History Videogame / HalfLife2

18th Jul '16 7:50:36 AM REV6Pilot
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* CatchAndReturn: You can do this with the Gravity Gun, naturally. Technically you can [[GrenadeHotPotato pick up and throw armed grenades]] by hand, too, but not quite as far.
** Much like Flushed, the Achievement for killing something with a toilet in the main game, ''Episode One'' has an achievement for killing a Zombine with its own grenade. [[spoiler:Do this by snatching it out of the kamikaze's hand with the Gravity Gun and flinging it right back at him.]]
** You can also get an achievement by catching one of the Hunter's flechettes and returning them for a OneHitKill

to:

* CatchAndReturn: You can do this with the Gravity Gun, naturally. Technically you can [[GrenadeHotPotato pick up and throw armed grenades]] by hand, too, but not quite as far.
** Much like Flushed, the Achievement for killing something with a toilet in the main game, ''Episode One'' has
you need to get closer. There's an achievement for killing a Zombine Combine soldier with its his own grenade. [[spoiler:Do this by snatching it out of the kamikaze's hand with the Gravity Gun and flinging it right back at him.]]
**
You can also get an achievement by catching one of the Hunter's flechettes and returning them with an object, then tossing your makeshift shield back at the Hunter with the Gravity Gun for a OneHitKillOneHitKill.
16th Jul '16 7:52:06 AM vox101
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The game has to date been followed by two sequels, called "Episodes". In lieu of a full-out ''Half Life 3'', these shorter games were intended to cut down on the development time that a full sequel would require, but it hasn't worked out that way.

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The game has to date been followed by two sequels, called "Episodes". In lieu of a full-out ''Half Life ''Half-Life 3'', these shorter games were intended to cut down on the development time that a full sequel would require, but it hasn't worked out that way.
2nd Jul '16 10:14:17 PM DYellowMadness
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Added DiffLines:

* CuttingTheKnot: A gate blocks your path so you have to exit your boat & go through a building full of combine soldiers with turrets & manhacks & use a wagon as mobile cover all so you can reach a gas barrel & shoot it to drop a hanging pile of metal to it will swing & break the gate. Or you could just use your pistol to shoot the barrel from really far away & skip the building entirely.
18th Jun '16 8:58:47 PM rjd1922
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** At the beginning of ''Episode One', Dog shaking his head after Alyx asked if he did the math was unintended (specifically, a run-through of the dialogue before the accompanying animation was finished had Dog insert his head-shaking idle animation with perfect comedic timing). It was funny, so they decided to ThrowItIn [[invoked]].

to:

** At the beginning of ''Episode One', One'', Dog shaking his head after Alyx asked if he did the math was unintended (specifically, a run-through of the dialogue before the accompanying animation was finished had Dog insert his head-shaking idle animation with perfect comedic timing). It was funny, so they decided to ThrowItIn [[invoked]].ThrowItIn[[invoked]].
13th Jun '16 8:17:24 AM TheAmazingBlachman
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The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2015, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode Two'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''DevelopmentHistory/DukeNukemForever''.

to:

The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2015, 2016, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode Two'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''DevelopmentHistory/DukeNukemForever''.
24th May '16 5:18:02 PM rjd1922
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The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2015, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode 2'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''DevelopmentHistory/DukeNukemForever''.

to:

The first two Episodes chronicle Alyx and Gordon's escape from City 17 immediately after the events of the main game, and the rebels' continuous struggle against the remaining Combine forces, who are seemingly controlled by the mysterious "Advisors". The games also further develop the relationship between the two protagonists. ''Episode One'' was released in 2006, and ''Episode Two'' was released in 2007 alongside ''VideoGame/{{Portal}}'' and ''VideoGame/TeamFortress2'' in [[CompilationRerelease The Orange Box]]. However, as of 2015, ''Episode Three'' (Possibly now ''Half-Life 3''.), intended to complete the StoryArc and resolve the cliffhanger that ends ''Episode 2'', Two'', has yet to be released, and whether it is being worked on or not is the subject of a great deal of debate to the point it's becoming the next ''DevelopmentHistory/DukeNukemForever''.



