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* NoAnimalsWereHarmed: * The ''Hexen II'' demo ended with the note that no sheep were harmed during its making.
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Shortly thereafter ''[[AGoodNameForARockBand Death Kings of the Dark Citadel]]'' was released, an ExpansionPack that picked up where ''Hexen'' left off: The three characters have been transported to the Realm of the Dead, and must now [[ToHellAndBack lay siege to the titular Citadel of the Death Kings in order to return to the world of the living]].

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Shortly thereafter ''[[AGoodNameForARockBand Death Kings of the Dark Citadel]]'' was released, an ExpansionPack that picked up where ''Hexen'' left off: The three characters have been transported to the Realm of the Dead, and must now [[ToHellAndBack lay siege to the titular eponymous Citadel of the Death Kings in order to return to the world of the living]].
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** The Mage's "Blood Scourge" fits the bill as well, though it does not quite have the ease of use of the "Wraith Verge". For best results, herd a group of monsters into a cluster and fire away. Three balls of fire fly around and home into monsters in the vicinity and can penetrate many of them severe damage.

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** The Mage's "Blood Scourge" fits the bill as well, though it does not quite have the ease of use of the "Wraith Verge". For best results, herd a group of monsters into a cluster and fire away. Three balls of fire fly around and home into monsters in the vicinity and can penetrate many of them for severe damage.
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* TrailersAlwaysSpoil: One of the screenshots on the [[http://store.steampowered.com/app/9060/ store page]] for ''Hexen II'' on {{Steam}} shows [[spoiler:[[FinalBoss Eidolon]] having [[MakeMyMonsterGrow grown in size considerably]]]].
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** The Mage's "Blood Scourge" fits the bill as well, though it does not quite have the ease of use of the "Wraith Verge". For best results, herd a group of monsters into a cluster and fire away. Three balls of fire fly around and home into monsters in the vicinity until they explode for severe damage.

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** The Mage's "Blood Scourge" fits the bill as well, though it does not quite have the ease of use of the "Wraith Verge". For best results, herd a group of monsters into a cluster and fire away. Three balls of fire fly around and home into monsters in the vicinity until they explode for and can penetrate many of them severe damage.

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* {{BFS}}: Quietus, the Warrior's ultimate weapon. Also counts as a FlamingSword. [[FridgeLogic Does NOT count as a melee weapon.]]

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** The Mage's "Blood Scourge" fits the bill as well, though it does not quite have the ease of use of the "Wraith Verge". For best results, herd a group of monsters into a cluster and fire away. Three balls of fire fly around and home into monsters in the vicinity until they explode for severe damage.
* {{BFS}}: Quietus, the Warrior's Fighter's ultimate weapon. Also counts as a FlamingSword. [[FridgeLogic Does NOT count as a melee weapon.]]]] It effectively acts as the Fighter's {{BFG}} and is very effective at mowing through clusters of {{Mooks}} at short to medium ranges.
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* LinearWarriorsQuadraticWizards: To a lesser degree than standard, as the game lacks [[LevelUp Leveling Up]] and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters, such as herding the monstersing into a close-quarters vantage-point where his weapons truly shine.

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* LinearWarriorsQuadraticWizards: To a lesser degree than standard, as the game lacks [[LevelUp Leveling Up]] and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters, such as herding the monstersing monsters into a close-quarters vantage-point where his weapons truly shine.
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* LinearWarriorsQuadraticWizards: To a lesser degree than standard, as the game lacks [[LevelUp Leveling Up]] and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters.

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* LinearWarriorsQuadraticWizards: To a lesser degree than standard, as the game lacks [[LevelUp Leveling Up]] and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters.monsters, such as herding the monstersing into a close-quarters vantage-point where his weapons truly shine.
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* LinearWarriorsQuadraticWizards

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* LinearWarriorsQuadraticWizardsLinearWarriorsQuadraticWizards: To a lesser degree than standard, as the game lacks [[LevelUp Leveling Up]] and has more in common with a standard FPS. The main issues with the Fighter (warrior) is his limited long-range capability, which encourages "creativity" when facing many ranged monsters.
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** The Dark Servant item summons a giant hammer-wielding minotaur [[hottip:*:(known as Maulotaur in-universe)]] to your aid. It does have a tendency to [[ArtificialStupidity get you killed by accident every so often]], but it's the thought that counts.

