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By TRS decision Evil Is Sexy is now a disambiguation page. Moving entries to appropriate tropes when possible.


* ChekhovsGunman: On the mission on Sulaco, you will come across three friendly [[EvilIsSexy Synicles]]. They'll (if you allow them) tell you about a very powerful psyker hunting down and fighting a wolf spirit. All three of them have a spin on it - he was angry, he was evil, he was sad, and so on, but all of them question if he truly defeated the wolf spirit - or fused with him. [[spoiler:If you listened to each Synicle, he shows up as a Carnophage, apparently to settle a score with Rimanah and his goons.]]

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* ChekhovsGunman: On the mission on Sulaco, you will come across three friendly [[EvilIsSexy Synicles]].Synicles. They'll (if you allow them) tell you about a very powerful psyker hunting down and fighting a wolf spirit. All three of them have a spin on it - he was angry, he was evil, he was sad, and so on, but all of them question if he truly defeated the wolf spirit - or fused with him. [[spoiler:If you listened to each Synicle, he shows up as a Carnophage, apparently to settle a score with Rimanah and his goons.]]



* EvilIsSexy: Deliberately invoked in-universe by the Synicles, attractive women in alluring, nun-like coats who are the most humanoid of the creatures spawned by the Metastruemic Force. A few Culter Dei surmise they're actually creatures taking the form of human women to distract or throw off unsuspecting enemies.



* SignificantAnagram: The name Rimanah is an anagram of "Ahriman", which is the name of the destructive deity in Zoroastrianism.

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* SignificantAnagram: ShapeshiftingSeducer: The name Rimanah is an anagram of "Ahriman", which is Synicles look like attractive women in alluring, [[NaughtyNuns nun-like coats]] with NavelDeepNeckline and are the name most humanoid of the destructive deity in Zoroastrianism.creatures spawned by the Metastruemic Force. A few Culter Dei surmise they're actually creatures taking the form of human women to [[DistractedByTheSexy distract]] or throw off unsuspecting enemies.


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* SignificantAnagram: The name Rimanah is an anagram of "Ahriman", which is the name of the destructive deity in Zoroastrianism.
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TRS


** The powers become a lot less lethal when you combine them: hitting an enemy with Hypnotic Gate makes him easy pickings for the Triangular Gate (which is too dangerous to use without a reasonable guarantee you'll hit), and if you've hit him with the Substitution Gate before that you'll instantly regain all your health and sanity too. [[WhatDoYouMeanItWasntMadeOnDrugs Opinions differ on whether or not this has some connection to the overarching story.]]

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** The powers become a lot less lethal when you combine them: hitting an enemy with Hypnotic Gate makes him easy pickings for the Triangular Gate (which is too dangerous to use without a reasonable guarantee you'll hit), and if you've hit him with the Substitution Gate before that you'll instantly regain all your health and sanity too. [[WhatDoYouMeanItWasntMadeOnDrugs Opinions differ on whether or not this has some connection to the overarching story.]]
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* SpeakingSimlish: Everyone speaks a corrupted, vaguely Slavic/Russian language, or a corrupted, vaguely Japanese language.

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* SpeakingSimlish: Everyone speaks a corrupted, vaguely Slavic/Russian language, or a corrupted, vaguely Japanese language.language, though almost all of the in-game writings are in English.
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* WasOnceAMan: The creatures of the Metastreumonic Force are speculated to be this. The Synicles are speculated to be the opposite: creatures taking the form of human women.

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* WasOnceAMan: The creatures of the Metastreumonic Force are speculated to be this. The Synicles are speculated appear to be the opposite: opposite; creatures taking the form of human women.women. [[spoiler:Specifically, Rimanah's wife, Circe.]]
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fixed grammar


Development started in 2006; this is Streum's first video game (their previous work being a board game and an obscure Half-Life 1 mod that EYE serves as a spiritual successor to). It was developed on the Source engine and is now on sale via Steam. Critics praised the game's variety, replay-ability, coop, and style, but criticized the often [[BlindIdiotTranslation clumsy translations]] [[note]]It was supposedly rectified in a fan-made patch available on the EYE forums, but many criticize that patch for stripping away much of the game's mysticism. Also, several french players have come forward to say that the text was just as bizarre and grammatically clunky in the original french[[/note]], confusing level layout and interface design.

