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Commanders are the only Transforming Mecha now.


* TransformingMecha: Some units are able to permanently morph into larger units after gaining a certain amount of experience. The new unit may or may not resemble the old one - for example, vehicles morph to the larger tanks, which tend to resemble their smaller cousins, but there is at least one humanoid mech that can morph into a SpiderTank.

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* TransformingMecha: Some units Commanders are able to permanently morph into larger units after gaining a certain amount of experience. The new unit may or may not resemble the old one - for example, vehicles morph to the larger tanks, which tend to resemble their smaller cousins, but there is at least one humanoid mech that can morph into a SpiderTank.by spending metal on upgrades.
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Fixed link for Kill it with fire.


* [[KillItWithFire]] The mentioned Dante, Firewalker, Inferno, Kodachi, Phonix, Pyro, and Wurm. Pretty much any unit that has a weapon that does Afterburn damage.

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* [[KillItWithFire]] KillItWithFire: The mentioned Dante, Firewalker, Inferno, Kodachi, Phonix, Pyro, and Wurm. Pretty much any unit that has a weapon that does Afterburn damage.
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Fleshed out Kill It with Fire.

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* [[KillItWithFire]] The mentioned Dante, Firewalker, Inferno, Kodachi, Phonix, Pyro, and Wurm. Pretty much any unit that has a weapon that does Afterburn damage.
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Bantha doesn't really spam, but Scorpion does.


* BeamSpam: Archangel, Bantha, and Detriment never stop shooting lasers when a target is near.

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* BeamSpam: Archangel, Bantha, Detriment, and Detriment Scorpion never stop shooting lasers when a target is near.
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Reference to Beam Spam

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* BeamSpam: Archangel, Bantha, and Detriment never stop shooting lasers when a target is near.
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* HumongousMecha: Given the scale of the units, anything with legs is at least a {{Mini Mecha}}, but the Strider Hub takes the cake with the [[KillItWithFire Dante]], [[MacrossMissileMassacre Catapult]], [[JackOfAllStats Bantha]], [[GravityMaster Jugglenaut]], [[FlunkyBoss Funnelweb]] and [[LightningBruiser Detriment]].

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* HumongousMecha: Given the scale of the units, anything with legs is at least a {{Mini Mecha}}, but the Strider Hub takes the cake with the [[KillItWithFire Dante]], [[MacrossMissileMassacre Catapult]], [[JackOfAllStats Bantha]], [[GravityMaster Jugglenaut]], [[FlunkyBoss [[MookMaker Funnelweb]] and [[LightningBruiser Detriment]].
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Added New Strider


* HumongousMecha: Given the scale of the units, anything with legs is at least a {{Mini Mecha}}, but the Strider Hub takes the cake with the [[KillItWithFire Dante]], [[MacrossMissileMassacre Catapult]], [[JackOfAllStats Bantha]], [[GravityMaster Jugglenaut]] and [[LightningBruiser Detriment]].

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* HumongousMecha: Given the scale of the units, anything with legs is at least a {{Mini Mecha}}, but the Strider Hub takes the cake with the [[KillItWithFire Dante]], [[MacrossMissileMassacre Catapult]], [[JackOfAllStats Bantha]], [[GravityMaster Jugglenaut]] Jugglenaut]], [[FlunkyBoss Funnelweb]] and [[LightningBruiser Detriment]].
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* GreyGoo: Puppies can replicate themselves by consuming wreckages.
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[[http://zero-k.info/ Zero-K]] is a [[FreewareGame free, open-source]] RealTimeStrategy game developed for the {{Spring}} engine, and available for Windows and Linux. Originally called ''Complete Annihilation'', it was a fork of the (at the time) {{Abandonware}} ''Balanced Annihilaton'', which was itself forked from the permanently deceased ''Absolute Annihilation''. The latter was a Spring port of the original GameMod and unit pack of the same name, which was based on ''Uberhack'', [[OverlyLongGag a rebalance of]] ''The Core Contingency'', an official {{Expansion Pack}} of ''TotalAnnihilation''.

