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* ACupAngst: Maria's storyline, taking place three years after ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it. Something of a MythologyGag since Maria had [[MostCommonSuperPower larger breasts]] than her grownup sister at age 12 when she debuted, only for [[ArtShift following depictions]] to tone it down.
to:
* ACupAngst: Maria's storyline, taking place three years after ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it. Something of a MythologyGag since Maria had was [[MostCommonSuperPower larger breasts]] than her grownup sister rather endowed]] at age 12 when she debuted, only for [[ArtShift following depictions]] to tone it down.
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Changed line(s) 12 (click to see context) from:
* ACupAngst: Maria's storyline, taking place three years after ''Rondo of Blood'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it.
to:
* ACupAngst: Maria's storyline, taking place three years after ''Rondo ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood'', Blood]]'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it. Something of a MythologyGag since Maria had [[MostCommonSuperPower larger breasts]] than her grownup sister at age 12 when she debuted, only for [[ArtShift following depictions]] to tone it down.
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None
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* CompositeCharacter: Carmilla is a weird mashup of the Carmilla we've seen in earlier ''Castlevania''s and Elizabeth Bathory. Which is doubly odd as Bathory already had an Expy in ''VideoGame/CastlevaniaBloodlines''.
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Deleted line(s) 71,81 (click to see context) :
* NamesToKnowInAnime: With some [[TheOtherDarrin other darrins]] to go along with:
** Creator/KenichiSuzumura (Simon) (replaced Creator/HideoIshikawa, who was his seiyuu in the crossover title ''[[MascotFighter Dream Mix TV]]'')
** Creator/TakashiKondo (Trevor) (replaced Creator/YasunoriMasutani)
** Creator/JojiNakata ({{Dracula}}) (replaced Creator/NorioWakamoto)
** Creator/HoukoKuwashima (Shanoa) (a reprisal)
** Creator/AmiKoshimizu (Sypha)
** Creator/MamoruMiyano (Alucard) (replaced RyotaroOkiayu)
** Creator/HiroshiKamiya (Aeon)
** Creator/MasayaOnosaka (Grant)
** Creator/KatsuyukiKonishi (Cornell)
** Creator/SayakaOhara (Carmilla)
** Creator/KenichiSuzumura (Simon) (replaced Creator/HideoIshikawa, who was his seiyuu in the crossover title ''[[MascotFighter Dream Mix TV]]'')
** Creator/TakashiKondo (Trevor) (replaced Creator/YasunoriMasutani)
** Creator/JojiNakata ({{Dracula}}) (replaced Creator/NorioWakamoto)
** Creator/HoukoKuwashima (Shanoa) (a reprisal)
** Creator/AmiKoshimizu (Sypha)
** Creator/MamoruMiyano (Alucard) (replaced RyotaroOkiayu)
** Creator/HiroshiKamiya (Aeon)
** Creator/MasayaOnosaka (Grant)
** Creator/KatsuyukiKonishi (Cornell)
** Creator/SayakaOhara (Carmilla)
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We don\'t discuss work reception on work pages.
Changed line(s) 7,12 (click to see context) from:
It boasted a cast of thirteen familiar faces from the entirety of the ''Castlevania'' series in addition to a new game-specific character, justified with an ExcusePlot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses {{Dracula}}, {{Death}} and Carmilla were [[PromotedToPlayable playable for the first time ever]]. (Well, [[VideoGame/CastlevaniaChroniclesOfSorrow Dracula]] is debatable...) Battles took place in 3D arenas with their share of obstacles, as well as breakable objects containing items that could be used in addition to each character's natural abilities. Despite the odd concept, it looked to be promising.
The game garnered mixed reactions. Reasons are numerous; the fighting engine was significantly different from several other fighters of the time, and many felt that the Wii remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''Manga/HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[SugarWiki/AwesomeMusic the soundtrack]] was highly praised.
