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The J-Sword is commonly mistaken for a katana. But it's actually based on a nodachi/odachi, a longer Japanese sword. The PSO 2 version of the Sealed J-Sword being called "Sealed Nodachi" supports this.


* KatanasAreJustBetter: On paper, Katanas in ''PSO'' can outdo many other melee weapons. Also a RockBeatsLaser, as it outdamages ''laser'' weapons. However, they are slower and [[AwesomeButImpractical outclassed by weapons that have five or six hit combos]], though there is one paired set of katanas that not only has a five hit combo, a health refill special, and is relatively easy to ensure that its Percents are very good. The Tsumikiri J-Sword, while falling into the Sword weapon category instead of the Katana, has the appearance of a giant 6-foot long katana.

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* KatanasAreJustBetter: On paper, Katanas in ''PSO'' can outdo many other melee weapons. Also a RockBeatsLaser, as it outdamages ''laser'' weapons. However, they are slower and [[AwesomeButImpractical outclassed by weapons that have five or six hit combos]], though there is one paired set of katanas that not only has a five hit combo, a health refill special, and is relatively easy to ensure that its Percents are very good. The Tsumikiri J-Sword, while falling into the Sword weapon category instead of the Katana, has the appearance of a giant 6-foot long katana.
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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and UsefulNotes/NintendoGameCube that carries on the legacy of the ''VideoGame/PhantasyStar'' franchise.

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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released developed by Creator/SonicTeam for the Sega Dreamcast, then Dreamcast and later released for the PC, Xbox and UsefulNotes/NintendoGameCube that carries on the legacy of the ''VideoGame/PhantasyStar'' franchise.

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* StandardStatusEffects: Poison, Paralysis (you can move, but can't attack), Confused (inflicts InterfaceScrew), Slow, Frozen, and Instant Death.


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* StatusEffects: Poison, Paralysis (you can move, but can't attack), Confused (inflicts InterfaceScrew), Slow, Frozen, and Instant Death.
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This is now Trivia, so moving accordingly


* DummiedOut: The Red Ring and the Parasitic Cell D were meant to drop off the final bosses of Episodes I and II respectively. Unfortunately for players, Sega set the item drop rate for both bosses to zero, meaning they would never drop ''anything'' (including rare items). As such, it is impossible to obtain either item without a cheat device or homebrew quests.
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Difficulty Spike became a YMMV trope


* DifficultySpike: Playing online is harder than offline. Though on the flipside, when you do hit a wall offline, you can't just ask other players to help out, so you may be more likely to have to [[LevelGrinding grind]] for a while. In addition, enemies give more experience online, can be killed faster in groups, and some of the best quests for grinding quickly are only available online too.
** Episode 4 is this in regards to the difficulty scale from Episode 2. To note, Episode 2 can be cleared after doing Episode 1 on the same difficulty, if a bit overleveled. Episode 4 should only be done if you can do Episode 2 on the next difficulty.
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* ZettaiRyouiki: [=HUnewearl=] and [=FOnewearl=] characters can come equipped with this in most of their outfits.
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* BodyHorror: Victims of D-Cell infection slowly and painfully become warped beings that are clearly not human anymore. In episode III, there are also [[spoiler: Pollux and Castor, the boss fights of the light and dark route respectively.]] While both look human, each of them has a grotesequely deformed, weaponized arm along with other anomalies, such as the former having a weird, pulsing membrane on her stomach. They are the result of [[spoiler: the germ being used to create living weapons from test subjects. They are also the penultimate manifestation of the Great Shadow.]]


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* EvilIsNotAToy: The main conflict in episode III boils down to the colonist government's attempt at using "the germ" to their advantage. It is the organism/substance that caused the C.A.R.D. revolution, allowing matter to be easily disassembled for transport and re-assembled as items and weapons. However, the germ is also an extremely lethal virus and obviously connected to Dark Falz in some way. As it turns out [[spoiler: its qualities that make it so attractive for weapons research were entirely intentional on part of the entity that is also its source - "The Great Shadow", widely believed to be this game's version of the [[GreaterScopeVillain Profound Darkness.]]]]


