History Videogame / EverQuestII

3rd Sep '17 6:38:54 AM HalcyonDayz
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* EarlyInstallmentWeirdness: With the initial game, most NPCs actually had voice acting for their lines of dialogue. The longer the game ran, the more infrequent spoken lines became. At this point it's a little disconcerting to speak to some of the older [=NPCs and have them actually answer you - especially unimportant 'ecology' NPCs.=]

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* EarlyInstallmentWeirdness: With the initial game, most NPCs {{Non Player Character}}s actually had voice acting for their lines of dialogue. The longer the game ran, the more infrequent spoken lines became. At this point it's a little disconcerting to speak to some of the older [=NPCs [=NPCs=] and have them actually answer you - especially unimportant 'ecology' NPCs.=][=NPCs=].
28th Jun '17 9:31:15 AM WaterBlap
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* EverybodyHatesAres: Rallos Zek, the God of War, has tried to plunge Norrath into perpetual war countless times across history, including rallying up a gigantic army of Ogres to take over the world twice, using the Plane of Time to send a gigantic war machine carrying the Norrath equivalent of a nuclear bomb back in time to devastate the planet, and trying to kill his own three children to absorb their powers.
2nd Jun '17 1:58:47 PM Archabacteria
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*** As of 2017, there is no Silver level. At least not for new accounts. Oh, and you now need broker credits to buy things on the broker, not just sell.
21st May '17 1:48:17 PM HighCrate
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* WrongGenreSavvy: The raptors in The Withered Lands. They know enough to use the little glowing feather "this NPC has a quest for you" marker to ambush players, which would make them GenreSavvy - except they don't realize that this isn't an action movie, it's an RPG, and they're just trash mobs.

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* WrongGenreSavvy: The raptors in The Withered Lands. They know enough to use the little glowing feather "this NPC has a quest for you" marker to ambush players, which would make them GenreSavvy - except they don't realize that this isn't an action movie, it's an RPG, and they're just trash mobs.
21st Mar '17 8:19:36 AM KamonTheSkunk
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* AwesomeButImpractical: Some area-of-effect attacks while soloing dungeons, particularly at low-mid levels. While facing a group of mobs with one of your AoE attacks active, hitting all of them at once sounds like a great idea, doesn't it? Unfortunately, sometimes these will hit enemies behind walls, grabbing their attention and causing a swarm of them to ''clip through the dungeon walls'' to beat you up. Sometimes, you can aggro mobs - and even [[MiniBoss named enemies]] - from an '''entirely different floor'''.
11th Mar '17 5:04:44 PM McJeff
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* PlotRelevantAgeUp: As part of the LU64 revamp of Qeynos, Antonia Bayle was aged up from her mid-20s to her mid-30s.
22nd Feb '17 7:19:24 PM McJeff
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* SortingAlgorithmOfThreateningGeography: The original expansion. Depending on whether you're aligned with Qeynos or Freeport, the first large outdoor zone you'll explore (in your 10s, level wise) explored is either Antonica (a GreenHillZone) or The Commonlands (a savannah). In your 20s, it's on to The Thundering Steppes (plains beat to hell by a catacylsm) or Nektulos Forest (TheLostWoods). In your 30s, it's on to Zek, the Orcish Wastes (a barren wasteland) and The Enchanted Lands (a beautiful but eerie cursed island). And then in the 40s, it's on to Everfrost (SlippySlideyIceWorld mixed with GrimUpNorth) and Lavastorm (DeathMountain and LethalLavaLand in one).
16th Nov '16 6:50:23 AM supergod
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* AcceptableBreaksFromReality
6th Oct '16 7:05:35 PM nombretomado
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''[=EverQuest=] 2'' (2004) takes place 500 years after the original ''{{EverQuest}}''. Immediately after the events of the Plane of Time from the first game, the Gods all left, the Ogres started the 2nd Rallosian War and nearly conquered all of Antonica again, Norrath suffered from a great cataclysm known as The Rending that tore up the entire planet over the course of 300 years, and finally, "The Shattering" happened when the moon Luclin exploded, raining down on the face of Norrath. Antonica took the brunt of the armageddon, despite having already been split into several continents from the Rending. The initial myth arc was that the seas were finally calm enough after Luclin's fall to be sailed, and the adventurers were seeking out all the old lands. There was also a cold war going on between Freeport and Qeynos. The former fell under the hold of the mysterious Overlord Lucan D'Lere, the latter is ruled by the descendant of [=EQ1's=] Antonius Bayle, Antonia Bayle.

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''[=EverQuest=] 2'' (2004) takes place 500 years after the original ''{{EverQuest}}''.''VideoGame/{{EverQuest}}''. Immediately after the events of the Plane of Time from the first game, the Gods all left, the Ogres started the 2nd Rallosian War and nearly conquered all of Antonica again, Norrath suffered from a great cataclysm known as The Rending that tore up the entire planet over the course of 300 years, and finally, "The Shattering" happened when the moon Luclin exploded, raining down on the face of Norrath. Antonica took the brunt of the armageddon, despite having already been split into several continents from the Rending. The initial myth arc was that the seas were finally calm enough after Luclin's fall to be sailed, and the adventurers were seeking out all the old lands. There was also a cold war going on between Freeport and Qeynos. The former fell under the hold of the mysterious Overlord Lucan D'Lere, the latter is ruled by the descendant of [=EQ1's=] Antonius Bayle, Antonia Bayle.



