History Videogame / DragonAgeII

17th May '17 8:31:48 AM Peridonyx
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* BrokenAesop: Thrask wanting Hawke to reach a nonviolent solution with [[HateSink Karras]] in "Act of Mercy." [[spoiler:Not killing the latter will result in him unpleasantly remaining a KarmaHoudini and continuing his scumbaggery.]]
23rd Apr '17 9:29:59 AM AnotherGuy
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** Fenris treats ambition with extreme disgust, which is why he has a major HeroicBSOD [[spoiler: when he finds out that as Leto, he was the most ambitious character ''of any introduced character'' in the game.]]
9th Apr '17 4:25:44 PM NightShade96
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* LaughOfLove: Merrill will sometimes giggle if romanced by a male Hawke.
6th Apr '17 9:36:50 AM LadyNorbert
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* AppropriatedAppellation: One of the FantasticSlurs used to refer to Fereldan refugees is "dog lord." In Act II, Hawke encounters an expat street gang called the Dog Lords.

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* AppropriatedAppellation: One of the FantasticSlurs used to refer to Fereldan refugees is "dog lord." In Act II, 2, Hawke encounters an expat street gang called the Dog Lords.



** After being congratulated on wiping out a gang of raiders in Act II, a DeadpanSnarker Hawke can comment that s/he seems to recall that, but s/he does kill so many people...

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** After being congratulated on wiping out a gang of raiders in Act II, 2, a DeadpanSnarker Hawke can comment that s/he seems to recall that, but s/he does kill so many people...



* CategoryTraitor: Mages with different politics frequently accuse each other of letting the side down. As early as Act I, Grace throws this at a mage Hawke or companion after the fight with Decimus. Anders protests that he attacked ''them'', Bethany objects to his blood magic and necromancy, and Merrill points out that she's a Dalish elf as well as a mage.

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* CategoryTraitor: Mages with different politics frequently accuse each other of letting the side down. As early as Act I, 1, Grace throws this at a mage Hawke or companion after the fight with Decimus. Anders protests that he attacked ''them'', Bethany objects to his blood magic and necromancy, and Merrill points out that she's a Dalish elf as well as a mage.



* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, though Templars and fanatical citizens are also part of the problem. Act II focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]

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* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, though Templars and fanatical citizens are also part of the problem. Act II 2 focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act 2 with predictable consequences.]]



** Two words: [[CombatMedic Spirit]] [[JackOfAllStats Healer]]. Max out the tree, and your character will have a [[RegeneratingHealth one-hundred percent healing rate]], which basically means you regenerate health every second. Throw on a bunch of buffs like Rock Armor, Arcane Shield, and Heroic Aura, and your mage will be taking pitiful amounts of damage at ''best'', damage which will be healed completely moments later. Not only are you the best tank in the game, you can pretty much just turn on auto-attack and [[CherryTapping cherry-tap]] everything in the game to death. The clincher? This ability can be gained before Act I is done.

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** Two words: [[CombatMedic Spirit]] [[JackOfAllStats Healer]]. Max out the tree, and your character will have a [[RegeneratingHealth one-hundred percent healing rate]], which basically means you regenerate health every second. Throw on a bunch of buffs like Rock Armor, Arcane Shield, and Heroic Aura, and your mage will be taking pitiful amounts of damage at ''best'', damage which will be healed completely moments later. Not only are you the best tank in the game, you can pretty much just turn on auto-attack and [[CherryTapping cherry-tap]] everything in the game to death. The clincher? This ability can be gained before Act I 1 is done.



* EtTuBrute: Like you wouldn't believe, making this something of a [[CrapsackWorld Crapsack Game]]. [[spoiler: Merrill, Isabela, Varric, Aveline, and Fenris will ''all'' betray you to one of the Fade demons if the right factors align, even if you're best friends and/or lovers. Isabela will betray you at the end of Act II (after revealing she's been lying to you all along), but if you have exceptionally high friendship with her she will come back later... after her actions result in a massacre and a small war. Fenris and Aveline may leave you if you side with the mages in the final chapter, and Merrill and Anders may leave if you side with the Templars.]]

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* EtTuBrute: Like you wouldn't believe, making this something of a [[CrapsackWorld Crapsack Game]]. [[spoiler: Merrill, Isabela, Varric, Aveline, and Fenris will ''all'' betray you to one of the Fade demons if the right factors align, even if you're best friends and/or lovers. Isabela will betray you at the end of Act II 2 (after revealing she's been lying to you all along), but if you have exceptionally high friendship with her she will come back later... after her actions result in a massacre and a small war. Fenris and Aveline may leave you if you side with the mages in the final chapter, and Merrill and Anders may leave if you side with the Templars.]]



* TheFarmerAndTheViper: In Act I you run into an escaped mage named Grace. During the game you have a chance to save her life ''at least'' twice. But by Act III, [[spoiler: she's infiltrated a team of mages and Templars who both want to rebel against Meredith. She finally shows her true colors when she kidnaps your sibling or love interest and tries to kill them. And when you fight her, she reveals that she's been possessed by a pride demon.]]

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* TheFarmerAndTheViper: In Act I 1 you run into an escaped mage named Grace. During the game you have a chance to save her life ''at least'' twice. But by Act III, 3, [[spoiler: she's infiltrated a team of mages and Templars who both want to rebel against Meredith. She finally shows her true colors when she kidnaps your sibling or love interest and tries to kill them. And when you fight her, she reveals that she's been possessed by a pride demon.]]



* FirstGirlWins: Averted. During Act I, mage Hawke will receive a letter (although it's addressed to Carver) from a young girl back in Lothering named Peaches. If Hawke is male, the letter makes it very clear that she had a massive crush on him, but her feelings remain unrequited, as Hawke never returns to Ferelden after the Blight (and ultimately ends up with someone else if the player chooses to pursue an LI). If Hawke is female, the letter implies that Peaches was Carver's girlfriend, but he slept with her and then never talked or wrote to her after the Blight. And he never ends up returning to Ferelden, either.

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* FirstGirlWins: Averted. During Act I, 1, mage Hawke will receive a letter (although it's addressed to Carver) from a young girl back in Lothering named Peaches. If Hawke is male, the letter makes it very clear that she had a massive crush on him, but her feelings remain unrequited, as Hawke never returns to Ferelden after the Blight (and ultimately ends up with someone else if the player chooses to pursue an LI). If Hawke is female, the letter implies that Peaches was Carver's girlfriend, but he slept with her and then never talked or wrote to her after the Blight. And he never ends up returning to Ferelden, either.



** In Act I, during the quest "The First Sacrifice," if you choose the "Why should I care?" option when talking to Emeric about tracking down a serial killer, he comes out with this gem. Cue [[FromBadToWorse Act II]]...

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** In Act I, 1, during the quest "The First Sacrifice," if you choose the "Why should I care?" option when talking to Emeric about tracking down a serial killer, he comes out with this gem. Cue [[FromBadToWorse Act II]]...2]]...



** If you interact with the Chanter near the Chanter's Board in Act I, she says [[spoiler:"And Andraste did say, 'Those who harm the house of the Maker do harm unto the Maker Himself.'" A small nod to the immense amount of harm the house of the Maker will suffer before all is said and done.]]
** In Act II, you may notice a woman named Evelina standing next to Tomwise in Darktown begging for money to feed her starving children. You don't gain anything for giving her money or not. [[spoiler: She later turns out to be a Blood Mage who is taking orphans under her care. In Act III, she turns into an abomination, and you have no choice but to kill her.]]

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** If you interact with the Chanter near the Chanter's Board in Act I, 1, she says [[spoiler:"And Andraste did say, 'Those who harm the house of the Maker do harm unto the Maker Himself.'" A small nod to the immense amount of harm the house of the Maker will suffer before all is said and done.]]
** In Act II, 2, you may notice a woman named Evelina standing next to Tomwise in Darktown begging for money to feed her starving children. You don't gain anything for giving her money or not. [[spoiler: She later turns out to be a Blood Mage who is taking orphans under her care. In Act III, 3, she turns into an abomination, and you have no choice but to kill her.]]



** Trying to take Isabela with you whenever you enter the Qunari compound will lead to her making an excuse and running away. It's obvious that something's up but you won't find out what until the end of Act II.
** During Varric's companion quest "Questions and Answers" early during Act I, you can ask him what kind of person Bartrand is, and Varric tells you that he's the kind of dwarf that would sell his own mother if it would mean a better share in the lyrium market. Then, at the end of Act I, [[spoiler:Bartrand betrays his own brother without so much as a second thought, simply because he doesn't want to share the profits.]]
** In Varric's Act II companion quest "Family Matters," Bartrand reveals [[spoiler:he sold the idol to a woman who "glittered like the sun, but [whose] heart was cold as ice".]] It doesn't make a lot of sense then, but once you get to know [[spoiler:Meredith]], it will.
** At the beginning of Act II, when Cassandra brings up Anders, Varric reminds her that he was the one who introduced him to Hawke with a hint of disgust in his voice.

