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The linked map that Auto can't SS has been deleted.


** [[https://osu.ppy.sh/beatmapsets/871064 This map]] is so deranged Auto can't even 100% it!
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Many corrections, such as the fact that the QAT don't exist anymore and haven't for quite a long time.


Game levels, called beatmaps, are created and submitted by users via a LevelEditor. These can later be refined through community modding if the creator requests it and gets [[OfficialFanSubmittedContent ultimately approved]] by members of the Quality Assurance Team and Beatmap Nomination Group.

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Game levels, called beatmaps, are created and submitted by users via a LevelEditor. These can later be refined through community modding if the creator requests it and gets [[OfficialFanSubmittedContent ultimately approved]] by members of the Quality Assurance Team and Beatmap Nomination Group.Assessment Team and the Beatmap Nominators.



* FunWithAcronyms: GMT (Global Moderator Team), QAT (Quality Assurance Team).
** Also some, teams that don't exist anymore, like MAT (Modding Assistance Team), BAT (Beatmap Appreciation Team).

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* FunWithAcronyms: GMT (Global Moderator Team), QAT (Quality Assurance NAT (Nomination Assessment Team).
** Also some, Also, some teams that don't exist anymore, like the QAT (Quality Assurance Team), MAT (Modding Assistance Team), and BAT (Beatmap Appreciation Team).



* PinballScoring: In standard mode, the maximum possible score of very long beatmaps with huge note counts can grow to very large numbers. In one extreme example, the very long "[[https://osu.ppy.sh/s/29157 Within Temptation - The Unforgiving]] described in MarathonLevel above has 10-digit scores in the top four ranks (as of this edit). To get good scores in any given map, getting a full combo is crucial. Tournaments instead use a "score v2" system with a maximum 1,000,000 points and avert this trope.

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* PinballScoring: In standard mode, the maximum possible score of very long beatmaps with huge note counts can grow to very large numbers. In one extreme example, the very long "[[https://osu.ppy.sh/s/29157 Within Temptation - The Unforgiving]] described in MarathonLevel above has 10-digit scores in the top four ranks (as of this edit). To get good scores in any given map, getting a full combo is crucial. Tournaments instead use a "score v2" the "scorev2" system with a maximum 1,000,000 points and avert this trope.

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Removed: 816

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Up To Eleven is a defunct trope


* NintendoHard: Thought ''VideoGame/EliteBeatAgents'' and ''VideoGame/OsuTatakaeOuendan'' were hard? You haven't seen anything yet. The hardest songs from Ouendan/EBA are approximately 3.5 stars on the revised star rating scale released in mid-2014, and these games are already Nintendo Hard on their own. The hardest songs on Osu takes this UpToEleven, with revised star rating exceeding 7 stars, such as [[http://osu.ppy.sh/s/24313 "Can't Defeat Airman"]]. Such crazy streams and jumps do not exist in the original Ouendan/EBA games. Certain maps can even have 10 to 11 stars.

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* NintendoHard: Thought ''VideoGame/EliteBeatAgents'' and ''VideoGame/OsuTatakaeOuendan'' were hard? You haven't seen anything yet. The hardest songs from Ouendan/EBA are approximately 3.5 stars on the revised star rating scale released in mid-2014, and these games are already Nintendo Hard on their own. The hardest songs on Osu takes this UpToEleven, up to eleven, with revised star rating exceeding 7 stars, such as [[http://osu.ppy.sh/s/24313 "Can't Defeat Airman"]]. Such crazy streams and jumps do not exist in the original Ouendan/EBA games. Certain maps can even have 10 to 11 stars.



