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Commenting out stub tropes, adding one item, moving another item to Trivia.


* ASpaceMarineIsYou

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* &&* ASpaceMarineIsYou



** You can finally discover what happened to [[spoiler: Pvt. Hudson]] during "The Raven" - [[spoiler:you find his cocooned and chestbursted body while escaping through the hive at the beginning of the mission]]. A short time later, the player can also come across the doll head carried around by Newt [[spoiler:before her capture]]

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** You can finally discover what happened to [[spoiler: Pvt. Hudson]] during "The Raven" - [[spoiler:you find his cocooned and chestbursted body while escaping through the hive at the beginning of the mission]]. A short time later, the player can also come across the doll head carried around by Newt [[spoiler:before her capture]]capture]].



* HonorBeforeReason

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* &&* HonorBeforeReason



* IGaveMyWord

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* IGaveMyWordIGaveMyWord: Coupled with IllKillYou, [[spoiler:Hicks pledges to do this against Michael Weyland]] during the ''Stasis Interrupted'' DLC, which was released after the main game but chronologically takes place before it. At the end of the main game's campaign, [[spoiler:Hicks executes Weyland for real just before the group can interrogate the latter]].



* LampshadeHanging: O'Neil hangs one on an otherwise-apparent PlotHole early on in the game -- Weyland-Yutani, which is acting in complete secret, is conducting illegal experiments with xenomorphs onboard the ''Sulaco'' and in the Origin Facility, and their corporate logo is emblazoned over ''everything'', from computers and video cameras to containers and entire buildings. O'Neil later points out that it seemed like W-Y ''wanted'' to be caught, given how bold they were with their corporate nature.



* LimitedSpecialCollectorsUltimateEdition: The Collector's Edition of the game includes a statue of a Marine fighting a xenomorph in a power loader, a dossier of supplementary information and photos, a USS Sephora schematic, iron-on badges and digital content in addition to the PreOrderBonus (including a special training course).
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* SeriesContinuityError: Despite pre-release claims that the game would tie heavily into ''Film/{{Aliens}}'', the game is [[https://avp.fandom.com/wiki/Aliens:_Colonial_Marines_goofs riddled with continuity errors]]. Notable examples include the recreation of the finale of ''Film/Alien3'' usingthe game's balaclava-clad Wey-Yu [=PMC=] model instead of the masked apesuit-wearing commandos that appeared in the film, despite using the very same model elsewhere. Or the fact that the Sulaco's hangar is less than half the size it should be - in a case where their research worked against them, they based it on the original set blueprints, [[FailedASpotCheck but forgot to actually watch the film]] and notice that Cameron makes it look significantly bigger with careful blocking and a matte painting.

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* SeriesContinuityError: Despite pre-release claims that the game would tie heavily into ''Film/{{Aliens}}'', the game is [[https://avp.fandom.com/wiki/Aliens:_Colonial_Marines_goofs riddled with continuity errors]]. Notable examples include the recreation of the finale of ''Film/Alien3'' usingthe game's balaclava-clad Wey-Yu [=PMC=] model instead of the masked apesuit-wearing commandos that appeared in the film, despite using the very same model elsewhere. Or the fact that the Sulaco's hangar is less than half the size it should be - in a case where their research worked against them, they based it on the original set blueprints, [[FailedASpotCheck but forgot to actually watch the film]] and notice that Cameron makes it look significantly bigger with careful blocking and a matte painting. Likewise, the cryotube room has only half as many as in the film - they used the set blueprint and didn't notice Cameron used a mirror on-set to make the room twice as long.
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* TheTopicOfCancer:
** Boilers are tumor-studded xenomorph drones who run up and [[ActionBomb autothyze you to death]].
** The game reveals that it is possible to extract a chestburster before it bursts out of a chest, but since facehuggers use a mutagen instead of implanting an embryo, it causes cancer as well.
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* EnemyDetectingRadar: The Marines' motion detector.

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* EnemyDetectingRadar: The Marines' motion detector. Unusually, it's equipped as a handheld device instead of a HUD element-meaning you can have either a gun or the motion tracker, but not both.

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* BackupTwin: Creator/LanceHenriksen voices another android named Bishop, from the same line as the one in ''Film/{{Aliens}}''.

