History Videogame / DragonAgeII

23rd Jun '18 12:55:27 PM FGHIK
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* HouseSquatting: Fenris is an escaped slave who searches for his former owner to kill him. In Act 1, you can help him assault a mansion in Kirkwall belonging to his ex-owner, hoping that the latter would be there, but it turns out he has long moved out. Upon slaughtering the mansion guards, Fenris decides to stay there for the time being. In later Acts, Varric and Aveline have to pull a number of strings to prevent the City Guard from evicting Fenris from the mansion for unlawfully occupying it (especially since he doesn't exactly take care of the place).
21st Jun '18 4:43:29 AM ImpudentInfidel
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** Getting through Merrill's quest in Act 3 without [[spoiler: killing her entire clan.]] Granted, all it takes is a reload, but still... Also, there's a very simple way to instantly go from almost 100% friendship to nearly 100% rivalry, if you change your mind during Act 2.

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** Getting through Merrill's quest in Act 3 without [[spoiler: killing her entire clan.]] Granted, all it takes is a reload, but still... It boils down to one dialog prompt being ''massively'' unintuitive; [[spoiler: honestly explain what happened or try to calm the situation and it's a fight, but claim responsibility for killing their leader without explanation and you part peacefully]]. Also, there's a very simple way to instantly go from almost 100% friendship to nearly 100% rivalry, if you change your mind during Act 2.
4th Jun '18 7:02:38 PM LadyNorbert
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** Similarly, a romanced Anders can be moved into Hawke's house, but he still returns to his clinic in the Darktown sewers. This is explained by the impoverished people needing him to still be a source of free medical care; in fact, it's even outright stated when Hawke gives him the key to their estate's cellar, as the door is right outside the clinic, so that he has a quick escape if Templars come calling.



** Varric, being the narrator, occasionally has moments of this.



* MisplacedSorrow: Merrill misses the Qunari after they [[spoiler:commit a massacre in Kirkwall]] and leave, just because they [[WalkingShirtlessScene "were easy on the eyes".]]

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* MisplacedSorrow: Merrill misses the Qunari after they [[spoiler:commit a massacre in Kirkwall]] and leave, just because they [[WalkingShirtlessScene "were easy on the eyes".]]eyes."]]



* MoneyForNothing: The Rune of Fortune, available only with the ''Black Emporium'' DLC, is an armor rune which causes enemies to drop more coin. The Emporium only sells one, and only during Act 1; however, if Hawke purchases the design 'recipe' as well, s/he can make as many Runes of Fortune as desired. They can be added to any armor piece with a rune slot, ''and they stack'' - meaning that the more Runes of Fortune are embedded in Hawke's armor, the more money they can earn in a short period of time. (There is a limit in that you can only put one in each armor piece even if a piece has more than one rune slot; still, that's four runes.) The rune only works on Hawke's armor, but other party members can be equipped with rings or amulets which also cause enemies to drop more coin and/or better equipment, which makes it extremely easy to leave for the Deep Roads with more than 100 gold in Hawke's pocket - even ''after'' contributing 50 gold to Bartrand's expedition.

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* MoneyForNothing: The Rune of Fortune, available only with the ''Black Emporium'' DLC, is an armor rune which causes enemies to drop more coin. The Emporium only sells one, and only during Act 1; however, if Hawke purchases the design 'recipe' as well, s/he can make as many Runes of Fortune as desired. They can be added to any armor piece with a rune slot, ''and they stack'' - meaning that the more Runes of Fortune are embedded in Hawke's armor, the more money they can earn in a short period of time. (There is a limit in that you can only put one in each armor piece even if a piece has more than one rune slot; still, that's four runes.) The rune only works on Hawke's armor, but other party members can be equipped with rings or amulets which also cause enemies to drop more coin and/or better equipment, which equipment. This makes it extremely easy to leave for the Deep Roads with more than 100 gold in Hawke's pocket - even ''after'' contributing 50 gold to Bartrand's expedition.



** Going from said "All That Remains" quest to an extra-silly "[[MatchmakerQuest help Aveline get her romance going" quest]] is just as jarring.
** Sometimes the jarring comparisons can pack comedy value. It's possible to trigger "Offered and Lost" and said silly MatchmakerQuest ("The Long Road") at the same time...which will lead to Aveline intimidating a corrupt guard by calling him a ''drunken mabari bitch'' at the top of her lungs in a crowded bar... and then vanishing out of sheer embarrassment a second later once Hawke tries to drag her over for drinks with Donnic.
** Even within several individual quests things may suddenly shift, especially with a Sarcastic Hawke cracking decent jokes at very bad times.

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** Going from said "All That Remains" quest to an the extra-silly "[[MatchmakerQuest help Aveline get her romance going" quest]] (or vice versa) is just as jarring.
** Sometimes the jarring comparisons can pack comedy value. It's possible to trigger "Offered and Lost" and said silly MatchmakerQuest ("The Long Road") at the same time... which will lead to Aveline intimidating a corrupt guard by calling him a ''drunken mabari bitch'' at the top of her lungs in a crowded bar... and then vanishing out of sheer embarrassment a second later once Hawke tries to drag her over for drinks with Donnic.
** Even within several individual quests quests, things may suddenly shift, especially with a Sarcastic Hawke cracking decent jokes at very bad times.



** The "On the Loose" sidequest that deals with three escaped mages in Act 3 is the epitome of this. Dealing with Emile de Launcet is a fairly lighthearted and hilarious little affair. Dealing with Huon [[spoiler:(Blood Mage who murders his wife to summon demons)]] and Evelina [[spoiler:(abomination that you have to kill in front of her adopted children)]] is horrifying and heartwrenching. And you can deal with them in any order.

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** The "On the Loose" sidequest that deals with three escaped mages in Act 3 is the epitome of this. Dealing with Emile de Launcet is a fairly lighthearted and hilarious little affair. Dealing with Huon [[spoiler:(Blood [[spoiler:(a Blood Mage who murders his wife to summon demons)]] and Evelina [[spoiler:(abomination that [[spoiler:(an abomination whom you have to kill in front of her adopted children)]] is horrifying and heartwrenching. And you can deal with them in any order.



* MyEyesAreUpHere: Varric to Isabela in a random piece of party banter.

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* MyEyesAreUpHere: Varric says this, word for word, to Isabela in a random piece of party banter.



* NoSell: Mage Hawke can pull this off towards Idunna, the "Apostitute" working at the Blooming Rose, shaking off her use of Blood Magic.

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* NoSell: Mage Hawke can pull this off towards Idunna, the "Apostitute" working at the Blooming Rose, shaking off her use of Blood Magic.



* PermanentlyMissableContent: Most items and quests are exclusive to a specific [[ThreeActStructure act.]] Once you move on, there's no getting them back. In terms of items, this is particularly true of companion gifts and armor upgrades.

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* PermanentlyMissableContent: Most items and quests are exclusive to a specific [[ThreeActStructure act.]] Once you move on, there's no getting them back. In terms of items, this is particularly true of companion gifts gifts, backpacks, and armor upgrades.
4th Jun '18 5:05:14 PM LadyNorbert
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* SpellMyNameWithAnS: The pirate's name is Isabela, with one L. Merrill, on the other hand, has two [=Ls=] and two [=Rs=]. Both of these are frequently misspelled.