* UpToEleven: Somewhat literally. There are 4 values for every map (Approach Rate, Overall Difficulty, Circle Size, and HP Drain) that the creator of the map can set from 1 to 10. The Hard Rock mod increases all of those ratings by a set amount, always maxing it at 10. The Double Time mod is an exception to this rule because it actually speeds the whole game up by 1.5x rather than directly changing the variables, this causes the game to play an [=AR10=] map at 1.5x speed, making it play as if the map had [=AR11=], even though their max is 10 in the game's code. [[https://youtube.com/watch?v=_VrkG_CAI1E This]] is what an [=AR11 OD11=] map looks like.
** Taken up to '''12''' in Taiko mode.[[note]]Each OD notch in Taiko decreases the hit windows by 3ms. OD10 in Taiko is 19.5ms, 13ms when time modded.[[/note]]

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was off-sort


* LettingTheAirOutOfTheBand: Occurs on a failure. There's a grinding sound, and the music track slows down as it stops playing. Any visual beats also collapse and fade as well.



* LettingTheAirOutOfTheBand: Occurs on a failure. There's a grinding sound, and the music track slows down as it stops playing. Any visual beats also collapse and fade as well.
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Added DiffLines:

* LettingTheAirOutOfTheBand: Occurs on a failure. There's a grinding sound, and the music track slows down as it stops playing. Any visual beats also collapse and fade as well.
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The wiki was overhauled, apparently. Also, pippi's name is not capitalized, and the Ryuuta and J cameos are long gone.


** On mapping side, it's HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using solely tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques here]]

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** On mapping side, it's HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using solely tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques sh/wiki/en/Mapping_techniques/Unrankable here]]



* {{Mascot}}: [[https://osu.ppy.sh/wiki/Mascots#Pippi Pippi.]]
** [[https://osu.ppy.sh/wiki/Mascots#Yuzu Yuzu]] for osu!catch.
** [[https://osu.ppy.sh/news/143103453693 Maria]] for osu!mania.
** [[https://assets.ppy.sh/media/mocha/mocha-header.jpg Mocha]] for osu!taiko.

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* {{Mascot}}: [[https://osu.ppy.sh/wiki/Mascots#Pippi Pippi.sh/wiki/en/Mascots#pippi pippi.]]
** [[https://osu.ppy.sh/wiki/Mascots#Yuzu sh/wiki/en/Mascots#yuzu Yuzu]] for osu!catch.
** [[https://osu.ppy.sh/news/143103453693 Maria]] sh/wiki/en/Mascots#mani-&-mari Mani & Mari]] for osu!mania.
** [[https://assets.[[https://osu.ppy.sh/media/mocha/mocha-header.jpg sh/wiki/en/Mascots#mocha Mocha]] for osu!taiko.



* SuperDeformed: Miniature versions of [[{{Mascot}} Pippi]], [[VideoGame/OsuTatakaeOuendan Ryuuta]], and [[VideoGame/EliteBeatAgents J]] can be found on the homepage and Catch The Beat.

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* SuperDeformed: Miniature versions of [[{{Mascot}} Pippi]], pippi]], [[VideoGame/OsuTatakaeOuendan Ryuuta]], and [[VideoGame/EliteBeatAgents J]] can could be found on the homepage and Catch The Beat.Beat, but were later removed.
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Besides the ''Ouendan/EBA'' gameplay, ''osu!'' includes three additional game modes: one based on the ''VideoGame/TaikoNoTatsujin'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] VideoGame/{{O2jam}}'' and another revolving around catching fruit.

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Besides the ''Ouendan/EBA'' gameplay, ''osu!'' includes three additional game modes: one based on the ''VideoGame/TaikoNoTatsujin'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] VideoGame/{{O2jam}}'' and another revolving one based around catching fruit.
the gameplay of ''VideoGame/EZ2DJ''[='=]s [=EZ2Catch=] mode (where one tries to catch falling fruit).
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''osu!'' is a {{freeware|Game}} {{rhythm game}} made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series of games for the [[UsefulNotes/NintendoDS DS]].

