Follow TV Tropes

Following

History VideoGame / ZeroRanger

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PowerUpFood: [[OneUp 1-up items]] are represesnted as oranges.
Is there an issue? Send a MessageReason:
None


* GiantEnemyCrab: One is encountered in Stage 2-3 in place of the serpent midbosss if certain conditions are met. It's a huge orange crab that chases you up the tower and which you can only reliably and safely damage with either rear-firing weapons or the bombs that spawn as you go up.

to:

* GiantEnemyCrab: One is encountered in Stage 2-3 in place of the serpent midbosss midboss if certain conditions are met. It's a huge orange crab that chases you up the tower and which you can only reliably and safely damage with either rear-firing weapons or the bombs that spawn as you go up.
Is there an issue? Send a MessageReason:
None


* BroughtDownToNormal: Meta example. [[spoiler: After the story is "beat" by going back in time and defeating the Lotus Jewel, the game's interface and imagery lose all its aesthetics referencing the Lotus Jewel (for example, it is not used for continues anymore) and it is no longer discussed. The game also gets a more subdued orange and black color scheme (which can be reverted under Options.)]]

to:

* BroughtDownToNormal: Meta example. [[spoiler: After the story is "beat" by going back in time and defeating the Lotus Jewel, the game's interface and imagery lose all its aesthetics referencing the Lotus Jewel (for example, it is not used for continues anymore) and it is no longer discussed. The game also gets a more subdued orange and black color scheme (which can be reverted under Options.)]]) The game intentionally becomes less fantasy and more sci-fi.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BroughtDownToNormal: Meta example. [[spoiler: After the story is "beat" by going back in time and defeating the Lotus Jewel, the game's interface and imagery lose all its aesthetics referencing the Lotus Jewel (for example, it is not used for continues anymore) and it is no longer discussed. The game also gets a more subdued orange and black color scheme (which can be reverted under Options.)]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In a two-player game, if either player is destroyed, they can borrow one point of shielding from their partner to respawn. However if said partner is out of shield, the destroyed player will spawn a OneUp item so that their partner can claim it, allowing the fallen player to revive.
Is there an issue? Send a MessageReason:
None


* TriumphantReprise: If certain conditions are met [[spoiler:in the post-Green Orange timeline]], then [[spoiler:during the EscapeSequence]] at the end of the game, [[spoiler:the track "Crisis" (which had also played during the Stage 2-1 boss's OneWingedAngel form) is replaced by a longer and more triumphant version, [[https://www.youtube.com/watch?v=ZaBIZg1rR0w "Now or Never, Get Fired Up!!"]]]]

to:

* TriumphantReprise: If certain conditions are met [[spoiler:in the post-Green Orange timeline]], then [[spoiler:during the EscapeSequence]] at the end of the game, [[spoiler:the track "Crisis" (which had also played during the Stage 2-1 boss's OneWingedAngel form) is replaced by a longer and more triumphant version, [[https://www.youtube.com/watch?v=ZaBIZg1rR0w "Now or Never, Get Fired Up!!"]]]] Up!!"]] Note that in this timeline, completing the game awards a GoldenEnding where the heroes escape and return home.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TriumphantReprise: If certain conditions are met [[spoiler:in the post-Green Orange timeline]], then [[spoiler:during the EscapeSequence]] at the end of the game, [[spoiler:the track "Crisis" (which had also played during the Stage 2-1 boss's OneWingedAngel form) is replaced by a longer and more triumphant version, [[https://www.youtube.com/watch?v=ZaBIZg1rR0w "Now or Never, Get Fired Up!!"]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When unlocking the sub-weapons, the shape of the figure in the mural depicting the new weapon doesn't look like your ship at all. [[spoiler:Defeating Despair and taking Erasure's offer to go to the past reveals the figure to have been the Primeval Fighter, the Lotus Jewel, which Rybb, Decker, and Grapefruit were modeled after.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RapidFireNo: [[spoiler:The "advice" for the Stage 2-1 boss's extra form is simply "NO" repeated three times.]]
Is there an issue? Send a MessageReason:
None


