History Videogame / HalfLife2

18th Aug '17 9:16:32 PM Kalmbach
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* HoldTheLine:

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** Lampshaded by one of the Resistance members you meet in Route Kanal.
--> "That gun? Came off one of the same choppers you're up against. I always like to bring a little irony to a firefight."
* HoldTheLine: HoldTheLine:
18th Aug '17 8:48:16 PM Kalmbach
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* NoKillLikeOverkill: During his final speech before the Combine Portal activates, Dr. Breen mentions that "when the moment of synapse occurs, this chamber will be bathed in deadly particles, some of which are yet to be described by human science" and that Freeman "will be destroyed in every way it is possible to be destroyed, and in some ways which are essentially ''[[BeyondTheImpossible impossible!]]''"
18th Aug '17 8:09:55 PM Kalmbach
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* NoKillLikeOverkill: During his final speech before the Combine Portal activates, Dr. Breen mentions that "when the moment of synapse occurs, this chamber will be bathed in deadly particles, some of which are unknown to human science" and that Freeman "will be destroyed in every way it is possible to be destroyed, and in some ways which are essentially ''[[BeyondTheImpossible impossible!]]''"

to:

* NoKillLikeOverkill: During his final speech before the Combine Portal activates, Dr. Breen mentions that "when the moment of synapse occurs, this chamber will be bathed in deadly particles, some of which are unknown yet to be described by human science" and that Freeman "will be destroyed in every way it is possible to be destroyed, and in some ways which are essentially ''[[BeyondTheImpossible impossible!]]''"
18th Aug '17 8:08:50 PM Kalmbach
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Added DiffLines:

* NoKillLikeOverkill: During his final speech before the Combine Portal activates, Dr. Breen mentions that "when the moment of synapse occurs, this chamber will be bathed in deadly particles, some of which are unknown to human science" and that Freeman "will be destroyed in every way it is possible to be destroyed, and in some ways which are essentially ''[[BeyondTheImpossible impossible!]]''"
18th Aug '17 7:37:15 PM Kalmbach
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* DroughtLevelOfDoom: Ravenholm is a zombie-infested ruin without much ammo. The player is, however, provided a wide range of sawblades, explosives and environmental traps to use against the zombies instead, to get them used to the combat applications of the Gravity Gun they were just given.

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* DroughtLevelOfDoom: Ravenholm is a zombie-infested ruin without much ammo. The player is, however, provided a wide range of sawblades, explosives and environmental traps to use against the zombies instead, to get them used to the combat applications of the Gravity Gun they were just given. There is even an achievement for getting through Ravenholm using only the Gravity Gun.
7th Aug '17 10:15:46 AM aaaaa
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The game has to date been followed by two sequels, called "Episodes". In lieu of a full-out ''Half-Life 3'', these shorter games were intended to cut down on the development time that a full sequel would require, but it hasn't worked out that way.

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The game has to date been followed by two sequels, called "Episodes". In lieu of a full-out ''Half-Life 3'', these shorter games were intended to cut down on the development time that a full sequel would require, [[VaporWare but it hasn't worked out that way.
way.]]
28th Jul '17 12:39:54 AM craigevans
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Added DiffLines:

* EternalEngine: Father Grigori's motorized sawblade traps in Ravenholm can be left on spinning without ever shutting down. The only exception is the trap were the sawblade breaks off its engine in the middle of Ravenholm.
6th Jun '17 6:30:23 AM Grunt
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* InterfaceSpoiler: The chapter selection menus list all of them from the beginning, albeit without the chapter names, along with small image previews giving a bit of insight on what's to expect later.

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* InterfaceSpoiler: The chapter selection menus list all of them from the beginning, albeit without the chapter names, along with small image previews often giving a bit of insight on into what's to expect later.
6th Jun '17 3:11:17 AM Grunt
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Added DiffLines:

* InterfaceSpoiler: The chapter selection menus list all of them from the beginning, albeit without the chapter names, along with small image previews giving a bit of insight on what's to expect later.
6th Jun '17 3:03:11 AM Grunt
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* FlushingEdgeInteractivity: The player can flush the toilets in apartment bathrooms. Later on, however, this option is mostly absent but hat's mostly due to the toilets being places where the plumbing is absent like Nova Prospect or turned off when you return to City 17.

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* FlushingEdgeInteractivity: The player can flush the toilets in apartment bathrooms. Later on, however, this the option is mostly absent but hat's mostly absent, likely due to the toilets bathrooms being in places where the plumbing is absent in disrepair, like in Nova Prospect Prospekt, or turned off when you return to City 17.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.HalfLife2