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** Weyland-Yutani makes use of heavy troopers armed with smartguns and wearing heavy armor that lets them soak a couple dozen bullets before dropping.

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** [[spoiler: Weyland-Yutani makes use of heavy troopers armed with smartguns and wearing heavy armor that lets them soak a couple dozen bullets before dropping.dropping]].
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Ship names are always supposed to be italicized.


''Aliens: Colonial Marines'' is a FirstPersonShooter developed by Gearbox Software, set in the ''Film/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS Sulaco.

Players are put into the shoes of Lieutenant Christopher Winter, a Marine who is tasked with assisting two squadrons of Marines who have boarded the USS Sulaco, which has mysteriously reappeared over the planet LV-426. When the situation becomes desperate and Winter's unit is forced down onto the planet's surface, they discover an alien infestation more intense and horrific than anything they could have imagined, and must fight to escape the planet and stop the xenomorphs once and for all.

Colonial Marines is presented as the "true sequel" to the ''Aliens'' film, and boasts authentic locales from the film universe (including the U.S.S. Sulaco and the Hadley's Hope colony, among several others) and classic weaponry ranging from pulse rifles to flamethrowers, as well as new equipment and skills all within a squad-based combat system. It features a story driven single-player mode as well as a four player co-op mode allowing players to share the experience with three friends.

to:

''Aliens: Colonial Marines'' is a FirstPersonShooter developed by Gearbox Software, set in the ''Film/{{Alien}}'' universe, and follows a group of United States Colonial Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS Sulaco.

''Sulaco''.

Players are put into the shoes of Lieutenant Christopher Winter, a Marine who is tasked with assisting two squadrons of Marines who have boarded the USS Sulaco, ''Sulaco'', which has mysteriously reappeared over the planet LV-426. When the situation becomes desperate and Winter's unit is forced down onto the planet's surface, they discover an alien infestation more intense and horrific than anything they could have imagined, and must fight to escape the planet and stop the xenomorphs once and for all.

Colonial Marines is presented as the "true sequel" to the ''Aliens'' film, and boasts authentic locales from the film universe (including the U.S.S. Sulaco ''Sulaco'' and the Hadley's Hope colony, among several others) and classic weaponry ranging from pulse rifles to flamethrowers, as well as new equipment and skills all within a squad-based combat system. It features a story driven single-player mode as well as a four player co-op mode allowing players to share the experience with three friends.
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* TrashTheSet: The USS Sulaco becomes progressively more and more destroyed throughout the first three missions due to a number of circumstances (massive battles with groups of xenomorphs and Weyland-Yutani PMC's, hull breaches, broken windows, a destroyed dropship, etc).

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* TrashTheSet: The USS Sulaco becomes progressively more and more destroyed throughout the first three missions due to a number of circumstances (massive battles with groups of xenomorphs [[spoiler: and Weyland-Yutani PMC's, PMC's]], hull breaches, broken windows, a destroyed dropship, etc).
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* PrivateMilitaryContractors: Weyland-Yutani hired [=PMCs=] to stop the crew of the Sephora from investigating the Sulaco.

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* [[spoiler: PrivateMilitaryContractors: Weyland-Yutani hired [=PMCs=] to stop the crew of the Sephora from investigating the Sulaco.Sulaco]].

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The natter - it burns! Take it up on the Discussion page.


** Alien Resurrection also takes place hundreds(?) of years after this. Either the technology didn't exist yet, or the marines simply didn't know that it's possible to slice the creature out. Also if I recall, the Ripley clone was heavily sedated in the film, so it's possible the Chestburster was riding a painkiller high as well keeping what preservation mechanisms it normally has from kicking it.
** Still doesn't explain how they could do it in [[Prometheus]], which is set before this game (if you accept Prometheus as part of the Aliens universe)



* ShoutOut: Whilst exploring the Weyland-Yutani lab, you find a room full of chestbursters being held in suspended animation in big glass tubes. In a small room you can find and empty container with a straw hat and cane in it, a nice shout out to ''Spaceballs''.

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* ShoutOut: Whilst exploring the Weyland-Yutani lab, you find a room full of chestbursters being held in suspended animation in big glass tubes. In a small room you can find and an empty container with a straw hat and cane in it, a nice shout out to ''Spaceballs''.
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* ShoutOut: Whilst exploring the Weyland-Yutani lab, you find a room full of chestbursters being held in suspended animation in big glass tubes. In a small room you can find and empty container with a straw hat and cane in it, a nice shout out to ''Spaceballs''.
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The game is set to be released across several platforms on February 12, 2013.

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The game is set to be was released across several platforms on February 12, 2013.
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** Still doesn't explain how they could do it in [[Prometheus]], which is set before this game (if you accept Prometheus as part of the Aliens universe)
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** Alien Resurrection also takes place hundreds(?) of years after this. Either the technology didn't exist yet, or the marines simply didn't know that it's possible to slice the creature out. Also if I recall, the Ripley clone was heavily sedated in the film, so it's possible the Chestburster was riding a painkiller high as well keeping what preservation mechanisms it normally has from kicking it.
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Badly formatted natter.


-->Well technically A:R Ripley was an alien queen-human hybrid so maybe the above doesn't apply to her.
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-->Well technically A:R Ripley was an alien queen-human hybrid so maybe the above doesn't apply to her.
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* ColonyDrop: The nend result of the Sephora expedition onto the Sulaco is that [[spoiler:both ships are destroyed, with pieces of the Sephora crashing into the landscape of LV-426]].

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* ColonyDrop: The nend end result of the Sephora expedition onto the Sulaco is that [[spoiler:both ships are destroyed, with pieces of the Sephora crashing into the landscape of LV-426]].



