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** There's one sweet way to kill as a Vanguard: equip your throwing hatchets, throw both successfuly at the enemy. While the death animation goes on, go towards him, switch to your secondary weapon(knife or hatchet) and ''cut at his throat with it, possibly decapitating the guy you just fatally wounded in his death throttles''.

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** There's one sweet way to kill as a Vanguard: equip your throwing hatchets, throw both successfuly at the enemy.an enemy going your way. While the death animation goes on, go towards him, switch to your secondary weapon(knife or hatchet) and ''cut at his throat with it, possibly decapitating the guy you just fatally wounded in his death throttles''.
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* NoKillLikeOverkill: Nothing stops you from, after killing an enemy, hacking at his limbs and corpse like an AxCrazy SlasherMovie villain.
** There's one sweet way to kill as a Vanguard: equip your throwing hatchets, throw both successfuly at the enemy. While the death animation goes on, go towards him, switch to your secondary weapon(knife or hatchet) and ''cut at his throat with it, possibly decapitating the guy you just fatally wounded in his death throttles''.
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]] a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.

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The players have a choice of one of four classes, an [[LongRangeFighter Archer]] a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser [[GlassCannon a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
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The players have a choice of one of four classes, an [[Longrangefighter Archer]] a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.

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The players have a choice of one of four classes, an [[Longrangefighter [[LongRangeFighter Archer]] a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
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The players have a choice of one of four classes, an Archer, a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.

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The players have a choice of one of four classes, an Archer, [[Longrangefighter Archer]] a [[FragileSpeedster Man-at-Arms]], [[LightningBruiser a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
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-->I tire of mead! I thirst for '''BLOOOOODDDD'''!
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!!Examples of Tropes pertaining to the ''Deadliest Warrior'' expansion

* AnnoyingArrows: Only Samurais carry bows, and with limited ammo. They do inflict some damage, but not enough for outright kills aside from headshots. The Knight also carries a cross bow, which is slightly stronger.
* LightningBruiser: The Vikings "Berserker Speed" class buff. Every attack they combo, regardless of hitting or not, speeds up their attacks speed. As they can also dual wield weapons, it's very common for a viking player to let every enemy in multi-team matches start fighting each other, before charging in swinging blades left and right.
* ThrowingYourSwordAlwaysWorks: And your [[ThrowingYourShieldAlwaysWorks shield]], and your hand axe, and occasionally spears. For the vikings, this is their only real means of ranged attack, and is pretty effective too against anyone not expecting to have someone throw their entire arsenal at them, or a fleeing foe.
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* YouWillNotEvadeMe: As the game is primarily Melee based, the Dev Team have built in a counter to those who overly rely on try to run away from a fight. An player sprinting after an opposing player trying to run away, will eventually gain a "Chase Mode" speed buff, so long as they keep the center target pip on their screen on that player. The buff eventually scales up enough to even allow a [[MightyGlacier Knight]] to catch up even to a sprinting [[FragileSpeedster Man At Arms]]. The only way to prevent being inevitably overrun and having 3 feet of steel going through you, is to either '''A.''' Break Line of Sight some how, '''B.''' Turn and fight, or '''C''' Run to where one of your team mates (or another player in Free-For-All) are, and turn the tables on your pursuer.
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* ShownTheirWork: For a game that's primarily a Multiplayer Death matches and Assault battles, the dev's have done a fairly good job incorporating how weapons deal what type of damage, and what each type of armor does.
** On the weapon side, each weapon's damage type is classified as dealing either Sharp (Also known as "Swing"), Pierce, Blunt Damage, and in a few are cases Generic (I.E. Fire), with some in combination, and some by how you swing the weapon, (example, thrusting with a sword does Piercing damage). Additionally, weapons have logical limits to how much damage they can do. Thrusting with the blunt top of a hand axe for example will do some blunt damage... just not much.
*** Additionally seen for Archer's arrows, Bodkin headed arrows deal piercing damage, having less base damage than other arrows, but dealing more damage overall to Knights and Vanguards compared to the others. Broadhead arrows deal Sharp damage, making them effective versus Archers and Men at Arms.
** On the Armor side, this is how the heavier classes absorb damage.
*** Archers wear padded gambesons primarily, which means they won't stop much of anything (indeed, they actually take ''more'' damage from all weapon types). However, because it does soften the blow somewhat, Blunt damage has a smaller bonus compared to the other types.
*** Men-At-Arms wear leather armor which has a flat 15% resistance to all three primary damage types. Not enough to make tanking viable but enough to make sure they stand a fair chance in battle should they take a hit or two.
*** Vanguards wear Chain and Splint mail, making them fairly resistant to all damage types, but their lowest resistance is to piercing damage to account for them being able to work their way through gaps or the rings.
*** Knights reinforce all the above, with plate armor, making them very resistant to the three primary damage types Reducing Slashing and Piercing Damage by at least half. However, they can't stop Blunt damage attacks as well, making hammer, flails, maces, and club type weapons best suited for dealing with them.

