the AP of their victims.
*** Paralysis: The Sonic Rift, though nearly any attack using electricity can do this as well.
*** Freeze: The [[ExactlyWhatItSaysOnTheTin Freeze Missile]] even slows ''falling'' to a crawl.
*** Petrification: Medusa's Gaze, [[OneHitKill scarily]].
*** Meta-Effect: The Murder of Crows can also reverse the victim's controls.
*** Silence: The Hedgehog Grenade and LR-3 Railgun prevent the victim from using their Super moves.
*** Slow: The Sackbot works like a massive weight when it hugs a player, turning whatever maneuverability they had into a non-issue until they can shake the little annoyance off.
* StuffBlowingUp: To be expected from a Twisted Metal level like Black Rock Stadium. The Turbo Cannons which show up later rain explosive fire later on.



* SuddenDeath: Going into Overtime mode causes everyone to earn AP twice as fast. An interesting part of the game's Sudden Death mechanic is that all participating fighters (not just the ones who force Overtime) will participate in the final battle, allowing for come-from-behind victories.
** If the game is still tied after Overtime, the AP rate is multiplied by 3. It can eventually go up to 4.

to:

* SuddenDeath: Going into Overtime mode causes everyone to earn AP twice as fast. An interesting part of the game's Sudden Death mechanic is that all participating fighters (not just the ones who force Overtime) will participate in the final battle, allowing for come-from-behind victories.
**
victories. If the game is still tied after Overtime, the AP rate is multiplied by 3. It can eventually go up to 4.4.
* SuperDeformed: The minions are rendered like this. You'll never look at [[VideoGame/{{Uncharted}} Sully]] or [[VideoGame/{{Killzone}} The Helghast]] the same way again after seeing them chibi-fied. This actually does little to distort the VideoGame/ApeEscape monkeys, who always look like this.



[[/folder]]

[[folder:Media/Audience]]
* AndYourRewardIsClothes: Real-life example: The pre-order incentive was alternate costumes for every character.
** The in-game alternate outfits are unlocked by leveling the character.
* AlternateCompanyEquivalent: This should be obvious. Interestingly, this game is being released late in the life-cycle of Sony's third major console generation. [[VideoGame/SuperSmashBros Sound familiar?]]
** One odd aspect of the two games' approach to note is that Smash Bros is Japanese-developed and is primarily focused on ring-outs, while the American-made PSASBR works with flashy supers. Kind of like sumo wrestling as opposed to ProfessionalWrestling.
* ButtMonkey: If you are playing online and you decide to use a character that you are not used to and also see players with a higher rank expect to get [[TheChewToy tossed around]].
* CastHerd: Within the story, the roster-members never associate with each other. Outside of it, on the other hand, they're required to be grouped in fours so DLC bundles can be made about them (such as costumes or themes). The descriptions for these can be pretty vague.
** The Bad Dudes Pack: Kratos, Sweet Tooth, Radec, and Evil Cole.
** The Classic Pack: Jak, Ratchet, Spike, and Sly.
** The Heroes Pack: Nathan Drake, Sackboy, Sir Dan, and Good Cole.
** The Fun Pack: [=PaRappa=], Toro, Fat Princess, and Nariko[[note]]Logically, it would make more sense for Nariko to trade places with Sackboy[[/note]].
** The Heavy Hitters Pack: Dante, Raiden, Heihachi and Big Daddy.
* DownloadableContent: There's plenty of it available, in the form of new characters, stages, costumes and minions.
* LongTitle: A common notion from the public. The game widely goes by the initialism "PSASBR", or as director Omar Kendall suggested, a colloquial abbreviation such as "All-Stars", or "Battle Royale".
* MickeyMousing: Utilized a bit in the character trailers.
* ProductPlacement: A number of the characters in the game seem to be here for promotional reasons, especially the 3rd party characters. Big Daddy and the Columbia stage are promoting ''Videogame/BioshockInfinite'', the Reboot Dante is promoting ''VideoGame/DmCDevilMayCry'', young Heihachi is promoting ''Tekken Tag Tournament 2'', and Raiden is promoting ''VideoGame/MetalGearRisingRevengeance''. This has now extended to DLC characters, as Isaac Clarke was added shortly after ''VideoGame/DeadSpace3'' came out, and Zeus was added shortly before the release of ''God of War: Ascension'', and you'll get him and Isaac for free if you get that game.
* ProductionForeshadowing: Sony's "Love Live Play (Michael)" commercial created quite a bit of buzz over a potential {{Crossover}}. [[HilariousInHindsight Suddenly the ad gains even more impact]].
** Jack Tretton specifically brought up the commercial while introducing the game during Sony's E3 press conference.
** [[http://vividgamer.com/2012/04/27/could-playstation-all-stars-characters-be-hidden-in-sonys-michael-teaser/ Speculation has already begun on whom from the commercial will be making it into the game]].
* {{Pun}}: The titles earned for completing an online season with enough belt points. Along with a bunch of {{Shout Out}}s, they include such witticisms as:
** [[{{Unmentionables}} Victorious Secret]]
** [[Literature/SnowWhite Seven Bad]] [[Literature/TheLordOfTheRings Hobbits]]
** [[WesternAnimation/TheRenAndStimpyShow Happy Happy Joy Joy]]
** [[Series/AmericanIdol American Idles]]
** [[Series/{{Dexter}} Dark Passengers]]
** [[Literature/{{Jabberwocky}} Vorpal Blades]]
** [[Series/{{The Outer Limits|1963}} Otter Limits]]
** [[Film/TeenWolf Teenage Werewolves]]
** [[Literature/TheLordOfTheRings Lords of the Bling]]
** [[Music/ModestMouse Modest Mice]]
** [[Film/TheMatrix Blue Pill and Red Pill]]
** [[WesternAnimation/TheSimpsonsMovie Spider Pigs]]
** [[VideoGame/LollipopChainsaw Chainsaw Cheerleaders]]
** [[VideoGame/CastleCrashers Castle Thrashers]]
** [[VideoGame/BattleToads Battle Frogs]]
** [[Franchise/MetalGear Revolving Ocelots]]
** [[VideoGame/MetalGearSolid Soul Hid Snakes]]
** The Music/{{Motorhead}}
** Series/TheCloser
** Film/TheOne
** [[Film/InTheMouthOfMadness The Mouth of Madness]]
** [[Series/SaturdayNightLive The]] [[Creator/ChristopherWalken Endless]] [[Music/BlueOysterCult Cowbell]]
** [[Music/{{Megadeth}} The]] [[Music/{{Pantera}} Black Tooth Grin]]
** [[Franchise/KingdomHearts The Heartless]]