* You can finally discover what happened to [[spoiler: Pvt. Hudson]] during "The Raven" - [[spoiler:you find his cocooned and chestbursted body while escaping through the hive at the beginning of the mission]].

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* ** You can finally discover what happened to [[spoiler: Pvt. Hudson]] during "The Raven" - [[spoiler:you find his cocooned and chestbursted body while escaping through the hive at the beginning of the mission]].



* SecondaryWeapons: Several of the weapons can be modified to include an underbarrel attachment that fires different types of grenades.

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* SecondaryWeapons: SecondaryFire: Several of the weapons can be modified to include an underbarrel attachment that fires different types of grenades.

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More additions.


** Winter uses one during his escape from the xenomorph hive under Hadley's Hope.

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** Winter uses one during his escape from the xenomorph hive under Hadley's Hope.in "The Raven".
* AnnoyingArrows: The Spitter's acid attack can be particularly annoying, given that they tend to stay at a distance and fire potshots at the player. It doesn't help matters that one level has them sit on ledges in darkened corners, making it difficult to pinpoint where the spit is coming from.



* AwesomeButPractical: The standard Pulse Rifle is the first weapon seen in normal gameplay, can be augmented to include a variety of different attachments (including a grenade launcher with several types of ordinance), has plenty of ammo for it lying around most levels, and is effective at putting down xenomorphs with one or two bursts.



* BashBrothers: Winter and O'Neal, who fight through most of the campaign together.



* ColonyDrop: The nend result of the Sephora expedition onto the Sulaco is that [[spoiler:both ships are destroyed, with pieces of the Sephora crashing into the landscape of LV-426]].



** According to pre-release interviews, the player can pick up an audio log in Hadley's Hope that has a woman explaining the current situation in the colony, just before she tells [[spoiler:her daughter, Newt]] that they have to leave.
** During Act 2, the player visits the Operations Deck (which has been partially destroyed due to the processor explosion). However, a table that displays a map of the facility is the only item that's still operational (and one of the Marines eyes it curiously) - it's the same map Hudson used to locate the signals of the missing colonists in the film.

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** According to pre-release interviews, the The player can pick up an audio log in Hadley's Hope that has a woman explaining the current situation in the colony, just before she tells [[spoiler:her daughter, Newt]] that they have to leave.
** During Act 2, the The player visits the Operations Deck (which has been partially destroyed due to the processor explosion). However, explosion) in two missions, and can see a number of elements shown in the film, including a table that displays a map of the facility (and is the only item that's still operational (and one of the Marines eyes it curiously) operational) - it's the same map Hudson used to locate the signals of the missing colonists in the film.film.
* You can finally discover what happened to [[spoiler: Pvt. Hudson]] during "The Raven" - [[spoiler:you find his cocooned and chestbursted body while escaping through the hive at the beginning of the mission]].



* ContinuitySnarl: The game goes out of its way to repeatedly state that it is impossible to remove a chestburster without killing the infectee (as it will cause their organs to begin shutting down one by one), which blatantly contradicts ''Alien Resurrection'' (where a group of doctors pull a queen chestburster out of Ripley early on in the film, and she suffers no ill effects).
** However, it must be noted that not only Ripley in Ressurection is a clone with Xenomorph DNA, but 200 years had passed since the events of Alien 3. Both of which may have been the reason why she survived the process.

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* ContinuitySnarl: The game goes out of its way to repeatedly state that it is impossible to remove a chestburster without killing the infectee (as it will cause their the very act of removing the parasite always causes the victim's organs to begin shutting down one by one), which blatantly apparently contradicts ''Alien Resurrection'' (where a group of doctors pull a queen chestburster out of Ripley early on in the film, and she suffers no ill effects).
** However, it must be noted that not only Ripley in Ressurection is a clone with Xenomorph DNA, but 200 years had passed since the events of Alien 3. Both of which may have been the reason why she survived the process.
effects).



* DeadpanSnarker: Three-and-a-half months of torture seems to have had this effect on [[spoiler:Dwayne Hicks]] - upon being released from captivity, the first thing he says when he realizes he's back on LV-426 is, "Oh great. Back here again." Later on, when he [[spoiler:executes the android Michael Weyland]], Bishop is shocked.

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* CutsceneBoss: The xenomorph queen is defeated during the cutscene at the end of the final mission, "Home" ([[spoiler:driven out of the cargo bay by Cruz in the dropship]]).
* DangerousWindows: Shooting certain windows on the Sulaco during the escape sequence triggers ExplosiveDecompression (and a game over screen).
* DeadpanSnarker: Three-and-a-half months of torture seems to have had this effect on [[spoiler:Dwayne Hicks]] - upon being released from captivity, the first thing he says when he realizes he's back on LV-426 is, "Oh "Oh, great. Back here again." Later on, when he [[spoiler:executes the android Michael Weyland]], Bishop is shocked.



* DwindlingParty: Averted. Unlike ''Aliens'' (where Marines are slowly picked off throughout the latter half of the film), almost all of the major characters survive to escape the planet (besides [[spoiler:Bella and Cruz, who sacrifices himself to stop the queen xenomorph]]).



* HealingFactor: Winter can regenerate a portion of his health bar (if the section is not fully depleted) by staying out of combat and waiting a few seconds.



* LateArrivalSpoiler: For both ''Aliens'' and ''Alien 3''. The story trailer for the game even mentions that all of the Marines who were dispatched to LV-426 on the Sulaco should be "considered KIA".



* NoGearLevel: At one point Winter loses all his equipment, and must navigate through a xeno-infested sewer by stealth alone. Fortunately, the xeno breed in the sewers is blind and navigates entirely by sound, which makes stealthing past them possible.

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* NoGearLevel: At one point During "The Raven", Winter loses all his equipment, and must navigate through a xeno-infested sewer by stealth alone. Fortunately, the xeno breed Boilers in the sewers is are blind and navigates navigate entirely by sound, which makes stealthing past them possible.