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** The Dark Servant item summons a giant hammer-wielding minotaur [[hottip:*:(known as Maulotaur "Maulotaur" in-universe)]] to your aid. It does have a tendency to [[ArtificialStupidity get you killed by accident every so often]], but it's the thought that counts.
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** The Dark Servant item summons a giant hammer-wielding minotaur to your aid. It does have a tendency to [[ArtificialStupidity get you killed by accident every so often]], but it's the thought that counts.

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** The Dark Servant item summons a giant hammer-wielding minotaur [[hottip:*:(known as Maulotaur in-universe)]] to your aid. It does have a tendency to [[ArtificialStupidity get you killed by accident every so often]], but it's the thought that counts.
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* AttackReflector: One boss-type enemy creates three orbs that will reflect any ranged attack. Seeking weapons (including the Wraith Verge) are also retargetted against the source of the attack.

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* JackOfAllStats: The Cleric.

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* JackOfAllStats: JackOfAllStats:
**The Cleric:
The Cleric.character is reasonably fast, and the most flexible with both an "okay" melee weapon, and a Serpent Staff with ranged capability and a potent melee LifeDrain ability. In contrast to his JackOfAllStats arsenal, his {{BFG}} is very destructive for how little effort it requires to use. (see {{BFG}} above)

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* {{BFG}}: The best example is the Wraith Verge (The Cleric's ultimate weapon): It is the most costly weapon to fire [[hottip:*:requiring 18 of green & blue mana]] but it's even easier to use than the {{Doom}} {{BFG}} as you do not even have to be facing the enemies you wish to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death. The ghosts can even grievously injure the final boss.

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* {{BFG}}: {{BFG}}:
**
The best example is the Wraith Verge (The Cleric's ultimate weapon): It is the most costly weapon to fire [[hottip:*:requiring 18 of green & blue mana]] but it's even easier to use than the {{Doom}} {{BFG}} as you do not even have to be facing the enemies you wish to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death. The ghosts can even grievously injure the final boss.
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* {{BFG}}: The best example is the Wraith Verge (The Cleric's ultimate weapon): It is the most costly weapon to fire [[hottop:*:requiring 18 of green & blue mana]] but it's even easier to use than the {{Doom}} {{BFG}} as you do not even have to be facing the enemies you wish to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death. The ghosts can even grievously injure the final boss.

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* {{BFG}}: The best example is the Wraith Verge (The Cleric's ultimate weapon): It is the most costly weapon to fire [[hottop:*:requiring [[hottip:*:requiring 18 of green & blue mana]] but it's even easier to use than the {{Doom}} {{BFG}} as you do not even have to be facing the enemies you wish to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death. The ghosts can even grievously injure the final boss.
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* {{BFG}}: The best example is the Wraith Verge (The Cleric's ultimate weapon): It is the most costly weapon to fire [[hottop:*:requiring 18 of green & blue mana]] but it's even easier to use than the {{Doom}} {{BFG}} as you do not even have to be facing the enemies you wish to take out. Four separate screaming wraiths fly around and each will chase after {{Mooks}} in the vicinity causing them severe damage or death. The ghosts can even grievously injure the final boss.
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* HorseOfADifferentColor: In ''II'', the horseman Pestilence rides an enormous boar instead of a horse.
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I\'ve had the game for years and somehow never noticed the four elements theme in that level until today.

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* EsotericMotifs: The level "Menelkir's Tomb" from ''Hexen'' consists of a circle of four large rooms connected by four smaller rooms, with the boss room in the center. Each of the large rooms is themed on one of the four elements - ice and water in the Water room, a huge open pit in the Air room, dirt and brown/green walls in the Earth room, and lava in the Fire room.
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namespace of doom


''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.

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''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''{{Doom}}'' ''VideoGame/{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.



Shortly thereafter ''[[AGoodNameForARockBand Death Kings of the Dark Citadel]]'' was released, an {{Expansion Pack}} that picked up where ''Hexen'' left off: The three characters have been transported to the Realm of the Dead, and must now [[ToHellAndBack lay siege to the titular Citadel of the Death Kings in order to return to the world of the living]].