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* BackupTwin: Creator/LanceHenriksen voices another android named Bishop, from the same line as the one in ''Film/{{Aliens}}''. He's just assigned to another starship.



* BlackDudeDiesFirst: [[spoiler:Stone is executed in the first scene of the "Stasis Interrupted" DLC]].

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* BlackDudeDiesFirst: BlackDudeDiesFirst:
**
[[spoiler:Stone is executed in the first scene of the "Stasis Interrupted" DLC]].DLC]].
** [[spoiler:Bella]] is the first of the main squad to die.
* BottomlessMagazines: Zigzagged with the pistols; while they have a limited capacity (12-18 rounds depending on the pistol), they have an infinite supply of ammunition for reloads.
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* SeriesContinuityError: The recreation of the finale of ''Alien 3'' uses the game's balaclava-clad Wey-Yu [=PMC=] model instead of the masked apesuit-wearing commandos that appeared in the film, despite using the very same model elsewhere.

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* SeriesContinuityError: The Despite pre-release claims that the game would tie heavily into ''Film/{{Aliens}}'', the game is [[https://avp.fandom.com/wiki/Aliens:_Colonial_Marines_goofs riddled with continuity errors]]. Notable examples include the recreation of the finale of ''Alien 3'' uses the ''Film/Alien3'' usingthe game's balaclava-clad Wey-Yu [=PMC=] model instead of the masked apesuit-wearing commandos that appeared in the film, despite using the very same model elsewhere.elsewhere. Or the fact that the Sulaco's hangar is less than half the size it should be - in a case where their research worked against them, they based it on the original set blueprints, [[FailedASpotCheck but forgot to actually watch the film]] and notice that Cameron makes it look significantly bigger with careful blocking and a matte painting.
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* GameplayAndStoryIntegration: The Stasis Interrupted DLC did not allow you to use your loadout or unlockables as you play as different character per chapter.
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The game was released across several platforms on February 12, 2013, and received significant criticism in regards to [[ObviousBeta numerous bugs and issues]]. Due to the largely-negative response, the Wii U version was cancelled. A lawsuit was filed against Gearbox and Sega for false advertising regarding the differences between the game's advertised features and actual content, with both companies placing the blame on each other. Sega agreed to settle for $1.25 million, while Gearbox refused to settle and successfully petitioned to be dropped from the suit in 2015.

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The game was released across several platforms on February 12, 2013, and received significant criticism in regards to [[ObviousBeta numerous bugs and issues]]. Due to the largely-negative response, the Wii U UsefulNotes/WiiU version was cancelled. A lawsuit was filed against Gearbox and Sega publisher Creator/{{Sega}} for false advertising regarding the differences between the game's advertised features and actual content, with both companies placing the blame on each other. Sega agreed to settle for $1.25 million, while Gearbox refused to settle and successfully petitioned to be dropped from the suit in 2015.
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** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? Surely something deep inside the code, right? '''''NOPE!''''' Somebody misspelled the word "tether" in a config file. [[note]]''Basically, the Xenomorphs are supposed to know the layout of whatever area they spawn in. However, because of the misspelling, the xenomorph [=AI=] subroutines did not get linked to the proper place, meaning the [=AI=] fumbled around blindly, unsure of where they were or how to get out.''[[/note]]
* ArtificialStupidity: Although, improved with both the March 2013 patch and fixing the "teather" typo in the ini file, the xenomorphs and the AI controlled marines started off quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs.

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** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? Surely something deep inside the code, right? '''''NOPE!''''' Somebody [[EpicFail misspelled the word "tether" "tether"]] in a config file. [[note]]''Basically, [[note]]Basically, the Xenomorphs are supposed to know the layout of whatever area they spawn in. However, because of the misspelling, the xenomorph [=AI=] subroutines did not get linked to the proper place, meaning the [=AI=] fumbled around blindly, unsure of where they were or how to get out.''[[/note]]
[[/note]]
* ArtificialStupidity: Although, Although improved with both the March 2013 patch and fixing the "teather" typo in the ini file, the xenomorphs and the AI controlled marines started off quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs.
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Rewrote opening to trim negativity a bit and make things a bit more even-handed.