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[[http://zero-k.info/ Zero-K]] is a [[FreewareGame free, open-source]] RealTimeStrategy game developed for the {{Spring}} VideoGame/{{Spring}} engine, and available for Windows and Linux. Originally called ''Complete Annihilation'', it was a fork of the (at the time) {{Abandonware}} ''Balanced Annihilaton'', which was itself forked from the permanently deceased ''Absolute Annihilation''. The latter was a Spring port of the original GameMod and unit pack of the same name, which was based on ''Uberhack'', [[OverlyLongGag a rebalance of]] ''The Core Contingency'', an official {{Expansion Pack}} of ''TotalAnnihilation''.
''VideoGame/TotalAnnihilation''.
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* LightningBruiser: The [[HumongousMecha Detriment]] has 4/5 the hitpoints of a [[MightyGlacier Jugglenaut]], does twice the damage, and moves at twice the speed.

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* LightningBruiser: The [[HumongousMecha Detriment]] has 4/5 the hitpoints of a [[MightyGlacier Jugglenaut]], Jugglenaut, does twice the damage, and moves at twice the speed.
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wick cleanup of exactly what it says on the tin - sinkholing


* WalkingTank: The Shield Bot Factory churns these out. They're the slower and tougher of the two main Bot groups, with [[ExactlyWhatItSaysOnTheTin shield generators]] on several of their units.

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* WalkingTank: The Shield Bot Factory churns these out. They're the slower and tougher of the two main Bot groups, with [[ExactlyWhatItSaysOnTheTin shield generators]] generators on several of their units.
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phrasing improvement for We cannot go on without you


* WeCannotGoOnWithoutYou: [[AvertedTrope Averted]] by default. Unlike its [[TotalAnnihilation predecessor]], the loss of the commander is often a major blow, due to the various upgrades it may have had before being destroyed, but it doesn't immediately end the game for that player. This was done to prevent all-in rushes against the commander from being the main strategy. Can be played straight with a pre-game setting, though.

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* WeCannotGoOnWithoutYou: [[AvertedTrope Averted]] by default. Unlike default, unlike its [[TotalAnnihilation predecessor]], predecessor]]. While the loss of the commander is often a major blow, due to the various upgrades it may have had before being destroyed, but it doesn't immediately end the game for that player. This was done to prevent all-in rushes against the commander from being the main strategy. Can be played straight with a pre-game setting, though.
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We cannot go on without you

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* WeCannotGoOnWithoutYou: [[AvertedTrope Averted]] by default. Unlike its [[TotalAnnihilation predecessor]], the loss of the commander is often a major blow, due to the various upgrades it may have had before being destroyed, but it doesn't immediately end the game for that player. This was done to prevent all-in rushes against the commander from being the main strategy. Can be played straight with a pre-game setting, though.
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Tropes from YMMV page that are objectively demonstrated

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* CharacterCustomization: After [[UnlockableContent unlocking]] commander parts, your commander can be fitted with different modules that are added to it at level of in-game upgrade. There are 5 upgrade levels, and upgrading to each one requires resources, so a player without these commander upgrades can develop a unit advantage to counter it.


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* UnlockableContent / DoubleUnlock: Upon first creating an account, you only have one type of commander, and several [[WeaponOfMassDestruction Superweapons]] and other advanced structures are unavailable for construction. As you play games, your account gains [[CharacterLevel levels]] and experience. The experience can be exchanged for this content, but each item also has an [[LevelLockedLoot account level requirement]]. Thankfully, the [[JackOfAllStats basic commander]] is fairly robust, the unlocked commander parts are only useful if you spend in-game resources to upgrade the commander in that game, and the missing buildings and units won't likely come up in newbie 1v1 games. The experience and level required for all the unlockables is also low enough that it isn't hard to get everything within a few hours of playing. However, It can still be annoying if you want to jump into team games or use the cool superweapons right off the bat.

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Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from ''Total Annihilation's'' meager storyline altogether, in the hopes of divorcing the game from its copyrighted roots. The replacement story, [[DependingOnTheWriter or what fragments of it have been decided on]], consists of two eras - the PlanetWars, in which five barely-CosmeticallyDifferentSides repeatedly battle across the Milky Way, and the post-PlanetWars, in which humans have been wiped out and only their still-battling machines remain.



to:

Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from ''Total Annihilation's'' meager storyline altogether, in the hopes of divorcing the game from its copyrighted roots. The replacement story, [[DependingOnTheWriter or what fragments of it have been decided on]], consists of two eras - the PlanetWars, [=PlanetWars=], in which five barely-CosmeticallyDifferentSides repeatedly battle across the Milky Way, and the post-PlanetWars, post-[=PlanetWars=], in which humans have been wiped out and only their still-battling machines remain.


remain.