** Some ''very subtle'' ones: [[spoiler:Meredith gets a new sword at the beginning of Act 3, right around the time she starts going off the deep end. See the spikes on its handle?]]

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** Some ''very subtle'' ones: ones at that. [[spoiler:Meredith gets a new sword at the beginning of Act 3, right around the time she starts going off the deep end. See the spikes on its handle?]]
31st May '18 8:51:01 PM LadyNorbert
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* AbsurdlyHighLevelCap: The game has a level cap of fifty, but without using an exploit there is only enough content to reach the low- to mid-twenties by endgame. Presumably, this level cap was set in anticipation of future DLC that won't be coming, as ''Mark of the Assassin'' was confirmed as the final one when ''Dragon Age III'' was announced.

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* AbsurdlyHighLevelCap: The game has a level cap of fifty, but without using an exploit there is only enough content to reach the low- low to mid-twenties by endgame. Presumably, this level cap was set in anticipation of future DLC that won't be coming, as ''Mark of the Assassin'' was confirmed as the final one when ''Dragon Age III'' was announced.



* AcquittedTooLate: Seen in the optional side quest "The Paragon's Heir" in the ''Legacy'' DLC, in which the party learns the ultimate fate of a relation of Varric's who was wrongly convicted of murder a few ages earlier.



* AllianceMeter: Sometimes interactions with faction members will be colored by previous actions, but it has far less impact than RelationshipValues and KarmaMeter.



* AllianceMeter: Sometimes interactions with faction members will be colored by previous actions, but it has far less impact than RelationshipValues and KarmaMeter.



* BackToBackBadasses: One ability on the Scoundrel tree allows Varric, Isabela, Sebastian, and/or rogue Hawke to appear next to a chosen ally. It can be upgraded to allow the rogue to be in stealth when they do so.
** Merrill has a unique spell that also lets her do it.
** The launch trailer also has Anders and Aveline pull this off.



* BackToBackBadasses: One ability on the Scoundrel tree allows Varric, Isabela, Sebastian, and/or rogue Hawke to appear next to a chosen ally. It can be upgraded to allow the rogue to be in stealth when they do so.
** Merrill has a unique spell that also lets her do it.
** The launch trailer also has Anders and Aveline pull this off.



** If Bethany survives the prologue and is later [[spoiler:sent to the Circle]], it's indicated that this is how the Templars (even Meredith) more or less see her; despite the general mistrust of magic, she's held up as an exemplary mage and deeply respected.



** Fenris develops this opinion of either mage Hawke or Bethany, depending on the playthrough; party banter with Anders in act 3 has him observe that they're responsible enough with their magic to live outside of a Circle without supervision.



** Using party tactics can allow you to turn any two companions into one of these by directing each of them to specifically target enemies who are targeting the other. If one of the pair is a rogue with the Back to Back ability from the Scoundrel tree, assign a tactic to make them go back-to-back with the other companion.

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** Using party tactics can allow you to turn any two companions into one of these by directing each of them to specifically target enemies who are targeting the other. If one of the pair is a rogue with the Back to Back ability from the Scoundrel tree, you can also assign a tactic to make them go back-to-back with the other companion.



-->'''Aveline:''' ''[[spoiler: I have to admit, Anders: of the mages I know, you're the one I expected to go out in a blaze.]]''
-->'''Anders:''' ''[[spoiler: The day is young.]]''

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-->'''Aveline:''' ''[[spoiler: [[spoiler: I have to admit, Anders: of the mages I know, you're the one I expected to go out in a blaze.]]''
]]
-->'''Anders:''' ''[[spoiler: [[spoiler: The day is young.]]'']]



* BewareTheNiceOnes: Just because Diplomatic Hawke is the most benevolent of the personalities doesn't mean that they're any less imposing. Sweet, cheerful Blood Mage Merrill is also an example.

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* BewareTheNiceOnes: Just because Diplomatic Hawke is the most benevolent of the personalities doesn't mean that they're any less imposing. Sweet, cheerful Blood Mage Merrill is also an example.example, as is sunny and kind-hearted Bethany; they're both lovely young women who are perfectly capable of destroying you.



* BloodstainedGlassWindows: The Chantry has no shortage of fight scenes - Act 1 has Isabela and Anders's recruitment quests. [[spoiler:Act 2 has a run-in with Petrice's followers or the Arishok's men. One wonders how Elthina explains all the corpses they must keep finding. Finally, Anders blows the whole thing off the map.]]



* BloodstainedGlassWindows: The Chantry has no shortage of fight scenes - Act 1 has Isabela and Anders's recruitment quests. [[spoiler:Act 2 has a run-in with Petrice's followers or the Arishok's men. One wonders how Elthina explains all the corpses they must keep finding. Finally, Anders blows the whole thing off the map.]]



* CategoryTraitor: Mages with different politics frequently accuse each other of letting the side down. As early as Act 1, Grace throws this at a mage Hawke or companion after the fight with Decimus. Anders protests that he attacked ''them'', Bethany objects to his blood magic and necromancy, and Merrill points out that she's a Dalish elf as well as a mage.



* CategoryTraitor: Mages with different politics frequently accuse each other of letting the side down. As early as Act 1, Grace throws this at a mage Hawke or companion after the fight with Decimus. Anders protests that he attacked ''them'', Bethany objects to his blood magic and necromancy, and Merrill points out that she's a Dalish elf as well as a mage.



* DarkMessiah: Cassandra implies that among those in the Chantry, Hawke is considered this.
** Anders definitely serves as one throughout the story.



** It's also Darker and Edgier in volume of gore, sexual situations, and dramatic tragedy. Also reconstructed with Sebastian, the rogue marksman as a paladin, and Merrill, a sweet, naive {{Moe}} who dabbles in every forbidden magic.

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** It's also Darker and Edgier in volume of gore, sexual situations, and dramatic tragedy. Also reconstructed with Sebastian, the rogue marksman as who is also a paladin, and Merrill, a sweet, naive {{Moe}} who dabbles in every forbidden magic.



* DarkMessiah: Cassandra implies that among those in the Chantry, Hawke is considered this.
** Anders definitely serves as one throughout the story.



* DayOldLegend: Killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This used to unlock a codex entry, which claimed that Urzara's Tooth is a 200-year-old relic of a dragon-worshiping cult, bu the codex entry has since been patched out.
* DeadpanSnarker: Hawke by the boatload if you play them that way. The rest of the party will often get in on it. Flemeth will react approvingly to smartass remarks from Hawke.
** Special mention goes to the comments Javaris makes outside of Smuggler's Cut. Snarking gold, right there, with a healthy dose of LampshadeHanging.

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* DayOldLegend: Killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This used to unlock a codex entry, which claimed that Urzara's Tooth is a 200-year-old relic of a dragon-worshiping cult, bu but the codex entry has since been patched out.
* DeadpanSnarker: Hawke by the boatload if you play them that way. The rest of the party will often get in on it. Flemeth will react approvingly to smartass remarks from Hawke.
** Special mention goes to the comments Javaris makes outside of Smuggler's Cut. Snarking gold, right there, with a healthy dose of LampshadeHanging.
out.



* DeadpanSnarker: Hawke by the boatload if you play them that way. The rest of the party will often get in on it. Flemeth will react approvingly to smartass remarks from Hawke.
** Special mention goes to the comments Javaris makes outside of Smuggler's Cut. Snarking gold, right there, with a healthy dose of LampshadeHanging.