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''Aliens: Colonial Marines'' is a FirstPersonShooter developed by Creator/GearboxSoftware, set in the ''Franchise/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS ''Sulaco''. Colonial Marines is presented as the "true sequel" to the ''Film/{{Aliens}}'' film, and boasts authentic locales from the film universe. It features a story driven single-player mode as well as a four player co-op mode and multiplayer. A single-player DownloadableContent campaign, "Stasis Interrupted", was also released on July 23, 2013.

The game was released across several platforms on February 12, 2013, only to be panned almost universally. Despite looking very promising with regards to previews and trailers, the game fell short due to [[ObviousBeta numerous bugs and issues]], and for coming out generally disappointing; even the few critics that didn't slam it completely went into great detail about the game's graphical and mechanical failings. Due to the largely-negative response, the Wii U version was cancelled. A lawsuit was filed against Gearbox and Sega for false advertising regarding the differences between the game's advertised features and actual content, with both companies placing the blame on each other. Sega agreed to settle for $1.25 million, while Gearbox refused to settle and successfully petitioned to be dropped from the suit in 2015.

to:

''Aliens: Colonial Marines'' is a FirstPersonShooter developed by Creator/GearboxSoftware, set in the ''Franchise/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS ''Sulaco''.universe. Colonial Marines is presented as the "true sequel" to the ''Film/{{Aliens}}'' film, and boasts authentic locales from the film universe. It features a story driven single-player mode as well as a four player co-op mode and multiplayer. A single-player DownloadableContent campaign, "Stasis Interrupted", was also released on July 23, 2013.

Seventeen weeks after the events of [[Film/{{Aliens}} the second film]], a platoon of Colonial Marines onboard the USS ''Sephora'' are dispatched to investigate what happened, and subsequently discover the USS ''Sulaco'' drifting in space. After the initial team is attacked by an unknown entity, [[TheHero Cpl. Christopher Winter]] is dispatched to find and rescue any survivors of the original team, and quickly learns that a xenomorph infestation has taken over the ship. Together with his teammates O'Neil and Bella, along with other personnel onboard the ''Sephora'', they are forced to land on LV-426 and quickly get drawn into a deadly conflict between the xenomorphs and Weyland-Yutani, who are attempting to harvest the species for themselves...

The game was released across several platforms on February 12, 2013, only to be panned almost universally. Despite looking very promising with and received significant criticism in regards to previews and trailers, the game fell short due to [[ObviousBeta numerous bugs and issues]], and for coming out generally disappointing; even the few critics that didn't slam it completely went into great detail about the game's graphical and mechanical failings.issues]]. Due to the largely-negative response, the Wii U version was cancelled. A lawsuit was filed against Gearbox and Sega for false advertising regarding the differences between the game's advertised features and actual content, with both companies placing the blame on each other. Sega agreed to settle for $1.25 million, while Gearbox refused to settle and successfully petitioned to be dropped from the suit in 2015.


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The game has received several [[GameMod game mods]] built by fans, the most notable of which is [[https://www.moddb.com/mods/templargfxs-acm-overhaul TemplarGFX's ACM Overhaul]]. The mod, built by James Dickinson, is notable not only for improving aspects of the graphics and gameplay, but addressing an [[https://www.engadget.com/2018/07/13/aliens-colonial-marines-typo-ai/ xenomorph AI error that was undiscovered for more than five years]].
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* ArmorIsUseless: In ''Stasis Interrupted'', facehuggers easily take out Wey-Yu commandos. You know, those guys from the finale of ''Alien 3'' who wear thick masks '''specifically to protect themselves from facehugger attacks'''. But it's not really the commandos' fault; the facehuggers appear to have noclip enabled, as they clip right through into the commandos' masks.


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* SeriesContinuityError: The recreation of the finale of ''Alien 3'' uses the game's balaclava-clad Wey-Yu [=PMC=] model instead of the masked apesuit-wearing commandos that appeared in the film, despite using the very same model elsewhere.
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** Also potentially averted, given that the game seems to be going off the ''Film/{{Prometheus}}'' continuity. Michael might be a descendant of Peter Weyland, but he's clearly not an IdenticalGrandson to him (unlike with Charles Weyland of the ''[=AVP=]'' continuity).