[[BrokenBase Fan opinion remains split.]] Either it's a breath of fresh air after ten years of {{Metroidvania}} sequels that shows IGA is still open to new ideas, or it's the worst thing to happen to the franchise in decades.
The game garnered mixed reactions. Reasons are numerous; the fighting engine was significantly different from several other fighters of the time, and many felt that the Wii remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''Manga/HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[SugarWiki/AwesomeMusic the soundtrack]] was highly praised.
[[BrokenBase Fan opinion remains split.]] Either it's a breath of fresh air after ten years of {{Metroidvania}} sequels that shows IGA is still open to new ideas, or it's the worst thing to happen to the franchise in decades.
to:
The game garnered mixed reactions. Reasons are numerous; the fighting engine was significantly different from several other fighters of the time, and many felt that the Wii remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''Manga/HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[SugarWiki/AwesomeMusic the soundtrack]] was highly praised.
[[BrokenBase Fan opinion remains split.]] Either it's a breath of fresh air after ten years of {{Metroidvania}} sequels that shows IGA is still open to new ideas, or it's the worst thing to happen to the franchise in decades.
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* TheInnerReveal: True Story Mode. During the normal story mode's progression, Aeon tells each character about the time rift, suggests that they pursue their goals, holds back during the initial fight, and is not seen again except for claiming soul keys. At no point does he reveal that he is a time traveler or that the timeline is in peril... until Death reveals that he knows the truth during his story mode. Aeon also explains it to Dracula, but it is only in True Story Mode that he tells anyone else about the situation or shows off his clock-based moves in battle. The implication is that he is only entrusting a single character, who he believes can solve the crisis, with the truth.
to:
* TheInnerReveal: InternalReveal: True Story Mode. During the normal story mode's progression, Aeon tells each character about the time rift, suggests that they pursue their goals, holds back during the initial fight, and is not seen again except for claiming soul keys. At no point does he reveal that he is a time traveler or that the timeline is in peril... until Death reveals that he knows the truth during his story mode. Aeon also explains it to Dracula, but it is only in True Story Mode that he tells anyone else about the situation or shows off his clock-based moves in battle. The implication is that he is only entrusting a single character, who he believes can solve the crisis, with the truth.
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Namespace
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** TakashiKondo (Trevor) (replaced Creator/YasunoriMasutani)
to:
** TakashiKondo Creator/TakashiKondo (Trevor) (replaced Creator/YasunoriMasutani)
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None
Deleted line(s) 72,73 (click to see context) :
* MightyGlacier: Golem, though a savvy player that's skilled at using evade moves can readily use him as a LightningBruiser since Golem's rolling evasion is quite fast and long-ranged. It's usually better to use that instead of his painfully slow walk as his primary mode of locomotion.
** Dracula himself also fits this mold, but with more emphasis on long-range attacks than melee.
** Dracula himself also fits this mold, but with more emphasis on long-range attacks than melee.
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Added context as needed. (Incidentally, the other lowest health is Maria. Given her moves, this might make her a Glass Cannon.)
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%% * FragileSpeedster: Grant and Carmilla, with honorable mention to Death.
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Changed line(s) 54 (click to see context) from:
* FragileSpeedster: Grant and Carmilla, with honorable mention to Death.
to:
%% * FragileSpeedster: Grant and Carmilla, with honorable mention to Death.
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Deleted line(s) 57,66 (click to see context) :
* HeyItsThatVoice
** Simon: Creator/KeithSilverstein
** Alucard: Creator/YuriLowenthal
** Maria: Creator/PhileceSampler
** Shanoa: Creator/MichelleRuff
** Eric: Creator/StephanieSheh
** Grant: Creator/KirkThornton
** Carmilla: Creator/KarenStrassman
** Death: Creator/TravisWillingham
** Dracula: Creator/PatrickSeitz
** Simon: Creator/KeithSilverstein
** Alucard: Creator/YuriLowenthal
** Maria: Creator/PhileceSampler
** Shanoa: Creator/MichelleRuff
** Eric: Creator/StephanieSheh
** Grant: Creator/KirkThornton
** Carmilla: Creator/KarenStrassman
** Death: Creator/TravisWillingham
** Dracula: Creator/PatrickSeitz
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New trope describes the situation better than the old one. I still question the subbullet, but will not remove it.