* OminousPipeOrgan: The track [[https://www.youtube.com/watch?v=ot21zhH7uXk "Crisis"]], which plays during [[spoiler:the Stage 2-1 boss's OneWingedAngel form]] as well as [[spoiler:the EscapeSequence at the end of the game]], is backed by a pipe organ, adding to the urgency of the sitatuion

to:

* OminousPipeOrgan: The track [[https://www.youtube.com/watch?v=ot21zhH7uXk "Crisis"]], which plays during [[spoiler:the Stage 2-1 boss's OneWingedAngel form]] as well as [[spoiler:the EscapeSequence at the end of the game]], is backed by a pipe organ, adding to the urgency urgent atmosphere of the sitatuionsituation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OminousPipeOrgan: The track [[https://www.youtube.com/watch?v=ot21zhH7uXk "Crisis"]], which plays during [[spoiler:the Stage 2-1 boss's OneWingedAngel form]] as well as [[spoiler:the EscapeSequence at the end of the game]], is backed by a pipe organ, adding to the urgency of the sitatuion
Is there an issue? Send a MessageReason:
None


* GetOut: [[spoiler:Completing Light Mode in the Great Oppressor timeline with a Z rank results in G.O. awarding you "your greatest reward": her "eternal gratitude". [[{{Beat}} The dialogue pauses]] with several lines of VisibleSilence, anticipating that the player expects an actual reward, before G.O. tells the player to get out and unceremoniously closes her dialogue window's shutters.]]

to:

* GetOut: [[spoiler:Completing Light Mode in the Great Oppressor timeline with a Z rank results in G.O. awarding you "your greatest reward": [[AWinnerIsYou her "eternal gratitude".gratitude"]]. [[{{Beat}} The dialogue pauses]] with several lines of VisibleSilence, anticipating that the player expects an actual reward, before G.O. tells the player to get out and unceremoniously closes her dialogue window's shutters.]]

Changed: 87

Removed: 93

Is there an issue? Send a MessageReason:
None


* DynamicDifficulty: There's a hidden "Rank" system that makes bullets faster, more frequent, and replaces enemy patterns with more dense ones the higher it is. Your Rank goes up over time in proportion to how many hitpoints you have, and decreases whenever you get hit or lose your multiplier. When starting a new game from any stage other than 1-1, mashing the Fire 1 button during the transition to gameplay will force your Rank to the highest level.

to:

* DynamicDifficulty: There's a hidden "Rank" system that makes bullets faster, more frequent, and replaces enemy patterns with more dense ones the higher it is. Your Rank goes up over time in proportion to how many hitpoints you have, and decreases whenever you get hit or lose your multiplier. When starting a new game from any stage other than 1-1, mashing the Fire 1 button during the transition to gameplay will force your Rank to the highest level. Additionally, if you are low on shields, the game is more likely to spawn OneUp items.



* MercyMode: The game is more likely to randomly spawn OneUp items if you are low on shields.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MercyMode: The game is more likely to randomly spawn OneUp items if you are low on shields.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorAppeal: The game makes frequent use of various Buddhist imagery, something that creator Eboshidori has a known fondness for ever since his ''Fraxy'' days.

Added: 356

Changed: 382

Is there an issue? Send a MessageReason:
None


* FiveSecondForeshadowing: In Stage 2-2, during the horizontal segment, [[spoiler:Pandemonion]]'s head can be seen and its eyes "turn on".



** In White Vanilla / Light Mode, the TrueFinalBoss fight [[spoiler:inexplicably activates the "Boss Break" ScoreMultiplier system, which is otherwise only seen in Green Orange / Normal mode]].

to:

** [[spoiler:The TrueFinalBoss sequence of Green Orange mode changes your character's attacks - they can't shoot and instead have to make contact with the jewel on the enemy to damage it. Oh, and if you run out of lives, your save file gets erased]].
** In White Vanilla / Light Mode, the TrueFinalBoss fight [[spoiler:inexplicably activates the "Boss Break" ScoreMultiplier system, which is otherwise only seen in Green Orange / Normal mode]].mode when fighting minibosses]].



