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* InterchangeableAntimatterKeys: A hilariously justified example; the doors ''eat'' the keys after you use them.

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* InterchangeableAntimatterKeys: A hilariously justified example; the doors ''eat'' the keys after you use them. In some cases, the keys visibly disintegrate instead.
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* InterchangeableAntimatterKeys: A hilariously justified example; the doors ''eat'' the keys after you use them.

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* InterchangeableAntimatterKeys: A hilariously justified example; the doors ''eat'' the keys after you use them. In some cases, the keys visibly disintegrate instead.
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I saw a video that confirms this.
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I saw a video that confirms this.

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* [[spoiler:BadassInDistress: Mario.]]
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* ShiftingSandLand: The Egyptian-style stage, featuring [[BandageMummy bandage mummies]].

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* ContinuityNod: Looking at the promotional art, King Boo has a new crown. Hope it's more valuable than his last one, which was worth only one gold coin.

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* ContinuityNod: Looking at the promotional art, King Boo has a new crown. Hope it's more valuable than his last one, which was worth only one gold coin. coin.
** Luigi keeps the map he used to find the mansion in the last game on his mantel.
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* ShoutOut: The opening scene has nods to {{Poltergeist}} and {{TRON}}.

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* ShoutOut: The opening scene has nods to {{Poltergeist}} ''Film/{{Poltergeist}}'' and {{TRON}}.''Film/{{Tron}}''.

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** SlippySlideyIceWorld [[HailfirePeaks +]] AbandonedLaboratory: Secret Mine

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** SlippySlideyIceWorld [[HailfirePeaks +]] AbandonedLaboratory: UndergroundLevel: Secret Mine

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** JungleJapes: Haunted Towers



** SlippySlideyIceWorld [[HailfirePeaks +]] AbandonedLaboratory: Chalet.

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** SlippySlideyIceWorld [[HailfirePeaks +]] AbandonedLaboratory: Chalet.Secret Mine
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* ShoutOut: The opening scene has nods to ''Poltergeist'' and ''TRON''.

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* ShoutOut: The opening scene has nods to ''Poltergeist'' {{Poltergeist}} and ''TRON''.{{TRON}}.
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* ShoutOut: The opening scene has nods to ''Poltergeist'' and ''TRON''.

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the opening of the game (http://www.youtube.com/watch?v=4e0d-cCsF70) shows that the doctor called luigi to help him with a problem but not to work in a ghost hunter agency.


* WhoYouGonnaCall: E. Gadd set up a Ghost Hunting business, and hired Luigi to carry out the work.
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The story finds Professor E. Gadd researching the ghosts of Evershade Valley, but when the Dark Moon shatters, the formerly friendly ghosts start running amuck, and it’s up to Luigi, armed with the Poltergust 5000, to solve this paranormal problem.

There are multiple mansions to explore, including a [[SlippySlideyIceWorld snowy]] mansion and a [[EternalEngine clockwork-filled]] [[ShiftingSandLand desert]] mansion. Luigi will have a greater amount of items and power-ups at his disposal, including a strobe function that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). King Boo is set to return, but his involvement with the plot is currently unknown.

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The story finds Professor E. Gadd researching the ghosts of Evershade Valley, but when King Boo shatters the Dark Moon shatters, Moon, the formerly friendly ghosts start running amuck, and it’s up to Luigi, armed with the Poltergust 5000, to solve this paranormal problem.

