History Videogame / KingdomHeartsII

27th Mar '17 12:29:08 AM Karxrida
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''Kingdom Hearts II'' returns to a style more reminiscent of ''VideoGame/KingdomHeartsI'' after ''VideoGame/KingdomHeartsChainOfMemories'' made a number of alterations to be better suited for handhelds, though there have been significant changes. The platforming and exploration elements have been done away with in lieu of a more combat-focused game, with Sora's arsenal being much more diverse. A variety of combo modifiers, {{Combination Attack}}s with allies called Limits, and the ability to power up with Drive Forms give many new ways to approach battles. Optional quick-time events called Reaction Commands also allow Sora to use special techniques against his enemies, making for even more flashy combat and allowing for cinematic moments during boss encounters.

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In terms of gameplay, ''Kingdom Hearts II'' returns to a style more reminiscent of ''VideoGame/KingdomHeartsI'' after ''VideoGame/KingdomHeartsChainOfMemories'' made a number of alterations to be better suited for handhelds, though there have been significant changes. The platforming and exploration elements have been done away with in lieu of a more combat-focused game, with Sora's arsenal being much more diverse. A variety of combo modifiers, {{Combination Attack}}s with allies called Limits, and the ability to power up with Drive Forms give many new ways to approach battles. Optional quick-time events called Reaction Commands also allow Sora to use special techniques against his enemies, making for even more flashy combat and allowing for cinematic moments during boss encounters.
26th Mar '17 9:23:55 PM Karxrida
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''Kingdom Hearts II'' returns to the style of ''VideoGame/KingdomHeartsI'' after ''VideoGame/KingdomHeartsChainOfMemories'' made a number of alterations to be better suited for handhelds, though there have been significant changes. The platforming and exploration elements have been done away with in lieu of a more combat-focused game, with Sora's arsenal being much more diverse. A variety of combo modifiers, {{Combination Attack}}s with allies called Limits, and the ability to power up with Drive Forms give many new ways to approach battles. Optional quick-time events called Reaction Commands also allow Sora to use special techniques against his enemies, making for even more flashy combat and allowing for cinematic moments during boss encounters.

to:

''Kingdom Hearts II'' returns to the a style more reminiscent of ''VideoGame/KingdomHeartsI'' after ''VideoGame/KingdomHeartsChainOfMemories'' made a number of alterations to be better suited for handhelds, though there have been significant changes. The platforming and exploration elements have been done away with in lieu of a more combat-focused game, with Sora's arsenal being much more diverse. A variety of combo modifiers, {{Combination Attack}}s with allies called Limits, and the ability to power up with Drive Forms give many new ways to approach battles. Optional quick-time events called Reaction Commands also allow Sora to use special techniques against his enemies, making for even more flashy combat and allowing for cinematic moments during boss encounters.



* BeefGate: There's nothing stopping you from entering the Cavern of Remembrance when it first opens up, but the enemies located there are so powerful that you'll probably want to hold off until you've beaten the game.



* BigBadWannabe: Maleficent, who as noted above, spends half the game being built up as [[BigBadEnsemble one of the Big Bads]], only to bow out when she realizes Organization XIII was playing both her and Sora in the Battle of 1000 Heartless.

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* BigBadWannabe: Maleficent, who as noted above, Maleficent spends the first half the game being built up as [[BigBadEnsemble one of the Big Bads]], only to bow out when she realizes Organization XIII was playing both her and Sora in the Battle of 1000 Heartless.



* DualWielding: Roxas and Sora can dual-wield Keyblades, Roxas during a fight against Axel and Sora by using Drive Forms. This compromises their defense by preventing the use of Guard, but it also greatly increases their attack speed and damage output.



** The Secret Ansem Reports spell Ansem's apprentices as "Bleig", "Dilin" and "Eleus", completely killing the SignificantAnagram naming scheme that the Organization members have. This was fixed in ''HD II.5 [=ReMIX=]'' version.
* SpoilerOpening: The opening CGI movie sums up ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsChainOfMemories'', spoiling them for those who haven't played either yet.