* DoesNotLikeShoes: The elves - even Fenris. Hawke can also be played like this if you have the ''Black Emporium'' DLC and equip the "Sandals of the Mystic," which are styled similar to most elven footwear.

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* DoesNotLikeShoes: The elves - even Fenris. Hawke can also be played like this if you have the ''Black Emporium'' DLC and equip the "Sandals of the Mystic," which are styled similar similarly to most elven footwear.



** InUniverse, at the end of the sidequest "Malcolm's Will" in the {{DLC}} ''Legacy,'' a Mage Hawke is not amused by Carver's joking reaction to the revelation that Malcolm didn't want his children to be mages. Even a DeadpanSnarker Hawke doesn't find it funny.

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** InUniverse, at the end of the sidequest "Malcolm's Will" in the {{DLC}} ''Legacy,'' a Mage mage Hawke is not amused by Carver's joking reaction to the revelation that Malcolm didn't want his children to be mages. Even a DeadpanSnarker Hawke doesn't find it funny.



* EndingTheme: Appropriately enough, "[[https://www.youtube.com/watch?v=1can-MLmWdA I'm Not Calling You a Liar]]", by Florence and the Machine.

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* EndingTheme: Appropriately enough, "[[https://www.youtube.com/watch?v=1can-MLmWdA I'm Not Calling You a Liar]]", Liar]]," by Florence and the Machine.



** [[spoiler:Orsino says that he views his coverup of Quentin as this. He is fully aware that Quentin and his experiments are pure evil, but he also fears that, if Quentin's crimes were ever made public knowledge, Meredith would use him as justification for furthering her mage oppression agenda. Of course, this doesn't explain why Orsino didn't simply leave Quentin face-down in a sewer...]]

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** [[spoiler:Orsino says that he views his coverup of Quentin as this. He is fully aware that Quentin and his experiments are were pure evil, evil; but he also fears that, if Quentin's crimes were ever made public knowledge, Meredith would use him as justification for furthering her mage oppression agenda. Of course, this doesn't explain why Orsino didn't simply leave Quentin face-down in a sewer...]]



* EtTuBrute: Like you wouldn't believe, making this something of a [[CrapsackWorld Crapsack Game]]. [[spoiler: Merrill, Isabela, Varric, Aveline, and Fenris will ''all'' betray you to one of the Fade demons if the right factors align, even if you're best friends and/or lovers. Isabela will betray you at the end of Act 2 (after revealing she's been lying to you all along), but if you have exceptionally high friendship with her she will come back later... after her actions result in a massacre and a small war. Fenris and Aveline may leave you if you side with the mages in the final chapter, and Merrill and Anders may leave if you side with the Templars.]]

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* EtTuBrute: Like you wouldn't believe, making this something of a [[CrapsackWorld Crapsack Game]]. [[spoiler: [[spoiler:In one Act 2 quest, Merrill, Isabela, Varric, Aveline, and Fenris will ''all'' betray you to one of the Fade demons if the right factors align, even if you're best friends and/or lovers. Isabela will betray you at the end of Act 2 (after revealing she's been lying to you all along), but if you have exceptionally high friendship with her she will come back later... after her actions result in a massacre and a small war. Fenris and Aveline may leave you if you side with the mages in the final chapter, and Merrill and Anders may leave if you side with the Templars.]]



* FaceHeelTurn: [[spoiler:Any of the non-rogues can turn against you in the finale - Merrill and Anders if you side with the Templars, Fenris and Aveline if you side with the mages. If you've reached friend or rival status with someone, they will stay at your side regardless, with the exception of Anders, whose support for the mages is so fanatical, he will never side with the Templars.]]
** [[spoiler: A crisis point was found for Anders which suggests that at full rivalry, with certain dialogue options selected, he could have been convinced that blowing up the Chantry and being possessed by Justice were both wrong, and he would side with the Templars if Hawke asked. His writer stated on the official forums this is supposed to be in the final game. It is only through a recent patch that this has been made achievable.]]

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* FaceHeelTurn: [[spoiler:Any of the non-rogues can turn against you in the finale - Merrill and Anders if you side with the Templars, Fenris and Aveline if you side with the mages. If you've reached full friend or rival status with someone, they will stay at your side regardless, with the exception of Anders, whose support for the mages is so fanatical, he will never side with the Templars.]]
** [[spoiler: A crisis point was found for Anders which suggests that at full rivalry, with certain dialogue options selected, he could have been convinced that blowing up the Chantry and being possessed by Justice were both wrong, and he would side with the Templars if Hawke asked. His writer stated on the official forums that this is supposed to be in the final game. It is only through a recent patch that this has been made achievable.]]]]
* FacelessGoons: Lampshaded by a dwarf whose mercenary bodyguards you slaughter while he's picking over their remains for stuff to loot. "What, are these guys brothers or something?"
* FacelessMasses: Many citizens of Kirkwall have an unfinished look to them, as they're just there to make the city feel less empty.



* FacelessGoons: Lampshaded by a dwarf whose mercenary bodyguards you slaughter while he's picking over their remains for stuff to loot. "What, are these guys brothers or something?"
* FacelessMasses: Many citizens of Kirkwall have an unfinished look to them, as they're just there to make the city feel less empty.



** Varric himself heavily implies that the CivilWar was inevitable, no matter what happened or what anyone did to prevent it. The game's events only added the final fuels to the fire that accelerated Thedas into the war.

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** Varric himself heavily implies that the CivilWar was inevitable, no matter what happened or what anyone did to prevent it. The game's events only merely added the final fuels to the fire that accelerated Thedas into the war.



** Once again, lyrium - and this game introduces [[spoiler: its nastier cousin, *red* lyrium.]]

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** Once again, lyrium - and this game introduces [[spoiler: its nastier cousin, *red* ''red'' lyrium.]]



** If Hawke is played as a rogue, the three Hawke siblings are this [[spoiler:until one of them dies in the prologue. Aveline then immediately joins to pick up the slack.]]
** If Hawke is a warrior, s/he has two such trios. First, s/he is the fighter to Bethany's mage and Varric's thief, as they are the initial party when Act 1 begins. Later, s/he is the fighter to Anders's mage and Isabela's thief, as the three members of the party who have the most impact on the plot.

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** If Hawke is played as a rogue, the three Hawke siblings are this [[spoiler:until one of them Carver dies in the prologue. Aveline then immediately joins to pick up the slack.]]
** If Hawke is a warrior, s/he has two such trios. First, s/he is the fighter to Bethany's mage and Varric's thief, as they are the entire initial party when Act 1 begins. Later, s/he is the fighter to Anders's mage and Isabela's thief, as the three members of the party who have the most impact on the plot.



* FirstGirlWins: Averted. During Act 1, mage Hawke will receive a letter (although it's addressed to Carver) from a young girl back in Lothering named Peaches. If Hawke is male, the letter makes it very clear that she had a massive crush on him, but her feelings remain unrequited, as Hawke never returns to Ferelden after the Blight (and ultimately ends up with someone else if the player chooses to pursue an LI). If Hawke is female, the letter implies that Peaches was Carver's girlfriend, but he slept with her and then never talked or wrote to her after the Blight. And he never ends up returning to Ferelden, either.

