History Videogame / CastlevaniaJudgment

26th Aug '17 10:57:52 AM Luigifan
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* InformedAbility: One of Death's victory lines is "I decide who lives and who dies. You could not expect to win." [[RecurringBoss This hasn't]] [[EnemiesWithDeath been supported]] [[DidYouJustPunchOutCthulhu by the series]].

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* InformedAbility: One of Death's victory lines is "I decide who lives and who dies. You could not expect to win." [[RecurringBoss This hasn't]] [[EnemiesWithDeath been supported]] [[DidYouJustPunchOutCthulhu by the series]]. ([[ThatOneBoss Not canonically, anyways.]])



** Grant can also use his to [[FlechetteStorm throw dozens of knives at his opponent]], although if the first few knives don't connect then he is left wide open until he is hit or finishes. The only real use of this is against the Time Reaper, who can't get hit by standard {{Limit Break}}s.

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** Grant can also use his to [[FlechetteStorm throw dozens of knives at his opponent]], although if the first few knives don't connect connect, then he is left wide open until he is hit or finishes. The only real use of this is against the Time Reaper, who can't get hit by standard {{Limit Break}}s.



* MovesetClone: Simon and Trevor--same Vampire Killer, different applications.
* MsFanservice: Carmilla alone [[VideoGame/NoMoreHeroes jacks up the age rating of this game]]

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* MovesetClone: Simon and Trevor--same Trevor -- same Vampire Killer, different applications.
* MsFanservice: Carmilla alone [[VideoGame/NoMoreHeroes jacks up the age rating of this game]]game]].



* PimpedOutDress: Maria, packed to the brim loli-goth appeal and zippers.

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* PimpedOutDress: Maria, packed to the brim with loli-goth appeal and zippers.



* TimeMaster: Ultimately the game is a duel between two of them: Aeon and the Time Reaper.

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* TimeMaster: Ultimately Ultimately, the game is a duel between two of them: Aeon and the Time Reaper.



* YourSoulIsMine: The fate of anyone hit by Death's super move. [[GameplayAndStorySegregation Supposedly]].

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* YourSoulIsMine: The fate of anyone hit by Death's super move. [[GameplayAndStorySegregation Supposedly]].Supposedly.]]
9th Aug '17 10:35:00 AM Basara-kun
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* The character [[BigBad Galamoth]] plots to send the [[TheDragon Time Reaper]] from 10,000 years in the future into the past to destroy his rival {{Dracula}} and change history. A man named Aeon discovers this and pulls together champions from [[Franchise/{{Castlevania}} different eras of history]] into a time rift, in order to find a chosen one capable of destroying Galamoth's servant, the Time Reaper.

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* IntraFranchiseCrossover: The character [[BigBad Galamoth]] plots to send the [[TheDragon Time Reaper]] from 10,000 years in the future into the past to destroy his rival {{Dracula}} and change history. A man named Aeon discovers this and pulls together champions from [[Franchise/{{Castlevania}} different eras of history]] into a time rift, in order to find a chosen one capable of destroying Galamoth's servant, the Time Reaper.
9th Aug '17 10:34:12 AM Basara-kun
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Added DiffLines:

* The character [[BigBad Galamoth]] plots to send the [[TheDragon Time Reaper]] from 10,000 years in the future into the past to destroy his rival {{Dracula}} and change history. A man named Aeon discovers this and pulls together champions from [[Franchise/{{Castlevania}} different eras of history]] into a time rift, in order to find a chosen one capable of destroying Galamoth's servant, the Time Reaper.
12th Mar '17 12:45:47 PM secretfan14
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* CuteClumsyGirl: In addition to her super move's odd outcome, Maria randomly trips during two of her moves. It's a ScrappyMechanic, as it leaves her open to any combo or super move even if her move connects.



* {{Dojikko}}: In addition to her super move's odd outcome, Maria randomly trips during two of her moves. It's a ScrappyMechanic, as it leaves her open to any combo or super move even if her move connects.
7th Dec '16 4:42:29 PM Xtifr
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'''''Castlevania: Judgment''''' is widely considered the {{oddball|InTheSeries}} in the ''Franchise/{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.

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'''''Castlevania: Judgment''''' ''Castlevania: Judgment'' is widely considered the {{oddball|InTheSeries}} in the ''Franchise/{{Castlevania}}'' series. Released in 2008, it was announced as exactly what it was: a 3D ''Castlevania'' {{fighting game}}.
20th Jul '16 7:47:02 AM craigj
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* ACupAngst: Maria's storyline, taking place three years after ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it. Something of a MythologyGag since Maria had [[MostCommonSuperPower larger breasts]] than her grownup sister at age 12 when she debuted, only for [[ArtShift following depictions]] to tone it down.