* ThePowerOfLove: O'Neal is willing to risk hell or high water to [[spoiler:find a way to remove the chestburster from Bella]] (seeing as they previously had a relationship). [[spoiler:He fails]].



* SecondaryWeapons: Several of the weapons can be modified to include an underbarrel attachment that fires different types of grenades.



* TakeMyHand: O'Neal manages to grab Winter's hand when the umbilical bridge between the Sulaco and Sephora is destroyed in the first mission.



* VideogameFlamethrowersSuck: Averted - the standard-issue flamethrower is one of the few things that can seriously harm a Crusher, and does insane damage at close-range (a fact that the loading screens between levels point out).



* WeaponOfChoice: Throughout the game, the player can discover signature weapons associated with (and used by) the characters in ''Aliens'', including Hicks' shotgun, Gorman's pistol and Hudson's pulse rifle, among others.
* WeldTheLock: Same as in the films, characters will often weld doors shut behind them in an attempt to hold off approaching xenomorphs.

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* WeaponOfChoice: Throughout the game, the player can discover signature weapons associated with (and used by) the characters in ''Aliens'', including Hicks' shotgun, Gorman's pistol and pistol, Hudson's pulse rifle, rifle and Frost's flamethrower, among others.
* WeldTheLock: Same as in the films, characters Characters will often weld doors shut behind them in an attempt to hold off approaching xenomorphs.xenomorphs, or cut through the lock to gain access to otherwise-unavailable areas.
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* AdaptationalVillainy: In ''Alien 3'', Michael Weyland (back then simply known as Michael) was just a engineer that the Company brought in to gain Ripley's trust because of his resemblance to Bishop. Here he's one of the leaders of Wey-Yu, referred to as "the face of the Company", and is the closest the game has to a BigBad (even though he only appears in person very briefly). This is of course a bit of a Retcon due to the reveal in AlienVsPredator that the Weylands founded Weyland-Yutani.


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* NoGearLevel: At one point Winter loses all his equipment, and must navigate through a xeno-infested sewer by stealth alone. Fortunately, the xeno breed in the sewers is blind and navigates entirely by sound, which makes stealthing past them possible.
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** In the first chapter, Winters and Keyes are heading back to the Sephora across the umbilical bridge after retrieving the Sulaco's flight recorder. Keyes almost makes it across the bridge...[[spoiler:before he starts contorting due to a chestburster beginning to emerge]]. [[spoiler: Just as he dies pulls the pin on a grenade just-as the creature explodes hissing and spitting gore from his rib-cage]].

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** In the first chapter, Winters and Keyes are heading back to the Sephora across the umbilical bridge after retrieving the Sulaco's flight recorder. Keyes almost makes it across the bridge...[[spoiler:before he starts contorting due to a chestburster beginning to emerge]]. [[spoiler: Just as he He dies pulls pulling the pin on a grenade just-as as the creature explodes hissing and spitting gore from his rib-cage]].
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The creature did emerge; it just didn\'t to enjoy more than 2 seconds of its new life.


** In the first chapter, Winters and Keyes are heading back to the Sephora across the umbilical bridge after retrieving the Sulaco's flight recorder. Keyes almost makes it across the bridge...[[spoiler:before he starts contorting due to a chestburster beginning to emerge]]. [[spoiler:He ends up pulling the pin on a grenade to kill himself before the creature emerges]].

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** In the first chapter, Winters and Keyes are heading back to the Sephora across the umbilical bridge after retrieving the Sulaco's flight recorder. Keyes almost makes it across the bridge...[[spoiler:before he starts contorting due to a chestburster beginning to emerge]]. [[spoiler:He ends up pulling [[spoiler: Just as he dies pulls the pin on a grenade to kill himself before just-as the creature emerges]].explodes hissing and spitting gore from his rib-cage]].
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** However, it must be noted that not only Ripley in Ressurection is a clone with Xenomorph DNA, but 200 years had passed since the events of Alien 3. Both of which may have been the reason why she survived the process.
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** The Aliens have a number of special BossInMooksClothing units; the first encountered is the Crusher, an AdvancingBossWallOfDoom who is completely ImmuneToBullets.

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** The Aliens have a number of special BossInMooksClothing units; the first encountered is the Crusher, an AdvancingBossWallOfDoom AdvancingWallOfDoom who is completely ImmuneToBullets.
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* Weyland-Yutani makes use of heavy troopers armed with smartguns and wearing heavy armor that lets them soak a couple dozen bullets before dropping.
* The Aliens have a number of special BossInMooksClothing units; the first encountered is the Crusher, an AdvancingBossWallOfDoom who is completely ImmuneToBullets.

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* ** Weyland-Yutani makes use of heavy troopers armed with smartguns and wearing heavy armor that lets them soak a couple dozen bullets before dropping.
* ** The Aliens have a number of special BossInMooksClothing units; the first encountered is the Crusher, an AdvancingBossWallOfDoom who is completely ImmuneToBullets.
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* GiantMook:
* Weyland-Yutani makes use of heavy troopers armed with smartguns and wearing heavy armor that lets them soak a couple dozen bullets before dropping.
* The Aliens have a number of special BossInMooksClothing units; the first encountered is the Crusher, an AdvancingBossWallOfDoom who is completely ImmuneToBullets.
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* MeleeATrois: The game features 3-way fights between Marines, Aliens, and [[spoiler: Weyland-Yutani PMC soldiers]].
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* YouAreAlreadyInfected: After their dropship crashes on LV-426, Winter comes to as Bishop is explaining to [[spoiler:Bella that there's a chestburster inside of her]].