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** Trying to take Isabela with you whenever you enter the Qunari compound will lead to her making an excuse and running away. It's obvious that something's up but you won't find out what until the end of Act II.
2.
** During Varric's companion quest "Questions and Answers" early during Act I, 1, you can ask him what kind of person Bartrand is, and Varric tells you that he's the kind of dwarf that would sell his own mother if it would mean a better share in the lyrium market. Then, at the end of Act I, 1, [[spoiler:Bartrand betrays his own brother without so much as a second thought, simply because he doesn't want to share the profits.]]
** In Varric's Act II 2 companion quest "Family Matters," Bartrand reveals [[spoiler:he sold the idol to a woman who "glittered like the sun, but [whose] heart was cold as ice".]] It doesn't make a lot of sense then, but once you get to know [[spoiler:Meredith]], it will.
** At the beginning of Act II, 2, when Cassandra brings up Anders, Varric reminds her that he was the one who introduced him to Hawke with a hint of disgust in his voice.



*** Merrill mentions in Act I that [[spoiler:most people who encounter Ashe'bellenar tend to wind up in little pieces, hanging from the trees. She says in Act III that those who anger Mythal are erased, as if they never existed in the first place.]]

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*** Merrill mentions in Act I 1 that [[spoiler:most people who encounter Ashe'bellenar tend to wind up in little pieces, hanging from the trees. She says in Act III 3 that those who anger Mythal are erased, as if they never existed in the first place.]]



** Aveline is [[spoiler:made guard-captain of Kirkwall during Act I]] yet she somehow finds plenty of time to pal around with Hawke, even if you never take her out of your party. Lampshaded in a banter conversation with Varric, when she states her adventures with Hawke happen during her off-duty hours.

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** Aveline is [[spoiler:made guard-captain of Kirkwall during Act I]] 1]] yet she somehow finds plenty of time to pal around with Hawke, even if you never take her out of your party. Lampshaded in a banter conversation with Varric, when she states her adventures with Hawke happen during her off-duty hours.



* GenreBlindness: Initially appears played straight, [[{{Egregious}} especially]] when Hawke is a mage. Robe on your shoulders, staff on your back, yet no one knows you're a mage unless you tell them - even the ones trained and posted to watch them on a daily basis. However, by Act III it's fairly clear that Hawke and/or Anders are well-known magic users, but are deliberately left alone due to Hawke's social status and Varric's bribes. It's still played straight if Hawke is a blood mage, as no one ever calls them on it, even if constantly accusing other mages of it.

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* GenreBlindness: Initially appears played straight, [[{{Egregious}} especially]] when Hawke is a mage. Robe on your shoulders, staff on your back, yet no one knows you're a mage unless you tell them - even the ones trained and posted to watch them on a daily basis. However, by Act III 3 it's fairly clear that Hawke and/or Anders are well-known magic users, but are deliberately left alone due to Hawke's social status and Varric's bribes. It's still played straight if Hawke is a blood mage, as no one ever calls them on it, even if constantly accusing other mages of it.



* GravityMaster: Force Mages (the only entirely new PrestigeClass). Bethany becomes one if she makes it to Act II.

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* GravityMaster: Force Mages (the only entirely new PrestigeClass). Bethany becomes one if she makes it to Act II.2.



* GrievousHarmWithABody: The Harvester in Act III will tear off its own arm and beat you with it.

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* GrievousHarmWithABody: The Harvester in Act III 3 will tear off its own arm and beat you with it.



** A couple of the loot-based achievements require you to find items that are only available in one specific area for a very limited amount of time (and you can't go back without reloading). Most notably: To get all 4 volumes of "The History of the Chantry," you have to grab the third volume during a literally couple-second long break in the action during [[spoiler: the battle at the Chantry during the "Following the Qun" quest in Act II. If you're not in exactly the right place when the battle concludes and quick enough to highlight and grab the book (it's on the central altar) in the three seconds before the next cutscene starts, too bad. There's also the option of selecting it during the battle, which is a far easier method, but still ridiculously frustrating.]]
*** Gaining the achievement for finding all of the crafting materials is an especially grievous case of GuideDangIt, because the game ''itself'' gets it wrong! The achievement claims that unlocking it requires finding one of each crafting component available in the game, but you actually have to find ''every single instance of every single material.'' It's slightly mitigated with the ''Black Emporium'' DLC, because you can purchase any of the ones you might have missed in the first two acts, but you're on your own for Act III.
** The events of Act II's finale depend heavily on how friendly you are with one previously plot-unimportant party member and whether or not you've earned the Arishok's [[WorthyOpponent respect]]. [[spoiler: Dialogue with Fenris about the time he spent in Seheron should ring a bell [[OldSaveBonus if you befriended Sten]] in ''[=DAO=]''. Letting him talk to the Arishok, informing the Qunari about the Saarebas and Petrice, how you deal with Javaris and Ser Varnell: all of these are important. So is earning Isabela's loyalty, if you want her to return with the Tome.]] If you get all that right, you get to kill the Arishok in a duel. Otherwise, [[ForegoneConclusion the victory]] is not quite so heroic.
** The completion of Fenris's loyalty quest requires a random encounter outside Kirkwall. So, if you decide to let him brood in his mansion during Act II, you'll lose him at TheVeryDefinitelyFinalDungeon.
** Getting through Merrill's quest in Act III without [[spoiler: killing her entire clan.]] Granted, all it takes is a reload, but still... Also, there's a very simple way to instantly go from almost 100% friendship to nearly 100% rivalry, if you change your mind during Act II.

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** A couple of the loot-based achievements require you to find items that are only available in one specific area for a very limited amount of time (and you can't go back without reloading). Most notably: To get all 4 volumes of "The History of the Chantry," you have to grab the third volume during a literally couple-second long break in the action during [[spoiler: the battle at the Chantry during the "Following the Qun" quest in Act II.2. If you're not in exactly the right place when the battle concludes and quick enough to highlight and grab the book (it's on the central altar) in the three seconds before the next cutscene starts, too bad. There's also the option of selecting it during the battle, which is a far easier method, but still ridiculously frustrating.]]
*** Gaining the achievement for finding all of the crafting materials is an especially grievous case of GuideDangIt, because the game ''itself'' gets it wrong! The achievement claims that unlocking it requires finding one of each crafting component available in the game, but you actually have to find ''every single instance of every single material.'' It's slightly mitigated with the ''Black Emporium'' DLC, because you can purchase any of the ones you might have missed in the first two acts, but you're on your own for Act III.
3.
** The events of Act II's 2's finale depend heavily on how friendly you are with one previously plot-unimportant party member and whether or not you've earned the Arishok's [[WorthyOpponent respect]]. [[spoiler: Dialogue with Fenris about the time he spent in Seheron should ring a bell [[OldSaveBonus if you befriended Sten]] in ''[=DAO=]''. Letting him talk to the Arishok, informing the Qunari about the Saarebas and Petrice, how you deal with Javaris and Ser Varnell: all of these are important. So is earning Isabela's loyalty, if you want her to return with the Tome.]] If you get all that right, you get to kill the Arishok in a duel. Otherwise, [[ForegoneConclusion the victory]] is not quite so heroic.
** The completion of Fenris's loyalty quest requires a random encounter outside Kirkwall. So, if you decide to let him brood in his mansion during Act II, 2, you'll lose him at TheVeryDefinitelyFinalDungeon.
** Getting through Merrill's quest in Act III 3 without [[spoiler: killing her entire clan.]] Granted, all it takes is a reload, but still... Also, there's a very simple way to instantly go from almost 100% friendship to nearly 100% rivalry, if you change your mind during Act II.2.



** Anders does a really good job of getting on Sebastian's bad side. It gets to the point where Sebastian is flabbergasted as to how Anders has friends at all. By the end of Act III, he basically doesn't - based on party banter, Varric is pretty much the only one that can stand him anymore, and Anders is increasingly short with ''him'' as well as being downright combative with everyone else (including any Hawke that isn't 100% behind his quest for vengeance against the Templars).

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** Anders does a really good job of getting on Sebastian's bad side. It gets to the point where Sebastian is flabbergasted as to how Anders has friends at all. By the end of Act III, 3, he basically doesn't - based on party banter, Varric is pretty much the only one that can stand him anymore, and Anders is increasingly short with ''him'' as well as being downright combative with everyone else (including any Hawke that isn't 100% behind his quest for vengeance against the Templars).