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** The Secret Ansem Reports spell the name of 3 of Ansem's apprentices as "Bleig", "Dilin" and "Eleus", completely killing the SignificantAnagram naming scheme that the Organization members have. This was is fixed in ''HD II.5 [=ReMIX=]'' version.
* SpoilerOpening: The opening CGI movie sums and prologue sum up ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsChainOfMemories'', spoiling them for those who haven't played either yet.



* StormingTheCastle: Sora and company must fight through Organization XIII's castle in order to reach Xemnas.
* StoryToGameplayRatio: The game features a significant amount of cutscenes, and the sheer number of ActionCommands during during playable sections because of all the mandatory ActionCommands.

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* StormingTheCastle: During the endgame, Sora and company must fight through Organization XIII's castle in order to reach Xemnas.
* StoryToGameplayRatio: The game features a significant amount of cutscenes, and the sheer number of ActionCommands during during playable sections because of all the mandatory ActionCommands.



* SwordDrag: Roxas during his cutscene fight.
* TacticalSuicideBoss: At one point in Timeless River, Pete has the Cornerstone of Light and is riding away in Steamboat Willie. He would have gotten away if he didn't decide to attack Sora with garbage, letting him fling it back to damage Pete.

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* SwordDrag: Roxas drags his Keyblades against the ground during his cutscene fight.
fight against Sora.
* TacticalSuicideBoss: At one point in Near the end of the Timeless River, River visit, Pete has the Cornerstone of Light and is riding away in Steamboat Willie. He would have gotten could easily get away if he didn't decide to attack Sora with garbage, letting him fling it back to damage Pete.
26th Mar '17 9:02:55 PM Karxrida
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Added DiffLines:

''Kingdom Hearts II'' returns to the style of ''VideoGame/KingdomHeartsI'' after ''VideoGame/KingdomHeartsChainOfMemories'' made a number of alterations to be better suited for handhelds, though there have been significant changes. The platforming and exploration elements have been done away with in lieu of a more combat-focused game, with Sora's arsenal being much more diverse. A variety of combo modifiers, {{Combination Attack}}s with allies called Limits, and the ability to power up with Drive Forms give many new ways to approach battles. Optional quick-time events called Reaction Commands also allow Sora to use special techniques against his enemies, making for even more flashy combat and allowing for cinematic moments during boss encounters.
26th Mar '17 8:21:06 PM Karxrida
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Added DiffLines:

* GratuitousEnglish: The Japanese version has English text displayed on parts of the Command Menu.
25th Mar '17 3:51:58 PM Karxrida
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* NintendoHard: The ''Final Mix'' version can be very hard on the Critical difficulty. Every enemy you encounter is fully capable of killing Sora quickly thanks to a combination of buffed damage output and Sora's reduced HP (losing most of the bar to one attack isn't uncommon), and healing is very restricted between the Cure {{nerf}} and limited number of item slots. LevelGrinding to brute force the game won't help you much, as damage is scaled; you have to play smart to win.

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* NintendoHard: The ''Final Mix'' version can be very hard on the Critical difficulty. Every enemy you encounter is fully capable of killing Sora quickly thanks to a combination of buffed damage output and Sora's reduced HP (losing most of the bar to one attack isn't uncommon), and healing is very restricted between the Cure {{nerf}} and limited number of item slots. LevelGrinding to brute force the game won't help you much, as damage is scaled; you scaled and Sora's combat abilities are upgraded or expanded by hitting specific {{Event Flag}}s. You have to play smart to win.
25th Mar '17 3:48:52 PM Karxrida
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[[folder: G - P]]

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[[folder: G [[folder:G - P]]



[[folder: R - Z]]

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[[folder: R [[folder:R - Z]]
25th Mar '17 3:48:34 PM Karxrida
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* NintendoHard: The ''Final Mix'' version can be very hard on the Critical difficulty. Every enemy you encounter is fully capable of killing Sora quickly thanks to a combination of buffed damage output and Sora's reduced HP (losing most of the bar to one attack isn't uncommon), and LevelGrinding doesn't help much since the game uses damage scaling.