Deleted line(s) 52,53 (click to see context) :
* ExtyYearsFromNow: "I come from ten thousand years hence."
** Which, considering the fight prominently takes place outside of any actual timeline, [[FridgeLogic doesn't make any sense at all]].
** Which, considering the fight prominently takes place outside of any actual timeline, [[FridgeLogic doesn't make any sense at all]].
Added DiffLines:
* TenThousandYears: "I come from ten thousand years hence."
** Which, considering the fight prominently takes place outside of any actual timeline, [[FridgeLogic doesn't make any sense at all]].
** Which, considering the fight prominently takes place outside of any actual timeline, [[FridgeLogic doesn't make any sense at all]].
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Namespaces
Changed line(s) 93 (click to see context) from:
** HoukoKuwashima (Shanoa) (a reprisal)
to:
** HoukoKuwashima Creator/HoukoKuwashima (Shanoa) (a reprisal)
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** MasayaOnosaka (Grant)
to:
** MasayaOnosaka Creator/MasayaOnosaka (Grant)
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Namespace
Changed line(s) 60 (click to see context) from:
** Simon: KeithSilverstein
to:
** Simon: KeithSilversteinCreator/KeithSilverstein
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Changed line(s) 47 (click to see context) from:
* DownerEnding: The fate of characters in the time rift is unalterable, so [[spoiler:Eric still dies in ''VideoGame/Castlevania/PortraitOfRuin'']].
to:
* DownerEnding: The fate of characters in the time rift is unalterable, so [[spoiler:Eric still dies in ''VideoGame/Castlevania/PortraitOfRuin'']].''VideoGame/CastlevaniaPortraitOfRuin'']].
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** Maria: PhileceSampler
to:
** Maria: PhileceSamplerCreator/PhileceSampler
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Big Badass Wolf is no longer a trope.
Deleted line(s) 29 (click to see context) :
* BigBadassWolf: Cornell.
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*NobleWolf: Cornell is a knight wolf here to save his sister!
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None
Added DiffLines:
Added DiffLines:
* MechanicallyUnusualFighter: Dracula has little-to-no mobility and cannot be knocked down. His dash/sidestep moves are all changed to teleports, including a variant where he teleports directly behind the opponent. Rather than jump, he teleports into the air and can stay up there for as long as his super meter holds out. The majority of his attacks, including normal ones, are projectiles and ranging moves. Basically, he utilizes a variant of his standard ''Franchise/{{Castlevania}}'' moveset, in contrast to other boss characters who are given more traditional fighter designs.
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Namespaces
Changed line(s) 90 (click to see context) from:
** TakashiKondo (Trevor) (replaced YasunoriMasutani)
to:
** TakashiKondo (Trevor) (replaced YasunoriMasutani)Creator/YasunoriMasutani)
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** KatsuyukiKonishi (Cornell)
to:
** KatsuyukiKonishi Creator/KatsuyukiKonishi (Cornell)
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None
Changed line(s) 3,6 (click to see context) from:
-->''"Right on time. Welcome to the time rift."''
'''''Castlevania: Judgment''''' is widely considered the {{oddball|InTheSeries}} ''Franchise/{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.
'''''Castlevania: Judgment''''' is widely considered the {{oddball|InTheSeries}} ''Franchise/{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.
to:
'''''Castlevania: Judgment''''' is widely considered the {{oddball|InTheSeries}} in the ''Franchise/{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.
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None
Changed line(s) 2,11 (click to see context) from:
[[caption-width-right:300:[[Manga/DeathNote Watashi wa Simon Belmont desu.]]]]