There are multiple mansions to explore, including a [[SlippySlideyIceWorld snowy]] mansion and a [[EternalEngine clockwork-filled]] [[ShiftingSandLand desert]] mansion. Luigi will have a greater amount of items and power-ups at his disposal, including a strobe function that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). King Boo is set to return, but his involvement with the plot is currently unknown.
time).
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In February 2013's Nintendo Direct, this was revealed as one of several "[[ADayInTheLimelight Year of Luigi]]" games to be released in 2013, along with ''MarioAndLuigiDreamTeam'' and the "New Super Luigi U" {{DLC}} for ''NewSuperMarioBrosU''.
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* MilestoneCelebration: Part of Nintendo's ''Year of Luigi'', the 30th anniversary of Luigi's debut in ''Videogame/MarioBros''.
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There are multiple mansions to explore, including a [[SlippySlideyIceWorld snowy]] mansion, a [[EternalEngine clockwork-filled]] mansion and a [[ShiftingSandLand desert]] mansion. Luigi will have a greater amount of items and power-ups at his disposal, including a strobe function that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). King Boo is set to return, but his involvement with the plot is currently unknown.

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There are multiple mansions to explore, including a [[SlippySlideyIceWorld snowy]] mansion, mansion and a [[EternalEngine clockwork-filled]] mansion and a [[ShiftingSandLand desert]] mansion. Luigi will have a greater amount of items and power-ups at his disposal, including a strobe function that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). King Boo is set to return, but his involvement with the plot is currently unknown.



* AnimatedArmor: Present in the Ghostly Manor. They'll try to cleave you when you get close to them, and may block your path.

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* AnimatedArmor: Present in the Ghostly Manor.Gloomy Mansion. They'll try to cleave you when you get close to them, and may block your path.



* BigBoosHaunt: In a sequel to ''Luigi's Mansion'', what do you expect? The other mansions seem to be a [[HailFirePeaks cross]] between this and other classic VideogameSettings. Only the first mansion, Ghostly Manor, (currently) is a pure haunted stage.
** EternalEngine: Old Clockworks
** SlippySlideyIceWorld [[HailfirePeaks +]] AbandonedLaboratory: Secret Lab.

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* BigBoosHaunt: In a sequel to ''Luigi's Mansion'', what do you expect? The other mansions seem to be a [[HailFirePeaks cross]] between this and other classic VideogameSettings. Only the first mansion, Ghostly Manor, Gloomy Mansion, (currently) is a pure haunted stage.
** EternalEngine: EternalEngine [[HailfirePeaks +]] ShiftingSandLand: Old Clockworks
** SlippySlideyIceWorld [[HailfirePeaks +]] AbandonedLaboratory: Secret Lab.Chalet.
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We have a date!


''Luigi's Mansion: Dark Moon'' is a {{video game}} on the {{Nintendo 3DS}}, and a sequel to the {{GameCube}} launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It is being developed by NextLevelGames, which previously collaborated with Nintendo on ''PunchOut'' for the {{Wii}}, and will be released in early 2013.

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''Luigi's Mansion: Dark Moon'' is a {{video game}} on the {{Nintendo 3DS}}, and a sequel to the {{GameCube}} launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It is being developed by NextLevelGames, which previously collaborated with Nintendo on ''PunchOut'' for the {{Wii}}, and will be released in early North America on March 24, 2013.
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* RandomlyGeneratedLevel: All the floors in the multiplayer mode are randomly generated (including the types of enemies found within)
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* CoOpMultiplayer: Hunter Mode seems to be this, with up to four Luigis working together to clear the 'Scarescraper'


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* EndlessGame: Hunter Mode can be this, if you set the number of floors to infinite.


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* ManEatingPlant: Confirmed to appear in one of the mansions, as seen [[http://nintendo3dsdaily.com/nintendo3dsnews/luigis-mansion-dark-moon-more-footage/ here]]. Not Piranha Plants strangely.


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** The [[http://www.youtube.com/watch?v=5gfogbD7H6Y mansion intro]] theme seems to be a remix of the original LuigisMansion theme.


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* TimedMission: Every multiplayer floor and boss battle has a time limit. Run out and its game over.
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* MusicalNod: The elevator music that briefly plays at the end of the [[http://www.youtube.com/watch?v=fyBxOw1gJUE&t=1m27s E3 2012 trailer]] is the [[http://www.youtube.com/watch?v=FTYsaFq4j_E pause menu music]] from ''[[SuperMarioStrikers Super Mario Strikers Charged]]'', which Next Level Games also made.
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* DarkIsNotEvil: The Dark Moon is, despite the name, a RestrainingBolt on the ghosts. Rebuilding it is part of the game.