* ZeroPercentApprovalRating: It's a wonder [[TheQuisling Breen]] even tries, given The Combine don't act very concerned with what humanity thinks of them, with the sole exception of encouraging TranshumanTreachery to supplement their presence on Earth.

to:

* ZeroPercentApprovalRating: It's a wonder [[TheQuisling Breen]] even tries, given The the Combine don't act very concerned with what humanity thinks of them, with the sole exception of encouraging TranshumanTreachery to supplement their presence on Earth.



* AbandonedMine: In ''Episode 2'', one of these holds an antlion nest and a rebel outpost.

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* AbandonedMine: In ''Episode 2'', Two'', one of these holds an antlion nest and a rebel outpost.



** The opening of ''Episode 1'' is mostly just dialogue between Alyx and [=D0G=].
** The vortigaunts healing Alyx's wounds while G-Man gives a speech to Gordon in ''Episode 2''.

to:

** The opening of ''Episode 1'' One'' is mostly just dialogue between Alyx and [=D0G=].
** The vortigaunts healing Alyx's wounds while G-Man gives a speech to Gordon in ''Episode 2''.Two''.



* ArbitraryMissionRestriction: In ''Half-Life 2'' and ''Episode 1'', striders are destroyed using the rocket launcher. In ''Episode 2'' they are destroyed using the just-introduced Magnussonn device, apparently for no other reason than so that Valve could claim to have one new weapon in the game.

to:

* ArbitraryMissionRestriction: In ''Half-Life 2'' and ''Episode 1'', One'', striders are destroyed using the rocket launcher. In ''Episode 2'' Two'' they are destroyed using the just-introduced Magnussonn device, apparently for no other reason than so that Valve could claim to have one new weapon in the game.



* TheBerserker: The Shotgun wielding combine soldiers, distinctive for their orange shoulder patch and their reckless disregard for personal safety when rushing you. They are dangerous enough to be able to kill Alyx Vance, whose rapidly regenerating health is usually enough to render her invulnerable. They are introduced in Episode 2, but have been retroactively inserted to the previous games.

to:

* TheBerserker: The Shotgun wielding combine soldiers, distinctive for their orange shoulder patch and their reckless disregard for personal safety when rushing you. They are dangerous enough to be able to kill Alyx Vance, whose rapidly regenerating health is usually enough to render her invulnerable. They are introduced in Episode 2, ''Episode Two'', but have been retroactively inserted to the previous games.



* BlackoutBasement: ''Episode 1'' has the third chapter, Lowlife. It's so dark that Alyx constantly needs Gordon's TenSecondFlashlight to target enemies.

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* BlackoutBasement: ''Episode 1'' One'' has the third chapter, Lowlife. It's so dark that Alyx constantly needs Gordon's TenSecondFlashlight to target enemies.



* CarFu: Thanks to the Source physics engine and the Gravity Gun, cars are deadly weapons. The driving sequences in ''Half-Life 2'' and ''Episode 2'' both feature ramming as instant-kills on most enemies (even the intimidating hunters), and the Gravity Gun can punt abandoned cars for major damage. There's also a sequence where you can use a magnetic crane to smash Combine soldiers with the car. The Antlion Guardians get revenge, though; their AI is programmed to deliberately heave cars at you.

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* CarFu: Thanks to the Source physics engine and the Gravity Gun, cars are deadly weapons. The driving sequences in ''Half-Life 2'' and ''Episode 2'' Two'' both feature ramming as instant-kills on most enemies (even the intimidating hunters), and the Gravity Gun can punt abandoned cars for major damage. There's also a sequence where you can use a magnetic crane to smash Combine soldiers with the car. The Antlion Guardians get revenge, though; their AI is programmed to deliberately heave cars at you.you.
* CallBack: One of the things you can do in the original ''Half-Life'' before putting on your HEV suit and starting the experiment is visiting the employee break room, which contains a microwave oven. Repeatedly pushing the buttons on it (which many players did due to the satisfying 'beep' it makes) will eventually make the microwave casserole explode and cover the interior of the microwave as another scientist asks Gordon what he's doing. Over twenty years later in ''Episode Two'', Doctor Magnusson still holds a grudge over that casserole.



** Much like Flushed, the Achievement for killing something with a toilet in the main game, Episode One has an achievement for killing a Zombine with its own grenade. [[spoiler:Do this by snatching it out of the kamikaze's hand with the Gravity Gun and flinging it right back at him.]]

to:

** Much like Flushed, the Achievement for killing something with a toilet in the main game, Episode One ''Episode One'' has an achievement for killing a Zombine with its own grenade. [[spoiler:Do this by snatching it out of the kamikaze's hand with the Gravity Gun and flinging it right back at him.]]



