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Restricting to in-universe examples rather than fan speculation.


* WeCouldHaveAvoidedAllThis[=/=]VillainBall: To any wannabe villain types out there, protip: If the key to your master plan calls for TheHero to go around killing the random mooks that's he's been killing since day one by his own accord, then all you need to do is sit back and wait. Don't go blackmailing him, hurting his friends, or even make yourself known to him. Really, that just smacks of ChronicVillainy and you're kinda asking for it.
** [[AllThereInTheManual The Director's Secret Report XIII]] gave this, if it makes any sense: [[spoiler: "...the Organization itself was using Sora for their ultimate goal. Soon enough, each of the Organization's expectations differed. By changing Sora and Roxas's movements, eventually they became unable to use Sora for their true meaning. As a result, Sora became an obstacle to the movements of the Organization itself and he had to be defeated."]]
** In all honesty, it was really [[spoiler:Axel]] who made the big reveal to Sora, and it had already been established that he had gone AntiVillain anyway. In elaborating the plans, taunting Sora, hurting his loved ones, etc., Saix and the rest were just trying to turn Sora's knowledge of their plans to their advantage, since it's been proven that Sora can get rather dumb when he's upset or when his loved ones are threatened.
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* SpannerInTheWorks: Both [[AntiHero DiZ]] and [[BigBad Xemnas]] attempt to use Sora for their own plans, but Sora doesn't act in the way they envisioned him to and ultimately derails everything for them without really knowing it. {{Lampshaded}} by DiZ:

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* SpannerInTheWorks: Both [[AntiHero DiZ]] and [[BigBad Xemnas]] attempt to use Sora for their own plans, but Sora doesn't act in the way they envisioned him to and ultimately derails everything for them without really knowing it. {{Lampshaded}} by DiZ:[=DiZ=]:
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* SelfDeprecation: DiZ[=/=][[spoiler: Ansem The Wise]] calls Xehanort the "foolish apprentice of a foolish man" in one of the ending scenes.

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* SelfDeprecation: DiZ[=/=][[spoiler: [=DiZ=][=/=][[spoiler: Ansem The Wise]] calls Xehanort the "foolish apprentice of a foolish man" in one of the ending scenes.

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* SelfDeprecation: DiZ[=/=][[spoiler: Ansem The Wise]] calls Xehanort the "foolish apprentice of a foolish man" in one of the ending scenes.



* SpannerInTheWorks: Both [[AntiHero DiZ]] and [[BigBad Xemnas]] attempt to use Sora for their own plans, but Sora doesn't act in the way they envisioned him to and ultimately derails everything for them without really knowing it.

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* SpannerInTheWorks: Both [[AntiHero DiZ]] and [[BigBad Xemnas]] attempt to use Sora for their own plans, but Sora doesn't act in the way they envisioned him to and ultimately derails everything for them without really knowing it. {{Lampshaded}} by DiZ:
-->'''While I was trying to bring Sora back, I had so many plans in store, but one Sora was an acting force, they fell apart."
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* BreatherEpisode: The Hundred Arce Wood, same as before. [[Disney/TheLittleMermaid Atlantica]] is also turned into one in this game, for better [[UnexpectedGameplayChange Or]] [[RhythmGame for]] [[EarWorm worse.]]

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* BreatherEpisode: The Hundred Arce Wood, same as before. [[Disney/TheLittleMermaid Atlantica]] is also turned into one in this game, for better [[UnexpectedGameplayChange Or]] or]] [[RhythmGame for]] [[EarWorm worse.]]



* ColossusClimb: The Groundshaker

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* ColossusClimb: The GroundshakerGroundshaker.



* CrosshairAware: Xigbar
* CrouchingMoronHiddenBadass: Demyx

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* CrosshairAware: Xigbar
Xigbar.
* CrouchingMoronHiddenBadass: DemyxDemyx.



* DecoyProtagonist: Roxas

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* DecoyProtagonist: RoxasRoxas.
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** Similarly, Axel's line of "What's our boss' name?" to Roxas. In ''Days'', the name of their boss is one of the first things Axel insists the then zombie-like Roxas familiarize himself with.
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* {{Filler}}: Several worlds don't progress the story at all; notably Agrabah, Halloween Town, Pride Lands, Atlantica and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.) 100 Acre Woods also has no story-relevance, but it was always a BreatherEpisode level so that's more excusable.

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* {{Filler}}: Several worlds don't progress the story at all; notably Agrabah, Halloween Town, Pride Lands, Atlantica and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.) 100 Acre Woods also has no story-relevance, but it was always a BreatherEpisode level in the past two games so that's more excusable.
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* {{Filler}}: Several worlds don't progress the story at all; notably Agrabah, Halloween Town, Pride Lands, Atlantica and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)

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* {{Filler}}: Several worlds don't progress the story at all; notably Agrabah, Halloween Town, Pride Lands, Atlantica and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.) ) 100 Acre Woods also has no story-relevance, but it was always a BreatherEpisode level so that's more excusable.
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* {{Filler}}: Several worlds don't progress the story at all; noteably Agrabah, Halloween Town, Pride Lands, Atlantica and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)

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* {{Filler}}: Several worlds don't progress the story at all; noteably notably Agrabah, Halloween Town, Pride Lands, Atlantica and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)

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* {{Filler}}: The second visits to Agrabah, Halloween Town, and Pride Lands. Previous world visits had some importance to the storyline by involving Maleficent & Pete (who, while not Organization XIII, are also relevant adversaries) These visits, on the other hand... do nothing. Though, to the Pride Lands second visit's credit, it at least has an awesome boss at the end.
** Some other world visits qualify as well, notably Atlantica, 100 Acre Woods, and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)

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* {{Filler}}: The second visits to Several worlds don't progress the story at all; noteably Agrabah, Halloween Town, and Pride Lands. Previous world visits had some importance to the storyline by involving Maleficent & Pete (who, while not Organization XIII, are also relevant adversaries) These visits, on the other hand... do nothing. Though, to the Pride Lands second visit's credit, it at least has an awesome boss at the end.
** Some other world visits qualify as well, notably Atlantica, 100 Acre Woods,
Lands, Atlantica and Land of Dragons (even the second visit to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)
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It also, however, saw a rapid growth of KudzuPlot and a lot of RetCon. This wasn't enough to stop ''II'' from becoming massively successful, because even though it becomes more and more convoluted over time, [[JigsawPuzzlePlot the story remains internally consistent]]. The game was followed by two prequels (''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHearts358DaysOver2'') and a sequel (''KingdomHeartsCoded'').

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It also, however, saw a rapid growth of KudzuPlot and a lot of RetCon. This wasn't enough to stop ''II'' from becoming massively successful, because even though it becomes more and more convoluted over time, [[JigsawPuzzlePlot the story remains internally consistent]]. The game was followed by two prequels (''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHearts358DaysOver2'') and a sequel (''KingdomHeartsCoded'').
(''VideoGame/KingdomHeartsCoded'').
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* SadisticChoice: Xaldin takes the Beast's rose and kidnaps Belle. He makes Beast choose which one. Beast chooses Belle, rather she be safe even if the curse isn't lifted. Belle [[DefiedTrope then elbows Xaldin, saving herself and the rose]].
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Kairi\'s wasn\'t significant? She didn\'t hit a single Heartless? Was the person who put that up on something illegal?


* TookALevelInBadass: Sora, Riku, and Kairi all get to do this.

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* TookALevelInBadass: Sora, Riku, and Kairi all get to do this. Riku and Kairi [[spoiler: get Keyblades]] and Sora gets to wield TWO Keyblades.
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* DistressedDamsel: Kairi and Naminé, though both subvert it at the end. Not so much on Kairi's part though. See TookALevelinBadass below.