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Shortly thereafter ''[[AGoodNameForARockBand Death Kings of the Dark Citadel]]'' was released, an {{Expansion Pack}} ExpansionPack that picked up where ''Hexen'' left off: The three characters have been transported to the Realm of the Dead, and must now [[ToHellAndBack lay siege to the titular Citadel of the Death Kings in order to return to the world of the living]].



* BackStab: One of the Assassin's class skills lets her attack enemies from behind {{for massive damage}}.

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* BackStab: One of the Assassin's class skills lets her attack enemies from behind {{for massive damage}}.ForMassiveDamage.



* {{BFS}}: Quietus, the Warrior's ultimate weapon. Also counts as a {{Flaming Sword}}. [[FridgeLogic Does NOT count as a melee weapon.]]

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* {{BFS}}: Quietus, the Warrior's ultimate weapon. Also counts as a {{Flaming Sword}}.FlamingSword. [[FridgeLogic Does NOT count as a melee weapon.]]



* SmashingHallwayTrapsOfDoom: ''Hexen'', with the new ACS scripts, demonstrates two instances in the first level.

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* SmashingHallwayTrapsOfDoom: ''Hexen'', with the new ACS scripts, demonstrates two instances in the first level.



* SummonMagic:

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* SummonMagic: SummonMagic:



** Which is rather noticeable compared to the shareware versions of ''{{Doom}}'', ''{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.

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** Which is rather noticeable compared to the shareware versions of ''{{Doom}}'', ''VideoGame/{{Doom}}'', ''{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.

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* ShockAndAwe: The Mage's Death Arc.

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* ShockAndAwe: The Mage's Death Arc.Arc of Death.
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Two years after that Raven released ''Hexen II'', which used a modified version of the ''VideoGame/{{Quake}}'' engine. Set in the world of Thyrion, ''Hexen II'' pits four new characters - [[MightyGlacier the Paladin]], [[HealingFactor the Crusader]], [[SquishyWizard the Necromancer]] and [[FragileSpeedster the Assassin]] - against Eidolon, the last of the Serpent Riders and his [[HorsemenOfTheApocalypse four generals]]. In addition to the aforementioned features of the first ''Hexen'', the sequel added unique abilities, a level-up system and [[TechnologyPorn sundry other technical features to the engine]].

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Two years after that Raven released ''Hexen II'', which used a modified version of the ''VideoGame/{{Quake}}'' engine. Set in the world of Thyrion, ''Hexen II'' pits four new characters - [[MightyGlacier the Paladin]], [[HealingFactor the Crusader]], [[SquishyWizard the Necromancer]] and [[FragileSpeedster the Assassin]] - against Eidolon, the last of the Serpent Riders Riders, and his [[HorsemenOfTheApocalypse four generals]]. In addition to the aforementioned features of the first ''Hexen'', the sequel added unique abilities, a level-up system and [[TechnologyPorn sundry other technical features to the engine]].

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** And if you use a Banishment Device on any of the three penultimate bosses, they disappear forever but don't leave behind their quest item. Man, there's a lot of ways to screw yourself in this game.
*** Actually, the three Masters are simply teleported to another spot on the level like they're supposed to. The quest items aren't dropped anyway, they're inside pillars in the boss rooms that open when you kill or banish the boss.
* VillainProtagonist: The Necromancer was picked on until he learned the dark arts and plotted to conquer lands with his undead legions so people would fear him. Now that Eidolon has come around, the Necromancer has to kill him to get his plans back on track and be feared again.
** The Assassin as well, though they're less grandiose. They just really like killing people, and figure that Eidolon will be more of a challenge -- and thus more entertaining -- than their usual targets.

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* VillainProtagonist:
** And if you use a Banishment Device on any of the three penultimate bosses, they disappear forever but don't leave behind their quest item. Man, there's a lot of ways to screw yourself in this game.
*** Actually, the three Masters are simply teleported to another spot on the level like they're supposed to. The quest items aren't dropped anyway, they're inside pillars in the boss rooms that open when you kill or banish the boss.
* VillainProtagonist:
The Necromancer was picked on until he learned the dark arts and plotted to conquer lands with his undead legions so people would fear him. Now that Eidolon has come around, the Necromancer has to kill him to get his plans back on track and be feared again.
** The Assassin as well, though they're less grandiose. They She just really like likes killing people, and figure figures that Eidolon will be more of a challenge -- and thus more entertaining -- than their her usual targets.
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* DieChairDie: Many objects in ''Hexen II'' can be destroyed. This is even needed by a few puzzles.
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* BigRedDevil: Eidolon.
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->[[StockVideoGamePuzzles One ninth of the puzzle]] has been solved on the...

