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As a coder, that open parenthesis made me panic.


** In some cases (particularly with the [=MiG-32=], the Soviets were ''not'' willing to share the technology, especially since it wasn't even on the production lines yet. This doesn't bother the Xenonauts much; it's implied in the research screen that they take it anyway when the Russians aren't looking.

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** In some cases (particularly with the [=MiG-32=], the Soviets were ''not'' willing to share the technology, especially since it wasn't even on the production lines yet. This doesn't bother the Xenonauts much; it's implied in the research screen that they take it anyway when the Russians aren't looking.)

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* ActionSurvivor[=/=]BadassBystander: Unlike ''X-COM'', some of the civilians are ARMED, which can lead to things such as a police officer with a pistol killing one enemy, and keeping another one suppressed till you get in range!



* BadassBystander/Actionsurvivor: unlike the x-com,some of the civilians are ARMED, which can lead to things such as a Police officer with a pistol Killing one enrmy, and keeping another one suppressed till you get in range!
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*BadassBystander/Actionsurvivor: unlike the x-com,some of the civilians are ARMED, which can lead to things such as a Police officer with a pistol Killing one enrmy, and keeping another one suppressed till you get in range!
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''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is up for preorder; preorderers will get to test the game as it undergoes development. A {{Kickstarter}} campaign to raise money to add new features [[http://www.kickstarter.com/projects/69341191/xenonauts?ref=live finished on June 10, 2012]]. It [[http://www.goldhawkinteractive.com/forums/showthread.php/4377-Build-V18-%28Beta-Candidate%29-released%21 officially went beta on April 04, 2013.]]

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''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is up for preorder; preorderers will get to test the game as it undergoes development. A {{Kickstarter}} campaign to raise money to add new features [[http://www.kickstarter.com/projects/69341191/xenonauts?ref=live finished on June 10, 2012]]. It [[http://www.goldhawkinteractive.com/forums/showthread.php/4377-Build-V18-%28Beta-Candidate%29-released%21 officially went beta on April 04, 2013.]]
]] On June 1st, 2013 it was added to Steam's Early Access catalog.
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''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development. A {{Kickstarter}} campaign to raise money to add new features [[http://www.kickstarter.com/projects/69341191/xenonauts?ref=live has recently finished]].

to:

''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; up for preorder; preorderers will get to test the game as it undergoes development. A {{Kickstarter}} campaign to raise money to add new features [[http://www.kickstarter.com/projects/69341191/xenonauts?ref=live has recently finished]].
finished on June 10, 2012]]. It [[http://www.goldhawkinteractive.com/forums/showthread.php/4377-Build-V18-%28Beta-Candidate%29-released%21 officially went beta on April 04, 2013.]]
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In 1958, Earth made first contact. A UFO was spotted heading for the US. Ruled out as an ICBM due to its suddenly changing course for Iceland, it proved deadly to conventional aircraft and was grounded but not destroyed with the NuclearOption. A joint NATO and Soviet force moved on the crash site, but took bitter losses and failed to recover anything of worth. In the wake of the Iceland Incident, the Xenonauts were clandestinely formed through West-Soviet collaboration. As time passed and further alien contact failed to materialise, however, funding and manpower was cut, stripping the organisation to the bone.

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In 1958, Earth made first contact. A UFO was spotted heading for the US.U.S. Ruled out as an ICBM due to its suddenly changing course for Iceland, it proved deadly to conventional aircraft and was grounded but not destroyed with the NuclearOption. A joint NATO and Soviet force moved on the crash site, but took bitter losses and failed to recover anything of worth. In the wake of the Iceland Incident, the Xenonauts were clandestinely formed through West-Soviet collaboration. As time passed and further alien contact failed to materialise, however, funding and manpower was cut, stripping the organisation to the bone.
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* DoingResearch

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* DoingResearchDoingResearch: Wouldn't be an X-Com homage without tinkering with juicy alien technology.
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* CreatorCameo: You can get Chris England's face on your redshirts.
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* VideoGameCrueltyPunishment: In an apparent attempt to dissuade veteran X-COM players from applying the usual "level everything in sight" tactics, you suffer a rating penalty if civilians get caught in the collateral damage.

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Aversions aren\'t included... especially when it\'s a modern-set game.


* ChainmailBikini: Averted. [[http://www.xenonauts.com/devimages/female_jackal.png Female troopers' armour is sensible.]]
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** In some cases (particularly with the [=MiG-32=], the Soviets were ''not'' willing to share the technology, especially since it wasn't even on the production lines yet. This doesn't bother the Xenonauts much; it's implied in the research screen that they take it anyway when the Russians aren't looking.
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* CrapsackWorld: If you don't stop a UFO, the new event system eventually gives you a popup message about how it's messing with the world and terrorizing people, and these incidents only get worse and worse as the invasion progresses. (The designer specifically made this system to increase the feeling that you're fighting an escalating war and that the fate of mankind is at stake.) Even better, the Xenonauts and their support personnel ''all'' have uniformly unhappy expressions whenever you see them. ([[JustifiedTrope Wouldn't you?]])

