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* WordSequel: Averted in Asia, where the game is referred to as ''Breath of Fire V: Dragon Quarter'', showcasing that it's indeed a numbered entry and unlike past games, adds a {{Subtitle}}. However, since it was marketed as a GaidenGame of sorts for North America and Europe, [[StoppedNumberingSequels its number was dropped from the title]] to "separate" it from the three previous entries ''Breath of Fire II'', ''[[VideoGame/BreathOfFireIII III]]'', and ''[[VideoGame/BreathOfFireIV IV]]''.

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* BonusBoss: The final challenge the BonusDungeon Kokon Horay has is [[spoiler:Dva, another D-Construct. Unlike Odjin and Chetyre, Dva is very much alive. That Dva is the most powerful foe in the game even though he still bears the wounds from the battle that left him imprisoned -- he even has swords still impaled in him -- shows just how powerful the D-Constructs truly are.]]


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* {{Superboss}}: The final challenge the BonusDungeon Kokon Horay has is [[spoiler:Dva, another D-Construct. Unlike Odjin and Chetyre, Dva is very much alive. That Dva is the most powerful foe in the game even though he still bears the wounds from the battle that left him imprisoned -- he even has swords still impaled in him -- shows just how powerful the D-Constructs truly are.]]
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Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system. Among other things, this allows you to perform a "SOL Restart" whenever you get overwhelmed. This is a kind of NewGamePlus which doesn't require beating the game to take advantage of. This mechanic actually ''encourages'' you to start over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your equipment, combat skills, and any experience that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). There's also a "SOL Restore" option that takes you to your last hard save instead of the beginning of the game. You an do either at any time or if you die, but you lose half your Party Xp and Zenny if you die.

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Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system. Among other things, this allows you to perform a "SOL Restart" whenever you get overwhelmed. This is a kind of NewGamePlus which doesn't require beating the game to take advantage of. This mechanic actually ''encourages'' you to start over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your equipment, combat skills, and any experience that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). There's also a "SOL Restore" option that takes you to your last hard save instead of the beginning of the game. You an can do either at any time or if you die, but you lose half your Party Xp and Zenny if you die.
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Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system. Among other things, this allows you to perform a "SOL Restart" whenever you get overwhelmed. This is a kind of NewGamePlus which doesn't require beating the game to take advantage of. This mechanic actually ''encourages'' you to start over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your equipment, combat skills, and any experience that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). There's also a "SoL Restore" option that takes you to your last hard save instead of the beginning of the game. You an do either at any time or if you die, but you lose half your Party Xp and Zenny if you die.

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Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system. Among other things, this allows you to perform a "SOL Restart" whenever you get overwhelmed. This is a kind of NewGamePlus which doesn't require beating the game to take advantage of. This mechanic actually ''encourages'' you to start over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your equipment, combat skills, and any experience that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). There's also a "SoL "SOL Restore" option that takes you to your last hard save instead of the beginning of the game. You an do either at any time or if you die, but you lose half your Party Xp and Zenny if you die.

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* GameplayAndStoryIntegration: The entire game teaches you that overuse of the various Dragon abilities can net you a NonStandardGameOver, so that you're more hesitant to use any of them without good reason. [[spoiler: To overcome the final fight against a transformed Bosch, both Ryu and the player have to throw hesitation and caution to the wind and ''overextend'' the D-Counter to '''200%''' to overpower the BeamOfWar.]]

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
**
The entire game teaches you that overuse of the various Dragon abilities can net you a NonStandardGameOver, so that you're more hesitant to use any of them without good reason. [[spoiler: To overcome the final fight against a transformed Bosch, both Ryu and the player have to throw hesitation and caution to the wind and ''overextend'' the D-Counter to '''200%''' to overpower the BeamOfWar.]]
** The penultimate final battle is scene as this: [[spoiler:Bosch is using dragon abilities the same as Ryu's. Bosch, like Ryu, is invulnerable to harm in this form until using D-Dive to eliminate the ability, which previous enemies had no access to. Once this battle is finished, Bosch collapses and Chetyre emerges from his body in the way the NonStandardGameOver does for Ryu, meaning Bosch's D-Counter reached 100%.
]]



* YouAreNumberSix: Everyone, save for people who are fugitives from justice (Lin and the rest of Trinity), the Regents, or those unfortunates so low on the totem pole as to be legally considered experimental animals (hello, Nina) have a D-ratio officially as part of their name.
** These D-ratios are invariably one over a power of two (Ryu's 1/8192 and Bosch's 1/64), and even characters who don't have them as parts of their names have them (Regents are usually 1/4, the dragons themselves are 1/2, the legendary dragons that destroyed the surface were 1/1, or two to the zeroth power).