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* GatheringSteam: In episode III, [[spoiler: Pollux]] passively gains attack power with each passing turn and eventually gains the "timed pierce" ability after a set amount of turns, making her one of the most difficult enemies in the game.
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All versions of ''Phantasy Star Online'', including the most recent incarnation (''Blue Burst''), have had their online mode servers shut down. Sega had initially set up international servers for ''Blue Burst,'' but these were shut down on March 31st, 2008. The Japanese servers went down on December 27, 2010. You can play PSO on a private server, with several fan-created efforts out on the net to try in this regard.

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All versions of ''Phantasy Star Online'', including the most recent incarnation (''Blue Burst''), Online'' have had their online mode servers shut down. Sega had initially set up international servers for ''Blue Burst,'' Burst'', but these were shut down on March 31st, 2008. The Japanese servers went down on December 27, 2010. You can play PSO on a private server, with several fan-created efforts out on the net to try in this regard.
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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and GameCube that carries on the legacy of the ''VideoGame/PhantasyStar'' franchise.

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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and GameCube UsefulNotes/NintendoGameCube that carries on the legacy of the ''VideoGame/PhantasyStar'' franchise.
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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and Gamecube that carries on the legacy of the ''VideoGame/PhantasyStar'' franchise.

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''Phantasy Star Online'' is a [[MassivelyMultiplayerOnlineRolePlayingGame Massively Multiplayer Online]] {{Action RPG}} released for the Sega Dreamcast, then for the PC, Xbox and Gamecube GameCube that carries on the legacy of the ''VideoGame/PhantasyStar'' franchise.
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* CameraCentering
* CameraLockOn

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* %%* CameraCentering
* %%* CameraLockOn



* KillEnemiesToOpenDoors: A rare case of ''every single fight other than bosses'' being like this: until you kill all the monsters in a given room/area, all the doors leading forward are locked. Thankfully, monsters can't like their room/area (although you also can't hit them with ranged attacks from outside their room), meaning you can retreat into already cleared areas to heal yourself.

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* KillEnemiesToOpenDoors: KillEnemiesToOpen: A rare case of ''every single fight other than bosses'' being like this: until you kill all the monsters in a given room/area, all the doors leading forward are locked. Thankfully, monsters can't like leave their room/area (although you also can't hit them with ranged attacks from outside their room), meaning you can retreat into already cleared areas to heal yourself.



* WasOnceAMan: [[spoiler:Part of Rico's human body can still be seen as fused into Dark Falz's first two forms, [[PainfulTransformation horribly mutated and writhing in pain]]. You can still see Rico's red ring]] on one of the arms if you look closely (it falls off after the creature dies). As for Flowen, we get an idea of what happened to him thanks to ''Episode 2's'' [[ApocalypticLog Apocalyptic Logs]]. One tidbit of NightmareFuel: We learn that the mutation begins as the wounds inflicted on Flowen by Dark Falz's infant form shift and change shape ...]]

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* WasOnceAMan: [[spoiler:Part of Rico's human body can still be seen as fused into Dark Falz's first two forms, [[PainfulTransformation horribly mutated and writhing in pain]]. You can still see Rico's red ring]] on one of the arms if you look closely (it falls off after the creature dies). As for Flowen, we get an idea of what happened to him thanks to ''Episode 2's'' [[ApocalypticLog Apocalyptic Logs]]. One tidbit of NightmareFuel: We learn that the mutation begins as the wounds inflicted on Flowen by Dark Falz's infant form shift and change shape ...]]
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* WakeUpCallBoss: The De Rol Le. The Dragon was a very tame first boss, having very straight forward and easy to avoid attacks. You were probably more likely to be killed by having it step on you. The De Rol Le is an entirely different story, having multiple hard hitting attacks, limited windows for the player to deal damage, and new mechanics such as needing to clear out its tick bombs on the platform so you don't blow up. If you haven't been leveling your Mags for the stat boosts or upgrading your equipment set, you will struggle.
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* KillEnemiesToOpenDoors: A rare case of ''every single fight other than bosses'' being like this: until you kill all the monsters in a given room/area, all the doors leading forward are locked. Thankfully, monsters can't like their room/area (although you also can't hit them with ranged attacks from outside their room), meaning you can retreat into already cleared areas to heal yourself.