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->[[StockVideoGamePuzzles ->[[StockVideoGamePuzzle One ninth of the puzzle]] has been solved on the...
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->[[StockVideoGamePuzzles One ninth of the puzzle]] has been solved on the...
-->--The game, many, many times.
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** The Assassin as well, though they're less grandiose. They just really like killing people, and figure that Eidolon will be more of a challenge -- and thus more entertaining -- than their usual targets.
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* AncientGrome: ''Hexen II'''s fourth hub, Septimus.


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* {{Mayincatec}}: The continent of Mazaera in ''Hexen II'', which is the game's second hub.
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So what? I\'m supposed to run really fast from a little bird?


* NamesToRunAwayFromReallyFast: Korax. It's a raptor, it begins with a K, it has an X in it...
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->(...) I'm a shirtless Viking guy and I just punched an entire level to death and a giant flaming skull asked me if I was ready to die and '''''omfg this game is METAL.'''''
-->--[[http://tvtropes.org/pmwiki/posts.php?discussion=kigol7e1lzj8irshem2pb3hh&page=6#139 Charlatan]]

''Hexen'' is a FirstPersonShooter released in 1995 by Raven Software as a sequel to ''{{Heretic}}''. It, like ''Heretic'', took place in a fantasy setting and utilized the ''{{Doom}}'' engine, incorporating the features of its predecessor (an inventory system, ambient sounds, translucency, freelook, et cetera) as well as adding further improvements such as the ability to move sections of the level horizontally (as opposed to the strictly vertical movement of ''Doom'' and ''Heretic'') as well as a [[HubLevel hub system]], allowing the player to move between levels.

In addition to various engine tweaks it utilized a class system that allowed the player to choose between three different characters: [[LightningBruiser Baratus the Fighter]], [[SquishyWizard Daedolon the Mage]], and [[ChurchMilitant Parias the Cleric]], each with their own weapons, strengths, weaknesses and item functions.

The game chronicles the quest of one (or more) of the characters to find and defeat the Serpent Rider [[BigBad Korax]], partner of ''Heretic'''s D'Sparil and current ruler of your character's home dimension. [[AllThereInTheManual There's a very extensive backstory]] detailing who the Serpent Riders are, how Korax conquered nearly all of the world, just how the Warrior, Mage and Cleric came to be [[LastOfHisKind the last warrior, cleric and mage free from Korax's influence]] and how one of them would end up becoming separated from the other two, [[ItsUpToYou forcing them to do on their own what they had little hope of doing together,]] but all you really need to know is that you need to kill Korax, and the only thing that stands between you and the most dangerous [[DemonLordsAndArchDevils arch-demon]] your world has ever seen is his army of giant fire-breathing serpents, centaurs, gargoyles and God only knows what else, all of whom inhabit a series of trap-filled caves, castles, swamps and dungeons. Oh, and the triumvirate of rulers that controlled every aspect of society, who are now under Korax's influence and wield artifact weapons of unimaginable power.

[[OneManArmy You know, business as usual.]]

Shortly thereafter ''[[AGoodNameForARockBand Death Kings of the Dark Citadel]]'' was released, an {{Expansion Pack}} that picked up where ''Hexen'' left off: The three characters have been transported to the Realm of the Dead, and must now [[ToHellAndBack lay siege to the titular Citadel of the Death Kings in order to return to the world of the living]].

Two years after that Raven released ''Hexen II'', which used a modified version of the ''VideoGame/{{Quake}}'' engine. Set in the world of Thyrion, ''Hexen II'' pits four new characters - [[MightyGlacier the Paladin]], [[HealingFactor the Crusader]], [[SquishyWizard the Necromancer]] and [[FragileSpeedster the Assassin]] - against Eidolon, the last of the Serpent Riders and his [[HorsemenOfTheApocalypse four generals]]. In addition to the aforementioned features of the first ''Hexen'', the sequel added unique abilities, a level-up system and [[TechnologyPorn sundry other technical features to the engine]].