to:

* NintendoHard: The ''Final Mix'' version can be very hard on the Critical difficulty. Every enemy you encounter is fully capable of killing Sora quickly thanks to a combination of buffed damage output and Sora's reduced HP (losing most of the bar to one attack isn't uncommon), and healing is very restricted between the Cure {{nerf}} and limited number of item slots. LevelGrinding doesn't help much since to brute force the game uses won't help you much, as damage scaling.is scaled; you have to play smart to win.
25th Mar '17 3:41:16 PM Karxrida
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Added DiffLines:

* NintendoHard: The ''Final Mix'' version can be very hard on the Critical difficulty. Every enemy you encounter is fully capable of killing Sora quickly thanks to a combination of buffed damage output and Sora's reduced HP (losing most of the bar to one attack isn't uncommon), and LevelGrinding doesn't help much since the game uses damage scaling.
25th Mar '17 7:26:25 AM Rytex
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** There is currently a rather nasty one in the ''HD I.5+II.5 [=ReMIX=]'' version for PS4, where sometimes when you save, the game crashes. Square Enix are regularly patching the game and trying to find the source of the problem, but as of now it remains unfixed, and it is recommended to save often.
15th Mar '17 9:18:00 PM Karxrida
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* ForcedTutorial: The prologue, which can last up to six hours, mostly consists of exposition and tutorial sections, and is unskippable (The cutscenes, at least, can be skipped, greatly shortening the prologue) but even then it leaves a lot of people wondering when they can play as Sora.

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* ForcedTutorial: The prologue, which can last up to six hours, mostly consists of exposition and tutorial sections, and is unskippable (The cutscenes, at least, sections. The cutscenes can be skipped, skipped to greatly shortening shorten the prologue) length, but even then it leaves a lot of people wondering when they can play as Sora. the actual tutorials cannot.



* HardModePerks: If playing on the hardest difficulty mode exclusive to the ''Final Mix'' version, Critical Mode, the players gets a few gameplay bonuses. Several powerful abilities[[note]]No Experience, Finishing Plus, Lucky Lucky (x2), MP Hastera, Draw, and Reaction Boost[[/note]] are granted on the third day of the prologue, you start off with 50 AP, the 3 AP is awarded as level-up bonuses instead of 2, and the requirements to unlock the secret ending video are reduced from getting OneHundredPercentCompletion to just getting the Gold Crown item (which involves beating all of Data Organization Battles, the Lingering Will, and the Mushroom XIII).

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* HardModePerks: If playing you play on the hardest difficulty mode exclusive to the ''Final Mix'' version, Critical Mode, the players gets you get a few gameplay bonuses. Several powerful abilities[[note]]No Experience, Finishing Plus, Lucky Lucky (x2), MP Hastera, Draw, and Reaction Boost[[/note]] are granted on the third day of the prologue, you start off with 50 AP, the 3 AP is awarded as level-up bonuses instead of 2, and the requirements to unlock the secret ending video are reduced from getting OneHundredPercentCompletion to just getting the Gold Crown item (which involves beating all of Data Organization Battles, the Lingering Will, and the Mushroom XIII).



* MetalSlime: The Bulky Vendor. A rare Heartless only showing up within certain worlds (and even then, only sometimes), the Bulky Vendor will give you an item. The lower its HP, the better quality item it would give. Its HP goes down by itself, and at lower HP, it will move faster.
* MessageInABottle: Kairi sends one, and because AWizardDidIt, Sora and Riku find it in an alternate shadow dimension.