* HeroOfAnotherStory: Several of the cameos. You only run into the Grey Wardens during Act II's climax because they were in the area on a secret mission; likewise, Nathaniel never explains what his expedition in Act III was doing. Zevran has stopped hiding from the Crows to go on the offensive, and is close to overthrowing the whole organization.

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* HeroOfAnotherStory: Several of the cameos. You only run into the Grey Wardens during Act II's 2's climax because they were in the area on a secret mission; likewise, Nathaniel never explains what his expedition in Act III 3 was doing. Zevran has stopped hiding from the Crows to go on the offensive, and is close to overthrowing the whole organization.



* HypocriticalHumor: During an Act II quest, you'll have to go into an alley full of poisonous gas, and there's a guard there warning people away.

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* HypocriticalHumor: During an Act II 2 quest, you'll have to go into an alley full of poisonous gas, and there's a guard there warning people away.



* ICallItVera: Varric's crossbow is named Bianca after its creator.

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* ICallItVera: Varric's crossbow is named Bianca after Bianca. ''Inquisition'' reveals that this is in honor of its creator.



** In Act III, there's a gang of Tevinter slavers infesting the docks that goes by the name of the Reining Men.

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** In Act III, 3, there's a gang of Tevinter slavers infesting the docks that goes by the name of the Reining Men.



** [[VillainHasAPoint The Arishok's critique of Kirkwall's system]] deepened into bitterness because he was bound there by a system of his own. And as brutal and ugly as that system appears to outsiders, the Qunari could never do anything but insist on its rightness - even the Saarebas immolating himself. A Tal-Vashoth in the Hanged Man in Act III seemed almost as disillusioned with himself for being rid of the Qun.

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** [[VillainHasAPoint The Arishok's critique of Kirkwall's system]] deepened into bitterness because he was bound there by a system of his own. And as brutal and ugly as that system appears to outsiders, the Qunari could never do anything but insist on its rightness - even the Saarebas immolating himself. A Tal-Vashoth in the Hanged Man in Act III 3 seemed almost as disillusioned with himself for being rid of the Qun.



* InnocuouslyImportantEpisode: Both Act I and the game itself. Act I introduces a number of different plot threads and items that don't go much in that act itself, but become quite important in the next two. The game itself was criticized by many for having plot threads that felt too distant and unimportant compared to ''Origins''. With ''VideoGame/DragonAgeInquisition'', many of these plot threads ([[spoiler:red lyrium, the entire ''Legacy'' DLC, Flemeth's scenes particularly with the Dalish, etc.]]) have turned out to be ''extremely'' important to the overall story.

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* InnocuouslyImportantEpisode: Both Act I 1 and the game itself. Act I 1 introduces a number of different plot threads and items that don't go much in that act itself, but become quite important in the next two. The game itself was criticized by many for having plot threads that felt too distant and unimportant compared to ''Origins''. With ''VideoGame/DragonAgeInquisition'', many of these plot threads ([[spoiler:red lyrium, the entire ''Legacy'' DLC, Flemeth's scenes particularly with the Dalish, etc.]]) have turned out to be ''extremely'' important to the overall story.



** Likewise, Isabela initially insults Aveline's statuesque features with the nickname "[[NoGuyWantsAnAmazon Big Girl]]". By Act III it has clearly evolved into a [[AmazonChaser compliment]].

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** Likewise, Isabela initially insults Aveline's statuesque features with the nickname "[[NoGuyWantsAnAmazon Big Girl]]". By Act III 3 it has clearly evolved into a [[AmazonChaser compliment]].



* KillEmAll: Can happen with [[spoiler:the Dalish clan]] in Act III. If you fail to choose the "correct" dialogue option[[note]]It's the bottom choice, if you're wondering.[[/note]] after [[spoiler:Keeper Marethari is killed]], they will attack, and the party will be forced to wipe out [[spoiler:the entire clan]].

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* KillEmAll: Can happen with [[spoiler:the Dalish clan]] in Act III.3. If you fail to choose the "correct" dialogue option[[note]]It's the bottom choice, if you're wondering.[[/note]] after [[spoiler:Keeper Marethari is killed]], they will attack, and the party will be forced to wipe out [[spoiler:the entire clan]].



* LukeYouAreMyFather: Gamlen discovering that he has a daughter, Charade, as part of a certain side quest in Act III.

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* LukeYouAreMyFather: Gamlen discovering that he has a daughter, Charade, as part of a certain side quest in Act III.3.



* MeaningfulEcho: Carver can tell Hawke he's with them once in Act I and once in Act III, with radically different meanings each time.

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* MeaningfulEcho: Carver can tell Hawke he's with them once in Act I 1 and once in Act III, 3, with radically different meanings each time.



** [[spoiler:A letter for an Act III quest comes from a Reginald Thaddeus Spincter, concerning his daughter. Hmmmm...]]

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** [[spoiler:A letter for an Act III 3 quest comes from a Reginald Thaddeus Spincter, concerning his daughter. Hmmmm...]]



* MissingWhiteWomanSyndrome: In Act 1, elven children are kidnapped and killed by a known serial killer. No one (except maybe Hawke) cares.[[note]]Although this is not helped by the serial killer being a magistrate's son, with said magistrate using his power and influence to see that his son isn't brought to justice. Still, it's a little chilling that Hawke's companions, even Aveline, the Captain of the Kirkwall guard, aren't overly bothered to learn this.[[/note]] In Act 2, women women start disappearing. This time, the Kirkwall guard start investigating immediately. This trope is also played straight within the second case. When Lowtown women were disappearing it was treated as a mild concern, but as soon as Hightown women started going missing (including Hawke's mother), suddenly the case became urgent.

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* MissingWhiteWomanSyndrome: Twice.
**
In Act 1, elven children are kidnapped and killed by a known serial killer. No one (except maybe Hawke) cares.[[note]]Although [[note]]However, this is not helped by the serial killer being a magistrate's son, with said magistrate using his power and influence to see that his son isn't brought to justice. Still, it's a little chilling that Hawke's companions, companions - even Aveline, the Captain of the Kirkwall guard, guard - aren't overly bothered to learn this.[[/note]] this. Fenris is the only one who seems particularly bothered, to the extent that he volunteers to kill the killer in Hawke's place.[[/note]]
**
In Act 2, women women noblewomen start disappearing. This time, the Kirkwall guard start investigating immediately. This trope is also played straight within the second case. When Lowtown women were disappearing it was treated as a mild concern, but as soon as Hightown women started going missing (including Hawke's mother), [[spoiler:Hawke's mother]]), suddenly the case became urgent.urgent.
* MoneyForNothing: The Rune of Fortune, available only with the ''Black Emporium'' DLC, is an armor rune which causes enemies to drop more coin. The Emporium only sells one, and only during Act 1; however, if Hawke purchases the design 'recipe' as well, s/he can make as many Runes of Fortune as desired. They can be added to all armor pieces, ''and they stack'' - meaning that the more Runes of Fortune are embedded in Hawke's armor, the more money they can earn in a short period of time. This makes it extremely easy to leave for the Deep Roads with more than 100 gold in Hawke's pocket, even ''after'' contributing 50 gold to Bartrand's expedition.



** During Act II, you may have an OptionalSexualEncounter with your love interest. Depending on how you've handled this Act, this may very well occur right before the quest "[[AdultFear All That]] [[BodyHorror Remains]]," especially if you're not following any particular guide and just quest until you've no choice but to return home, and since they both take place in your own home one will lead directly into the next. Particularly jarring if your LI is Isabela, due to what she may say at the end of the encounter - essentially, that [[HarsherInHindsight love is messy.]]

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** During Act II, 2, you may have an OptionalSexualEncounter with your love interest. Depending on how you've handled this Act, this may very well occur right before the quest "[[AdultFear All That]] [[BodyHorror Remains]]," especially if you're not following any particular guide and just quest until you've no choice but to return home, and since they both take place in your own home one will lead directly into the next. Particularly jarring if your LI is Isabela, due to what she may say at the end of the encounter - essentially, that [[HarsherInHindsight love is messy.]]



** The "On the Loose" sidequest that deals with three escaped mages in Act III is the epitome of this. Dealing with Emile de Launcet is a fairly lighthearted and hilarious little affair. Dealing with Huon [[spoiler:(Blood Mage who murders his wife to summon demons)]] and Evelina [[spoiler:(abomination that you have to kill in front of her adopted children)]] is horrifying and heartwrenching. And you can deal with them in any order.