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Development started in 2006; this is Streum's first video game (their previous work being a board game and an obscure Half-Life 1 mod that EYE serves as a spiritual successor to). It was developed on the Source engine and is now on sale via Steam. Critics praised the game's variety, replay-ability, coop, and style, but criticized the often [[BlindIdiotTranslation clumsy translations]] [[note]]It was supposedly rectified in a fan-made patch available on the EYE forums, but many criticize that patch for stripping away much of the game's mysticism. Also, several french French players have come forward to say that the text was just as bizarre and grammatically clunky in the original french[[/note]], French[[/note]], confusing level layout and interface design.

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* GratuitousLatin: The Facere Mortis katana's name is (bad) Latin for "Maker of death".

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* GratuitousLatin: GratuitousLatin:
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The Facere Mortis katana's name is (bad) Latin for "Maker of death". death".
** The Spiculum Ovum grenade launcher's name translates to "spike egg".
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* AntiFrustrationFeatures: Enemies will always drop ammunition for the weapons you are carrying, regardless of how little sense it makes.
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* DumpStat: Mental Balance, which reduces the likelihood of insanity. Depending on your playstyle, this may or may not be useful - the Maintenance skill only takes a few seconds and cures all ailments, but as the game prefers {{Zerg Rush}}es near constantly, those few seconds may be very, very precious. Late-game research makes the user totally immune to madness, making the stat pointless.

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* DumpStat: Mental Balance, which reduces the likelihood of insanity. insanity or Madness to use the mechanical term. Depending on your playstyle, this may or may not be useful - the Maintenance skill only takes a few seconds and cures all ailments, but as the game prefers {{Zerg Rush}}es near constantly, those few seconds may be very, very precious.precious...yet in practice it's rarely an actual hindrance. Late-game research makes the user totally immune to madness, making the stat pointless.
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* OmegaEnding: The "true" ending can only be seen after acquiring the 3 Gate abilities from the 3 different normal ending paths.
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Nice Hat is now a disambig.


* NiceHat: [[http://i.imgur.com/9JGix.jpg Jian heavy armour.]] Random looters also sport Picklehaubes, for some reason.
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* SniperPistol: As there is no sway in aiming and very little spread if you aim down the iron sights, it is perfectly feasible to take down faraway snipers even with just the starter Black Crow pistol.
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Actual reward from defeating Mentor.


** [[spoiler:Your mentor apparently turns on you if you sided with him on Mars during the final battle, but he's invoking it - when you kill him, he leaves a message, saying that you've gained enough strength by absorbing his to take on Rimanah and his goons.]] [[GameplayAndStorySegregation There's no change in your attacks]], though.

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** [[spoiler:Your mentor apparently turns on you if you sided with him on Mars during the final battle, but he's invoking it - when you kill him, he leaves a message, saying that you've gained enough strength by absorbing his to take on Rimanah and his goons.]] [[GameplayAndStorySegregation There's no change in your attacks]], though. This gives you a [[OneHitKill Triangular Gate]] PSI power.]]
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Final Death has been disambiged


* JustifiedExtraLives: Your character's "Resurrector" revives you from clinical death a limited number of times with a cocktail of drugs. Dying by either [[BottomlessPit falling into a pit]] or [[FinalDeath running out of Resurrector charges]] causes you to wake up in the monolith area again as a character explains that your previous attempt was AllJustADream.