to:

[[/folder]]

[[folder:Media/Audience]]
* AndYourRewardIsClothes: Real-life example: The pre-order incentive was alternate costumes for every character.
** The in-game alternate outfits are unlocked by leveling the character.
* AlternateCompanyEquivalent: This should be obvious. Interestingly, this game is being released late in the life-cycle of Sony's third major console generation. [[VideoGame/SuperSmashBros Sound familiar?]]
** One odd aspect of the two games' approach to note is that Smash Bros is Japanese-developed and is primarily focused on ring-outs, while the American-made PSASBR works
TakenForGranite: Medusa's Gaze, combined with flashy supers. Kind of like sumo wrestling as opposed to ProfessionalWrestling.
LiterallyShatteredLives (in which even stage hazards become deadly) for a OneHitKill.
* ButtMonkey: If you are playing online and you decide to use a ThemeMusicPowerUp: Each character that you are not used to and also see players with a higher rank expect to get [[TheChewToy tossed around]].
* CastHerd: Within the story, the roster-members never associate with each other. Outside of it, on the other hand, they're required to be grouped in fours so DLC bundles can be made about them (such as costumes or themes). The descriptions for these can be pretty vague.
** The Bad Dudes Pack: Kratos, Sweet Tooth, Radec, and Evil Cole.
** The Classic Pack: Jak, Ratchet, Spike, and Sly.
** The Heroes Pack: Nathan Drake, Sackboy, Sir Dan, and Good Cole.
** The Fun Pack: [=PaRappa=], Toro, Fat Princess, and Nariko[[note]]Logically, it would make more sense for Nariko to trade places with Sackboy[[/note]].
** The Heavy Hitters Pack: Dante, Raiden, Heihachi and Big Daddy.
* DownloadableContent: There's plenty of it available, in the form of new characters, stages, costumes and minions.
* LongTitle: A common notion from the public. The game widely goes by the initialism "PSASBR", or as director Omar Kendall suggested, a colloquial abbreviation such as "All-Stars", or "Battle Royale".
* MickeyMousing: Utilized a bit in the character trailers.
* ProductPlacement: A number of the characters in the game seem to be here for promotional reasons, especially the 3rd party characters. Big Daddy and the Columbia stage are promoting ''Videogame/BioshockInfinite'', the Reboot Dante is promoting ''VideoGame/DmCDevilMayCry'', young Heihachi is promoting ''Tekken Tag Tournament 2'', and Raiden is promoting ''VideoGame/MetalGearRisingRevengeance''. This has now extended to DLC characters, as Isaac Clarke was added shortly after ''VideoGame/DeadSpace3'' came out, and Zeus was added shortly before the release of ''God of War: Ascension'', and you'll get him and Isaac for free if you get that game.
* ProductionForeshadowing: Sony's "Love Live Play (Michael)" commercial created quite a bit of buzz over a potential {{Crossover}}. [[HilariousInHindsight Suddenly the ad gains even more impact]].
** Jack Tretton specifically brought up the commercial while introducing the game
gets this during Sony's E3 press conference.
** [[http://vividgamer.com/2012/04/27/could-playstation-all-stars-characters-be-hidden-in-sonys-michael-teaser/ Speculation has already begun on whom from
their Level 3 Super.
* ThrowTheMookAtThem: The Sackbot's utility.
* ToHellAndBack: The Patapon soldiers invade
the commercial will be making it into the game]].
* {{Pun}}: The titles earned for completing an online season with enough belt points. Along with a bunch of {{Shout Out}}s, they include such witticisms as:
** [[{{Unmentionables}} Victorious Secret]]
** [[Literature/SnowWhite Seven Bad]] [[Literature/TheLordOfTheRings Hobbits]]
** [[WesternAnimation/TheRenAndStimpyShow Happy Happy Joy Joy]]
** [[Series/AmericanIdol American Idles]]
** [[Series/{{Dexter}} Dark Passengers]]
** [[Literature/{{Jabberwocky}} Vorpal Blades]]
** [[Series/{{The Outer Limits|1963}} Otter Limits]]
** [[Film/TeenWolf Teenage Werewolves]]
** [[Literature/TheLordOfTheRings Lords of the Bling]]
** [[Music/ModestMouse Modest Mice]]
** [[Film/TheMatrix Blue Pill and Red Pill]]
** [[WesternAnimation/TheSimpsonsMovie Spider Pigs]]
** [[VideoGame/LollipopChainsaw Chainsaw Cheerleaders]]
** [[VideoGame/CastleCrashers Castle Thrashers]]
** [[VideoGame/BattleToads Battle Frogs]]
** [[Franchise/MetalGear Revolving Ocelots]]
** [[VideoGame/MetalGearSolid Soul Hid Snakes]]
** The Music/{{Motorhead}}
** Series/TheCloser
** Film/TheOne
** [[Film/InTheMouthOfMadness The Mouth of Madness]]
** [[Series/SaturdayNightLive The]] [[Creator/ChristopherWalken Endless]] [[Music/BlueOysterCult Cowbell]]
** [[Music/{{Megadeth}} The]] [[Music/{{Pantera}} Black Tooth Grin]]
** [[Franchise/KingdomHearts The Heartless]]
Hades stage midway through.