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''Luigi's Mansion: Dark Moon'' is a {{video game}} on the {{Nintendo 3DS}}, and a sequel to the {{GameCube}} launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It is being developed by NextLevelGames, which previously collaborated with Nintendo on ''PunchOut'' for the {{Wii}}.

Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo and Professor E. Gadd (their roles remain unknown as yet, but they're probably the same as last time). There are multiple mansions to explore, including some based on medieval England and {{ancient Egypt}}, and Luigi will have a greater amount of items and [[PowerUp power-ups]] at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game comes out in 2013; check out the newest E3 trailer [[http://www.youtube.com/watch?v=sm_mwNj06Uo here]], the old E3 trailer can be found [[http://www.youtube.com/watch?v=I-xVPaDUR18 here.]]

to:

''Luigi's Mansion: Dark Moon'' is a {{video game}} on the {{Nintendo 3DS}}, and a sequel to the {{GameCube}} launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It is being developed by NextLevelGames, which previously collaborated with Nintendo on ''PunchOut'' for the {{Wii}}.

Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo
{{Wii}}, and Professor will be released in early 2013.

The story finds Professor
E. Gadd (their roles remain unknown as yet, researching the ghosts of Evershade Valley, but they're probably when the same as last time). Dark Moon shatters, the formerly friendly ghosts start running amuck, and it’s up to Luigi, armed with the Poltergust 5000, to solve this paranormal problem.

There are multiple mansions to explore, including some based on medieval England a [[SlippySlideyIceWorld snowy]] mansion, a [[EternalEngine clockwork-filled]] mansion and {{ancient Egypt}}, and a [[ShiftingSandLand desert]] mansion. Luigi will have a greater amount of items and [[PowerUp power-ups]] power-ups at his disposal, including a flash camera strobe function that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The King Boo is set to return, but his involvement with the plot is currently unknown.

Check out some of the trailers for the
game comes out in 2013; check out the newest E3 trailer [[http://www.youtube.com/watch?v=sm_mwNj06Uo com/watch?v=sm_mwNj06Uo here]], the old E3 trailer can be found [[http://www.youtube.com/watch?v=I-xVPaDUR18 here.]]
com/watch?v=I-xVPaDUR18 here]] and [[http://www.youtube.com/watch?v=NSWfTD0A8E4 here]].
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Delayed.


Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo and Professor E. Gadd (their roles remain unknown as yet, but they're probably the same as last time). There are multiple mansions to explore, including some based on medieval England and {{ancient Egypt}}, and Luigi will have a greater amount of items and [[PowerUp power-ups]] at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game comes out in 2012; check out the newest E3 trailer [[http://www.youtube.com/watch?v=sm_mwNj06Uo here]], the old E3 trailer can be found [[http://www.youtube.com/watch?v=I-xVPaDUR18 here.]]

to:

Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo and Professor E. Gadd (their roles remain unknown as yet, but they're probably the same as last time). There are multiple mansions to explore, including some based on medieval England and {{ancient Egypt}}, and Luigi will have a greater amount of items and [[PowerUp power-ups]] at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game comes out in 2012; 2013; check out the newest E3 trailer [[http://www.youtube.com/watch?v=sm_mwNj06Uo here]], the old E3 trailer can be found [[http://www.youtube.com/watch?v=I-xVPaDUR18 here.]]