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* CallBack: The beginning of the opening theme is based on the theme tune from ''VideoGame/PhantasyStarII''.
** Episode II uses the first dungeon music from the first ''Phantasy Star.''


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* MythologyGag: The beginning of the opening theme is based on the theme tune from ''VideoGame/PhantasyStarII''.
** The VR Temple uses the first dungeon music from the first ''Phantasy Star.''
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*** In the sequel, the Dreamcast Mag is only acquirable from a 2015 fan convention in Japan, or by playing the closed Xbox One beta test.
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* AbsurdlyHighLevelCap: One of the worst offenders amongst [=MMOs=]. The highest level cap in all editions except the original is 200, which doesn't sound too bad except it requires just over 82 ''million'' experience points in a game where the enemies in the last dungeon on the highest difficulty give about 350 XP (in Episode I anyways - Episodes II and IV really crank things up by going all the way to... 450) and bosses cap out around 50k. Oh, and virtually all the game's content is perfectly beatable if you're at least level 130 (at which point you're not even 10% of the way to the cap going by experience points).
** The last levels are almost exclusively for [[BraggingRightsReward bragging rights,]] since your stat growth almost completely flatlines for the last 20 levels or so and the level up requirements get truly ridiculous thanks to the exponential XP requirements (to give an idea of just how bad it is, the character passes the halfway point for experience at level 182).

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* AbsurdlyHighLevelCap: One of the worst offenders amongst [=MMOs=]. The highest level cap in all editions except the original is 200, which doesn't sound too bad except it requires just over 82 ''million'' experience points in a game where the enemies in the last dungeon on the highest difficulty give about 350 XP (in Episode I anyways - Episodes II and IV really crank things up by going all the way to... 450) and bosses cap out around 50k. Oh, and virtually all the game's content is perfectly beatable if you're at least level 130 (at which point you're not even 10% of the way to the cap going by experience points). \n** The last levels are almost exclusively for [[BraggingRightsReward bragging rights,]] since your stat growth almost completely flatlines for the last 20 levels or so and the level up requirements get truly ridiculous thanks to the exponential XP requirements (to give an idea of just how bad it is, the character passes the halfway point for experience at level 182).182).
** Taken to even greater extremes by ''Episode III'', which allows you to reach level 999.

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* ''Phantasy Star Online Blue Burst''
* ''Phantasy Star Online Episode IV''

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* ''Phantasy Star Online Blue Burst''
* ''Phantasy Star Online
Burst'' (includes Episode IV''IV)



* EarlyBirdCameo: Rupika shows up as a nameless, unconscious [=FOnewearl=] in an early quest in Episode I. She isn't seen again until Episode IV, where she plays a much more significant role.
** Not completely nameless, as you you can see her name if you open your chat window. Of course, there's no reason to do that on an offline quest, unless you really want to know the names of the {{Non Player Character}}s.

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* EarlyBirdCameo: Rupika shows up as a nameless, an unconscious [=FOnewearl=] in an early quest in Episode I.I. You don't even learn her name here unless you happen to open up the chat window, which serves little other purpose in an offline quest. She isn't seen again until Episode IV, where she plays a much more significant role.
** Not completely nameless, The Del Rappy first appeared as you you can see her name if you open your chat window. Of course, there's no reason to do that on a card earned in Episode III by collecting every other non-event card, before making an offline quest, unless you really want to know the names of the {{Non Player Character}}s.actual appearance as an enemy in Episode IV.
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'''Episode III''' is a CardBattleGame sequel exclusive to the Gamecube. Set 50 years after ''Episode II'', it's about two rival groups- the government-approved Hunters and the rebellious Arkz faction- and their battle for control over the revolutionary C.A.R.D. (Compressed Alternate Reality Data) technology as humanity finally prepares Ragol for colonization.

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'''Episode III''' is a CardBattleGame sequel exclusive to the Gamecube. Set 50 20 years after ''Episode II'', it's about two rival groups- the government-approved Hunters and the rebellious Arkz faction- and their battle for control over the revolutionary C.A.R.D. (Compressed Alternate Reality Data) technology as humanity finally prepares Ragol for colonization.
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* CardBattleGame: ''Episode III''.