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* DistressedDamsel: Kairi and Naminé, though both subvert it at the end. Not so much on Kairi's part though. See TookALevelinBadass below.



* TookALevelInBadass: Sora, Riku, and Kairi all get to do this. Though with Kairi, it isn't a significant improvement. [[spoiler:She gets a Keyblade but she doesn't even hit a single Heartless with it]], while Sora [[spoiler: can now wield TWO Keyblades. THREE in the Final Mix, but only in the previously unplayable battle.]]

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* TookALevelInBadass: Sora, Riku, and Kairi all get to do this. Though with Kairi, it isn't a significant improvement. [[spoiler:She gets a Keyblade but she doesn't even hit a single Heartless with it]], while Sora [[spoiler: can now wield TWO Keyblades. THREE in the Final Mix, but only in the previously unplayable battle.]]
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** Also, Jack Skellington apparently caused some sort of trouble when first discovering Christmas Town, but it's not elaborated on other than "It's a long story."
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** On the whole, [[HalfArcSeason much less story progression takes place]] in the Disney-based worlds in KHII than in the first game, chiefly because the game goes out of its way to awkwardly follow the plotlines of the movies to the letter, even when - such as in the case of Atlantica - these events make ''no sense whatsoever in the context of the games''. Pretty much the only Disney-based worlds that avoid this are Beast's Castle, Olympus Colusseum, Disney Castle, and Space Paranoids.

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** On the whole, [[HalfArcSeason much less story progression takes place]] in the Disney-based worlds in KHII than in the first game, chiefly because the game goes out of its way to awkwardly follow the plotlines of the movies to the letter, even when - such as in the case of Atlantica - these events make ''no sense whatsoever in the context of the games''. Pretty much the only Disney-based worlds that avoid this are Beast's Castle, Olympus Colusseum, Coliseum, Disney Castle, Castle/Timeless River, and Space Paranoids.
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* {{Filler}}: The second visits to Agrabah, Halloween Town, and Pride Lands. Previous world visits had some importance to the storyline by either involving Organization XIII or Maleficent & Pete (who are also relevant adversaries) These visits, on the other hand... do nothing. Though, to the Pride Lands second visit's credit, it at least has an awesome boss at the end.

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* {{Filler}}: The second visits to Agrabah, Halloween Town, and Pride Lands. Previous world visits had some importance to the storyline by either involving Organization XIII or Maleficent & Pete (who (who, while not Organization XIII, are also relevant adversaries) These visits, on the other hand... do nothing. Though, to the Pride Lands second visit's credit, it at least has an awesome boss at the end.
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** On the whole, much less story progression takes place in the Disney-based worlds in KHII than in the first game, chiefly because the game goes out of its way to awkwardly follow the plotlines of the movies to the letter, even when - such as in the case of Atlantica - these events make ''no sense whatsoever in the context of the games''. Pretty much the only Disney-based worlds that avoid this are Beast's Castle, Olympus Colusseum, Disney Castle, and Space Paranoids.

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** On the whole, [[HalfArcSeason much less story progression takes place place]] in the Disney-based worlds in KHII than in the first game, chiefly because the game goes out of its way to awkwardly follow the plotlines of the movies to the letter, even when - such as in the case of Atlantica - these events make ''no sense whatsoever in the context of the games''. Pretty much the only Disney-based worlds that avoid this are Beast's Castle, Olympus Colusseum, Disney Castle, and Space Paranoids.

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** Some other world visits qualify as well, notably the Land of Dragons, all of Atlantica and the first Port Royal (Though it is needed to set up the second Port Royal visit which introduces Luxord, explaining how Sora knows him in the final world. By contrast, the second Land of Dragons visit doesn't contribute much of anything, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)
** On the whole, much less story progression takes place in the Disney-based worlds in KHII than in the first game, chiefly because the game goes out of its way to awkwardly follow the plotlines of the movies to the letter, even when - such as in the case of Atlantica - these events make ''no sense whatsoever in the context of the games''. Pretty much the only Disney-based worlds that avoid this are Beast's Castle, Olympus Colusseum, Disney Castle, Space Paranoids and 100 Acre Woods (though that last one is optional like before).

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** Some other world visits qualify as well, notably the Land of Dragons, all of Atlantica Atlantica, 100 Acre Woods, and the first Port Royal (Though it is needed to set up the second Port Royal visit which introduces Luxord, explaining how Sora knows him in the final world. By contrast, the second Land of Dragons (even the second visit doesn't contribute much of anything, to that world, which tried to not be filler, ended up pointless, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up ever again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)
** On the whole, much less story progression takes place in the Disney-based worlds in KHII than in the first game, chiefly because the game goes out of its way to awkwardly follow the plotlines of the movies to the letter, even when - such as in the case of Atlantica - these events make ''no sense whatsoever in the context of the games''. Pretty much the only Disney-based worlds that avoid this are Beast's Castle, Olympus Colusseum, Disney Castle, and Space Paranoids and 100 Acre Woods (though that last one is optional like before).Paranoids.



* HoYay: Sora and Riku get ''much'' more of this than they did in the past two games, and then there's Axel's infamous obsession with Roxas....
** ''How'' are you going to make it worth my while, exactly, Setzer?
** What about in The World That Never Was, when [[spoiler:Sora cries at Riku's feet]]? See RelationshipWritingFumble [[invoked]] in the YMMV tab.
*** VGCats [[http://www.vgcats.com/comics/?strip_id=208 had a field day with that.]]
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* DeusExMachina: It's mentioned that if [[spoiler:Ansem's Kingdom Hearts Encoder]] explodes, anything could happen. [[spoiler:It transforms Riku back to his true self, weakens his dark powers, and teleports Ansem into the Realm of Darkness]].
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** Models from Re:Chain of Memories are reportedly on the disc as well. The Final Mix version seems to support the idea that the missing members of Organisation XIII were originally made to be [[Bonus Boss}}es in the original version.

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** Models from Re:Chain of Memories are reportedly on the disc as well. The Final Mix version seems to support the idea that the missing members of Organisation XIII were originally made to be [[Bonus {{Bonus Boss}}es in the original version.
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** Models from Re:Chain of Memories are reportedly on the disc as well. The Final Mix version seems to support the idea that the missing members of Organisation XIII were originally made to be [[BonusBosses bonus bosses]] in the original version.

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** Models from Re:Chain of Memories are reportedly on the disc as well. The Final Mix version seems to support the idea that the missing members of Organisation XIII were originally made to be [[BonusBosses bonus bosses]] [[Bonus Boss}}es in the original version.
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** Donald freezing himself with a ricocheting Blizzard after waking up from his memory-restoring sleep. Not to mention that said scene looks like it would be in an [Atlantis AtlantisTheLostEmpire] world

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** Donald freezing himself with a ricocheting Blizzard after waking up from his memory-restoring sleep. Not to mention that said scene looks like it would be in an [Atlantis AtlantisTheLostEmpire] worlda world from [[AtlantisTheLostEmpire Atlantis]].
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** Models from Re:Chain of Memories are reportedly on the disc as well.The final Mix seems to support the idea the missing members of Orgy XIII were to be bonus bosses in the vanilla version..

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** Models from Re:Chain of Memories are reportedly on the disc as well. The final Final Mix version seems to support the idea that the missing members of Orgy Organisation XIII were originally made to be [[BonusBosses bonus bosses bosses]] in the vanilla version..original version.
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How did this get in here?


** There is a ingredient that increases a synthesized items rank by one. It can be applied to the creation of the Ultima Weapon and Goofy and Donald's highest level weapons making them Ultima+ and Save The King/Queen+.