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* JustifiedExtraLives: Your character's "Resurrector" revives you from clinical death a limited number of times with a cocktail of drugs. Dying by either [[BottomlessPit falling into a pit]] or [[FinalDeath running out of Resurrector charges]] charges causes you to wake up in the monolith area again as a character explains that your previous attempt was AllJustADream.
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added info. The previous version suggests the patch "corrects" issues, but that is misleading at best


Development started in 2006; this is Streum's first video game (their previous work being a board game and an obscure Half-Life 1 mod that EYE serves as a spiritual successor to). It was developed on the Source engine and is now on sale via Steam. Critics praised the game's variety, replay-ability, coop, and style, but criticized the often [[BlindIdiotTranslation clumsy translations]] [[note]]mostly rectified in a fan-made patch available on the EYE forums[[/note]], confusing level layout and interface design.

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Development started in 2006; this is Streum's first video game (their previous work being a board game and an obscure Half-Life 1 mod that EYE serves as a spiritual successor to). It was developed on the Source engine and is now on sale via Steam. Critics praised the game's variety, replay-ability, coop, and style, but criticized the often [[BlindIdiotTranslation clumsy translations]] [[note]]mostly [[note]]It was supposedly rectified in a fan-made patch available on the EYE forums[[/note]], forums, but many criticize that patch for stripping away much of the game's mysticism. Also, several french players have come forward to say that the text was just as bizarre and grammatically clunky in the original french[[/note]], confusing level layout and interface design.
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* AlternateTimeline: If you die in combat it costs you a regeneration, and you spring back to life basically on the spot. You only have a limited number of these per mission, and since unless you're playing as a tanking character in heavy armor you're going to die a lot, they are valuable. When you run out of regenerations or otherwise die in a fairly 'permanent' way (such as falling into an area you're not supposed to be, hence cannot be revived in), your character will find himself in the dream hub area that you arrive in upon loading your character, and is informed that the "death" that just occurred was just a premonition of a future in which he failed, allowing you to continue from the start of the mission with all your regenerations restored.

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* AlternateTimeline: If you die in combat it costs you a regeneration, and you spring back to life basically on the spot. You only have a limited number of these per mission, and since unless you're playing as a tanking character in heavy armor you're going to die a lot, they are valuable. When you run out of regenerations or otherwise die in a fairly 'permanent' way (such as falling into an area you're not supposed to be, hence cannot be revived in), your character will find himself in the dream hub area that you arrive in upon loading your character, and is informed that the "death" that just occurred was just a premonition of a future in which he failed, allowing you to continue from the start of the mission an invisible checkpoint with all your regenerations restored.
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* AnachronismStew: An incredibly strange variant. The game's style is an anachronism of a plethora of sci-fi classics, from ''TheMatrix'' (referenced by name, even), ''TabletopGame/{{Warhammer 40000}}'', ''VideoGame/{{Fallout}}'', ''Franchise/GhostInTheShell'', and a backstory ''Series/{{Lost}}'' would be proud of.

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* AnachronismStew: An incredibly strange variant. The game's style is an anachronism of a plethora of sci-fi classics, from ''TheMatrix'' ''Franchise/TheMatrix'' (referenced by name, even), ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', ''VideoGame/{{Fallout}}'', ''Franchise/GhostInTheShell'', and a backstory ''Series/{{Lost}}'' would be proud of.
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* TheLostLenore: [[spoiler: Upon achieving the true ending, you find out that the plot was driven by Rimanah's guilt for the torture and execution of his wife Circe, and as a result [[GroundhogDayLoop was trapped in a cycle until he could redeem himself]].]]

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* BackStab: Swords can perform a one-hit-kill, silent backstab attack. It sounds fine for the Facere Mortis katana, but when you use the Damocles, the enemy also ''explodes'' rather violently when you backstab them. The Arrancadora can also backstab, [[OneHitKill but it's not like it particularly needs it]]

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* BackStab: Swords can perform a one-hit-kill, silent backstab attack. It sounds fine for the Facere Mortis katana, but when you use the Damocles, the enemy also ''explodes'' rather violently when you backstab them. The Arrancadora can also backstab, [[OneHitKill but it's not like it particularly needs it]]it]].
** Due to the way the game is programmed, you can also [[https://arch-img.b4k.co/vrpg/1596228710531.webm backstab helicopters.]]
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* WaterSourceTampering: In the Forgotten Center level, one of your objectives is to poison the water supply of the bandits with a toxic barrel.
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* WcDonalds: In Year 15 (2395 in the old era), the most popular fast food restaurant is named McHack.