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* MetalSlime: The Bulky Vendor. A Vendor is a rare Heartless that only showing shows up within certain worlds (and even then, only sometimes), the Bulky Vendor will give you an item. The lower its HP, the better quality item it would give. sometimes) that drops rare items when a Reaction Command is used on it. Its HP goes down by itself, and at lower HP, it will move faster.
automatically deplete once it's found, so you have to catch it and use the Reaction Command before it dies.
* MessageInABottle: During the prologue, Kairi sends one, puts a message in a bottle for Sora and because AWizardDidIt, lets it drift out to sea. Sora and Riku find it in an alternate shadow dimension.dimension at the end of the game, because AWizardDidIt.



* MoraleMechanic: The game has three missions like this in the Land of Dragons, where Sora, Donald, and Goofy have to help Disney/{{Mulan}} defend the camp from the Heartless. The second has them scout the area outside the camp for enemy reinforcements, and the final one has them clear a path up the mountain pass to reach the village near the summit. All three missions are timed. If either time runs out before all Heartless are eliminated, or if the morale meter runs empty, the mission ends in failure and the player has to repeat it.

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* MoraleMechanic: The game has three missions like this with a morale meter in the Land of Dragons, where Sora, Donald, and Goofy have to help Disney/{{Mulan}} defend the camp from the Heartless. The second has them scout the area outside the camp for enemy reinforcements, and the final one has them clear a path up the mountain pass to reach the village near the summit. All three missions are timed. If either time runs out before all Heartless are eliminated, or if the morale meter runs empty, the mission ends in failure and the player has to repeat it.



** Ansem's study in the basement of Hollow Bastion looks suspiciously similar to the basement library in ''VideoGame/FinalFantasyVII'' where Sephiroth discovered his history. It's appropriate, considering the nature of the experiments there.

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** Ansem's study in the basement of Hollow Bastion looks suspiciously similar to the basement library in ''VideoGame/FinalFantasyVII'' where Sephiroth discovered his history. It's appropriate, considering the inhumane nature of the experiments conducted there.



** Magic overall has been heavily weakened since ''VideoGame/KingdomHeartsI''. Casting times are longer (especially if done in midair) unless Sora is in a Drive Form, the player gets less uses before MP gets depleted, and MP can no longer be restored by hitting enemies with melee attacks.

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** Magic overall has been heavily weakened since ''VideoGame/KingdomHeartsI''. Casting times are longer (especially if done in midair) unless Sora is in a Drive Form, the player gets you get less spell uses before MP gets depleted, and MP can no longer be restored by hitting enemies with melee attacks.



** The Cure spell now eats up whatever MP is left instead of having a set cost, preventing multiple uses.

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** The Cure spell now eats up whatever MP is left instead of having a set cost, preventing multiple consecutive uses.



** Master Form acquires experience by picking up Drive Orbs, not by doing anything combat-related like the others. Trying to level it up outside of grabbing orbs dropped by enemies is impractical, as there are very few ways to obtain them otherwise.

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** Master Form acquires experience by picking up Drive Orbs, not by doing anything combat-related like the others.other Forms. Trying to level it up outside of grabbing orbs dropped by enemies is impractical, as there are very few ways to obtain them otherwise.



* NotSoHarmlessVillain: Demyx. At first glance, he's just a lazy, clumsy, and cowardly {{Cloudcuckoolander}} who Sora and co. take every possible opportunity to taunt and not take seriously, with even Jiminy's Journal describing him as nothing but a complete joke. However, during the 3rd visit to Hollow Bastion, after putting up with more taunting, he quickly commands Sora to be quiet in a CreepyMonotone, visibly shocking our hero, and then shows the gang just how dangerous he really is by fighting directly.

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* NotSoHarmlessVillain: Demyx. At Demyx at a first glance, he's glance is just a lazy, clumsy, and cowardly {{Cloudcuckoolander}} who Sora and co. take every possible opportunity to taunt and not take seriously, with even Jiminy's Journal describing him as nothing but a complete joke. However, during the 3rd visit to Hollow Bastion, after putting up with more taunting, he quickly commands Sora to be quiet in a CreepyMonotone, visibly shocking our hero, and then shows the gang just how dangerous he really is by fighting directly.



--> '''[=DiZ=]:''' While I was trying to bring Sora back, I had so many plans in store, but once Sora was an acting force, they fell apart.