''Right on time. Welcome to the time rift.''
''CastlevaniaJudgment'' is widely considered the [[OddballInTheSeries oddball in the]] ''{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.
It boasted a cast of thirteen familiar faces from the entirety of the ''Castlevania'' series in addition to a new game-specific character, justified with an ExcusePlot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses {{Dracula}}, {{Death}} and Carmilla were [[PromotedToPlayable playable for the first time ever]]. (Well, [[CastlevaniaChroniclesOfSorrow Dracula is debatable]]...) Battles took place in 3D arenas with their share of obstacles, as well as breakable objects containing items that could be used in addition to each character's natural abilities. Despite the odd concept, it looked to be promising.
The game garnered mixed reactions. Reasons are numerous; The fighting engine was significantly different from several other fighters of the time, and many felt that the Wii-remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[CrowningMusicOfAwesome the soundtrack]] was highly praised.
''Right on time. Welcome to the time rift.''
''CastlevaniaJudgment'' is widely considered the [[OddballInTheSeries oddball in the]] ''{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.
It boasted a cast of thirteen familiar faces from the entirety of the ''Castlevania'' series in addition to a new game-specific character, justified with an ExcusePlot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses {{Dracula}}, {{Death}} and Carmilla were [[PromotedToPlayable playable for the first time ever]]. (Well, [[CastlevaniaChroniclesOfSorrow Dracula is debatable]]...) Battles took place in 3D arenas with their share of obstacles, as well as breakable objects containing items that could be used in addition to each character's natural abilities. Despite the odd concept, it looked to be promising.
The game garnered mixed reactions. Reasons are numerous; The fighting engine was significantly different from several other fighters of the time, and many felt that the Wii-remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[CrowningMusicOfAwesome the soundtrack]] was highly praised.
to:
[[caption-width-right:300:[[Manga/DeathNote Watashi "Watashi wa Simon Belmont desu.]]]]
''Right"]]]]
-->''"Right on time. Welcome to the time rift.''
''CastlevaniaJudgment''"''
'''''Castlevania: Judgment''''' is widely considered the[[OddballInTheSeries oddball in the]] ''{{Castlevania}}'' {{oddball|InTheSeries}} ''Franchise/{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.
It boasted a cast of thirteen familiar faces from the entirety of the ''Castlevania'' series in addition to a new game-specific character, justified with an ExcusePlot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses {{Dracula}}, {{Death}} and Carmilla were [[PromotedToPlayable playable for the first time ever]]. (Well,[[CastlevaniaChroniclesOfSorrow Dracula [[VideoGame/CastlevaniaChroniclesOfSorrow Dracula]] is debatable]]...debatable...) Battles took place in 3D arenas with their share of obstacles, as well as breakable objects containing items that could be used in addition to each character's natural abilities. Despite the odd concept, it looked to be promising.
The game garnered mixed reactions. Reasons are numerous;The the fighting engine was significantly different from several other fighters of the time, and many felt that the Wii-remote Wii remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''HikaruNoGo'' ''Manga/HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic the soundtrack]] was highly praised.
''Right
-->''"Right on time. Welcome to the time rift.
''CastlevaniaJudgment''
'''''Castlevania: Judgment''''' is widely considered the
It boasted a cast of thirteen familiar faces from the entirety of the ''Castlevania'' series in addition to a new game-specific character, justified with an ExcusePlot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses {{Dracula}}, {{Death}} and Carmilla were [[PromotedToPlayable playable for the first time ever]]. (Well,
The game garnered mixed reactions. Reasons are numerous;
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!! ''Judgment'' provides examples of:
to:
!!''Judgment'' provides examples of:
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* AlternateCompanyEquivalent: Fans have noticed certain characters sporting strong similarities to members of the ''[[SoulSeries Soulcalibur]]'' franchise:
to:
* AlternateCompanyEquivalent: Fans have noticed certain characters sporting strong similarities to members of the ''[[SoulSeries Soulcalibur]]'' ''[[VideoGame/SoulSeries Soul Calibur]]'' franchise:
Changed line(s) 24 (click to see context) from:
* ArtShift: [[Manga/DeathNote Takeshi]] [[HikaruNoGo Obata's]] artwork for this game got a ''strong'' reaction from the fans. Which is ironic, considering that ''Castlevania'' has almost never maintained consistent character depictions over the 25+ years of its existence. Simon Belmont himself has changed outfits and faces repeatedly throughout his career.
