History Videogame / DarkSoulsII

5th Feb '17 10:37:13 AM Gotgunpowder
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* ArcWords: "Bearer of the curse" and "Seek the king"
** "I'll be around, if you ever make it back" from a few NPCs
15th Jan '17 5:37:19 PM ArcaneAzmadi
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* HeelFaceTurn: An exception among the Children of Dark, [[spoiler:Alsanna the Silent Oracle]] abandoned the quest her sisters followed when the love of the Ivory King redempted her. [[spoiler:After his descent into the Old Chaos]], she would remain vigilant over Eleum Loyce to contain the spread of the demons and honor her King's wish.

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* HeelFaceTurn: An exception among the Children of Dark, [[spoiler:Alsanna the Silent Oracle]] abandoned the quest her sisters followed when [[LoveRedeems the love of the Ivory King redempted her.redeemed her]]. [[spoiler:After his descent into the Old Chaos]], she would remain vigilant over Eleum Loyce to contain the spread of the demons and honor her King's wish.
15th Jan '17 5:36:17 PM ArcaneAzmadi
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* HeavilyArmoredMook: The Old Ironclad Knights who wield giant maces. In a display of the more advanced AI, attacking them from behind will make them drop backwards on the player, squashing them under the hard and heavy shell. Frankly, there are a lot of enemies like this. Some of them are terrifyingly fast, too.

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* HeavilyArmoredMook: The Old Ironclad Knights who wield giant maces. In a display of the more advanced AI, attacking them from behind will make them drop backwards on the player, squashing them under the hard and heavy shell. Frankly, there are a lot of enemies like this. Some of them are terrifyingly fast, too. Fortunately Strike damage (from maces, hammers etc) [[AchillesHeel absolutely WRECKS them.]]
4th Jan '17 5:36:18 PM ArcaneAzmadi
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* BrokenBridge: One of the most extreme examples in gaming, and lambasted as one of the most jarringly ridiculous flaws in the game: you have to hunt down and kill the four ancient Great Ones and embrace their souls[[note]]or accumulate a million souls[[/note]] to open the Shrine of Winter to take a detour into Drangleic Castle... [[http://i.imgur.com/rdqnmgu.jpg because your character can't jump over a SINGLE fallen pillar]]. A lot of people questioned [[FridgeLogic why they didn't simply make the Shrine of Winter itself the obstacle standing in your way]].


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* InsurmountableWaistHeightFence: One of the most extreme examples in gaming, and lambasted as one of the most jarringly ridiculous flaws in the game: you have to hunt down and kill the four ancient Great Ones and embrace their souls[[note]]or accumulate a million souls[[/note]] to open the Shrine of Winter to take a detour into Drangleic Castle... [[http://i.imgur.com/rdqnmgu.jpg because your character can't jump over a SINGLE fallen pillar]]. A lot of people questioned [[FridgeLogic why they didn't simply make the Shrine of Winter itself the obstacle standing in your way]].
4th Jan '17 5:29:43 PM ArcaneAzmadi
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Added DiffLines:

* BrokenBridge: One of the most extreme examples in gaming, and lambasted as one of the most jarringly ridiculous flaws in the game: you have to hunt down and kill the four ancient Great Ones and embrace their souls[[note]]or accumulate a million souls[[/note]] to open the Shrine of Winter to take a detour into Drangleic Castle... [[http://i.imgur.com/rdqnmgu.jpg because your character can't jump over a SINGLE fallen pillar]]. A lot of people questioned [[FridgeLogic why they didn't simply make the Shrine of Winter itself the obstacle standing in your way]].
4th Jan '17 7:27:32 AM ArcaneAzmadi
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* PlanetHeck: [[spoiler:The Old Chaos]] found in ''Crown of the Ivory King'', which is located miles below a massive cathedral and is made completely of lava, with the roots of a WorldTree visible in the distance. Not only does it references ''Dark Souls''[='=]s own PlanetHeck that was Lost Izalith, but it's also [[spoiler:the boss arena for the Burnth Ivory King and his Charred Loyce Knights]].

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* PlanetHeck: [[spoiler:The Old Chaos]] found in ''Crown of the Ivory King'', which is located miles below a massive cathedral and is made completely of lava, with the roots of a WorldTree visible in the distance. Not only does it references ''Dark Souls''[='=]s own PlanetHeck that was Lost Izalith, but it's also [[spoiler:the boss arena for the Burnth Burnt Ivory King and his Charred Loyce Knights]].