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Game has broken street date - adding tropes, removing YMMV remarks, rewriting opening.


[[caption-width-right:250:StayFrosty]]
''Aliens: Colonial Marines'' is an upcoming FirstPersonShooter being developed by Gearbox Software, and set in the ''Film/{{Alien}}'' universe.

The game is presented as the "true sequel" to the ''Aliens'' film. The player will step into the shoes of a United States Colonial Marine and investigate the circumstances behind what happened to Ellen Ripley and the survivors who escaped LV-426 by traveling through several locales from the film universe (including the U.S.S. Sulaco and the Hadley's Hope colony, among several others). Along the way, they'll discover an alien assault more intense and horrific than ever before. The game boasts classic Aliens weaponry ranging from pulse rifles to flamethrowers as well as new equipment and skills all within a squad-based combat system. It features a story driven single-player mode as well as a four player co-op mode allowing players to share the experience with three friends.

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[[caption-width-right:250:StayFrosty]]
[[caption-width-right:250:StayFrosty.]]

''Aliens: Colonial Marines'' is an upcoming a FirstPersonShooter being developed by Gearbox Software, and set in the ''Film/{{Alien}}'' universe.

The game is presented as the "true sequel" to the ''Aliens'' film. The player will step into the shoes
universe, and follows a group of a United States Colonial Marine and Marines as they investigate the circumstances behind what happened to Ellen Ripley and the survivors of the USS Sulaco.

Players are put into the shoes of Lieutenant Christopher Winter, a Marine
who escaped LV-426 by traveling through several is tasked with assisting two squadrons of Marines who have boarded the USS Sulaco, which has mysteriously reappeared over the planet LV-426. When the situation becomes desperate and Winter's unit is forced down onto the planet's surface, they discover an alien infestation more intense and horrific than anything they could have imagined, and must fight to escape the planet and stop the xenomorphs once and for all.

Colonial Marines is presented as the "true sequel" to the ''Aliens'' film, and boasts authentic
locales from the film universe (including the U.S.S. Sulaco and the Hadley's Hope colony, among several others). Along the way, they'll discover an alien assault more intense others) and horrific than ever before. The game boasts classic Aliens weaponry ranging from pulse rifles to flamethrowers flamethrowers, as well as new equipment and skills all within a squad-based combat system. It features a story driven single-player mode as well as a four player co-op mode allowing players to share the experience with three friends.



* AirVentPassageway: How the xenomorphs travel throughout Hadley's Hope, much like the films.
* AnyoneCanDie / RedShirt: As evidenced by the E3 2011 demo, many generic Marines will meet their end at the hands of the xenomorphs.
* ArtificialLimbs: A marine who appears to be in charge in the demo had an artificial leg.

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* AirVentPassageway: AirVentPassageway:
**
How the xenomorphs travel throughout Hadley's Hope, much like the films.
** Winter uses one during his escape from the xenomorph hive under Hadley's Hope.
* AnyoneCanDie / RedShirt: As evidenced by Although the E3 2011 demo, demo appeared to indicate that many generic Marines will would meet their end at the hands of the xenomorphs.
xenomorphs, the actual game does not have many major characters die. During the events of the game, a large portion of the Sephora crew are killed (off-screen) during the [[spoiler:Weyland-Yutani attack on their ship via the Sulaco]], and of the named cast members, only [[spoiler:Keyes, Bella and Cruz]] die.
* ArtificialLimbs: A marine who appears to be in charge in the E3 2011 demo had an artificial leg.leg, although he does not appear in the game itself.
* AscendedExtra: Michael Weyland, the man who tried to convince Ripley not to sacrifice herself in the third film, plays a key part in the game's narrative.



* BackFromTheDead: Michael Biehn will reprise his role as Cpl. Dwayne Hicks in the game. Whether it's the actual character returning or just an audio/video log hasn't been explained yet.
* BackupTwin: Rook (voiced by LanceHenriksen) is supposedly this - an android who comes from the same line as Bishop.
* BadassNormal: Cpl. Winter himself. From what is known so far, Winter heads into a hive [[spoiler:in the Sulaco]] by himself to investigate (and subsequently saves a fellow Marine), fends off a xenomorph attack in the cargo bay, then manages to climb out of a depressurizing transfer bridge after [[spoiler:Keyes blows it up]]. And that's just the first act.

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* BackFromTheDead: Michael [[spoiler:Michael Biehn will reprise his role as Cpl. Dwayne Hicks in the game. Whether it's the actual character returning or just an audio/video log hasn't Hicks, who is revealed to have been explained yet.
pulled from cryo between the events of ''Alien 3'' and the game, taken in as a prisoner by Weyland-Yutani, and had a body double crash along with Ripley on Fiorina 'Fury' 161]].
* BackupTwin: Rook (voiced by LanceHenriksen) is supposedly this - an LanceHenriksen voices another android who comes named Bishop, from the same line as Bishop.
the one in ''Aliens''.
* BadassCreed: "Oorah to ashes", said by one or more Marines at the end of every conversation or mission briefing.
* BadassNormal: Cpl. Winter himself. From what is known so far, In the first chapter alone, Winter heads into a hive [[spoiler:in the Sulaco]] by himself to investigate (and subsequently saves a fellow Marine), fends off a xenomorph attack in the cargo bay, then manages to climb out of a depressurizing transfer bridge after [[spoiler:Keyes blows it up]]. And that's just up]].
* CanonDiscontinuity: Despite Gearbox treating it as a sidestory and in continuity with each other, [=WayForward=] Productions' ''VideoGame/AliensInfestation'' is rendered non-canon by ''Colonial Marines''. Among other things, ''Infestation'' had
the first act.Sephora encounter the Sulaco three weeks after it had been declared missing, cause a major hull breach to the ship and let it drift off-course, and went down to the surface of LV-426 (and fought the UPP and [[spoiler:a Space Jockey-xenomorph hybrid in the derelict]]).