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* YouAreNumberSix: Everyone, save for people who are fugitives from justice (Lin and the rest of Trinity), the Regents, or those unfortunates so low on the totem pole as to be legally considered experimental animals (hello, Nina) have The D-Ratio is a D-ratio officially as part of their someone's actual name.
** These numbers are written as a fraction with a denominator as a power of two. The highest a person can have is 1/4, which Mebeth has. Those with smaller numbers are considered the highest of society and live in the upper-class areas, whereas those with a lower number live in the lower levels. The only people who do not give their D-ratios are invariably one over a power criminals such as Trinity (who deliberately hide them) and people like Nina, whose D-ratios are so low they're barely considered human and [[spoiler:experimenting on them is considered perfectly fine]]. Ryu's D-Ratio of two (Ryu's 1/8192 is considered average and Bosch's 1/64), and even characters who don't no one expects him to be able to make it higher than a grunt soldier.
** [[spoiler:Dragons, the creatures that devastated the surface, are considered to
have them a D-Ratio of 1/1. The D-Constructs such as parts of their names Odjn and Chetyre have them (Regents are usually 1/4, the dragons themselves are 1/2, the legendary dragons that destroyed the surface were 1/1, or two to the zeroth power).D-Ratios of 1/2.]]
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Crosswicking

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* JourneyToTheSky: Centuries after humanity was driven underground by rampaging dragons, a teenaged Ranger named Ryu must take a "winged" girl named Nina from the polluted slums at the bottom of the rebuilt civilization to reach the pristine skies of the surface.[[note]]Nina's wings are actually gills, and prolonged exposure to the pollution is slowly killing her.[[/note]]
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Wrong ratio for Bosch


** These D-ratios are invariably one over a power of two (Ryu's 1/8192 and Bosch's 1/8), and even characters who don't have them as parts of their names have them (Regents are usually 1/4, the dragons themselves are 1/2, the legendary dragons that destroyed the surface were 1/1, or two to the zeroth power).

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** These D-ratios are invariably one over a power of two (Ryu's 1/8192 and Bosch's 1/8), 1/64), and even characters who don't have them as parts of their names have them (Regents are usually 1/4, the dragons themselves are 1/2, the legendary dragons that destroyed the surface were 1/1, or two to the zeroth power).

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You get the same Restore/Restart/End options when your D-counter hits 100% as you do for any other type of Game Over


Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system. Among other things, this allows you to perform a "SOL Restart" whenever you get overwhelmed. This is a kind of NewGamePlus which doesn't require beating the game to take advantage of. This mechanic actually ''encourages'' you to start over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your equipment, combat skills, and any experience that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). The relatively short length of the game (about 10 hours, give or take, for a complete run) further facilitates this. Depending on how far you went on your last run, you'll see new cutscenes that reveal previously hidden details. Though the plot makes perfect sense without them, they are important for a deeper and more nuanced understanding of the story. In addition, beating the game increases your D-ratio for subsequent attempts, with the D-ratio rising each time you clear the game, though for story purposes, you are always considered a "low-D". This allows you to open previously inaccessible new areas, and even gain access to better equipment that might be found in them.

Making this more relevant is the D-Counter, a timer that starts when Ryu bonds with his dragon, and which is constantly counting down to his eventual death, speeding up dramatically if he uses any of his [[GameBreaker utterly broken draconic powers]]. While you are allowed to suspend your game through quicksaves, permanent save files could only be created [[FakeDifficulty through the use of rare save tokens]], giving the game an extra layer of NintendoHard difficulty. In addition, if Ryu dies due to his counter maxing out, there is no SOL Restart option offered; you must simply start the game over from scratch.

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Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system. Among other things, this allows you to perform a "SOL Restart" whenever you get overwhelmed. This is a kind of NewGamePlus which doesn't require beating the game to take advantage of. This mechanic actually ''encourages'' you to start over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your equipment, combat skills, and any experience that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). There's also a "SoL Restore" option that takes you to your last hard save instead of the beginning of the game. You an do either at any time or if you die, but you lose half your Party Xp and Zenny if you die.