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* WcDonalds: In Year 15 (2395 in the old era), the most popular fast food restaurant is named McHack.Mc Hack.
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* InterfaceScrew: This has a chance of happening in true ''Anime/CowboyBebop'' fashion if you fail the [[HackingMinigame Hacking Minigame]]- '''''YOU'VE BEEN HACKED'''''

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* InterfaceScrew: This has a chance of happening in true ''Anime/CowboyBebop'' fashion if you fail the [[HackingMinigame Hacking Minigame]]- Miniga]]- '''''YOU'VE BEEN HACKED'''''

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* InterfaceScrew: This has a chance of happening in true ''Anime/CowboyBebop'' fashion if you fail the [[HackingMinigame Hacking Miniga]]- '''''YOU'VE BEEN HACKED'''''

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* IndustrialGhetto: The Wurster Corp level is this, complete with a thick haze of green pollution.
* InterfaceScrew: This has a chance of happening in true ''Anime/CowboyBebop'' fashion if you fail the [[HackingMinigame Hacking Miniga]]- Minigame]]- '''''YOU'VE BEEN HACKED'''''



* InventoryManagementPuzzle: Players have several slots for carrying equipment - a huge back slot to carry two-handed weapons, and 4 shoulder/thigh holsters for one-handed weapons. Each location has a grid which weapons and ammo is inserted to, and weapons physical size effects the shape and size of their inventory use. A [[{{BFS}} Damocles]] is very long but narrow, so it uses the entire vertical portion of the back holster, but only uses 1 horizontal space, allowing you to also carry a "tall" weapon like the Rotten Mound in the same slot. Heavy weapons use most or all of the back holster, limiting what you can carry (in addtion to the weight malus imposed by heavy weapons)

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* InventoryManagementPuzzle: Players have several slots for carrying equipment - a huge back slot to carry two-handed weapons, and 4 shoulder/thigh holsters for one-handed weapons. Each location has a grid which weapons and ammo is inserted to, and weapons physical size effects the shape and size of their inventory use. A [[{{BFS}} Damocles]] is very long but narrow, so it uses the entire vertical portion of the back holster, but only uses 1 horizontal space, allowing you to also carry a "tall" weapon like the Rotten Mound in the same slot. Heavy weapons use most or all of the back holster, limiting what you can carry (in addtion addition to the weight malus imposed by heavy weapons)
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* NotSoWellIntentionedExtremist: You can find a looter lieutenant named Andras on the Electric Sheep level who justifies his [[RapePillageAndBurn raping, killing, and looting]] of civilians by saying that [[DisproportionateRetribution they do nothing to fix the broken society they live in and instead cowardly escape their problems through drugs, video games, and partying]].


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* WcDonalds: In Year 15 (2395 in the old era), the most popular fast food restaurant is named McHack.
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* RespawningEnemies: Most areas have respawning enemies, so it's not possible to clear out a level (though you can lock down an area pretty effectively with turrets or by hacking enemy snipers).
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* SuperStrength: Even at baseline you can throw physics objects at nearly gravity gun speeds. With very high strength stat, you can even throw cars at your enemies.
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* AuthorityEqualsAsskicking: Sergeants, Colonels, and Generals are all tougher than regular Mooks, especially if they're Federation Special Forces or E.Y.E. operatives. The toughest non-boss human enemies in the game are E.Y.E. Masters (including [[spoiler: Your Mentor, the Four Pillars, and Huan]]), who are almost unbeatable unless you have armor-piercing weapons to bypass their dermal armor. Then there's FinalBoss [[spoiler: Commander Rimanah]], who's even tougher than even the boss-level Masters and can create 2 to 3 times as many Psi Clones as normal, all of whom are equipped with heavy weapons instead of normal ones.