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Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo and Professor E. Gadd (their roles remain unknown as yet, but they're probably the same as last time). There are multiple mansions to explore, including some based on medieval England and {{ancient Egypt}}, and Luigi will have a greater amount of items and [[PowerUp power-ups]] at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game comes out in 2012; check out the trailer [[http://www.youtube.com/watch?v=I-xVPaDUR18 here.]]

to:

Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo and Professor E. Gadd (their roles remain unknown as yet, but they're probably the same as last time). There are multiple mansions to explore, including some based on medieval England and {{ancient Egypt}}, and Luigi will have a greater amount of items and [[PowerUp power-ups]] at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game comes out in 2012; check out the newest E3 trailer [[http://www.youtube.com/watch?v=sm_mwNj06Uo here]], the old E3 trailer can be found [[http://www.youtube.com/watch?v=I-xVPaDUR18 here.]]
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* PortalNetwork: E. Gadd apparently has one here, which is used to link the various mansions to his bunker.
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[[quoteright:266:http://static.tvtropes.org/pmwiki/pub/images/2n00x87_9574.png]]
[[caption-width-right:266:[[SublimeRhyme Boo to you, two.]]]]

''Luigi's Mansion: Dark Moon'' is a {{video game}} on the {{Nintendo 3DS}}, and a sequel to the {{GameCube}} launch title, ''[[VideoGame/LuigisMansion Luigi's Mansion]]''. It is being developed by NextLevelGames, which previously collaborated with Nintendo on ''PunchOut'' for the {{Wii}}.

Plot details are scarce, but here's what we know: Luigi returns as the protagonist, as do King Boo and Professor E. Gadd (their roles remain unknown as yet, but they're probably the same as last time). There are multiple mansions to explore, including some based on medieval England and {{ancient Egypt}}, and Luigi will have a greater amount of items and [[PowerUp power-ups]] at his disposal, including a flash camera that can stun all ghosts in the room simultaneously (as opposed to having to shine the flashlight on one at a time). The game comes out in 2012; check out the trailer [[http://www.youtube.com/watch?v=I-xVPaDUR18 here.]]

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!!Tropes:

* AnimatedArmor: Present in the Ghostly Manor. They'll try to cleave you when you get close to them, and may block your path.
* ArtifactTitle: This game will take Luigi to various different mansions, rather than a single mansion as mentioned in its predecessor's title. The titular Dark Moon however is your PlotCoupon, and thus is fairly important.
* BigBoosHaunt: In a sequel to ''Luigi's Mansion'', what do you expect? The other mansions seem to be a [[HailFirePeaks cross]] between this and other classic VideogameSettings. Only the first mansion, Ghostly Manor, (currently) is a pure haunted stage.
** EternalEngine: Old Clockworks
** SlippySlideyIceWorld [[HailfirePeaks +]] AbandonedLaboratory: Secret Lab.
* BlindedByTheLight: Luigi's flashlight - which, in this game, is used like a [[http://en.wikipedia.org/wiki/Dazzler_%28weapon%29 dazzler]] in order to stun ghosts.
** Some ghosts are wearing sunglasses that must be vacuumed before the light can be shined at them.
* ContinuityNod: Looking at the promotional art, King Boo has a new crown. Hope it's more valuable than his last one, which was worth only one gold coin.
* CowardlyLion: Luigi, of course.
* CreepyBasement: [[ShiftingSandLand Now with mummies!]]
* DevelopmentGag: The fact that it's on the 3DS is probably a reference to the fact that the Gamecube was meant to be a 3D console, and the first ''[[VideoGame/LuigisMansion Luigi's Mansion]]'' was supposed to showcase that.
* InterchangeableAntimatterKeys: A hilariously justified example; the doors ''eat'' the keys after you use them.
* PeekABogeyman: In the garage, a {{mook}} is seen scaring Luigi by jumping out of an old-fashioned car, then laughing about it.
* RecurringRiff: The classic theme from the {{GameCube}} version returns in some scenes. Otherwise, the soundtrack appears to be more varied this time around.
* ShiftingSandLand: The Egyptian-style stage, featuring [[BandageMummy bandage mummies]].
* WhoYouGonnaCall: E. Gadd set up a Ghost Hunting business, and hired Luigi to carry out the work.

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