* ContinuousDecompression: Used during the escape from [[spoiler:the Sulaco]] - a dropship and the contents of the cargo bay are sucked out through a wall.
* CrapsackWorld: LV-426 is [[ForegoneConclusion in even worse shape]] since the events of ''Aliens''. Thanks to the destruction of the atmospheric processor, the immediate area around the colony is littered with debris. [[spoiler:Crashing two colonial starships into the landscape]] probably won't help matters, either.

to:

* ContinuitySnarl: The game goes out of its way to repeatedly state that it is impossible to remove a chestburster without killing the infectee (as it will cause their organs to begin shutting down one by one), which blatantly contradicts ''Alien Resurrection'' (where a group of doctors pull a queen chestburster out of Ripley early on in the film, and she suffers no ill effects).
* ContinuousDecompression: Used during the escape from [[spoiler:the Sulaco]] - a Reid's dropship and the contents of the cargo bay are sucked out through a wall.
* CrapsackWorld: LV-426 is [[ForegoneConclusion in even worse shape]] since the events of ''Aliens''. Thanks to the destruction of the atmospheric processor, the immediate area around the colony is littered with debris. [[spoiler:Crashing two colonial starships into debris, the landscape]] probably won't help matters, either.xenomorphs have mutated and Weyland-Yutani have set up shop and are [[spoiler:breeding even more xenomorphs]].
* DeadpanSnarker: Three-and-a-half months of torture seems to have had this effect on [[spoiler:Dwayne Hicks]] - upon being released from captivity, the first thing he says when he realizes he's back on LV-426 is, "Oh great. Back here again." Later on, when he [[spoiler:executes the android Michael Weyland]], Bishop is shocked.
--> Bishop: My God.
--> [[spoiler:Hicks]]: I just killed your God.



* FlippingTheBird: Your character shows just how much of a jackass he is by responding to your Seargent's "how many fingers am I holing up" with ONE.
* GatlingGood: The player can wield a minigun at several points during the campaign.

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* ExplosionsInSpace: The cargo bay on the Sulaco is blown open so that the dropship containing Winter, Cruz, O'Neal, Bella, Reid and Bishop can escape, causing ExplosiveDecompression and sucking the contents of said bay into space, accompanied with bright red explosions.
* FiveManBand:
--> TheLeader: Cruz
--> TheLancer: Winter
--> TheBigGuy: O'Neal
--> TheSmartGuy: Bishop
--> TheChick: Bella, Reid
* FlippingTheBird: Your In the E3 2011 demo, the player character shows just how much of a jackass he is by responding to your Seargent's Sergeant's "how many fingers am I holing up" with ONE.
''one''.
* FromBadToWorse: In the interim between the film and the game, the radiation from the destroyed atmospheric processor caused all of the surviving xenomorphs to mutate and become feral, the first team of Marines sent to find the Sulaco were killed, and Weyland-Yutani moved in and started experimenting in [[spoiler:the derelict from the original film]]. When the second group of Marines arrive, their actions cause [[spoiler:pieces of the Sephora]] to plow into the landscape of LV-426, and things just keep going downhill from there.
* GameplayAllyImmortality: The various squadmates (Keyes, O'Neal, Bella and/or Reid) are completely invincible - and can be attacked by multiple xenomorphs without going down - when they are part of the player's party in normal gameplay.
* GatlingGood: The player can wield a minigun Smart Gun at several points during the campaign.campaign.
* GoryDiscretionShot: During one mission, Winter and O'Neal come across a bred xenomorph queen being held in captivity by Weyland-Yutani, who breaks free of her restraints when the duo cut power to the corporation's main complex. She ends up massacring the scientists trapped in the room (filled with thick smoke) with her, as they get yanked back from the wall with nothing but blood splatters left in their wake.
* HarderThanHard: "Ultimate Badass Mode", a difficulty level that removes the HUD and greatly buffs the health of enemy forces.
* HeroicBSOD: Played with. Winter and O'Neal rescue Reid while she's being dragged away to the hive by a group of xenomorphs. She initially refuses to accept what happened, keeps repeating the same line ("Thank you") over and over again, and freaks out while realigning the comm relay in Hadley's Hope, but she soon gets over it and calls herself a "badass" for rewiring the relay with her bare hands.
* HeroicSacrifice: [[spoiler:Cruz sacrifices himself at the end of the final mission to kill the Queen xenomorph that's attacking Winter in the cargo bay of Michael Weyland's personal ship]].
* HumanPackMule: Bishop seems to be this (owing to his android nature) - when the Marines crashland on LV-426, Bishop is the one who has to carry a sentry gun (in its case) on his back all the way up to the Operations Deck.



* ImpaledWithExtremePrejudice
* IndyHatRoll

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* ImpaledWithExtremePrejudice
* IndyHatRoll
IndyHatRoll: Seen in the E3 2011 demo.



* LateToTheTragedy: The game follows two platoons of Marines who come upon the aftermath of the events of the film (which, in turn, involved Ripley and another squad of Marines arriving at the aftermath of Hadley Hope's last stand).

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* JustifiedTutorial: The first mission begins with Winter being sent as an advance guard to rendezvous with two other platoons who are still aboard the Sulaco, then getting stuck when the umbilical bridge between the Sephora and Sulaco ruptures, and he ends up journeying into a hive. This has the dual benefit of introducing the player to several locales seen in the film, and acts as a basic primer for movement, equipment functions and combat (when the player must fight the xenomorph guarding Keyes).
* LateToTheTragedy: The game follows Two different instances of this occur during the game. In the first mission, Winter is sent to rendezvous with two other platoons aboard the Sulaco, and discovers that a xenomorph infestation wiped out almost all of Marines who the Marines. Later on, Cruz, Winter, O'Neal, Bella, Reid and Bishop come upon the aftermath of the events of the film (which, in turn, involved Ripley and another squad of Marines arriving at the aftermath of Hadley Hope's last stand).