to:
* ArtShift: [[Manga/DeathNote Takeshi]] [[HikaruNoGo [[Manga/HikaruNoGo Obata's]] artwork for this game got a ''strong'' reaction from the fans. Which is ironic, considering that ''Castlevania'' has almost never maintained consistent character depictions over the 25+ years of its existence. Simon Belmont himself has changed outfits and faces repeatedly throughout his career.
Changed line(s) 26 (click to see context) from:
* BewareTheSillyOnes: Maria Renard has the general looks and attitude you'd expect of a MagicalGirl, and even has the ability to flub her special attacks and combos, resulting in her tripping and falling -- in fact, her Hyper attack involves her falling flat on her face while trying to pull it off. Despite that, [[FightingClown she can kick plenty of ass if she tries]].
to:
* BewareTheSillyOnes: Maria Renard has the general looks and attitude you'd expect of a MagicalGirl, and even has the ability to flub her special attacks and combos, resulting in her tripping and falling -- in fact, her Hyper attack Attack involves her falling flat on her face while trying to pull it off. Despite that, [[FightingClown she can kick plenty of ass if she tries]].
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* BigBadassWolf: Cornell.
to:
* BigBadassWolf: Cornell.
Changed line(s) 30 (click to see context) from:
** CursedWithAwesome: He's ''still'' a werewolf, so he puts those abilities to good use while hunting the other denizens of the night.
to:
** CursedWithAwesome: He's ''still'' a werewolf, so he puts those abilities to good use while hunting the other denizens of the night.
Changed line(s) 35,36 (click to see context) from:
* CrisisCrossover: Calling characters from different time periods in Castlevania history. This is meant to explain why certain incarnations of characters were used, such as Sypha (before her alliance with Trevor and Grant), Eric and Maria (younger versions). According to the official [[http://castlevania.wikia.com/wiki/Time_rift Castlevania]] [[http://castlevania.wikia.com/wiki/Judgment_Timeline wiki]], the characters entered the time rift in this order:
** Sypha enters the Rift before the events of ''CastlevaniaIIIDraculasCurse''. Trevor and Grant enter separately after ''Dracula's Curse'' but before ''Curse of Darkness''.
** Sypha enters the Rift before the events of ''CastlevaniaIIIDraculasCurse''. Trevor and Grant enter separately after ''Dracula's Curse'' but before ''Curse of Darkness''.
to:
* CrisisCrossover: Calling characters from different time periods in Castlevania ''Castlevania'' history. This is meant to explain why certain incarnations of characters were used, such as Sypha (before her alliance with Trevor and Grant), Eric and Maria (younger versions). According to the official [[http://castlevania.wikia.com/wiki/Time_rift Castlevania]] [[http://castlevania.wikia.com/wiki/Judgment_Timeline wiki]], the characters entered the time rift in this order:
** Sypha enters the Rift before the events of''CastlevaniaIIIDraculasCurse''.''VideoGame/CastlevaniaIIIDraculasCurse''. Trevor and Grant enter separately after ''Dracula's Curse'' but before ''Curse of Darkness''.
** Sypha enters the Rift before the events of
Changed line(s) 44 (click to see context) from:
* DarkIsNotEvil: Cornell and Golem pull this off, [[TearJerker tearjerkingly]] so for the latter.
to:
* DarkIsNotEvil: Cornell and Golem pull this off, [[TearJerker tearjerkingly]] tear-jerkingly so for the latter.