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* CardBattleGame: ''Episode III''.III'', in which battles are waged using cards that summon weapons and monsters from the series.



* CopyAndPasteEnvironments: A common feature of all post-millennial Phantasy Star games, but ''PSO'' was ''really'' bad about it. The first episode of ''PSO'' contained only '''four''' mission environments (each with two to three sub-enviroments), and told an entire story (complete with side stories and quests) within these maps.

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* CopyAndPasteEnvironments: A common feature of all post-millennial Phantasy Star games, but ''PSO'' was ''really'' bad about it. The first episode of ''PSO'' contained only '''four''' mission environments (each with two to three sub-enviroments), sub-environments), and told an entire story (complete with side stories and quests) within these maps.

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See ''VideoGame/PhantasyStar'' for the original tetralogy. It later received a SpiritualSuccessor called ''VideoGame/PhantasyStarUniverse'' and a proper sequel, ''VideoGame/PhantasyStarOnline2''.

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See ''VideoGame/PhantasyStar'' for the original tetralogy. It was later received a followed by two SpiritualSuccessor called series of its own, ''VideoGame/PhantasyStarUniverse'' and a proper sequel, ''VideoGame/PhantasyStarOnline2''.
''VideoGame/PhantasyStarOnline2'', both of which are inspired by ''Online'' but not directly related to it.



* ''VideoGame/PhantasyStarOnline2'' (sequel to the original not to be confused with Episode II)
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Linking directly instead of through redirect.


* KineticWeaponsAreJustBetter: PSO practically wrote the book on this trope. Generally speaking, the rarity and quality of a weapon is inversely proportional to how much of it is composed of photon particle effects. You'll get a fancy, dangerous-looking LaserSword right out of the gate, but it won't be anywhere near as good as a several-hundred-year-old katana.

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* KineticWeaponsAreJustBetter: PSO practically wrote the book on this trope. Generally speaking, the rarity and quality of a weapon is inversely proportional to how much of it is composed of photon particle effects. You'll get a fancy, dangerous-looking LaserSword LaserBlade right out of the gate, but it won't be anywhere near as good as a several-hundred-year-old katana.
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Cut trope


* LostForever:
** The Ragol Ring and Kireek's scythe, the Soul Eater, require the player to perform quests in a specific order and give a specific series of answers. If you screw it up, those items are impossible to attain on that character/difficulty level. Worse, the two items require the player to give different answers to the same question, so you can only ever get one on a specific character/difficulty level.
** The Ragol Ring is really bad in this regard, since dying while it's equipped will remove it from the game. SO not only is it easily missable, but it's unusable too.

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* ScunthorpeProblem: The swear filter used in ''Blue Burst'' was a very good example of why swear filters should ''always'' be optional in games. A notable example would occur when trying to tell another player that you can't play Friday, but can play on "Sa!@?#ay"...

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* ScunthorpeProblem: The swear filter used in ''Blue Burst'' was a very good example of why swear filters should ''always'' be optional in games. games.
**
A notable example would occur when trying to tell another player that you can't play Friday, but can play on "Sa!@?#ay"...Sa[[spoiler:turd]]ay...
** A worse example would be greeting someone with a friendly "[[spoiler:Hell]]o". Why is this worse? The word "Hell" is actually ''in the game'' as a weapon special ability. ''You can say it uncensored if you use the game's prefabricated messages''.
** Or perhaps you are looking for the rare items Ice Staff: [[spoiler:Dago]]n or Frozen S[[spoiler:hooter]].

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* PowerUpLetdown: Some weapons can be upgraded into a more powerful form by using a specific item on them. In some cases, this "upgrade" would remove the ability to combo, making it inferior in DPS to the original weapon despite its higher base damage. For example, the Frozen Shooter is widely regarded as a GameBreaker that no Ranger should ever be without. It's upgraded form, the Snow Queen, is decidedly less so.