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''osu!'' is a {{freeware|Game}} {{rhythm game}} made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series [[VideoGame/InisDSRhythmGames series]] of games for the [[UsefulNotes/NintendoDS DS]].
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* AprilFoolsDay: The jokes each year revolve around changes in the game's genre ("Touhosu", a VideoGame/{{Touhou}}/osu! hybrid), gameplay ("osu!core", where the songs in every beatmap had their pitch and speed increased), staff (unexpected demotions or promotions), and beatmaps (pretending to approve and praise an extremely poorly made beatmap).

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* AprilFoolsDay: The jokes each year revolve around changes in the game's genre ("Touhosu", a VideoGame/{{Touhou}}/osu! Franchise/TouhouProject/osu! hybrid), gameplay ("osu!core", where the songs in every beatmap had their pitch and speed increased), staff (unexpected demotions or promotions), and beatmaps (pretending to approve and praise an extremely poorly made beatmap).
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Its website can be found [[https://osu.ppy.sh/ here]] and ''osu!stable'' can be downloaded [[http://osu.ppy.sh/p/download here]]. ''osu!lazer'' can be found and downloaded [[https://github.com/ppy/osu here]].

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Its website can be found [[https://osu.ppy.sh/ here]] and here]], ''osu!stable'' can be downloaded [[http://osu.ppy.sh/p/download here]]. here]], and ''osu!lazer'' can be found and downloaded [[https://github.com/ppy/osu here]].
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It has an official remake [[WorkingTitle codenamed]] ''osu!lazer'', which will be released as an update to the stable client. It is rebuilt from ground up using [[https://github.com/ppy/osu-framework a new framework]] that improves visuals, performance, and flexibility for future changes. It also has a new UI design and new quality-of-life features not present in the stable client. It is currently under heavy development, and currently available for Windows, MacOS, Linux, Android, and iOS.

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It has an official remake [[WorkingTitle codenamed]] ''osu!lazer'', which will be released as an update to the stable client. It is rebuilt from ground up using [[https://github.com/ppy/osu-framework a new framework]] that improves visuals, performance, and flexibility for future changes. It also has a new UI design and new quality-of-life features not present in the stable client. It is currently under heavy development, and currently available for Windows, MacOS, UsefulNotes/MacOS, Linux, Android, and iOS.
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None


It has an official remake [[WorkingTitle codenamed]] ''osu!lazer'', which will be released as an update to the stable client. It is rebuilt from ground up using [[https://github.com/ppy/osu-framework a new framework]] that improves visuals, performance, and flexibility for future changes. It also has a new UI design and new quality-of-life features not present in the stable client. It is currently under heavy development.

Its website can be found [[https://osu.ppy.sh/ here]] and the game can be downloaded [[http://osu.ppy.sh/p/download here]]. ''osu!lazer'' can be found and downloaded [[https://github.com/ppy/osu here]].

to:

It has an official remake [[WorkingTitle codenamed]] ''osu!lazer'', which will be released as an update to the stable client. It is rebuilt from ground up using [[https://github.com/ppy/osu-framework a new framework]] that improves visuals, performance, and flexibility for future changes. It also has a new UI design and new quality-of-life features not present in the stable client. It is currently under heavy development.

development, and currently available for Windows, MacOS, Linux, Android, and iOS.

Its website can be found [[https://osu.ppy.sh/ here]] and the game ''osu!stable'' can be downloaded [[http://osu.ppy.sh/p/download here]]. ''osu!lazer'' can be found and downloaded [[https://github.com/ppy/osu here]].



** Is HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques here]]

to:

** Is On mapping side, it's HEAVILY discouraged nowadays, and maps with it have a very low chance of being ranked. Using solely tricks like low (or high) Approach Rate, high HP drain, etc., are no longer acceptable in the Ranked Beatmaps section. In addition, some very specific mapping techniques are not allowed to be ranked due to being very confusing and frustrating for players. A list of these can be found [[https://osu.ppy.sh/wiki/Unrankable_Techniques here]]
Is there an issue? Send a MessageReason:
None


Besides the Ouendan/EBA gameplay, osu! includes three additional game modes: one based on the ''VideoGame/TaikoNoTatsujin'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] O2jam'' and another revolving around catching fruit.