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** The "On the Loose" sidequest that deals with three escaped mages in Act III 3 is the epitome of this. Dealing with Emile de Launcet is a fairly lighthearted and hilarious little affair. Dealing with Huon [[spoiler:(Blood Mage who murders his wife to summon demons)]] and Evelina [[spoiler:(abomination that you have to kill in front of her adopted children)]] is horrifying and heartwrenching. And you can deal with them in any order.



** Let us not forget that [[spoiler:the entire Qunari attack, which led to the deaths of hundreds of innocent people and the power vacuum of Act III itself, was a direct result of Isabela feeling snatchy one day]].

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** Let us not forget that [[spoiler:the entire Qunari attack, which led to the deaths of hundreds of innocent people and the power vacuum of Act III 3 itself, was a direct result of Isabela feeling snatchy one day]].



* NoMereWindmill: The Templars come across as {{Windmill Crusader}}s to an immigrant Hawke who has mage sympathies for one reason (Bethany) or another (himself/herself.) But mages repeatedly reveal mastery of forbidden magics to the point that Meredith begins to look almost reasonable for her anger at Orsino's denials. Conversely, and in keeping with the game's [[GrayandGreyMorality grayness]], many of Anders' suspicions about the Templars are justified and they really do become excessively dictatorial. [[spoiler: For example, the Tranquil Solution. In Act II, both Meredith and the Divine reject Alrik's proposal. By Act III, Meredith goes through with it, Tranquilizing Harrowed mages left and right, despite this being illegal by the laws of the Chantry.]]

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* NoMereWindmill: The Templars come across as {{Windmill Crusader}}s to an immigrant Hawke who has mage sympathies for one reason (Bethany) or another (himself/herself.) But mages repeatedly reveal mastery of forbidden magics to the point that Meredith begins to look almost reasonable for her anger at Orsino's denials. Conversely, and in keeping with the game's [[GrayandGreyMorality grayness]], many of Anders' suspicions about the Templars are justified and they really do become excessively dictatorial. [[spoiler: For example, the Tranquil Solution. In Act II, 2, both Meredith and the Divine reject Alrik's proposal. By Act III, 3, Meredith goes through with it, Tranquilizing Harrowed mages left and right, despite this being illegal by the laws of the Chantry.]]



* NoodleIncident: What happened in Hawke's first year in Kirkwall working with either the Red Iron or the Smugglers. This includes a few [[NoodleIncident Noodle Acquaintances]], such as Lady Elegant, Tomwise, and Worthy, all of whom apparently worked with Hawke and are on friendly terms with him/her at the beginning of Act I. While Varric omits out part of the tale that are neither relevant or interesting, this omission is due in part to the fact that Varric himself only meets Hawke at the beginning of Act I, and thus likely isn't privy to first-hand knowledge of this period of Hawke's life.

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* NoodleIncident: What happened in Hawke's first year in Kirkwall working with either the Red Iron or the Smugglers. This includes a few [[NoodleIncident Noodle Acquaintances]], such as Lady Elegant, Tomwise, and Worthy, all of whom apparently worked with Hawke and are on friendly terms with him/her at the beginning of Act I. 1. While Varric omits out part of the tale that are neither relevant or interesting, this omission is due in part to the fact that Varric himself only meets Hawke at the beginning of Act I, 1, and thus likely isn't privy to first-hand knowledge of this period of Hawke's life.



*** In Act I, the Saarebas "Ketojan" notes that by hunting Tal-Vashoth and acting in the role of a guardian to mages, Hawke is ''bas-Avaraad'', the Qunari equivalent to a Templar.
*** The Arishok notes in Act II that Hawke is what the Qunari would be without the guidance of the Qun to give them principles, ultimately deeming Hawke to be ''bas-alitan'', an outsider worthy of respect.
*** Finally, in Act III, upon retrieving lost blades for the Qunari Taarbas, he declares Hawke to be ''Ben-Hassrath'' and hands Hawke a Qunari weapon. It should be noted that to the Qunari, this has the symbolic value of one's own soul, and as we later learn that the ''Ben-Hassrath'' act as the defenders of the Qunari faith, this heavily implies they deem Hawke to be an honorary Qunari.

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*** In Act I, 1, the Saarebas "Ketojan" notes that by hunting Tal-Vashoth and acting in the role of a guardian to mages, Hawke is ''bas-Avaraad'', the Qunari equivalent to a Templar.
*** The Arishok notes in Act II 2 that Hawke is what the Qunari would be without the guidance of the Qun to give them principles, ultimately deeming Hawke to be ''bas-alitan'', an outsider worthy of respect.
*** Finally, in Act III, 3, upon retrieving lost blades for the Qunari Taarbas, he declares Hawke to be ''Ben-Hassrath'' and hands Hawke a Qunari weapon. It should be noted that to the Qunari, this has the symbolic value of one's own soul, and as we later learn that the ''Ben-Hassrath'' act as the defenders of the Qunari faith, this heavily implies they deem Hawke to be an honorary Qunari.



** The Qunari and the Chantry extremists who want to destroy the "heathens." Never better shown than in the EscortMission for the freed Saarebas in Act II: if the Sten sent to intercept them discovers that any member of Hawke's party is a mage, he will immediately try to kill them all to prevent their "evil" from "infecting" him.

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** The Qunari and the Chantry extremists who want to destroy the "heathens." Never better shown than in the EscortMission for the freed Saarebas in Act II: 2: if the Sten sent to intercept them discovers that any member of Hawke's party is a mage, he will immediately try to kill them all to prevent their "evil" from "infecting" him.



** The Arishok, whose veneer of being cool, calm, and collected at all times finally crumbles at the end of Act II, and he unleashes the full might of the Qunari ire against Kirkwall. First verbally, then for real.

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** The Arishok, whose veneer of being cool, calm, and collected at all times finally crumbles at the end of Act II, 2, and he unleashes the full might of the Qunari ire against Kirkwall. First verbally, then for real.



** Varric himself with his "Andraste's dimpled buttcheeks".

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** Varric himself with his offers "Andraste's dimpled buttcheeks".buttcheeks." He also, in response to one question from Bethany, replies, "Great Ancestors, no!"



* OldSaveBonus: Saves from the last game can be carried over to influence events in this one. Otherwise the player chooses from three different builds: The Hero of Ferelden (Kills the Archdemon, survives and makes [[spoiler:Alistair]] King), The Martyr (Dalish Warden who sacrifices herself and leaves the kingdom to [[spoiler:Alistair and Anora]]) and No Compromises (Dwarven Warden-Commander who [[spoiler:exiles Alistair, sacrifices Loghain to the Archdemon and makes Anora queen]]). Completing ''VideoGame/DragonAgeII'' with an save imported from ''Origins'' also grants the "Epic" achievement/trophy, which normally requires two playthroughs to be earned.

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* OldSaveBonus: Saves from the last game can be carried over to influence events in this one. Otherwise the player chooses from three different builds: The Hero of Ferelden (Kills (Male human Warden kills the Archdemon, survives survives, and makes [[spoiler:Alistair]] King), The Martyr (Dalish Warden who sacrifices herself and leaves the kingdom to [[spoiler:Alistair and Anora]]) and No Compromises (Dwarven Warden-Commander who [[spoiler:exiles Alistair, sacrifices Loghain to the Archdemon and makes Anora queen]]). queen]]).
**
Completing ''VideoGame/DragonAgeII'' ''Dragon Age II'' with an save imported from ''Origins'' also grants the "Epic" achievement/trophy, which normally requires two playthroughs to be earned.



** Rogues taking the Assassin spec can also OHK most enemies using the Assassinate skill, especially with both upgrades applied. (Unfortunately, it takes almost a full minute to recharge.)



** By Act III everyone knows mage!Hawke is an apostate, and Meredith reminds you that her leniency only can go so far if you get too snarky with her. The only reason you haven't been imprisoned is your position in the nobility; it would hurt the Templars' standing with the people of Kirkwall if they imprisoned "The Champion." That, and she likely doesn't want to tangle with Hawke and friends, as even if she won her losses would be ''tremendous''.

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** By Act III 3, everyone knows mage!Hawke is an apostate, and Meredith reminds you that her leniency only can go so far if you get too snarky with her. The only reason you haven't been imprisoned is your position in the nobility; it would hurt the Templars' standing with the people of Kirkwall if they imprisoned "The Champion." That, and she likely doesn't want to tangle with Hawke and friends, as even if she won her losses would be ''tremendous''. This protection also extends to Merrill and Anders, who are frequently seen in Hawke's company with magic staves on their backs.



* OverdrawnAtTheBloodBank: This carries over from Origins.

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* OverdrawnAtTheBloodBank: This carries over from Origins.
''Origins.''



* PartyOfRepresentatives: Hawke's companions represent different parts of Thedas (though several of them have some history in Ferelden) and different stances on the central Mage / Templar conflict.