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* ACupAngst: Maria's storyline, taking place three years after ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood]]'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it. Something of a MythologyGag since Maria had was [[MostCommonSuperPower larger breasts]] than her grownup sister rather endowed]] at age 12 when she debuted, only for [[ArtShift following depictions]] to tone it down.
20th Jul '16 7:41:39 AM craigj
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* ACupAngst: Maria's storyline, taking place three years after ''Rondo of Blood'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it.

to:

* ACupAngst: Maria's storyline, taking place three years after ''Rondo ''[[VideoGame/CastlevaniaRondoOfBlood Rondo of Blood'', Blood]]'', involves being jealous of the other female characters' larger breasts. Aeon tells her point-blank she'll get the figure she craves, but will also mature past the need for it. Something of a MythologyGag since Maria had [[MostCommonSuperPower larger breasts]] than her grownup sister at age 12 when she debuted, only for [[ArtShift following depictions]] to tone it down.
25th Apr '16 8:26:44 PM Austin
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Added DiffLines:

* CompositeCharacter: Carmilla is a weird mashup of the Carmilla we've seen in earlier ''Castlevania''s and Elizabeth Bathory. Which is doubly odd as Bathory already had an Expy in ''VideoGame/CastlevaniaBloodlines''.
6th Oct '15 1:20:31 PM VenomLancerHae
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* NamesToKnowInAnime: With some [[TheOtherDarrin other darrins]] to go along with:
** Creator/KenichiSuzumura (Simon) (replaced Creator/HideoIshikawa, who was his seiyuu in the crossover title ''[[MascotFighter Dream Mix TV]]'')
** Creator/TakashiKondo (Trevor) (replaced Creator/YasunoriMasutani)
** Creator/JojiNakata ({{Dracula}}) (replaced Creator/NorioWakamoto)
** Creator/HoukoKuwashima (Shanoa) (a reprisal)
** Creator/AmiKoshimizu (Sypha)
** Creator/MamoruMiyano (Alucard) (replaced RyotaroOkiayu)
** Creator/HiroshiKamiya (Aeon)
** Creator/MasayaOnosaka (Grant)
** Creator/KatsuyukiKonishi (Cornell)
** Creator/SayakaOhara (Carmilla)
23rd Feb '15 7:52:05 AM Darksilverhawk
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It boasted a cast of thirteen familiar faces from the entirety of the ''Castlevania'' series in addition to a new game-specific character, justified with an ExcusePlot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses {{Dracula}}, {{Death}} and Carmilla were [[PromotedToPlayable playable for the first time ever]]. (Well, [[VideoGame/CastlevaniaChroniclesOfSorrow Dracula]] is debatable...) Battles took place in 3D arenas with their share of obstacles, as well as breakable objects containing items that could be used in addition to each character's natural abilities. Despite the odd concept, it looked to be promising.

The game garnered mixed reactions. Reasons are numerous; the fighting engine was significantly different from several other fighters of the time, and many felt that the Wii remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''Manga/HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[SugarWiki/AwesomeMusic the soundtrack]] was highly praised.

[[BrokenBase Fan opinion remains split.]] Either it's a breath of fresh air after ten years of {{Metroidvania}} sequels that shows IGA is still open to new ideas, or it's the worst thing to happen to the franchise in decades.

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It boasted Calling on noted manga artist Takeshi Obata (of ''Manga/HikaruNoGo'' and ''Manga/DeathNote'' fame) to do the artwork, the game boasts a cast of thirteen familiar faces from the entirety of the ''Castlevania'' series in addition to a new game-specific character, justified with an ExcusePlot about pulling people from various time periods to battle a future menace who sought to change history. Long-time bosses {{Dracula}}, {{Death}} and Carmilla were [[PromotedToPlayable playable for the first time ever]]. (Well, [[VideoGame/CastlevaniaChroniclesOfSorrow Dracula]] is debatable...) Battles took take place in 3D arenas with their share of obstacles, as well as breakable objects containing items that could be used in addition to each character's natural abilities. Despite the odd concept, it looked to be promising.

The game garnered mixed reactions. Reasons are numerous; the fighting engine was significantly different from several other fighters of the time, and many felt that the Wii remote configuration was tiring after prolonged use (though other controller figurations are supported). Noted manga artist Takeshi Obata (of ''Manga/HikaruNoGo'' and ''Manga/DeathNote'' fame) was called upon to do the artwork, resulting in drasticlly stylized character designs that the franchise had never been known to display before. Character motivation was given the spotlight, but many were of the traditional fighter variety and tended to be more annoying than interesting. On the brighter side, [[SugarWiki/AwesomeMusic the soundtrack]] was highly praised.

[[BrokenBase Fan opinion remains split.]] Either it's a breath of fresh air after ten years of {{Metroidvania}} sequels that shows IGA is still open to new ideas, or it's the worst thing to happen to the franchise in decades.
abilities.



* TheInnerReveal: True Story Mode. During the normal story mode's progression, Aeon tells each character about the time rift, suggests that they pursue their goals, holds back during the initial fight, and is not seen again except for claiming soul keys. At no point does he reveal that he is a time traveler or that the timeline is in peril... until Death reveals that he knows the truth during his story mode. Aeon also explains it to Dracula, but it is only in True Story Mode that he tells anyone else about the situation or shows off his clock-based moves in battle. The implication is that he is only entrusting a single character, who he believes can solve the crisis, with the truth.

to:

* TheInnerReveal: InternalReveal: True Story Mode. During the normal story mode's progression, Aeon tells each character about the time rift, suggests that they pursue their goals, holds back during the initial fight, and is not seen again except for claiming soul keys. At no point does he reveal that he is a time traveler or that the timeline is in peril... until Death reveals that he knows the truth during his story mode. Aeon also explains it to Dracula, but it is only in True Story Mode that he tells anyone else about the situation or shows off his clock-based moves in battle. The implication is that he is only entrusting a single character, who he believes can solve the crisis, with the truth.
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