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** By obtaining the key to the shed, a "gaming crossword" can be found pinned to one of the walls which appears to reference popular indie horror characters such as [[Videogame/FiveNightsAtFreddys Freddy Fazbear]]. The purpose of this crossword is unknown, but it is presumed to serve plot relevance.
* ThrowItIn: Pumpkin Jack's walking animation in the final game is a glitched version of his actual walk cycle. However, it was kept because the result makes him seem stiff and unsettling.

to:

** By obtaining the key to the shed, a "gaming crossword" can be found pinned to one of the walls which appears to reference popular indie horror characters such as [[Videogame/FiveNightsAtFreddys Freddy Fazbear]]. The purpose of this crossword is unknown, but it is presumed to serve plot relevance.
* ThrowItIn: Pumpkin Jack's walking animation in the final game is a glitched version of his actual walk cycle. However, it was kept because the result makes him seem stiff and unsettling.
relevance..
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** A major change came with the steady revelation by a group of players. The game as a whole was also was part ''scavenger hunt''. [[spoiler: The Gaming Crossword in the shed uses not just video games as references, but specifically games that Swankybox has made videos on and hidden clues in, which includes having modded the games he talks about without comment to add references to Zardy, and videos made ''years'' before the release of ''Zardy's Maze''.]]
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Added DiffLines:

* ThrowItIn: Pumpkin Jack's walking animation in the final game is a glitched version of his actual walk cycle. However, it was kept because the result makes him seem stiff and unsettling.
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* ArtificialBrilliance: Most adversaries have a very competent pathfinding system that will try its best to screw you over.

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* ArtificialBrilliance: Most adversaries have a very competent pathfinding system that will try its best to screw you over. On the higher difficulties, various enemies discover new applications of their basic abilities (Cablecrows start launching themselves at diagonal angles instead of straight lines) and begin actively coordinating with each other to box the player in.



* BoringButPractical: Jumping is at first glance an absolutely useless skill, but it is required to avoid Pumpkin Crawlers and can be used to have a bird-view of the maze, helping you find spots to escape into if you ever come across a dead end.

to:

* BoringButPractical: Jumping is at first glance an absolutely useless skill, but it is required to avoid Pumpkin Crawlers and can be used to have a bird-view of the maze, helping you find spots to escape into if you ever come across a dead end. It also lets the player spot Cablecrows as they fly around.



** Zardy will both slit your neck and wack you to the ground using his hoe.
** The most brutal jumpscare comes from Cablecrow, not because of the jumpscare itself, but because they will use their grapple hook to ''send your character flying towards a wooden pole.''

to:

** Zardy will both slit your neck and wack whack you to the ground using his hoe.
** The most brutal jumpscare comes from Cablecrow, not because of the jumpscare itself, but because they will use their grapple hook to ''send your character flying towards a wooden pole.''pole'' at terminal velocity.



* GuideDangIt: There are a ''lot'' of secrets in the game that are hidden in plain sight that are very easy to oversight.
** When the maze locks up after all vines have been destroyed, there will be a pixelated vine somewhere on the maize that you can climb to end the game and get a secret ending.
** The door to the shack in the beginning of Story Mode can only be found randomly in the challenge "Needle in a Haystack", which takes place in a pitch dark maize, the game doesn't tell you it even exists and provides no help in tracking it.
** Destroying a Pumpkin Crawler will make all nearby Pumpkin Jacks hiss, alerting you that they're underway, but what you probably wouldn't figure out through normal gameplay is that destroying a Pumpkin Crawler actually ''summons'' a new Pumpkin Jack too.
* GrapplingHookPistol: Cablecrows move via hitching a grappling hook onto different wooden poles located on the maze, and will kill you if you do come in contact with them. A later update introduced the Rattlers, robot-like enemies who weaponize said item by ''directly aiming it towards the player''. One hit from their grappling hooks and you're toast.

to:

* GuideDangIt: There are a ''lot'' of secrets in the game that are hidden in plain sight that are very easy to oversight.
overlook.
** When the maze locks up after all vines have been destroyed, there will be a pixelated vine somewhere on in the maize maze that you can climb on in order to end the game and get a secret ending.
** The door to the shack in the beginning of Story Mode can only be found randomly in the challenge "Needle in a Haystack", which takes place in a pitch dark maize, maze, but the game doesn't tell you it even exists and provides no help in tracking it.
** Destroying a Pumpkin Crawler will make all nearby Pumpkin Jacks hiss, alerting you that they're underway, en route, but what you probably wouldn't figure out through normal gameplay is that destroying a Pumpkin Crawler actually ''summons'' a an entirely new Pumpkin Jack too.
* GrapplingHookPistol: Cablecrows move via hitching a grappling hook onto different wooden poles located on in the maze, and will kill you if you do come in contact with them.them while they're in motion. A later update introduced the Rattlers, robot-like enemies who weaponize said item by ''directly aiming it towards the player''. One hit from their grappling hooks and you're toast.



* LostInTheMaize: The entire game happens inside a labyrinthic cornfield. The player can utilize the corn itself to hide away from foes at the cost of a slower running speed. Stay too long inside, however, and Zardy will go out of his way to kill you.

to:

* LostInTheMaize: The entire game happens inside a labyrinthic cornfield. The player can utilize the corn itself to hide away from foes and cut through the walls of the maze at the cost of a slower running speed. Stay too long inside, however, and Zardy will go out of his way to instantly kill you.



* ScaryScarecrows: So, so many of them, at that. Zardy, Pumpkin Jack, Cablecrow, Brute, and Rattler are all made of varying combinations of burlap, straw, gardening tools, and wood.

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* ScaryScarecrows: So, so many of them, at that. Zardy, Pumpkin Jack, Cablecrow, Brute, and Rattler are all made of varying combinations of burlap, straw, gardening tools, wood, and wood.malice.



** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to WebVideo/{{Simpleflips}}, streamer who caused said texture to achieve memetic status in the ''VideoGame/SuperMario64'' community.

to:

** A face very reminiscent of Toad's face from Videogame/SuperMario64 ''Videogame/SuperMario64'' can be found engraved into a tree as a reference to WebVideo/{{Simpleflips}}, streamer who caused said texture to achieve memetic status in the ''VideoGame/SuperMario64'' community.



* UnexpectedGameplayChange: While not a gameplay change per-se, challenge "Needle in a Haystack" will start with the player only holding their flashlight on total darkness; their goal is to find their axe somewhere on the map and destroy a ''single'' vine. The only problem? The vine is extremely small, and there is no way to pinpoint its location until it's right in front of you, which can result in spending most of the challenge walking around looking for the damn thing.

to:

* UnexpectedGameplayChange: While not a gameplay change per-se, challenge "Needle in a Haystack" will start with the player only holding their flashlight on in total darkness; their goal is to find their axe somewhere on the map and destroy a ''single'' vine. The only problem? The vine is extremely small, and there is no way to pinpoint its location until it's right in front of you, which can result in spending most of the challenge walking around looking for the damn thing.
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* DevelopersForesight: If you leave the maze while Zardy is trailing behind, he won't follow, but will instead wave at you and fade away as if the flashlight was shone on him.
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** Beating the game through special requirements such as not picking up the flashlight or climbing an odd-looking vine will grant you a screen with an odd array of characters. Decoding these gave result to videos of a Pumpkin Jack performing the [[{{Videogame/Fortnite}} Default Dance]] uploaded by seemingly unrelated channels, however, these rather humorous videos lead hidden videos in [=SwankyBox=]'s official channel depicting situations such as a meteor falling and the unnamed farmer seemingly falling victim to a Pumpkin Jack whilst trying to investigate the situation.

to:

** Beating the game through special requirements such as not picking up the flashlight or climbing an odd-looking vine will grant you a screen with an odd array of characters. Decoding these gave result to videos of a Pumpkin Jack performing the [[{{Videogame/Fortnite}} Default Dance]] uploaded by seemingly unrelated channels, however, these rather humorous videos lead hidden videos in [=SwankyBox=]'s official channel depicting situations such as a meteor falling and the unnamed farmer seemingly falling victim to a Pumpkin Jack whilst trying to investigate the situation.situation.
----
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* LimpAndLivid: Pumpkin Jack's arms hang slack at his sides, but

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* LimpAndLivid: Pumpkin Jack's arms hang slack at his sides, butsides while he walks, and he almost looks as if he's limping at times, but that doesn't mean he can't pick up speed when he's motivated.