* RecurringElement: Several elements from not only ''VideoGame/DemonsSouls'' but also ''VideoGame/DarkSouls1'' reappear in this game, solidifying them as deliberately repeated elements rather than merely one-off {{Mythology Gag}}s to the series' spiritual predecessor:
** The Crestfallen Warrior returns yet again, ''still'' voiced by the same actor, although this time he has a name (Saulden) and a meaningful gameplay purpose (keeper of the Way of Blue covenant).
** The "blighted, diseased, rickety swamp shantytown" level (Valley of Defilement, Blighttown) returns again as The Gutter.
** Melinda the Butcher is the 3rd incarnation of the "beefy female invader in ragged clothing and a hood with big crude axe", following Executioner Miralda and Maneater Mildred.
** The Guardian Dragon is the same fire-breathing wyvern as the Red Dragon and Hellkite Dragon. In ''Scholar of the First Sin'' an additional one is even placed to guarding the bridge leading to the Cathedral of Blue by blowing powerful flames at the player as they approach, although unlike its predecessors it's not nearly as dangerous and you ''have to'' kill it to pass (whereas the previous 2 were effectively {{Bonus Boss}}es that you were normally meant to run past or sneak around).
** The Belfry Gargoyles are an UpToEleven rehash of the Bell Gargoyles, which were themselves a remake of ''Demon's Souls' ''Maneaters (a fight against multiple winged, demonlike opponents on a narrow, precarious battlefield).
** While this marks the only time his name has been modified to make the connection less-obvious, Mild-Mannered Pate is still clearly the latest incarnation of Patches the Hyena/Trusty Patches.
** Royal Sorcerer Navlaan combines elements from ''two'' different characters in previous games; Mephistopheles from ''Demon's Souls'', who contracted you to kill other [=NPCs=] for a reward (and would eventually attack you once you were done), and Kirk, Knight of Thorns, a black phantom NPC who repeatedly invades you several times throughout the game (which Navlaan will do if you're foolish enough to release him).
** The Emerald Herald is obviously a retread of the Maiden in Black, but while ''Dark Souls'' did away with requiring a specific NPC to level in favour of allowing you to do so from any bonfire, there was still an approximate equivalent character in Anastacia of Astora (a beautiful yet strange woman key to the maintenance of your "hub area"), making the Herald her successor as well.



** The Curse effect has been changed to turn you Hollow without killing you, instead of instantly killing you and decreasing your max health. This is more because, in the first game, Curse and Petrify effects were one and the same. Now, the effects are separated, making Curse far less dangerous but much more common. Petrify remains as dangerous as ever, and is caused by more enemies than before, too.

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** The Curse effect has been changed to turn you Hollow without killing you, instead of instantly killing you and decreasing your max health. This is more because, in the first game, Curse and Petrify effects were one and the same. Now, the effects are separated, making Curse far less dangerous but much more common. Petrify remains as dangerous as ever, ever (as well as instantly killing you it causes three times as much hollowing as a normal death), and is caused by more enemies than before, too.too. [[SubvertedTrope So it's not really a Difficulty Drop at all, now that we think about it.]]
31st Dec '16 4:05:22 AM ArcaneAzmadi
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*** As an addendum to this, in ''Dark Souls I'' only ''four'' boss encounters ever forced you to face more than one enemy at a time[[note]]not counting the Taurus Demon if you neglected to kill the hollow crossbowmen on the tower above your head before you start the battle, or the Gaping Dragon if you were dim enough to leave the Channeller overlooking his boss arena alive[[/note]]- the Bell Gargoyles, the Capra Demon (and its two attack dogs), Gravelord Nito and the infamous Ornstein and Smough, and all of them except Nito were considered to be major {{Difficulty Spike}}s (and Nito could still be very difficult if you got overwhelmed by the respawning skeletons by not having a Divine weapon). ''Dark Souls II'' has HEAPS of gank bosses, whether they're {{Dual Boss}}es or {{Wolf Pack Boss}}es, several of which are considered [[FakeDifficulty openly unfair]]. NG+ adds even ''more'' by adding extra enemy spawns to some battles that were one-on-one duels the first time around.