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** One of the best options available to those fighting on top of a wall, building or cliff? A Kick or Shield Bash towards the edge. Fall Damage kicks in and starts to scale rather quickly.
** If one is feeling like being a BloodKnight [[TheBerserker Berserker]] (and risking the [[SarcasmMode historical accurate]] complaints of "OMG, WTF n00b" from their teammate) a Vanguard charging in with a two-hander sword where a team mate is severely outnumbered can be extremely effective. Yes, there is a really good chance you'll take out your fellow knight. There is also a really good chance you'll take out 3 or 4 enemies in the chaos you cause.



* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble Bucklers for the Men-At-Arms to gigantic Tower Shields for the Knights. They can block anything that isn't [[KillItWithFire on fire]], a [[OneHitKill siege weapon]], or [[CherryTapping a boot]].

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* LuckilyMyShieldWillProtectMe: A few shields can be used in place of throwing weapons, ranging from humble Bucklers for the Men-At-Arms to gigantic Tower Shields for the Knights. They can block anything that isn't [[KillItWithFire on fire]], a [[OneHitKill siege weapon]], or [[CherryTapping a boot]]. Crossbow Archers also have the option of using a Pavise Shield, which instead of being used as a traditional shield, can be planted in the ground in front of them, providing cover for them while they shoot and reload their crossbows.
** Additionally, some shields provide some protection even if they are left strapped to the back of the carrier. In most cases, they'll block arrows, and other ranged attacks,



* RegeneratingHealth: It takes a while to kick in, and any action other than walking will pause it.

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* RegeneratingHealth: It takes a while to kick in, and any action other than walking will pause it. Even then, it's very slow.
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* BloodyHilarious: Part of the appeal of the game is the ability to [[{{Gorn}} kill enemies in numerous messy ways]]. The bodies ''really'' start piling before long.


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* HollywoodTactics: Despite being a medieval combat simulator, it still is an online game, so many times it's rare to see co-operation, let alone legitimate formations and tactics. If a team feels like taking the effort though,

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* ShoutOut: All of the Mason Man-At-Arm's taunts, and about 1/4 of taunts altogether are Shakespeare quotes.
* TheSiege[=/=]StormingTheCastle: One of the game modes plays as this, with the attackers having to push a battering ram, dump a cart of rotting bodies in the water supply, break trebuchets, and generally cause mayhem.



* SwissArmyWeapon:
** The Billhook is a present weapon for the Vanguard. [[SubvertedTrope Although it's identical to most of the polearms]] considering there's no cavalry for it to be used against in-game.
** The Pole Axe for the Knight class, combining an axe-blade, a hammer end and a spike for thrusting, giving impressive damage type flexibility.
** The Polehammer is like the Pole Axe, only with a larger hammer head than axe blade. The two weapons are the only ones in the game capable of inflicting all three damage types -- blunt, piercing, and slashing.
** The Halberd, the ''literal'' SwissArmyWeapon, is also present.



* TheSiege[=/=]StormingTheCastle: One of the game modes plays as this, with the attackers having to push a battering ram, dump a cart of rotting bodies in the water supply, break trebuchets, and generally cause mayhem.


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* SwissArmyWeapon:
** The Billhook is a present weapon for the Vanguard. [[SubvertedTrope Although it's identical to most of the polearms]] considering there's no cavalry for it to be used against in-game.
** The Pole Axe for the Knight class, combining an axe-blade, a hammer end and a spike for thrusting, giving impressive damage type flexibility.
** The Polehammer is like the Pole Axe, only with a larger hammer head than axe blade. The two weapons are the only ones in the game capable of inflicting all three damage types -- blunt, piercing, and slashing.
** The Halberd, the ''literal'' SwissArmyWeapon, is also present.