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* ScaryScarecrows: So, so many of them, at that. Zardy, Pumpkin Jack, Cablecrow, Brute, and Rattler are all made of varying combinations of burlap, straw, gardening tools, and wood.



* SinisterScarecrows: So, so many of them, at that.
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* EvilIsOneBigHappyFamily: Swankybox has stated that the Rattler is usually independent from Zardy and his crew, but they aren't averse to working together.


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* LimpAndLivid: Pumpkin Jack's arms hang slack at his sides, but


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* MeaningfulName: Zardy is a short, informal nickname for "Zahrada", a Slavic noun meaning "Garden". Zardy, being a scarecrow, is the primary keeper of a large cornfield and carries a gardening hoe to till the fields and assault anyone who trespasses in the field.


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* SinisterScarecrows: So, so many of them, at that.

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** Beating the story mode will award you with your screen slowly fading into white alongside some cryptic text. Beating the game through special requirements such as not picking up the flashlight or climbing an odd-looking vine will grant you a screen with an odd array of characters whose purpose is yet to be revealed.
** Completing the game in challenge mode will award you with a simple black screen reading "CHALLENGE COMPLETE".

to:

** Beating the story mode will award you with your screen slowly fading into white alongside some cryptic text. text.
** Completing the game in challenge mode will award you with a simple black screen reading "CHALLENGE COMPLETE".
**
Beating the game through special requirements such as not picking up the flashlight or climbing an odd-looking vine will grant you a screen with an odd array of characters whose purpose is yet characters. Decoding these gave result to be revealed.
** Completing
videos of a Pumpkin Jack performing the game [[{{Videogame/Fortnite}} Default Dance]] uploaded by seemingly unrelated channels, however, these rather humorous videos lead hidden videos in challenge mode will award you with [=SwankyBox=]'s official channel depicting situations such as a simple black screen reading "CHALLENGE COMPLETE".meteor falling and the unnamed farmer seemingly falling victim to a Pumpkin Jack whilst trying to investigate the situation.

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* BigBad: Zardy is the only mobile character with a max count of 1, but unlike other characters, he is always aware of your location and will actively stalk and hunt you down.

to:

* BigBad: Zardy is the only mobile character with a max count of 1, but unlike other characters, he is always aware of your location and will actively stalk and hunt you down.down, having a tendency to actively spawn behind or right in front of you while you're too distracted or busy running away, and he ''will'' spawn behind you whenever a vine is destroyed.



* GrapplingHookPistol: Cablecrows move via hitching a grappling hook onto different wooden poles located on the maze, and will kill you if you do come in contact with them while moving. A later update introduced the Rattlers, robot-like enemies who weaponize said item by ''directly aiming it towards the player''. One hit from their grappling hooks and you're toast.

to:

* GuideDangIt: There are a ''lot'' of secrets in the game that are hidden in plain sight that are very easy to oversight.
** When the maze locks up after all vines have been destroyed, there will be a pixelated vine somewhere on the maize that you can climb to end the game and get a secret ending.
** The door to the shack in the beginning of Story Mode can only be found randomly in the challenge "Needle in a Haystack", which takes place in a pitch dark maize, the game doesn't tell you it even exists and provides no help in tracking it.
** Destroying a Pumpkin Crawler will make all nearby Pumpkin Jacks hiss, alerting you that they're underway, but what you probably wouldn't figure out through normal gameplay is that destroying a Pumpkin Crawler actually ''summons'' a new Pumpkin Jack too.
* GrapplingHookPistol: Cablecrows move via hitching a grappling hook onto different wooden poles located on the maze, and will kill you if you do come in contact with them while moving.them. A later update introduced the Rattlers, robot-like enemies who weaponize said item by ''directly aiming it towards the player''. One hit from their grappling hooks and you're toast.