* ContrivedCoincidence: It's often been noted as rather strange that practically everyone involved in the events in City 17 (Gordon Freeman, Isaac Kleiner, Eli and Alyx Vance, Barney Calhoun, Wallace Breen, Arne Magnusson and Judith Mossman) has ''some'' connection to Black Mesa.

to:

* ContrivedCoincidence: It's often been noted as rather strange that practically everyone involved in the events in City 17 (Gordon Freeman, Isaac Kleiner, Eli and Alyx Vance, Barney Calhoun, Wallace Breen, Arne Magnusson Magnusson, and Judith Mossman) has ''some'' connection to Black Mesa.



** In ''Half-Life 2'' and ''Episode 1'', the Striders are extraordinarily dangerous and can kill the player in a matter of seconds. They become significantly easier to fight in ''Episode 2''.
** In ''Episode 2'', the Antlion Guardian, inside the tunnels, is ridiculously dangerous, has ''infinite'' health and is covered in a very potent neurotoxin. But when you actually have to kill it, the invulnerability and neurotoxin power has been removed, essentially turning it into a palette-swapped Guard.

to:

** In ''Half-Life 2'' and ''Episode 1'', One'', the Striders are extraordinarily dangerous and can kill the player in a matter of seconds. They become significantly easier to fight in ''Episode 2''.
Two''.
** In ''Episode 2'', Two'', the Antlion Guardian, inside the tunnels, is ridiculously dangerous, has ''infinite'' health and is covered in a very potent neurotoxin. But when you actually have to kill it, the invulnerability and neurotoxin power has been removed, essentially turning it into a palette-swapped Guard.



* DualBoss: The first boss fight in ''Episode 2'' is a fight against a pair of Antlion Guards (technically a Guard and a Guardian, which is just a palette swapped Guard) and their normal [[GoddamnedBats antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot were they can't strike you, and several exploding barrels lying around the valley...

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* DualBoss: The first boss fight in ''Episode 2'' Two'' is a fight against a pair of Antlion Guards (technically a Guard and a Guardian, which is just a palette swapped Guard) and their normal [[GoddamnedBats antlion minions]]. They don't hesitate to attack you at the same time, but you've got a healthy supply of SMG and Shotgun ammo, a safe spot were they can't strike you, and several exploding barrels lying around the valley...



* FlechetteStorm: In ''Episode 2'', the Hunters have an automatic cannon that launches explosive flechettes as their main weapon, and they often come in packs, so having several Hunters shoot at you at the same time creates this effect.

to:

* FlechetteStorm: In ''Episode 2'', Two'', the Hunters have an automatic cannon that launches explosive flechettes as their main weapon, and they often come in packs, so having several Hunters shoot at you at the same time creates this effect.



* GiveGeeksAChance: Alyx certainly seems willing to, but admittedly Gordon is a [[BadassBookworm pretty badass geek]], to the point that he renders her almost speechless taking down a Gunship singlehandedly in Episode One. [[spoiler:She gushes for a good clip before suggesting he whack the corpse with the crowbar a bit just to be sure it's dead.]]

to:

* GiveGeeksAChance: Alyx certainly seems willing to, but admittedly Gordon is a [[BadassBookworm pretty badass geek]], to the point that he renders her almost speechless taking down a Gunship singlehandedly in Episode One.''Episode One''. [[spoiler:She gushes for a good clip before suggesting he whack the corpse with the crowbar a bit just to be sure it's dead.]]



** Did you know Gordon can sprint? If so, then somebody told you, because the game never even brings it up. The developers [[PlayerNudge correct this]] in Episode 1, where there's a segment in the Citadel designed specifically to teach you how to run.

to:

** Did you know Gordon can sprint? If so, then somebody told you, because the game never even brings it up. The developers [[PlayerNudge correct this]] in Episode 1, ''Episode One'', where there's a segment in the Citadel designed specifically to teach you how to run.



* ItsUpToYou: Said almost word-for-word by Alyx in ''Episode 2'', though in that instance it's given the justification of a toxic environment, Gordon's HEV suit, and Alyx's condition.

to:

* ItsUpToYou: Said almost word-for-word by Alyx in ''Episode 2'', Two'', though in that instance it's given the justification of a toxic environment, Gordon's HEV suit, and Alyx's condition.