* MadeOfIron: In the first gameplay walkthrough, the Marine player character (Winters) survives a concussion from unknown circumstances, then shrugs off an xenomorph attack that results in the Marine being thrown through a sheet of glass (while fighting the creature) and falling several metres to the ground. One of the accompanying Marines later comments on your improbable survival (right after you've outrun a Crusher and slid underneath a closing door), noting "You're one tough son of a bitch!"
* NoOneGetsLeftBehind: Winters does this with Keyes, who he rescues from the hive [[spoiler:on the Sulaco]]. [[spoiler:It doesn't end well]].
* POVSequel: At least one act of the game takes place on Hadley's Hope, making it the same plot as the second film (escape the planet while fighting off a horde of xenomorphs), told from the perspective of the reinforcements that were called to assist the previous crew (of the Sulaco) who were there.

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* MadeOfIron: In the first gameplay walkthrough, E3 2011 demo, the Marine player character (Winters) survives a concussion from unknown circumstances, then shrugs off an a xenomorph attack that results in the Marine him being thrown through a sheet of glass (while fighting the creature) and falling several metres to the ground. One of the accompanying Marines later comments on your improbable survival (right after you've outrun a Crusher and slid underneath a closing door), noting "You're one tough son of a bitch!"
* MissionControl: Cruz and Bishop are this for Winter and the other Marines throughout the game.
* NeverTrustATrailer: Many of the gameplay scenarios and clips shown in some of the early previews and trailers (including the sequence where Winter is knocked out of Operations by a xenomorph, then has to run to the vehicle bay to escape a Charger, or the shot of two starships crashing into LV-426) never appear in the game itself.
* NoOneGetsLeftBehind: Said (and done) multiple times throughout the game by various Marines. Winters does this with Keyes, who he rescues and O'Neal go to save Bella, Winters, O'Neal and Bella go to save Reid on LV-426, Winters and Bella go to save O'Neal, Winters and O'Neal go to save [[spoiler:Hicks]], and so forth.
* NotQuiteDead: [[spoiler: Corporal Hicks]].
* NuclearNasty: The nuclear fallout
from the hive [[spoiler:on remains of the Sulaco]]. [[spoiler:It doesn't end well]].
destroyed atmosphere processor near Hadley's Hope mutated the already-deadly xenomorph species into different and more hazardous variants, including the Boiler, an albino xenomorph with large sacs of pus over its body, which can only react to sound and kills itself in a suicidal charge at whatever it hears.
* POVSequel: At least one act Two-thirds of the game takes take place on Hadley's Hope, making it the same plot as the second film (escape the planet while fighting off a horde of xenomorphs), told from the perspective of the reinforcements that were called to assist the previous crew (of the Sulaco) who were there.



* PrivateMilitaryContractors: According to various interviews, Weyland-Yutani has hired [=PMCs=] to stop the crew of the Sephora from investigating the Sulaco.

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* PrivateMilitaryContractors: According to various interviews, Weyland-Yutani has hired [=PMCs=] to stop the crew of the Sephora from investigating the Sulaco.



* RetCon: ''Alien 3'' began with the Sulaco two weeks out from LV-426 before it evacuated the cryopods. ''Colonial Marines'' retcons this by explaining that the Sulaco has been inexplicably circling LV-426 for several weeks. Whether or not there's a reason for this change remains to be seen.
** Possible Fridge Brilliance: the air lock was disengaged during the fight with the Queen in Aliens, it's possible that this disengaged the auto pilot. So everything is still operational, but the auto-pilot was not engaged. The Sulaco would just revolve around LV-426, still racking up a timer but not making any sort of forward progress.

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* RetCon: {{Revision}}: ''Alien 3'' began with the Sulaco two weeks out from LV-426 before it evacuated the cryopods. cryopods, while ''Colonial Marines'' retcons this by explaining that has the Sulaco has been inexplicably circling orbiting the planet once again. The explanation is that Weyland-Yutani boarded the ship sometime between the destruction of LV-426 for several weeks. Whether or not there's a reason for this change remains to be seen.
** Possible Fridge Brilliance:
and the air lock was disengaged during beginning of the fight with game, [[spoiler:took Hicks out of cryo and made him a prisoner, turned the Queen in Aliens, it's possible that this disengaged the auto pilot. So everything is still operational, but the auto-pilot was not engaged. The Sulaco would just revolve ship around LV-426, still racking up and sent it back to the planet, where they began using it as a timer but not making any sort testing ground for a new xenomorph hive]].
* RoboticReveal: At the end
of forward progress.the game, [[spoiler:Hicks executes Michael Weyland, who is begging for his life. Weyland is then revealed to be a clone of the original Michael Weyland, as white blood leaks out of his head]].



* SequelHook: [[spoiler:Bishop patches himself into the android Weyland's body, and is asked by Winter what he's found out about Weyland Yutani's plans, to which Bishop responds, "We got everything."]]
* StealthBasedMission: One mission has Winter (who was caught and cocooned in the xenomorph hive under Hadley's Hope) break out of his bonds and (sans weapon) sneak through the hive and a horde of Boilers to meet back up with O'Neal.