Following this was the ''Portal of Praevus'' mission pack: An unnatural winter has set in, and rumors begin circulating about a sorcerer using wild magic to reclaim the souls of the three Serpent Riders to do his bidding, [[AGodAmI effectively becoming the supreme power in the universe]] and requiring him to be put down with all due haste. Still featuring the four [[BagOfSpilling curiously depowered]] characters from the original game, ''Portal of Praevus''introduced a fifth character, [[EnemyMine the Demoness]], who was less interested in saving the world alongside the original four classes and more interested in reclaiming the soul of her former master Eidolon so it could rest in peace.

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!!''Hexen'' contains examples of:

* AllThereInTheManual
* AnAxeToGrind: Timor's Axe in ''Hexen'', the Paladin's axe in ''Hexen II''.
* BackStab: One of the Assassin's class skills lets her attack enemies from behind {{for massive damage}}.
* BalefulPolymorph: The Porkalator item in ''Hexen'' transforms enemies into pigs, while the Seal of the Ovinomancer in ''Hexen II'' turns them into sheep.
* {{BFS}}: Quietus, the Warrior's ultimate weapon. Also counts as a {{Flaming Sword}}. [[FridgeLogic Does NOT count as a melee weapon.]]
** Given that the Quietus (like the other ultimate weapons) is assembled [[IKEAWeaponry out of three separate pieces]], it likely would be too fragile to use as an actual melee weapon.
* BigBad: Korax in ''Hexen'' and Eidolon of ''Hexen II'', the remaining two Serpent Riders.
* BoobyTrap
* BottomlessPits: Well, none of them are ''bottomless,'' but the sheer number and location of deadly drops in Hexen are insane.
* ChurchMilitant: The Church in the original ''Hexen'' (and, by extension, the Cleric character). The Paladin from ''Hexen II'' serves a war god.
* CoDragons
** The former leaders of the humans -- Zedek, Traductus and Menelkir -- in ''Hexen''.
** The Horsemen in ''Hexen II''.
* CoopMultiplayer: It's quite fun to play co-op with each player taking a different class, but the lack of a FriendlyFireproof option ensures that some of you will kill each other by accident at least once.
* DarkIsNotEvil: The Wraithverge summons ''a swarm of angry souls to tear enemies to shreds'', and it's wielded by the Cleric.
* DeadlyGas: The Cleric can break flechettes to create clouds of lingering poison gas. The Demoness can throw Glyphs for the same effect in the Hexen II expansion
** Don't forget the gas-spewing mushrooms. You can hear them squeaking from a mile away.
* DescendingCeiling
* DropTheHammer: For the Cleric, the Crusader and the Warrior. The first has a footman's mace, the second has a warhammer, and the third has a [[ImpossiblyCoolWeapon warhammer that launches other hammers that explode]].
* EveryoneCallsHimBarkeep: The player characters of ''Hexen II''.
* EvilGloating: Korax taunts you at the beginning of every hub in ''Hexen''.
* EvilVersusEvil: The sparse story for the Assassin and Necromancer in ''Hexen II'' is this. See SociopathicHero and VillainProtagonist.
* FighterMageThief: Fighter Mage ''Cleric'', technically, but it's the thought that counts.
** In ''Hexen II'', it's Crusader/Paladin/Necromancer/Assassin.
** The expansion to ''II'' added a Demoness.
* GoodOldFisticuffs: In ''Hexen'' and ''Hexen 2'', only the Fighter and Paladin are manly enough to beat up the offending monsters using their armored fists, rather than starting off with a conventional ([[MagicWand or not-so-conventional]]) weapon.
* GuideDangIt: ''II'' has a lot of these, particularly in Thysis.
* GratuitousGerman: The title.
* HitPoints: Combined with a LifeMeter represented by a gem on a chain. The gem slid to the left as the number went down.
* HubLevel: TropeCodifier, and an interesting gimmick at the time. To be reused two years later after its original release, by ''SpyroTheDragon''.
* IdiosyncraticDifficultyLevels: Each class has its own set of five.
** For the Cleric: Altar Boy, Acolyte, Priest, Cardinal, Pope.
** For the Fighter: Squire, Knight, Warrior, Berserker, Titan.
** For the Mage: Apprentice, Enchanter, Sorcerer, Warlock, Archmage.
** In ''Hexen II'', each class has four possible levels.
** For the Crusader: Gallant, Holy Avenger, Divine Hero, Legend.
** For the Paladin: Apprentice, Squire, Adept, Lord.
** For the Assassin: Rogue, Cutthroat, Executioner, Widow Maker.
** For the Necromancer: Sorcerer, Dark Servant, Warlock, Lich King.
** For the Demoness (expansion only): Larva, Spawn, Fiend, She Bitch.
* IKEAWeaponry: The fourth and final weapons in ''Hexen'' have to be assembled from three parts scattered across the hubs. Fortunately they're in plain sight. One secret level even has ''all'' the parts in one place.