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** There is a ingredient that increases a synthesized items rank by one. It can be applied to is necessary for the creation of the Ultima Weapon and can be applied to Goofy and Donald's highest level weapons making them Ultima+ and Save The King/Queen+.
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Edited The Five Bad Band to better describe the Organization members left as of KH 2.


** TheDragon - Saix

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** TheDragon CoDragons - Xigbar and Saix



** SixthRanger - Xigbar

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** SixthRanger SixthRangerTraitor - XigbarAxel
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* GlamourFailure: In the prologue: Whenever something happens that [[spoiler:interferes with artificially created memories, and the simulated Twilight Town]], the whole screen flickers like TheMatrix going haywire.

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* GlamourFailure: In the prologue: Whenever something happens that [[spoiler:interferes with artificially created memories, and the simulated Twilight Town]], the whole screen flickers like TheMatrix going haywire.



*** Or that could just be what the real Seifer does on a regular basis. Somebody has to protect the town from the Heartless infestation that occurred on a regular basis while Organization XIII wasn't fighting them. He doesn't know what it is or where it's from, but it's a monster, so he's going to fight it. He is the head of the Disciplinary Committee after all.

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*** Or that could just be what [[spoiler: the real Seifer Seifer]] does on a regular basis. Somebody has to protect the town from the Heartless infestation that occurred on a regular basis while Organization XIII wasn't fighting them. He doesn't know what it is or where it's from, but it's a monster, so he's going to fight it. He is the head of the Disciplinary Committee after all.

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* TookALevelInBadass: Sora, Riku, and Kairi all get to do this. Though with Kairi, it isn't a significant improvement. [[spoiler:She gets a Keyblade]], while Sora [[spoiler: can now wield TWO Keyblades. THREE in the Final Mix, but only in the previously unplayable battle.]]

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* TookALevelInBadass: Sora, Riku, and Kairi all get to do this. Though with Kairi, it isn't a significant improvement. [[spoiler:She gets a Keyblade]], Keyblade but she doesn't even hit a single Heartless with it]], while Sora [[spoiler: can now wield TWO Keyblades. THREE in the Final Mix, but only in the previously unplayable battle.]]
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It also, however, saw a rapid growth of KudzuPlot and a lot of RetCon. This wasn't enough to stop ''II'' from becoming massively successful, because even though it becomes more and more convoluted over time, [[JigsawPuzzlePlot the story remains internally consistent]]. The game was followed by two prequels (''KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHearts358DaysOver2'') and a sequel (''KingdomHeartsCoded'').

to:

It also, however, saw a rapid growth of KudzuPlot and a lot of RetCon. This wasn't enough to stop ''II'' from becoming massively successful, because even though it becomes more and more convoluted over time, [[JigsawPuzzlePlot the story remains internally consistent]]. The game was followed by two prequels (''KingdomHeartsBirthBySleep'' (''VideoGame/KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHearts358DaysOver2'') and a sequel (''KingdomHeartsCoded'').
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kh2_1524.jpg]]
[[caption-width-right:300:[-Badass MickeyMouse and company.-] ]]

->''The story is not over.''

''Kingdom Hearts II'' is, as advertised, the second major game in the ''KingdomHearts'' {{Disney}}-{{Square Enix}} franchise.

Released in early 2006, it follows Sora and his friends after the events of ''VideoGame/KingdomHeartsChainOfMemories''. They're confronted by a group of "Nobodies" -- including thirteen new adversaries (or the remains of them), known as Organization XIII. As Sora unlocks new powers within himself, he also comes to realize that Ansem wasn't ''quite'' what he seemed in the first game, that Riku wasn't ''quite'' done with his quest, and that Kairi still needs him to be a hero.

The group re-visits many of the Disney worlds from the first game, often experiencing more of the familiar plotlines (and, in case of ''{{Aladdin}}'', the straight-to-video sequel) or exploring different parts of the settings. Most of the minor gameplay complaints from the original were handily addressed, and the combat system was much improved.

It also, however, saw a rapid growth of KudzuPlot and a lot of RetCon. This wasn't enough to stop ''II'' from becoming massively successful, because even though it becomes more and more convoluted over time, [[JigsawPuzzlePlot the story remains internally consistent]]. The game was followed by two prequels (''KingdomHeartsBirthBySleep'' and ''VideoGame/KingdomHearts358DaysOver2'') and a sequel (''KingdomHeartsCoded'').

Like many Square games, it was re-released in Japan with English voices plus extra content, known as ''Final Mix''. (The game itself is properly ''Kingdom Hearts II Final Mix''. The collection of that and ''Kingdom Hearts Re:Chain of Memories'' is ''Kingdom Hearts II Final Mix'''+'''''.)

----
!!This game contains examples of:

* AbnormalLimbRotationRange: Subverted with Groundshaker, Living Bones and Shaman Heartless.
** Played Straight with the Strafer Heartless.
* AbsurdlySharpBlade: The keyblades (which are usually rather blunt, if not ''rounded'') can cut through ''buildings''.
* ActionCommands: Used in the form of Reaction commands.
* ActionizedSequel: The combat system's improvement allows for much more impressive battles, especially with some of the Reaction Commands.
* AdaptationExplanationExtrication: How Prince Eric knows Ariel's name even though she's mute at the time.
* AkashicRecords: The Bookmaster Heartless drops this as a shield that Goofy can use. May also be a GeniusBonus.
* AllYourPowersCombined: Armored Xemnas uses all of the weapons used by Organization characters in KHII.
* AnimatedArmor: ''Final Mix'''s secret boss, the Lingering Will.
* AnimeHair: Lampshaded: when the party meet Tifa, she tells them that she's looking for someone with spikey hair. Donald and Goofy immediately stare at Sora, who self-consciously tugs on one of his spikes.
--> '''Tifa:''' Spikier.
* ArsonMurderAndLifesaving: This "Land of Dragons" first half ending has the exact same quotation from {{Mulan}}, with Sora thinking that everyone is grounded and saying, "We get the picture..."
* AwesomeYetPractical: The [[BeehiveBarrier Reflect]] spell creates a sphere of light around Sora, which if struck by an attack, explodes and heavily damages all enemies in range while shielding Sora from damage. It is also tied with Fire for the cheapest spell cost in the game. Particularly effective against non-physical and elemental attacks, proper application of Reflect can slaughter damage-sponge enemies and ''drastically'' reduce the difficulty of the game's ThatOneBoss(es).
* AxCrazy: Saïx in berserk mode, Sora's [=AntiForm=].
* BackToBackBadasses: Leon and Cloud during the Heartless invasion. Sora does it with a few different people over the course of the game (it's even a part of his CombinationAttack with some of them).
* BagOfSpilling: Sora has forgotten all of his magic, something Merlin is happy about. This is Justified in that he recently had his memories wiped and put back together.
* BashBrothers: Sora and Riku
** Sora and pretty much ''everyone''.
* BattleshipRaid: The Phantom Storm and Dreadnought gummi missions, and part of the final boss sequence.
* BetaCouple: Maybe not romantically, but Roxas and Namine's relationship is similar to Sora and Kairi, as their Nobody counterparts.
* BeamOWar: The "Session" reaction command's final move, "All's End."
* BeamSpam: Xemnas's final attack.
* BigBad [[BigBadEnsemble Ensemble]]: Xemnas and Maleficent.
* BigWhat: Sora, Donald and Goofy's reaction to the "Xehanort" reveal.
* BishonenLine: Xemnas' final form.
** The entirety of Organization XIII crossed the Bishonen line. They're the only human form nobodies; all the other nobodies are grey monsters.
* BladeRun: Sora can stand on Barbossa's cutlass as part of a reaction command. Unlike most examples, he does this to pin it to the ground - Barbossa doesn't hold him and the sword aloft in midair.
* BlessedWithSuck: [=AntiForm=]. As others have noted, it's quite lethal in the right hands... but the complete inability to heal or earn experience while it's active leaves much to be desired.
** WordOfGod from Nomura Tetsuya says that he wanted to create something that was powerful, but difficult to use.
* BlindIdiotTranslation: The Canadian release of the game comes with a French instruction manual that translates "Nobodies" as "Personnes", which literally means "[[{{Irony}} Persons]]".[[hottip:*:This is because the manual was based on the English version of the game (as the only language available on the disk). "Nobody" (as in "nobody there", rather than "no body" as was intended) translates as "personne" in French, so they just took the plural.]] For those interested, the Europe-exclusive French dub translated it as "Simili".
* BonusBoss: Sephiroth again, Organization XIII Data, and [[spoiler:Terra's Lingering Will]]. Note that the last two are only available in ''Final Mix'' .
* {{Bowdlerise}}: Mostly things to do with guns and ''PiratesOfTheCaribbean''. In a near-replica of a Pirates scene, Will doesn't hold a gun to his head. All of Barbossa's pirates wield... er, crossbows...that still bang, and they don't burst into flames upon contact with Fire magic. Jack stabs Barbossa off-screen! Additionally, the Hydra bleeds smoke instead of green goo (the only change out of these that was retained for ''Final Mix''). Xigbar doesn't combine his gun-arrows into a sniper rifle, and his sight looks a lot less sniper-y. [[spoiler:Axel doesn't light himself on fire, either.]] All of this was because Disney was hellbent on securing an E rating. The change to the Hydra was even weirder as it was faithful to the original kids' movie BEFORE the change.
** And it still got E10+ rather than just E. Even funnier, in the UK it got a 12+ - the exact same rating as the ''Pirates'' movie!
** And the only real important ones, Xigbar's rifle and [[spoiler:Axel's lighting himself on fire]], actually appeared in later American games. 358/2 Days had the rifle, and [[spoiler:Vexen's death in Re: Chain of Memories had the flames.]] The "Ignited" status effect in Days brings back the flames missing from the ''Pirates'' world, except now ''everyone'' can catch fire!
* BrainwashResidue: When Sora bids farewell to Hayner, Pence and Olette, he sheds a single tear but doesn't know why. Little does he know that [[spoiler:he has Roxas' memories within him, and he remembers them as his friends in the virtual world.]]
* BreatherEpisode: The Hundred Arce Wood, same as before. [[Disney/TheLittleMermaid Atlantica]] is also turned into one in this game, for better [[UnexpectedGameplayChange Or]] [[RhythmGame for]] [[EarWorm worse.]]
* BritishStuffiness: [[MagnificentBastard Diz.]]
* CallBack: To ''[[KingdomHearts358Over2Days Days]]'', which hadn't been released yet. Axel's surprise at [[spoiler:Roxas having two keyblades]] was confusing to some fans, because it stands to reason that he would ''know'' this, what with Roxas being in the Organization. It's revealed in ''Days'' that Roxas ''didn't'' have two keyblades the entire time, as many fans thought. He actually got the second one after [[spoiler:Xion's death awakened his ability to use Ven's Keyblade]]. Axel never saw it, explaining his later confusion in [=KH2=].
** A smaller example: When visiting [[{{Mulan}} The Land of Dragons]] and [[TheLionKing The Pride Lands]], Mushu and Simba remember the time they spent fighting alongside Sora, Donald and Goofy as summons.
* ChainedByFashion: Shadow Stalker[=/=]Dark Thorn.
* CherryTapping: The Sweet Memories Keyblade is perfect for this. What better way to humiliate the FinalBoss than to kick his ass with something that produces adorable cartoon bees whenever you hit him with it?
* ColossusClimb: The Groundshaker
* CombinationAttack: Every party member, and a handful of the summons can do a Limit Attack with Sora. Donald and Goofy get two each, plus Trinity Limit.
* CoolStarship: The Gummi Ships, moreso than before - just check out the Falcon Peak.
* CoupDeGraceCutscene: Subverted during the final battle: it leaves him at 1 HP and permanently stunned, so the player can finish him off however they choose.
* CrazyPrepared: Xemnas is either this, or playing some serious XanatosSpeedChess.
* CreditsMedley: Combines "Sora", "Dearly Beloved", "Destati", and "Another Side" with an original theme.
* CriticalExistenceFailure: Averted for bosses (and with certain abilities equipped, Sora), who can only be finally killed with a decisive blow like a combo finisher or a magic hit--otherwise they'll continue attacking at one HP with impunity.
* CrosshairAware: Xigbar
* CrouchingMoronHiddenBadass: Demyx
* DeadlyUpgrade: [[SuperpoweredEvilSide AntiForm]].
** Also something of a LethalJokeCharacter. If you're good at evading attacks, [[SuperpoweredEvilSide AntiForm]] can actually inflict a lot of pain.
* DeceptiveDisciple: Xehanort [[spoiler: and the other five founding members of the Organization. All of them worked for the real Ansem before they betrayed him and exiled him to the world of nothingness.]]
* DecoyProtagonist: Roxas
* DeliberatelyMonochrome: Timeless River - the only colour is in the HUD, and even that's muted.