* TakingYouWithMe: According to pre-release gameplay, in the first chapter, Winters and Keyes are heading back to the Sephora across the transfer bridge after [[spoiler:fending off a horde of xenomorphs in the Sulaco]]. Keyes almost makes it across the bridge...[[spoiler:before he starts contorting due to a chestburster beginning to emerge]]. [[spoiler:He ends up pulling the pin on a grenade to kill himself before the creature emerges]].
** The Boilers, again.

to:

* TakingYouWithMe: According to pre-release gameplay, in TakingYouWithMe:
** In
the first chapter, Winters and Keyes are heading back to the Sephora across the transfer umbilical bridge after [[spoiler:fending off a horde of xenomorphs in retrieving the Sulaco]].Sulaco's flight recorder. Keyes almost makes it across the bridge...[[spoiler:before he starts contorting due to a chestburster beginning to emerge]]. [[spoiler:He ends up pulling the pin on a grenade to kill himself before the creature emerges]].
** The Boilers, again.who use this as their main method of attack.
* ThrownOutTheAirlock: The final boss of the game continues the tradition of dispatching xenomorphs the same way in the films, although it's done with a twist - [[spoiler:the plan to blow the queen xenomorph out of the cargo bay on Michael Weyland's ship doesn't completely work, so Cruz sacrifices himself by piloting the dropship out (with the queen hanging onto it) while the larger ship is ascending through the upper atmosphere]].
* TrashTheSet: The USS Sulaco becomes progressively more and more destroyed throughout the first three missions due to a number of circumstances (massive battles with groups of xenomorphs and Weyland-Yutani PMC's, hull breaches, broken windows, a destroyed dropship, etc).


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* WeaponOfChoice: Throughout the game, the player can discover signature weapons associated with (and used by) the characters in ''Aliens'', including Hicks' shotgun, Gorman's pistol and Hudson's pulse rifle, among others.


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* WhereItAllBegan: One campaign mission partially takes place in the [[spoiler:derelict ship from the original film]].
* YouAreAlreadyInfected: After their dropship crashes on LV-426, Winter comes to as Bishop is explaining to [[spoiler:Bella that there's a chestburster inside of her]].
Is there an issue? Send a MessageReason:
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**Possible Fridge Brilliance: the air lock was disengaged during the fight with the Queen in Aliens, it's possible that this disengaged the auto pilot. So everything is still operational, but the auto-pilot was not engaged. The Sulaco would just revolve around LV-426, still racking up a timer but not making any sort of forward progress.
Is there an issue? Send a MessageReason:
Never mind.

Added DiffLines:

* RetCon: ''Alien 3'' began with the Sulaco two weeks out from LV-426 before it evacuated the cryopods. ''Colonial Marines'' retcons this by explaining that the Sulaco has been inexplicably circling LV-426 for several weeks. Whether or not there's a reason for this change remains to be seen.
Is there an issue? Send a MessageReason:
Fury 161 is mentioned in the story trailer, so it\'s not really retconned.


* RetCon: ''Alien 3'' began with the Sulaco two weeks out from LV-426 before it evacuated the cryopods. ''Colonial Marines'' retcons this by explaining that the Sulaco has been inexplicably circling LV-426 for several weeks. Whether or not there's a reason for this change remains to be seen.
Is there an issue? Send a MessageReason:
None

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* FlippingTheBird: Your character shows just how much of a jackass he is by responding to your Seargent's "how many fingers am I holing up" with ONE.

Added: 29

Changed: 237

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* ActionBomb: The "Boiler" type xenomorph.

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* ActionBomb: The "Boiler" type xenomorph. It has a weaker carapace and is covered in acid-filled pustules, designed as a living suicide bomb.



* PrivateMilitaryContractors: According to various interviews, Weyland-Yutani has hired PMCs to stop the crew of the Sephora from investigating the Sulaco.

to:

* PrivateMilitaryContractors: According to various interviews, Weyland-Yutani has hired PMCs [=PMCs=] to stop the crew of the Sephora from investigating the Sulaco.



* SuicideAttack: The Boilers.



** A new xenomorph breed identified as "Boilers" has a weaker carapace and is covered in acid-filled pustules, designed as a living suicide bomb.

to:

** A new xenomorph breed identified as "Boilers" has a weaker carapace and is covered in acid-filled pustules, designed as a living suicide bomb.The Boilers, again.

Added: 187

Changed: 1

Is there an issue? Send a MessageReason:
None


* ActionBomb: The "Boiler" type xenomorph.



* PrivateMilitaryContractors: According to various interviews, Weyland-Yutani has hired PMC's to stop the crew of the Sephora from investigating the Sulaco.

to:

* PrivateMilitaryContractors: According to various interviews, Weyland-Yutani has hired PMC's PMCs to stop the crew of the Sephora from investigating the Sulaco.


Added DiffLines:

** A new xenomorph breed identified as "Boilers" has a weaker carapace and is covered in acid-filled pustules, designed as a living suicide bomb.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Aliens_Boxart_resize_4537.png]]
[[caption-width-right:250:StayFrosty]]
''Aliens: Colonial Marines'' is an upcoming FirstPersonShooter being developed by Gearbox Software, and set in the ''Film/{{Alien}}'' universe.

The game is presented as the "true sequel" to the ''Aliens'' film. The player will step into the shoes of a United States Colonial Marine and investigate the circumstances behind what happened to Ellen Ripley and the survivors who escaped LV-426 by traveling through several locales from the film universe (including the U.S.S. Sulaco and the Hadley's Hope colony, among several others). Along the way, they'll discover an alien assault more intense and horrific than ever before. The game boasts classic Aliens weaponry ranging from pulse rifles to flamethrowers as well as new equipment and skills all within a squad-based combat system. It features a story driven single-player mode as well as a four player co-op mode allowing players to share the experience with three friends.

The game is set to be released across several platforms on February 12, 2013.