* LampshadeHanging: A quarter of the Vortigaunt's lines in ''Episode 2'' are poking fun at the game's own use of tropes, such as the prevalence of {{Broken Bridge}}s or Gordon's habit of falling into pits. Examples include, "Pity the generator that requires a Vortigaunt to operate," "No pit would be complete without a Freeman climbing out of it," and, "What next in the parade of constant obstacles?"

to:

* LampshadeHanging: A quarter of the Vortigaunt's lines in ''Episode 2'' Two'' are poking fun at the game's own use of tropes, such as the prevalence of {{Broken Bridge}}s or Gordon's habit of falling into pits. Examples include, "Pity the generator that requires a Vortigaunt to operate," "No pit would be complete without a Freeman climbing out of it," and, "What next in the parade of constant obstacles?"



* LeftHanging: ''Episode 2'' [[spoiler: ends on a cliffhanger, with Alyx's father apparently dead and she and Gordon at the mercy of the villains]], which may be left unresolved if the long-delayed ''Episode 3'' (eight years and counting as of 2015) remains VaporWare.

to:

* LeftHanging: ''Episode 2'' Two'' [[spoiler: ends on a cliffhanger, with Alyx's father apparently dead and she and Gordon at the mercy of the villains]], which may be left unresolved if the long-delayed ''Episode 3'' Three'' (eight years and counting as of 2015) remains VaporWare.{{Vaporware}}.



** The end of ''Episode 2''. The resistance have successfully defended White Forest and closed the interdimensional portal [[spoiler:then an advisor shows up and kills Eli with little warning.]][[note]] You know...aside from the G-Man flat-out telling you that Eli should expect some kind of awful "consequences", Alyx repeating the line to Eli later, and all the very suspicious "we'll talk later" promises Eli makes every time you try to get a minute to discuss the G-Man. It's such heavy foreshadowing that it's hardly foreshadowing at all, but more like hammering the player over the head with the idea that Eli's either going to die or be incapacitated in some way by the end of the game.[[/note]]

to:

** The end of ''Episode 2''.Two''. The resistance have successfully defended White Forest and closed the interdimensional portal [[spoiler:then an advisor shows up and kills Eli with little warning.]][[note]] You know...aside from the G-Man flat-out telling you that Eli should expect some kind of awful "consequences", Alyx repeating the line to Eli later, and all the very suspicious "we'll talk later" promises Eli makes every time you try to get a minute to discuss the G-Man. It's such heavy foreshadowing that it's hardly foreshadowing at all, but more like hammering the player over the head with the idea that Eli's either going to die or be incapacitated in some way by the end of the game.[[/note]]



** One of the trailers for ''Episode 2'' showed Alyx hanging from a bridge. The following scene of a Vortigaunt carrying her implied that she fell to her death.
** This is cited as the reason why they did not include a trailer for ''Episode 3'' at the end of ''Episode 2'', much like they did with ''Two'' for ''One'', as they did not want to be constrained by what was shown in the trailer or have it be incredibly inaccurate from the final product.
* NiceJobBreakingItHero: In ''Episode 2'', Gordon has to make his way through an Antlion Nest to a small rebel hideout. On the way he can regain health lost from Antlion attacks by crushing Antlion grubs; Each grub releases a pellet that restores 1 health. Later, at the rebel hideout,

to:

** One of the trailers for ''Episode 2'' Two'' showed Alyx hanging from a bridge. The following scene of a Vortigaunt carrying her implied that she fell to her death.
** This is cited as the reason why they did not include a trailer for ''Episode 3'' Three'' at the end of ''Episode 2'', Two'', much like they did with ''Two'' for ''One'', as they did not want to be constrained by what was shown in the trailer or have it be incredibly inaccurate from the final product.
* NiceJobBreakingItHero: In ''Episode 2'', Two'', Gordon has to make his way through an Antlion Nest to a small rebel hideout. On the way he can regain health lost from Antlion attacks by crushing Antlion grubs; Each grub releases a pellet that restores 1 health. Later, at the rebel hideout,