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* FirstGirlWins: Averted. During Act 1, mage Hawke will receive a letter (although it's addressed to Carver) from a young girl back in Lothering named Peaches. If Hawke is male, the letter makes it very clear that she had a massive crush on him, but her feelings remain unrequited, as Hawke never returns to Ferelden after the Blight (and ultimately ends up with someone else if the player chooses to pursue an LI).a love interest). If Hawke is female, the letter implies that Peaches was Carver's girlfriend, but he slept with her and then never talked or wrote to her after the Blight. And he never ends up returning to Ferelden, either.



* FluffyTheTerrible: The ''Black Emporium'' DLC gives you access to a Mabari warhound summon. It's not a full party member, but it ''is'' nameable. Beware of Cupcake, the hundred-pound warhound!

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* FluffyTheTerrible: The ''Black Emporium'' DLC gives you access to a Mabari warhound summon. It's He's not a full party member, but it he ''is'' nameable. Beware of Cupcake, the hundred-pound warhound!



* FoeYay: In universe, any relationship with the love interest, if you're rivals.

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* FoeYay: In universe, In-universe, any relationship with the love interest, if you're rivals.



* {{Foreshadowing}}: A few times.

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* {{Foreshadowing}}: A few times.Quite a bit, although many of them aren't noticeable until repeat playthroughs.



*** When [[spoiler:Flemeth is resurrected, she refers to Merrill as one of "the People", even sounding somewhat fond of her. She pointedly asks Merrill if she knows who Flemeth is beyond the title of Ashe'bellenar, and remarks that the People bend their knee too easily, generally making it very clear that she is connected to the elves in some way.]]

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*** When [[spoiler:Flemeth is resurrected, she refers to Merrill as one of "the People", People," even sounding somewhat fond of her. She pointedly asks Merrill if she knows who Flemeth is beyond the title of Ashe'bellenar, and remarks that the People bend their knee too easily, generally making it very clear that she is connected to the elves in some way.]]



** Quite a few bugs crop up that can render quests unable to be finished, most of which can be tripped simply by looting things in the wrong order. Normally, these can be fixed by loading up a saved game (or the console on the PC), but if you don't save very often, you may lose hours of gameplay. Especially grating because some such quests must be completed before moving on with the story.

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** Quite a few bugs crop up that can render quests unable to be finished, most of which can be tripped simply by looting things in the wrong order. Normally, these can be fixed by loading up a saved game (or the console on the PC), but if you don't save very often, you may lose hours of gameplay. Especially It's especially grating because some such quests must be completed before moving on with the story.
7th May '18 4:39:48 PM Viira
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* FromBadToWorse: ''Dear Maker,'' does it get worse. First, you're forced to flee from the Blight into a city that's not enthusiastic about the influx of refugees, then [[spoiler:Kirkwall is invaded by angry Qunari, and finally, you find yourself caught in the middle of a CivilWar between mages and Templars that threatens to engulf not just Kirkwall, but the entire continent of Thedas.]]

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* FromBadToWorse: FromBadToWorse:
**
''Dear Maker,'' does it get worse. First, you're forced to flee from the Blight into a city that's not enthusiastic about the influx of refugees, then [[spoiler:Kirkwall is invaded by angry Qunari, and finally, you find yourself caught in the middle of a CivilWar between mages and Templars that threatens to engulf not just Kirkwall, but the entire continent of Thedas.]]



--> '''Aveline''': "It's pretty late?" You ass.
--> '''Hawke''': May as well end as tense as it started.

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--> '''Aveline''': "It's pretty late?" You ass.
-->
ass.\\
'''Hawke''': May as well end as tense as it started.



* GilliganCut: During the ''Mark of the Assassin'' DLC, when [[spoiler:Hawke and Tallis get thrown into the dungeon, Hawke can state that his/her two (currently free) companions will get them out. Cut to the two companions... hopelessly lost.]]
** Made even funnier if the other two party members are Anders and Fenris, because [[spoiler:not only are they hopelessly lost, they're too busy arguing to make a real attempt at finding Hawke.]]

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* GilliganCut: During the ''Mark of the Assassin'' DLC, when [[spoiler:Hawke and Tallis get thrown into the dungeon, dungeon]], Hawke can state that his/her their two (currently free) companions will get them out. Cut to the two companions... hopelessly lost.]]
**
Made even funnier if the other two party members are Anders and Fenris, because [[spoiler:not not only are they hopelessly lost, they're too busy arguing to make a real attempt at finding Hawke.]]
1st May '18 10:01:37 PM LadyNorbert
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* AmazonBrigade: A party comprised of any four of the female companions (Female Hawke, Bethany, Aveline, Merrill and Isabela) is this. What is noteworthy is that it's a rather well-balanced team, with its only real deficiency being healing magic. (Bethany can act as a healer [[spoiler: but you won't have her after Act 1]].)

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* AmazonBrigade: A party comprised of any four of the female companions (Female Hawke, Bethany, Aveline, Merrill Merrill, and Isabela) Isabela, as well as Tallis in ''Mark of the Assassin'') is this. What is noteworthy is that it's a rather well-balanced team, with its only real deficiency being healing magic. (Bethany can act as a healer [[spoiler: but you won't have her after Act 1]].1, unless she's brought along for the DLC campaigns]].)



*** Cassandra notes he's omitted the event that took place at the Grey Warden Fortress, causing Varric to admit he left it out intentionally; said event was so unbelievable that, despite witnessing it firsthand, even he still can't believe it ''actually'' happened.

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*** Cassandra notes he's omitted the event that took place at the Grey Warden Fortress, fortress, causing Varric to admit he left it out intentionally; said event was so unbelievable that, despite witnessing it firsthand, even he still can't believe it ''actually'' happened.



* ArtEvolution: The physical appearances of Flemeth, Isabela, Merrill, and the darkspawn differ noticeably from ''Origins''. Elves have also changed in physical appearance, along with gaining Main/{{Scotireland}} accents.

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* ArtEvolution: The physical appearances of Flemeth, Isabela, Merrill, and the darkspawn differ noticeably from ''Origins''. Elves have also changed in physical appearance, along with gaining Main/{{Scotireland}} {{Scotireland}} accents.



** Merrill has a unique spell that lets her do it.

to:

** Merrill has a unique spell that also lets her do it.



* BloodMagic: A key plot element and far more prevalent than in ''Origins''. [[spoiler: By Act 3, nearly all the mages in Kirkwall are blood mages; Hawke's sister Bethany, if she was sent to the Circle, is the ''only'' known exception in the Gallows.]]



* BloodMagic: A key plot element and far more prevalent than in ''Origins''. [[spoiler: By Act 3, nearly all the mages in Kirkwall are blood mages; Hawke's sister Bethany, if still alive, is one of the few known exceptions.]]



** Also, [[spoiler:Alistair and Teagan appear and mention the Warden. Alistair can show up as a drunk, a Grey Warden, or the King of Ferelden. Teagan also makes an appearance in ''Mark of the Assassin,'' along with Isolde.]]

to:

** Also, [[spoiler:Alistair and Teagan may appear and mention the Warden. Alistair can show up as a drunk, a Grey Warden, or the King of Ferelden. Teagan also makes an appearance in ''Mark of the Assassin,'' along with Isolde.]]