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!! Tropes appearing in this work include:
* AirVentPassageway: How the xenomorphs travel throughout Hadley's Hope, much like the films.
* AnyoneCanDie / RedShirt: As evidenced by the E3 2011 demo, many generic Marines will meet their end at the hands of the xenomorphs.
* ArtificialLimbs: A marine who appears to be in charge in the demo had an artificial leg.
* ASpaceMarineIsYou: [[CaptainObvious Obviously]].
* BackFromTheDead: Michael Biehn will reprise his role as Cpl. Dwayne Hicks in the game. Whether it's the actual character returning or just an audio/video log hasn't been explained yet.
* BackupTwin: Rook (voiced by LanceHenriksen) is supposedly this - an android who comes from the same line as Bishop.
* BadassNormal: Cpl. Winter himself. From what is known so far, Winter heads into a hive [[spoiler:in the Sulaco]] by himself to investigate (and subsequently saves a fellow Marine), fends off a xenomorph attack in the cargo bay, then manages to climb out of a depressurizing transfer bridge after [[spoiler:Keyes blows it up]]. And that's just the first act.
* CeilingCling
* ContinuityNod: Several references to past events in the series occur:
** According to pre-release interviews, the player can pick up an audio log in Hadley's Hope that has a woman explaining the current situation in the colony, just before she tells [[spoiler:her daughter, Newt]] that they have to leave.
** During Act 2, the player visits the Operations Deck (which has been partially destroyed due to the processor explosion). However, a table that displays a map of the facility is the only item that's still operational (and one of the Marines eyes it curiously) - it's the same map Hudson used to locate the signals of the missing colonists in the film.
* ContinuityPorn: Much like [[GhostbustersTheVideoGame other]] recent video game sequels to film franchises, ''Colonial Marines'' is essentially an excuse to revisit locations and set-pieces from ''Aliens''. According to Gearbox, the game is a "love letter" to fans of the sequel, and that they had access to original production assets that were screen-used, which means that many elements of the film are namechecked and/or seen.
* ContinuousDecompression: Used during the escape from [[spoiler:the Sulaco]] - a dropship and the contents of the cargo bay are sucked out through a wall.
* CrapsackWorld: LV-426 is [[ForegoneConclusion in even worse shape]] since the events of ''Aliens''. Thanks to the destruction of the atmospheric processor, the immediate area around the colony is littered with debris. [[spoiler:Crashing two colonial starships into the landscape]] probably won't help matters, either.
* EliteMooks: The Crushers.
* EnemyDetectingRadar: The Marines' motion detector.
* GatlingGood: The player can wield a minigun at several points during the campaign.
* ImmuneToBullets: The Crusher is apparently impervious to all small-arms fire.
* ImpaledWithExtremePrejudice
* IndyHatRoll
* TheJuggernaut: A new xenomorph type called "The Crusher". [[FoeTossingCharge Guess how it attacks.]]
* LateToTheTragedy: The game follows two platoons of Marines who come upon the aftermath of the events of the film (which, in turn, involved Ripley and another squad of Marines arriving at the aftermath of Hadley Hope's last stand).
* LimitedSpecialCollectorsUltimateEdition: The Collector's Edition of the game includes a statue of a Marine fighting a xenomorph in a power loader, a dossier of supplementary information and photos, a USS Sephora schematic, iron-on badges and digital content in addition to the PreOrderBonus (including a special training course).
* MadeOfIron: In the first gameplay walkthrough, the Marine player character (Winters) survives a concussion from unknown circumstances, then shrugs off an xenomorph attack that results in the Marine being thrown through a sheet of glass (while fighting the creature) and falling several metres to the ground. One of the accompanying Marines later comments on your improbable survival (right after you've outrun a Crusher and slid underneath a closing door), noting "You're one tough son of a bitch!"
* NoOneGetsLeftBehind: Winters does this with Keyes, who he rescues from the hive [[spoiler:on the Sulaco]]. [[spoiler:It doesn't end well]].
* POVSequel: At least one act of the game takes place on Hadley's Hope, making it the same plot as the second film (escape the planet while fighting off a horde of xenomorphs), told from the perspective of the reinforcements that were called to assist the previous crew (of the Sulaco) who were there.
* PreOrderBonus: People who preordered the game from Gamestop received the ability to play as Hicks, Apone, Drake or Hudson in multiplayer, additional customization options and Ripley's flamethrower weapon.
* PrivateMilitaryContractors: According to various interviews, Weyland-Yutani has hired PMC's to stop the crew of the Sephora from investigating the Sulaco.
* RagnarokProofing: Despite there being a thermonuclear explosion at the end of the film, a good deal of the colony's buildings and the technology therein have held up surprisingly well.
* RetCon: ''Alien 3'' began with the Sulaco two weeks out from LV-426 before it evacuated the cryopods. ''Colonial Marines'' retcons this by explaining that the Sulaco has been inexplicably circling LV-426 for several weeks. Whether or not there's a reason for this change remains to be seen.
* SendInTheSearchTeam: The player character is part of the rescue team mentioned by Ripley and Hudson in the film once they were declared overdue.
* SentryGun: The sentries are now placeable weapons that can be used to repel xenomorph attacks.
* SurprisinglySuddenDeath: At several points, Marines are suddenly snatched and killed by the xenomorphs.
* TakingYouWithMe: According to pre-release gameplay, in the first chapter, Winters and Keyes are heading back to the Sephora across the transfer bridge after [[spoiler:fending off a horde of xenomorphs in the Sulaco]]. Keyes almost makes it across the bridge...[[spoiler:before he starts contorting due to a chestburster beginning to emerge]]. [[spoiler:He ends up pulling the pin on a grenade to kill himself before the creature emerges]].
* VerticalKidnapping: A preferred method of attack by the xenomorphs.
* WallCrawl
* WeldTheLock: Same as in the films, characters will often weld doors shut behind them in an attempt to hold off approaching xenomorphs.
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