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* CrapsackWorld: If you don't stop a UFO, the new event system eventually gives you a popup message about how it's messing with the world and terrorizing people, and these incidents only get worse and worse as the invasion progresses. (The designer specifically made this system to increase the feeling that you're fighting an escalating war and that the fate of mankind is at stake.) Even better, the Xenonauts and their support personnel ''all'' have uniformly unhappy expressions whenever you see them. ([[JustifiedTrope Wouldn't you?]])(Wouldn't you?)
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* {{Unobtanium}}: As in X-COM, you can salvage the alien fuel source, Alenum, which cannot be reproduced terrestrially. Incidentally, even before attempting to use it as a power source, Xenonaut scientists decided they made for even better missile warheads, giving your interceptors an early shot in the arm in terms of firepower.

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* BodyHorror: The game over screen tells you that the remnants of humanity were ''changed'' into unrecognisable forms.



* EnergyWeapon: The alien firearms.

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* EnergyWeapon: The alien firearms. Laser weapons are the first step in humanity's efforts in this field.

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Added tropes!


In 1958, Earth made first contact. A UFO was spotted heading for the US. Ruled out as a nuclear strike due to its suddenly changing course for Iceland, it proved deadly to conventional aircraft and was grounded but not destroyed with the NuclearOption. A joint NATO and Soviet force moved on the crash site, but took bitter losses and failed to recover anything of worth. In the wake of the Iceland Incident, the Xenonauts were clandestinely formed through West-Soviet collaboration. As time passed and further alien contact failed to materialise, however, funding and manpower was cut, stripping the organisation to the bone.

to:

In 1958, Earth made first contact. A UFO was spotted heading for the US. Ruled out as a nuclear strike an ICBM due to its suddenly changing course for Iceland, it proved deadly to conventional aircraft and was grounded but not destroyed with the NuclearOption. A joint NATO and Soviet force moved on the crash site, but took bitter losses and failed to recover anything of worth. In the wake of the Iceland Incident, the Xenonauts were clandestinely formed through West-Soviet collaboration. As time passed and further alien contact failed to materialise, however, funding and manpower was cut, stripping the organisation to the bone.



The world's governments receive calls from the Xenonauts, asking for funding and permission to operate in their territories against extraterrestrial forces...

to:

The Xenonauts step forward and claim responsibility, asking the world's governments receive calls from the Xenonauts, asking for funding and permission to operate in their territories against extraterrestrial forces...



* ColdWar: A setting choice that has helped set the game apart from the many other X-COM clones.
* CrapsackWorld: If you don't stop a UFO, the new event system eventually gives you a popup message about how it's messing with the world and terrorizing people, and these incidents only get worse and worse as the invasion progresses. (The designer specifically made this system to increase the feeling that you're fighting an escalating war and that the fate of mankind is at stake.) Even better, the Xenonauts and their support personnel ''all'' have uniformly unhappy expressions whenever you see them. ([[JustifiedTrope Wouldn't you?]])



* NuclearOption: The move that lead to the [[PunyEarthlings Iceland Incident]].
* ShoutOut: Kickstarter pledgers who donated at a certain level will get their names added to the game (as randomly generated soldiers).

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* NintendoHard: The original X-COM was a brutal game if you didn't know what you were doing, and so far Xenonauts looks to be at least as tough.
* NuclearOption: The move that lead to the [[PunyEarthlings Iceland Incident]].
Incident]]. [[spoiler: Also what can happen if you don't deal with a terror site.]]
* ShoutOut: Kickstarter pledgers who donated at a certain level will get their names added to the game (as as randomly generated soldiers).soldiers.
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Added link.


* DuelingGames: With the new official installment ''Enemy Unknown'', though [[http://www.rockpapershotgun.com/2012/02/14/chat-xenonauts-dev-on-firaxis-and-outdoing-x-com/ Chris England is cordial about the competition]], as is the Enemy Unknown project lead.

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* DuelingGames: With the new official installment ''Enemy Unknown'', though [[http://www.rockpapershotgun.com/2012/02/14/chat-xenonauts-dev-on-firaxis-and-outdoing-x-com/ Chris England is cordial about the competition]], as is [[http://www.rockpapershotgun.com/2012/05/05/firaxis-on-xcom-vs-xenonauts-optional-kill-cam/#more-107061 Jake Solomon, the Enemy Unknown project lead.lead]].

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Corrected links, added tropes.


* {{AKA47}}: Weapon names are generic, while aircraft include the "F-17", "[=MiG-32=]" and "CH-48". Can be considered a subversion, as the Xenopedia pages explictly state the mentioned Aircraft as being developed from or based on the real life aircrafts.

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* {{AKA47}}: Weapon names are generic, while aircraft include the "F-17", "[=MiG-32=]" and "CH-48". Can be considered a subversion, as the Xenopedia pages explictly state the mentioned Aircraft aircraft as being developed from or based on the real life aircrafts.aircrafts.
* AlienAbduction: One possible alien activity, as in the original X-Com.