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Global factual/general/natter/word cruft corrections


* AbsurdlySharpBlade: It is possible to dismember or behead someone by swinging a spear or hunting knife.
** Actually, any bladed weapon at all can rend limb from limb. But the tiny shiv knives are the most hilarious.

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* AbsurdlySharpBlade: It is possible to dismember or behead someone by swinging a spear or hunting knife.
** Actually,
with any bladed weapon at all can rend limb from limb. But weapon, but the tiny shiv knives are the most hilarious.



* AnnoyingArrows: Knights using a [[LuckilyMyShieldWillProtectMe Tower Shield]] can face the Archers in question and guard while crouching. Not one arrow will make it through unless the guard is broken by someone/something else.
** Arrows and other ranged weapons have the same effect any other kind of injury has on mobility, stamina, attack speed, and attack power: absolutely none.
** However, despite being able to block arrows, if they do manage to hit, they will do incredible damage, especially if it hits the head.

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* AnnoyingArrows: AnnoyingArrows:
**
Knights using a [[LuckilyMyShieldWillProtectMe Tower Shield]] can face the Archers in question and guard while crouching. Not one arrow will make it through unless the guard is broken by someone/something else.
** Arrows In general, arrows and other ranged weapons do very good damage, but have the same effect any other kind of injury has on mobility, stamina, attack speed, and attack power: absolutely none.
** However, despite being able to block arrows, if they do manage to hit, they will do incredible damage, especially if it hits the head.
none.



* BladeOnAStick: Spears, bardiches, billhooks, and more are available to the various classes, though mainly for the Vanguards.

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* BladeOnAStick: Spears, bardiches, billhooks, and more are available to the various classes, though mainly for the Vanguards.Vanguards. Knights get a pole axe.



* BondOneLiner: Characters occasionally say 'Heads up!' when beheading an enemy.
* BowAndSwordInAccord: Archers can equip daggers, knives, short swords, and sabers, [[AcceptableBreaksFromReality which can parry and block just as well as greatswords and polearms,]] allowing for this in the event someone closes the distance. However, they really are weak weapons, and it's best to just try to run and hide behind a Vanguard or a Knight.

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* BondOneLiner: Characters occasionally say 'Heads up!' when beheading an enemy.
* BowAndSwordInAccord: Archers can equip daggers, knives, short swords, and sabers, [[AcceptableBreaksFromReality which can parry and block just as well as greatswords and polearms,]] allowing for this in the event someone closes the distance. However, they really Archers are weak weapons, unarmored and it's best to just try to run and hide behind disadvantaged in melee, but a Vanguard or a Knight.skilled player can still rack up some kills.



* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the FriendOrFoe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using.
** That said, it's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.

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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the FriendOrFoe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using.
** That said, it's
using. I's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.



* ChargedAttack: Overhead swings. They all have longer wind-up, but also do much more damage.
** Catapults are a better example; the longer you draw the launching mechanism back, the further the rock goes.
** The Vanguard's lunge attack requires you to have been sprinting long enough before he'll be ready to do it. Interestingly you can still do regular overheads and stabs without hindering the charge up.
** Slings can be charged for greater damage by swinging them overhead longer. Bows will also do more damage and fly straighter if their strings are fully pulled back before firing, though this takes maybe an extra half second depending on the bow.
* CherryTapping: You can put away your weapons and instead decide to kill stuff with your fists. The height of embarrassment is an Archer killing a Knight with his fists.
** Not so much embarrassment as a [[BoringButPractical viable tactic]] actually, since Knights are slow and will consistently have their attacks interrupted due to rapid punching unless they either time their attacks ''really'' well or resort to fist-fighting themselves.

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* ChargedAttack: ChargedAttack:
**
Overhead swings. They all have longer wind-up, but also do much more damage.
** Catapults are a better example; Using catapults, the longer you draw the launching mechanism back, the further the rock goes.
** The Vanguard's lunge attack requires you to have been sprinting long enough before he'll be ready to do it. Interestingly Interestingly, you can still do regular overheads and stabs without hindering the charge up.
** Slings can be charged for greater damage by swinging them overhead longer. Bows will also do more damage and fly straighter if their strings are fully pulled back before firing, though this takes maybe an extra half second depending on the bow.
firing.
* CherryTapping: You Everyone has a LethalJokeWeapon -- their bare fists. The attacks are quite fast, but they are short range, weak, and you can put away your weapons and instead decide to kill stuff with your only block other fists. The height of embarrassment is an Archer killing a Knight with his fists.
** Not so much embarrassment as a [[BoringButPractical viable tactic]] actually, since Knights are slow and will consistently have their attacks interrupted due to rapid punching unless they either time their attacks ''really'' well or resort to fist-fighting themselves.
fists.