* WolverinePublicity: Obviously important for any cross over. A few characters on the roster such as Kratos, Nathan Drake and Sackboy have almost always been at the forefront of the game's promotion.
[[/folder]]

[[folder:Story/Characters/Aesthetics]]
* AdaptationalBadass: Effectively the entire cast are in some way more powerful than in their own games; the Big Daddy can use Plasmids, Sly [[TeleportersAndTransporters teleports]] (though this might just be the Time Stopper gadget at work), and Nathan Drake manages to create environment pieces from his home series. Even Kratos has access to some weapons that he's never held all at once.
** Extra points to Fat Princess, who not only didn't fight in her game, but is best known for looking quite immobile!
*** Same goes for Sackboy, to some extent.
** There's actually a bit of in-story justification for it: All-Star Power (AP) is [[spoiler:implied in the character endings to make the user vastly stronger than they've ever been. It's possible AP started being distributed among the Playstation inhabitants after Polygon Man fused the universes]].
*** Some characters don't get the nifty abilities they get in their own game to the same power, such as Ratchet. Carrying a truckload of weapons and portable black hole launchers would be too much.
* ArtShift: Each playable character will be rendered in their respectable series' distinctive art style. Even Parappa, [[PaperPeople who's two-dimensional-ish!]]
** Also, each character's story mode intro and ending cutscenes are animated in their respective art styles. For example, Parappa's cutscenes look like the Parappa the Rapper anime, while Kat's are told in a 2-D {{comic book}} style like in ''VideoGame/GravityRush''.
* AttackOfThe50FootWhatever: Several supers increase the character's size, sometimes to screen-filling degrees.
* BadassBoast: Many characters after completing a successful Super.
* BattleAura[=/=]PowerGlows: Characters show this when they fill their AP bar or respawn. It bears a striking resemblance to the wavy ribbon that appears on the UsefulNotes/PlayStation3's default XMB.
* BattleIntro: Every character can earn 4 of them, as well as four victory poses.
* {{BFG}}. Radec's plasma cannon, the Sweet Bot's [[GatlingGood Gatling gun]], Nathan's GrenadeLauncher, Ratchet's RYNO V and Nariko's cannon.
* BilingualDialogue: In the cutscene preceding Kat and Emmett's rival battle, the two converse without any difficulty understanding one another, despite the fact that she's speaking French/Japanese and he's speaking English.
** In the Japanese version, it is played out with Dante (vs. Nariko) and Parappa (vs. Spike), as they remain the only two characters to retain their original English dub. In the case of Dante, it could be a ShoutOut to how the main ''VideoGame/DevilMayCry'' titles (in addition to the Western reboot) have never been dubbed in Japanese. Isaac gets this treatment as well, since the ''Dead Space'' games have never been to Japan.
** This actually causes a LostInTranslation moment for Spike and Parappa. In the former's cutscene, the latter still refers to him as Spike, despite [[DubNameChange being named Kakeru]] in Japan, although it may be a jab towards his spike-y hair.
* BloodlessCarnage: Just another reason the game earns a T-Rating.
* {{Bowdlerise}}: The characters from M-rated games (Kratos, Sweet Tooth, Radec, Big Daddy, Dante, Raiden, Zeus, and Isaac) have been toned down with regards to being gory or violent. Despite this, some of them still remain faithful to their franchises by possessing arguably the most brutal-looking movesets and [[BloodKnight making]] [[IllKillYou similarly]] [[BadassBoast badass]] [[HarbingerOfAsskicking threats,]] especially Kratos, Sweet Tooth, Radec, and Raiden.
* BreakingTheFourthWall: Most of the roster's select screen dialogue seems to do this both obviously and subtly when they're selected. Some of them are merely LeaningOnTheFourthWall (Kratos saying "Let's see what you can do!") while others seem to blatantly address the player (Sweet Tooth's "Right choice" select quote).
* TheCameo
* CoolVersusAwesome: Matchups such as [[VideoGame/GodOfWar the guy who killed Ares]] fighting [[VideoGame/TwistedMetal a psychopathic clown killer]], as well as [[VideoGame/FatPrincess an obese princess]] and [[VideoGame/SlyCooper a raccoon thief]] fighting [[VideoGame/{{Bioshock}} a freak of nature trapped in a scuba suit]], [[VideoGame/{{Tekken}} an old man who literally refuses to die]], and [[VideoGame/{{Uncharted}} an adventurer who possesses luck that is equal parts rotten and godly]].
* CompositeCharacter: The cast will frequently draw various elements from their home series that don't generally make sense with that series' continuity. Some notable examples:
** [=BioShock=] is an example of a composite franchise; the character representing the series (Big Daddy) hails from the original games, while the stages and items representing it are from ''Videogame/BioshockInfinite''. The icons and backgrounds are a mix of both the Rapture games and Infinite.
** Kratos's portrayal is clearly supposed to take place after ''VideoGame/GodOfWarII'' but before the events of ''VideoGame/GodOfWarIII'', yet his moveset includes weapons he only obtained in the latter game like Apollo's Bow and the Head of Helios.
* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' would later relent and feature characters using guns in their movesets such as VideoGame/DuckHunt (mainly by way of crosshairs), VideoGame/{{Bayonetta}} and [[VideoGame/Persona5 Joker]] (who actually wield their guns).
