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Not to be confused with the more recent ''VideoGame/RogueSquadron'' games, although both are flight sims, with Rogue Squadron being much more simple and "arcade-y", and "X-Wing" being far more complex and "simulator-ish". Also not to be confused with the ''ComicBook/XWingRogueSquadron'' comic book and ''Literature/XWingSeries'' novels, though they share many story elements and offer a number of {{Mythology Gag}}s to ''X-Wing'' the computer game.

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Not to be confused with the more recent ''VideoGame/RogueSquadron'' games, although both are flight sims, with Rogue Squadron ''Rogue Squadron'' being much more simple and "arcade-y", and "X-Wing" ''X-Wing'' being far more complex and "simulator-ish". Also not to be confused with the ''ComicBook/XWingRogueSquadron'' comic book and ''Literature/XWingSeries'' novels, though they share many story elements and offer a number of {{Mythology Gag}}s to ''X-Wing'' the computer game.
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Not to be confused with the more recent ''VideoGame/RogueSquadron'' games, although both are flight sims. Also not to be confused with the ''ComicBook/XWingRogueSquadron'' comic book and ''Literature/XWingSeries'' novels, though they share many story elements and offer a number of {{Mythology Gag}}s to ''X-Wing'' the computer game.

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Not to be confused with the more recent ''VideoGame/RogueSquadron'' games, although both are flight sims.sims, with Rogue Squadron being much more simple and "arcade-y", and "X-Wing" being far more complex and "simulator-ish". Also not to be confused with the ''ComicBook/XWingRogueSquadron'' comic book and ''Literature/XWingSeries'' novels, though they share many story elements and offer a number of {{Mythology Gag}}s to ''X-Wing'' the computer game.
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** The B-Wing pushes this even further. It has such strong shields (33% stronger than the Y-Wing's) and laser power reserves that it is often better to simply eat a missile or two instead of break off an attack. The B-Wing can actually soak up to four missiles if it starts with full shields and quickly turns them to face each missile. It can simply ignore individual TIEs as they are unlikely to kill it at all, and is in much less danger charging at an enemy capital ship than any other Rebel fighter. This is why missions in Tour V often feature either ''masses'' of enemy fighters to overwhelm the B-Wings, or a lot of corvettes that can cover each other with fast-firing turbo-lasers.

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** The B-Wing pushes this even further. It has such strong shields (33% stronger than the Y-Wing's) and laser power reserves that it is often better to simply eat a missile or two instead of break off an attack. The B-Wing can actually soak up to four missiles if it starts with full shields and quickly turns them to face each missile. It can simply ignore individual TIEs as [=TIEs=] since they are unlikely to kill it at all, and is in much less danger charging at an enemy capital ship than any other Rebel fighter. This is why missions in Tour V often feature either ''masses'' of enemy fighters to overwhelm the B-Wings, or a lot of corvettes that can cover each other with fast-firing turbo-lasers.

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Y-Wing top speed at normal energy levels is 80, B-Wing is 91.


** The expansion pack's B-Wing has ''much'' heavier armament, heavier shielding ''and'' a significantly faster speed than the Y-Wing it replaces. Its only real downside is the odd placement of the guns which makes it somewhat impractical to target fast moving craft, otherwise it'd be superior gameplay-wise even to the famed X-Wing.

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** The expansion pack's B-Wing has ''much'' heavier armament, heavier shielding armament ''and'' a significantly faster speed heavier shielding than the Y-Wing it replaces.replaces, while also being a little faster. Its only real downside is the odd placement of the guns which makes it somewhat impractical to target fast moving craft, otherwise it'd be superior gameplay-wise even to the famed X-Wing.



* MightyGlacier: The Y-Wing is the Alliance's mainstay bomber; it's slow, but with four beam weapons and a generous supply of torpedoes it packs a sizable punch. It can double as a fighter if nothing better is available, but suffers badly when pitted against faster craft.

