History Videogame / DarkSoulsII

22nd May '17 6:40:15 PM nombretomado
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4th May '17 7:17:13 AM Ominae
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''Dark Souls II'' is the second game in the ''VideoGame/DarkSouls'' series. It was developed by Creator/FromSoftware and published by Creator/NamcoBandai in 2014 for UsefulNotes/XBox360, UsefulNotes/PlayStation3, PC, UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne.

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''Dark Souls II'' is the second game in the ''VideoGame/DarkSouls'' series. It was developed by Creator/FromSoftware and published by Creator/NamcoBandai Creator/BandaiNamcoEntertainment in 2014 for UsefulNotes/XBox360, UsefulNotes/PlayStation3, PC, UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne.
29th Apr '17 8:37:06 AM hoodie
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** ''Crown of the Ivory King'' adds the Bone Fist, which has ''S'' Strength Scaling while still having A Dexterity scaling. That's right, you can strap a skeleton's fist to your own fist to punch with the power of two fists at once!

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** ''Crown of the Ivory King'' adds the Bone Fist, which has ''S'' Strength Scaling while still having A Dexterity scaling. That's right, you can strap a skeleton's fist to your own fist to punch with the power of two fists at once!once, in Bājíquán style!



** The Bone Fist requires you to backtrack through Eleum Loyce after the snowstorm is lifted, and into a hidden cave containing two minibosses. However, once you obtain it, it's a weapon with an extremely diverse moveset, that scales magnificently with your strength and dexterity, offering little variation upon upgrading and easily dealing massive damage to armoured enemies with its slow but powerful punches.

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** The Bone Fist requires you to backtrack through Eleum Loyce after the snowstorm is lifted, and into a hidden cave containing two minibosses. However, once you obtain it, it's a weapon with an extremely diverse moveset, moveset based on Bājíquán with a mix of Muay Thai and Ryu's moves, that scales magnificently with your strength and dexterity, offering little variation upon upgrading upgrading, and easily dealing massive damage to armoured enemies with its slow but powerful punches.
27th Apr '17 4:54:58 PM TheCuza
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** Also, in the Gutter, you can climb up and around the area and return to where you started by falling off a tiny ledge that you can't climb or jump up no matter what, despite it being only about as high as most of the ''stairs'' in the game.
27th Apr '17 1:24:15 AM cdenton
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* HellIsThatNoise: The Shaded Woods and Ruins. Once in a while you'll hear a man, a woman, and a little girl laughing, interspersed with a demonic chanting.

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* HellIsThatNoise: The Shaded Woods and Ruins. Once Curse Jars. When they're around once in a while you'll hear a man, a woman, and a little girl laughing, interspersed with a demonic chanting.
26th Apr '17 6:53:04 PM cdenton
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* HellIsThatNoise: The Shaded Woods and Ruins. Once in a while you'll hear a man, a woman, and a little girl laughing, interspersed with a demonic chanting.
20th Apr '17 9:51:31 AM SinNanna
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* BigBadassBattleSequence: [[spoiler: The Giant's Memory]] puts you in the middle of one. Naturally, both sides want you dead.
28th Mar '17 9:48:38 PM Grobi
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** The ever-classic Soul Level 1 run returns, but without any of the comfort of the Pyromancer or Royalty classes brought. In this game, the only class that starts at level 1 is the Deprived. Outside of a specific ring, you aren't able to use any magic on a SL1 run in Dark Souls 2.

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** The ever-classic Soul Level 1 run returns, but without any of the comfort of the Pyromancer or Royalty classes brought. In this game, the only class that starts at level 1 is the Deprived. Outside of a specific ring, you aren't able to use any magic on a SL1 [=SL1=] run in Dark Souls 2.
28th Mar '17 9:44:06 PM Grobi
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* ArcWords: "Bearer of the curse" and "Seek the king"
** "I'll be around, if you ever make it back" from a few NPCs

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* ArcWords: ArcWords:
**
"Bearer of the curse" and "Seek the king"
** "I'll be around, if you ever make it back" from a few NPCs[=NPCs=].