%%* ScaryScarecrows: Most if not all antagonists are scarecrows.


Added DiffLines:

** By obtaining the key to the shed, a "gaming crossword" can be found pinned to one of the walls which appears to reference popular indie horror characters such as [[Videogame/FiveNightsAtFreddys Freddy Fazbear]]. The purpose of this crossword is unknown, but it is presumed to serve plot relevance.
Is there an issue? Send a MessageReason:
None


The game can be obtained for free on [[https://store.steampowered.com/app/1484800/Zardys_Maze/ Steam]] - additionally, [=SwankyBox=] later released a ''Videogame/FridayNightFunkin'' GameMod with Zardy as the opponent, known as VideoGame/VSZardyFoolhardy, in collaboration with musician [[https://www.youtube.com/c/Rozebud Rozebud]] and artist [[https://twitter.com/StarnyArt StarnyArt]].

to:

The game can be obtained for free on [[https://store.steampowered.com/app/1484800/Zardys_Maze/ Steam]] - additionally, [=SwankyBox=] later released a ''Videogame/FridayNightFunkin'' GameMod with Zardy as the opponent, known as VideoGame/VSZardyFoolhardy, ''VideoGame/VSZardyFoolhardy'', in collaboration with musician [[https://www.youtube.com/c/Rozebud Rozebud]] and artist [[https://twitter.com/StarnyArt StarnyArt]].






* UnexpectedGameplayChange: While not a gameplay change per-se, challenge "Needle in a Haystack" will start with the player only holding their flashlight on total darkness, their goal is to find their axe somewhere on the map and destroy a ''single'' vine, the only problem? ''The vine is extremely small'', there is no way to pinpoint its location until it's right in front of you, which can result in spending most of the challenge by walking around.

to:

* UnexpectedGameplayChange: While not a gameplay change per-se, challenge "Needle in a Haystack" will start with the player only holding their flashlight on total darkness, darkness; their goal is to find their axe somewhere on the map and destroy a ''single'' vine, the vine. The only problem? ''The The vine is extremely small'', small, and there is no way to pinpoint its location until it's right in front of you, which can result in spending most of the challenge by walking around.around looking for the damn thing.
Is there an issue? Send a MessageReason:
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* CruelAndUnusualDeath:
** Zardy will both slit your neck and wack you to the ground using his hoe.
** The most brutal jumpscare comes from Cablecrow, not because of the jumpscare itself, but because they will use their grapple hook to ''send your character flying towards a wooden pole.''



* LostInTheMaize: The entire game happens inside a labyrinthic cornfield. The player can utilize the corn itself to hide away from foes at the cost of a slower running speed. Stay too long inside, however, and Zardy will go out of his way to kill you.
* MyRulesAreNotYourRules: The Cornstalkers will block you from turning back unless you destroy them using the axe and the Pumpkin Crawlers will slow you down if you've got the nerve to step on them. Everybody else will just walk through said obstacles.



* TrialAndErrorGameplay: The game will provide ''zero'' hints as to how each mechanic work excepts for the flashlight and the axe. Either you die a thousand times to learn what each character does, or you look up a guide.

to:

* TrialAndErrorGameplay: The game will provide ''zero'' hints as to how each mechanic work excepts for the flashlight and the axe. Either you die a thousand times to learn what each character does, or you look up a guide.guide.
* UnexpectedGameplayChange: While not a gameplay change per-se, challenge "Needle in a Haystack" will start with the player only holding their flashlight on total darkness, their goal is to find their axe somewhere on the map and destroy a ''single'' vine, the only problem? ''The vine is extremely small'', there is no way to pinpoint its location until it's right in front of you, which can result in spending most of the challenge by walking around.
* AWinnerIsYou:
** Beating the story mode will award you with your screen slowly fading into white alongside some cryptic text. Beating the game through special requirements such as not picking up the flashlight or climbing an odd-looking vine will grant you a screen with an odd array of characters whose purpose is yet to be revealed.
** Completing the game in challenge mode will award you with a simple black screen reading "CHALLENGE COMPLETE".
Is there an issue? Send a MessageReason:
None