* DemotedToExtra: Hey, remember Axel and Naminé, major characters from ''VideoGame/KingdomHeartsChainOfMemories''? Don't expect to see much of them here. Also, Riku and Kairi aren't given very big roles until the last level of the game. But [[TookALevelInBadass it's worth the wait.]] But that doesn't mean that any of them aren't important, it's a series with LoadsAndLoadsOfCharacters after all. The only characters who're getting huge chunks of screen time are [[SayMyName Sora! Donald! And Goofy!]]
* {{Determinator}}: Subverted with Hercules.
* DifficultySpike: The second visit to The Land of Dragons for II ups the ante for Proud Mode. Mulan will die so many times...
** Assuming you got past [[ThatOneBoss Demyx]].
** And Xaldin. And Scar. And The Hostile Program.
* DistressedDamsel: Kairi and Naminé, though both subvert it at the end. Not so much on Kairi's part though. See TookALevelinBadass below.
* TheDragon: Pete to Maleficent. Saix [[CoDragons and/or]] Xigbar to Xemnas.
* DualBoss: Volcanic Lord and Blizzard Lord.
** One of the final Hades Paradox Cup fights pits Sora (alone) against Cloud, Tifa, Squall and Yuffie, making it a ''[[DualBoss Quadruple Boss]]''...or a WolfpackBoss.
* DubNameChange: Like the first game, some of the Keyblades had different (yet still English) names in the Japanese version. Mostly it seems they were changed because the originals sounded too {{Engrish}}y: "Wonder of Abyss" (changed to Mysterious Abyss), "Wishes Lamp" (changed to Wishing Lamp). Some of the Heartless also got their names changed: Dark Stalker to Shadow Stalker, Black Thorn to Dark Thorn, Gate Guardian to Thresholder, Surveillance to Surveillance Robot, Armour Knight to Armoured Knight, Volcano Lord to Volcanic Lord, Creep Plant to Creeper Plant, Loudness to Crescendo, Terminator to Devastator, Eraser to Strafer, Magna Roader to Magnum Loader, Axe Statue to Gargoyle Warrior, Sword Statue to Gargoyle Knight, Ice Cube to Icy Cube, Flare Globe to Fiery Globe, Mole Drill to Driller Mole, Aiming Cannon to Cannon Gun, Bulk Vendor to Bulky Vendor, Hammer Body to Hammer Frame, Mad Dog to Rabid Dog.
* DuelBoss: Sephiroth, Hercules, Luxord, [[spoiler: Roxas]] in Final Mix...
* DullSurprise: Mena Suvari's performance as Aerith is often seen as this.
* DumbIsGood: A lot of people complained that Sora seems much less intelligent in this game, as opposed to the first.
** Although averted at the end, when Sora has just beaten down [[spoiler: Xemnas]], he ask Sora why [[spoiler:Nobodies]] should be destroyed. He then gives an entirely convincing lecture about [[WhatMeasureIsANonHuman what measure a non-human is]], regarding their hearts and emotions. This speech was good enough to fool some of the players themselves! And what does Sora do? [[spoiler: He instantly dismisses it, because he knows that Xemnas has no emotions to speak of]]. [[GoodIsNotDumb Good is not dumb indeed.]]
* DummiedOut: A [[Disney/TheHunchbackOfNotreDame Notre Dame]] world and a [[ToyStory Woody & Buzz]] summon were planned but scrapped. The former seems to have made it into ''VideoGame/KingdomHearts3D''.
** Models for the Wyvern and Behemoth from the first game were also made at some point,as they can be seen in one of the early trailers.
** Models from Re:Chain of Memories are reportedly on the disc as well.The final Mix seems to support the idea the missing members of Orgy XIII were to be bonus bosses in the vanilla version..
* EasingIntoTheAdventure: The "Longest Prologue Ever" (which ranges around three hours normally, and five hours on Proud Mode.)
* EldritchLocation: The World that Never Was.
* EleventhHourSuperpower: During the final battle, you have access to the fully leveled versions of all Growth abilities (High Jump, Glide, etc), regardless of the status of your drive forms or what you actually have equipped.
* EnemyMine: A villainous example - though the Heartless and the Nobodies seem to be natural enemies, they will nonetheless team up in order to take out Sora, although at one point Sora is "saved" from an onslaught of Nobodies by a bunch of Heartless jumping in to fight the Nobodies instead.
** Maleficent is also an example of this trope, as [[spoiler: she saves Sora, Donald and Goofy at Hollow Bastion because she wants Organization XIII gone just as much as they do]].
** [[spoiler:Axel and Sora briefly teaming up]] on the way to The World That Never Was could be considered as this as well.
* EraSpecificPersonality: Referenced with The Timeless River
* EscortMission: A few, although none of them are nearly as bad as you'd expect, particularly Minnie's.
* EvilMakeover: [[DeadlyUpgrade AntiForm]].
* EvilSorcerer: Xemnas.
* EvilSoundsDeep: Xemnas again.
* EvilVersusEvil: Maleficent returns to command the Heartless again, and she isn't pleased to hear of some other group throwing their weight around. So naturally, most of her scenes have her, Pete, and the Heartless taking on Organization XIII and the Nobodies. [[spoiler:They don't tend to fare very well, [[EnemyMine until]]...]]
* ExclusiveEnemyEquipment: In Heartless ''and'' Nobody flavours: the former give you the Akashic Record and Shaman's Relic, while the latter drop the Nobody Guard and Lance.
* FakeDifficulty: So, in order to finish off a boss or special enemy, you have to hit it with the finishing move of a combo. Makes sense, considering Sora is the only one who has said moves, and you want him to dispatch the big guns. But then, in the Hades Paradox Cup, you get pitted against Leon, Cloud, Tifa ''and'' Yuffie. ''Four'' major enemies, each tricky in their own way. Now, taking them down to the edge of defeat? Tricky, but, with a bit of discretion and tactical use of magic, not too difficult (though complicated by the fact that Cloud is apparently immune for some reason; another, smaller example of FakeDifficulty). However, trying to get a full combo so you can finish one of them off? Near IMPOSSIBLE, because you have to get in close to do so, and the other three characters won't let you get a combo going, much less complete one. And it's not like you can take them all down to 1 health, since they maintain full ability until hit by a finisher. This is the ONLY reason this boss is so difficult (it would be difficult anyway, of course, but not THIS difficult).
** Averted if you do actually use magic attacks, as they also count as finishers.
* FandomNod: In addition to all the Disney/Final Fantasy references, there is a literal fandom nod during Cloud and Leon's snark-fest in the sequel. As they do their BackToBackBadasses moment, it echoes the rivalry between fans of their respective games.
* FieldOfBlades: {{The Stinger}}s take place in one.
* FighterLaunchingSequence: The gummi ships.
* {{Filler}}: The second visits to Agrabah, Halloween Town, and Pride Lands. Previous world visits had some importance to the storyline by either involving Organization XIII or Maleficent & Pete (who are also relevant adversaries) These visits, on the other hand... do nothing. Though, to the Pride Lands second visit's credit, it at least has an awesome boss at the end.
** Some other world visits qualify as well, notably the Land of Dragons, all of Atlantica and the first Port Royal (Though it is needed to set up the second Port Royal visit which introduces Luxord, explaining how Sora knows him in the final world. By contrast, the second Land of Dragons visit doesn't contribute much of anything, with Xigbar's unhooding and Riku's appearance there [[BigLippedAlligatorMoment never brought up again]]; Xigbar's appearance in the final world even continues off of his first one at Hollow Bastion, completely ignoring his unhooding scene.)
** On the whole, much less story progression takes place in the Disney-based worlds in KHII than in the first game, chiefly because the game goes out of its way to awkwardly follow the plotlines of the movies to the letter, even when - such as in the case of Atlantica - these events make ''no sense whatsoever in the context of the games''. Pretty much the only Disney-based worlds that avoid this are Beast's Castle, Olympus Colusseum, Disney Castle, Space Paranoids and 100 Acre Woods (though that last one is optional like before).
* FiveBadBand:
** BigBad - Xemnas
** TheDragon - Saix
** TheBrute - Xaldin
** [[EvilGenius The Evil Genius]] - Luxord
** [[DarkChick The Dark Chick]] - Demyx
** SixthRanger - Xigbar
* FiveManBand: The heroes form one at the end of the second game.