** In the Sunken King DLC, [[spoiler:Jester Thomas]] can be caught in an infinite stagger loop by spikes, as his AI will think it's in melee combat ''[[TiltingAtWindmills with the spikes]]''.

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** In the Sunken King DLC, [[spoiler:Jester Thomas]] can be caught in an infinite stagger loop by spikes, as his AI will think it's in melee combat ''[[TiltingAtWindmills with ''with the spikes]]''.spikes''.



** This same sound is heard in Pinwheel's opening cutscene in the first game. In that instance, [[RoomFullOfCrazy he is inside a gigantic coffin filled with books of forbidden knowledge surrounded by corpses, some of which are from his family.]]



* EarlyGameHell: You need to go hunting for shards to make your Estus Flask hold more than one charge at the start of the game.

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* EarlyGameHell: EarlyGameHell:
**
You need to go hunting for shards to make your Estus Flask hold more than one charge at the start of the game.



* GoodOldFisticuffs: The hand-to-hand Caestus is basically just a little leather boxing glove to protect your fist while you punch monsters in the face. It has utter crap for base damage but A scaling in both Strength ''and'' Dexterity when fully upgraded, which makes it hit ''very'' hard when used by a character that has levelled both stats to the soft cap. DualWielding them in power stance will let you steamroll over practically anything with a few taps of the left bumper.

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* GoodOldFisticuffs: GoodOldFisticuffs:
**
The hand-to-hand Caestus is basically just a little leather boxing glove to protect your fist while you punch monsters in the face. It has utter crap for base damage but A scaling in both Strength ''and'' Dexterity when fully upgraded, which makes it hit ''very'' hard when used by a character that has levelled both stats to the soft cap. DualWielding them in power stance will let you steamroll over practically anything with a few taps of the left bumper.



** Speaking of, [[spoiler:Vendrick]] takes a tremendous amount of punishment due to an ill-described mechanic where Giant Souls reduce [[spoiler:his]] defenses. Each one reduces [[spoiler:his]] defense by half, down to 1/32 if you have 5 in your inventory. Otherwise, individual hits of even a properly leveled character will do ScratchDamage. It's possible to beat him this way, but even a weapon that normally does over 1000 damage between base power and state bonuses will do ''double digit'' amounts of damage. In [=NG+=], you'd be whittling down ''180,000'' [=HP=] about 30 points at a time.

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** Speaking of, [[spoiler:Vendrick]] takes a tremendous amount of punishment due to an ill-described mechanic where Giant Souls reduce [[spoiler:his]] his defenses. Each one reduces [[spoiler:his]] his defense by half, down to 1/32 if you have 5 in your inventory. Otherwise, individual hits of even a properly leveled character will do ScratchDamage. It's possible to beat him this way, but even a weapon that normally does over 1000 damage between base power and state stat bonuses will do ''double digit'' amounts of damage. In [=NG+=], you'd be whittling down ''180,000'' [=HP=] about 30 points at a time.



* HealThyself:
** Estus flasks return from ''VideoGame/DarkSouls'', and are supplemented by lifegems which drops from slain enemies in limited quantities. Healing methods have also been rebalanced somewhat: The flask's animations have been slowed down a bit, and its healing is cancelled if you get hit while it's taking place. Lifegems restore less health, and do it more slowly, but they're faster to use and damage doesn't interrupt them.
** The higher Adaptability you have, the faster is the Estus animation.

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* HealThyself:
**
HealThyself: Estus flasks return from ''VideoGame/DarkSouls'', and are supplemented by lifegems which drops from slain enemies in limited quantities. Healing methods have also been rebalanced somewhat: The flask's animations have been slowed down a bit, bit (though this can be countered by raising ones Agility), and its healing is cancelled if you get hit while it's taking place. Lifegems restore less health, and do it more slowly, but they're faster to use and damage doesn't interrupt them.
** The higher Adaptability you have, the faster is the Estus animation.
them.