The game can be obtained for free on [[https://store.steampowered.com/app/1484800/Zardys_Maze/ Steam]], additionally, the game received an official ''Videogame/FridayNightFunkin'' GameMod known as VideoGame/VSZardyFoolhardy in collaboration of musician [[https://www.youtube.com/c/Rozebud Rozebud]] and artist [[https://twitter.com/StarnyArt StarnyArt]].

to:

The game can be obtained for free on [[https://store.steampowered.com/app/1484800/Zardys_Maze/ Steam]], Steam]] - additionally, the game received an official [=SwankyBox=] later released a ''Videogame/FridayNightFunkin'' GameMod with Zardy as the opponent, known as VideoGame/VSZardyFoolhardy VideoGame/VSZardyFoolhardy, in collaboration of with musician [[https://www.youtube.com/c/Rozebud Rozebud]] and artist [[https://twitter.com/StarnyArt StarnyArt]].

Changed: 1307

Removed: 256

Is there an issue? Send a MessageReason:
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The [[ExcusePlot story]] is simple to follow: You are a farmer trying to chop down strange weeds in your corn maze, this task is easier said than done, because the plants weren't the only things to break into your maze, in fact, several ScaryScarecrows are roaming the maze with the only goal of offing you on sight. Armed with just an axe and a flashlight, you must destroy the weeds and get out of the maze alive.

to:

The [[ExcusePlot story]] is simple to follow: You follow; you are a farmer trying to chop down strange weeds in that have infested your corn maze, this maze. This task is easier said than done, because the plants weren't the only things to break into your maze, maze - in fact, several ScaryScarecrows are roaming the maze with the only goal of offing you on sight. Armed with just an axe and a flashlight, you must destroy the weeds and get out of the maze alive.






* ArtificialStupidity: ...Except for the Brutes, who are absurdly easy to lure into a spot to alter their patrol routine and make cutting vines much easier.
* BadassNormal: The player. They can humiliate a massive army of scarecrows by themselves and destroy giant-sized vines in just a matter of three hits.
* BigBad: Zardy. He's the only mobile character with a max count of 1, but unlike other characters, he is always aware of your location and will actively stalk and hunt you down.
* BoringButPractical: Jumping. At first glance it's an absolutely useless skill, but it is required to avoid Pumpkin Crawlers and can be used to have a bird-view of the maze, helping you find spots to escape into if you ever come across a dead end.

to:

* ArtificialStupidity: ...Except for the Brutes, who ArtificialStupidity: The Brutes are absurdly easy to lure into a spot to alter their patrol routine and make cutting vines much easier.
* BadassNormal: The player. They player is a simple farmer, yet can humiliate a massive army of scarecrows by themselves and destroy giant-sized vines in just a matter of three hits.
* BigBad: Zardy. He's Zardy is the only mobile character with a max count of 1, but unlike other characters, he is always aware of your location and will actively stalk and hunt you down.
* BoringButPractical: Jumping. At Jumping is at first glance it's an absolutely useless skill, but it is required to avoid Pumpkin Crawlers and can be used to have a bird-view of the maze, helping you find spots to escape into if you ever come across a dead end.



* EldritchLocation: Thanks to the mysterious vines, the maze itself. Whenever a vine is destroyed, roots will begin to sprout from the ground as the entire maze begins to shake, if the player does not escape through an exit in time, the maze will block itself using a green forcefield, and if they do manage to escape, said exit will be blocked off by yet another ominous vine.
* EvilSoundsDeep: In ''VS Zardy - Foolhardy'', Zardy has a low baritone whenever he sings, it evolves into trash metal-alike singing halfway through the song when his notes become more frenzied.
* GrapplingHookPistol: Cablecrows move by using these to go through different wooden poles located on the maze and will kill you if you do come in contact with them while moving. A later update introduced the Rattlers, robot-like enemies weaponize said item by ''directly aiming it towards the player''. One hit from their grappling hooks and you're toast.
* NintendoHard: To put it lightly, the game is ''brutal''. Multiple factors such as the randomly-generated map and enemy positions can screw you over, special mention to Pumpkin Crawlers, who can slow you down while navigating in the middle of a cornfield.

