History Videogame / InfiniteSpace

13th Aug '16 12:04:01 AM Ramidel
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* RealityBreakingParadox: Averted. A CosmicRetcon can lead to logical errors and inconsistencies, but the universe just goes on.
12th Aug '16 11:54:18 PM Ramidel
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* ShipTease: Bastian and Nia have two brief moments near the end of Act 1... [[spoiler:and brutally sunk following their deaths]]. Also, between Yuri and Princess Glorinda.

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* ShipTease: Bastian and Nia have two brief moments near the end of Act 1... [[spoiler:and brutally sunk following their deaths]]. Also, between Yuri and Princess Glorinda.Glorinda, except that Yuri's not interested. [[spoiler: Torlo starts shipping them due to an in-universe continuity error, after Kira is excised from reality.]]
4th Jul '16 1:54:18 AM Doug86
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* RecycledInSpace: The Magellanic Clouds' military dynamics are more-or-less directly transplanted from the navies of WorldWarII.

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* RecycledInSpace: The Magellanic Clouds' military dynamics are more-or-less directly transplanted from the navies of WorldWarII.UsefulNotes/WorldWarII.
2nd Jul '16 2:55:46 AM Morgenthaler
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* TheObiWan: Gen, Nia
27th Jun '16 2:34:04 AM StFan
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* TwoDSpace: Gameplay-wise it's only One-D, but in cutscenes battles are portrayed in Two-D.



* {{Two-D Space}}: Gameplay-wise it's only One-D, but in cutscenes battles are portrayed in Two-D.
28th Mar '16 7:02:54 PM Winter
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* GridInventory: Each playable ship has a unique grid layout for equipping modules, with specific areas designated for the bridge and engine, and catapults require an adjacent hanger to function. Grids and modules may be irregularly shaped, requiring some creativity in outfitting vessels.
3rd Dec '15 8:37:57 AM MadSpy
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* InfinityPlusOneSword: The Picaroon and [[spoiler: Valantin's Corsair]], which have more than enough space to have a full hanger, yet enough for other modules, along of course with having the firepower of a battleship.

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* InfinityPlusOneSword: The Picaroon and [[spoiler: Valantin's Corsair]], which have more than enough space to have a full hanger, hangar, yet enough for other modules, along of course with having the firepower of a battleship.
3rd Dec '15 8:37:30 AM MadSpy
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* LostForever: There are branches in this game, so you will lost things in the branch you didn't choose. Also applies to crewmates, but there are some that can only be recruited in a limited amount of time too.

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* LostForever: There are branches in this game, so you will lost lose things in the branch you didn't choose. Also applies to crewmates, but and there are some that can only be recruited in for a limited amount of time too.time.
3rd Dec '15 8:36:26 AM MadSpy
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The storyline follows the adventures of a young man named Yuri, a "launcher" named Nia, Yuri's sister Kira, and the ([[RagtagBunchOfMisfits rather motley]]) crew he assembles after leaving his homeworld of Ropesk.

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The storyline follows the theha adventures of a young man named Yuri, a "launcher" named Nia, Yuri's sister Kira, and the ([[RagtagBunchOfMisfits rather motley]]) crew he assembles after leaving his homeworld of Ropesk.



* BoringButPractical: In a battle where you can fire [[MoreDakka all of your weapons at once]], and use a WaveMotionGun, the most effective is...sending a bunch of [[SpaceFighter fighters]] at the enemy. Not only can they destroy other fighters (which otherwise needs a anti-air gun that takes a valuable gun spot), they'll pin the enemy in place, allowing you to charge up the Command Gauge while they soften up the enemy (or destroy them outright, when you have enough hangers).

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* BoringButPractical: In a battle where you can fire [[MoreDakka all of your weapons at once]], and use a WaveMotionGun, the most effective is...sending a bunch of [[SpaceFighter fighters]] at the enemy. Not only can they destroy other fighters (which otherwise needs a anti-air gun that takes a valuable gun spot), they'll pin the enemy in place, allowing you to charge up the Command Gauge while they soften up the enemy (or destroy them outright, when you have enough hangers).hangars).



* SpaceFighter: Ships with a built-in catapult can equip hangers to launch fighters. A ship under attack by fighters cannot move, so a fleet ''must'' have anti-aircraft fire or its own fighter wings for defense.

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* SpaceFighter: Ships with a built-in catapult can equip hangers hangars to launch fighters. A ship under attack by fighters cannot move, so a fleet ''must'' have anti-aircraft fire or its own fighter wings for defense.
27th Nov '15 3:23:00 PM Ramidel
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* BiggerStick: Bigger ships, bigger guns, advanced modules, and better fighters are at least as important as character levels. [[spoiler: It's a big part of how Lugovalos takes over the SMC.]]

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* BiggerStick: BiggerStick:
**
Bigger ships, bigger guns, advanced modules, and better fighters are at least as important as character levels. [[spoiler: It's a big part of how Lugovalos takes over the SMC.]]]]
** Elgava is the dominant power in the Small Magellanic Cloud [[spoiler: prior to Lugovalos coming along and wrecking their fleet]], but they're also one of the lowest-tech states there. They maintain their hegemony over the significantly-more-advanced Kalymnos and Nova Nacio by sheer weight of numbers, with a combined fleet of around 30,000 ships.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.InfiniteSpace