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* MightyGlacier: MightyGlacier:
**
The Y-Wing is the Alliance's mainstay bomber; it's slow, but with four beam weapons and a generous supply of torpedoes it packs a sizable punch. It can double as a fighter if nothing better is available, but suffers badly when pitted against faster craft.craft.
** The B-Wing pushes this even further. It has such strong shields (33% stronger than the Y-Wing's) and laser power reserves that it is often better to simply eat a missile or two instead of break off an attack. The B-Wing can actually soak up to four missiles if it starts with full shields and quickly turns them to face each missile. It can simply ignore individual TIEs as they are unlikely to kill it at all, and is in much less danger charging at an enemy capital ship than any other Rebel fighter. This is why missions in Tour V often feature either ''masses'' of enemy fighters to overwhelm the B-Wings, or a lot of corvettes that can cover each other with fast-firing turbo-lasers.
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* RammingAlwaysWorks: The second tour of duty involves a chain of missions based around acquiring "super shield" technology, outfitting a Corvette with said technology (the Corvette being the appropriately named ''[[http://starwars.wikia.com/wiki/Ram%27s_Head Ram's Head]]''), then having it drop out of hyperspace next to an Imperial repair facility and slamming through the bridges of several Star Destroyers sitting in drydock (and coming out the other side unharmed).

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* RammingAlwaysWorks: The second ''Imperial Pursuit'' expansion tour of duty involves concludes with a chain of missions based around acquiring "super shield" technology, outfitting a Corvette with said technology (the Corvette being the appropriately named ''[[http://starwars.wikia.com/wiki/Ram%27s_Head Ram's Head]]''), then having it drop out of hyperspace next to an Imperial repair facility and slamming through the bridges of several Star Destroyers sitting in drydock (and coming out the other side unharmed).

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** Tour III: The Star Destroyer ''Immortal'' makes its appearance near the end of Tour II as the ''Intrepid's'' replacement, preventing Leia from transferring over to the cruiser ''Maximus'' and thus setting the events of Film/ANewHope in motion. It then continues to hound the Rebels throughout Tour III, often executing clever strategic and tactical maneuvers. It survives every engagement.

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** Tour III: The Star Destroyer ''Immortal'' makes its appearance near the end of Tour II as the ''Intrepid's'' replacement, preventing Leia from transferring over to the cruiser ''Maximus'' and thus setting the events of Film/ANewHope in motion. It then continues to hound the Rebels throughout Tour III, often executing clever strategic and tactical maneuvers. [[MeaningfulName It survives every engagement.engagement]].



* MeaningfulName: The Star Destroyer ''Immortal'' is the only ISD in the original game that doesn't get destroyed by the Rebellion.



* NamesToRunAwayFromReallyFast: In one mission in your efforts to steal Imperial grain to provide foodstuffs for the undersupplied Alliance, a Rebel freighter's arrival to retrieve the cargo will trigger the arrival of a Star Destroyer aptly named, ''Badi Dea''. Although naturally you survive, it doesn't end well for your allies...

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* NamesToRunAwayFromReallyFast: NamesToRunAwayFromReallyFast:
**
In one mission in your efforts to steal Imperial grain to provide foodstuffs for the undersupplied Alliance, a Rebel freighter's arrival to retrieve the cargo will trigger the arrival of a Star Destroyer aptly named, ''Badi Dea''. Although naturally you survive, it doesn't end well for your allies...allies...
** The final battle involves no fewer than four Imperial frigates: The ''Fear'', ''Fury'', ''Hate'' and ''Spite''. Curiously, none of these frigates will fire at your B-Wing nor at the cruiser they're supposedly attacking; though they will launch masses of [=TIEs=].
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** Tour IV: Overlord Ghorin serves this purpose for part of the tour, making deals with the Rebellion but then double-crossing them. Many missions revolve around paying him back for his betrayal by getting him in hot water with the Emprie. The Star Destroyer ''Badi Dea'' also makes several appearances during this tour, but is not as ever-present as previous Star Destroyers.
** Tour V: The Star Destroyer ''Relentless'', which is sent to deploy the probe network to locate the Rebel fleet before they can find a new base, is always in the background - though for the most part its frigate fleet is what you get to see in action. The ''Relentless'' itself is finally attacked in a similar manner to the ''Intrepid'', and its destruction is the most important step in opening the way to Hoth.