* DesignatedGirlFight: Averted in the game itself with Fat Princess, Nariko, and Kat all having male rivals, but played straight in Kat's intro trailer where she starts off fighting Nariko one-on-one.
* DisproportionateRetribution:
** Sweet Tooth is admiring his 'perfect' ice cream. Kratos comes and knocks it out of his hands. Kratos then dies a horrible death.
** Sackboy comes in and instantly becomes the Little Sister's new best friend. A seemingly jealous Big Daddy then destroys the little sackperson.
* DynamicEntry: Kratos suffers one of these at the hands (or feet) of Parappa while shouting "You gotta believe!" in the early tech-demo shown by [=SuperBot=] at San Diego Comic-Con. Fat Princess then outdoes even this by body-slamming both of them.
* FinalBoss: [[spoiler:Polygon Man]] is the one responsible for bringing the fighters together.
* {{Foreshadowing}}: In the background of the Rival Arena, behind the XMB-style waves, there are flashes of purple lightning. In Arcade Mode, you fight in the Rival Arena prior to the final boss fight with the purple-colored Polygon Man.
* FullNameBasis: The Announcer uses full names for characters that have them, so it can be a little jarring to go from "Sir Daniel Fortesque" to simply [[OneNameOnly "Spike"]].
** In-game, only three are affected by this trope: Nathan Drake, Sly Cooper, and Emmett Graves.
* FunSize: The Minions are all characters from various games, [[MiniMe but smaller!]]
* GameplayAndStorySegregation: The attract trailer depicts Radec overpowering Sir Dan in close-combat, when the opposite would be more likely in the actual game.
* GuestFighter: [[VideoGame/BioShock Big Daddy]], [[VideoGame/{{Tekken}} Heihachi Mishima]], [[VideoGame/DmCDevilMayCry Dante]], [[VideoGame/MetalGearRisingRevengeance Raiden]], and [[Franchise/DeadSpace Isaac Clarke]] later on as DLC.
* HappyDance: The minions engage in this when the player using them performs particularly well by getting a bunch of kills at once.
* IAmNotShazam: [[InvokedTrope Used]] by [=SuperBot=] with one character. "Sweet Tooth" should normally be named "Needles Kane"[[note]]Sweet Tooth is the name of his ice cream truck[[/note]] (though his own series has taken to calling him Sweet Tooth as well).
* IAmNotWeasel: Played straight with [[VideoGame/JakAndDaxter Daxter]], after [[VideoGame/RatchetAndClank Clank]] calls Daxter a weasel creature. This seems to be Daxter's [[BerserkButton Berserk Button]], as it is what eventually leads to Jak and Ratchet battling.
-->'''Clank:''' Did that... weasel... creature just call me a "sidekick?"\\
'''Daxter:''' WEASEL CREATURE?\\
'''Jak:''' Maybe it's time someone taught you some manners! ''(Daxter hands Jak his gun, as Ratchet draws his Omniwrench)''
* IconicSequelOutfit: The first-party characters' designs are mostly taken from the most successful game in their series. For example, Ratchet's design is from ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', while Nathan Drake's is from ''VideoGame/Uncharted2AmongThieves''.
* IdiotBall: In Cole's story, he tries to look for allies to help rebuild Empire City, yet his rival battle has him attacking Raiden simply because he didn't want to help. To the surprise of no one, he completely fails to recruit any allies in the end.
* ImportedAlienPhlebotinum: [[spoiler:This depends heavily on to what degree Polygon Man could be described as "alien." Many of the endings have the winner glowing translucent blue, having taken control of All-Star Power (seemingly gained from Polygon Man [[VictorGainsLosersPowers after he explodes]]) and utilizing it for their own purposes. Spike declares he's ready to take on whatever EvilPlan Specter has since cooked up, while Drake uses it to power Sully's plane to head off to another adventure. Some characters come up with their own explanations for it, such as Jak entering Battle Royale thinking AP is a new form of Eco (which he continues to believe after winning) while Heihachi writes off his new-found abilities as a side-effect of the [[FountainOfYouth youth serum]].]]
* KickTheDog: Before their rival fight, Kratos knocks over Sweet Tooth's ice cream cone for no reason. Sweet Tooth was being plenty reasonable beforehand, only demanding that Kratos pay and retaliating during the actual fight.
* {{Leitmotif}}: Every character gets two brief unlockable themes that play when they're victorious. They range heavily in genre from Heihachi and Spike's electronic sound, the orchestral scores provided for Radec and Kratos to the heavy metal riffs used by Sweet Tooth and Dante. Most of them draw on [[BootstrappedTheme the theme music of their respective series]], such as [[https://www.youtube.com/watch?v=kgcq_ZtqbO0 Nate's Theme]] and [[https://www.youtube.com/watch?v=ILUMFISGm8s The Rage of Sparta]].
* LetsYouAndHimFight: The Rivalry cutscenes have ''maybe'' 30-45 seconds to justify the oncoming battle. Few of them manage to give much of a reason for it. Compare Drake and Sly fighting over a treasure map (which are also pages of the ''Thievius Raccoonus'') to Heihachi being "disrespected" by Kuro.
* MiniMe: The Minions are cartoony, super-deformed versions of supporting characters from various games who act as "cheerleaders" for the playable ones. However, with the exception of Young Drake, none of them are playable characters.
* MoodDissonance: Intentionally invoked. Superbot wants there to be a charm in the juxtaposition of setting lighthearted E-rated characters against M-rated murderers in stages that jump between tone and theme routinely.