** Nathaniel crops up in a side quest where he acknowledges Anders (if he's in the party) and [[spoiler:whichever decision you made about the Architect in ''Awakening'', implying that the Architect is an ally of the Wardens if he's spared. Like Zevran, he'll also appear in the final battle after his mission but won't say anything.]]

to:

** Nathaniel crops up in a side quest where he acknowledges Anders (if he's in the party) and [[spoiler:whichever decision you made about the Architect in ''Awakening'', implying that the Architect is an ally of the Wardens if he's spared. Like Zevran, he'll also appear in the final battle after his mission mission, but he won't say anything.]]



** A good in-story example would be the Hawke family's flight from Lothering. They spend a couple of minutes talking about Kirkwall with the darkspawn horde contained only by a foot high wall of fire.

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** A good in-story example would be the Hawke family's flight from Lothering. They spend a couple of minutes talking about Kirkwall with the darkspawn horde contained only by a foot high foot-high wall of fire.



* CharacterDevelopment: Anders and Merrill are different from the other companions you recruit in that the other characters have mostly the same character arc regardless of whether you form a friendship or rivalry with them, you just have a different relationship with them. However, with Merrill and Anders, their character development arcs end completely differently depending on how you treat them.

to:

* CharacterDevelopment: Anders and Merrill are different from the other companions you recruit recruit, in that the other characters have mostly the same character arc regardless of whether you form a friendship or rivalry with them, them; you just have a different relationship with them. However, with Merrill and Anders, their character development arcs end completely differently depending on how you treat them.



** Anders spends the entire game championing for mage rights, forming a mage underground to help mages escape Kirkwall. However, due to the worsening situation in Kirkwall and the influence of the spirit Justice who Anders fused with before the events of the game, his actions become increasingly extreme. If Hawke supports his efforts 100% throughout the game, [[spoiler:Anders will willingly blow up the Chantry, kick starting a war between mages and Templars. He takes full responsibility for it, [[NecessarilyEvil believing it was for the best]] and gives you the option to kill him if you desire so he Justice can be free and Anders can be a martyr for the mages.]] However, if Hawke opposes Anders' actions throughout the game, especially as they become more extreme, [[spoiler:Anders will try to back out of blowing up the Chantry, but Justice will possess him and cause him to do it anyway. In the aftermath, Anders will be completely horrified by what he's done and will fully admit that Justice has been corrupted into a spirit of Vengeance by Anders' anger at Templars. He will ask Hawke to kill him out of guilt and fear that Vengeance will cause more damage, and will even side with the Templars if Hawke asks him to, something a non-rivalry Anders will flat out refuse to do.]]

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** Anders spends the entire game championing for mage rights, forming a mage underground to help mages escape Kirkwall. However, due to the worsening situation in Kirkwall and the influence of the spirit Justice who (with whom Anders fused with before the events of the game, game), his actions become increasingly extreme. If Hawke supports his efforts 100% throughout the game, [[spoiler:Anders will willingly blow up the Chantry, kick starting a war between mages and Templars. He takes full responsibility for it, [[NecessarilyEvil believing it was for the best]] and gives you the option to kill him if you desire so he Justice can be free and Anders can be a martyr for the mages.]] However, if Hawke opposes Anders' his actions throughout the game, especially as they become more extreme, [[spoiler:Anders will try to back out of blowing up the Chantry, Chantry... but Justice will possess him and cause him to do it anyway. In the aftermath, Anders will be completely horrified by what he's done and will fully admit that Justice his own anger at the Templars has been corrupted Justice into a spirit of Vengeance by Anders' anger at Templars. Vengeance. He will ask Hawke to kill him out of guilt and fear that Vengeance will cause more damage, and will even side with the Templars if Hawke asks it of him to, - something a non-rivalry Anders will flat out refuse to do.]]



** Also those big bronze statues in the Gallows' courtyard. [[spoiler:They come to life in the final battle.]]

to:

** Also those big bronze statues in the Gallows' courtyard.Gallows Courtyard. [[spoiler:They come to life in the final battle.]]



** Cassandra in the framing story. Some of her theories on Hawke's history and motives are a little... ''out there''. She initially seems to be under the assumption that Hawke and company all came to Kirkwall together as part of a large plot to incite Mage sedition against the Chantry, were allied with the Grey Wardens (depending on player choices), and that Hawke ''knew'' about [[spoiler: the lyrium idol hidden in the Deep Roads]]. Her view is somewhat justified by the fact that she's operating largely on rumor and hearsay, plus whatever Varric wrote in his books; the facts with which she's working are skewed, and she wants the truth from the only person she thinks can give it to her.

to:

** Cassandra in the framing story. Some of her theories on Hawke's history and motives are a little... ''out there''. She initially seems to be under the assumption that Hawke and company all came to Kirkwall together as part of a large plot to incite Mage mage sedition against the Chantry, were allied with the Grey Wardens (depending on player choices), and that Hawke ''knew'' about [[spoiler: the lyrium idol hidden in the Deep Roads]]. Her view is somewhat justified by the fact that she's operating largely on rumor and hearsay, plus whatever Varric wrote in his books; the facts with which she's working are skewed, and she wants the truth from the only person she thinks can give it to her.



* CutscenePowerToTheMax: Not "cutscenes" ''per se'', but Varric's story framing invokes a variation of this trope at times. Occasionally, Varric will embellish his tale, which in gameplay terms translates to being given ATasteOfPower. The [[FakeActionPrologue very beginning]] is an example. Varric initially romanticizes Hawke's tale, [[ATasteOfPower portraying them as a badass mage/warrior/rogue]] who was capable of cutting up darkspawn left, right and center before Hawke even met Varric. Then the Seeker calls him out for his exaggeration and Varric is forced to admit that Hawke had a far humbler beginning - the game's true prologue opens with a scene of Hawke fleeing for their life with their family in tow. A more humorous scene has Varric portraying himself as a OneManArmy when he [[BlatantLies singlehandedly]] breaks into his brother's mansion.

to:

* CutscenePowerToTheMax: Not "cutscenes" ''per se'', but Varric's story framing invokes a variation of this trope at times. Occasionally, Varric will embellish his tale, which in gameplay terms translates to being given ATasteOfPower. The [[FakeActionPrologue very beginning]] is an example. Varric initially romanticizes Hawke's tale, [[ATasteOfPower portraying them as a badass mage/warrior/rogue]] who was capable of cutting up darkspawn left, right and center before Hawke even met Varric. Then the Seeker calls him out for his exaggeration and Varric is forced to admit that Hawke had a far humbler beginning - the game's true prologue opens with a scene of Hawke fleeing for their life with their family in tow. A more humorous scene has Varric portraying himself as a OneManArmy when he [[BlatantLies singlehandedly]] single-handedly]] breaks into his brother's mansion.



* DeadPersonConversation: In ''Legacy,'' [[spoiler: Hawke talks to their mother this way at the end of the quest if she has died]].



* DeadPersonConversation: In ''Legacy,'' [[spoiler: Hawke talks to their mother this way at the end of the quest if she has died]].



** If you have the ''Exiled Prince'' DLC and you choose to [[spoiler:spare Anders, Sebastian will inform you that he intends to raise an army and ''burn the entire city of Kirkwall to the ground'']].