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How To Write An Example - Do Not Add Multiple Tropes With A Slash/Adding Multiple Tropes With A Slash Is Bad


* ArtificialStupidity[=/=]ArtificialBrilliance:
** The xenomorphs and the AI controlled marines are quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs. However, due to a patch released in March, the AI has been much improved, catapulting the xenomorphs from moving targets on firing range to a truly horrifying threat that can and will kill you. As a result, the Recruit difficulty is now considerably harder than Ultimate Badass used to be.

to:

* ArtificialStupidity[=/=]ArtificialBrilliance:
ArtificialBrilliance:
** The xenomorphs and the AI controlled marines are quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs. However, due Due to a patch released in March, March 2013, the AI has been much improved, catapulting the xenomorphs from moving targets on firing range to a truly horrifying threat that can and will kill you. As a result, the Recruit difficulty is now considerably harder than Ultimate Badass used to be.



* ArtificialStupidity: Although, improved with both the March 2013 patch and fixing the "teather" typo in the ini file, the xenomorphs and the AI controlled marines started off quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs.



* CrapsackWorld[=/=]DeathWorld: LV-426 is [[ForegoneConclusion in even worse shape]] since the events of ''Film/{{Aliens}}''. Thanks to the destruction of the atmospheric processor, the immediate area around the colony is littered with debris, the xenomorphs have mutated and Weyland-Yutani have set up shop and are [[spoiler:breeding even more xenomorphs]].

to:

* CrapsackWorld[=/=]DeathWorld: CrapsackWorld: LV-426 is [[ForegoneConclusion in even worse shape]] since the events of ''Film/{{Aliens}}''. Thanks to the destruction of the atmospheric processor, the immediate area around the colony is littered with debris, the xenomorphs have mutated and Weyland-Yutani have set up shop and are [[spoiler:breeding even more xenomorphs]].



--> Bishop: My God.
--> [[spoiler:Hicks]]: I just killed your God.

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--> Bishop: My God.
-->
God.\\
[[spoiler:Hicks]]: I just killed your God.God.
* DeathWorld: LV-426 is [[ForegoneConclusion in even worse shape]] since the events of ''Film/{{Aliens}}''. Thanks to the destruction of the atmospheric processor, the immediate area around the colony is littered with debris, the xenomorphs have mutated and Weyland-Yutani have set up shop and are [[spoiler:breeding even more xenomorphs]]


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* DifficultyLevels: Some of them, in order of difficulty:
** Recruit
** Soldier
** HarderThanHard: Ultimate Badass.
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* SciFiWritersHaveNoSenseOfScale: The atmosphere processor exploded in the equivalent of a forty megaton bomb, yet both it and the colony are still standing? Sure, why not.

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* SciFiWritersHaveNoSenseOfScale: The atmosphere processor exploded in the equivalent of a forty megaton bomb, yet both it and the colony are still standing? Sure, why not. For reference, the largest nuclear weapon ever detonated, the Tsar Bomba, was fifty megatons. Even with the atmosphere processor was at ground level, the shockwave alone should have completely obliterated it and the colony.
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** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? '''''NOPE!''''' Somebody misspelled the word "tether" in a config file.

to:

** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? Surely something deep inside the code, right? '''''NOPE!''''' Somebody misspelled the word "tether" in a config file.file. [[note]]''Basically, the Xenomorphs are supposed to know the layout of whatever area they spawn in. However, because of the misspelling, the xenomorph [=AI=] subroutines did not get linked to the proper place, meaning the [=AI=] fumbled around blindly, unsure of where they were or how to get out.''[[/note]]

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* ArtificialStupidity[=/=]ArtificialBrilliance: The xenomorphs and the AI controlled marines are quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs. However, due to a patch released in March, the AI has been much improved, catapulting the xenomorphs from moving targets on firing range to a truly horrifying threat that can and will kill you. As a result, the Recruit difficulty is now considerably harder than Ultimate Badass used to be.

to:

* ArtificialStupidity[=/=]ArtificialBrilliance: ArtificialStupidity[=/=]ArtificialBrilliance:
**
The xenomorphs and the AI controlled marines are quite braindead. A valid tactic for getting through certain levels involves simply ignoring the xenomorphs and running past them. Friendly AI also tends to be more of a hindrance than a help. They're more likely to block you or wander into your line of fire than shoot xenomorphs. However, due to a patch released in March, the AI has been much improved, catapulting the xenomorphs from moving targets on firing range to a truly horrifying threat that can and will kill you. As a result, the Recruit difficulty is now considerably harder than Ultimate Badass used to be.be.
** In 2017, a modder named [=TemplarGFX=] discovered the cause of the Xenomorphs' artificial stupidity. What was this massive programming oversight, you ask? A flawed algorithm in the [=AI=] subroutines? A problem with the game's collision detection, maybe? '''''NOPE!''''' Somebody misspelled the word "tether" in a config file.
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* AllForNothing: Winter and O'Neal went through swarms of xenomorphs and squads of enemy soldiers in order to get into a Weyland-Yutani compound to find someone to remove the chest burster from Bella. [[spoiler:Unfortunately, a surgeon explains that even if the embryo is removed, the hosts will die from tumors developed by the embryo]].


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* WhamShot: One of the main mission involved rescuing a survivor from the Sulaco. [[spoiler:The person turns out to be Corporal Dwayne Hicks. The corpse that was cremated on Fury 161 belongs to an unnamed mercenary who was placed into Hicks' tube after he woke up]].
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* SciFiWritersHaveNoSenseOfScale: The atmosphere processor exploded in the equivalent of a forty megaton bomb, yet both it and the colony are still standing? Sure, why not.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Aliens: Colonial Marines''''' is a FirstPersonShooter developed by Creator/GearboxSoftware, set in the ''Franchise/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS ''Sulaco''. Colonial Marines is presented as the "true sequel" to the ''Film/{{Aliens}}'' film, and boasts authentic locales from the film universe. It features a story driven single-player mode as well as a four player co-op mode and multiplayer. A single-player DownloadableContent campaign, "Stasis Interrupted", was also released on July 23, 2013.

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'''''Aliens: ''Aliens: Colonial Marines''''' Marines'' is a FirstPersonShooter developed by Creator/GearboxSoftware, set in the ''Franchise/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS ''Sulaco''. Colonial Marines is presented as the "true sequel" to the ''Film/{{Aliens}}'' film, and boasts authentic locales from the film universe. It features a story driven single-player mode as well as a four player co-op mode and multiplayer. A single-player DownloadableContent campaign, "Stasis Interrupted", was also released on July 23, 2013.
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* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his ''VideoGame/AliensVsPredator'' counterpart, Karl Bishop Weyland.

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* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his ''VideoGame/AliensVsPredator'' ''VideoGame/AliensVsPredator2010'' counterpart, Karl Bishop Weyland.
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** Levy does it again at [[spoiler:Hicks]] in the ''Stasis Interrupted'' DLC... [[spoiler:Only to use the finger to get clearance to enter a ship.]]


The game was released across several platforms on February 12, 2013, only to be panned almost universally. Despite looking very promising with regards to previews and trailers, the game fell short due to [[ObviousBeta numerous bugs and issues]], and for coming out generally disappointing; even the few critics that didn't slam it completely went into great detail about the game's graphical and mechanical failings. Due to the largely-negative response, the Wii U version was cancelled.

to:

The game was released across several platforms on February 12, 2013, only to be panned almost universally. Despite looking very promising with regards to previews and trailers, the game fell short due to [[ObviousBeta numerous bugs and issues]], and for coming out generally disappointing; even the few critics that didn't slam it completely went into great detail about the game's graphical and mechanical failings. Due to the largely-negative response, the Wii U version was cancelled.
cancelled. A lawsuit was filed against Gearbox and Sega for false advertising regarding the differences between the game's advertised features and actual content, with both companies placing the blame on each other. Sega agreed to settle for $1.25 million, while Gearbox refused to settle and successfully petitioned to be dropped from the suit in 2015.
Is there an issue? Send a MessageReason:
None


** In ''Film/{{Alien 3}}'', Michael Weyland (back then simply known as Michael) was just an engineer that the Company brought in to gain Ripley's trust because of his resemblance to Bishop. Here he's one of the leaders of Wey-Yu, referred to as "the face of the Company", and is the closest the game has to a BigBad (even though he only appears in person very briefly). This is of course a bit of a Retcon due to the reveal in Film/AlienVsPredator that the Weylands founded Weyland-Yutani.

to:

** In ''Film/{{Alien 3}}'', Michael Weyland (back then simply known as Michael) was just an engineer that the Company brought in to gain Ripley's trust because of his resemblance to Bishop. Here he's one of the leaders of Wey-Yu, referred to as "the face of the Company", and is the closest the game has to a BigBad (even though he only appears in person very briefly). This is of course a bit of a Retcon due to the reveal in Film/AlienVsPredator ''Film/AVPAlienVsPredator'' that the Weylands founded Weyland-Yutani.



* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his AliensVsPredator counterpart, Karl Bishop Weyland.

to:

* BadBoss: In ''Stasis Interrupted'', Michael Weyland proves every bit as ruthless and uncaring about the lives of his subordinates as his AliensVsPredator ''VideoGame/AliensVsPredator'' counterpart, Karl Bishop Weyland.



* IdenticalGrandson: Played with. Carrying over from ''Film/AlienVsPredator'', Michael Weyland (remember him from the tail end of Film/{{Alien 3}}?) to Charles Weyland (from ''Alien vs Predator''). [[spoiler:But in actuality, he's an ArtificialHuman from the same model line as Bishop, just more advanced.]]

to:

* IdenticalGrandson: Played with. Carrying over from ''Film/AlienVsPredator'', ''Film/AVPAlienVsPredator'', Michael Weyland (remember him from the tail end of Film/{{Alien 3}}?) to Charles Weyland (from ''Alien vs Predator''). [[spoiler:But in actuality, he's an ArtificialHuman from the same model line as Bishop, just more advanced.]]
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* EliteMooks: Weyland-Yutani Elites wear white armor and helmets, and can take about twice as much damage as the regular grunts. They still go down pretty quickly, though. In multiplayer, the Xenos have Boilers and Crushers, which have powerful special abilities but can only be unlocked by scoring a lot of points. In the Bug Hunt DLC, in later waves the regular Xenos become progressively more powerful; once maxed out, you end up fighting mini-Praetorians who can take a few dozen bullets ''each'' before dying.

to:

* EliteMooks: Weyland-Yutani Elites wear white armor and helmets, are equipped with hard-hitting battle rifles, and can take about twice as much damage as the regular grunts. They still go down pretty quickly, though. In multiplayer, the Xenos have Boilers and Crushers, which have powerful special abilities but can only be unlocked by scoring a lot of points. In the Bug Hunt DLC, in later waves the regular Xenos become progressively more powerful; once maxed out, you end up fighting mini-Praetorians who can take a few dozen bullets ''each'' before dying.
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Misuse. The Dev Team Thinks Of Everything is not about attention to detail outside of player actions.


* TheDevTeamThinksOfEverything: That first alien of the game which attacks you when you are cutting down Keyes? It doesn't appear out of nowhere during the animation. It's right there all along, curled up in a wall recess in a way which makes it blend in with the hive walls, and you can attack it first.
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cleaning Captain Obvious trope sinkhole use, project thread here


* ASpaceMarineIsYou: [[CaptainObvious Obviously]].

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* ASpaceMarineIsYou: [[CaptainObvious Obviously]].ASpaceMarineIsYou
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* TheDevTeamThinksOfEverything: That first alien of the game which attacks you when you are cutting down Keyes? It doesn't appear out of nowhere during the animation. It's right there all along, curled up in a wall recess in a way which makes it blend in with the hive walls, and you can attack it first.
Is there an issue? Send a MessageReason:
None


* ContinuityPorn: Much like [[GhostbustersTheVideoGame other]] recent video game sequels to film franchises, ''Colonial Marines'' is essentially an excuse to revisit locations and set-pieces from ''Film/{{Aliens}}''. According to Gearbox, the game is a "love letter" to fans of the sequel, and that they had access to original production assets that were screen-used, which means that many elements of the film are namechecked and/or seen.

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* ContinuityPorn: Much like [[GhostbustersTheVideoGame [[VideoGame/GhostbustersTheVideoGame other]] recent video game sequels to film franchises, ''Colonial Marines'' is essentially an excuse to revisit locations and set-pieces from ''Film/{{Aliens}}''. According to Gearbox, the game is a "love letter" to fans of the sequel, and that they had access to original production assets that were screen-used, which means that many elements of the film are namechecked and/or seen.
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With Creator/NeillBlomkamp's ''Film/{{Aliens}}'' sequel ignoring the events of ''Film/{{Alien 3}}'', the events of this game have been placed under CanonDiscontinuity. However, ''Alien: Isolation'' is still canonical, due to taking place before ''Aliens''.

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