** TheHero - Sora
** TheLancer - Riku
** TheBigGuy - Goofy
** TheSmartGuy - Donald
** TheChick - Kairi
** SixthRanger - Mickey
** Also one consisting of the Hollow Bastion Restoration Committe:
*** TheHero: Leon/Squall
*** TheLancer: Cloud
*** TheBigGuy: Yuffie
*** TheSmartGuy: Cid
*** TheChick: Aerith
*** TeamDad: Merlin
*** SixthRanger: The YRP
* ForDoomTheBellTolls: Bell strikes replace the usual piano in Organization XIII's {{leitmotif}} in [[http://youtu.be/O8cd_0eUVAM "Showdown at Hollow Bastion"]].
* {{Foreshadowing}}: Xigbar mentions that there were [[KingdomHeartsBirthBySleep Keyblade wielders before Sora]], and most of the extra scenes from ''Final Mix'' also hint at plot points from BirthBySleep, not to mention the implications of Xemnas having a ''really'' strong negative reaction to being referred to as Xehanort, foreshadowing the dramatic conclusion of BirthBySleep.
* ForcedTutorial: Almost anything in the infamous prologue is either this or a cutscene.
* GambitPileup: Ansem and Xemnas stand tall plotting against each other. Riku, Naminé, Mickey, Maleficent and Axel also pull their own small-scale gambits.
* GetBackHereBoss: Damn it, Xigbar, stop teleporting!
** Can't forget Demyx and his love of shooting across the screen with giant water jets, all the while tossing you up in the air so you can't follow.
** Xemnas' very final final form, where thorns of doom burst out of the ground, and he also possesses Sora and you, as Riku, have to save him... and he's totally out of range
* GettingCrapPastTheRadar: {{Two Words|ObviousTrope}}: ''[[http://www.youtube.com/watch?v=hSD80QQq31k&feature=related Kairi's panties]]''
* GlamourFailure: In the prologue: Whenever something happens that [[spoiler:interferes with artificially created memories, and the simulated Twilight Town]], the whole screen flickers like TheMatrix going haywire.
* AGlitchInTheMatrix: To the point where it crosses into FridgeBrilliance in some of the more mundane bits of weirdness - those not covered by GlamourFailure below.
** [[spoiler:Everyone in the virtual Twilight Town thinks the theft of a ''word'' is unusual, but perfectly possible, in order to preserve the illusion of a normal town.]]
** Seifer and his group ''immediately'' take up arms against some random Nobodies, without having any clue what they are or what they want, [[spoiler:likely as a defense mechanism for the fake town.]]
*** Or that could just be what the real Seifer does on a regular basis. Somebody has to protect the town from the Heartless infestation that occurred on a regular basis while Organization XIII wasn't fighting them. He doesn't know what it is or where it's from, but it's a monster, so he's going to fight it. He is the head of the Disciplinary Committee after all.
** Vivi's TookALevelInBadass moment during the Struggle in the prologue hints toward that Twilight Town [[spoiler: being a simulation made of data.]]
** But more importantly, [[spoiler:both virtual!Hayner and virtual!Seifer inadvertantly ([[TheComputerIsYourFriend or perhaps not]]) cause Roxas to question his reality with lines like, "Make the most of the time we have," and, "I don't feel like cooperating with destiny." Other characters do the same, and the hints increase as time goes on.]]
* GraveHumor: Zero's grave in Halloween Town; though the grave itself is just a grave, Sora will say that Zero is usually sleeping here.
* HalfArcSeason: While all Disney worlds of the first game pushed the plot forward in some way, big or small, only half here actually contribute to the overall Organization XIII storyline.
* HeWasRightThereAllAlong: The Tresholder Heartless is part of a set of double doors in Beast's Castle, and announces itself by taking a swing at Donald once he gets close enough.
* HijackedByGanon: Played with: [[spoiler:Xehanort is behind everything, always, but it's not apparent from the start that the new villain of the game is still some version of him.]]
* HoldTheLine: The game is fond of using this for the 'smack around waves of enemies' sections, except the Heartless / Nobodies are rarely a serious threat to whatever you're protecting (even when you're at level 1).
* HolyHandGrenade: Queen Minnie's magic spells all fit in this category.
** King Mickey has several variations on the Pearl spell, a reference to the rename of Holy used for ''FinalFantasyVI''.
* HoYay: Sora and Riku get ''much'' more of this than they did in the past two games, and then there's Axel's infamous obsession with Roxas....
** ''How'' are you going to make it worth my while, exactly, Setzer?
** What about in The World That Never Was, when [[spoiler:Sora cries at Riku's feet]]? See RelationshipWritingFumble [[invoked]] in the YMMV tab.
*** VGCats [[http://www.vgcats.com/comics/?strip_id=208 had a field day with that.]]
* ILikeThoseOdds: Leon and Cloud do this during their BackToBackBadasses moment while surrounded and vastly outnumbered by Heartless.
-->'''Leon:''' Think you can handle this many?
-->'''Cloud:''' Well, might be tough if one more shows up.
-->'''Leon:''' Then that'll be the one I take care of.
-->'''Cloud:''' What, you're fighting too?
* ITakeOffenseToThatLastOne:
-->'''Leon:''' Finished?\\
'''Cid:''' Would be, if it weren't for the old loon's magic.\\
'''Merlin:''' OLD loon, you say!?
* TheImp: Pete.
* InfinityMinusOneSword: The Decisive Pumpkin and/or Sleeping Lion--the former has the same strength as the Ultima Weapon (which makes Xaldin easier if you [[SequenceBreaking go and get it first]]) but its side-effects aren't as helpful.
* InfinityPlusOneSword: The Ultima Weapon has great strength and magic, but requires a whole lot of synthesising. The Fenrir is the single strongest Keyblade in the game, but requires you to beat Sephiroth.
** There is a ingredient that increases a synthesized items rank by one. It can be applied to the creation of the Ultima Weapon and Goofy and Donald's highest level weapons making them Ultima+ and Save The King/Queen+.
** Final Mix adds a ''third'' variation. Winner's Proof. It has the highest magic in the game, but it can only be gotten by beating the twelve Organization Mushroom mini-games. Plus its ability is EXP Zero, which isn't that useful outside a low level challenge.
* InsideAComputerSystem: Space Paranoids and the [[spoiler: alternate Twilight Town]]
* InsurmountableWaistHeightFence: Played straight.
** Especially grating if you play it just after playing the first game, where the worlds were fully navigable and you could jump down mostly anywhere and where you couldn't there was a physical or magical barrier to explain it - in ''Kingdom Hearts II'' sometimes (especially in Radiant Garden) you feel like you are in a really squiggly but decorated tube and you wonder in amazement why a strange force field is preventing you to jump over a hedge to take a shortcut as was standard procedure in ''Kingdom Hearts''.
* InvisibleParents: Roxas and his friends (just like Sora and co.). [[spoiler: Of course, Roxas himself doesn't have any "parents", unless you count Sora.]]
* IronicEcho: When Maleficent intervenes between Sora's confrontation with Saix and Sora tries to stop her, she tells him, "I don't take orders from you!" [[spoiler:When Maleficent saves Sora and company from the Nobodies, telling him to find a way to get rid of the Nobodies, Sora repeats the same line and tries to help her to no avail.]]
* ItsAllUpstairsFromHere: The Organization's castle.
* JerkWithAHeartOfGold: Past Pete.
* LargeHam: Ansem again. The new guy, Richard Epcar, seemed to try pretty hard to out-ham Billy Zane, resulting in:
--> '''KINGDOOOOM HEEEAAAAARTS'''! '''FILL ME'', WITH THE '''POWER''' OF '''DARKNESS!'''
** Epcar has since stated in a podcast interview that the voice directors kind of forced his performance then and that he was free to have more restraint in Re:Chain of Memories.
** Xemnas manages to pull this off in spite of lacking emotions of any kind.
*** Unlike the other members of Organization XII, who can call on their own memories to fake a passable semblance of humanity, Xemnas has no memories to speak of. He simply can't understand emotions enough to emulate them properly. His overblown persona can be seen as [[AmbiguousSituation either a desperate attempt to recapture his humanity or a sign that he cares less about restoring his soul than the other Organization members]].
* LarynxDissonance: Played a bit well with "Ping" when "he" fights alongside Sora and his companions in battles... [[spoiler:before "he" is accidentally revealed to be Mulan who later fights alongside them for the remainder of the game.]]