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* PartyOfRepresentatives: Hawke's companions represent different parts of Thedas (though several of them have some history in Ferelden) and different stances on the central Mage / Templar Mage/Templar conflict.



* PietaPlagiarism: [[spoiler:Hawke cradling Leandra.]]
** And before that, [[spoiler:Viscount Dumar cradling his son Saemus.]]

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* PietaPlagiarism: Two examples in Act 2 - [[spoiler:Hawke cradling Leandra.]]
** And before that,
Leandra]] and [[spoiler:Viscount Dumar cradling his son Saemus.]]Saemus]].



* PleaseIWillDoAnything: Said word-for-word by the young mage encountered during Anders's Act II companion quest. [[spoiler:She's pleading with Ser Alrik, a Templar, to not perform what is essentially a [[MindRape magical lobotomy]] on her. His response: "That's right. [[IHaveYouNowMyPretty Once you're Tranquil, you'll do anything I want.]]" Cue Vengeance-flavored ass-kicking.]]

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* PleaseIWillDoAnything: Said word-for-word by the young mage encountered during Anders's Act II 2 companion quest. [[spoiler:She's pleading with Ser Alrik, a Templar, to not perform what is essentially a [[MindRape magical lobotomy]] on her. His response: "That's right. [[IHaveYouNowMyPretty Once you're Tranquil, you'll do anything I want.]]" Cue Vengeance-flavored ass-kicking.]]



* PrestigeClass: Simplified compared to the first game - each class has three possible specializations available from the start, but can only pick two (one at level 7, the other at 14). Each full-time companion has their own unique skill tree, while your sibling gets a specialization if they live past Act I.

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* PrestigeClass: Simplified compared to the first game - each class has three possible specializations available from the start, but can only pick two (one at level 7, the other at 14). Each full-time companion has their own unique skill tree, while your sibling gets a specialization if they live past Act I.1.



** Possibly subverted with Starkhaven, as they appear to have a Scottish accent. Although application of this in game is patchy at best.

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** Possibly subverted with Starkhaven, as they appear to have a Scottish accent. Although application of this in game in-game is patchy at best.



** [[spoiler: Justice was bound to the body of the deceased Warden Kristoff and served for many years in the Grey Warden ranks, post-''Awakening'', before presumably departing back into the Fade. By Act I of ''Dragon Age II'', set a mere six months after the events of ''Awakening'', Justice is not only bound to Anders, but has been for quite a while.]]
** Gaider has said that the folks at [=BioWare=] liked [[spoiler: Anders and the plot he was involved in]] too much to leave him dead.

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** [[spoiler: Justice was bound to the body of the deceased Warden Kristoff and served for many years in the Grey Warden ranks, post-''Awakening'', before presumably departing back into the Fade. By Act I 1 of ''Dragon Age II'', set a mere six months after the events of ''Awakening'', Justice is not only bound to Anders, but has been for quite a while.]]
** Gaider has said that the folks at [=BioWare=] BioWare liked [[spoiler: Anders and the plot he was involved in]] too much to leave him dead.



** Finding Anders' Manifesto copies all over your Hightown estate.

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** Finding Anders' Manifesto copies of the manifesto Anders wrote... all over your Hightown estate.estate. He even hides them inside other books.



** In the same DLC, avoid Orlesian cheeses at all cost. They're made with ''despair''.
** Merrill expressing her desire to own a baby griffon called "''Feathers''" in party banter, only for someone to remind her that they are ''extinct''.

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** In the same DLC, avoid Orlesian cheeses ham at all cost. They're made with It tastes like ''despair''.
** Merrill expressing her desire to own a baby griffon called "''Feathers''" in party banter, only for someone to remind her that they are ''extinct''.[[note]]Arguably doubles as foreshadowing, since the tie-in novel ''Last Flight'' reveals the discovery of an intact clutch of griffon eggs in 9:42 Dragon.[[/note]]



* SarcasmFailure: In Act II, you'll meet a homicidal elf [[spoiler: who has killed a bunch of people, but not by the method she intended]]. Her sadness over this prompts Smartass!Hawke to say:

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* SarcasmFailure: In Act II, 2, you'll meet a homicidal elf [[spoiler: who has killed a bunch of people, but not by the method she intended]]. Her sadness over this prompts Smartass!Hawke to say:



* SelfFulfillingProphecy: The Game. The anti-Qunari activists were hoping for a fight, but weren't remotely prepared for what that meant. As early as Act I, Thrask notes that Meredith's anti-mage measures have caused as much as dissent as obedience.

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* SelfFulfillingProphecy: The Game. The anti-Qunari activists were hoping for a fight, but weren't remotely prepared for what that meant. As early as Act I, 1, Thrask notes that Meredith's anti-mage measures have caused as much as dissent as obedience.



** Sandal's ominous prophecy that can only be heard during Act III sounds like one giant sequel hook depending on interpretation. [[spoiler: The sky definitely opens in ''Inquisition''; however, with the release of the ''Trespasser'' DLC, it sounds much more like he was talking about a certain character's plans for the ''fourth'' game.]]

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** Sandal's ominous prophecy that can only be heard during Act III 3 sounds like one giant sequel hook depending on interpretation. [[spoiler: The sky definitely opens in ''Inquisition''; however, with the release of the ''Trespasser'' DLC, it sounds much more like he was talking about a certain character's plans for the ''fourth'' game.]]



** Some ''very subtle'' ones: [[spoiler:Meredith gets a new sword at the beginning of Act III, right around the time she starts going off the deep end. See the spikes on its handle?]]

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** Some ''very subtle'' ones: [[spoiler:Meredith gets a new sword at the beginning of Act III, 3, right around the time she starts going off the deep end. See the spikes on its handle?]]



** "Hawke Sibling": One of Hawke's younger twin siblings always dies in the prologue (Bethany if Hawke is a mage, Carver otherwise), while the other, often called "surviving sibling", goes on to play a specific role at several points of the plot (most importantly at the end of Act I, [[spoiler:where they contract the Darkspawn Taint if taken to the Deep Roads]]).

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** "Hawke Sibling": One of Hawke's younger twin siblings always dies in the prologue (Bethany if Hawke is a mage, Carver otherwise), while the other, often called "surviving sibling", goes on to play a specific role at several points of the plot (most importantly at the end of Act I, 1, [[spoiler:where they contract the Darkspawn Taint if taken to the Deep Roads]]).



* StockholmSyndrome: Lia from the quest "The Magistrate's Orders" shows shades of this, practically begging you not to kill her kidnapper because he cried that the demons in his head made him do it and because he let her escape, ignoring the fact that he killed several elvish children and intended to do the same to her. [[spoiler:If you do kill him, Lia has a small cameo in Act III, thanking Hawke again for what they did for her and saying she was out of her head when she asked them to spare her kidnapper. If you let him live, she and her father leave Kirkwall and Lia will eventually grow to fear every man, thinking him a monster in disguise.]]

to:

* StockholmSyndrome: Lia from the quest "The Magistrate's Orders" shows shades of this, practically begging you not to kill her kidnapper because he cried that the demons in his head made him do it and because he let her escape, ignoring the fact that he killed several elvish children and intended to do the same to her. [[spoiler:If you do kill him, Lia has a small cameo in Act III, 3, thanking Hawke again for what they did for her and saying she was out of her head when she asked them to spare her kidnapper. If you let him live, she and her father leave Kirkwall and Lia will eventually grow to fear every man, thinking him a monster in disguise.]]



* SuicideByCop: Choosing to kill [[spoiler: Anders]] in Act III can definitely feel like this, as [[spoiler: Anders]] is heavily implied to be suicidal before he [[spoiler: blows up the Chantry with Hawke's help, though unwittingly.]] He even accepts this fate, should you choose to kill him, not making any move to stop you. [[spoiler: He can even be almost entirely talked out of this decision, but Vengeance takes over at the last moment.]] [[spoiler: Anders]] wakes up having forgotten your entire conversation, and goes through with the plan. [[spoiler: He is also implied to doubt this decision.]]

to:

* SuicideByCop: Choosing to kill [[spoiler: Anders]] in Act III 3 can definitely feel like this, as [[spoiler: Anders]] is heavily implied to be suicidal before he [[spoiler: blows up the Chantry with Hawke's help, though unwittingly.]] He even accepts this fate, should you choose to kill him, not making any move to stop you. [[spoiler: He can even be almost entirely talked out of this decision, but Vengeance takes over at the last moment.]] [[spoiler: Anders]] wakes up having forgotten your entire conversation, and goes through with the plan. [[spoiler: He is also implied to doubt this decision.]]