-->"''In terms of integrating them all into the same world, part of this is supposed to feel like a mash up. We're not just trying to sanitize everything, we kind of want them to stand apart from one another — that's where the irreverence and the humour comes from. It's a challenge, but ultimately we've found a pretty decent balance of getting them all to live in the same world.''"
-->-Producer Chan Park, [[http://kotaku.com/5905634/our-first-punches-with-playstation-all+stars-battle-royale Kotaku interview]]
* MythologyGag: [[VideoGame/StreetFighterXTekken Heihachi's rival battle is against Toro and Kuro. They even comment on how he looks younger.]]
** Polygon Man's intro line about role-playing games comes from an old magazine ad for ''VideoGame/BattleArenaToshinden''.
* OhCrap: Any time a character has suffered a Super, they're given a respawn quote that usually falls under this (Nathan Drake [[CatchPhrase naturally]] says the trope title).
* PowerCreepPowerSeep: Invoked when you take Parappa, who fights with music and karate, and pit him against Radec, who is a cold-blooded ColonelBadass that owns a lot of heavy firepower. Right now, taken to its logical extreme with [[VideoGame/{{Uncharted}} Nathan]] [[BadassNormal Drake,]] who hails from one of the more realistic (sort of) series featured in-game and has no powers whatsoever.
-->"''While no one doubts Fat Princess' moxy, she probably wouldn't fare too well against Kratos' homicidal rages and penchant for ripping the heads off of enemies. Balance is key.''"
-->-[[http://www.digitaltrends.com/gaming/sony-unveils-playstation-all-stars-battle-royale-and-we-go-hands-on/ Digital Trends]]
** Unexpectedly, Kratos is designed to be a beginner-friendly character with high combo-potential while [=PaRappa=] and Fat Princess are made to build meter quickly and create complex villager-rush set-ups respectively. Lead designer Omar Kendall [[http://www.theverge.com/gaming/2012/6/11/3078641/drilling-into-big-daddys-playstation-all-stars-battle-royale-cameo makes a small joke]] referencing his [[CharacterTiers tier standing]].
-->'''[[AC:Kendall]]''': You’re gonna see characters like [=PaRappa=] the Rapper, who got his start in a {{rhythm game}} on the [=PlayStation=] 1, fighting your [[ActionGame traditional action]] heroes like Kratos from the God of War series.
-->'''[[AC:Interviewer]]''': That seems unfair.
-->'''[[AC:Kendall]]''': I do feel a little bit sorry for Kratos, but he does put up a good fight.
** There's the general effectiveness of the weaponry; in his own [[VideoGame/MetalGearRisingRevengeance game]], Raiden could use his sword to cut through pretty much anything with ease. In ''All-Stars''... well, it's unclear [[SetSwordsToStun exactly what his sword is doing]], but it certainly isn't chopping his enemies into pieces.
** And then there's speed... Big Daddy's level 2 Super turns him into a InstantDeathRadius colored Red: the speed boost, though? [[LightningBruiser That's just returning what he had in the first place.]]
* PreAssKickingOneLiner: The majority of characters have some good ones in the Rival Cutscenes.
-->'''Kratos''': The Ghost of Sparta bends to no mortal!
-->'''Sweet Tooth''': Dunno if you got any money in that skirt of yours... But one way or the other, you're paying for it.
-->'''Radec''': Let's hope this provides more than a momentary diversion, though somehow I think it won't.
-->'''Cole''': You're either gonna help me, or I'm gonna stop you... here.
-->'''Evil Cole''': Okay, Princess! How about instead of cake, I stuff my foot in your mouth!
-->'''Ratchet''': I think this is plenty reasonable. Let's settle this.
-->'''Jak''': Maybe it's time someone taught you some manners!
-->'''Dante''': Just remember when the blade's at your throat, I gave you a chance to walk away.
-->'''Heihachi''': You should have listened to your friend. Now I'll give you a lesson in respect you won't forget!
-->'''Nariko''': Then I'm afraid you won't be walking away from here at all.
-->'''Spike''': Well, I'm not going to wait around to find out!
-->'''Kat''': It's not going to be today!
-->'''Emmett''': I knew it would come to this. You keep your feet on the ground, girlie, and I'll try not to drop a building on you.
-->'''Zeus''': You will pay with your life for your insolence.
-->'''Isaac''': I know the dangers of men convinced they're gods. If I'm what stands between you and the rest of civilization, I'll put an end to this... now!
* RashomonStyle: When a character meets their rival in arcade mode, the ensuing cutscene is different depending on which character you're controlling with varying dialogue.
* TheRival: Every character has a rival matchup in the arcade mode, most of which, if not all, have a specific reasoning. The opening movie showcases them in the following order (save for DLC).