** [[spoiler:A similar incident happens in Stage 2-2. The boss has a different-looking skull face embedded in its "core". When you defeat the boss, the warning sequence plays out again, the boss's face shoots back up, the lights go out, a previously-unseen onion-headed giant humanoid shows up to devour the boss's face, and the onion-headed monster is your next target.]]

to:

** [[spoiler:A similar incident happens in Stage 2-2. The boss has a different-looking skull face embedded in its "core". When you defeat the boss, the warning sequence plays out again, the boss's face shoots back up, the lights go out, a previously-unseen an onion-headed giant humanoid shows up to devour the boss's face, and the onion-headed monster said onion golem is your next target.]]
Is there an issue? Send a MessageReason:
None


* DynamicDifficulty: There's a hidden "Rank" system that makes bullets faster, more frequent, and replaces enemy patterns with more dense ones the higher it is. Your Rank goes up gradually in proportion to how many hitpoints you have, and decreases whenever you get hit or lose your multiplier.

to:

* DynamicDifficulty: There's a hidden "Rank" system that makes bullets faster, more frequent, and replaces enemy patterns with more dense ones the higher it is. Your Rank goes up gradually over time in proportion to how many hitpoints you have, and decreases whenever you get hit or lose your multiplier.multiplier. When starting a new game from any stage other than 1-1, mashing the Fire 1 button during the transition to gameplay will force your Rank to the highest level.
Is there an issue? Send a MessageReason:
None


** White Vanilla / Light Mode is counted as a clear as long as you beat the four main stages, even if you unlock and lose to the TrueFinalBoss.

to:

** White Vanilla / Light Mode is counted as a clear as long as you beat the four main stages, even if you unlock and lose to the TrueFinalBoss. Justified in-universe since the FramingDevice of the mode is that it's a training simulator.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DynamicDifficulty: There's a hidden "Rank" system that makes bullets faster, more frequent, and replaces enemy patterns with more dense ones the higher it is. Your Rank goes up gradually in proportion to how many hitpoints you have, and decreases whenever you get hit or lose your multiplier.

Added: 446

Changed: 250

Is there an issue? Send a MessageReason:
None


* UnexpectedGameplayChange: [[spoiler:After getting to Erasure a second time, they give you a lotus jewel that gives a fake-out ending and changes the game to [=FinalBoss=], a one-stage Creator/{{Cave}}-esque bullet hell shooter with bombs and many more bullets flying at you.]]

to:

* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
[[spoiler:After getting to Erasure a second time, they give you a lotus jewel that gives a fake-out ending and changes the game to [=FinalBoss=], a one-stage Creator/{{Cave}}-esque bullet hell shooter with bombs and many more bullets flying at you.]]]]
** In White Vanilla / Light Mode, the TrueFinalBoss fight [[spoiler:inexplicably activates the "Boss Break" ScoreMultiplier system, which is otherwise only seen in Green Orange / Normal mode]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiGrinding: Take too long milking the Stage 2-1 [[spoiler:boss's OneWingedAngel form]] and it will start shooting attacks that cannot be cancelled for multiplier.

Added: 274

Changed: 107

Is there an issue? Send a MessageReason:
None


* SpeedrunReward: One of the achievements for White Vanilla / Light Mode requires you to beat the game in 15 minutes or less.

to:

* SpeedrunReward: SpeedrunReward:
**
One of the achievements for White Vanilla / Light Mode requires you to beat the game in 15 minutes or less.less.
** Another achievement in the same mode requires you to clear the free-scroll section of Stage 4 in 45 seconds or less (destroying enemies speeds up the scrolling).
Is there an issue? Send a MessageReason:
None


* DeletionAsPunishment: [[spoiler:Should you die fighting the [[TrueFinalBoss Lotus Jewel]] you will lose all your progress and will have to start over from the beginning. You are given ample warning of the consequences of failure beforehand though]].

to:

* DeletionAsPunishment: [[spoiler:Should you die fighting the [[TrueFinalBoss Lotus Jewel]] you will lose all your story progress and will have to start over from the beginning. You are given ample warning of the consequences of failure beforehand though]].



** Bad Ending: [[spoiler:Defeat Despair but get defeated by the TrueFinalBoss in the past, which loops into the intro cinematic and completely wipes all progress.]]

to:

** Bad Ending: [[spoiler:Defeat Despair but get defeated by the TrueFinalBoss in the past, which loops into the intro cinematic and completely wipes all story progress.]]