** RareRandomDrop: Enjoy your chances of getting objects easily getting lower than 1/1000.

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** RareRandomDrop: Enjoy your chances farming for rare drops with a drop rate of getting objects easily getting lower than 1/1000.1/1000 or lower! Even worse is that any enemy can drop Photon Drops. Enjoy the HopeSpot after finally seeing that beautiful red box drop, only to discover that it's just a Photon Drop.
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** Everyone always pulls up the menu when moving between rooms as a protection from traps. Even when they're traversing an already-completed area where there are no traps. ''Even if they're playing an android who can see the traps in advance.''

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** Everyone always pulls up the menu when moving between rooms as a protection from traps.traps (as when you unveil a trap, your character will go into battle stance and stop running. If your menu is up though, you won't enter this stance even as traps unveil, allowing you to safely just run through the room as traps detonate). Even when they're traversing an already-completed area where there are no traps. ''Even if they're playing an android who can see the traps in advance.''
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* CopyAndPasteEnvironments: A common feature of all post-millennial Phantasy Star games, but ''PSO'' was ''really'' bad about it. The first episode of ''PSO'' contained only '''four''' mission environments, and told an entire story (complete with side stories and quests) within these maps.

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* CopyAndPasteEnvironments: A common feature of all post-millennial Phantasy Star games, but ''PSO'' was ''really'' bad about it. The first episode of ''PSO'' contained only '''four''' mission environments, environments (each with two to three sub-enviroments), and told an entire story (complete with side stories and quests) within these maps.
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* EarlyGameHell: The Caster classes have a much harder early game than the Hunters or Rangers. Their physical skills are pitiful, their health and defense stats are even worse, their spells aren't that powerful yet, and Casters have to buy Monofluids for TP along with monomates for HP, causing them to be perpetually poor while the other two classes start racking up money. As LinearWarriorsQuadraticWizards applies, things do start looking up for casters, especially as money starts seriously flowing in, making Fluid costs more of pittance rather than half your entire savings.
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** Speaking of ten of thousands of kills, the Tsumikiri J Sword is a very powerful sword with a special attack that hurts every single enemy in a room. However, to actually get it, you have to kill 23,000 enemies with the Sealed J Sword first. Twenty three THOUSAND. It was so bad that faqs made around the time the game came out weren't sure whether the Sealed J Sword's description was just flavor text or whether it really could power up.
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All versions of ''Phantasy Star Online'', including the most recent incarnation (''Blue Burst''), have had their online mode servers shut down. Sega had initially set up international servers for ''Blue Burst,'' but these were shut down on March 31st, 2008. The Japanese servers went down on December 27, 2010. You can play PSO on a private server, with several fan-created efforts out on the net to try in this regard. As a starting point, [[http://ephinea.pioneer2.net/ Ephinea]] currently has the closest to the vanilla experience with a few optional modifications.

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All versions of ''Phantasy Star Online'', including the most recent incarnation (''Blue Burst''), have had their online mode servers shut down. Sega had initially set up international servers for ''Blue Burst,'' but these were shut down on March 31st, 2008. The Japanese servers went down on December 27, 2010. You can play PSO on a private server, with several fan-created efforts out on the net to try in this regard. As a starting point, [[http://ephinea.pioneer2.net/ Ephinea]] currently has the closest to the vanilla experience with a few optional modifications.
regard.

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The referenced items are not online content (the Ragol Ring is available offline on the Plus version of PSO 1+2), so I've moved these back to Lost Forever.


* LostForever:
** The Ragol Ring and Kireek's scythe, the Soul Eater, require the player to perform quests in a specific order and give a specific series of answers. If you screw it up, those items are impossible to attain on that character/difficulty level. Worse, the two items require the player to give different answers to the same question, so you can only ever get one on a specific character/difficulty level.
** The Ragol Ring is really bad in this regard, since dying while it's equipped will remove it from the game. SO not only is it easily missable, but it's unusable too.



** The Ragol Ring and Kireek's scythe, the Soul Eater, require the player to perform quests in a specific order and give a specific series of answers. If you screw it up, those items are impossible to attain on that character/difficulty level. Worse, the two items require the player to give different answers to the same question, so you can only ever get one on a specific character/difficulty level.
** The Ragol Ring is really bad in this regard, since dying while it's equipped will remove it from the game. SO not only is it easily missable, but it's unusable too.

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