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** If you have the ''Exiled Prince'' DLC and you choose to [[spoiler:spare Anders, Sebastian will inform you that he intends to raise an army and ''burn the entire city of Kirkwall to the ground'']]. The third game shows him attempting exactly this.



* DoomedHometown: Lothering.
** Kirkwall, by the end of the game.



* DoomedHometown: Lothering.
** Kirkwall, by the end of the game.



* DummiedOut: Vigilance, the InfinityPlusOneSword from ''Awakening,'' is in the game files, but is unobtainable. This is {{actually pretty funny}}, since the epilogue of ''Awakening'' states that the sword is continually being stolen and passing from one owner to another; maybe you can't obtain it in this game because someone stole it.



* DummiedOut: Vigilance, the InfinityPlusOneSword from ''Awakening,'' is in the game files, but is unobtainable. This is {{actually pretty funny}}, since the epilogue of ''Awakening'' states that the sword is continually being stolen and passing from one owner to another; maybe you can't obtain it in this game because someone stole it.



* EldritchLocation: Kirkwall is famous for having the Veil be notoriously thin thanks to the horrors of the Tevinter Magisters. This explains why so many mages get possessed there in particular. The Primeval Thaig may well count as well; it was built by prehistoric dwarves and full of red lyrium and ancient creatures Varric assumed were myth. Also see AlienGeometries above.
** With the addition of the ''Legacy'' DLC, it's also implied that [[spoiler: Corypheus, an ancient Tevinter Magister turned darkspawn, likewise might be responsible, even though he's been ''asleep'' in his Grey Warden prison in the Vimmark Mountains for the past thousand years]].



* EldritchLocation: Kirkwall is famous for having the Veil be notoriously thin thanks to the horrors of the Tevinter Magisters. This explains why so many mages get possessed there in particular. The Primeval Thaig may well count as well; it was built by prehistoric dwarves and full of red lyrium and ancient creatures Varric assumed were myth. Also see AlienGeometries above.
** With the addition of the ''Legacy'' DLC, it's also implied that [[spoiler: Corypheus, an ancient Tevinter Magister turned darkspawn, likewise might be responsible, even though he's been ''asleep'' in his Grey Warden prison in the Vimmark Mountains for the past thousand years]].



* EndOfAnAge: By the game's ending, the [[spoiler: Mage-Templar War has officially ended the current status quo in Thedas.]]



* EndOfAnAge: By the game's ending, the [[spoiler: Mage-Templar War has officially ended the current status quo in Thedas.]]



* EstablishingCharacterMoment: Each of the party members' first appearance shows off their characters.

to:

* EstablishingCharacterMoment: Each of the party members' first appearance shows appearances show off their characters.characters.
** Carver swings a massive sword and takes down several darkspawn, while Bethany uses fire magic to block off their pursuers' path.



* EtherealChoir: Used as part of the score during the Destiny Trailer.



* EtherealChoir: Used as part of the score during the "Destiny" trailer.



* GoThroughMe: [[spoiler: Hawke pulls this during the prologue, when Wesley looks askance at the apostate Bethany. Later, when Meredith goes off the deep end, Cullen tells her she'll have to go through him to get to Hawke, regardless of which side Hawke picked. If Carver joined the Templars, he does this too.]]



* GoThroughMe: [[spoiler: Hawke pulls this during the prologue, when Wesley looks askance at the apostate Bethany. Later, when Meredith goes off the deep end, Cullen tells her she'll have to go through him to get to Hawke, regardless of which side Hawke picked. If Carver joined the Templars, he does this too.]]



* HeroOfAnotherStory: Several of the cameos. You only run into the Grey Wardens during Act 2's climax because they were in the area on a secret mission; likewise, Nathaniel never explains what his expedition in Act 3 was doing. Zevran has stopped hiding from the Crows to go on the offensive, and is close to overthrowing the whole organization.



* HeroOfAnotherStory: Several of the cameos. You only run into the Grey Wardens during Act 2's climax because they were in the area on a secret mission; likewise, Nathaniel never explains what his expedition in Act 3 was doing. Zevran has stopped hiding from the Crows to go on the offensive, and is close to overthrowing the whole organization.



* HomeBase: You start off with your uncle's house, and upgrade to a mansion as the game progresses. All party members have their own bases around Kirkwall, where you visit them to talk and get their personal quests.

to:

* HomeBase: You start off with in your uncle's house, and upgrade to a mansion as the game progresses. All party members have their own bases around Kirkwall, where you visit them to talk and get their personal quests.



* ImStandingRightHere: Companions talk about each other a fair bit, so humorous and serious versions of this will occur if the third party is present.



* InsultFriendlyFire: Varric calls his brother a "son of a bitch! (sorry mother)" at one point.

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* InsultFriendlyFire: At one point, Varric calls his brother a "son "That son of a bitch! (sorry mother)" at one point.(Sorry, Mother.)"



* ImStandingRightHere: Companions talk about each other a fair bit, so humorous and serious versions of this will occur if the third party is present.



** One LoadingScreen showing Meredith [[spoiler:depicts her transforming into her Red Lyrium-crazed self]].

to:

** One LoadingScreen showing Meredith [[spoiler:depicts her transforming into her Red Lyrium-crazed red lyrium-crazed self]].



* {{Jerkass}}: A lot of characters come off this way in your dealings with them, but of all people Hawke ([[DudeNotFunny especially]] [[DeadpanSnarker a Snarky]] [[SnarkKnight Hawke]]) sometimes seems to act like a sociopathic walking schadenfreude. Of particular note is after sleeping with Anders and he [[AnguishedDeclarationOfLove pours his heart out to you]] and asks to move in, a Snarky Hawke's response (complete with [[CheshireCatGrin dirty smirk]]) is as follows, if Anders gets rejected.

to:

* {{Jerkass}}: A lot of characters come off this way in your dealings with them, but of all people people, Hawke ([[DudeNotFunny especially]] [[DeadpanSnarker a Snarky]] [[SnarkKnight Hawke]]) sometimes seems to act like a sociopathic walking schadenfreude. Of particular note is after sleeping with Anders and he [[AnguishedDeclarationOfLove pours his heart out to you]] and asks to move in, a Snarky Hawke's response (complete with [[CheshireCatGrin dirty smirk]]) is as follows, if Anders gets rejected.



* KickTheDog: It's been known that the Tevinters were nasty folk to their slaves, but some of the legends of slave treatment depict downright gratuitous cruelty on the part of the slavemasters.

to:

* KickTheDog: It's been known that the Tevinters were nasty folk to their slaves, but some of the legends of slave treatment depict downright gratuitous cruelty on the part of the slavemasters.slave masters.



** Also Hawke, if certain dialogue options are chosen during ''Mark of the Assassin''.



* MadeOfPlasticine

to:

* &&* MadeOfPlasticine



-->'''Isabela:''' Step one, we go to Velasco. Step two...something exciting happens. Step three, profit.

to:

-->'''Isabela:''' Step one, we go to Velasco. Step two... something exciting happens. Step three, profit.



* NestedStory: There are a few parts of the game where Varric tells a story to Hawke or another character. This means that Varric is telling the seeker the story of how he once told a story.

to:

* NestedStory: There are a few parts of the game where Varric tells a story to Hawke or another character. This means that Varric is telling the seeker Seeker the story of how he once told a story.