** Jak and Daxter vs. Ratchet and Clank (Both are duos. Developers Naughty Dog and Insomniac are "friends", and these two [=IP=]s are often considered rival platformer/shooter counterparts.)
** Sly Cooper vs. Nathan Drake (Both are treasure hunters; however, while Drake takes from ancient ruins, Sly steals from other thieves. Also, they both have it in their respective families; Nathan is a [[spoiler:self-proclaimed]] descendant of Sir Francis Drake, while the Cooper clan's line of thieves goes on for centuries. Both also grew up as orphans and had a game named after the idiom "honor amongst thieves".)
** Evil Cole [=MacGrath=] vs. Fat Princess (Both are rather greedy; for Evil Cole, it's for power, for Fat Princess, it's cake. Gameplay-wise, both ''[=inFAMOUS=]'' and ''Fat Princess'' rely heavily on duality, with the colors red and blue representing different sides. In ''Fat Princess'', you can choose either the Red Kingdom or the Blue Kingdom, and in ''[=inFAMOUS=]'', Cole can become either Hero Cole, who is represented by the color blue, or Evil Cole, who is represented by the color red.)
** Sir Daniel Fortesque vs. Colonel Mael Radec (Both are soldiers who are also commanders [[spoiler:and are also dead]]. SCE Cambridge made the ''VideoGame/MediEvil'' games and helped with the development of ''Killzone 2''.)
** Big Daddy vs. Sackboy (Both are silent characters who have others do their speaking for them, Andrew Ryan/Little Sister for Big Daddy and Creator/StephenFry for Sackboy. Both ''VideoGame/BioShock'' and ''VideoGame/LittleBigPlanet'' place emphasis on the player's choices — moral and ethical choices for ''[=BioShock=]'', and level and character designs for ''LBP''. Big Daddy and Sackboy also come in many different varieties. It could also be a [[ExactlyWhatItSaysOnTheTin big vs. little]] motif.)
** Dante vs. Nariko (Both have a game developed by Ninja Theory that focus on fast, hack n' slash gameplay. Both carry magical weapons tied to their souls, passed down from their respective fathers. Both also suffer hatred in their native worlds for all they do to protect them — Nariko because she is female when the prophecy specified a male hero, Dante because he's being hunted by the demonic conspiracy that runs the world for being an angel/demon hybrid.)
** Heihachi Mishima vs. Toro (Both are Japanese-speaking characters, and were in ''Street Fighter X Tekken'', which might explain why Toro recognizes Heihachi. They also are related to cats: Toro is a cat, and the back of Heihachi's gi has a tiger head.)
** Parappa vs. Spike (Both are from colorful, quirky Japanese franchises. Both also have anime that never made it outside of Japan.)
** Cole [=MacGrath=] vs. Raiden (Both have electric powers. Both have also have electricity-themed [[PunnyName names]]; "Coal" is burned to produce electricity, while "Rai" and "Den" are the Japanese words for "Thunder" and "Lightning", respectively.)
** Kratos vs. Sweet Tooth (Both are from popular Sony franchises directed by David Jaffe. Both characters were even created by him, have BloodKnight tendencies and both of them [[spoiler:killed their own families. Kratos [[PetTheDog genuinely loved them]] and was tricked into their murders, while Sweet Tooth despised them and slaughtered them of his own free will]].)
** Kat vs Emmett Graves (Both have a ScarfOfAsskicking and PowerGlows. Also, both have been touched by cosmic forces, but whereas Kat's is beneficial, Graves has to suppress his lest he turn into an Outsider. Said cosmic forces power their games' main enemies.)
** Isaac Clarke vs Zeus (Zeus is a deity with a desire for absolute control, while Isaac has had problems with both religion (Unitology) and authority figures ([=EarthGov=]). Also, both are from franchises that ''love'' brutal dismemberment. Also, note that Zeus is a god who hails from a mythological setting while Isaac is a regular human from a futuristic setting. Also, both character's final LimitBreak transports enemies to another battlefield; for Zeus, it's the Summit of Sacrifice, while for Isaac, it's the Sovereign Colonies ship graveyard/minefield outside of Tau Volantis.)
* RuleOfCool: Much of the game's low level of sense can be chalked up to this.
* SeriesMascot: Many, but special mention goes to Toro Inoue, a ''company'' mascot.
* SidelinedProtagonistCrossover: The different series sometimes had the most iconic character rather than the main one.
** Colonel Radec is the BigBad of ''VideoGame/{{Killzone}} 2'', representing the Helghast as whole.
** Big Daddy, MascotMook from ''VideoGame/{{Bioshock}}''. Also notably has Subject Delta, the Big Daddy protagonist of ''VideoGame/Bioshock2'''s Plasmid powers but not his design.
** ''VideoGame/FatPrincess'' is a LivingMacGuffin from her original video game but she's PromotedToPlayable here, with the actual PlayerCharacters serving as different attacks of hers.
** Raiden, BreakoutCharacter from ''Franchise/MetalGear''.
** Heihachi, original BigBad of ''VideoGame/{{Tekken}}'', as opposed to then protagonist Jin Kazama.
* SoundtrackDissonance: The dark, moody score to the Hades level fits well with Hades himself laughing manically in the background. This trope comes into effect when the Patapon warriors start attacking, their upbeat tune replacing the original while Hades continues overlooking the arena.
** Also, during the Stowaways stage. The pacific and appealing main theme of Uncharted 3 barely fits with the punch-fest this game is.
** When a character activates their Level 3 on a stage that doesn't fit. Try listening to Dante's metal-ish theme kick in while playing on Dreamscape.
* SparedByTheAdaptation: Several characters who died in their home games like [[spoiler:Sweet Tooth, Radec, Nariko and Zeus]] are not only alive, but fully playable.
* SuperDeformed: The minions are rendered like this. You'll never look at [[VideoGame/{{Uncharted}} Sully]] or [[VideoGame/{{Killzone}} The Helghast]] the same way again after seeing them chibi-fied. This actually does little to distort the VideoGame/ApeEscape monkeys, who always look like this.
* ThemeMusicPowerUp: Each character gets this during their Level 3 Super.