Changed line(s) 47,49 (click to see context) from:
* DownerEnding: The fate of characters in the time rift is unalterable, so [[spoiler: Eric still dies in ''PortraitOfRuin'']].
** Mixing this in with a PlayerPunch, [[spoiler: Golem reverts to a soulless being, and is slain by an unknown hunter.]]
** After his BlessedWithSuck experience and resolve to solve his problem in another way, Cornell will still lose his beastman abilities at the end of ''LegacyOfDarkness''... and in exactly the same way as if he had let Death remove them in the first place.
** Mixing this in with a PlayerPunch, [[spoiler: Golem reverts to a soulless being, and is slain by an unknown hunter.]]
** After his BlessedWithSuck experience and resolve to solve his problem in another way, Cornell will still lose his beastman abilities at the end of ''LegacyOfDarkness''... and in exactly the same way as if he had let Death remove them in the first place.
to:
* DownerEnding: The fate of characters in the time rift is unalterable, so [[spoiler: Eric [[spoiler:Eric still dies in ''PortraitOfRuin'']].
''VideoGame/Castlevania/PortraitOfRuin'']].
** Mixing this in with a PlayerPunch,[[spoiler: Golem [[spoiler:Golem reverts to a soulless being, and is slain by an unknown hunter.]]
hunter]].
** After his BlessedWithSuck experience and resolve to solve his problem in another way, Cornell will still lose his beastman abilities at the end of''LegacyOfDarkness''...''VideoGame/CastlevaniaLegacyOfDarkness''... and in exactly the same way as if he had let Death remove them in the first place.
** Mixing this in with a PlayerPunch,
** After his BlessedWithSuck experience and resolve to solve his problem in another way, Cornell will still lose his beastman abilities at the end of
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* HeroicSacrifice: Oddly, the Golem has the most heartwrenching story in the game. He becomes self-aware and strives to become human, only to sacrifice his newfound consciousness to save the rest of humanity.
to:
* HeroicSacrifice: Oddly, the Golem has the most heartwrenching heart-wrenching story in the game. He becomes self-aware and strives to become human, only to sacrifice his newfound consciousness to save the rest of humanity.
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* MsFanservice: Carmilla alone [[NoMoreHeroes jacks up the age rating of this game]]
to:
* MsFanservice: Carmilla alone [[NoMoreHeroes [[VideoGame/NoMoreHeroes jacks up the age rating of this game]]
Changed line(s) 100 (click to see context) from:
* OldSaveBonus: Linking to ''{{Order of Ecclesia}}'' unlocked some stuff automatically in both games.
to:
* OldSaveBonus: Linking to ''{{Order of Ecclesia}}'' ''VideoGame/CastlevaniaOrderOfEcclesia'' unlocked some stuff automatically in both games.
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* PimpedOutDress
to:
* PimpedOutDressPimpedOutDress: Maria, packed to the brim loli-goth appeal and zippers.
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* VictoryQuote: Leading to many a ClicheStorm. Some just scream ''Soulcalibur''.
to:
* VictoryQuote: Leading to many a ClicheStorm. Some just scream ''Soulcalibur''.''Soul Calibur''.
Changed line(s) 125 (click to see context) from:
* YourSoulIsMine: The fate of anyone hit by Death's super move. [[GameplayAndStorySegregation Supposedly]].
to:
* YourSoulIsMine: The fate of anyone hit by Death's super move. [[GameplayAndStorySegregation Supposedly]].Supposedly]].