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--> '''[=DiZ=]:''' -->'''[=DiZ=]:''' While I was trying to bring Sora back, I had so many plans in store, but once Sora was an acting force, they fell apart.



** Inverted in Olympus Coliseum. In [[Disney/{{Hercules}} the movie]], the hydra never killed anyone. In the game, the hydra regenerated after Hercules "killed" it in an exhibition battle, and proceeded to completely desolate the original Coliseum. It's heavily implied it killed everyone inside.

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** Inverted in Olympus Coliseum. In [[Disney/{{Hercules}} the movie]], ''Disney/{{Hercules}}'', the hydra never killed anyone. In the game, the hydra regenerated after Hercules "killed" it in an exhibition battle, and where it proceeded to completely desolate the original Coliseum. It's heavily implied it killed everyone inside.



* SpectacleFighter: While all the games lean into into this whenever your player character is maxed out, this game is the closest to that, especially when Sora is maxed out on upgrades. Unlike other games, sora's combo potential is on par with the likes of DevilMayCry, and is essentially the strongest he has ever been. [[https://www.youtube.com/watch?v=0EGRQIhA_oM This is epsecially true in mods where the Revenge Value is taken out of the game]].

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* SpectacleFighter: While all As the games lean into into this whenever your player character is maxed out, this game is the closest to that, especially when progresses, Sora is maxed out on upgrades. Unlike other games, sora's obtains a number of techniques, upgrades, and combo potential is on par with the likes of DevilMayCry, and is essentially the strongest he has ever been. [[https://www.youtube.com/watch?v=0EGRQIhA_oM This is epsecially true in mods where the Revenge Value is taken out of the game]].modifiers that make his attacks much more flashy while still being effective.



** ''Disney/TheLionKing'' world's name shows up as "Pride Land" when it comes up on screen the first time you go there, but is referred to as "Pride Land'''s'''" in the dialogue and in Jiminy's Journal. This was fixed in the 2.5 version, where the name title now has the "S" included.
** The Heartless known as Magnum Loader in the English translation was in the original Japanese version known as Magna Roader (Maguna Rōdā), and "Roader" does make more sense based on the way the Heartless looks and moves like a bike, to the point where it seems that "Loader" was a mistranslation. It is likely to be a ShoutOut to the enemy of the same name from ''VideoGame/FinalFantasyVI''.

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** ''Disney/TheLionKing'' world's name shows up as "Pride Land" when it comes up on screen the first time you go there, but is referred to as "Pride Land'''s'''" in the dialogue and in Jiminy's Journal. This was fixed in the 2.5 '2.5'' version, where the name title now has the "S" included.
** The Heartless known as Magnum Loader in the English translation was known as Magna Roader in the original Japanese version known as Magna Roader (Maguna Rōdā), and "Roader" does make more sense based on the way the Heartless looks and moves like a bike, to the point where it seems that "Loader" was a mistranslation. It is likely to be a ShoutOut to the enemy of the same name from ''VideoGame/FinalFantasyVI''.



* SpoilerOpening: The opening CGI sums up ''Kingdom Hearts'' and ''Chain of Memories'', spoiling those games for those who haven't played either yet.
* ShootEmUp: Before entering a new world for the first time, the player needs to fly through a shoot 'em up level with their Gummi ship. The player only needs to survive, although completing the goals in each Gummi ship level is necessary to get OneHundredPercentCompletion.

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* SpoilerOpening: The opening CGI movie sums up ''Kingdom Hearts'' ''VideoGame/KingdomHeartsI'' and ''Chain of Memories'', ''VideoGame/KingdomHeartsChainOfMemories'', spoiling those games them for those who haven't played either yet.
* ShootEmUp: Before entering a new world for the first time, the player needs you need to fly through a shoot 'em up level with their Gummi ship. The player You only needs need to survive, survive making it to the end to proceed, although completing the goals in each Gummi ship level is necessary to get OneHundredPercentCompletion.
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