* GlassCannon: The Ultimatum has a [[DeathRay disintegration gun]] that can vaporize a heavy tank in one blast, as well as a cloaking device to get it close enough to use it. It isn't much in the defense department, though.

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* GlassCannon: Quite a few units do this, some more than others. Of particular note:
**
The Ultimatum has a [[DeathRay disintegration gun]] that can vaporize a heavy tank in one blast, as well as a cloaking device to get it close enough to use it. It isn't much in the defense department, though.though.
** The Penetrator is a hovercraft armed with a [[TechnoBabble tachyon accelerator]] that does a number on anything it hits, and has excellent range. On the flip side, it is very unmaneuverable, and a bomber less than half its cost can one-shot it easily.
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In retrospect, the old caption was a little cheesy.


[[caption-width-right:300:This is one of the least badass units.]]

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[[caption-width-right:300:This is one of [[caption-width-right:300: Meet the least badass units.[[MechaMook Glaive.]] ]]

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''[[StealthPun Nothing is cooler.]]''

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''[[StealthPun ->''[[StealthPun Nothing is cooler.]]''
]]''\\
-Tagline

->''You can Maek D-Fenz, or you can play the game.''\\
-1v0ry_k1ng
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* RecursiveAmmo: The Wolverine is an artillery vehicle that fires mines, which in turh fire clusters of tiny homing missiles when triggered.
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''Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes.''

[[http://zero-k.info/ Zero-K]] is a [[FreewareGame free, open-source]] RealTimeStrategy game developed for the {{Spring}} engine. Originally called ''Complete Annihilation'', it was a fork of the (at the time) {{Abandonware}} ''Balanced Annihilaton'', which was itself forked from the permanently deceased ''Absolute Annihilation''. The latter was a Spring port of the original GameMod and unit pack of the same name, which was based on ''Uberhack'', [[OverlyLongGag a rebalance of]] ''The Core Contingency'', an official {{Expansion Pack}} of ''TotalAnnihilation''.

Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from ''Total Annihilation's'' meager storyline altogether, in the hopes of divorcing the game from its roots as a duplicate of an existing copyright.



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''Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes.''

[[http://zero-k.info/ Zero-K]] is a [[FreewareGame free, open-source]] RealTimeStrategy game developed for the {{Spring}} engine.engine, and available for Windows and Linux. Originally called ''Complete Annihilation'', it was a fork of the (at the time) {{Abandonware}} ''Balanced Annihilaton'', which was itself forked from the permanently deceased ''Absolute Annihilation''. The latter was a Spring port of the original GameMod and unit pack of the same name, which was based on ''Uberhack'', [[OverlyLongGag a rebalance of]] ''The Core Contingency'', an official {{Expansion Pack}} of ''TotalAnnihilation''.

The developers stated design goals are for the game, "to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes." To this end, several important differences from the other TA-derived games have accumulated, including the exclusion of the metal-maker units, the inclusion of both artillery and assault units in almost every factory, a free factory for every player, and the removal of the TechTree altogether. Certain units also possess "Unit AI" that automates their combat behaviour to a certain extent - raiders jink to avoid slow projectiles, skirmishers back away from enemies that try to close in, while construction and dedicated anti-air units try to avoid ground combat entirely.

The result is a game focused heavily on mobility and overarching strategy. Players are forced to take more and more ground to keep their economy expanding, with combat units that can be built from the first few seconds of the game. Units themselves can be relied upon to conduct themselves sensibly in combat without frenzied micromanagement, leaving players more time (and brainpower) to plan ahead. Turrets have a nasty tendency to be pounded flat from afar, or overrun completely, unless counter-attacks can be mounted with mobile units of their own. In general, if something hasn't blown up after two minutes in-game, you're doing it horribly wrong.

Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from ''Total Annihilation's'' meager storyline altogether, in the hopes of divorcing the game from its roots as a duplicate copyrighted roots. The replacement story, [[DependingOnTheWriter or what fragments of an existing copyright.


it have been decided on]], consists of two eras - the PlanetWars, in which five barely-CosmeticallyDifferentSides repeatedly battle across the Milky Way, and the post-PlanetWars, in which humans have been wiped out and only their still-battling machines remain.