* NoSell: Mage Hawke can pull this off towards Idunna, the "Apostitute" working at the Blooming Rose, shaking off her use of Blood Magic.
--> '''Hawke''': I will... NOT be... toyed with!



** If Hawke is in a romance with anyone (other than Sebastian), there's a cutscene in which Hawke visits Varric at the Hanged Man and Varric offers some gently concerned counsel about the relationship. However, Hawke actually goes to visit Varric for a completely different reason, beginning the conversation by asking Varric if he has a minute to spare. Varric is the one who changes the subject, and the player never finds out what it was that Hawke wanted to discuss in the first place.



** Another one in ''Mark of the Assassin,'' if done in Act 2 or later with the surviving sibling as one of the companions. Hawke will arrive at Duke Prosper's estate with only Tallis and the other companion; during the course of greeting the Duke, he will mention the presence of another Hawke, and Bethany/Carver will then join the group. At no time is it ever explained why the sibling is there, or why Duke Prosper invited them independently of Hawke.[[note]]Bethany/Carver being invited may be due to the same reason given for Hawke's invitation if the DLC is done in Act 1 - that Duke Prosper is unaware of the Amell family's misfortunes and invites them under the mistaken belief that they're still part of Kirkwall's nobility. However, it's never addressed in the game.[[/note]]
* NoSell: Mage Hawke can pull this off towards Idunna, the "Apostitute" working at the Blooming Rose, shaking off her use of Blood Magic.
--> '''Hawke''': I will... NOT be... toyed with!
* NothingIsTheSameAnymore: The game's story ends with the reveal that mage Circles the world over are rising up in rebellion and the Templars have abandoned the Chantry, with talks of political tensions also rising considerably in Orlais.
* NoticeThis: Most loot-supplying containers and objects will have sparkles coming out of them. The ones that don't can still be highlighted by pressing a particular button or, on PC, holding down a specific key. Without a mod that turns it into a toggle, this game can be the cause of sore pinkies for many a PC player.

to:

** Another one in ''Mark of the Assassin,'' if done in Act 2 or later 3 with the surviving sibling as one of the companions. Hawke will arrive at Duke Prosper's estate with only Tallis and the other companion; during the course of greeting the Duke, he will mention the presence of another Hawke, and Bethany/Carver will then join the group. At no time is it ever explained why the sibling is there, or why Duke Prosper invited them independently of Hawke.[[note]]Bethany/Carver being invited may be due to the same reason given for Hawke's invitation if the DLC is done in Act 1 - that Duke Prosper is unaware of the Amell family's misfortunes and invites them under the mistaken belief that they're still part of Kirkwall's nobility. However, it's never addressed in the game.[[/note]]
* NoSell: Mage Hawke can pull this off towards Idunna, the "Apostitute" working at the Blooming Rose, shaking off her use of Blood Magic.
--> '''Hawke''': I will... NOT be... toyed with!
* NothingIsTheSameAnymore: The game's story ends with the reveal that mage Circles the world over are rising up in rebellion and the Templars have abandoned the Chantry, with talks of political tensions also rising considerably in Orlais.
* NoticeThis: Most loot-supplying containers and objects will have sparkles coming out of them. The ones that don't can still be highlighted by pressing a particular button or, on PC, holding down a specific key. Without a mod that turns it into a toggle, this game can be the cause of sore pinkies for many a PC player.
[[/note]]



* NothingIsTheSameAnymore: The game's story ends with the reveal that mage Circles the world over are rising up in rebellion and the Templars have abandoned the Chantry, with talks of political tensions also rising considerably in Orlais.
* NoticeThis: Most loot-supplying containers and objects will have sparkles coming out of them. The ones that don't can still be highlighted by pressing a particular button or, on PC, holding down a specific key. Without a mod that turns it into a toggle, this game can be the cause of sore pinkies for many a PC player.



** In ''Mark of the Assassin'', Isabela gives us "Andraste's Granny-panties".

to:

** In ''Mark of the Assassin'', Isabela gives us "Andraste's Granny-panties".Granny-panties."



** Completing ''Dragon Age II'' with an save imported from ''Origins'' also grants the "Epic" achievement/trophy, which normally requires two playthroughs to be earned.

to:

** Completing ''Dragon Age II'' with an a save imported from ''Origins'' also grants the "Epic" achievement/trophy, which normally requires two playthroughs to be earned.



* OneHitKill / OneHitPolykill: Archers can instakill weaker opponents with a shot that overpenetrates, Punishing Lance. The skill is dramatically illustrated in Varric's cutscene.

to:

* OneHitKill / OneHitPolykill: OneHitKill[=/=]OneHitPolykill: Archers can instakill weaker opponents with a shot that overpenetrates, Punishing Lance. The skill is dramatically illustrated in Varric's cutscene.



* {{Orichalcum}}: A crafting resource.

to:

* {{Orichalcum}}: A It appears as a crafting resource.resource; this is the only game thus far to include it, as it's not seen either in ''Origins'' or ''Inquisition''.



** Aveline has no love for the Templars who so often abuse their power, and acknowledges that there are many good mages. But she nevertheless agrees that they are a danger and must be kept under watch for the safety of everyone.

to:

** Aveline has no love for the Templars Templars, who so often abuse their power, and acknowledges that there are many good mages. But she nevertheless agrees that they are a danger and must be kept under watch for the safety of everyone.



* PointAndClickMap

to:

* PointAndClickMapPointAndClickMap: An interesting variant, in that there are three maps and you can jump from any of them to either of the others. One is Kirkwall by day; one is Kirkwall by night; and one is Sundermount and the surrounding countryside. The day and night maps feature loot, enemies, and (some) quests independently of one another, forcing a thorough search of both.



** Presumably, Hawke prefers not to tell [[spoiler:Leandra]] the gruesome details of the incidents he or she gets involved with on a daily basis, but a great deal of heartache could have been avoided if, at some point over a period of six years, Hawke had thought to mention [[spoiler:to be wary of a "suitor" giving gifts of white lilies]].

to:

** Presumably, Hawke prefers not to tell [[spoiler:Leandra]] the gruesome details of the incidents he or she gets involved with on a daily basis, but a great deal of heartache could have been avoided if, at some point over a period of six years, Hawke had thought to mention tell her [[spoiler:to be wary of a "suitor" giving gifts of white lilies]].



* RedOniBlueOni: The Hawke twins, during the prologue. Carver is red, Bethany is blue. The game itself seems to call attention to it with their icons; the background of Carver's is a reddish color, while Bethany's background is a vivid blue.
* RedemptionDemotion: Inverted with [[spoiler:Merrill]]. Normally, [[spoiler:she]] has only a small amount of HP, but if [[spoiler:she opposes you in the Fade, she]] suddenly has more than many bosses.
* ReasonableAuthorityFigure: The Viscount and Grand Cleric Elthina both try to maintain the fragile peace between mages, Templars, and the Qunari in Kirkwall. Ser Thrask and Knight-Captain Cullen, while holding opposite views on the Templar and mage problem, both work with Hawke to curb excesses in their order (such as Ser Alrik [[spoiler: and eventually Meredith]]).