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** Tour IV: Overlord Ghorin serves this purpose for part of the tour, making deals with the Rebellion but then double-crossing them. Many missions revolve around paying him back for his betrayal by getting him in hot water with the Emprie.Empire. The Star Destroyer ''Badi Dea'' also makes several appearances during this tour, but is not as ever-present as previous Star Destroyers.
** Tour V: The Star Destroyer ''Relentless'', which is sent to deploy the probe network to locate the Rebel fleet before they can find a new base, is always in the background - though for the most part its frigate fleet is what you the ship itself doesn't get to see involved in the action. Instead, its fleet of frigates constantly harasses the Rebellion, and several missions are dedicated to destroying them all (and even capturing one). The ''Relentless'' itself is finally attacked in a similar manner to the ''Intrepid'', and its destruction is the most important step pivotal in opening the way to Hoth.

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* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it. The ISD Invincible more or less plays the same role in Tour I as the flagship of Operation Strike Fear, with most of the tour's missions involving running away before it arrives, disrupting its supply lines, rescuing friendlies before it can pick them up for interrogation, and ultimately smuggling a nuclear warhead on-board to destroy it.

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* ArcVillain: Pretty much one per tour.
** Tour I:
The ISD Intrepid Star Destroyer ''Invincible'' plays this role as the flagship of Operation Strike Fear. Most of the tour's missions involve running away before it arrives, disrupting its supply lines, and rescuing captured friendlies before it can pick them up for interrogation. The tour culminates with an operation to smuggle a nuclear warhead on board the ship and destroy it.
** Tour II: The Star Destroyer ''Intrepid''
is a thorn in your the Rebellion's side throughout most of Tour II this tour, until you they finally catch it at a disadvantage (it is stranded due to a collision with a frigate frigate, damaging its hyperdrive) and destroy it. The It gets the dubious honor of being the first ISD Invincible more or less plays to be destroyed by the same role Rebellion in direct combat.
**
Tour I III: The Star Destroyer ''Immortal'' makes its appearance near the end of Tour II as the flagship ''Intrepid's'' replacement, preventing Leia from transferring over to the cruiser ''Maximus'' and thus setting the events of Operation Strike Fear, with most Film/ANewHope in motion. It then continues to hound the Rebels throughout Tour III, often executing clever strategic and tactical maneuvers. It survives every engagement.
** Tour IV: Overlord Ghorin serves this purpose for part
of the tour's tour, making deals with the Rebellion but then double-crossing them. Many missions involving running away revolve around paying him back for his betrayal by getting him in hot water with the Emprie. The Star Destroyer ''Badi Dea'' also makes several appearances during this tour, but is not as ever-present as previous Star Destroyers.
** Tour V: The Star Destroyer ''Relentless'', which is sent to deploy the probe network to locate the Rebel fleet
before it arrives, disrupting they can find a new base, is always in the background - though for the most part its supply lines, rescuing friendlies before it can pick them up for interrogation, frigate fleet is what you get to see in action. The ''Relentless'' itself is finally attacked in a similar manner to the ''Intrepid'', and ultimately smuggling a nuclear warhead on-board its destruction is the most important step in opening the way to destroy it.Hoth.

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* UpdatedRerelease: ''X-Wing 95'', included in the Collectors Series bundle. Compatible with modern Windows [=OSes=] and retrofitted with the ''VideoGame/XWingVsTieFighter'' engine but in turn it loses some of the classical features and makes the use of a joystick mandatory. A fan-made [[GameMod total conversion]] for ''VideoGame/XWingAlliance'' [[http://www.maxgames.it/xwc/ also exists]].

