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* RecycledSoundtrack: The remix of Music/{{deadmau5}} and Kaskade's "I Remember" from the Barcelona level came from VideoGame/DJHero 2, another Activision title.
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* AdaptationalModesty: In this game Xenia Onatopp wears a white blouse and light armor vest and shorts, which is significantly more modest and practical than the black latex crop top she wore in the original N64 game. Her CombatSadomasochist tendencies are also significantly downplayed.

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* AdaptationalModesty: In this game Xenia Onatopp wears a white blouse and light armor vest and shorts, which is significantly more modest and practical than the midriff-bearing black latex crop top she wore in the original N64 game. Her CombatSadomasochist tendencies are also significantly downplayed.
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* AdaptationalModesty: In this game Xenia Onatopp wears a white blouse and light armor vest and shorts, which is significantly more modest and practical than the black latex crop top she wore in the original N64 game. Her CombatSadomasochist tendencies are also significantly downplayed.
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A synopsis of the updated story [[Synopsis/GoldeneyeWii can be found here.]] For the other two games starring Craig's Bond, see ''Videogame/BloodStone'' and ''[[Videogame/DoubleOhSevenLegends 007 Legends]]''.

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A synopsis of the updated story [[Synopsis/GoldeneyeWii [[Recap/GoldeneyeWii can be found here.]] For the other two games starring Craig's Bond, see ''Videogame/BloodStone'' and ''[[Videogame/DoubleOhSevenLegends 007 Legends]]''.
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* DeathByAdaptation: [[spoiler: Zukovsky in the film goes on to help Bond in ''Film/TheWorldisNotEnough''. In the game, he was killed by Xenia.]]

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* DeathByAdaptation: [[spoiler: Zukovsky in the film goes on to help Bond in ''Film/TheWorldisNotEnough''.''Film/TheWorldIsNotEnough''. In the game, he was killed by Xenia.]]
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* DeathByAdaptation: [[spoiler: Zukovsky in the film goes on to help Bond in ''Film/TheWorldisNotEnough''. In the game, he was killed by Xenia.]]
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No Fridge mentions in main or YMMV pages. It's not a trope.


* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 in your inventory like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets. You're also stuck with a silencer, which is perfect for stealth sections.

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* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 in your inventory like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets. You're also stuck with a silencer, which is perfect for stealth sections.
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A Nintendo DS version made by n-Space was released alongside the Wii game. While the plot is the same, the levels are radically different and the gameplay has some changes to accommodate the DS.


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** The DS version leaves out the Nightclub level.


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* BottomlessMagazines: The DS version gives you infinite magazines for your P99.


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** The DS version features the Saiga-12 shotgun as the "ARP Shotgun" with a ludicrous 50-round magazine capacity and a three-round burst, neither of which the Saiga-12 has in RealLife. Also, all assault rifles have 50-round magazines.
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* NintendoHard: ''Dear God'', [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''GoldenEye,'' it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lost ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.

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* NintendoHard: ''Dear God'', [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''GoldenEye,'' it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lost lose ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.

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* AttackDrone: Wouldn't be ''Goldeneye'' without them. Although they were DemonicSpiders in the original, here you can hack them and make them kill guards for you.



* BlownAcrossTheRoom: Enemies in singleplayer will be blown backwards a good distance when shot with any shotgun or with the Wolfe. 44 Magnum.



* CycleOfHurting: In team multiplayer. The spawns are bad because when someone dies, they respawn around a teammate's location. When everyone on a side is taken out, the other side can gradually confine the opposing side into a small section of a map and go to town on them. The most infamous map you can ''Spawn Lock" on is Outpost.

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* CycleOfHurting: In team multiplayer. The spawns are bad because when someone dies, they respawn around a teammate's location. When everyone on a side is taken out, the other side can gradually confine the opposing side into a small section of a map and go to town on them. The most infamous map you can ''Spawn Lock" on is Outpost.Outpost, but Industrial and Jungle are sometimes prone to this.