* Humongous Mecha: Given the scale of the units, anything with legs is at least a {{Mini Mecha}}, but the Strider Hub takes the cake with the [[KillItWithFire Dante]], [[MacrossMissileMassacre Catapult]], [[JackOfAllStats Bantha]], [[GravityMaster Jugglenaut]] and [[LightningBruiser Detriment]].

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* Humongous Mecha: HumongousMecha: Given the scale of the units, anything with legs is at least a {{Mini Mecha}}, but the Strider Hub takes the cake with the [[KillItWithFire Dante]], [[MacrossMissileMassacre Catapult]], [[JackOfAllStats Bantha]], [[GravityMaster Jugglenaut]] and [[LightningBruiser Detriment]].

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[[http://zero-k.info/ Zero-K]] is a Game Mod for the {{Spring}} engine. Originally started its life as "Complete Annihilation," which was a fork of the (at the time) abandoned "Balanced Annihilation," which itself was fork of the equally (at the time) abandoned "Absolute Annihilation" project, a {{Spring}} engine port of the original Absolute Annihilation, a {{Game Mod}} and unit pack based on Uberhack, [[OverlyLongGag a rebalance of]] ''the Core Contingency'', an official expansion pack of ''{{Total Annihilation}}''.

to:

[[http://zero-k.info/ Zero-K]] is a Game Mod [[FreewareGame free, open-source]] RealTimeStrategy game developed for the {{Spring}} engine. Originally started its life as "Complete Annihilation," which called ''Complete Annihilation'', it was a fork of the (at the time) abandoned "Balanced Annihilation," {{Abandonware}} ''Balanced Annihilaton'', which was itself forked from the permanently deceased ''Absolute Annihilation''. The latter was fork of the equally (at the time) abandoned "Absolute Annihilation" project, a {{Spring}} engine Spring port of the original Absolute Annihilation, a {{Game Mod}} GameMod and unit pack of the same name, which was based on Uberhack, ''Uberhack'', [[OverlyLongGag a rebalance of]] ''the ''The Core Contingency'', an official expansion pack {{Expansion Pack}} of ''{{Total Annihilation}}''.
''TotalAnnihilation''.



* DoNotRunWithAGun: Slashers have to stop moving to deploy their fire. This was apparently implemented because a rolling mass of trucks firing long-ranged, high-rate-of-fire, homing missiles was too much to bear, but at the same time the developers didn't want to {{Nerf}} the Light Vehicle Factory's only anti-air unit.



* MacrossMissileMassacre: [[SpiderTank Recluses]] fire clusters of three rockets that turn and spread out randomly as they fly. Large groups of them produce a veritable hail of rockets that make closing the range gap with anything a very difficult prospect.



* NoRecycling: [[AvertedTrope Averted]], just like all the predecessors.

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* NoRecycling: [[AvertedTrope Averted]], just like all and, moreover, an important game mechanic. Reclaiming a wreck refunds up to 40% of its Metal cost, which means that in an even unit trade, the predecessors.player that subsequently secures the wreckage will be almost completely reimbursed for the cost of their units.



* YouRequireMoreVespeneGas: Like its predecessors, there are two resources: Metal and Energy

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* YouRequireMoreVespeneGas: Like its predecessors, there are two resources: Metal and EnergyEnergy. Metal can only be acquired from metal deposits, whereas Energy-producing structures can be built anywhere, but excess Energy is used to "overdrive" metal extractors that are connected to a grid, further increasing metal production.
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* TransformingMecha: Some units are able to permanently morph into larger units after gaining a certain amount of experience. The new unit may or may not resemble the old one - for example, vehicles morph to the larger tanks, which tend to resemble their smaller cousins, but there is at least one humanoid mech that can morph into a {{SpiderTank}}.

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* TransformingMecha: Some units are able to permanently morph into larger units after gaining a certain amount of experience. The new unit may or may not resemble the old one - for example, vehicles morph to the larger tanks, which tend to resemble their smaller cousins, but there is at least one humanoid mech that can morph into a {{SpiderTank}}.SpiderTank.



* ZergRush: Massed [[FagileSpeedster Raiders]] are often seen in games with large maps and few players, as they're the only units that are fast enough to respond to enemy raids over a large front.