* HeelFaceTurn: An exception among the Children of Dark, [[spoiler:Alsanna the Silent Oracle]] abandoned the quest her sisters followed when [[LoveRedeems the love of the Ivory King redeemed her]]. [[spoiler:After his descent into the Old Chaos]], she would remain vigilant over Eleum Loyce to contain the spread of the demons and honor her King's wish.

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* HeelFaceTurn: HeelFaceTurn:
**
An exception among the Children of Dark, [[spoiler:Alsanna the Silent Oracle]] abandoned the quest her sisters followed when [[LoveRedeems the love of the Ivory King redeemed her]]. [[spoiler:After his descent into the Old Chaos]], she would remain vigilant over Eleum Loyce to contain the spread of the demons and honor her King's wish.



* HeroicSacrifice: [[spoiler: One of the endings, in which the Undead Hero sits upon the Throne of Want and links the fire.]]

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* HeroicSacrifice: HeroicSacrifice:
**
[[spoiler: One of the endings, in which the Undead Hero sits upon the Throne of Want and links the fire.]]



* JoustingLance: lances, which are heavier, slower, stronger, and usually scale better with strength than regular [[BladeOnAStick spears]]. [[spoiler:You can trade the Soul of the Executioner's Chariot with Straid of Olaphis for one, and loot a chest hidden in the Giants' Memories for another. In SotFS edition, the Lance hidden in the Giants' Memories have been moved to one of the noob caves areas after the hub area.]]

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* JoustingLance: lances, which are heavier, slower, stronger, and usually scale better with strength than regular [[BladeOnAStick spears]]. [[spoiler:You can trade the Soul of the Executioner's Chariot with Straid of Olaphis for one, and loot a chest hidden in the Giants' Memories for another. In SotFS [=SotFS=] edition, the Lance hidden in the Giants' Memories have been moved to one of the noob caves areas after the hub area.]]



* MagicFeather: Implied with the Dull Ember. Lenigrast specifically tells you that blacksmiths can no longer use embers, yet when you give it to McDuff, he stops his incoherent rambling and tells you he can infuse weapons.
** You can also get a literal one called the Aged Feather from [[spoiler: The Emerald Herald when you go to the Dragon Aerie and speak to the Ancient Dragon.]] It allows one to teleport back to the last bonfire rested at with no penalty any time you wish, making Homeward Bones completely redundant after that point.
* TheManyDeathsOfYou: [[NintendoHard In keeping with tradition]], [[http://www.youtube.com/watch?v=vjZvXpOMGxY the Tokyo Game Show trailer]] showcased the various ways to die.

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* MagicFeather: Implied with the Dull Ember. Lenigrast specifically tells you that blacksmiths can no longer use embers, yet when you give it to McDuff, [=McDuff=], he stops his incoherent rambling and tells you he can infuse weapons.
* TheManyDeathsOfYou:
** You can also get a literal one called the Aged Feather from [[spoiler: The Emerald Herald when you go to the Dragon Aerie and speak to the Ancient Dragon.]] It allows one to teleport back to the last bonfire rested at with no penalty any time you wish, making Homeward Bones completely redundant after that point.
* TheManyDeathsOfYou:
[[NintendoHard In keeping with tradition]], [[http://www.youtube.com/watch?v=vjZvXpOMGxY the Tokyo Game Show trailer]] showcased the various ways to die.



* MortonsFork: The Shrine of Amana is downright mean when it comes to getting through the water and past the casters' {{Homing Projectile}}s. Try to block the projectiles, you'll probably get hit anyway half the time because the casters are too far away to lock on, forcing you to manually point yourself in the direction the attacks come from, and take significant damage even when you do block because few shields have good magic protection. Try to dodge them and you'll probably end up falling into a BottomlessPit. Stick the path, you'll aggro as many enemies as possible. Go off the path without a torch, you have to either point the camera almost downward, making it even harder to defend against projectiles, or risk walking off a barely visible underwater ledge. Go off the path ''with'' a torch, you can't hold a shield and weapon at the same time, you can't roll without extinguishing the torch in the water, and the light will scare away the fireflies, drawing the lizardmen's attention from an even greater distance.