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* UpdatedRerelease: UpdatedRerelease:
** The ''Collector's Edition CD'', released in 1994, added gouraud shading as in ''VideoGame/TIEFighter'' (released that same year). It also included both expansions, and had all of Admiral Ackbar's and General Dodonna's briefings dubbed. Unfortunately, the many useful features of ''TIE Fighter'', such as an in-flight message log and a list of objectives, were not added.
**
''X-Wing 95'', included in the Collectors Series bundle. Compatible with modern Windows [=OSes=] and retrofitted with the ''VideoGame/XWingVsTieFighter'' engine but in turn it loses some of the classical features and makes the use of a joystick mandatory. mandatory.
**
A fan-made [[GameMod total conversion]] for ''VideoGame/XWingAlliance'' [[http://www.maxgames.it/xwc/ also exists]].
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* SdrawkcabName: The freighters in the very first mission are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[Creator/OriginSystems Origin]], Creator/{{Sierra}}), and Creator/MicroProse. Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

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* SdrawkcabName: The freighters in the very first mission are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[Creator/OriginSystems Origin]], Creator/{{Sierra}}), Creator/{{Sierra}} and Creator/MicroProse.Creator/MicroProse). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
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* SdrawkcabName: The freighters in the very first mission are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[Creator/OriginSystems Origin]], Creator/MicroProse, and Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

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* SdrawkcabName: The freighters in the very first mission are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[Creator/OriginSystems Origin]], Creator/MicroProse, Creator/{{Sierra}}), and Creator/{{Sierra}}).Creator/MicroProse. Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
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* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[Creator/OriginSystems Origin]], Creator/MicroProse, and Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

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* SdrawkcabName: Many The freighters in the very first mission are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[Creator/OriginSystems Origin]], Creator/MicroProse, and Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
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** The corvettes ''Olrac Etnom'' ("Monte Carlo") and ''Oramac'' ("Camaro") appear in Tour V.
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* PunctuationShaker: The shuttles and transports fleeing the ''Maximus'' in an early mission of ''Imperial Pursuit'' are named ''Uzbe'k'', ''Khaaza'k'', ''T'ur'' and ''Tadjyyyk''. These are just [[ThemeNaming the names of several central-Asian peoples]] slightly modified and lightly sprinkled with apostrophes (and in the last case, a triple Y as in Kashyyyk) to make them sound alien.
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* {{Retcon}}: The majority of the game takes place before ''Film/ANewHope'', and thus avoids this entirely. However Tour III takes place pretty much concurrently with the movie, and its last few missions make slight changes to the original storyline. The Official Strategy Guide attempts to mitigate this somewhat.
** The game seems to indicate that at least several ''weeks'' passed between the Battle of Tatooine and the Battle of Yavin.
** The first target destroyed by the Death Star is not Alderaan, but a prison planet adjacent to the Death Star's construction site.
** According to the game, the Rebel fleet was present at Yavin, but avoided engaging the Death Star due to the danger it posed. Due to GameplayAndStorySegregation, the ''Defiance'' is implied to have launched all of the attacks on the Death Star. Fighters leaving Yavin to attack the Death Star get there by hyperspace rather than flying through normal space as in the movie.
** The Rebels make three separate attacks on the Death Star. The first attack engages a communications satellite and several capital ships orbiting the Death Star. The second attack, by a lone X-Wing flown by Keyan Farlander, clears a path for the famous Trench Run in advance, to destroy TIE Fighter hangar bays close to the trench.
** The Trench Run is supposedly flown by Keyan Farlander instead of Luke Skywalker (though the Strategy Guide pretends that you are playing Luke Skywalker on that mission), flying alone into the trench. Depending on player actions, you might not have any TIE Fighters - let alone Dart Vader - pursuing you down the trench. The trench is full of obstacles and wall-mounted turrets, instead of the basically-empty trench seen in the movie. There is no targeting computer for the exhaust port; Instead you just need to fire torpedoes at the hole to win the mission. The ''Millennium Falcon'' does not appear at any point during the mission.
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** The frigate ''Retsub'' ("Buster" in reverse) appears in Tour III.

