History Videogame / NetHack

1st Dec '16 10:58:12 AM cstaub
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* SealedRoomInTheMiddleOfNowhere: Where you end up if you teleport by accident into a vault. Sure, there's a guard who comes along to check it, but if you refuse to give up all your gold [[spoiler:or keep saying you're Croesus]], you're stuck inside until you starve to death.

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* SealedRoomInTheMiddleOfNowhere: Where you end up if you teleport by accident into a vault. Sure, there's a guard who comes along to check it, but if you refuse to give up all your gold [[spoiler:or keep saying you're Croesus]], Croesus, or dig your way out]], you're stuck inside until you starve to death.



* SilverHasMysticPowers: Vampires, werewolves, and a few other enemies take bonus damage when hit by anything made of silver (even if it isn't a weapon). Shades can ''only'' be harmed by silver.

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* SilverHasMysticPowers: Vampires, werewolves, and a few other enemies take bonus damage when hit by anything made of silver (even if it isn't a weapon). Shades can ''only'' be harmed by a short list of items, one of which is silver.
1st Dec '16 10:44:50 AM cstaub
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* HealingFactor: Trolls usually revive themselves at full health shortly after death. The only way to prevent this is to eat the corpse, though sometimes they revive mid-meal.

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* HealingFactor: Trolls usually revive themselves at full health shortly after death. The only way There are a few ways to prevent this is to eat this, including eating the corpse, though sometimes they revive mid-meal.



** On Friday the 13th, the start-up message says "Watch out! Bad things can happen on Friday the 13th", and your luck factor is reduced.
** On a full moon, the start-up message says, "You are lucky! Full moon tonight", and your luck is increased, but dogs may be less friendly, and werecreatures are usually in animal form, especially at night.

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** On Friday the 13th, the start-up message says "Watch out! Bad things can happen on Friday the 13th", and your base luck factor is reduced.
** On a full moon, the start-up message says, "You are lucky! Full moon tonight", and your base luck is increased, but dogs may be less friendly, and werecreatures are usually in animal form, especially at night.



* LevelGrinding: The "pudding farming" method allows you to collect massive amounts of hit points--as well as really good loot.

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* LevelGrinding: The "pudding farming" method allows you to collect massive amounts of hit points--as well as really good loot.[[Note]]This no longer applies as of version 3.6[[/Note]]



** Two artifact weapons, the Vorpal Blade and the Tsurugi of Muramasa, have a 5% chance to inflict instant death, which is completely irresistable to anything humanoid (and the majority of things that aren't). These are guaranteed to spawn in the hands of two classes' quest nemeses (giving those bosses the 5% chance to instantly kill you), and the vorpal blade can randomly be given to monsters on the very last level of the game.

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** Two artifact weapons, the Vorpal Blade and the Tsurugi of Muramasa, have a 5% chance to inflict instant death, which is completely irresistable to anything humanoid (and the majority of things that aren't). These are The Tsurugi is guaranteed to spawn in the hands of two classes' one class's quest nemeses (giving those bosses this boss the 5% chance to instantly kill you), and the vorpal blade Vorpal Blade can randomly be given to monsters on the very last level of the game.
1st Dec '16 10:25:56 AM cstaub
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** The player's ability scores are capped at 25 (''after'' all bonuses are applied). "Strength" behaves rather strangely, being semi-capped somewhere ''between'' 18 and 19--represented by 18/[number], where 0.[number] is the amount of extra strength above 18 you have. Just to be extra-confusing, 19 strength is displayed as 18/**. The only way to boost Strength to 25 is to wear Gauntlets of Power.
** The highest possible Luck score is 14 (13 if it isn't a full moon).

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** The player's ability scores are capped at 25 (''after'' all bonuses are applied). "Strength" behaves rather strangely, being semi-capped somewhere ''between'' 18 and 19--represented 21--represented by 18/[number], where 0.[number] is the amount of extra strength above 18 you have. Just to be extra-confusing, 19 18/** strength is displayed counts as 18/**.21 for most purposes. The only way to boost Strength to 25 is to wear Gauntlets of Power.
** The highest possible Luck score is 14 (13 if it isn't a full moon).13.



* CastFromCalories: Using spells makes you hungry. Having a high {{Intelligence}} stat reduces how hungry it makes you, and having a high enough intelligence can even negate the effect.

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* CastFromCalories: Using spells makes you hungry. Having If you're a Wizard, having a high {{Intelligence}} stat reduces how hungry it makes you, and having a high enough intelligence can even negate the effect.