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* MortonsFork: MortonsFork:
**
The Shrine of Amana is downright mean when it comes to getting through the water and past the casters' {{Homing Projectile}}s. Try to block the projectiles, you'll probably get hit anyway half the time because the casters are too far away to lock on, forcing you to manually point yourself in the direction the attacks come from, and take significant damage even when you do block because few shields have good magic protection. Try to dodge them and you'll probably end up falling into a BottomlessPit. Stick the path, you'll aggro as many enemies as possible. Go off the path without a torch, you have to either point the camera almost downward, making it even harder to defend against projectiles, or risk walking off a barely visible underwater ledge. Go off the path ''with'' a torch, you can't hold a shield and weapon at the same time, you can't roll without extinguishing the torch in the water, and the light will scare away the fireflies, drawing the lizardmen's attention from an even greater distance.



*** The Great Scythe, the best weapon for Dex builds in the first game, is signifigantly less useful here due to A: no longer causing Bleed and B: not being able to upgrade it to +15.

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*** ** The Great Scythe, the best weapon for Dex builds in the first game, is signifigantly less useful here due to A: no longer causing Bleed and B: not being able to upgrade it to +15.



* SelfImposedChallenge: The ever-classic Soul Level 1 run returns, but without any of the comfort of the Pyromancer or Royalty classes brought. In this game, the only class that starts at level 1 is the Deprived. Outside of a specific ring, you aren't able to use any magic on a SL1 run in Dark Souls 2.

to:

* SelfImposedChallenge: SelfImposedChallenge:
**
The ever-classic Soul Level 1 run returns, but without any of the comfort of the Pyromancer or Royalty classes brought. In this game, the only class that starts at level 1 is the Deprived. Outside of a specific ring, you aren't able to use any magic on a SL1 run in Dark Souls 2.



* ShoutOut: Knowing the few previous references the developers have made [[Manga/JoJosBizarreAdventure Silver Chariot]] likely is one to the Stand of the same name. Although it's named the Executioner's Chariot in the final product.

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* ShoutOut: ShoutOut:
**
Knowing the few previous references the developers have made [[Manga/JoJosBizarreAdventure Silver Chariot]] likely is one to the Stand of the same name. Although it's named the Executioner's Chariot in the final product.



** WhipSword: the Puzzling Stone Sword, from ''[[DownloadableContent Crown of the Sunken King]]'', is a shiny blade whose strong attacks extend it into a chain whip.

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** * WhipSword: the Puzzling Stone Sword, from ''[[DownloadableContent Crown of the Sunken King]]'', is a shiny blade whose strong attacks extend it into a chain whip.
19th Mar '17 9:40:12 AM Silencher
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** As soon as Majula has been reached, if you go to the tunnel beside the house with the cat in it you'll end up in the Tower of Heide. The enemies there are giant, slow moving but hard hitting. Their attack patterns are easy to learn and each nets 400 souls a kill and have a chance of dropping the 'old knight' armor set. A set of armor that's extremely heavy and has low durability, but one of the highest defenses in the game. To sweeten the pot, the first enemy of the area can be killed without even attacking it, but luring it up the windy entry bridge and tricking it into falling off the side during an attack, all while right next to a bonfire.

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** As soon as Majula has been reached, if you go to the tunnel beside the house with the cat in it you'll end up in the Heide's Tower of Heide.Flame. The enemies there are giant, slow moving but hard hitting. Their attack patterns are easy to learn and each nets 400 souls a kill and have a chance of dropping the 'old knight' armor set. A set of armor that's extremely heavy and has low durability, but one of the highest defenses in the game. To sweeten the pot, the first enemy of the area can be killed without even attacking it, but luring it up the windy entry bridge and tricking it into falling off the side during an attack, all while right next to a bonfire.
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