* ReasonableAuthorityFigure: The Viscount and Grand Cleric Elthina both try to maintain the fragile peace between mages, Templars, and the Qunari in Kirkwall. Ser Thrask and Knight-Captain Cullen, while holding opposite views on the Templar and mage problem, both work with Hawke to curb excesses in their order (such as Ser Alrik [[spoiler: and eventually Meredith]]).
* RedOniBlueOni: The Hawke twins, during the prologue. Carver is red, Bethany is blue. The game itself seems to call attention to it with their icons; the background of Carver's is a reddish color, while Bethany's background is a vivid blue.
* RedemptionDemotion: Inverted with [[spoiler:Merrill]]. Normally, [[spoiler:she]] has only a small amount of HP, but if [[spoiler:she opposes you in the Fade, she]] suddenly has more than many bosses.



* TheSchlubPubSeductionDeduction: Subverted. Tallis tries to seduce various men to get a key, but either they don't have it or they don't swing that way. Double subverted if you play male Hawke, who ''can'' seduce the man who has it.

to:

* TheSchlubPubSeductionDeduction: Subverted.Subverted in ''Mark of the Assassin''. Tallis tries to seduce various men to get a key, but either they don't have it or they don't swing that way. Double subverted if you play male Hawke, who ''can'' seduce the man who has it.



** Also, [[spoiler:Alistair]] is concerned with tensions between Ferelden and Orlais, which could lead to war between the two countries. He also mentions that Orlais has factions of its own - come ''Asunder''...

to:

** Also, [[spoiler:Alistair]] is concerned with tensions between Ferelden and Orlais, which could lead to war between the two countries. He also mentions that Orlais has factions of its own - come own. Come ''Asunder''...



* StockholmSyndrome: Lia from the quest "The Magistrate's Orders" shows shades of this, practically begging you not to kill her kidnapper because he cried that the demons in his head made him do it and because he let her escape, ignoring the fact that he killed several elvish children and intended to do the same to her. [[spoiler:If you do kill him, Lia has a small cameo in Act 3, thanking Hawke again for what they did for her and saying she was out of her head when she asked them to spare her kidnapper. If you let him live, she and her father leave Kirkwall and Lia will eventually grow to fear every man, thinking him a monster in disguise.]]



* StockholmSyndrome: Lia from the quest "The Magistrate's Orders" shows shades of this, practically begging you not to kill her kidnapper because he cried that the demons in his head made him do it and because he let her escape, ignoring the fact that he killed several elvish children and intended to do the same to her. [[spoiler:If you do kill him, Lia has a small cameo in Act 3, thanking Hawke again for what they did for her and saying she was out of her head when she asked them to spare her kidnapper. If you let him live, she and her father leave Kirkwall and Lia will eventually grow to fear every man, thinking him a monster in disguise.]]



* WellIntentionedExtremist: So many. It goes with the whole [[GrayAndGrayMorality grayness]] of the game.
** [[spoiler: Anders]] deserves special mention with the way [[spoiler: he sets off a bomb that destroys the Chantry, killing countless innocents and starting a war in which even more will die, specifically to avoid a compromise.]]



* WellIntentionedExtremist: So many. It goes with the whole [[GrayAndGrayMorality grayness]] of the game.
** [[spoiler: Anders]] deserves special mention with the way [[spoiler: he sets off a bomb that destroys the Chantry, killing countless innocents and starting a war in which even more will die, specifically to avoid a compromise.]]



* WoundedGazelleGambit: Invoked by Cullen, who complains both to Hawke and in the "Mage Underground" codex entry that people no longer see Templars as a moral authority. He blames this on mages playing the victim card with "the image of the poor chained apprentice."



* WoundedGazelleGambit: Invoked by Cullen, who complains both to Hawke and in the "Mage Underground" codex entry that people no longer see Templars as a moral authority. He blames this on mages playing the victim card with "the image of the poor chained apprentice."



* YouRemindMeOfX: One of the first things Anders says to Hawke is that they remind him of a friend (which is presumably the Warden). A couple of returning characters have similar lines.
** It's especially relevant if the Warden imported from ''Origins'' was the human mage, as this means the Warden is Hawke's second cousin.



* YouRemindMeOfX: One of the first things Anders says to Hawke is that they remind him of a friend (which is presumably the Warden). A couple of returning characters have similar lines.
** It's especially relevant if the Warden imported from ''Origins'' was the human mage, as this means the Warden is Hawke's second cousin.
18th Apr '18 1:38:22 PM StarSword
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Added DiffLines:

* AntiNepotism: In Act 3, Aveline, who is the Captain of the Kirkwall Guard by then, is accused of "coddling" her husband Donnic, also a guard, by allegedly assigning his unit to the safest patrol routes. To disprove these allegations, she asks [[PlayerCharacter Hawke]], the Champion of Kirkwall by that point, to accompany her on a nighttime patrol inspection, so they can interview the guards personally and later vouch for her fairness and strict adherence to the law.
6th Apr '18 6:44:41 PM GeheimnisGoth
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* {{Transsexual}}: [[http://www.youtube.com/watch?v=KJbfO7woW_g Serendipity, whom you can find at the Blooming Rose.]] She appears in ''Mark of the Assassin'' as Seneschal Bran's date.

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* {{Transsexual}}: {{Transgender}}: [[http://www.youtube.com/watch?v=KJbfO7woW_g Serendipity, whom you can find at the Blooming Rose.]] She appears in ''Mark of the Assassin'' as Seneschal Bran's date.
24th Mar '18 11:31:40 PM LadyNorbert
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* PetTheDog: The ''Black Emporium'' DLC adds a mabari hound, for the same purpose as the one in ''Origins'': to give everyone a literal dog-petting moment in their own idiom. Not only that, but several of your companions can also do this literally in dialogue at Hawke's home. Apparently people come over just to visit Hawke's dog.
*** Varric actually ''plays cards'' with him on occasion!

to:

* PetTheDog: The ''Black Emporium'' DLC adds a mabari hound, for the same purpose as the one in ''Origins'': to give everyone a literal dog-petting moment in their own idiom. Not only that, but several of your companions can also do this literally in dialogue at Hawke's home. Apparently Apparently, people come over just to visit Hawke's dog.
***
dog. Varric actually ''plays cards'' with him on occasion!



** Played both straight and averted. Side and Companion quests generally [[PermanentlyMissableContent disappear]] when you go to from act to act. However, within a single year? The looming threat of a poisoned district, dangerous blood mages on the loose, or an insane serial killer [[spoiler: kidnapping your mother]]? It's fine, feel free to wander the Dalish camp or take that [[FetchQuest random item back to that random NPC.]] The safety of hundreds can wait.

to:

** Played both straight and averted. Side and Companion quests generally [[PermanentlyMissableContent disappear]] when you go to from one act to act.the next. However, within a single year? The looming threat of a poisoned district, dangerous blood mages on the loose, or an insane serial killer [[spoiler: kidnapping your mother]]? It's fine, feel free to wander the Dalish camp or take that [[FetchQuest random item back to that random NPC.]] The safety of hundreds can wait.



* TastesLikeBlue: In the 'Mark of the Assassin' DLC, there is a ham that apparently tastes of despair. It becomes something of a RunningGag for the franchise afterward.

to:

* TastesLikeBlue: TastesLikePurple: In the 'Mark ''Mark of the Assassin' Assassin'' DLC, there is a ham that apparently tastes of despair. It becomes something of a RunningGag for the franchise afterward.
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