Added DiffLines:

* ZeppelinsFromAnotherWorld: Flying in the background of Metropolis and in the later section of Stowaways.

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-->'''[[AC:Kratos]]''': The Ghost of Sparta bends to no mortal!
-->'''[[AC:Sweet Tooth]]''': Dunno if you got any money in that skirt of yours... But one way or the other, you're paying for it.
-->'''[[AC:Radec]]''': Let's hope this provides more than a momentary diversion, though somehow I think it won't.
-->'''[[AC:Cole]]''': You're either gonna help me, or I'm gonna stop you... here.
-->'''[[AC:Evil Cole]]''': Okay, Princess! How about instead of cake, I stuff my foot in your mouth!
-->'''[[AC:Ratchet]]''': I think this is plenty reasonable. Let's settle this.
-->'''[[AC:Jak]]''': Maybe it's time someone taught you some manners!
-->'''[[AC:Dante]]''': Just remember when the blade's at your throat, I gave you a chance to walk away.
-->'''[[AC:Heihachi]]''': You should have listened to your friend. Now I'll give you a lesson in respect you won't forget!
-->'''[[AC:Nariko]]''': Then I'm afraid you won't be walking away from here at all.
-->'''[[AC:Spike]]''': Well, I'm not going to wait around to find out!
-->'''[[AC:Kat]]''': It's not going to be today!
-->'''[[AC:Emmett]]''': I knew it would come to this. You keep your feet on the ground, girlie, and I'll try not to drop a building on you.
-->'''[[AC:Zeus]]''': You will pay with your life for your insolence.
-->'''[[AC:Isaac]]''': I know the dangers of men convinced they're gods. If I'm what stands between you and the rest of civilization, I'll put an end to this... now!

to:

-->'''[[AC:Kratos]]''': -->'''Kratos''': The Ghost of Sparta bends to no mortal!
-->'''[[AC:Sweet Tooth]]''': -->'''Sweet Tooth''': Dunno if you got any money in that skirt of yours... But one way or the other, you're paying for it.
-->'''[[AC:Radec]]''': -->'''Radec''': Let's hope this provides more than a momentary diversion, though somehow I think it won't.
-->'''[[AC:Cole]]''': -->'''Cole''': You're either gonna help me, or I'm gonna stop you... here.
-->'''[[AC:Evil Cole]]''': -->'''Evil Cole''': Okay, Princess! How about instead of cake, I stuff my foot in your mouth!
-->'''[[AC:Ratchet]]''': -->'''Ratchet''': I think this is plenty reasonable. Let's settle this.
-->'''[[AC:Jak]]''': -->'''Jak''': Maybe it's time someone taught you some manners!
-->'''[[AC:Dante]]''': -->'''Dante''': Just remember when the blade's at your throat, I gave you a chance to walk away.
-->'''[[AC:Heihachi]]''': -->'''Heihachi''': You should have listened to your friend. Now I'll give you a lesson in respect you won't forget!
-->'''[[AC:Nariko]]''': -->'''Nariko''': Then I'm afraid you won't be walking away from here at all.
-->'''[[AC:Spike]]''': -->'''Spike''': Well, I'm not going to wait around to find out!
-->'''[[AC:Kat]]''': -->'''Kat''': It's not going to be today!
-->'''[[AC:Emmett]]''': -->'''Emmett''': I knew it would come to this. You keep your feet on the ground, girlie, and I'll try not to drop a building on you.
-->'''[[AC:Zeus]]''': -->'''Zeus''': You will pay with your life for your insolence.
-->'''[[AC:Isaac]]''': -->'''Isaac''': I know the dangers of men convinced they're gods. If I'm what stands between you and the rest of civilization, I'll put an end to this... now! now!
* RashomonStyle: When a character meets their rival in arcade mode, the ensuing cutscene is different depending on which character you're controlling with varying dialogue.

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* SparedByTheAdaptation: Several characters who died in their home games like [[spoiler:Sweet Tooth, Radec, Nariko and Zeus]] are not only alive, but fully playable.



* [[TwoGirlsToATeam Two Girls To A Roster]]: There are eighteen male characters and two female characters in the base game, [[VideoGame/HeavenlySword Nariko]] and VideoGame/FatPrincess. Subverted later with [[VideoGame/GravityRush Kat]] as DownloadableContent.

to:

* [[TwoGirlsToATeam Two Girls To A Roster]]: TwoGirlsToATeam: There are eighteen male characters and two female characters in the base game, [[VideoGame/HeavenlySword Nariko]] and VideoGame/FatPrincess. Subverted later with [[VideoGame/GravityRush Kat]] as DownloadableContent.
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** Kratos's portrayal is clearly supposed to take place after ''VideoGame/GodOfWarII'' but before the events of ''VideoGame/GodOfWarII'', yet his moveset includes weapons he only obtained in the latter game like Apollo's Bow and the Head of Helios.

to:

** Kratos's portrayal is clearly supposed to take place after ''VideoGame/GodOfWarII'' but before the events of ''VideoGame/GodOfWarII'', ''VideoGame/GodOfWarIII'', yet his moveset includes weapons he only obtained in the latter game like Apollo's Bow and the Head of Helios.
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** Kratos's portrayal is clearly supposed to take place after ''VideoGame/GodOfWar2'' but before the events of ''VideoGame/GodOfWar3'', yet his moveset includes weapons he only obtained in the latter like Apollo's Bow and the Head of Helios.

to:

** Kratos's portrayal is clearly supposed to take place after ''VideoGame/GodOfWar2'' ''VideoGame/GodOfWarII'' but before the events of ''VideoGame/GodOfWar3'', ''VideoGame/GodOfWarII'', yet his moveset includes weapons he only obtained in the latter game like Apollo's Bow and the Head of Helios.
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From Background Music: "This page lists lampshades of the phenomenon; straight examples are too many to count."


* BackgroundMusic: As per the course for each stage. For example, Nate's Theme will play on Stowaways, the Precursor Legacy's theme in Sandover Village, etc.
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Direct link.