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* ZergRush: Massed [[FagileSpeedster Raiders]] [[FragileSpeedster raiders]] are often seen in games with large maps and few players, as they're the only units that are fast enough to respond to enemy raids over a large front.
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Misspelt two Trope links. Oops. :-)


* HighSpeedMissileDodge: [[FagileSpeedster Raiders]] do this automatically when facing [[PainfullySlowProjectiles skirmishers]].

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* HighSpeedMissileDodge: [[FagileSpeedster [[FragileSpeedster Raiders]] do this automatically when facing [[PainfullySlowProjectiles [[PainfullySlowProjectile skirmishers]].
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* HighSpeedMissileDodge: [[FagileSpeedster Raiders]] do this automatically when facing [[PainfullySlowPrijectiles skirmishers]].

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* HighSpeedMissileDodge: [[FagileSpeedster Raiders]] do this automatically when facing [[PainfullySlowPrijectiles [[PainfullySlowProjectiles skirmishers]].

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''[[IncrediblyLamePun Nothing is cooler.]]''

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''[[IncrediblyLamePun ''[[StealthPun Nothing is cooler.]]''



* BeehiveBarrier: Shields are composed of tesselated hexagons that [[ColourCodedForYourConvenience fade from blue to red]] as their charge depletes.
* ColourCodedArmies: Type I, as seen above.



* DeathFromAbove: The Zenith superweapon drops swarms of meteors on its targets.
* EasyCommunication

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* DeathFromAbove: The Zenith superweapon drops swarms of meteors on its targets.
targets. To a lesser extent, the [[MeaningfulName Tremor]] is a heavy vehicle mounting what can only be described as a [[GatlingGood gatling]] [[NoKillLikeOverkill mortar]].
* EasyCommunicationEasyCommunication: Though your army is composed of radio-capable {{Mecha Mooks}}, so it's [[JustifiedTrope justified]].


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* EnemyDetectingRadar: Radar towers, naturally. Advanced radar towers, with a much greater range and less "radar wobble" exist, but it's generally more worthwhile to simply build more radar towers further forward.


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* HighSpeedMissileDodge: [[FagileSpeedster Raiders]] do this automatically when facing [[PainfullySlowPrijectiles skirmishers]].


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* TechTree: {{Averted}}. Which mobile units you can build depends upon which of the eleven factories you picked, but there are no prerequisites for any of them, nor is there any restriction on building more factories. Likewise, any structure can be built by any constructor from the outset.
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* DeathFromAbove: The Zenith superweapon drops swarms of meteors on its targets.



* KillSat: The Starlight, a planet-terraforming laser that generally spells the end of the game for its unfortunate targets.



* RealTimeStrategy



* TankGoodness: The aptly-named Heavy Tank Factory, whose gameplay revolves around the [[CriticalExistenceFailure careful preservation]] of your big, expensive war machines.
* TransformingMecha: Some units are able to permanently morph into larger units after gaining a certain amount of experience. The new unit may or may not resemble the old one - for example, vehicles morph to the larger tanks, which tend to resemble their smaller cousins, but there is at least one humanoid mech that can morph into a {{SpiderTank}}.



* YouRequireMoreVespeneGas: Like its predecessors, there are two resources: Metal and Energy

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* YouRequireMoreVespeneGas: Like its predecessors, there are two resources: Metal and EnergyEnergy
* ZergRush: Massed [[FagileSpeedster Raiders]] are often seen in games with large maps and few players, as they're the only units that are fast enough to respond to enemy raids over a large front.

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* GlassCannon: The Ultimatum has a [[{{Bfg}} disintegration gun]] that can vaporize a heavy tank in one blast, as well as a cloaking device to get it close enough to use it. It isn't much in the defense department, though.

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* GlassCannon: The Ultimatum has a [[{{Bfg}} [[DeathRay disintegration gun]] that can vaporize a heavy tank in one blast, as well as a cloaking device to get it close enough to use it. It isn't much in the defense department, though.though.
* HoverTank: The Hovercraft Platform exists to build these. They're slower overall than the comparable Light Vehicles, but are able to cross water just as easily as land.
* Humongous Mecha: Given the scale of the units, anything with legs is at least a {{Mini Mecha}}, but the Strider Hub takes the cake with the [[KillItWithFire Dante]], [[MacrossMissileMassacre Catapult]], [[JackOfAllStats Bantha]], [[GravityMaster Jugglenaut]] and [[LightningBruiser Detriment]].