* DeathOrGloryAttack: Well, defense. The crouch button can allow a player to duck underneath a horizontal swing and avoid it. If it fails, they'll probably have gotten hit in the head and taken even more damage.
** You can also place your striking end closer to the enemy so your swing connects onto them faster. Doing this also stops you from easily seeing them, so you better hope they don't avoid it or they'll be able to hit you while you're probably blind.
* CriticalExistenceFailure: Running low on health will make the colours you're viewing more grey and dull, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
* DeathOfAThousandCuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering they have a lot of armor.

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* DeathOrGloryAttack: Well, defense.DeathOrGloryAttack:
** Defense, anyway.
The crouch button can allow a player to duck underneath a horizontal swing and avoid it. If it fails, they'll probably have gotten hit in the head and taken even more damage.
** You can also place manipulate your striking end closer to the enemy side so your swing connects onto them faster. Doing this also stops you from easily seeing them, so you better hope they don't avoid it faster, or they'll be able to very delayed. There's always the possibility of outright missing your opponent, or being hit you while you're probably blind.
first.
* CriticalExistenceFailure: Running low on health will make the colours you're viewing more grey causes a bit of red-tint and dull, muted color InterfaceScrew, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
* DeathOfAThousandCuts: DeathOfAThousandCuts:
**
Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering they have a lot of armor.



* DropTheHammer: The War Hammer, which is handy for [[YourHeadAsplode knocking enemy skulls in.]]
** Then there's the Maul (unlocked by getting enough kills with the War Hammer) that is a supersized version of the former. While the slowest swinging weapon in the game, it's also the strongest.
** And the polehammer, which is essentially the polearm version of the War Hammer. It doesn't have the huge head of the maul, but its length means it's practically as heavy and has much greater reach.
* EpicFlail: Speaking of bludgeoning weapons... Knights have two options for flails: the regular flail, and the heavy flail. Both are powerful as all get out, being Knight weapons, but the heavy flail is bigger, packs a greater punch, and has a slightly longer reach. At the moment, they're both a little underpowered, sadly.
* EscortMission: A map on Team Objective has the Agatha Knights protecting a king. Considering a random player is the king, this can either be very easy or mind-numbingly difficult. Fortunately the king has a [[DamageSpongeBoss massive amount of health]] in order to make up for potential player ineptitude.
* EverythingFades: Somewhat unfortunate, considering it removes a bit of the glorious {{Gorn}} in the game. Dropped weapons/armour fade after around a minute and corpses fade when the player respawns (though they'll just fade if said player waits around too long).
** The length of time it takes corpses to fade can be adjusted in the options menu. At the maximum setting, bodies can last for the entire duration of shorter matches.

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* DropTheHammer: DropTheHammer:
**
The War Hammer, which is handy for [[YourHeadAsplode knocking enemy skulls in.]]
** Then there's the The Maul (unlocked by getting enough kills with (an unlock after the War Hammer) that is a supersized version of the former. While the slowest swinging slowest-swinging weapon in the game, it's also the strongest.
** And the polehammer, which The Polehammer is essentially the polearm version of the War Hammer. It doesn't have the huge head of the maul, but its length means it's practically as heavy and has much greater reach.
* EpicFlail: Speaking of bludgeoning weapons... Knights have two options for flails: the regular flail, and the heavy flail. Both are powerful as all get out, being Knight weapons, but the heavy flail is bigger, packs a greater punch, and has a slightly longer reach. At the moment, they're both a little underpowered, sadly.
* EscortMission: A map on Some Team Objective has the Agatha Knights maps have one side protecting a king. Considering a random While the team's top player is chosen to be the king, this can either be very easy or mind-numbingly difficult. Fortunately difficult depending on that player's skill and map knowledge. Fortunately, the king has a [[DamageSpongeBoss massive amount of health]] in order to make up for potential player ineptitude.
* EverythingFades: Somewhat unfortunate, considering it removes a bit of the glorious {{Gorn}} in the game. Dropped weapons/armour fade after around a minute Corpses and corpses fade when the player respawns (though they'll just fade if said player waits around too long).
** The length of time it takes corpses
fallen gear will only persist up to fade can be adjusted a max you set in the options menu. At the maximum setting, bodies can last for the entire duration configuration. In large games, there will be a lot of shorter matches.fading.