* OnceKilledAManWithANoodleImplement: In ''Episode 2'', a Rebel-in-Training at the White Forest Base ([[FanNickname also called the AR3 Guy]]) first claims to have used [=AR3s=] (which don't exist), then claims to have killed Hunters (alien tripod cyborgs that are rather deadly) "with his own hands."
* OurZombiesAreDifferent: Zombies are actually living (if gangrenous and mutated) people that have been hijacked by [[PuppeteerParasite headcrabs]]. ''Half-Life 2'' introduces Fast and Poison varieties, and ''Episode 1'' depicts what happens when Combine troopers get zombified.

to:

* OnceKilledAManWithANoodleImplement: In ''Episode 2'', Two'', a Rebel-in-Training at the White Forest Base ([[FanNickname also called the AR3 Guy]]) first claims to have used [=AR3s=] (which don't exist), then claims to have killed Hunters (alien tripod cyborgs that are rather deadly) "with his own hands."
* OurZombiesAreDifferent: Zombies are actually living (if gangrenous and mutated) people that have been hijacked by [[PuppeteerParasite headcrabs]]. ''Half-Life 2'' introduces Fast and Poison varieties, and ''Episode 1'' One'' depicts what happens when Combine troopers get zombified.



* RememberTheNewGuy: Magnusson in ''Episode 2''.

to:

* RememberTheNewGuy: Magnusson in ''Episode 2''.Two''.



* ReverseEscortMission: Episode 1 has an underground level in which you must spend a part of it pointing a flashlight at enemies for Alyx to shoot them, as there was very little ammunition for you to use at first.

to:

* ReverseEscortMission: Episode 1 ''Episode One'' has an underground level in which you must spend a part of it pointing a flashlight at enemies for Alyx to shoot them, as there was very little ammunition for you to use at first.



** Episode One:

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** Episode One:''Episode One'':



** Episode Two:

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** Episode Two:''Episode Two'':



** Lets not forget "Little Rocket Man" (carry the gnome you discover at the start of episode two all the way through the game and place him in the rocket, inside a special compartment at the end of the game).

to:

** Lets not forget "Little Rocket Man" (carry the gnome you discover at the start of episode two ''Episode Two'' all the way through the game and place him in the rocket, inside a special compartment at the end of the game).



** Keeping all buildings intact during the strider battle in Episode Two, which is especially difficult due to some of the striders after the first one coming barrelling into the valley with the specific intent to destroy the outlaying buildings.

to:

** Keeping all buildings intact during the strider battle in Episode Two, ''Episode Two'', which is especially difficult due to some of the striders after the first one coming barrelling into the valley with the specific intent to destroy the outlaying buildings.



** Hedy Lamarr is probably known even better for being one of the first women ever that appeared fully naked in a movie (Extase, a Czechoslovak film directed by Gustav Machaty in ''1932''). Naming a pet headcrab after her can be viewed as way more disturbing than the previous reason.
** Also, in Episode Two there's a ShoutOut to the original Half-Life by Doctor Magnusson. One of the things you can do in the original game before putting on your HEV suit and starting the experiment is visiting the employee break room, which contains a microwave oven. Repeatedly pushing the buttons on it (which many players did due to the satisfying 'beep' it makes) will eventually make the microwave casserole explode and cover the interior of the microwave as another scientist asks Gordon what he's doing. Over twenty years later, Doctor Magnusson still holds a grudge over that casserole..

to:

** Hedy Lamarr is probably known even better for being one of the first women ever that appeared fully naked in a movie (Extase, (''Extase'', a Czechoslovak film directed by Gustav Machaty in ''1932''). Naming a pet headcrab after her can be viewed as way more disturbing than the previous reason.
** Also, in Episode Two there's a ShoutOut to the original Half-Life by Doctor Magnusson. One of the things you can do in the original game before putting on your HEV suit and starting the experiment is visiting the employee break room, which contains a microwave oven. Repeatedly pushing the buttons on it (which many players did due to the satisfying 'beep' it makes) will eventually make the microwave casserole explode and cover the interior of the microwave as another scientist asks Gordon what he's doing. Over twenty years later, Doctor Magnusson still holds a grudge over that casserole..
reason.