* InterfaceScrew: Some of the weapon models are very big, most notoriously the [[https://i.ytimg.com/vi/MU1QLbmjOlY/maxresdefault.jpg Talon HL 450]]. While the Ivana Spec-R is a small assault rifle, [[https://i.ytimg.com/vi/atWMhtsiYdQ/maxresdefault.jpg when mounted with a thermal scope]], the scope itself is as big, if not bigger than the gun itself.



* MoreDakka: The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds, it's still quite the bullet-hose.

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* MoreDakka: The Vargen FH-7, successor of the infamous RC-P90 from Nintendo 64; though its magazine capacity has been reduced to the more realistic 50 rounds, rounds (equipping it with High-Cap Mag extends it to 63 rounds), it's still quite the bullet-hose.bullet-hose.


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* SawedOffShotgun: The SLY 2020 is one, and is the only shotgun to be this. It's the most powerful shotgun in the game, has good range and uses a magazine as opposed to the other pump shotguns using individual shells. The downsides to it however, is that its accuracy is lower than the other shotguns due to it being sawn off, its magazine capacity is the lowest with 7 (though the other pump shotguns all have 8 and the Masterton has 12. The use of High-Cap Mag extends the SLY's magazine size to 9 rounds) and it has no iron sights.
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* NintendoHard: ''Dear God'', [[HarderThanHard 007 Classic Mode.]] Harkening back to the original ''GoldenEye,'' it removes the [[RegeneratingHealth health regen]] and replaces it with the classic dual-health bar system (the yellow one for player health and the blue one for body armor). That may not sound bad at first, but you'll need body armor more than ever because you take damage ''very'' quickly. And any health you lost ''stays'' lost, even if you restart at a checkpoint. '''DO NOT''' pick this mode unless you're either a masochist or an expert at the game.

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Naturally, considering the original was groundbreaking ''[[NostalgiaFilter 15 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.

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Naturally, considering the original was groundbreaking ''[[NostalgiaFilter 15 13 years ago]]'', the gameplay has been significantly altered to reflect modern advancements in the FPS genre.



* CaptainObvious: Some of the tips in the game are this, such as "Shotguns are very powerful at close range".



* DarkerAndEdgier

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* DarkerAndEdgierDarkerAndEdgier: Possibly due to taking place in the 21st century, and that Daniel Craig is now Bond instead of Pierce Brosnan.



* EnemyChatter: Some mooks and [=NPCs=] will have scripted dialogue with each other, and some of them are pretty funny, such as this one between two guards in the beginning of the Solar mission.
-->'''Guard #1''': So what are you going to do when this is over?
-->'''Guard #2''': Me? I'm Teegar, I'm going to take the money and buy a hotel!
-->'''Guard #1''': Yeah, right. You'll be poor to death in two weeks.
-->'''Guard #2''': Yeah, well what are you gonna do?
-->'''Guard #1''': I hear they're hiring up in Kabul. Big money! Lots of action! You'll be able to start ''two'' hotels. Start a chain!
-->'''Guard #2''': Hmmmm, maybe I'll think about it.
-->'''Guard #1''': You keep thinking. That's what you're good at.



* {{Frameup}}: Happens to Bond ''thrice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then Skye Briggs, then later for Russian Defense Minister Mishkin.]]

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* {{Frameup}}: Happens to Bond ''thrice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then Skye Sky Briggs, then later for Russian Defense Minister Mishkin.]]



* NeverSayDie: Averted in singleplayer but zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode M will actually say "OurHeroIsDead"!

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* NeverSayDie: Averted in singleplayer but zig-zagged in multiplayer. Players are "eliminated" upon death, but during the Heroes gameplay mode M all of the team captains heard Talking during specific events (M, Trevelyan, Ourumov and Zukovsky) will actually say "OurHeroIsDead"!