to:

* EldritchLocation: Thanks to the mysterious vines, the maze itself. Whenever a vine is destroyed, roots will begin to sprout from the ground as the entire maze begins to shake, shake; if the player does not escape through an exit in time, the maze will block itself using a green forcefield, and if they do manage to escape, said exit will be blocked off by yet another ominous vine.
* EvilSoundsDeep: In ''VS Zardy - Foolhardy'', Zardy has a low baritone whenever he sings, it evolves into trash metal-alike singing halfway through the song when his notes become more frenzied.
*
GrapplingHookPistol: Cablecrows move by using these to go through via hitching a grappling hook onto different wooden poles located on the maze maze, and will kill you if you do come in contact with them while moving. A later update introduced the Rattlers, robot-like enemies who weaponize said item by ''directly aiming it towards the player''. One hit from their grappling hooks and you're toast.
* NintendoHard: To put it lightly, the game is ''brutal''. Multiple factors such as the randomly-generated map and enemy positions can screw you over, over: special mention to Pumpkin Crawlers, who can slow you down while navigating in the middle of a cornfield.



* ScaryScarecrows: ''And how.'' Most if not all antagonists are scarecrows.
* ShoutOut: Many, most of these are found by going through a secret path that leads to an area outside the maze ''plagued'' with [[EasterEgg Easter Eggs]].

to:

* %%* ScaryScarecrows: ''And how.'' Most if not all antagonists are scarecrows.
* ShoutOut: Many, most of these are found by going through a secret path that leads to an area outside the maze ''plagued'' with [[EasterEgg Easter Eggs]].ShoutOut:



** A silhouette of the youtuber ''[=TetraBitGaming=]''[='=]s logo can be found in a tree. There is also a message written in the floor wishing the youtuber ''[=8BitRyan=]'' good luck and the text "CAN THEY SOLVE IT?" near a silhouette of ''WebVideo/GameTheory''[='=]s logo as means of challenging them to crack the game's plot.
** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to ''{{WebVideo/Simpleflips}}'', streamer who caused said texture to achieve memetic status in the [=SM64=] community.
* TrialAndErrorGameplay: The game will provide ''zero'' hints as to how each mechanic work excepts for the flashlight and the axe, either you die a thousand times to learn what each character does or you look up for a guide in Youtube.

to:

** A silhouette of the youtuber ''[=TetraBitGaming=]''[='=]s WebVideo/TetraBitGaming's logo can be found in a tree. There is also a message written in the floor wishing the youtuber ''[=8BitRyan=]'' [[WebVideo/EightBitRyan 8BitRyan]] good luck and the text "CAN THEY SOLVE IT?" near a silhouette of ''WebVideo/GameTheory''[='=]s WebVideo/GameTheory's logo as means of challenging them to crack the game's plot.
** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to ''{{WebVideo/Simpleflips}}'', WebVideo/{{Simpleflips}}, streamer who caused said texture to achieve memetic status in the [=SM64=] ''VideoGame/SuperMario64'' community.
* TrialAndErrorGameplay: The game will provide ''zero'' hints as to how each mechanic work excepts for the flashlight and the axe, either axe. Either you die a thousand times to learn what each character does does, or you look up for a guide in Youtube.guide.
Is there an issue? Send a MessageReason:
More spellchecking.


** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to ''WebVideo/Simpleflips'', streamer who caused said texture to achieve memetic status in the [=SM64=] community.

to:

** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to ''WebVideo/Simpleflips'', ''{{WebVideo/Simpleflips}}'', streamer who caused said texture to achieve memetic status in the [=SM64=] community.
Is there an issue? Send a MessageReason:
More spellchecking.