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* AuthorityEqualsAsskicking: Sergeants, Colonels, and Generals are all tougher than regular Mooks, especially if they're Federation Special Forces or E.Y.E. operatives. The toughest non-boss human enemies in the game are E.Y.E. Masters (including [[spoiler: Your Mentor, the Four Pillars, and Huan]]), who are almost unbeatable unless you have armor-piercing weapons to bypass their dermal armor. armor (they can otherwise soak over 90 rounds of assault rifle fire before dropping). Then there's FinalBoss [[spoiler: Commander Rimanah]], who's 2-3 times even tougher than even the boss-level Masters and can create 2 to 3 times as many Psi Clones as normal, all of whom are equipped with heavy weapons instead of normal ones.



* EliteMooks: Federation Special Forces are equipped with energy weapons, which no other faction in the game has access to (the sniper variant has a long-range continuous laser beam, while the soldier variant fires explosive energy grenades); they also have cloaking devices as well as energy shields that let them withstand several hits before falling. Then there are rival E.Y.E. operatives, especially the Master-level ones who have powerful dermal armor that can absorb multiple full magazines from any non-armor-piercing weapon, and will use Psi Clone to create a handful of weak clones of themselves to aide them in combat.

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* EliteMooks: Federation Special Forces and Shock Troopers are equipped with energy weapons, which no other faction in the game has access to (the sniper variant has (Special Forces use a long-range continuous laser beam, beam and are often stationed as snipers, while the soldier variant fires Shock Troopers fire explosive energy grenades); they also have cloaking devices as well as energy shields that let them withstand several hits before falling. Then there are rival E.Y.E. operatives, especially the Master-level ones who have powerful dermal armor that can absorb multiple full magazines from any non-armor-piercing weapon, and will use Psi Clone to create a handful of weak clones of themselves to aide them in combat.
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* KineticWeaponsAreJustBetter: Energy weapons used to be better, until the humans started to fight the metastreumonic forces. Faced with the fact that energy weapons are nearly ineffective against them but kinetic weapons ''are'' effective they began using kinetic weapons from Dark Age again.

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* KineticWeaponsAreJustBetter: Energy weapons used to be better, until the humans started to fight the metastreumonic forces. Faced with the fact that energy weapons are nearly ineffective against them but kinetic weapons ''are'' effective they began using kinetic weapons from Dark Age again. Energy weapons are still used by Federation Special Forces, who primarily fight humans, and are extremely powerful; successfully hack a Special Forces sniper and they can lock down an entire sector or even bring down a gunship with their laser rifle.
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And ATT strikes again.


* HandCannon: Nothing but in the pistol department. You start off with a .50 cal and you can also use dual .45s if that's more your style. Later on you unlock a .222 cal revolver, but the king is the .444 cal Bear Killer revolver. It's so damn powerful that you can shoot down gunships with a few shots.

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* HandCannon: Nothing but in the pistol department.All of your pistols. You start off with a .50 cal as the bog-standard handgun, and you can also use dual .45s if that's more your style. Later on you unlock a .222 cal revolver, revolver that packs a bigger punch than the last two, but the king is the .444 cal Bear Killer revolver. It's so damn powerful that you can shoot down gunships with a few shots.



** "Literature/NightWatchSeries" for "killing a strange man".

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** "Literature/NightWatchSeries" "[[Literature/NightWatchSeries Night Watch]]" for "killing a strange man".
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* BossInMooksClothing: There's Federation gunships, [=KraakNaguls=] (giant Minotaur-like creatures dual-wielding sledgehammers), and Deus Ex (which are essentially ''Doom'' cyberdemons with the SerialNumbersFiledOff). Gunships and Deus Ex are almost unbeatable without armor-piercing weaponry, though the Dragon's Breath psi ability insta-kills Deus Ex just like any other enemy.

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