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* EarlyInstallmentWeirdness: Being the first game in the series, this had several features that dramatically changed gameplay
** A key part of the series, starting with ''TIE Fighter'', was that gun emplacements on capital ships were destructible, so with keen shooting, you could create safe spots around the hull in a few strafing runs. X-Wing didn't have this, making capital ships, especially Nebulon-B frigates, much, much harder than in later games. Defeating a capital ship was a major accomplishment
** Scanner. Most importantly, there are only four states shown: Normal, Shields-Down, Hull-Damaged, and Disabled. The actual HP %, shield %, and disabled % were not added until the second game, making it a matter of guesswork when a capital ship will actually fall.
*** Additionally, your flight display in ''X-Wing'' had two modes: ID and Targeting. [[http://www.angbox.com/wp-content/uploads/2011/01/xwing.jpg Targeting Mode]] provided a scope similar to the ones used during the dogfight scene of ''A New Hope'', which facilitated locating a targeted craft in front of the player. [[http://www.savingcontent.com/wp-content/uploads/2012/03/6304-6-star-wars-x-wing-collector.jpg ID Mode]] displayed a static wireframe or schematic of the target, and allowed the player to view the scanned craft's cargo (if applicable). A special mode only used during the [[https://i.ytimg.com/vi/wnaD38aIgG4/hqdefault.jpg Trench]] [[https://www.nerdstar.de/wp-content/uploads/2014/10/x-wing_image_3.jpg Run]] mimicked the targeting computer used during the Death Star assault from the original film. Beginning with ''TIE Fighter'' both modes were replaced by a [[http://f.ptcdn.info/506/038/000/nzokfl68yK38lR3hX5r-o.jpg 3D image of the target]], a setup which was utilized throughout the rest of the series, even in the Rebel fighters.
** Changeable loadouts. A-wings have concussion missiles. X-wings, Y-Wings, and B-wings all have torpedoes. No alternative weapons such as the devastating heavy rockets or ludicrously slow and powerful space bombs.
** Mission timer. The mission clock counts down from a preset starting point. In later games, the clock would simply show elapsed mission time, with any sense of urgency coming from in-flight events.
** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, but no actual list of objectives. In ''TIE Fighter'', the briefing review screen was replaced with a fixed and occasionally spoilerific list of objectives.[[note]]Only bonus objectives were hidden. All others - including those which should theoretically be a surprise to the player - were visible.[[/note]] Ultimately, ''X-Wing Alliance'' featured a dynamic objectives list which changed based on certain in game events and which was also integrated into the simulation itself as one of the cockpit displays.
** Hints. Tips on completing the mission are given on a semi-hidden page at the end of the initial briefing. In later games, hints were provided only if the player failed the mission, as part of the post mission debriefing.