* JackOfAllStats: The Cleric.
* KillItWithFire: The Cleric's Firestorm and the Mage's [[NamesToRunAwayFromReallyFast Bloodscourge]].
* KillItWithIce: The Mage's Frost Shard weapon is basically a magic icicle shotgun that can freeze enemies, [[LiterallyShatteredLives with the outcome you'd normally expect from something getting instantly frozen solid.]] The Crusader's Ice Mace has a similar effect, and Wendigos are capable of doing the same to you.
** As are some traps, most notably one in "Guardian of Ice".
* LightningBruiser: The Warrior is the fastest of the three characters in ''Hexen''. He kind of has to be, though, since he's going to be doing most of his fighting in close quarters.
* LinearWarriorsQuadraticWizards
* LiquidAssets: The Serpent Staff can drain health from enemies and transfer it to the Cleric when used in close quarters.
* MagicMissile: Both in the "magic that needs to be aimed" sense and the Necromancer's second weapon, which is [[ExactlyWhatItSaysOnTheTin what the name says it is]].
* MagicWand
* MakeMyMonsterGrow: Eidolon pulls this during the final battle.
* {{Mana}}: The standard unit of ammunition. Comes in blue and green flavors!
* MeaningfulName: Korax is Latin for raven (originally spelled Corax). Hexen is German / OldEnglish for witches.
* MedievalEuropeanFantasy: The first and final hubs of ''Hexen II'' are this.
* MightyGlacier: The larger golem enemies in ''Hexen II'' qualify. They're sluggish, but take nearly forever to kill.
* MirrorMatch: Although the only thing Baratus, Parias and Daedalon have to do with Zedek, Traductus and Menelkir are sprites and weapons used.
** To a lesser extent, a GoodBadBug somewhat related to the above trope: in early versions, should only you warp to Map 30 by using the DM program (and not connecting, there's an ocassion you may meet a "voodoo doll" version of yourself. And that only works if you picked fighter class.
* NamesToRunAwayFromReallyFast: Korax. It's a raptor, it begins with a K, it has an X in it...
* PowerFist: The Warrior's and Paladin's starting weapons, if you can call spiked gauntlets weapons.
** Which you can.
* QuadDamage: The Tome of Power. Just like ''{{Heretic}}'', it frequently adds a SecondaryFire effect to most weapons.
* RPGElements: ''Hexen II'' has you gain experience points and levels by killing enemies, and each class learns two unique abilities as they level up. There's also a mod for the original ''Hexen'' that adds a similar level-up mechanic, as well as a shop you can visit between hubs.
* ShockAndAwe: The Mage's Death Arc.
* ShoutOut: The "Dark Servant" (see below) is the Maulotaur from ''{{Heretic}}'', but this time (for the 30 seconds he lasts) he's fighting ''for'' you - [[ArtificialStupidity well, most of the time anyway]]. [[AwesomeButImpractical Considering he IS extremely rare to find...]]
** The TimeBomb mechanism actually also came from ''{{Heretic}}''.
** Of course, being some sort of a SpiritualSuccessor to ''Heretic'' (if you don't consider it as... well, just a sequel), it couldn't copypaste several items for use, but, if you remember Gargoyles and Disciples of D'Sparil, not to say about the only Serpent in the game that D'Sparil rode himself... ''Hexen'' has Arfits, Dark Bishops and... Serpents, naturally. Brown Serpents are here too, if you like.
* SchrodingersPlayerCharacter
** Not when you play this game [[CoopMultiplayer co-operatively]], though.
* SinisterScythe: The necromancer's starting weapon.
* SmashingHallwayTrapsOfDoom: ''Hexen'', with the new ACS scripts, demonstrates two instances in the first level.
* SociopathicHero: The Assassin is, like the name suggests, a cold-blooded killer. She wants to kill Eidolon to prove she's the best assassin of all time. (Also see VillainProtagonist.)
* SummonMagic:
** The Dark Servant item summons a giant hammer-wielding minotaur to your aid. It does have a tendency to [[ArtificialStupidity get you killed by accident every so often]], but it's the thought that counts.
** ''Hexen II'' has the Stone of Summoning, which calls forth a friendly Imp. While less likely to get you killed than the minotaur, it's also much less useful. And he appears only when he wants to.
* SquishyWizard: The Mage has the lowest movement speed and maximum [[DungeonsAndDragons AC]] out of the three characters. In ''Hexen II'', this role is given to the Necromancer.