** A more subtle example is that the heraldry on the Amell family's coat of arms, which Hawke takes as their personal sigil, is a crossed sword and staff.

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** A more subtle example is that the heraldry on the Amell family's coat of arms, which Hawke takes as their personal sigil, is includes a crossed sword and staff.



** Very much averted with the Act II Fenris quest "A Bitter Pill." Fenris will get mad (i.e. rivalry) if you try to do anything else other than continue with the quest, and if you persist in ignoring his pleas, he'll [[spoiler: leave to handle things himself. As he's never seen again, it's quite possible he gets killed.]]

to:

** Very much averted with the Act II 2 Fenris quest "A Bitter Pill." Fenris will get mad (i.e. rivalry) if you try to do anything else other than continue with the quest, and if you persist in ignoring his pleas, he'll [[spoiler: leave to handle things himself. As he's never seen again, it's quite possible he gets killed.]]



* TeethClenchedTeamwork: Aveline and Isabela, though as time goes on this mellows into an actual friendship. Also, Fenris and Anders, whose rivalry gets so bad that each may approve of Hawke doing something that they would normally consider a MoralEventHorizon, simply because it negatively affects the other. Unlike the first example, this does ''not'' get better, ever. To a lesser but still notable degree, both Fenris and Anders towards Merrill, as neither of them can stand Blood Magic and Fenris hates mages in general. By the end of Act III, [[spoiler: Anders]] has become almost intolerable to ''everyone'' in your party [[spoiler: due to his constant bitter harping about the Mage/Templar conflict]].

to:

* TeethClenchedTeamwork: Aveline and Isabela, though as time goes on this mellows into an actual friendship. Also, Fenris and Anders, whose rivalry gets so bad that each may approve of Hawke doing something that they would normally consider a MoralEventHorizon, simply because it negatively affects the other. Unlike the first example, this does ''not'' get better, ever. To a lesser but still notable degree, both Fenris and Anders towards Merrill, as neither of them can stand Blood Magic and Fenris hates mages in general. By the end of Act III, 3, [[spoiler: Anders]] has become almost intolerable to ''everyone'' in your party [[spoiler: due to his constant bitter harping about the Mage/Templar conflict]].



** Remember Feynriel, the half-Elven apostate you rescue from kidnappers in Act I and help free from demons in the Fade in Act II? By Act III, we learn that his ability as a "Somniari", a rare mage who can enter the Fade without lyrium and can [[RealityWarper bend the Fade to their will]], allowed him to rescue a young girl in Kirkwall from bandits, killing each and every one of them... while ''asleep'', whilst in ''Tevinter'', which happens to be ''on the other side of the (known) world''.

to:

** Remember Feynriel, the half-Elven apostate you rescue from kidnappers in Act I 1 and help free from demons in the Fade in Act II? 2? By Act III, 3, we learn that his ability as a "Somniari", "Somniari," a rare mage who can enter the Fade without lyrium and can [[RealityWarper bend the Fade to their will]], allowed allowa him to rescue a young girl in Kirkwall from bandits, killing each and every one of them... while ''asleep'', whilst in ''Tevinter'', which happens to be ''on the other side of the (known) world''.



* UnwinnableByMistake[=/=][[ThatOneLevel That One Mission]]: Act III's "No Rest for the Wicked" is regarded on quite a few forum threads as an extremely glitchy mission on the XBOX 360 and PC. In most cases, the quest plays fine until Hawke enters the [[spoiler: warehouse in the Docks]]. Players' testimonies point towards a key cutscene not triggering, an unreachable enemy that's phased into the wall texture, and occasionally a key item not being dropped.

to:

* UnwinnableByMistake[=/=][[ThatOneLevel That One Mission]]: Act III's 3's "No Rest for the Wicked" is regarded on quite a few forum threads as an extremely glitchy mission on the XBOX 360 and PC. In most cases, the quest plays fine until Hawke enters the [[spoiler: warehouse in the Docks]]. Players' testimonies point towards a key cutscene not triggering, an unreachable enemy that's phased into the wall texture, and occasionally a key item not being dropped.



** Lampshaded later by Merrill, who in Act III calls them "easy on the eye".
* WarForFunAndProfit: Twice, with different outcomes each time. First, [[spoiler: Sister Petrice tries to instigate war between Kirkwall and the Qunari. Her efforts get her killed unless you go out of your way to help, but contribute to the Qunari attempt at conquering the city in Act II.]] Later, [[spoiler: Anders tries to instigate war between mages and Templars, and he succeeds so well that the [[VideoGame/DragonAgeInquisition next game in the series]] is centered around it.]]

to:

** Lampshaded later by Merrill, who in Act III 3 calls them "easy on the eye".
eyes."
* WarForFunAndProfit: Twice, with different outcomes each time. First, [[spoiler: Sister Petrice tries to instigate war between Kirkwall and the Qunari. Her efforts get her killed unless you go out of your way to help, but contribute to the Qunari attempt at conquering the city in Act II.2.]] Later, [[spoiler: Anders tries to instigate war between mages and Templars, and he succeeds so well that the [[VideoGame/DragonAgeInquisition next game in the series]] is centered around it.]]



* YouAreNotAlone: In "Wayward Son" during Act I, Mage Hawke says this to Feynriel, a young half-elven apostate.

to:

* YouAreNotAlone: In "Wayward Son" during Act I, 1, Mage Hawke says this to Feynriel, a young half-elven apostate.



--> '''Hawke''': *gently* I ''am'' you.

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--> '''Hawke''': *gently* ''gently'' I ''am'' you.


Added DiffLines:

*** However, in Act 3, she ''does'' have the option to go home; her "Questioning Beliefs" conversation is about the fact that the Fereldan monarch is inviting expats to return. Of course, she's staying put.
5th Apr '17 10:46:51 PM LadyNorbert
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* AmazonBrigade: A party comprised of any four of the female companions (Female Hawke, Bethany, Aveline, Merrill and Isabela) is this. What is noteworthy is that it's a rather well-balanced team, with its only real deficiency being healing magic (Bethany can act as a healer [[spoiler: but you won't have her after Act I]]).

to:

* AmazonBrigade: A party comprised of any four of the female companions (Female Hawke, Bethany, Aveline, Merrill and Isabela) is this. What is noteworthy is that it's a rather well-balanced team, with its only real deficiency being healing magic (Bethany can act as a healer [[spoiler: but you won't have her after Act I]]).1]]).



** Most noticeably (and jarringly, if you didn't find/read the Codex explaining it) Qunari now all have horns, and many seem substantially larger and more brutish-looking than good ol' Sten did. This is handwaved with an explanation that some few Qunari are born without horns, which is taken as a sign that they are meant for great things.

to:

** Most noticeably (and jarringly, if you didn't find/read the Codex explaining it) it), Qunari now all have horns, and many seem substantially larger and more brutish-looking than good ol' Sten did. This is handwaved with an explanation that some few Qunari are born without horns, which is taken as a sign that they are meant for great things.



* AttemptedRape: [[spoiler: The young girl that Hawke was supposed to rescue from a group of bandits in Act III was instead protected by Feynriel from being gang-raped; he made the bandits kill each other while they were still awake.]]

to:

* AttemptedRape: [[spoiler: The young girl that Hawke was supposed to rescue from a group of bandits in Act III 3 was instead protected by Feynriel from being gang-raped; he made the bandits kill each other while they were still awake.]]



* BadBoss: Hubert qualifies. He pays the miners at the Bone Pit as little as possible, forces them to use shoddy equipment, and strikes his employees. And assumes tales of a dragon attacking the mine are just excuses for his works to take a vacation.

to:

* BadBoss: Hubert qualifies. He pays the miners at the Bone Pit as little as possible, forces them to use shoddy equipment, and strikes his employees. And assumes He also assumes, wrongly, that tales of a dragon attacking the mine are just excuses for his works workers to take a vacation.



* BadGuyBar: The Hanged Man, although this is also the favored hangout of both Varric and Isabela, and Hawke is implied to spend a lot of time there. Its status is lampshaded in Act II.

to:

* BadGuyBar: The Hanged Man, although this is also the favored hangout of both Varric and Isabela, and Hawke is implied to spend a lot of time there. Its status is lampshaded in Act II.2.