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Besides the Ouendan/EBA ''Ouendan/EBA'' gameplay, osu! ''osu!'' includes three additional game modes: one based on the ''VideoGame/TaikoNoTatsujin'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] O2jam'' VideoGame/{{O2jam}}'' and another revolving around catching fruit.



It has an official remake [[WorkingTitle codenamed]] osu!lazer, rebuilt from ground up using [[https://github.com/ppy/osu-framework a new framework]] that improves visuals, performance, and flexibility for future changes. It is currently under heavy development, and will eventually be released as an update to the existing osu! client.

Its website can be found [[http://osu.ppy.sh/ here]] and the game can be downloaded [[http://osu.ppy.sh/p/download here]]. osu!lazer can be found and downloaded [[https://github.com/ppy/osu here]].

to:

It has an official remake [[WorkingTitle codenamed]] osu!lazer, ''osu!lazer'', which will be released as an update to the stable client. It is rebuilt from ground up using [[https://github.com/ppy/osu-framework a new framework]] that improves visuals, performance, and flexibility for future changes. It also has a new UI design and new quality-of-life features not present in the stable client. It is currently under heavy development, and will eventually be released as an update to the existing osu! client.

development.

Its website can be found [[http://osu.[[https://osu.ppy.sh/ here]] and the game can be downloaded [[http://osu.ppy.sh/p/download here]]. osu!lazer ''osu!lazer'' can be found and downloaded [[https://github.com/ppy/osu here]].



* AllLowercaseLetters: The game is called ''osu!'', and most of the community [[BerserkButton doesn't like it]] when people call it "Osu!" or "OSU". [[https://www.reddit.com/r/osugame/comments/4s7u0z/what_is_the_most_satisfying_thing_about_osu_for/d57mlzw Not even the main developer likes it.]]

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* AllLowercaseLetters: The game is called ''osu!'', and most of the community [[BerserkButton doesn't like it]] when people call it "Osu!" or "OSU". [[https://www.reddit.com/r/osugame/comments/4s7u0z/what_is_the_most_satisfying_thing_about_osu_for/d57mlzw Not even the main developer likes it.]]not ''Osu!'' nor ''OSU!''

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The blind skin is kinda unofficial. I don't think it belongs here.


* SelfImposedChallenge: Using one or more of the difficulty increasing mods and/or going for SS (perfect) runs.
** Playing with a "blind" skin is this, which is a skin with an invisible hitcircle. Players who use these kind of skins may also play with the Hidden mod, which hides the approaching circle.

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* SelfImposedChallenge: Using one or more of the difficulty increasing mods and/or going for SS (perfect) runs.
** Playing with a "blind" skin is this, which is a skin with an invisible hitcircle. Players who use these kind of skins may also play with the Hidden mod, which hides the approaching circle.
(100% accuracy) runs. [[invoked]]

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Added something about osu!lazer, a new client under development.


Its website can be found [[http://osu.ppy.sh/ here]] and the game can be downloaded [[http://osu.ppy.sh/p/download here.]]

to:

It has an official remake [[WorkingTitle codenamed]] osu!lazer, rebuilt from ground up using [[https://github.com/ppy/osu-framework a new framework]] that improves visuals, performance, and flexibility for future changes. It is currently under heavy development, and will eventually be released as an update to the existing osu! client.

Its website can be found [[http://osu.ppy.sh/ here]] and the game can be downloaded [[http://osu.ppy.sh/p/download here.]]
here]]. osu!lazer can be found and downloaded [[https://github.com/ppy/osu here]].
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None


** Playing for score? Aside from the combo multipliers practically encouraging restarting over one mistake (a game design element shared with ''osu!''' source game), modifiers add to your score, most notoriously the modifier that increases the song's speed by 50% to give a 12% score boost. So to get high-ranking scores you have to alter the song.