* LateArrivalSpoiler: A peril of the of IntercontinuityCrossover; the visit to Olympus Coliseum spoils a major plot point of ''FinalFantasyX'' (that [[spoiler: Auron [[FistOfTheNorthStar was already dead]].]])
* LimitBreak: Every character gives Sora a "Limit". Donald and Goofy have two each.
* LimitedSpecialCollectorsUltimateEdition: ''Final Mix+''
* LipLock: Averted.
* LongestPrologueEver: The TropeNamer.
* LotusEaterMachine: At the end of the prologue Roxas learns that the Twilight Town he was in was one of these.
* LowLevelRun: Only possible in ''Final Mix''[='=]s Critical Mode, where you have access to an ability called "EXP Zero", allowing you to play the entire game with Sora at ''Level 1''.
* MageTower: Yen Sid's home, the Mysterious Tower.
* MagicVersusScience: Merlin and Cid.
* MakeMyMonsterGrow: The MCP does this to Sark.
* MeaningfulEcho: When Saix confronts Sora over how important Kairi means to him, Sora replies, "Yeah. More than anything." Kairi replies similarly later when Saix questions her if she wants to see Sora.
* MercyMode: A handful of boss fights can have Mickey bail you out if you lose.
** OnlyICanKillHim: Mickey is completely incapable of killing bosses, though. You'll have to get Sora back on his feet to do that.
* MessageInABottle: Kairi sends one, and because AWizardDidIt, Sora and Riku find it in an alternate shadow dimension.
* MindScrew: The opening, and much of the prologue. Though the opening makes more sense if you played both the first game and ''Chain of Memories''.
* MissingTrailerScene:
** Donald freezing himself with a ricocheting Blizzard after waking up from his memory-restoring sleep. Not to mention that said scene looks like it would be in an [Atlantis AtlantisTheLostEmpire] world
** A scene of the trio beating off a gaggle of Neoshadows and chasing after a black-coated man on the outside wall of Hollow Bastion, not to mention the world looked exactly like how it was back in the first game.
** Axel comes across as more of a rat bastard and delivers one hell of a SlasherSmile before fighting Roxas.
** Deep Dive is not a scene from Kingdom Hearts II. It's a scene from Days.
* MythologyGag: Ansem's study in the basement of Hollow Bastion looks suspiciously similar to the basement library in ''FinalFantasyVII'' where Sephiroth discovered his history. It's appropriate, considering the nature of the experiments there.
* NeverSayDie: Averted by Saix: when he says "[[BossBanter I want to see you die fighting,]]" you know he's not messing around.
* NeverSplitTheParty: One of the mini-games in the Hundred Acre Wood involves keeping all the characters together through a spooky cave.
* NoSidepathsNoExplorationNoFreedom: One of the main differences between this and ''VideoGame/KingdomHearts''.
* NonDubbedGrunts: The ''ChainOfMemories'' Organization members in ''Final Mix'', whereas the rest of the game reuses the North American version's English voice track.
* NonstandardGameOver: You get sent to the continue screen if Jack Sparrow dies in the battle against Barbossa.
** Or if Pumbaa and Timon are killed by the hyenas, or if you can't defeat Demyx's water clones in 10 seconds.
** Losing to any of the Struggles in the prologue causes a static effect to black out the screen and reset you to before the fight started.
* NoodleIncident: [[spoiler:"I'm sorry about the ice cream!"]]
* ObfuscatingStupidity: Implied with Demyx.
* TheOnlyOneAllowedToDefeatYou: According to Sephiroth, Cloud is the only one ''capable'' of truly defeating him.
* PivotalBoss: The MCP
* PointOfNoReturn: The Altar of Naught
* PowerFloats [[PowerGlows and Glows]]: Final Form.
* PreAsskickingOneLiner: From Mickey Mouse, of all people: "They'll pay for this." Followed by FlungClothing and a RoaringRampageOfRevenge.
** His cry of "Sora!" whenever he appears during a boss battle too.
** Pretty much all the bosses get one before the fight begins. Sora tosses one out whenever he enters Drive mode.
* PressXToNotDie: An interesting variation in the form of the Reaction Commands, which don't necessarily kill you, but can sometimes lead to a battle turning against your favour if not followed. They are taken to an extreme level, and to an extent played straight, during the final battle with Xemnas, to the point that a portion of it is practically a [[CutscenePowerToTheMax flashy cutscene]] powered by [[ActionCommands hammering the Triangle button]].
** Played completely straight with Sephiroth; his first attack can potentially kill you immediately if you're not quick enough.
* RadialAssKicking: In the Battle of 1000 Heartless this is how Sora, Donald, and Goofy begin the fight.
* RankInflation: The gummi ship missions. Once you go past "A", it switches to "S" and then starts adding numbers after that, reaching S++10.
* {{Retraux}}: The level "Timeless River", which is one big homage to the [[TheGoldenAgeOfAnimation oldest]] Disney shorts.
* RetGone: A minor variation on the trope occurs when all the photos owned by the residents of Twilight Town are stolen. Everyone remembers the photos, but the theft is so complete that even the word "photo" is stolen, and is blanked out of the characters' dialogues when they try to say it.
** A more major example - ever heard of [[spoiler:[[KingdomHearts358Over2Days a girl named Xion]]]]? No? Hmm ...
* RoyalsWhoActuallyDoSomething: God Bless the [[MickeyMouse King]].
* SanitySlippage: Roxas in the prologue definitely has trouble coping with Twilight Town's MindScrew, his dreams' MindScrew, and the Organization's MindScrew. He also has some weird emotional responses and zones out constantly. [[spoiler: Reviewing the game after beating ''Days'' would seem to imply a kind of Post Traumatic Stress Disorder bleeding over.]]
* SavingChristmas: The Halloween Town/Christmas Town world visits.
* SayMyName: Hayner! Pence! Olette!
** "Sora, Donald, Goofy!"
*** Played with when every Organization member addresses Sora as "Roxas!"
* SelfImposedChallenge: The game was regarded as way too easy by many fans, so it's natural that these would arise, but the most epic of these is the No Abilities, No Summoning, [[MinimalistRun No Pride Lands]], No LevelGrinding, No White Magic run. You are not allowed to use any form of cure spell, get saved by Mickey, use any abilities not linked to equipment (including drive forms), use any summons and you are underleveled.
* SeriesFauxnale: Wraps damn near everything up and, aside from a post-credits SequelHook, feels like a finale for the series' story. Of course, it's not.
* SequelDifficultyDrop: Which makes whichever one's your personal ThatOneBoss even worse in comparison.
* ShoutOut: [=Scrooge McDuck=] tries to make a business out of selling [[DuckTales Sea-Salt ice cream]].
** The giant Nobody that Roxas fights is called Twilight Zone in the Japanese version, obviously a reference to [[TheTwilightZone the TV series of the same name]]. This ties in with the Darkside from the first game, a reference to ''Tales from the Darkside'', another anthology horror series.
** The role Yen Sid takes in the opening is pretty much based on the Wizard from CaptainMarvel. Running a ghost train that takes the heroes to his home so he can give them new powers?
* ShownTheirWork: The plan of Chang'An, as visible from the mountain in the [[{{Mulan}} Land of Dragons]], is entirely accurate.
* SingleStrokeBattle: The Samurai Nobodies have a Reaction Command that triggers one of these: winning it depends on hitting the right button.
* SmartBall: Goofy has it at some points, like when he saw through Mulan's disguise while Sora and Donald couldn't.
** It's said in his journal entry for one of the games that he often notices stuff that others miss.
* TheSoulless: The Nobodies.
* SoundtrackDissonance: [[spoiler:During the battle against Roxas in ''Final Mix'', a remix of his melancholic theme called "The Other Promise" is used]]. A stark contrast with your average KH frantic battle theme.