* TheBadGuyWins: Repeatedly. In Act I, [[spoiler: Bartrand takes the idol and leaves you trapped in the Deep Roads. This might even lead to the death of Bethany/Carver.]]
** In Act II, [[spoiler:Sister Petrice's plan to start a war between the city and the Qunari may blow up in her face and get her killed, but it still succeeds in the end and gets her what she wants.]]
** In Act III, [[spoiler: no matter what you do, Anders's WellIntentionedExtremist actions ignite a massive war between the Templars and the mages. And the whole world considers ''Hawke'' to blame.]]

to:

* TheBadGuyWins: Repeatedly. In Act I, 1, [[spoiler: Bartrand takes the idol and leaves you trapped in the Deep Roads. This might even lead to the death of Bethany/Carver.]]
** In Act II, 2, [[spoiler:Sister Petrice's plan to start a war between the city and the Qunari may blow up in her face and get her killed, but it still succeeds in the end and gets her what she wants.]]
** In Act III, 3, [[spoiler: no matter what you do, Anders's WellIntentionedExtremist actions ignite a massive war between the Templars and the mages. And the whole world considers ''Hawke'' to blame.]]



** In Act I, Hawke's first act as co-owner of the Bone Pit is to offer the Fereldan workers double their salary to return to work, despite it being out of Hawke's own pocket.

to:

** In Act I, 1, Hawke's first act as co-owner of the Bone Pit is to offer the Fereldan workers double their salary to return to work, despite it being out of Hawke's own pocket.



** Offering Orana, a rescued Tevinter slave, a paid job and home at the Estate as a maid, if she wishes it, and by Act III, also generously paying for her music lessons.
** Lastly, the people of Kirkwall seem to see the Champion as this; by Act III, it's a common discussion by various parties that they want Hawke to take the position of Viscount.

to:

** Offering Orana, a rescued Tevinter slave, a paid job and home at the Estate as a maid, if she wishes it, and by Act III, 3, also generously paying for her music lessons.
** Lastly, the people of Kirkwall seem to see the Champion as this; by Act III, 3, it's a common discussion by various parties that they want Hawke to take the position of Viscount.



* BetweenMyLegs: [[spoiler:A framing shot in an Act III cutscene of two boys who are running away from a woman in the Undercity who is a blood mage, only to run into her.]]

to:

* BetweenMyLegs: [[spoiler:A framing shot in an Act III 3 cutscene of two boys who are running away from a woman in the Undercity who is a blood mage, only to run into her.]]



* BloodMagic: A key plot element and far more prevalent than in ''Origins''. [[spoiler: By Act III, nearly all the mages in Kirkwall are blood mages; Hawke's sister Bethany, if still alive, is one of the few known exceptions.]]

to:

* BloodMagic: A key plot element and far more prevalent than in ''Origins''. [[spoiler: By Act III, 3, nearly all the mages in Kirkwall are blood mages; Hawke's sister Bethany, if still alive, is one of the few known exceptions.]]



* BloodstainedGlassWindows: The Chantry has no shortage of fight scenes - Act I has Isabela and Anders's recruitment quests, [[spoiler:Act II a run-in with Petrice's followers or the Arishok's men. One wonders how Elthina explains all the corpses they must keep finding. Finally, Anders blows the whole thing off the map.]]

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* BloodstainedGlassWindows: The Chantry has no shortage of fight scenes - Act I 1 has Isabela and Anders's recruitment quests, quests. [[spoiler:Act II 2 has a run-in with Petrice's followers or the Arishok's men. One wonders how Elthina explains all the corpses they must keep finding. Finally, Anders blows the whole thing off the map.]]



* BonusBoss: [[spoiler:Xebenkeck in Act II; Hybris and a High Dragon in Act III; Malvernis in ''Legacy''.]] Finding and killing some of these monsters yields achievements.

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* BonusBoss: [[spoiler:Xebenkeck in Act II; 2; Hybris and a High Dragon in Act III; 3; Malvernis in ''Legacy''.]] Finding and killing some of these monsters yields achievements.



** [[spoiler: Meredith]] is mentioned almost immediately after the Hawkes arrive in Kirkwall, and is seen walking by and frowning at a beggar-pickpocket at the beginning of year two. [[spoiler: She]] doesn't come into play directly until the very end of Act II.
** In Act II, there is a beggar named Evelina in Darktown who, if you click on her, asks for a few coins to feed her starving children. In Act III [[spoiler:you learn that she is an apostate-turned-abomination and have to kill her.]]

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** [[spoiler: Meredith]] is mentioned almost immediately after the Hawkes arrive in Kirkwall, and is seen walking by and frowning at a beggar-pickpocket at the beginning of year two. [[spoiler: She]] doesn't come into play directly until the very end of Act II.
2.
** In Act II, 2, there is a beggar named Evelina in Darktown who, if you click on her, asks for a few coins to feed her starving children. In Act III 3 [[spoiler:you learn that she is an apostate-turned-abomination and have to kill her.]]



* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, though Templars and fanatical citizens are also part of the problem. Act II focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act II with predictable consequences.]]

to:

* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, though Templars and fanatical citizens are also part of the problem. Act II focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly because they're "heretics" (which is to say, have beliefs outside the Chantry) and deserve to be wiped out. [[spoiler: This is in spite of the fact that the Qunari that are in the city are hundreds strong, all of them warriors, and have zero interest in conquering anybody... until they're antagonised enough. It flares up at the end of Act II 2 with predictable consequences.]]



* DayOldLegend: Killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This unlocked a Codex entry, which claims that Urzara's Tooth is a 200-year-old relic of a dragon-worshipping cult. The codex entry has since been patched out.

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* DayOldLegend: Killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This unlocked unlocks a Codex entry, which claims that Urzara's Tooth is a 200-year-old relic of a dragon-worshipping cult. The codex entry has since been patched out.



* DueToTheDead: Wesley will commend the soul of either Bethany or Carver, depending on who is killed by the ogre in the prologue. Especially poignant if it's Bethany, since she's an apostate and he's a Templar.

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* DueToTheDead: Wesley will commend the soul of either Bethany or Carver, depending on who is killed by the ogre in the prologue. Especially It's especially poignant if it's Bethany, since she's an apostate and he's a Templar.


Added DiffLines:

* EarlyBirdCameo: Scattered throughout the game are portraits of characters who would later appear in ''The Last Court'' on the Dragon Age Keep. For example, in the guard-captain's office hangs the portrait of the Acerbic Dowager.
25th Mar '17 5:52:05 PM Eagal
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* AccidentalPun: Lampshaded in-universe by Snarky!Hawke: a potion shop in the Gallows is low on stock and is looking for Hawke to "remedy that." He says it wasn't meant as a pun, but that he should remember it for future use.

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* AccidentalPun: Lampshaded in-universe by Snarky!Hawke: Hawke if you choose [[DeadpanSnarker the snarky option]]: a potion shop in the Gallows is low on stock and is looking for Hawke to "remedy that." He says it wasn't meant as a pun, but that he should remember it for future use.



* BadGuyBar: The Hanged Man, although this is also the favored hangout of both Varric and Isabela, and Snarky!Hawke is implied to spend a lot of time there. Its status is lampshaded in Act II.

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* BadGuyBar: The Hanged Man, although this is also the favored hangout of both Varric and Isabela, and Snarky!Hawke Hawke is implied to spend a lot of time there. Its status is lampshaded in Act II.



* ButForMeItWasTuesday: PlayedForLaughs in ''Mark of the Assassin'' DLC.

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* ButForMeItWasTuesday: PlayedForLaughs in ''Mark of the Assassin'' DLC.DLC, if you choose the aggressive option.



--> '''[[BloodKnight Aggressive!Hawke]]''': Tuesday.
** After being congratulated on wiping out a gang of raiders in Act II, Snarky!Hawke can comment that s/he seems to recall that, but s/he does kill so many people...

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--> '''[[BloodKnight Aggressive!Hawke]]''': '''Hawke''': Tuesday.
** After being congratulated on wiping out a gang of raiders in Act II, Snarky!Hawke a DeadpanSnarker Hawke can comment that s/he seems to recall that, but s/he does kill so many people...



* TheComicallySerious: The Arishok and most of the Qunari can come across as this, having a ''very'' understated sense of humour, particularly if dealing with Snarky!Hawke.

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* TheComicallySerious: The Arishok and most of the Qunari can come across as this, having a ''very'' understated sense of humour, particularly if dealing with Snarky!Hawke.Hawke.



** InUniverse, at the end of the sidequest "Malcolm's Will" in the {{DLC}} ''Legacy,'' Mage!Hawke is not amused by Carver's joking reaction to the revelation that Malcolm didn't want his children to be mages. Even Snarky!Hawke doesn't find it funny.
** Snarky!Hawke gets this treatment all the time as they make jokes in the middle of all sorts of serious quests. From helping the guards put down a dangerous raider band, to helping Fenyriel not turn into an abomination, to joking while [[spoiler: Viscount Dumar is holding Saemus' corpse]]. Aveline will [[WhatTheHellHero call Hawke on this]].