** A silhouette of the youtuber ''TetraBitGaming''[='=]s logo can be found in a tree. There is also a message written in the floor wishing the youtuber ''8BitRyan'' good luck and the text "CAN THEY SOLVE IT?" near a silhouette of ''WebVideo/GameTheory''[='=]s logo as means of challenging them to crack the game's plot.
** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to ''WebVideo/Simpleflips'', streamer who caused said texture to achieve memetic status in the SM64 community.

to:

** A silhouette of the youtuber ''TetraBitGaming''[='=]s ''[=TetraBitGaming=]''[='=]s logo can be found in a tree. There is also a message written in the floor wishing the youtuber ''8BitRyan'' ''[=8BitRyan=]'' good luck and the text "CAN THEY SOLVE IT?" near a silhouette of ''WebVideo/GameTheory''[='=]s logo as means of challenging them to crack the game's plot.
** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to ''WebVideo/Simpleflips'', streamer who caused said texture to achieve memetic status in the SM64 [=SM64=] community.
Is there an issue? Send a MessageReason:
None


** A silhouette of the youtuber ''TetraBitGaming'''s logo can be found in a tree. There is also a message written in the floor wishing the youtuber ''8BitRyan'' good luck and the text "CAN THEY SOLVE IT?" near a silhouette of ''WebVideo/GameTheory'''s logo as means of challenging them to crack the game's plot.

to:

** A silhouette of the youtuber ''TetraBitGaming'''s ''TetraBitGaming''[='=]s logo can be found in a tree. There is also a message written in the floor wishing the youtuber ''8BitRyan'' good luck and the text "CAN THEY SOLVE IT?" near a silhouette of ''WebVideo/GameTheory'''s ''WebVideo/GameTheory''[='=]s logo as means of challenging them to crack the game's plot.
Is there an issue? Send a MessageReason:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fardymaze_7.jpg]]
[[caption-width-right:350:In Zardy's Maze, Scarecrows scare you.]]





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* PacifistRun: It is entirely possible to beat the game without having to utilize the axe or the flashlight against any of the scarecrows. Beating the game without using the latter will even award you with a secret ending.


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* ShoutOut: Many, most of these are found by going through a secret path that leads to an area outside the maze ''plagued'' with [[EasterEgg Easter Eggs]].
** There is a graveyard called "Knot Cannon" (PunnyName for "Not Canon") where tombstones of several familiar names can be found, such as a [[Videogame/DokiDokiLiteratureClub Monika]], [[Videogame/BendyAndTheInkMachine Samuel Lawrence]] and [[Videogame/BaldisBasicsInEducationAndLearning Baldimo Basicco]].
** A silhouette of the youtuber ''TetraBitGaming'''s logo can be found in a tree. There is also a message written in the floor wishing the youtuber ''8BitRyan'' good luck and the text "CAN THEY SOLVE IT?" near a silhouette of ''WebVideo/GameTheory'''s logo as means of challenging them to crack the game's plot.
** A face very reminiscent of Toad's face from Videogame/SuperMario64 can be found engraved into a tree as a reference to ''WebVideo/Simpleflips'', streamer who caused said texture to achieve memetic status in the SM64 community.
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* GoddamnedBats: Pumpkin Crawlers will appear as a green vine on the ground only visible through activating the flashlight, upon stepping on it, they will slow down the player and disable them from jumping. The only way to get rid of them is to kill them using the axe, which will alert any nearby Pumpkin Jacks and will also spawn a new Pumpkin Jack on death.
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* AritificialStupidity: ...Except for the Brutes, who are absurdly easy to lure into a spot to alter their patrol routine and make cutting vines much easier.

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* AritificialStupidity: ...ArtificialStupidity: ...Except for the Brutes, who are absurdly easy to lure into a spot to alter their patrol routine and make cutting vines much easier.



* EldritchLocation: Thanks to the mysterious vines, the maze itself. Whenever a vine is destroyed, roots will begin to sprout from the ground as the entire maze begins to shake, if the player does not escape through an exit in time, the maze will block itself using a green forcefield, and if they do manage to escape, said exit will be blocked off by a vine.

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* EldritchLocation: Thanks to the mysterious vines, the maze itself. Whenever a vine is destroyed, roots will begin to sprout from the ground as the entire maze begins to shake, if the player does not escape through an exit in time, the maze will block itself using a green forcefield, and if they do manage to escape, said exit will be blocked off by a yet another ominous vine.
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''Zardy[='=]s Maze'' is a videogame developed by [[https://www.youtube.com/user/SwankyBox SwankyBox]].