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** Playing for score? Aside from the combo multipliers practically encouraging restarting over one mistake (a game design element shared with ''osu!''' ''osu!'''s source game), modifiers add to your score, most notoriously the modifier that increases the song's speed by 50% to give a 12% score boost. So to get high-ranking scores you have to alter the song.
Is there an issue? Send a MessageReason:
None


** Playing for score? Aside from the combo multipliers practically encouraging restarting over one mistake, modifiers add to your score, most notoriously the modifier that increases the song's speed by 50% to give a 12% score boost. So to get high-ranking scores you have to alter the song.

to:

** Playing for score? Aside from the combo multipliers practically encouraging restarting over one mistake, mistake (a game design element shared with ''osu!''' source game), modifiers add to your score, most notoriously the modifier that increases the song's speed by 50% to give a 12% score boost. So to get high-ranking scores you have to alter the song.
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None

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** [[https://osu.ppy.sh/beatmapsets/871064 This map]] is so deranged Auto can't even 100% it!
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* UnwinnableJokeGame: Several maps, such as [[https://osu.ppy.sh/beatmapsets/150945 "Centipede" (Knife Party)]], are designed to be impossible for human players to full combo on, lest earn a "B" rank, with multiple circles to hit at the exact same time. Not that it means [[VisualEffectsOfAwesome the mentioned map isn't pretty to look at]].

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* UnwinnableJokeGame: Several maps, such as [[https://osu.ppy.sh/beatmapsets/150945 "Centipede" (Knife Party)]], are designed to be impossible for human players to full combo on, lest earn a "B" rank, with multiple circles to hit at the exact same time. Not that it means [[VisualEffectsOfAwesome [[SugarWiki/VisualEffectsOfAwesome the mentioned map isn't pretty to look at]].
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Added DiffLines:

* UnwinnableJokeGame: Several maps, such as [[https://osu.ppy.sh/beatmapsets/150945 "Centipede" (Knife Party)]], are designed to be impossible for human players to full combo on, lest earn a "B" rank, with multiple circles to hit at the exact same time. Not that it means [[VisualEffectsOfAwesome the mentioned map isn't pretty to look at]].
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* InterfaceScrew: The Hidden and Flashlight mods.

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* InterfaceScrew: The Hidden and Flashlight mods. Hidden makes it so that incoming circles disappear before having to be clicked on, and Flashlight darkens the area around your cursor so you can't see incoming circles clearly.
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Fixing dead link


[[caption-width-right:350:''~ ♫ [[https://www.youtube.com/watch?v=gbNm4bqoXNI Click the circles...]] [[RhythmGame to the beat!]] ♫ ~'']]

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[[caption-width-right:350:''~ ♫ [[https://www.youtube.com/watch?v=gbNm4bqoXNI com/watch?v=ytNl9wBWaRY Click the circles...]] [[RhythmGame to the beat!]] ♫ ~'']]
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Added DiffLines:

* NoPlotNoProblem: Just click the circles to the beat.
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Added DiffLines:

* VideoGamePerversityPotential: Thanks to the versatile beatmapping and skin customization features, you can make the game display anything you want, though the really inappropriate beatmaps/skins cannot be shared on the official site.

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* NintendoHard: Thought ''VideoGame/EliteBeatAgents'' and ''VideoGame/OsuTatakaeOuendan'' were hard? You haven't seen anything yet. The hardest songs from Ouendan/EBA are approximately 3.5 stars on the revised star rating scale released in mid-2014, and these games are already Nintendo Hard on their own. The hardest songs on Osu takes this UpToEleven, with revised star rating exceeding 7 stars, such as [[http://osu.ppy.sh/s/24313 "Can't Defeat Airman"]]. Such crazy streams and jumps do not exist in the original Ouendan/EBA games.