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** InUniverse, at the end of the sidequest "Malcolm's Will" in the {{DLC}} ''Legacy,'' Mage!Hawke a Mage Hawke is not amused by Carver's joking reaction to the revelation that Malcolm didn't want his children to be mages. Even Snarky!Hawke a DeadpanSnarker Hawke doesn't find it funny.
** Snarky!Hawke A DeadpanSnarker Hawke gets this treatment all the time as they make jokes in the middle of all sorts of serious quests. From helping the guards put down a dangerous raider band, to helping Fenyriel not turn into an abomination, to joking while [[spoiler: Viscount Dumar is holding Saemus' corpse]]. Aveline will [[WhatTheHellHero call Hawke on this]].



** A staple of Snarky!Hawke's responses.

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** A staple of Snarky!Hawke's Hawke's DeadpanSnarker responses.



** Snarky!Hawke jokes about it regarding Meredith and Orsino near the end of the game.

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** Snarky!Hawke If played as a DeadpanSnarker, Hawke jokes about it regarding Meredith and Orsino near the end of the game.



* HoldingOutForAHero: Rampant, a fact that Snarky!Hawke gleefully lampshades.

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* HoldingOutForAHero: Rampant, a fact that Snarky!Hawke Hawke gleefully lampshades.lampshades iof you choose the snarky option..



* HopeSpot: ''Lots''. There are a few that are particularly noteworthy. [[spoiler:Such as finding the serial killer. Look, your mom's getting up! You made it! She's still ali- ''[[BodyHorror dear Maker]]''. What's this, you've defeated the Pride Demon and the Keeper is going to be okay? That's amazing! [[DeadlyHug Let's have a group hug]]! Oh, we might be able to find some kind of compromise between the mages and the Templars? Excellent! No more bloodshe- [[MemeticMutation DAMMIT ANDERS]]]].

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* HopeSpot: ''Lots''. There are a few that are particularly noteworthy. [[spoiler:Such as finding
** Finding
the serial killer. Look, killer quest makes it seem like [[spoiler: your mom's getting up! You made it! She's still ali- ''[[BodyHorror dear Maker]]''. What's this, you've defeated the Pride Demon and the Keeper mother survived, but she is going quickly revealed to be okay? That's amazing! [[DeadlyHug Let's have a group hug]]! Oh, we might be able undead]].
** If you try
to find some kind of compromise between the mages and the Templars? Excellent! No more bloodshe- [[MemeticMutation DAMMIT ANDERS]]]].Templars, Andres will screw it all up at the last second.
%%** If you defeat a Pride Demon and rescue the Keeper something happens that makes it bad or something



* [[ICallItVera I Call It Bianca]]
* ICanLiveWithThat: Snarky!Hawke's response to Meredith is this if s/he chooses to side with the mages in "The Last Straw".

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* [[ICallItVera I Call It Bianca]]
ICallItVera: Varric's crossbow is named Bianca after its creator.
* ICanLiveWithThat: Snarky!Hawke's Hawke's DeadpanSnarker response to Meredith is this if s/he chooses to side with the mages in "The Last Straw".



* {{Metaphorgotten}}: Snarky!Hawke on the Fade-imprint of their father left at the Grey Warden prison.
--> '''Snarky!Hawke''': He'll live on in what he taught us... and in these [[BuffySpeak bizarre magical contraptions.]]

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* {{Metaphorgotten}}: Snarky!Hawke A DeadpanSnarker Hawke on the Fade-imprint of their father left at the Grey Warden prison.
--> '''Snarky!Hawke''': '''Hawke''': He'll live on in what he taught us... and in these [[BuffySpeak bizarre magical contraptions.]]



* ObfuscatingStupidity: The hallmark of most of Snarky!Hawke's dialogue, often seemingly used to lure enemies into a false sense of security.

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* ObfuscatingStupidity: The hallmark of most of Snarky!Hawke's Hawke's DeadpanSnarker dialogue, often seemingly used to lure enemies into a false sense of security.



** Even ''Flemeth'' of all people, freely admits that she ''really'' is fond of [[DeadpanSnarker Snarky!Hawke]].

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** Even ''Flemeth'' of all people, freely admits that she ''really'' is fond of [[DeadpanSnarker Snarky!Hawke]].Hawke.



--> '''Snarky!Hawke''': Do you have a better suggestion? [[SarcasmMode I hear the Deep Roads are now vacant.]]

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--> '''Snarky!Hawke''': '''Hawke''': Do you have a better suggestion? [[SarcasmMode I hear the Deep Roads are now vacant.]]



* PassThePopcorn: Anders will tell a Mage!Hawke that the mages in Kirkwall all look up to them for the hope of a better life, and that Hawke should lead them. A Snarky!Hawke can reply that they don't want to lead, just watch, with snacks.

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* PassThePopcorn: Anders will tell a Mage!Hawke that the mages in Kirkwall all look up to them for the hope of a better life, and that Hawke should lead them. A Snarky!Hawke Hawke can reply that [[DeadpanSnarker they don't want to lead, just watch, with snacks.]]



* TheReasonYouSuckSpeech: Aggressive!Hawke can give a short one to Carver at the conclusion of the "Birthright" quest.

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* TheReasonYouSuckSpeech: Aggressive!Hawke If the Aggressive option is chosen, Hawke can give a short one to Carver at the conclusion of the "Birthright" quest.



* StealthInsult: Snarky!Hawke attempts this whilst talking to Janeka, but quickly forgets the ''stealth'' part.
--> '''Snarky!Hawke''': Nothing personal, but you're kind of crazy... and a bitch. Oh wait, I guess that ''was'' personal, wasn't it?

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* StealthInsult: Snarky!Hawke If played as a DeadpanSnarker, Hawke attempts this whilst talking to Janeka, but quickly forgets the ''stealth'' part.
--> '''Snarky!Hawke''': '''Hawke''': Nothing personal, but you're kind of crazy... and a bitch. Oh wait, I guess that ''was'' personal, wasn't it?



** Snarky!Hawke can call Sebastian's campaign for revenge one of these as a joke, and Elthina will agree.

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** Snarky!Hawke If you choose the DeadpanSnarker option, Hawke can call Sebastian's campaign for revenge one of these as a joke, and Elthina will agree.
25th Mar '17 5:43:49 PM Eagal
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** [[DeadpanSnarker Snarky!Hawke]] who can come across as heroic, intelligent and [[CloudCuckooLander totally bonkers.]]

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** [[DeadpanSnarker Snarky!Hawke]] who If played as a DeadpanSnarker, Hawke can come across as heroic, intelligent and [[CloudCuckooLander totally bonkers.]]
21st Mar '17 8:18:20 AM owlyoudoin
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Added DiffLines:

** It's not that no one believes he has an illness -- ''Kelder'' thinks he doesn't have an illness. He's convinced he's possessed by demons who are making him do terrible things. Everyone else knows that it's plain old crazy, but Kelder refuses to take personal responsibility for his actions. Of course, the Chantry's solution to Kelder's insanity is not to attempt to heal him or help him cope with the murderous urges; they just stick him in a prison he regularly manages to escape from and cover everything up.
3rd Mar '17 5:49:08 AM Dravencour
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* AggressiveNegotiations: A frequent option, depending on what companions you have with you. Bringing Fenris with you to confront some slavers will result in him rearranging the leader's internal organs to make him talk. A Rogue Hawke, facing a man with a sword to his hostage's throat, can put a knife through the thug's own neck. Bring Varric on the "Fool's Gold" quest and he can "settle on a price" just by reaching for Bianca.

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* AggressiveNegotiations: A frequent option, depending on what companions you have with you. Bringing Fenris with you to confront some slavers will result in him rearranging the leader's internal organs to make him talk. A Rogue Hawke, facing a man with a sword to his hostage's throat, can put a knife through the thug's own neck.neck at range. Bring Varric on the "Fool's Gold" quest and he can "settle on a price" just by reaching for Bianca.
2nd Mar '17 7:46:29 PM ApatheticRhesus
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** [[VilalinHasAPoint The Arishok's critique of Kirkwall's system]] deepened into bitterness because he was bound there by a system of his own. And as brutal and ugly as that system appears to outsiders, the Qunari could never do anything but insist on its rightness - even the Saarebas immolating himself. A Tal-Vashoth in the Hanged Man in Act III seemed almost as disillusioned with himself for being rid of the Qun.

to:

** [[VilalinHasAPoint [[VillainHasAPoint The Arishok's critique of Kirkwall's system]] deepened into bitterness because he was bound there by a system of his own. And as brutal and ugly as that system appears to outsiders, the Qunari could never do anything but insist on its rightness - even the Saarebas immolating himself. A Tal-Vashoth in the Hanged Man in Act III seemed almost as disillusioned with himself for being rid of the Qun.
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