The relatively short length of the game (about 10 hours, give or take, for a complete run) further facilitates this. Depending on how far you went on your last run, you'll see new cutscenes that reveal previously hidden details. Though the plot makes perfect sense without them, they are important for a deeper and more nuanced understanding of the story. In addition, beating the game increases your D-ratio for subsequent attempts, with the D-ratio rising each time you clear the game, though for story purposes, you are always considered a "low-D". This allows you to open previously inaccessible new areas, and even gain access to better equipment that might be found in them.

Making this more relevant is the D-Counter, D-counter, a timer that starts when Ryu bonds with his dragon, and which is constantly counting down to his eventual death, speeding up dramatically if he uses any of his [[GameBreaker utterly broken draconic powers]]. While you are allowed to suspend your game through quicksaves, permanent save files could only be created [[FakeDifficulty through the use of rare save tokens]], giving the game an extra layer of NintendoHard difficulty. In addition, if Ryu dies due to his counter maxing out, there is no SOL Restart option offered; you must simply start the game over from scratch.



* ResetButton: The SOL: Restore function. You restart the game carrying over your D-Ratio, items and skill.
* RewatchBonus: A variant. Since certain cutscenes only trigger if your D-Ratio number is high enough, you will only be able to view them all by using the ResetButton.

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* ResetButton: The SOL: Restore Restart function. You restart the game carrying over your D-Ratio, items stored items, unspent XP, money, and skill.
skills. SOL: Restore does something similar, but it only takes you back to your last hard save (i.e., one made with a Save Token) rather than back to the start.
* RewatchBonus: A variant. Since certain cutscenes only trigger if your D-Ratio number is high enough, you will only be able to view them all by using the ResetButton.



** These D-ratios are invariably one over a power of two (Ryu's 1/8192 and Bosch's 1/8), and even characters who don't have them as parts of their names have them (Regents are usually 1/4, the dragons themselves are 1/2, the legendary dragons that destroyed the surface were 1/1, or two to the zeroth power).



** Every single dragon in the game has literal numbers (in Russian) as names, based on powers of two. Yes, even Odjn; technically 2 to the zeroth power is 1.

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** Every single dragon in the game has literal numbers (in Russian) as names, also based on powers of two. Yes, even Odjn; technically 2 to the zeroth power is 1.two: Odjn means "one"; Dva, mistranslated as Dover, means "two"; and Chetyre means "four".
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* TurnUndead: One of the weapons Nina can use, HolyHeart, has a unique spell that can't be obtained via chests or stealing from opponents called Kyrie, which is a level three spell that will kill all undead enemies within her vicinity in one hit.

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* TurnUndead: One of the weapons Nina can use, HolyHeart, Holy Heart, has a unique spell that can't be obtained via chests or stealing from opponents called Kyrie, which is a level three spell that will kill all undead enemies within her vicinity in one hit.
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* PaperFanOfDoom: One of the weapons that Nina can obtain is called Chopper, which looks just like a paper fan and the only ability that it has allows her to physically hit opponents with it, unlike her other abilities which are regular spells. Fittingly, the weapon will increase her physical attack much higher than her other weapons that mainly increase her magic so that her spells do more damage.


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* TurnUndead: One of the weapons Nina can use, HolyHeart, has a unique spell that can't be obtained via chests or stealing from opponents called Kyrie, which is a level three spell that will kill all undead enemies within her vicinity in one hit.

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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: While the other games in the series are more of a traditional EasternRPG, this is a game with Survival Horror Elements.


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* FormulaBreakingEpisode: While the other games in the series are more of a traditional EasternRPG, this is a game with Survival Horror Elements.
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* DeathAsGameMechanic: Getting a game over allows you to use "SOL Restart" or "SOL Restore", which carries over any Party XP earned to either a new game or your last SaveToken save. It can also unlock new story scenes.
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* BraggingRightsReward: Reaching a D-Ratio of 1/4th (which can only be done after beating the game at least once anyway, on a playthrough where you saw and grabbed almost everything.) It has no story impact (everyone still acts as if Ryu is at his original D-Ratio); the last locked area that requires a specific D-Ratio unlocks at 1/256; and the Dragon Blade, the only other thing affected by it, caps out at 1/8th. All you get is 1/4th displayed on your stat screen.

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