* DuelingGames: With the new official installment ''Enemy Unknown'', though [[http://www.rockpapershotgun.com/2012/02/14/chat-xenonauts-dev-on-firaxis-and-outdoing-x-com/ Chris England is cordial about the competition.]]

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* DoingResearch
* DuelingGames: With the new official installment ''Enemy Unknown'', though [[http://www.rockpapershotgun.com/2012/02/14/chat-xenonauts-dev-on-firaxis-and-outdoing-x-com/ Chris England is cordial about the competition.]]competition]], as is the Enemy Unknown project lead.



* TheGrey: Caesans.

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* TheGrey: EnergyWeapon: The alien firearms.
* TheGreys:
Caesans.


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* NuclearOption: The move that lead to the [[PunyEarthlings Iceland Incident]].
* ShoutOut: Kickstarter pledgers who donated at a certain level will get their names added to the game (as randomly generated soldiers).
* TakeCover: The game features more sophisticated cover mechanics than the original.
* RedShirtArmy: What you have to make do with once you hire more soldiers after your experienced starter squad.
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* BarrierBustingBlow: The racial ability of the Androns.
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* {{AKA47}}: Aircraft include the "F-17", "[=MiG-32=]" and "CH-48". Can be considered a subversion, as the Xenopedia pages explictly state the mentioned Aircraft as being developed from or based on the real life aircrafts.

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* {{AKA47}}: Aircraft Weapon names are generic, while aircraft include the "F-17", "[=MiG-32=]" and "CH-48". Can be considered a subversion, as the Xenopedia pages explictly state the mentioned Aircraft as being developed from or based on the real life aircrafts.
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AKA 47 is technically subverted, not played straight


* {{AKA47}}: Aircraft include the "F-17", "[=MiG-32=]" and "CH-48".

to:

* {{AKA47}}: Aircraft include the "F-17", "[=MiG-32=]" and "CH-48". Can be considered a subversion, as the Xenopedia pages explictly state the mentioned Aircraft as being developed from or based on the real life aircrafts.
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''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development. [[http://www.kickstarter.com/projects/69341191/xenonauts?ref=live Currently]] undergoing a {{Kickstarter}} campaign to raise money to add new features.

to:

''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development. A {{Kickstarter}} campaign to raise money to add new features [[http://www.kickstarter.com/projects/69341191/xenonauts?ref=live Currently]] undergoing a {{Kickstarter}} campaign to raise money to add new features.
has recently finished]].
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* IsometricProjection
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* DuelingGames: With the new official installment ''Enemy Unknown'', though [[http://www.rockpapershotgun.com/2012/02/14/chat-xenonauts-dev-on-firaxis-and-outdoing-x-com/ Chris England is cordial about the competition.]]
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* ChainmailBikini: Averted. [[http://www.xenonauts.com/devimages/female_jackal.png Female troopers' armour is sensible.]]

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* ArmorIsUseless: Averted. Even the basic armour allows your troops to survive what would be fatal to an unarmoured soldier, albeit badly hurt.



* WithThisHerring: Averted.

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* WithThisHerring: Averted.Averted in the sense that you get lousy newbies only if you manage to get the reasonably-experienced starter squad killed.
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* TheGrey: Caesans.
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''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development.

to:

''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development.
development. [[http://www.kickstarter.com/projects/69341191/xenonauts?ref=live Currently]] undergoing a {{Kickstarter}} campaign to raise money to add new features.
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''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development.

to:

''Xenonauts'' is a TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''{{X-COM}}'' ''VideoGame/{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development.
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''Xenonauts'' is a TurnBasedStrategy game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development.

to:

''Xenonauts'' is a TurnBasedStrategy TurnBasedTactics game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development.
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Added DiffLines:

In 1958, Earth made first contact. A UFO was spotted heading for the US. Ruled out as a nuclear strike due to its suddenly changing course for Iceland, it proved deadly to conventional aircraft and was grounded but not destroyed with the NuclearOption. A joint NATO and Soviet force moved on the crash site, but took bitter losses and failed to recover anything of worth. In the wake of the Iceland Incident, the Xenonauts were clandestinely formed through West-Soviet collaboration. As time passed and further alien contact failed to materialise, however, funding and manpower was cut, stripping the organisation to the bone.

1979. An alien fleet arrives in Earth orbit, refusing communication and resisting almost all attempts to repel them. The sole success: A mysterious interceptor taking down a scout craft.

The world's governments receive calls from the Xenonauts, asking for funding and permission to operate in their territories against extraterrestrial forces...

''Xenonauts'' is a TurnBasedStrategy game where you command the eponymous organisation, sending interceptors and strike teams out to fight the alien menace. It is a FanRemake of ''{{X-COM}}'' by indie developer Goldhawk Interactive. Its homepage can be found [[http://www.xenonauts.com/ here]] and it is in preorder alpha status; preorderers will get to test the game as it undergoes development.

!!Tropes:

* {{AKA47}}: Aircraft include the "F-17", "[=MiG-32=]" and "CH-48".
* EnemyMine: The Xenonauts were formed through NATO-Soviet collaboration.
* WithThisHerring: Averted.
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