The [[ExcusePlot story]] is simple to follow: You are a farmer trying to chop down strange weeds in your corn maze, this task is easier said than done, because the plants weren't the only things to break into your maze, in fact, several ScaryScarecrows are roaming the maze with the only goal of offing you on sight. Armed with just an axe and a flashlight, you must destroy the weeds and get out of the maze alive.

The game can be obtained for free on [[https://store.steampowered.com/app/1484800/Zardys_Maze/ Steam]], additionally, the game received an official ''Videogame/FridayNightFunkin'' GameMod known as VideoGame/VSZardyFoolhardy in collaboration of musician [[https://www.youtube.com/c/Rozebud Rozebud]] and artist [[https://twitter.com/StarnyArt StarnyArt]].

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!!This game provides examples of:


* ArtificialBrilliance: Most adversaries have a very competent pathfinding system that will try its best to screw you over.
* AritificialStupidity: ...Except for the Brutes, who are absurdly easy to lure into a spot to alter their patrol routine and make cutting vines much easier.
* BadassNormal: The player. They can humiliate a massive army of scarecrows by themselves and destroy giant-sized vines in just a matter of three hits.
* BigBad: Zardy. He's the only mobile character with a max count of 1, but unlike other characters, he is always aware of your location and will actively stalk and hunt you down.
* BoringButPractical: Jumping. At first glance it's an absolutely useless skill, but it is required to avoid Pumpkin Crawlers and can be used to have a bird-view of the maze, helping you find spots to escape into if you ever come across a dead end.
* BrutalBonusLevel: Maxing out each character's difficulty and enemy count and playing on a random map seed on Challenge Mode is a NintendoHard LuckBasedMission that requires lots of skill to complete. For the record: Foolhardy, the achievement obtained from playing this gamemode, only needs you to cut a ''single vine out of five'' and exit the maze.
* ByTheLightsOfTheirEyes: Zardy, Pumpkin Jack, Pumpkin Crawler and the Cornstalkers's eyes glow in a similar fashion to Jack 'O' Lanterns.
* EldritchLocation: Thanks to the mysterious vines, the maze itself. Whenever a vine is destroyed, roots will begin to sprout from the ground as the entire maze begins to shake, if the player does not escape through an exit in time, the maze will block itself using a green forcefield, and if they do manage to escape, said exit will be blocked off by a vine.
* EvilSoundsDeep: In ''VS Zardy - Foolhardy'', Zardy has a low baritone whenever he sings, it evolves into trash metal-alike singing halfway through the song when his notes become more frenzied.
* GoddamnedBats: Pumpkin Crawlers will appear as a green vine on the ground only visible through activating the flashlight, upon stepping on it, they will slow down the player and disable them from jumping. The only way to get rid of them is to kill them using the axe, which will alert any nearby Pumpkin Jacks and will also spawn a new Pumpkin Jack on death.
* GrapplingHookPistol: Cablecrows move by using these to go through different wooden poles located on the maze and will kill you if you do come in contact with them while moving. A later update introduced the Rattlers, robot-like enemies weaponize said item by ''directly aiming it towards the player''. One hit from their grappling hooks and you're toast.
* NintendoHard: To put it lightly, the game is ''brutal''. Multiple factors such as the randomly-generated map and enemy positions can screw you over, special mention to Pumpkin Crawlers, who can slow you down while navigating in the middle of a cornfield.
* NoSell: Unlike most characters, Zardy will not lose track of you if you attempt to hide in the cornfield and will instead wait for you in whatever place you decide to exit, and if you navigate through the corn for too long, Zardy will instantly kill you.
* ScaryScarecrows: ''And how.'' Most if not all antagonists are scarecrows.
* TrialAndErrorGameplay: The game will provide ''zero'' hints as to how each mechanic work excepts for the flashlight and the axe, either you die a thousand times to learn what each character does or you look up for a guide in Youtube.

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