** Specifically, [[spoiler: whether the result of sex is good or bad depends on your luck score. With capped luck (13), sex with a foocubus is always beneficial.]]

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** Specifically, [[spoiler: whether the result of sex is good or bad depends on your luck score. With capped luck (13), sex with a foocubus is always beneficial.Intelligence and Charisma.]]



*** Magicbane takes this up to 11 because it always engraves successfully, in only one action, without using any charges. (In addition to protecting against most traps and hostile spells.) Wizards can get it very easily, but already start the game magic protected.

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*** Magicbane takes this up to 11 because it always engraves successfully, in only one action, without using any charges. (In addition to protecting against most some traps and hostile spells.) Wizards can get it very easily, but already start the game magic protected.



** Even the Chaotic gods, who reward you for ''sacrificing members of your own race,'' will get angry with you (along with everything else in the dungeon) for eating or offering the corpse of a dog or cat.

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** Even the Chaotic gods, who reward you for ''sacrificing members of your own race,'' will get angry with you (along with everything else in the dungeon) for eating or offering the corpse of a dog or cat.cat or offering a pet's corpse.
6th Nov '16 4:41:37 PM TvTroper20152014
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* CharacterAlignment: Three of them: [[LawfulGood Lawful]], [[TrueNeutral Neutral]] or [[ChaoticEvil Chaotic]]. Which alignment your PC can possess depends on their race and class, and alignments in turn determine which god you're supposed to sacrifice too, as well as what sort of conduct your PC has to follow to avoid getting smited by a BoltOfDivineRetribution.
2nd Nov '16 9:36:05 AM Kotomikun
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** The player's ability scores are capped at 25 (''after'' all bonuses are applied).

to:

** The player's ability scores are capped at 25 (''after'' all bonuses are applied). "Strength" behaves rather strangely, being semi-capped somewhere ''between'' 18 and 19--represented by 18/[number], where 0.[number] is the amount of extra strength above 18 you have. Just to be extra-confusing, 19 strength is displayed as 18/**. The only way to boost Strength to 25 is to wear Gauntlets of Power.
27th Oct '16 6:23:07 AM morenohijazo
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* CastFromCalories: Using spells makes you hungry. Having a high {{Intelligence}} stat reduces how hungry it makes you, and having a high enough intelligence can even negate the effect.
1st Oct '16 3:16:37 AM Kotomikun
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* SuperDrowningSkills: You can cross water by almost every conceivable method ''except'' swimming.
** Including, it should be noted, donning an amulet of magical breathing and ''[[WalkDontSwim walking along the bottom]]''.
** Thankfully, non-aquatic monsters have even ''worse'' SuperDrowningSkills.

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* SuperDrowningSkills: You can cross cannot swim, at all, unless you're polymorphed into an aquatic creature. Stepping into water by almost every conceivable method ''except'' swimming.
is very hazardous--you always "sink like a rock" and if you're too encumbered to climb out quickly, you'll die instantly. Some monsters can grab you and drag you into water, which is also immediately fatal.
** Including, it should be noted, donning Wearing an amulet of magical breathing makes you [[SuperNotDrowningSkills completely drownproof]] (technically it removes your need to breathe entirely, so you also can't choke and ''[[WalkDontSwim are unaffected by hazardous gasses). Even with that superpower, you still can't swim, but can cross water by [[WalkDontSwim walking along the bottom]]''.
bottom]].
** Thankfully, non-aquatic monsters have even ''worse'' SuperDrowningSkills.also follow this trope, and aren't smart enough to climb out before they suffocate; dropping powerful ones into water (by melting ice underneath them, for example) can be a good way to eliminate them.
15th Aug '16 11:15:19 AM kouta
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** Experienced players will sometimes ''waste'' wishes. The most egregious example I've seen was from an ascention where someone playing an Elven Priestess reached the Castle and got a 0:1 Wand of Wishing without either poison or fire resistance. Her four wishes: 2 blessed scolls of charging, 2 blessed tins green dragon meat (poison resistance), 2 blessed tins of red dragon meat (fire resistance), and a tin opener. That player still had one wish in reserve that they didn't need to use.
23rd Jul '16 4:19:25 PM LucaEarlgrey
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-> ''Do not pass Go. Do not collect 200 zorkmids.''

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-> --> ''Do not pass Go. Do not collect 200 zorkmids.''
23rd Jul '16 4:19:16 PM LucaEarlgrey
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-> ''Do not pass Go. Do not collect 200 zorkmids.''
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