* CanonDiscontinuity: In terms of the lore and history behind the world of Norrath, things are split up into two categories. First is that anything actually found inside EverQuest, EverQuest 2 (up to a certain point in time for its own storyline with EverQuest), and EverQuest Online Adventures is official canon to the games. There's also the tabletop Pen & Paper versions of the games, which have much more detailed stories and lore, but aren't considered canon unless it's also covered in the game.
** [=EQ2=] came out during a relatively brief window of time when the Frogloks had taken over Grobb (hometown of the trolls) and renamed it Gukta. In the original EverQuest, the Trolls would eventually retake their home town a few years later, but this never happened in [=EQ2=]'s timeline, so the Trolls getting kicked out is official canon to [=EQ2=]. Gukta itself was destroyed in the 2nd Rallosian War. That doesn't explain why Grobb is suddenly back in the Moors of Ykesha though. Seriously, no lore at all explaining when, how, or why it was re-founded.

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* CanonDiscontinuity: In terms of the lore and history behind the world of Norrath, things are split up into two categories. First is that anything actually found inside EverQuest, EverQuest [=EverQuest=], [=EverQuest=] 2 (up to a certain point in time for its own storyline with EverQuest), [=EverQuest=]), and EverQuest [=EverQuest=] Online Adventures is official canon to the games. There's also the tabletop Pen & Paper versions of the games, which have much more detailed stories and lore, but aren't considered canon unless it's also covered in the game.
** [=EQ2=] came out during a relatively brief window of time when the Frogloks had taken over Grobb (hometown of the trolls) and renamed it Gukta. In the original EverQuest, [=EverQuest=], the Trolls would eventually retake their home town a few years later, but this never happened in [=EQ2=]'s timeline, so the Trolls getting kicked out is official canon to [=EQ2=]. Gukta itself was destroyed in the 2nd Rallosian War. That doesn't explain why Grobb is suddenly back in the Moors of Ykesha though. Seriously, no lore at all explaining when, how, or why it was re-founded.



* TookALevelInJerkass: Rallos Zek, the God of War, in the Destiny of Velious expansion pack and the subsequent patches "Children of War" and "The War of Zek". Rallos [[{{Retcon}} was always an evil god]], and has tried to put his ambitions of war and conquest into motion numerous times in the past, including the Planes of Power expansion pack in EverQuest and both Rallosian Wars. This time around, once Kerafyrm absorbed the powers of Roehn Theer, Rallos wanted to fight Kerafyrm immediately, even while knowing that one possible side effect of killing Kerafyrm would be the dissolution of all existence. Why? Because he believes that with the powers of Theer, he can become the True King and plunge Norrath into perpetual war. Not Jerkass enough for you? His plan is to kill his children Vallon, Tallon and Sullon Zek, and absorb their power back into himself to make himself a match for Kerafyrm, and after he's beaten Kerafyrm, use the power of Theer to kill all the other Gods and rule Norrath unopposed.

to:

* TookALevelInJerkass: Rallos Zek, the God of War, in the Destiny of Velious expansion pack and the subsequent patches "Children of War" and "The War of Zek". Rallos [[{{Retcon}} was always an evil god]], and has tried to put his ambitions of war and conquest into motion numerous times in the past, including the Planes of Power expansion pack in EverQuest [=EverQuest=] and both Rallosian Wars. This time around, once Kerafyrm absorbed the powers of Roehn Theer, Rallos wanted to fight Kerafyrm immediately, even while knowing that one possible side effect of killing Kerafyrm would be the dissolution of all existence. Why? Because he believes that with the powers of Theer, he can become the True King and plunge Norrath into perpetual war. Not Jerkass enough for you? His plan is to kill his children Vallon, Tallon and Sullon Zek, and absorb their power back into himself to make himself a match for Kerafyrm, and after he's beaten Kerafyrm, use the power of Theer to kill all the other Gods and rule Norrath unopposed.
6th Oct '16 5:58:22 PM McJeff
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[=EQ2=] added a few new races to the game, as well as vastly different gameplay mechanics. Most notably, there is ample content for single players, and it is possible to advance to the maximum level (100 as of the ''Altar of Malice'' expansion) without ever stepping into a group. Quest lines are easier to follow, and rewards are easier to come by. However, [=EQ2=] now faces the same issue its predecessor does of too many players at the upper level. SOE has responded to this problem by trying to make it easier for players to rush through all of the "old world" content and get to level 95 as fast as possible.

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[=EQ2=] added a few new races to the game, as well as vastly different gameplay mechanics. Most notably, there is ample content for single players, and it is possible to advance to the maximum level (100 as of the ''Altar of Malice'' expansion) without ever stepping into a group. Quest lines are easier to follow, and rewards are easier to come by. However, [=EQ2=] now faces the same issue its predecessor does of too many players at the upper level. SOE has responded to this problem by trying to make it easier for players to rush through all of the "old world" content and get to maximum level 95 as fast as possible.
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