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* SpiderTank: The Spider Factory. Its units are capable of scaling any surface that isn't another unit, which can give them a significant range advantage, thanks to the extra height.
* WalkingTank: The Shield Bot Factory churns these out. They're the slower and tougher of the two main Bot groups, with [[ExactlyWhatItSaysOnTheTin shield generators]] on several of their units.
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Rethought the extra point I just made, in retrospect Lost Technology can explain that.


** And, for that matter, *where* is it stored? The Commander, being your only starting unit, is the only logical candidate, yet it's around an eight of the storage structure, which has an equal capacity...

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Added image, clarified a few points.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Glaive_1763.PNG]]
[[caption-width-right:300:This is one of the least badass units.]]



[[http://zero-k.info/ Zero K]] is a Game Mod for the {{Spring}} engine. Originally started its life as "Complete Annihilation," which was a fork of the (at the time) abandoned "Balanced Annihilation," which itself was fork of the equally (at the time) abandoned "Absolute Annihilation" project, a {{Spring}} engine port of the original Absolute Annihilation, a {{Game Mod}} and unit pack based on Uberhack, [[OverlyLongGag a rebalance of the Core Contingency, an official expansion pack of]] {{Total Annihilation}}.

Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from the Total Annihilation's meager storyline altogether, in the hopes of divorcing the game from its roots as a duplicate of an existing copyright.

to:

[[http://zero-k.info/ Zero K]] Zero-K]] is a Game Mod for the {{Spring}} engine. Originally started its life as "Complete Annihilation," which was a fork of the (at the time) abandoned "Balanced Annihilation," which itself was fork of the equally (at the time) abandoned "Absolute Annihilation" project, a {{Spring}} engine port of the original Absolute Annihilation, a {{Game Mod}} and unit pack based on Uberhack, [[OverlyLongGag a rebalance of the of]] ''the Core Contingency, Contingency'', an official expansion pack of]] {{Total Annihilation}}.

of ''{{Total Annihilation}}''.

Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from the Total Annihilation's ''Total Annihilation's'' meager storyline altogether, in the hopes of divorcing the game from its roots as a duplicate of an existing copyright.
copyright.





* CripplingOverspecialization: [[AvertedTrope Averted]]; All players use the same units.

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**And, for that matter, *where* is it stored? The Commander, being your only starting unit, is the only logical candidate, yet it's around an eight of the storage structure, which has an equal capacity...
* CripplingOverspecialization: [[AvertedTrope Averted]]; All players use "Nerf weaknesses, buff strengths" is the same units.developers' [[MadnessMantra mantra]] when it comes to rebalancing units between releases.



* EasyLogistics: As long as a unit is active, it can use the materials collected anywhere else in the game. Partially [[SubvertedTrope subverted]] by the large weapon structures; they require the economy to be producing a minimum amount of energy, and the weapon has to be within range of an energy pylon... one that is within range of a sufficient energy source or a similarly-connected second pylon. Taking out the nearby pieces of a pylon network can render the heavy base defenses useless, and it's easier than taking out the guns.
* GlassCannon: The Ultimatum has a [[{{Bfg}} disintegration gun]] that can vaporize a heavy tank in one blast. It isn't much in the defense department, though.
* LightningBruiser: The Detriment has 4/5 the hitpoints of a [[MightyGlacier Jugglenaut]], does twice the damage, and moves at twice the speed.
* MightyGlacier: The Jugglenaut (not a typo) Can barely move, but in addition to heavy laser cannons, it has a gravity gun to keep you there.

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* EasyLogistics: As long as a unit is active, it can use the materials collected anywhere else in the game. Partially [[SubvertedTrope subverted]] [[AvertedTrope averted]] by the large weapon certain heavier defence structures; to fire, they require the economy need to be connected to an energy grid that's producing a minimum amount of energy, and the weapon has to be within range of an energy pylon... one that is within range of a sufficient energy source or a similarly-connected second pylon. at least 50 energy. Taking out the nearby pieces of a pylon network pylons or fusion generators can render the heavy base defenses useless, inoperative, and it's is often easier than taking out the guns.
guns themselves.
* GlassCannon: The Ultimatum has a [[{{Bfg}} disintegration gun]] that can vaporize a heavy tank in one blast.blast, as well as a cloaking device to get it close enough to use it. It isn't much in the defense department, though.
* LightningBruiser: The Detriment [[HumongousMecha Detriment]] has 4/5 the hitpoints of a [[MightyGlacier Jugglenaut]], does twice the damage, and moves at twice the speed.
* MightyGlacier: The Jugglenaut (not a typo) Can can barely move, but in addition to heavy laser cannons, it has a three [[GravityScrew gravity gun guns]] to keep you there.
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Fixed the tagline, also added more detail to the game\'s lineage.