* NonstandardGameOver: Lose during the TrueFinalBoss sequence and [[spoiler:[[DeletionAsPunishment your progress is erased]] as you get the cutscene you get when you first start the game. Turns out, said cutscene is Mido or Dori failing to stop the Lotus Jewel in the past, which is what just happened.]]

to:

* NonstandardGameOver: Lose during the TrueFinalBoss sequence and [[spoiler:[[DeletionAsPunishment your story progress is erased]] as you get the cutscene you get when you first start the game. Turns out, said cutscene is Mido or Dori failing to stop the Lotus Jewel in the past, which is what just happened.]]



** Green Orange Mode: [[spoiler:Despair's original form as the goddess born of the Lotus Jewel, and the Jewel itself. You can only face this by accepting Erasure's offer to take you back in time to fight it at the risk of losing your existence (i.e. [[DeletionAsPunishment your save data]]).]]

to:

** Green Orange Mode: [[spoiler:Despair's original form as the goddess born of the Lotus Jewel, and the Jewel itself. You can only face this by accepting Erasure's offer to take you back in time to fight it at the risk of losing your existence (i.e. [[DeletionAsPunishment your story save data]]).]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpeedrunReward: One of the achievements for White Vanilla / Light Mode requires you to beat the game in 15 minutes or less.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** White Vanilla / Light Mode is counted as a clear as long as you beat the four main stages, even if you unlock and lose to the TrueFinalBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HalfTheManHeUsedToBe: Using the sword attack on select enemies causes them to be shown sliced in half for a brief moment before exploding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SongsInTheKeyOfPanic:
** The Stage 1 and 2 endbosses have their boss theme go up in key when they're down to their last layer of health bar.
** During the FinalBoss fight, [[spoiler:when she's doing her LastDitchMove]], the same happens with her theme.
Is there an issue? Send a MessageReason:
None


--> [[spoiler:THE ABADDON FIGHTER \\
"GRAPEFRUIT"]]

to:

--> [[spoiler:THE THE ABADDON FIGHTER \\
"GRAPEFRUIT"]]"[[spoiler:GRAPEFRUIT]]"

Added: 757

Removed: 757

Is there an issue? Send a MessageReason:
None


* WaveMotionGun: If you equip Charge Shot and leave it charging for more than 1 minute, your shot will become a huge deathray that will obliterate all enemies in its path. [[AwesomeButImpractical This is really cool, but not that useful]], since in the time it takes for it to charge, you can easily destroy many more enemies with thoughtful use of your other shots; it's only ever practical to do if the player has an extended period of time where nothing at all is happening.
* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[HumongousMecha Zero Ranger]] mode before a certain plot event occurs. They are expected to take on both the alien and subverted planetary defense forces by themselves.


Added DiffLines:

* WaveMotionGun: If you equip Charge Shot and leave it charging for more than 1 minute, your shot will become a huge deathray that will obliterate all enemies in its path. [[AwesomeButImpractical This is really cool, but not that useful]], since in the time it takes for it to charge, you can easily destroy many more enemies with thoughtful use of your other shots; it's only ever practical to do if the player has an extended period of time where nothing at all is happening.


Added DiffLines:

* WithThisHerring: The player ships start out without their secondary weapons, have no bombs, and can't access [[HumongousMecha Zero Ranger]] mode before a certain plot event occurs. They are expected to take on both the alien and subverted planetary defense forces by themselves.
Is there an issue? Send a MessageReason:
None


* OutrunTheFireball: [[spoiler:At the end of the game, after destroying Despair, you have to escape the alien planetoid as it explodes. As the explosion gets closer and closer, your ship starts to shed its weapons in order to go faster.]] Depending on whether you've already beaten the game at least once, [[spoiler:your ship either [[HeroicRROD gets crippled as it flies out into space]], or survives the escape]].

to:

* OutrunTheFireball: [[spoiler:At the end of the game, after destroying Despair, you have to escape the alien planetoid as it explodes. As the explosion gets closer and closer, your ship starts to shed lose its weapons in order to go faster.weapons.]] Depending on whether you've already beaten the game at least once, [[spoiler:your ship either [[HeroicRROD gets crippled as it flies out into space]], or survives the escape]].

Top