History Videogame / DarkSoulsII

13th Mar '18 8:39:07 PM ArcaneAzmadi
Is there an issue? Send a Message


** The Great Scythe, the best weapon for Dex builds in the first game, is signifigantly less useful here due to A: no longer causing Bleed and B: not being able to upgrade it to +15.

to:

** The Great Scythe, the best weapon for Dex builds in the first game, is signifigantly less useful here due to A: no longer causing Bleed and B: not being able to upgrade it to +15. Its moveset is also much less efficient; it is for all intents and purposes an entirely different weapon, which will still upset players prone to ComplacentGamingSyndrome.



* NinjaPirateZombieRobot: The Frozen Reeindeer found in the Frigid Outskirts of ''Crown of the Ivory King'' are a strange mixture of ice-skinned, darkness-covered horses [=/=] stags that shoot out bolts of lightning.

to:

* NinjaPirateZombieRobot: The Frozen Reeindeer Reindeer found in the Frigid Outskirts of ''Crown of the Ivory King'' are a strange mixture of ice-skinned, darkness-covered horses [=/=] stags that shoot out bolts of lightning.
13th Mar '18 8:37:13 PM ArcaneAzmadi
Is there an issue? Send a Message


* OneHitKill: Several enemy attacks can do this even if the player has over 1000 HP.

to:

* OneHitKill: Several enemy attacks can do this even if the player has over 1000 HP. The grab attacks of the Mimic (if you unwittingly try to open one) or the Ogre in particular do such insane amounts of damage (including a more or less guaranteed Bleed proc) that survival is effectively impossible.
13th Mar '18 8:33:07 PM ArcaneAzmadi
Is there an issue? Send a Message

Added DiffLines:

** Equipment in general is far, ''far'' more generous. There are only two roll types now, standard and "fat", you don't start fatrolling until your equipment weight exceeds ''70%'' of your maximum, rather than 50%, and getting close to the limit only reduces the ''distance'' your roll carries you rather than your actual invincibility frames (although your stamina recovery is also slightly penalised for every 10% of equipment burden), meaning you're no longer forced to agonise over every single tenth of a point of equip weight to make sure you're still able to roll properly. Additionally, you have three weapon slots for each hand now, four ring slots rather than two, and ten item equip slots rather than five, making it much easier to equip a versatile loadout capable of dealing with many different situations.
13th Mar '18 7:59:44 PM ArcaneAzmadi
Is there an issue? Send a Message

Added DiffLines:

* ArrowsOnFire: Bows and crossbows can both fire Fire Arrows/Bolts, which as well as doing fire damage, can also detonate explosive casks or ignite pits of tar. A bow or crossbow infused with a Firedrake Stone will also apply this effect to arrows/bolts fired from it.
10th Mar '18 6:45:09 AM ArcaneAzmadi
Is there an issue? Send a Message

Added DiffLines:

** Some people find Sinh, the Slumbering Dragon to be as bad, if not worse, than the Guardian Dragon in this regard. The arena you fight Sinh in is much larger than the Guardian Dragon's cage, allowing him to make giant strafing runs on you and making it hard to catch up with him, and even falling back on ranged attacks is much more difficult.
8th Mar '18 2:14:02 AM SinNanna
Is there an issue? Send a Message


* SolemnCreditsTheme: The end credits theme, "[[https://www.youtube.com/watch?v=NYhbmugFd2Q Longing]]".

to:

* SolemnCreditsTheme: SolemnEndingTheme: The end credits theme, "[[https://www.youtube.com/watch?v=NYhbmugFd2Q Longing]]".
8th Mar '18 2:04:30 AM SinNanna
Is there an issue? Send a Message

Added DiffLines:

* SolemnCreditsTheme: The end credits theme, "[[https://www.youtube.com/watch?v=NYhbmugFd2Q Longing]]".
5th Mar '18 4:05:28 AM ArcaneAzmadi
Is there an issue? Send a Message


** The Ring of Life Protection saves your humanity and all souls obtained if you die, but unlike the Ring of Sacrifice in the first game, this ring can indefinitely be repaired (for 3000 souls each time) instead of being lost.

to:

** The Ring of Life Protection saves your humanity and all souls obtained if you die, but unlike the Ring of Sacrifice in the first game, this ring can indefinitely be repaired (for 3000 souls each time) instead of being lost.lost (this was later {{nerf}}ed to 14,000 souls).



** The Ring of Binding limits HP loss from hollowing to 75% of max, instead of 50%.

to:

** The Ring of Binding limits HP halves the loss of maximum HP from hollowing hollowing, causing it to cap out at 75% of max, instead of 50%.



** The player no longer starts NewGamePlus automatically upon viewing the credits, but is instead dumped back at the Far Fire.

to:

** The player no longer starts NewGamePlus automatically upon viewing the credits, but is instead dumped back at the Far Fire.Fire, where they can choose to start a new cycle from the fire menu.
1st Mar '18 1:50:24 AM SinNanna
Is there an issue? Send a Message

Added DiffLines:

** A side area in Earthen Peak locks you into a fight against a group of tough enemies using some rocks that don't even reach up to your knees.


Added DiffLines:

* ProudWarriorRaceGuy: Forossans are implied to be this, considering that its inhabitants include Vengarl, the Burnt Ivory King, and the Lion Warriors. The Bandit set description claims the kingdom collapsed long ago and is now in a constant state of war, which would justify this.


Added DiffLines:

* SadBattleMusic: The TrueFinalBoss in ''Scholar of the First Sin'' has this in true series fashion.
22nd Feb '18 11:35:09 PM SinNanna
Is there an issue? Send a Message


* DarkIsNotEvil: As mentioned above, [[spoiler: Alsanna]]. A few of the game's hexer NPC's also qualify; Felkin the Outcast is a somewhat pitiable social misfit who didn't fit in at his academy and pursued the Dark for further study, Darkdiver Grandahl is a pleasant old wizard who tries to help you become more powerful with his knowledge, and Straid is an InsufferableGenius who nevertheless provides the extremely valuable service of transposing boss souls into high level spells for you.



* MyRulesAreNotYourRules: Several enemies do not abide by player character limitations, such as graverobber, varg, and cerah not being slowed down despite being in water deep enough to slow the player; or the Drakekeeprs with the giant maces being able to reset and chain combo animations ad-infinitium, with no worry about stamina or wind up time.

to:

* MyRulesAreNotYourRules: Several enemies do not abide by player character limitations, such as graverobber, varg, and cerah the Graverobber Trio not being slowed down despite being in water deep enough to slow the player; player, and never getting staggered by any of your attacks; or the Drakekeeprs Drakekeepers with the giant maces being able to reset and chain combo animations ad-infinitium, ad-infinitum, with no worry about stamina or wind up time.



* WolfpackBoss:

to:

* WolfpackBoss: More prevalent in this game than in the other two, in keeping with its theme of having boss fights with multiple opponents.


Added DiffLines:

** The Prowling Magus and Congregation, which is essentially a bunch of zombies in a room.
** The Royal Rat Vanguard, which is essentially a bunch of rats in a room. Only the Rat King (recognizable by his mohawk) takes real damage, but he goes down really quickly once you find him.
This list shows the last 10 events of 915. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DarkSoulsII