** Her EMP hacking device is used in the eleventh-hour [[HeelFaceTurn heel face turn]] by [[spoiler: Judith Mossman]] and figures heavily in Alyx's contribution to re-invading and escaping a second time from the Citadel and City 17 in Episode One.

to:

** Her EMP hacking device is used in the eleventh-hour [[HeelFaceTurn heel face turn]] HeelFaceTurn]] by [[spoiler: Judith Mossman]] and figures heavily in Alyx's contribution to re-invading and escaping a second time from the Citadel and City 17 in Episode One.''Episode One''.



%% ''{{Concerned}}'' pointed this out a [[http://hlcomic.com/index.php?date=2005-11-04 couple]] [[http://hlcomic.com/cast.html times]].%%
* TacticalSuicideBoss: The Hunter Chopper encountered in ''Episode 2'' can only be killed by throwing its mines back at it with the gravity gun, since it's ImmuneToBullets and you lack explosives.

to:

%% ''{{Concerned}}'' ''WebComic/{{Concerned}}'' pointed this out a [[http://hlcomic.com/index.php?date=2005-11-04 couple]] [[http://hlcomic.com/cast.html times]].%%
times]].
* TacticalSuicideBoss: The Hunter Chopper encountered in ''Episode 2'' Two'' can only be killed by throwing its mines back at it with the gravity gun, since it's ImmuneToBullets and you lack explosives.



** In ''Episode 2'', if the player manages to get through a small crevice past the antlion guard, there is floating text that reads "How did you get here?" further into the cave.

to:

** In ''Episode 2'', Two'', if the player manages to get through a small crevice past the antlion guard, there is floating text that reads "How did you get here?" further into the cave.



* WhamEpisode: In ''Episode 2'', we find out that [[spoiler: others know about the G-Man]], Aperture Science may have a big part, and [[spoiler: Eli Vance, essentially the rebel leader, is murdered by Advisors]].
* WhamLine: In ''Episode 2'':

to:

* WhamEpisode: In ''Episode 2'', Two'', we find out that [[spoiler: others know about the G-Man]], Aperture Science may have a big part, and [[spoiler: Eli Vance, essentially the rebel leader, is murdered by Advisors]].
* WhamLine: In ''Episode 2'':Two'':



** [[spoiler:Which is the name of the level immediately after Gordon and Eli caused the Resonance Cascade and started first the Xen and then the Combine invasion of Earth. It was not an accident which he exploited to have the Nihilanth killed by Gordon, he had planned and arranged for everything from the very beginning.]]

to:

** [[spoiler:Which is the name of the level immediately after Gordon and Eli caused the Resonance Cascade and started first the Xen and then the Combine invasion of Earth. It was not an accident which he exploited to have the Nihilanth killed by Gordon, Gordon; he had planned and arranged for everything from the very beginning.]]
22nd May '16 6:04:08 PM lakingsif
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** Given the existence of [[http://en.wikipedia.org/wiki/Quincy_Jones Quincy Jones]]'s real life daughter Creator/Rashida Jones (and knowledge of the ''many'' ways interracial genetics can manifest) Alyx's appearance becomes significantly less jarring.

to:

** Given the existence of [[http://en.wikipedia.org/wiki/Quincy_Jones Quincy Jones]]'s real life daughter Creator/Rashida Jones Creator/RashidaJones (and knowledge of the ''many'' ways interracial genetics can manifest) Alyx's appearance becomes significantly less jarring.
22nd May '16 6:03:39 PM lakingsif
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** Given the existence of [[http://en.wikipedia.org/wiki/Quincy_Jones Quincy Jones]]'s real life daughter [[http://en.wikipedia.org/wiki/Rashida_Jones Rashida Jones]] (and knowledge of the ''many'' ways interracial genetics can manifest) Alyx's appearance becomes significantly less jarring.

to:

** Given the existence of [[http://en.wikipedia.org/wiki/Quincy_Jones Quincy Jones]]'s real life daughter [[http://en.wikipedia.org/wiki/Rashida_Jones Rashida Jones]] Creator/Rashida Jones (and knowledge of the ''many'' ways interracial genetics can manifest) Alyx's appearance becomes significantly less jarring.
12th Apr '16 3:45:58 PM rjd1922
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** An interactive example: in ''Episode One'' and ''Two'' and the bonus level''Lost Coast'', there are commentary bubble icons the player can "use" to listen to information about making the games.
** In March 2015, "Half-Life 2: Update", a gentle graphics boost mod for Half-Life 2, added a well researched community commentary to Half-Life 2 as well.

to:

** An interactive example: in ''Episode One'' and ''Two'' and the bonus level''Lost level ''Lost Coast'', there are commentary bubble icons the player can "use" to listen to information about making the games.
** In March 2015, "Half-Life 2: Update", a gentle graphics boost mod for Half-Life 2, ''Half-Life 2'', added a well researched well-researched community commentary to Half-Life 2 ''Half-Life 2'' as well.
12th Apr '16 3:38:53 PM rjd1922
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!!Half-Life 2 contains examples of:

to:

!!Half-Life 2 !!''Half-Life 2'' contains examples of:



** Part of this is down to the fact the G-Man is probably not human at all and merely using a human host body or projection. The most blatant case of this [[spoiler:at the beginning of Half-Life 2]] is abetted by the fact that Gordon's temporal rate is seemingly being tweaked back out of slow-time suspension while G-Man is speaking to him.

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** Part of this is down to the fact the G-Man is probably not human at all and merely using a human host body or projection. The most blatant case of this [[spoiler:at the beginning of Half-Life 2]] ''Half-Life 2'']] is abetted by the fact that Gordon's temporal rate is seemingly being tweaked back out of slow-time suspension while G-Man is speaking to him.



* {{Antepiece}}: Valve try to make their level designs fun and intricate but as accessible as possible. So for one of the more complex "puzzles" in the game, there is an "antepiece" - a preceding engagement that will help you out with what is to come. In the puzzle, there are a bunch of barnacles on the ceiling with their tongues hanging down. There's an explosive barrel near you. If you pass the barrel to a tongue, the barrel will be pulled up to the ceiling, and you can shoot it, and it will explode near the barnacles, and they will all die in a satisfying way. That's the puzzle, and Valve wanted to clarify before it "you can carry barrels" and "barnacles will pick up barrels". So just prior to entering this room, there's a part where you must elbow your way through a bunch of (nonexplosive) barrels. When you do this, one of them will fall down a slope and slide into a small, non-threatening group of barnacles where, in full view of the player, it will be picked up by a tongue. This is described in more detail, with pictures, half way through this article: [[http://www.destructoid.com/untold-riches-the-brilliance-of-half-life-s-barnacles-233589.phtml]]

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* {{Antepiece}}: Valve try tries to make their level designs fun and intricate but as accessible as possible. So for one of the more complex "puzzles" in the game, there is an "antepiece" - a preceding engagement that will help you out with what is to come. In the puzzle, there are a bunch of barnacles on the ceiling with their tongues hanging down. There's an explosive barrel near you. If you pass the barrel to a tongue, the barrel will be pulled up to the ceiling, and you can shoot it, and it will explode near the barnacles, and they will all die in a satisfying way. That's the puzzle, and Valve wanted to clarify before it "you can carry barrels" and "barnacles will pick up barrels". So just prior to entering this room, there's a part where you must elbow your way through a bunch of (nonexplosive) barrels. When you do this, one of them will fall down a slope and slide into a small, non-threatening group of barnacles where, in full view of the player, it will be picked up by a tongue. This is described in more detail, with pictures, half way through this article: [[http://www.destructoid.com/untold-riches-the-brilliance-of-half-life-s-barnacles-233589.phtml]]



** It might have something to do with the fact that most Transhuman technology is currently under the use of the combine and they take out the "Human" part of TransHuman.

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** It might have something to do with the fact that most Transhuman technology is currently under the use of the combine Combine and they take out the "Human" part of TransHuman.



* PoliceBrutality: Civil Protection officers are this trope to a T. In the first chapter of the game, CPs will shove you away if you stand next to them and will pull out their stun baton to wack you if you either persist or ''[[UpToEleven attempt to speak with them]]''. Then of course, there are several times where you can witness CPs harassing or even assaulting citizens and using excessive force to arrest people. Somewhat justified as the whole game takes place on a VichyEarth.

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* PoliceBrutality: Civil Protection officers are this trope to a T. In the first chapter of the game, CPs [=CPs=] will shove you away if you stand next to them and will pull out their stun baton to wack you if you either persist or ''[[UpToEleven attempt to speak with them]]''. Then of course, there are several times where you can witness CPs [=CPs=] harassing or even assaulting citizens and using excessive force to arrest people. Somewhat justified as the whole game takes place on a VichyEarth.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.HalfLife2