----
----
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Namespaces
Changed line(s) 61 (click to see context) from:
** Alucard: YuriLowenthal
to:
** Alucard: YuriLowenthalCreator/YuriLowenthal
Changed line(s) 63,67 (click to see context) from:
** Shanoa: MichelleRuff
** Eric: StephanieSheh
** Grant: KirkThornton
** Carmilla: KarenStrassman
** Death: TravisWillingham
** Eric: StephanieSheh
** Grant: KirkThornton
** Carmilla: KarenStrassman
** Death: TravisWillingham
to:
** Shanoa: MichelleRuff
Creator/MichelleRuff
** Eric:StephanieSheh
Creator/StephanieSheh
** Grant:KirkThornton
Creator/KirkThornton
** Carmilla:KarenStrassman
Creator/KarenStrassman
** Death:TravisWillinghamCreator/TravisWillingham
** Eric:
** Grant:
** Carmilla:
** Death:
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Namespaces
Changed line(s) 94,95 (click to see context) from:
** MamoruMiyano (Alucard) (replaced RyotaroOkiayu)
** HiroshiKamiya (Aeon)
** HiroshiKamiya (Aeon)
to:
** MamoruMiyano Creator/MamoruMiyano (Alucard) (replaced RyotaroOkiayu)
**HiroshiKamiya Creator/HiroshiKamiya (Aeon)
**
Changed line(s) 98 (click to see context) from:
** SayakaOhara (Carmilla)
to:
** SayakaOhara Creator/SayakaOhara (Carmilla)
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Changed line(s) 89 (click to see context) from:
** KenichiSuzumura (Simon) (replaced HideoIshikawa, who was his seiyuu in the crossover title ''[[MascotFighter Dream Mix TV]]'')
to:
** KenichiSuzumura Creator/KenichiSuzumura (Simon) (replaced HideoIshikawa, Creator/HideoIshikawa, who was his seiyuu in the crossover title ''[[MascotFighter Dream Mix TV]]'')
Changed line(s) 91 (click to see context) from:
** JojiNakata ({{Dracula}}) (replaced NorioWakamoto)
to:
** JojiNakata Creator/JojiNakata ({{Dracula}}) (replaced NorioWakamoto)Creator/NorioWakamoto)
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Changed line(s) 124 (click to see context) from:
* YouDontLookLikeYou: Some of the character redesigns are so drastic that their names are the only reliable indicator of who they're supposed to be.
to:
* YouDontLookLikeYou: Some of the character redesigns are so drastic that their names names, weapons and dialogue are the only reliable indicator indicators of who they're supposed to be.
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Added DiffLines:
* YouDontLookLikeYou: Some of the character redesigns are so drastic that their names are the only reliable indicator of who they're supposed to be.
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Changed line(s) 68 (click to see context) from:
** Dracula: Creator/PatrickSetiz
to:
** Dracula: Creator/PatrickSetizCreator/PatrickSeitz
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Changed line(s) 62 (click to see context) from:
** Maria: PhiliceSampler
to:
** Maria: PhiliceSamplerPhileceSampler
Changed line(s) 68 (click to see context) from:
** Dracula: PatrickSetiz
to:
** Dracula: PatrickSetizCreator/PatrickSetiz
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* HeyItsThatVoice
** Simon: KeithSilverstein
** Alucard: YuriLowenthal
** Maria: PhiliceSampler
** Shanoa: MichelleRuff
** Eric: StephanieSheh
** Grant: KirkThornton
** Carmilla: KarenStrassman
** Death: TravisWillingham
** Dracula: PatrickSetiz
** Simon: KeithSilverstein
** Alucard: YuriLowenthal
** Maria: PhiliceSampler
** Shanoa: MichelleRuff
** Eric: StephanieSheh
** Grant: KirkThornton
** Carmilla: KarenStrassman
** Death: TravisWillingham
** Dracula: PatrickSetiz
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Examination of those pages confirm my suspicions that the time periods of the \"immortal\" cast (Dracula, Death, Carmilla, Golem and even Alucard) are still unconfirmed, though we can be sure which events they are definitely after. Unfortunately, one such thing we can prove is that Carmilla comes from a time after Dracula\'s post-Lisa rise, which postdates this game\'s Sypha. Also, Alucard is aware of passing on the spear. (And it wasn\'t to the Morrises.)