* SpannerInTheWorks: Both [[AntiHero DiZ]] and [[BigBad Xemnas]] attempt to use Sora for their own plans, but Sora doesn't act in the way they envisioned him to and ultimately derails everything for them without really knowing it.
* SpellMyNameWithAnS: A minor example in-game - TheLionKing world's name shows up as "Pride Land" when it comes up on screen the first time you go there, but is referred to as "Pride Land'''s'''" in the dialogue and in Jiminy's Journal.
** Another example is the Heartless known as Magnum Loader in the English translation - its original Japanese name was Magna Roader (Maguna Rōdā), and "Roader" does make more sense based on the way the Heartless looks and moves, to the point where it seems that "Loader" was a mistranslation. It's also a ShoutOut to the enemy of the same name from FinalFantasyVI.
* SpoilerOpening: To those who haven't played the first game or ''Chain of Memories'' yet.
* ShootEmUp: The Gummi ship levels.
* StationaryBoss: Thresholder, Xemnas' armoured form, Genie!Jafar
* StandardFemaleGrabArea: Averted in Beast's castle; when Belle is grabbed like so, she elbows her assailant in the gut, steals the rose back, and runs back to Beast to the cheers of not only Sora, but the players, too. The fact that the "assailant" is [[ThatOneBoss one of the game's many one bosses]] made it even more awesome.
** That exchange had many wishing that Xaldin would grab Sora's arm, [[ThatOneBoss so he could get rid of him as easy]].
** Played straight when Axel kidnaps Kairi, although she "got away from him" later, so this example might have not worked out so well in the end.
* StormingTheCastle: Sora and company must fight through Organization XIII's castle in order to reach Xemnas.
* StoryToGameplayRatio: Set incredibly high, even during playable sections because of all the mandatory ActionCommands.
* StuffBlowingUp: The Gummi ship levels, especially when you have enough power in your weapons.
* SummonBackupDancers: [[JustifiedTrope Justified]], Demyx can create water "clones" that float around and play the sitar.
* SurprisinglyEasyMiniQuest: The need to kill 1000 Heartless. The horde consists of two enemy types that both have reaction commands that take out about a dozen other enemies each. Plus the {{PS2}} CPU can't actually handle that many enemies at once so most are just background, gradually disappearing as you take the heartless down.
* SuspiciouslySpecificDenial: Roxas asks Naminé what's going to happen to him if [[spoiler:Sora awakens]]. Her answer?
--->'''Naminé''': [[spoiler:[[BlatantLies You won't disappear!]]]]
** [[spoiler:Technically they still exist within their other halves, so she's not ''totally'' lying.]]
* SwordDrag: [[spoiler: Roxas during his cutscene fight]].
* TakingTheBullet: [[spoiler: Goofy shoves King Mickey out of the way as a rock from a Nobody/Heartless fight falls towards him. The rock proceeds to hit Goofy instead.]]
* ThatMakesMeFeelAngry: "Just thinking about all the things you did makes me really mad."
* ThisIsSomethingHesGotToDoHimself: Simba and Scar, at least when they're on an even playing field. Once Scar comes back as a Heartless, Sora and co. decide Simba could probably use a hand.
* ThrowingYourSwordAlwaysWorks: When Saix enters his berserk, he starts attacking so violently that his sword gets flung at you repeatedly. Fortunately, he seems to carry around a limitless supply of them.
* TheTimeTravellersDilemma: Merlin alludes to it before the gang goes to the Timeless River; Donald's the only one who seems more than the slightest bit tempted.
* TomatoInTheMirror: Roxas.
* TookALevelInBadass: Sora, Riku, and Kairi all get to do this. Though with Kairi, it isn't a significant improvement. [[spoiler:She gets a Keyblade]], while Sora [[spoiler: can now wield TWO Keyblades. THREE in the Final Mix, but only in the previously unplayable battle.]]
** What about Mickey? He had minor roles in ''I'' and ''Chain Of Memories'', but here? Proficiency with a sword and mastery of white magic? Mickey is a freaking ''Paladin''.
* TotallyRadical: Seifer's [[http://youtube.com/watch?v=pY30kR3bQ4U undeniable proof of owning the lamers]].
* TriangRelations: Sora, Riku and Kairi are pretty close to a (non-sexual) type 8 by this point.
* UnexpectedGameplayChange: Gummi Ship levels, most of the minigames, Hundred Acre Wood, Atlantica, etc.
* UpdatedRerelease: Final mix 2+. For all the people who don't know, Nomura doesn't ''hate'' everyone else - People higher than him in Square-Enix and Sony (The people who ''MAKE'' the Playstation) don't like to send updated-rereleases overseas because they fear it won't be profitable. Sony also forbids rereleases, too.
* TheVeryDefinitelyFinalDungeon: The World that Never Was.
* VideoGameFlight: Final Form.
* VillainBasedFranchise: This game pretty much solidifies that just about everything that happens was caused by Xehanort in some way or another.
* VillainousBreakdown: Saix sheds his calm personality near the end of the game, and becomes seemingly insane as he attacks Sora like berserk, which is fitting seeing though he controls the Berserker nobodies.
** His character profile in ''VideoGame/KingdomHearts358DaysOver2'' reveals that he is usually calm except when the moon is full.
** For the Disney villain version, here comes Hades. When his plans failed, he turned the entire Underdrome into a firestorm through sheer ''animalistic rage alone''.
* TheWarSequence: You get to mow down 1,000 enemies. And it's still one of the easiest battles in the game, provided you abuse Reaction Commands and finishers.
* WeaponTombstone: There is a room in The World That Never Was that houses graves with pictures of the weapons [[spoiler: that each Organization member used]].
* WeCouldHaveAvoidedAllThis[=/=]VillainBall: To any wannabe villain types out there, protip: If the key to your master plan calls for TheHero to go around killing the random mooks that's he's been killing since day one by his own accord, then all you need to do is sit back and wait. Don't go blackmailing him, hurting his friends, or even make yourself known to him. Really, that just smacks of ChronicVillainy and you're kinda asking for it.
** [[AllThereInTheManual The Director's Secret Report XIII]] gave this, if it makes any sense: [[spoiler: "...the Organization itself was using Sora for their ultimate goal. Soon enough, each of the Organization's expectations differed. By changing Sora and Roxas's movements, eventually they became unable to use Sora for their true meaning. As a result, Sora became an obstacle to the movements of the Organization itself and he had to be defeated."]]
** In all honesty, it was really [[spoiler:Axel]] who made the big reveal to Sora, and it had already been established that he had gone AntiVillain anyway. In elaborating the plans, taunting Sora, hurting his loved ones, etc., Saix and the rest were just trying to turn Sora's knowledge of their plans to their advantage, since it's been proven that Sora can get rather dumb when he's upset or when his loved ones are threatened.
* WeirdnessCensor: Pence, ''Pence,'' '''''Pence.''''' Investigating the seven wonders with him during the week in Twilight Town can get infuriating because he's so willing to come up with a "sensible" conclusion and totally ignore the FridgeLogic. [[spoiler:This could be [=DiZ=]'s fault though, since Pence ''is'' a simulation.]]
* WholePlotReference: The scenario in Agrabah takes quite a few plot points from [[Disney/{{Aladdin}} The Return of Jafar]] which was the direct to video movie that preceded the Aladdin TV series. Points include [[spoiler: Iago's HeelFaceTurn, Jafar manipulating someone in order to gain his freedom and destroying Jafar's lamp to stop Jafar.]]
* WistfulAmnesia: Kairi, before Sora wakes up, due to everyone's memories of him being altered. Sora experiences this himself immediately after waking up, when he meets Hayner, Pence and Olette and doesn't quite get what's so familiar about them...
* XanatosGambit: [[spoiler: Organization XIII's plan to create a false Kingdom Hearts]]. If Sora kills heartless, it helps their plan. If he doesn't kill heartless, than they'll collect hearts on their own.
* YinYangBomb: Xemnas by the end of the game. Sora and [[spoiler:Riku]] when using "Eternal Session," and Sora himself in Final Form.
* YouFool: Xemnas is fond of this. "Cursed FOOOOOLS!"

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