* RareGuns: As mentioned in AKA47 above, the WA2000. This is a sniper rifle with fewer than 200 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.

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* RareGuns: As mentioned in AKA47 above, the WA2000. This is a sniper rifle with fewer than 200 only 176 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.



** In the "Dam" level, the two sentries complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.

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** In the "Dam" level, the two sentries soldiers complain about the lack of action and excitement in their jobs, right before Bond and Trevelyan surprise them from behind.
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* HollywoodHacking: You can hack into drone guns, defense mechanisms, door locks, and the like with the push of one button on your Smartphone.

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* HollywoodHacking: You can hack into drone guns, defense mechanisms, door locks, and the like with the push of one button on your Smartphone. In fairness, it's ''James Bond's'' Smartphone, so naturally it's going to be full of HollywoodHacking gadgets.
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* InformedAttribute: Tanner states that Zukovsky's only identifying feature is a favial scar. When we see him, however, his arms and chest are covered in tattoos.
* InkSuitActor: In addition to Daniel Craig lending his likeness to Bond, Alec Trevelyan, Xenia Onatopp, Valentin Zukovsky, and Natalya Simonova are modeled after their voice actors (Elliot Cowan, Kate Magowan, Alec Newman, and Kirsty Mitchell, respectively).

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* InformedAttribute: Tanner states that Zukovsky's only identifying feature is a favial facial scar. When we see him, however, his arms and chest are covered in tattoos.
* InkSuitActor: In addition to Daniel Craig lending his likeness to Bond, Alec Trevelyan, Xenia Onatopp, General Ourumov, Valentin Zukovsky, and Natalya Simonova are modeled after their voice actors (Elliot Cowan, Kate Magowan, Laurence Possa, Alec Newman, and Kirsty Mitchell, respectively).



** The Beretta 93R (called the "Kunara V" in-game) is a ''fully-automatic handgun''. In real life, this weapon is fired as a three-round burst, which is its alternative fire in-game, but it defaults to full-auto when you pick it up. Eats up a lot of ammo, though.

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** The Beretta 93R (called the "Kunara V" in-game) is a ''fully-automatic handgun''. In real life, this weapon is fired as a three-round burst, which is its alternative primary fire in-game, but it defaults can be set to full-auto when you pick it up. Eats up a lot of ammo, though.



* OneHitPolykill: Possible with a sniper rifle.

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* OneHitPolykill: Possible with a sniper rifle.rifle or the Wolfe. 44 Magnum.



* ProtectionMission: One part of the game requires you to protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.
* PunctuatedForEmphasis: ''"BRING. ME. HIS. HEAD!"''

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* ProtectionMission: One part of the game requires you to protect Natalya from enemy gunfire while she tries to stop the Goldeneye satellite.
satellite. This is a CallBack to the Control level from the N64 game.
* PunctuatedForEmphasis: ''"BRING.''"An enemy hero has joined the fight! BRING. ME. HIS. HEAD!"''



* ShootTheDangerousMinion: In reference to the movie, the cutscene at the end of Facility has Ourumov shoot one of his mooks after said mook starts shooting at Bond while he's taking cover behind some warheads. And this ''after'' Ouromov warned another soldier against shooting.
* SillinessSwitch: Paintball Mode.

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* ShootTheDangerousMinion: In reference to the movie, the cutscene at the end of Facility has Ourumov shoot one of his mooks after said mook starts shooting at Bond while he's taking cover behind some warheads. And this is ''after'' Ouromov warned another soldier against shooting.
* SillinessSwitch: Paintball Mode. Every gun will also have their firing sound changed to one when it is turned on in multiplayer, including the MJR-409 (the rocket launcher).



* SpeedRun: Completing each level the first time unlocks the speed run for that level; beating them unlocks cheats and goodies.

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* SpeedRun: Completing each level the first time unlocks the speed run TimedMission for that level; beating them unlocks cheats and goodies.level. You don't get anything for completing it, but it can be a nice challenge.



* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 on your person like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets. You're also stuck with a silencer, which is perfect for stealth sections.

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* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 on in your person inventory like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets. You're also stuck with a silencer, which is perfect for stealth sections.
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* DynamicLoading

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* DynamicLoadingDynamicLoading: The loading screen usually informs you about various tips about the game.



* InsecurityCamera: If you are spotted by a security camera, additional reinforcements quickly arrive. However, ''shooting out'' the cameras doesn't warrant any reaction from whoever's on monitor duty.

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* InsecurityCamera: If you are spotted by a security camera, additional reinforcements quickly arrive. However, ''shooting out'' the cameras doesn't warrant any reaction from whoever's on monitor duty. Nothing will also happen if you kill a guard near the vicinity of a security camera.



* LimitedLoadout: Unlike the original, Bond can only carry his P99 and two other weapons.

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* LimitedLoadout: Unlike the original, Bond can only carry his P99 and two other weapons. You can also only carry two weapons in multiplayer mode.



** In Team Deathmatch multiplayer, when an MI-6 team is about to win, this is what M says along the lines of "Never Give Up, Keep Trying, etc."

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** In Team Deathmatch multiplayer, when an MI-6 team is about to win, this is what M says along the lines of "Never Give Up, Keep Trying, In, Never Surrender, etc."



* RageQuit: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won or anyone on the losing team who earned a lot of points.

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* RageQuit: Of course the online aspect of the game would not be complete without people quitting. However, it gets worse when the host quits since the game immediately ends, screwing over anyone who would have legitimately won or anyone on the losing team who earned a lot of points.XP.



* RareGuns: As mentioned in AKA47 above, the WA 2000. This is a sniper rifle with fewer than 200 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.

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* RareGuns: As mentioned in AKA47 above, the WA 2000.WA2000. This is a sniper rifle with fewer than 200 units in existence, and yet turns up multiple times in the campaign. Same goes for the SCAR, which arms no less than half of Janus' forces despite being barely used even by the US.

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* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They tend to have dark, ominous voices as well.

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* EliteMooks: Any mook wearing a flak jacket is going to be much harder to kill. They tend to also wear [[FacelessGoons balaclavas]] and have [[EvilSoundsDeep dark, ominous voices as well.voices]].


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* HollywoodSilencer: Bond can attach a silencer to his P99, and some weapons you pick up will have silencers. While it makes the classic "fwip" sound, enemies will still notice if you shoot at them and miss.
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* LimitedLoadout: Unlike the original, Bond can only carry his P99 and two other weapons.
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** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of tbe unit, waving a gun, telling them to kill their boss's guest.

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** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of tbe the unit, waving a gun, telling them to kill their boss's guest.

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* NotHisSled: Overlapping with PragmaticAdaptation, a number of changes were made to the ''Goldeneye'' plot both to mix things up and to fit with [[TheNewTens the change in timeline]].
** Most notably, 006's motivations are changed from [[spoiler: getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered]].
** One of the most iconic moments in the N64 game is at the end of Dam, where Bond bungee jumps to the bottom in the last cutscene. The game mixes it up twice: first by trading the bungee jump for parachutes, and again by having Bond captured at the end of the dam and forced to hand over his parachute, before [[UpToEleven making the jump without it]].
** [[spoiler:Zukovsky is killed about three minutes after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]
** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]



* PragmaticAdaptation:
** A number of changes were made to the ''Goldeneye'' plot to fit with the change in timeline to 2010. Most notably, 006's motivations are changed from getting revenge for Britain's betrayal of his Lienz Cossack parents (since such a motivation would have him in his early 70s by 2010) to anger over the War on Terror and the Great Financial Meltdown, and how big banks made a killing while everyone else suffered.
** [[spoiler:Zukovsky is killed about three minutes after you meet him. After all, he does die in the films eventually, and it's not like they're planning on remaking ''Film/TheWorldIsNotEnough'' later.]]
** [[spoiler: Ouromov dies like a bitch at Xenia's hand, rather than Bond having an epic standoff having to gun down the General himself.]]
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* {{Frameup}}: Happens to Bond ''twice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then later for Russian Defense Minister Mishkin.]]