* FoeTossingCharge: Whenever a Vanguard's charge lands and kills, it usually ragdolls corpses and they slump to the ground, or it sends the body flying back a bit.
* FragileSpeedster: Men-at-Arms are very fast, can dodge, and have access to quick weapons, and a shield by default. Borders on GameBreaker if played very well. However, they have next to no armor, just a little more than the Archer, and are usually killed in one strike from the heavier weapons.

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* FoeTossingCharge: Whenever a Vanguard's charge lands and kills, it usually ragdolls corpses and they slump to the ground, or it sends the body flying back a bit.
bit. Even on a block, opponents are staggered and knocked back.
* FragileSpeedster: Men-at-Arms are very fast, can dodge, and have access to quick weapons, and a shield by default. Borders on GameBreaker if played very well. However, they have next to no armor, just a little more than the Archer, and are usually killed in one strike or two strikes from the heavier weapons.



** On the other hand, this allows for hilarious traditions of killing each other after the round's over and waiting for the next one to load.

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** On the other hand, bright side, this allows for hilarious traditions tradition of killing everyone teamkilling each other after the round's over and waiting for the next one to load.



* GoodOldFisticuffs: Fists are [[LethalJokeCharacter a surprisingly dangerous weapon]], especially on the Man-At-Arms. Careful use of dodging, ducking, and jumping to avoid attacks will allow a fisting Man-At-Arms to defeat any enemy in close range through [[SpamAttack spammed jabs and uppercuts]]

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* GoodOldFisticuffs: Fists are [[LethalJokeCharacter [[LethalJokeWeapon a surprisingly dangerous weapon]], especially on the Man-At-Arms. Careful use of dodging, ducking, and jumping to avoid attacks will allow a fisting fist-fighting Man-At-Arms to defeat any enemy in close range through [[SpamAttack spammed jabs and uppercuts]]



* GlassCannon: Archers can [[OneHitKill instantly kill others]] by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough. Don't underestimate them though, as five stabs with a broad dagger to the body will kill even a Knight, and daggers strike quickly.
* GrayAndGreyMorality: On the one hand, there are the Mason Order, with their noticeably more gutteral war cries and foreboding black and red colour scheme, who do things such as murder innocent relatives of the Queen, and slaughter and pillage villages. On the other, there are the Agathan knights, who do almost the same thing. [[ComicallyMissingThePoint Although they do look a bit friendlier in their white and blue uniforms.]]

to:

* GlassCannon: Archers can [[OneHitKill instantly kill others]] by obtaining a headshot. However, they only carry daggers and shortswords in close range, making them very easy to kill assuming you can get close enough. Don't underestimate them though, as five stabs with a broad dagger Even in melee, they are not to the body will kill even a Knight, and daggers be underestimated -- their weapons strike quickly.
fast.
* GrayAndGreyMorality: On the one hand, there are the Mason Order, with their noticeably more gutteral guttural war cries and foreboding black and red colour scheme, who do things such as murder innocent relatives of the Queen, and slaughter and pillage villages. On the other, there are the Agathan knights, who do almost the same thing. [[ComicallyMissingThePoint Although they do look a bit friendlier in their white and blue uniforms.]]



* HelmetsAreHardlyHeroic: You can get your helmet knocked off by a powerful hit from a weapon. RealityEnsues when you realize you probably lost most of your health from the first shot, so getting hit in the head with almost any weapon is now instant death.
** The character customization update lets you spawn without a helmet or with your visor up.
* JavelinThrower: Javelins are one of the alternatives to the Longbow for the Archer class. Notable due to that they can be both used for melee ''and'' throwing.
* JackOfAllStats: Vanguard have medium durability and speed.
** Also, a javelin-armed Archer, being the only class that can fight in melee or at range without switching weapons, as well as combine a Buckler with either a Javelin's decent melee reach, or the surprisingly lethal speed of a dagger/short sword.

to:

* HelmetsAreHardlyHeroic: You can get your helmet knocked off by a powerful hit from a weapon. RealityEnsues when you realize you probably lost most of your health from Vanguards have permanent helmets; the first shot, so getting hit in the head with almost any weapon is now instant death.
** The
character customization update lets you spawn without a helmet or with your visor up.
up for the other classes. They can be knocked off by ranged weapons to the head, but don't actually have any gameplay purpose.
* JavelinThrower: Javelins are one of the alternatives to the Longbow for the Archer class. Notable due to that they weapons, and can be both used for both melee ''and'' and throwing.
* JackOfAllStats: Vanguard JackOfAllStats:
** Vanguards
have medium durability and speed.
speed, and the widest variety of weapons to choose from.
** Also, a javelin-armed Archer, being Javelin Archers are the only class that can fight in melee or at range without switching weapons, as well as combine a Buckler with either a Javelin's decent melee reach, or the surprisingly lethal speed of a dagger/short sword.



* LethalJokeCharacter: Knights who [[GoodOldFisticuffs fist people to death]] with their bare hands. Fists are normally a JokeItem, but they have the fastest attack speed in the game, and surprisingly good reach. If the fisty Knight gets the first strike in, the enemy will typically be incapable of blocking the attacks - not that it will help him much, because fists can [[SpamAttack strike faster than most parry moves]]. Combined this with the Knight's high health and you have a whirlwind of fisting death. Fisting [[GlassCannon Man-At-Arms]] require a bit more practice to use, but are even more deadly due to their ability to simply dodge away from incoming attacks, then immediately jump forward and start pummeling their attacker.

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* LethalJokeCharacter: LethalJokeWeapon: Knights who [[GoodOldFisticuffs fist people to death]] with their bare hands. Fists are normally a JokeItem, but they have the fastest attack speed in the game, and surprisingly good reach. If reach on the fisty Knight gets the first strike in, the enemy will typically be incapable of blocking the attacks - not that it will help him much, because fists can [[SpamAttack strike faster than most parry moves]]. Combined straight punch. Combine this with the Knight's high health and you have a whirlwind of fisting death. Fisting [[GlassCannon Man-At-Arms]] Men-At-Arms]] require a bit more practice to use, but are even more deadly due to their ability to simply dodge away from incoming attacks, then immediately jump forward and start pummeling their attacker.



* LightningBruiser: The Vanguard is relatively fast, has access to polearms with long reach, and have a charge attack capable of performing a OneHitKill. They fit the trope to a T.

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* LightningBruiser: The Vanguard is relatively fast, has access to polearms with long reach, and have a charge attack capable of performing a OneHitKill. They fit the trope to a T.



* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow Knight is the best way to take them (and [[FriendOrFoe each other]]) down.
** Still, somewhat encouraged, as far too often such a fight ends with the ganger-ons scoring two or three kills.

to:

* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow Knight is the best way to take them (and [[FriendOrFoe each other]]) down.
** Still, somewhat
down. Some caution is encouraged, as far too often such a fight ends with the ganger-ons scoring two or three kills.



* ObligatoryWarCrimeScene: Join a full server, preferably one with a large open space. After a couple of minutes, that nice field will be turned into a torn battleground littered with corpses and severed limbs. [[EverythingFades Before they all fade, at any rate.]]
** Mason has the killing of non-combatant peasants as an objective on one map.

to:

* ObligatoryWarCrimeScene: Join a full server, preferably one with a large open space. After a couple of minutes, that nice field pleasant village will be turned into a torn battleground littered with corpses and severed limbs. [[EverythingFades Before they all fade, at any rate.]]
** Mason has The Masons sometimes have the killing of non-combatant peasants non-combatants as an objective on one map.objective.



*** It's ''barely'' possible to survive a Catapult blast if you're a Knight and are standing at the very edge of the blast radius, but even then it murders your health bar to the point that it ''looks like it's empty'', so you might as well just [[SelfDestructiveCharge throw yourself at the enemy with wild abandon]] anyway and hope you do some damage.



* ReflexiveResponse: Abusing this is the purpose of the feint button. Someone raising their weapon/shield to parry/block nothing just leaves them open for a strike that they can't parry after getting forced to lower their weapon or be kicked and then staggered for an easy strike.

to:

* ReflexiveResponse: ReflexiveResponse:
**
Abusing this is the purpose of the feint button. Someone raising their weapon/shield to parry/block nothing just leaves them open for a strike that they can't parry after getting forced to lower their weapon or be kicked and then staggered for an easy strike.



