History Videogame / InfiniteSpace

28th Mar '16 7:02:54 PM Winter
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* GridInventory: Each playable ship has a unique grid layout for equipping modules, with specific areas designated for the bridge and engine, and catapults require an adjacent hanger to function. Grids and modules may be irregularly shaped, requiring some creativity in outfitting vessels.
3rd Dec '15 8:37:57 AM MadSpy
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* InfinityPlusOneSword: The Picaroon and [[spoiler: Valantin's Corsair]], which have more than enough space to have a full hanger, yet enough for other modules, along of course with having the firepower of a battleship.

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* InfinityPlusOneSword: The Picaroon and [[spoiler: Valantin's Corsair]], which have more than enough space to have a full hanger, hangar, yet enough for other modules, along of course with having the firepower of a battleship.
3rd Dec '15 8:37:30 AM MadSpy
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* LostForever: There are branches in this game, so you will lost things in the branch you didn't choose. Also applies to crewmates, but there are some that can only be recruited in a limited amount of time too.

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* LostForever: There are branches in this game, so you will lost lose things in the branch you didn't choose. Also applies to crewmates, but and there are some that can only be recruited in for a limited amount of time too.time.
3rd Dec '15 8:36:26 AM MadSpy
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The storyline follows the adventures of a young man named Yuri, a "launcher" named Nia, Yuri's sister Kira, and the ([[RagtagBunchOfMisfits rather motley]]) crew he assembles after leaving his homeworld of Ropesk.

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The storyline follows the theha adventures of a young man named Yuri, a "launcher" named Nia, Yuri's sister Kira, and the ([[RagtagBunchOfMisfits rather motley]]) crew he assembles after leaving his homeworld of Ropesk.



* BoringButPractical: In a battle where you can fire [[MoreDakka all of your weapons at once]], and use a WaveMotionGun, the most effective is...sending a bunch of [[SpaceFighter fighters]] at the enemy. Not only can they destroy other fighters (which otherwise needs a anti-air gun that takes a valuable gun spot), they'll pin the enemy in place, allowing you to charge up the Command Gauge while they soften up the enemy (or destroy them outright, when you have enough hangers).

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* BoringButPractical: In a battle where you can fire [[MoreDakka all of your weapons at once]], and use a WaveMotionGun, the most effective is...sending a bunch of [[SpaceFighter fighters]] at the enemy. Not only can they destroy other fighters (which otherwise needs a anti-air gun that takes a valuable gun spot), they'll pin the enemy in place, allowing you to charge up the Command Gauge while they soften up the enemy (or destroy them outright, when you have enough hangers).hangars).



* SpaceFighter: Ships with a built-in catapult can equip hangers to launch fighters. A ship under attack by fighters cannot move, so a fleet ''must'' have anti-aircraft fire or its own fighter wings for defense.

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* SpaceFighter: Ships with a built-in catapult can equip hangers hangars to launch fighters. A ship under attack by fighters cannot move, so a fleet ''must'' have anti-aircraft fire or its own fighter wings for defense.
27th Nov '15 3:23:00 PM Ramidel
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* BiggerStick: Bigger ships, bigger guns, advanced modules, and better fighters are at least as important as character levels. [[spoiler: It's a big part of how Lugovalos takes over the SMC.]]

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* BiggerStick: BiggerStick:
**
Bigger ships, bigger guns, advanced modules, and better fighters are at least as important as character levels. [[spoiler: It's a big part of how Lugovalos takes over the SMC.]]]]
** Elgava is the dominant power in the Small Magellanic Cloud [[spoiler: prior to Lugovalos coming along and wrecking their fleet]], but they're also one of the lowest-tech states there. They maintain their hegemony over the significantly-more-advanced Kalymnos and Nova Nacio by sheer weight of numbers, with a combined fleet of around 30,000 ships.
26th Nov '15 3:46:04 PM Ramidel
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* LesCollaborateurs: Dodongo would rather be top dog of his prison than make a life outside, so he cooperates with Warden Glaucus against Yuri.
26th Nov '15 3:39:33 PM Ramidel
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* EurekaMoment: Alik comes rushing into Yuri's cell when [[spoiler: he discovers that the plasma storms around their prison planet subside at completely random times - indicating that they're being caused artificially, because anything natural would have some kind of pattern to it]].
26th Nov '15 7:32:18 AM Ramidel
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* NoFameNoWealthNoService: Some places won't sell to you unless your Fame is high enough to be worthy of their goods. Ship designs are often like this.
26th Nov '15 7:22:58 AM Ramidel
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* ContractualBossImmunity: Bosses, and certain mook encounters, are normally immune to being attacked in melee. This is because getting into melee is generally an "I Win" button for the player unless Yuri's crew is vastly outnumbered (which, in the case of ship fights, it almost never is). A no-melee fight is the game's way of telling you that you're not allowed to just roll this guy.
25th Nov '15 6:46:57 PM Ramidel
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* ObstructiveCodeOfConduct: The Space Pioneering Law functions to reduce the IQ of everyone involved when Cadmus, the ruler of the Spetses Dominion, purchases slaves from pirates, acquires the daughter of a Nova Nacion dignitary, and kills the Kalymnan diplomat who comes to deliver the ransom. Nation-states are ''still'' not allowed to go in and kick the asses of feudal dominions - they have to leave that to private citizens like Yuri and Valantin.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.InfiniteSpace