* StockVideoGamePuzzle: Of the switch hunt and key hunt varieties.
* SwissArmyWeapon: Of a sort; the flechettes and Glyphs of the Ancients have different properties depending on which class uses them.
* SwordBeam: Quietus' ranged (and only) attack. In ''Hexen II'', the Paladin's sword (but only with the Tome of Power), and axe.
* TeleportingKeyCardSquad
* TimeBomb: How the Mage and Crusader use flechette flasks.
* TheUndead: Reivers and the Death Wyvern are reported to be normally undead, but it probably unintentionally appears this is {{inverted}} with Zedek, Traductus and Menelkir, whom Korax gave "the dark gift of Unlife". This isn't explained further (The Doom Wiki speaks of eternal life), but when you fight the three, you have to find each within his respective tomb. So it looks as if, while the undead are dead that can walk around, the unliving are alive but have to sit in a tomb. [[BlessedWithSuck Yay?]]
* UnwinnableByDesign: The shareware version omitted two levels (Guardian of Steel and Bright Crucible), making it impossible to reach the end of the hub (without cheating at any rate).
** Which is rather noticeable compared to the shareware versions of ''{{Doom}}'', ''{{Heretic}}'' and ''VideoGame/{{Quake}}'', as their shareware versions each gave one the entire first episode.
* UnwinnableByMistake: In version 1.0, the second Heresiarch at the end of Episode 4 sometimes declines to appear, leaving the player trapped as it's killing the Heresiarch that unlocks the exit portal. Similarly, killing Korax prematurely by using the [[spoiler:BUTCHER]] cheat code on the last level, before he's opened the doors to the rear chamber where the final portal appears, makes the game Unwinnable (this is also possible without cheating, by using a melée attack with certain weapons). Another good way to ruin your chances is to get a considerable way into an episode, then reset the level you're on with the [[spoiler:INIT]] cheat (which resets it to the start-of-episode state, not the state it was in when you most recently entered it as your dying does), which throws that level out of sync with the rest of the episode.
** It also happens on its own. Occasionally the player will return from the Guardian of Ice/Fire/Steel and notice the lights around him are off and the portal is closed. The repeated "greetings, mortal" message confirms this, and the only way to reopen the portals is a switch on the other side of the one you're facing. The game has just become unwinnable.
** Also, using a Chaos Device after a certain point in the final stage leaves you on the outside forever.
** And if you use a Banishment Device on any of the three penultimate bosses, they disappear forever but don't leave behind their quest item. Man, there's a lot of ways to screw yourself in this game.
*** Actually, the three Masters are simply teleported to another spot on the level like they're supposed to. The quest items aren't dropped anyway, they're inside pillars in the boss rooms that open when you kill or banish the boss.
* VillainProtagonist: The Necromancer was picked on until he learned the dark arts and plotted to conquer lands with his undead legions so people would fear him. Now that Eidolon has come around, the Necromancer has to kill him to get his plans back on track and be feared again.
* WarpWhistle: The Chaos Device takes you back to the current level's starting point, while the Banishment Device teleports enemies to a random spot on the map.
* WastedSong: One you hear during the ethereal travel. The fact its' recycled during the ending doesn't help, since it also plays here not for a really long time. The same thing happens with the song from the game's loading screen, though you do get to hear all of it in the ending.
* YouFailPhysicsForever: There are several instances (especially in the third hub) of platforms which are raised and lowered on very visible chains. But in all instances the chains stay stationary relative to the wall on which they run; since they're hoisting the platform, they should be stationary relative to the platform, as anyone who's been on a roller-coaster near the front (or seen such a video) will know.
** That could very well be a limitation of the engine, rather than a physics mistake.
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