* RegeneratingHealth: It takes a while to work once your health starts getting really low though, and sprinting will put it on hold.

to:

* RegeneratingHealth: It takes a while to work once your health starts getting really low though, kick in, and sprinting any action other than walking will put it on hold.pause it.



* ScratchDamage: Kicking/shield-bashing does a mere 5 damage, killing everyone's 100 health after 20 hits.
** It still makes heads explode with a killing headshot.

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* ScratchDamage: Kicking/shield-bashing does a mere up to 5 whole hit points of damage, killing everyone's 100 health after 20 hits.
** It still makes heads explode with a killing headshot.
hits.



* SwissArmyWeapon: The Billhook is a present weapon for the Vanguard. [[SubvertedTrope Although it's identical to most of the polearms]] considering there's no cavalry for it to be used against in-game.

to:

* SwissArmyWeapon: SwissArmyWeapon:
**
The Billhook is a present weapon for the Vanguard. [[SubvertedTrope Although it's identical to most of the polearms]] considering there's no cavalry for it to be used against in-game.



*** The Polehammer is much the same, only with a larger hammer head than axe blade. The two weapons are the only ones in the game capable of inflicting all three damage types -- blunt, piercing, and slashing.
** Also, the Halberd, the ''literal'' SwissArmyWeapon.

to:

*** ** The Polehammer is much like the same, Pole Axe, only with a larger hammer head than axe blade. The two weapons are the only ones in the game capable of inflicting all three damage types -- blunt, piercing, and slashing.
** Also, the The Halberd, the ''literal'' SwissArmyWeapon. SwissArmyWeapon, is also present.



** Also note that this is BEFORE the civil war, when the King is still around. Meaning that you and they are killing each other in broad daylight, in the middle of the camp for what basically amounts to "Hurr Wea Masons We KEEL STUFF even if it's technicall7 an ally." While it makes a certain amount of sense for the Order to sound out potential enemies and supporters and try and dispose of the former where possible well ahead of time, causing *highly visible* carnage and mayhem that can be easily traced back to Malric and his men would realistically have the plot of the entire game be derailed by the summary executions.

to:

** Also note that this is BEFORE the civil war, when the King is still around. Meaning that you and they are killing each other in broad daylight, in the middle of the camp for what basically amounts to "Hurr Wea Masons We KEEL STUFF even if it's technicall7 technically an ally." While it makes a certain amount of sense for the Order to sound out potential enemies and supporters and try and dispose of the former where possible well ahead of time, causing *highly visible* carnage and mayhem that can be easily traced back to Malric and his men would realistically have the plot of the entire game be derailed by the summary executions.



* TeamKiller: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a misunderstanding might go like this: Player A accidentally kills player B, player B accuses player A of being a TeamKiller, player A may or may not deny it as they get vengeance killed, then the bloodbath ensues. Unless of course [[PassThePopcorn it's happening to the other team]].

to:

* TeamKiller: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a single misunderstanding might go like this: Player A accidentally kills player B, player B accuses player A of being a TeamKiller, player A may or may not deny it as they get vengeance killed, then cascade into the bloodbath ensues.entire team killing each other. Unless of course [[PassThePopcorn it's happening to the other team]].



* YourHeadAsplode: Any kind of blunt trauma that isn't slashing/stabbing will usually cause someone's head to explode into chunks if you can land a fatal headshot.
** This includes Hatchet stabs, and feet to the head. LudicrousGibs indeed.

to:

* YourHeadAsplode: YourHeadAsplode:
**
Any kind of killing head-strike from a blunt trauma that isn't slashing/stabbing weapon will usually cause someone's an opponent's head to explode into chunks if you can land a fatal headshot.
**
explode. This includes punches, Hatchet stabs, and feet kicks to the head. LudicrousGibs indeed.would be accurate.
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* DeathOfAThousandCuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering [[MightyGlacier they have a lot of armour.]]

to:

* DeathOfAThousandCuts: Men-At-Arms tend to have the weakest weapons, but move the fastest of all the classes. This also happens a lot against Knights, considering [[MightyGlacier they have a lot of armour.]]armor.