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* {{Frameup}}: Happens to Bond ''twice'' ''thrice'' in the game [[spoiler:-- first for the death of Valentin Zhukovsky, then Skye Briggs, then later for Russian Defense Minister Mishkin.]]
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None

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* InformedAttribute: Tanner states that Zukovsky's only identifying feature is a favial scar. When we see him, however, his arms and chest are covered in tattoos.
Is there an issue? Send a MessageReason:
None

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** Alternatively, the fail could fall on every member of his security team for listening to a stranger with a Russian accent, wearing their uniform but not part of tbe unit, waving a gun, telling them to kill their boss's guest.
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None


* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 on your person like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets.

to:

* StuckItems: The P99 is always in your base loadout and can never be swapped for something found on the mission. Causes some FridgeLogic on the Russian Archives level as you start off with 200+ bullets for your P99 on your person like any other mission yet you clearly see Ourumov disengage the magazine from the gun and empty the loaded bullets. You're also stuck with a silencer, which is perfect for stealth sections.
Is there an issue? Send a MessageReason:
None


* AllOrNothingReloads: Averted with three of the five shotguns(SEGS 550, PT-9 Interdictus and Drumhead Type-12), as you can interrupt the reload at any time and the shells Bond places in the gun can still be fired. The other two shotguns (SLY 2020 and Masterton M-557) plays this trope straight since they use magazines. It's also played straight with all the other guns.

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* AllOrNothingReloads: Averted with three of the five shotguns(SEGS shotguns (SEGS 550, PT-9 Interdictus and Drumhead Type-12), as you can interrupt the reload at any time and the shells Bond places in the gun can still be fired. The other two shotguns (SLY 2020 and Masterton M-557) plays this trope straight since they use magazines. It's also played straight with all the other guns.
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Teaches me to look further down the page before adding...


** Trevelyan says as much when Bond wants to stop and take a picture of something for further analysis. The way he says it sounds like he's hiding something...
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** Trevelyan says as much when Bond wants to stop and take a picture of something for further analysis. The way he says it sounds like he's hiding something...
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* AllOrNothingReloads: Averted with the shotguns, you can interrupt the reload at any time and the shells Bond places in the gun can still be fired. Played straight with all the other guns.

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* AllOrNothingReloads: Averted with three of the shotguns, five shotguns(SEGS 550, PT-9 Interdictus and Drumhead Type-12), as you can interrupt the reload at any time and the shells Bond places in the gun can still be fired. Played The other two shotguns (SLY 2020 and Masterton M-557) plays this trope straight since they use magazines. It's also played straight with all the other guns.
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* InkSuitActor: In addition to Daniel Craig lending his likeness to Bond, Alec Trevelyan, Xenia Onatopp, Valentin Zukovsky, nd Natalya Simonova are modeled after their voice actors (Elliot Cowan, Kate Magowan, Alec Newman, and Kirsty Mitchell, respectively).

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* InkSuitActor: In addition to Daniel Craig lending his likeness to Bond, Alec Trevelyan, Xenia Onatopp, Valentin Zukovsky, nd and Natalya Simonova are modeled after their voice actors (Elliot Cowan, Kate Magowan, Alec Newman, and Kirsty Mitchell, respectively).
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None

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* TakeCover: The game doesn't have an explicit cover system but if you're crouched behind a solid object, aiming down the sights will have Bond stand up to see over the obstruction to return fire.
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* AdaptedOut: There is no update of Alan Cumming's Boris in this version (though a mook of the same name is playable in multiplayer).

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