Many of the characters' fighting styles and techniques/abilities closely mirror or at least maintain the flavor of how they would play inside their own series, and nearly the entire cast has their most iconic voice actors [[RoleReprise reprising their roles]]. Stage interaction and items play a part in game-play, with many of them damaging built AP or causing a StatusEffect. Stages are notable for mashing up at least two franchises, with one universe hosting the battle while the other invades, while the items frequently feature some of the more iconic UsefulNotes/PlayStation props/weapons. The game's story has the AnthropomorphicPersonification of the [=PlayStation=]'s power bringing the fighters and their worlds together [[ExcusePlot for various reasons]].

to:

Many of the characters' fighting styles and techniques/abilities closely mirror or at least maintain the flavor of how they would play inside their own series, and nearly the entire cast has their most iconic voice actors [[RoleReprise reprising their roles]]. Stage interaction and items play a part in game-play, with many of them damaging built AP or causing a StatusEffect.{{Status Effect|s}}. Stages are notable for mashing up at least two franchises, with one universe hosting the battle while the other invades, while the items frequently feature some of the more iconic UsefulNotes/PlayStation props/weapons. The game's story has the AnthropomorphicPersonification of the [=PlayStation=]'s power bringing the fighters and their worlds together [[ExcusePlot for various reasons]].


Many of the characters' fighting styles and techniques/abilities closely mirror or at least maintain the flavor of how they would play inside their own series, and nearly the entire cast has their most iconic voice actors [[RoleReprise reprising their roles]]. Stage interaction and items play a part in game-play, with many of them damaging built AP or causing a StandardStatusEffect. Stages are notable for mashing up at least two franchises, with one universe hosting the battle while the other invades, while the items frequently feature some of the more iconic UsefulNotes/PlayStation props/weapons. The game's story has the AnthropomorphicPersonification of the [=PlayStation=]'s power bringing the fighters and their worlds together [[ExcusePlot for various reasons]].

to:

Many of the characters' fighting styles and techniques/abilities closely mirror or at least maintain the flavor of how they would play inside their own series, and nearly the entire cast has their most iconic voice actors [[RoleReprise reprising their roles]]. Stage interaction and items play a part in game-play, with many of them damaging built AP or causing a StandardStatusEffect.StatusEffect. Stages are notable for mashing up at least two franchises, with one universe hosting the battle while the other invades, while the items frequently feature some of the more iconic UsefulNotes/PlayStation props/weapons. The game's story has the AnthropomorphicPersonification of the [=PlayStation=]'s power bringing the fighters and their worlds together [[ExcusePlot for various reasons]].



* StandardStatusEffects: Some of the stage hazards mimic status effects pretty closely. The Hypersonic Brainwave Scrambler in San Francisco mainly immobilizes the players and the poison spit by the Satan Chimera steadily drains AP (like any video game poison).

to:

* StandardStatusEffects: StatusEffects: Some of the stage hazards mimic status effects pretty closely. The Hypersonic Brainwave Scrambler in San Francisco mainly immobilizes the players and the poison spit by the Satan Chimera steadily drains AP (like any video game poison).



* StandardStatusEffects: Items which don't directly damage AP on hit will often cause such an effect. They include:

to:

* StandardStatusEffects: StatusEffects: Items which don't directly damage AP on hit will often cause such an effect. They include:

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Changed: 131

Removed: 143

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Per TRS, examples of All The Worlds Are A Stage associated with flavors or type labels that duplicate other tropes are being repurposed for those tropes


* AllTheWorldsAreAStage: The Boss Arena calls back a number of the previous levels' hazards for the sake of making a non-predictable challenge.



* FinalExamBoss: The Boss Arena calls back a number of the previous levels' hazards for the sake of making a non-predictable challenge (and forcing the player to remember how to deal with them).



* FreeFloorFighting: The Dreamscape level is constantly being built, adding extra platforms and occasionally lowering ground. This is just one example.

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* FreeFloorFighting: FreeFloorFighting:
**
The Dreamscape level is constantly being built, adding extra platforms and occasionally lowering ground. This is just one example.
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* IAmNotShazam: [[InvokedTrope Used]] by [=SuperBot=] with one character. "Sweet Tooth" should normally be named "Needles Kane" (though his own series has taken to calling him Sweet Tooth as well).

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* IAmNotShazam: [[InvokedTrope Used]] by [=SuperBot=] with one character. "Sweet Tooth" should normally be named "Needles Kane" Kane"[[note]]Sweet Tooth is the name of his ice cream truck[[/note]] (though his own series has taken to calling him Sweet Tooth as well).
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* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' feature characters using guns in their movesets such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.

to:

* DarkerAndEdgier: When compared to its "competitor," ''VideoGame/SuperSmashBros''. ''All-Stars'' rarely falls into the type of NightmareFuel [[NightmareFuel/SuperSmashBros seen in Smash]], but it does push the fighters from M-rated games as far as it can with a T-Rating (if only in dialogue and through the slide-show of a story-mode). Also notably [[Franchise/MetalGear Solid Snake]] was barred from using guns in Brawl, but in Playstation All Stars, several characters have movesets based around them entirely. Although ''Super Smash Bros'' would later relent and feature characters using guns in their movesets such as the Dog from ''[[VideoGame/DuckHunt Duck Hunt]]'' however.VideoGame/DuckHunt (mainly by way of crosshairs), VideoGame/{{Bayonetta}} and [[VideoGame/Persona5 Joker]] (who actually wield their guns).
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* ''VideoGame/{{Tekken}}'': Heihachi Mishima

to:

* ''VideoGame/{{Tekken}}'': Heihachi Mishima
Mishima (with his appearance from ''Tekken Tag Tournament 2'')

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