* MightyGlacier: Knights have some of the strongest weapons in the game as well as a shield nearly as wide and tall as they are, but they move very slowly and their weapons tend to combine a short reach with a slow swing.

to:

* MightyGlacier: Knights have some of the strongest weapons in the game as well as a shield nearly as wide and tall as they are, game, but they move very slowly and their weapons tend to combine a short reach with a slow swing.
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Why is this here?


* AllStarCast: Not the game itself, but The Battle Royale event had players such as Creator/HuskyStarcraft, Jefmajor, Criken, the {{Yogscast}}, and [[Creator/TheCynicalBrit TotalBiscuit]] among others.
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Added DiffLines:

** Actually, any bladed weapon at all can rend limb from limb. But the tiny shiv knives are the most hilarious.
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* AllStarCast: Not the game itself, but The Battle Royale event had players such as Creator/HuskyStarcraft, Jefmajor, Criken, the {{Yogscast}}, and TotalBiscuit among others.

to:

* AllStarCast: Not the game itself, but The Battle Royale event had players such as Creator/HuskyStarcraft, Jefmajor, Criken, the {{Yogscast}}, and TotalBiscuit [[Creator/TheCynicalBrit TotalBiscuit]] among others.
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Changing the fact that the expansion pack is been released.


An expansion based off ''Series/DeadliestWarrior'' has been announced. [[http://tornbanner.com/deadliestwarrior/ Seriously]].

to:

An expansion based off ''Series/DeadliestWarrior'' has been announced. [[http://tornbanner.com/deadliestwarrior/ Seriously]].released]]. It features six playable classes: the Pirate, the Samurai, the Ninja, the Viking, the Spartan, and the Knight from the base game.
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None


* AndYourRewardIsClothes: If you unlock every weapon for a class, you get a new, fancy helmet for it - you also get a silver or black version for reaching rank 30 and 40, respectively, which requires thousands upon thousands of kills and will take you hundreds of hours of playtime.

to:

* AndYourRewardIsClothes: If you unlock every weapon for a class, you get a new, fancy helmet for it - you also get a silver or black silver, dark blue(Agatha)/dark red(Mason), and gold version for reaching rank 30 30, 40, and 40, 50, respectively, which requires thousands upon thousands of kills and will take you hundreds of hours of playtime.
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added trope example

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* AbsurdlySharpBlade: It is possible to dismember or behead someone by swinging a spear or hunting knife.
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Adding an example from the expansion pack.

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*GratuitousJapanese: The Samurai in the Deadliest Warriors expansion pack occasionally lapses into this.
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Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and a fastest and farthest-reaching stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.

to:

Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and a the fastest and farthest-reaching stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
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None


Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and a fastest and farthest-reaching and stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.

to:

Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and a fastest and farthest-reaching and stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
Is there an issue? Send a MessageReason:
None


Melee combat consists of a medium-speed side-to-side slash a slower and more damaging overhead strike, and a fastest and farthest-reaching and stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.

to:

Melee combat consists of a medium-speed side-to-side slash slash, a slower and more damaging overhead strike, and a fastest and farthest-reaching and stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
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None


Melee combat consists of a fastest side-to-side slash, and slower overhead strike doing more damage than slashing, and the slowest but farthest-reaching stab. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.

to:

Melee combat consists of a fastest medium-speed side-to-side slash, and slash a slower and more damaging overhead strike doing more damage than slashing, strike, and the slowest but a fastest and farthest-reaching stab.and stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
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None


An expansion based off DeadliestWarrior has been announced. [[http://tornbanner.com/deadliestwarrior/ Seriously]].

to:

An expansion based off DeadliestWarrior ''Series/DeadliestWarrior'' has been announced. [[http://tornbanner.com/deadliestwarrior/ Seriously]].
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X Meets Y is a Just For Fun page and shouldn\'t be put on work pages. See this thread.


* XMeetsY: VideoGame/MountAndBlade meets VideoGame/HalfLife2. Hell, the game's a refined version of an earlier a VideoGame/HalfLife2 mod.
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** This becomes subverted in some instances. Most hilariously, if an Agatha Knight is able to survive multiple engagements, he will probably end up covered in blood and become that much harder to tell apart from one of the Mason Order.
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* NoArcInArchery: Averted, ranged weapons do have drop-off. Having a bunch of ranged weapons that are literally point-and-click would make the Archer class completely overpowered.

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