to:

* NintendoHard: Thought ''VideoGame/EliteBeatAgents'' and ''VideoGame/OsuTatakaeOuendan'' were hard? You haven't seen anything yet. The hardest songs from Ouendan/EBA are approximately 3.5 stars on the revised star rating scale released in mid-2014, and these games are already Nintendo Hard on their own. The hardest songs on Osu takes this UpToEleven, with revised star rating exceeding 7 stars, such as [[http://osu.ppy.sh/s/24313 "Can't Defeat Airman"]]. Such crazy streams and jumps do not exist in the original Ouendan/EBA games. Certain maps can even have 10 to 11 stars.


Added DiffLines:

** Sometimes, the HP drain on certain maps are so high that even missing one circle or note is guaranteed to throw you off and cause you to fail.
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Besides the Ouendan/EBA gameplay, osu! includes three additional game modes: one based on the ''[[VideoGame/TaikoDrumMaster Taiko no Tatsujin]]'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] O2jam'' and another revolving around catching fruit.

to:

Besides the Ouendan/EBA gameplay, osu! includes three additional game modes: one based on the ''[[VideoGame/TaikoDrumMaster Taiko no Tatsujin]]'' ''VideoGame/TaikoNoTatsujin'' series, one based around the gameplay of ''[[VideoGame/{{beatmania}} beatmania IIDX]] [=/=] O2jam'' and another revolving around catching fruit.
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None

Added DiffLines:

''Make sure to type it as "osu!"''
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No need for this


* StylisticSuck: [[http://osu.ppy.sh/s/23058 NotShinta's cover]] of [[{{ImogenHeap}} Imogen Heap]]'s [[https://osu.ppy.sh/b/36067&m=0 Aha!]] is awful. Yet so very good. Notable for being the beatmap with the lowest user rating on the site.

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* StylisticSuck: [[http://osu.ppy.sh/s/23058 NotShinta's cover]] of [[{{ImogenHeap}} Imogen Heap]]'s Music/ImogenHeap's [[https://osu.ppy.sh/b/36067&m=0 Aha!]] is awful. Yet so very good. Notable for being the beatmap with the lowest user rating on the site.
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None


* CrossOver: The beatmap for [[{{Queen}} Queen's]] [[http://osu.ppy.sh/s/5381 Don't Stop Me Now]] is based on the plot of a FanFic which combines [[Franchise/AceAttorney Phoenix Wright]] with ''VideoGame/EliteBeatAgents''. It's as awesome as it sounds.

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* CrossOver: The beatmap for [[{{Queen}} Queen's]] Music/{{Queen}}'s [[http://osu.ppy.sh/s/5381 Don't Stop Me Now]] is based on the plot of a FanFic which combines [[Franchise/AceAttorney Phoenix Wright]] with ''VideoGame/EliteBeatAgents''. It's as awesome as it sounds.

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The Positive Discrimination trope can't apply to Real Life people that way.


''osu!'' is a [[FreewareGame freeware]] {{rhythm game}} made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series of games for the [[UsefulNotes/NintendoDS DS]].

to:

''osu!'' is a [[FreewareGame freeware]] {{freeware|Game}} {{rhythm game}} made by Dean "peppy" Herbert, based on the gameplay of the ''[[VideoGame/OsuTatakaeOuendan Ouendan]]'' and ''VideoGame/EliteBeatAgents'' series of games for the [[UsefulNotes/NintendoDS DS]].



* PositiveDiscrimination:
** One reason is that Cookiezi, one of the top osu! players, is Korean.
*** In fact, even after he quit osu in May, he still was on top of the leaderboards until early September.
*** When he came back later during 2012, it took him about a week to recover the first place position.
** In Taiko mode, 2/3 of the first 100 ranks is occupied by Japanese players.
** One of the best osu!mania 4-key players is from Norway: Staiain.



-> ''See you next time...''

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-> ''See you next time...''''
----

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