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*** As an addendum to this, in ''Dark Souls I'' only ''four'' boss encounters ever forced you to face more than one enemy at a time[[note]]not counting the Taurus Demon if you neglected to kill the hollow crossbowmen on the tower above your head before you start the battle, or the Gaping Dragon if you were dim enough to leave the Channeller overlooking his boss arena alive[[/note]]- the Bell Gargoyles, the Capra Demon (and its two attack dogs), Gravelord Nito and the infamous Ornstein and Smough, and all of them except Nito were considered to be major {{Difficulty Spike}}s (and Nito could still be very difficult if you got overwhelmed by the respawning skeletons by not having a Divine weapon). ''Dark Souls II'' has HEAPS of gank bosses, whether they're {{Dual Boss}}es Boss}}es, {{Flunky Boss}}es, or {{Wolf Pack Boss}}es, several of which are considered [[FakeDifficulty openly unfair]]. NG+ adds even ''more'' by adding extra enemy spawns to some battles that were one-on-one duels the first time around.
31st Dec '16 3:51:41 AM ArcaneAzmadi
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*** As an addendum to this, in ''Dark Souls I'' only ''three'' boss encounters ever forced you to face more than one enemy at a time[[note]]not counting the Taurus Demon if you neglected to kill the hollow crossbowmen on the tower above your head before you start the battle, or the Gaping Dragon if you were dim enough to leave the Channeller overlooking his boss arena alive[[/note]]- the Bell Gargoyles, the Capra Demon (and its two attack dogs), and the infamous Ornstein and Smough, and all three were considered to be major {{Difficulty Spike}}s. ''Dark Souls II'' has HEAPS of gank bosses, whether they're {{Dual Boss}}es or {{Wolf Pack Boss}}es, several of which are considered [[FakeDifficulty openly unfair]]. NG+ adds even ''more'' by adding extra enemy spawns to some battles that were one-on-one duels the first time around.

to:

*** As an addendum to this, in ''Dark Souls I'' only ''three'' ''four'' boss encounters ever forced you to face more than one enemy at a time[[note]]not counting the Taurus Demon if you neglected to kill the hollow crossbowmen on the tower above your head before you start the battle, or the Gaping Dragon if you were dim enough to leave the Channeller overlooking his boss arena alive[[/note]]- the Bell Gargoyles, the Capra Demon (and its two attack dogs), Gravelord Nito and the infamous Ornstein and Smough, and all three of them except Nito were considered to be major {{Difficulty Spike}}s.Spike}}s (and Nito could still be very difficult if you got overwhelmed by the respawning skeletons by not having a Divine weapon). ''Dark Souls II'' has HEAPS of gank bosses, whether they're {{Dual Boss}}es or {{Wolf Pack Boss}}es, several of which are considered [[FakeDifficulty openly unfair]]. NG+ adds even ''more'' by adding extra enemy spawns to some battles that were one-on-one duels the first time around.
29th Dec '16 1:18:28 AM ArcaneAzmadi
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** If you find all the Knights of Eleum Loyce in the ''Crown of the Ivory King'' DLC before you set out to put the Ivory King out of his suffering, they will all rally together with you in the room above the Old Chaos before you all plunge down into [[PlanetHeck the fiery hellscape]] together. They'll fight by your side against the waves of the Ivory King's Charred Loyce Knights, [[CurbStompBattle cutting through their corrupted brethren like butter]], before three of them [[HeroicSacrifice sacrifice themselves]] to seal off the spawn gates the Charred Knights are emerging from, leaving the last one to fight by your side against his corrupted liege lord the Ivory King himself.

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** If you find all the Knights of Eleum Loyce in the ''Crown of the Ivory King'' DLC before you set out to put [[spoiler:put the Ivory King out of his suffering, suffering]], they will all rally together with you in the room above the Old Chaos before you all plunge down into [[PlanetHeck the fiery hellscape]] together. They'll fight by your side against the [[spoiler:the waves of the Ivory King's Charred Loyce Knights, [[CurbStompBattle cutting through their corrupted brethren like butter]], before three of them [[HeroicSacrifice sacrifice themselves]] to seal off the spawn gates the Charred Knights are emerging from, leaving the last one to fight by your side against his corrupted liege lord the Burnt Ivory King himself.himself]].
29th Dec '16 1:14:58 AM ArcaneAzmadi
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* VideoGameCaringPotential: Just like the first game, it is quite possible to help quite a few [=NPCs=] along over the course of the game that you really don't have to, and joining one of the Co-Op focused covenants can allow you to give a leg up to an ailing player for no more satisfaction than the knowledge that you made someone's day a bit easier (and if you just use the White Sign Soapstone, you don't actually get much of anything other than that)...

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* VideoGameCaringPotential: Just like the first game, it is quite possible to help quite a few [=NPCs=] along over the course of the game that you really don't have to, and joining one of the Co-Op focused covenants can allow you to give a leg up to an ailing player for no more satisfaction than the knowledge that you made someone's day a bit easier (and if you just use the White Sign Soapstone, you don't actually get much of anything other than that)...[[note]]well if you help another human you ''do'' actually get a free Humanity restoration for your trouble, saving you a Human Effigy[[/note]]
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