''Nothing's [[IncrediblyLamePun cooler than Zero K]]''

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''Nothing's [[IncrediblyLamePun cooler than Zero K]]''
''[[IncrediblyLamePun Nothing is cooler.]]''



[[http://zero-k.info/ Zero K]] is a Game Mod for the {{Spring}} engine. Originally started its life as "Complete Annihilation," which was a fork of the (at the time) abandoned "Balanced Annihilation," which itself was fork of the equally (at the time) abandoned "Absolute Annihilation" project, which was an expansion and rebalancing mod of the original TotalAnnihilation game by Cavedog, ported over to the {{Spring}} engine to take advantage of the benefits of the advanced features of the gaming engine.

Many of the units in this game borrow their features from similar units in its predecessors, but the designers decided to break from the past storyline, in the hopes of divorcing the game from its roots as a duplicate of an existing copyright.

to:

[[http://zero-k.info/ Zero K]] is a Game Mod for the {{Spring}} engine. Originally started its life as "Complete Annihilation," which was a fork of the (at the time) abandoned "Balanced Annihilation," which itself was fork of the equally (at the time) abandoned "Absolute Annihilation" project, which was an expansion and rebalancing mod of the original TotalAnnihilation game by Cavedog, ported over to the a {{Spring}} engine to take advantage port of the benefits original Absolute Annihilation, a {{Game Mod}} and unit pack based on Uberhack, [[OverlyLongGag a rebalance of the advanced features of the gaming engine.

Core Contingency, an official expansion pack of]] {{Total Annihilation}}.

Many of the units in this game borrow their features (and names) from similar units in its predecessors, but the designers decided to break from the past storyline, Total Annihilation's meager storyline altogether, in the hopes of divorcing the game from its roots as a duplicate of an existing copyright.
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''Nothing's [[IncrediblyLamePun cooler than Zero K]]''

''Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes.''

[[http://zero-k.info/ Zero K]] is a Game Mod for the {{Spring}} engine. Originally started its life as "Complete Annihilation," which was a fork of the (at the time) abandoned "Balanced Annihilation," which itself was fork of the equally (at the time) abandoned "Absolute Annihilation" project, which was an expansion and rebalancing mod of the original TotalAnnihilation game by Cavedog, ported over to the {{Spring}} engine to take advantage of the benefits of the advanced features of the gaming engine.

Many of the units in this game borrow their features from similar units in its predecessors, but the designers decided to break from the past storyline, in the hopes of divorcing the game from its roots as a duplicate of an existing copyright.

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!!The game contains examples of:

* CommandAndConquerEconomy: Partially [[JustifiedTrope justified]] in that you are using metal and energy in the form of nanotech. [[EasyLogistics How you got them from the stores, however...]]
* CripplingOverspecialization: [[AvertedTrope Averted]]; All players use the same units.
* EasyCommunication
* EasyLogistics: As long as a unit is active, it can use the materials collected anywhere else in the game. Partially [[SubvertedTrope subverted]] by the large weapon structures; they require the economy to be producing a minimum amount of energy, and the weapon has to be within range of an energy pylon... one that is within range of a sufficient energy source or a similarly-connected second pylon. Taking out the nearby pieces of a pylon network can render the heavy base defenses useless, and it's easier than taking out the guns.
* GlassCannon: The Ultimatum has a [[{{Bfg}} disintegration gun]] that can vaporize a heavy tank in one blast. It isn't much in the defense department, though.
* LightningBruiser: The Detriment has 4/5 the hitpoints of a [[MightyGlacier Jugglenaut]], does twice the damage, and moves at twice the speed.
* MightyGlacier: The Jugglenaut (not a typo) Can barely move, but in addition to heavy laser cannons, it has a gravity gun to keep you there.
* MindControl: The rather interestingly-named Dominatrix.
* NoRecycling: [[AvertedTrope Averted]], just like all the predecessors.
* YouRequireMoreVespeneGas: Like its predecessors, there are two resources: Metal and Energy

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