Changed line(s) 36,37 (click to see context) from:
** Carmilla is said to enter the Time Rift first, with the Golem following her shortly.
** Sypha enters the Rift before the events of ''CastlevaniaIIIDraculasCurse''. Trevor and Grant enter separately after ''Dracula's Curse'' but before ''CastlevaniaCurseOfDarkness''.
** Sypha enters the Rift before the events of ''CastlevaniaIIIDraculasCurse''. Trevor and Grant enter separately after ''Dracula's Curse'' but before ''CastlevaniaCurseOfDarkness''.
to:
Changed line(s) 39,41 (click to see context) from:
** Maria enters the Rift between the events of ''CastlevaniaRondoOfBlood'' and ''CastlevaniaSymphonyOfTheNight''. To be specific, 3 years after ''Rondo'' (or 2 years before ''Symphony''). Alucard enters the Rift sometime after the events of ''Symphony'', before passing on the Alucard Spear to the Morris clan. Death is said to enter within this time period as well, at least before the events of ''CastlevaniaLegacyOfDarkness''. Speaking of which, Cornell enters the rift right before ''Legacy'' starts.
** Shanoa enters during the events of ''CastlevaniaOrderOfEcclesia''.
** Eric enters a decade before ''CastlevaniaBloodlines''. Dracula enters after ''Bloodlines'' but before 1999, when Julius Belmont kills him once and for all.
** Shanoa enters during the events of ''CastlevaniaOrderOfEcclesia''.
** Eric enters a decade before ''CastlevaniaBloodlines''. Dracula enters after ''Bloodlines'' but before 1999, when Julius Belmont kills him once and for all.
to:
** Maria enters the Rift between the events of ''CastlevaniaRondoOfBlood'' ''Rondo of Blood'' and ''CastlevaniaSymphonyOfTheNight''. ''Symphony of the Night''. To be specific, 3 years after ''Rondo'' (or 2 years before ''Symphony''). ''Symphony'').
** Alucard enters the Rift sometime after the events of''Symphony'', before ''Symphony'' and after passing on the Alucard Spear to the Morris clan. Death is said to enter within this time period as well, at least before the events of ''CastlevaniaLegacyOfDarkness''. Speaking of which, Lecarde clan, but how long after cannot be determined.
** Cornell enters the rift right before ''Legacy'' starts.
** Shanoa enters during the events of''CastlevaniaOrderOfEcclesia''.
''Order of Ecclesia''.
** Eric enters a decade before''CastlevaniaBloodlines''. ''Bloodlines''.
** The timeframes for the villains can't be confirmed, but Draculaenters must logically enter after ''Bloodlines'' but and before 1999, when Julius Belmont kills him once and for all.
** Alucard enters the Rift sometime after the events of
** Cornell enters the rift right before ''Legacy'' starts.
** Shanoa enters during the events of
** Eric enters a decade before
** The timeframes for the villains can't be confirmed, but Dracula
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Changed line(s) 35 (click to see context) from:
* CrisisCrossover: Calling characters from different time periods in Castlevania history. This is meant to explain why certain incarnations of characters were used. According to the official [[http://castlevania.wikia.com/wiki/Time_rift Castlevania]] [[http://castlevania.wikia.com/wiki/Judgment_Timeline wiki]], the characters entered the time rift in this order:
to:
* CrisisCrossover: Calling characters from different time periods in Castlevania history. This is meant to explain why certain incarnations of characters were used.used, such as Sypha (before her alliance with Trevor and Grant), Eric and Maria (younger versions). According to the official [[http://castlevania.wikia.com/wiki/Time_rift Castlevania]] [[http://castlevania.wikia.com/wiki/Judgment_Timeline wiki]], the characters entered the time rift in this order:
Deleted line(s) 42 (click to see context) :
** To summarize, the characters enter in this order: Carmilla, Golem, Sypha, Trevor, Grant, Simon, Maria, Alucard, Death, Cornell, Shanoa, Eric and Dracula.