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* EarlyInstallmentWeirdness: Being the first game in the series, this had several features that dramatically changed gameplay
gameplay compared to its sequels:
** A key part of the series, starting with ''TIE Fighter'', was that gun emplacements on capital ships were destructible, so with keen shooting, you could create safe spots around the hull in a few strafing runs. X-Wing didn't have this, making capital ships, especially Nebulon-B frigates, much, much harder than in later games. Defeating a capital ship was a major accomplishment
accomplishment.
** Scanner. Most importantly, there are only four states shown: Normal, Shields-Down, Hull-Damaged, and Disabled. The actual HP %, shield %, and disabled % were not added until the second game, making it a matter of guesswork when a capital ship will actually fall.
*** Additionally, your
Your flight display in ''X-Wing'' had two modes: ID and Targeting. [[http://www.angbox.com/wp-content/uploads/2011/01/xwing.jpg Targeting Mode]] provided a scope similar to the ones used during the dogfight scene of ''A New Hope'', which facilitated locating a targeted craft in front of the player. [[http://www.savingcontent.com/wp-content/uploads/2012/03/6304-6-star-wars-x-wing-collector.jpg ID Mode]] displayed a static wireframe or schematic of the target, and allowed the player to view the scanned craft's cargo (if applicable).applicable), and would display their status from one among four states: normal, shields down, hull damaged, or disabled. A special mode only used during the [[https://i.ytimg.com/vi/wnaD38aIgG4/hqdefault.jpg Trench]] [[https://www.nerdstar.de/wp-content/uploads/2014/10/x-wing_image_3.jpg Run]] mimicked the targeting computer used during the Death Star assault from the original film. Beginning with ''TIE Fighter'' both modes were replaced by a [[http://f.ptcdn.info/506/038/000/nzokfl68yK38lR3hX5r-o.jpg 3D image of the target]], target]] with distinct percentages for their hull integrity, shields, and systems, a setup which was utilized throughout the rest of the series, even in the Rebel fighters.
** Changeable There are no changeable loadouts. A-wings A-Wings have concussion missiles. X-wings, missiles, and X-Wings, Y-Wings, and B-wings B-Wings all have torpedoes. No alternative weapons such as the devastating heavy rockets or ludicrously slow and powerful space bombs.
** Mission timer. The mission clock counts down from a preset starting point.point, and you fail if it goes down to zero. In later games, the clock would simply show elapsed mission time, with any sense of urgency coming from in-flight events.
** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, but no actual list of objectives. In ''TIE Fighter'', the briefing review screen was replaced with a fixed and occasionally spoilerific list of objectives.[[note]]Only bonus objectives were hidden. All others - including those which should theoretically be a surprise to the player - were visible.[[/note]] Ultimately, ''X-Wing Alliance'' featured a dynamic objectives list which changed based on certain in game events and which was also integrated into the simulation itself as one of the cockpit displays.
** Hints. Tips on completing the mission are given on a semi-hidden page at the end of the initial briefing. In later games, hints were provided only if the player failed the mission, as part of the post mission post-mission debriefing.



* HelloInsertNameHere

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* HelloInsertNameHereHelloInsertNameHere: The first thing you do in the game is show up at what is essentially the front desk of a Rebel frigate and type in your name to register.
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** Averted in the final two levels of the base game, in which it's no secret you are playing as Luke.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* SpaceMines: Armed with FrickinLaserBeams.

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* SpaceMines: Armed with FrickinLaserBeams.[[SlowLaser Slow Lasers]].
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* AssholeVictim: Overlord Ghorin, who after attempting to sell poisoned grain to the Rebel Alliance is set up to look like he was doing the same to the Empire. The Empire ends up taking the bait, and Ghorin pays the price for his earlier deceit.


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* TooDumbToLive: Overlord Ghorin, who not only apparently failed to anticipate that the Rebels would thoroughly test the tainted foodstuffs he attempted to sell them, but also worthy of note is the fact that he did this without the knowledge of his superiors in the Empire. Once the Rebels catch on to his plot, they exact revenge on him by having their agents send the poisoned grain back to the Empire. With the Emperor and Lord Vader apparently both unaware of Ghorin's attempt to further cripple the Rebellion, he has absolutely no defense to offer once Vader comes to have him executed.
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** One escort mission has your A-Wing having to protect a capital ship waves of TIE-Bombers. Apparently, the most efficient way to begin the mission is to intercept the first wave while charging at them full speed, setting your shields to double-front and simply ''ram through one of them''. That way, you can destroy one bomber while getting into range and then quickly swing back to attack the slow bombers from behind while moderating your speed by upping your shield recharge rate to recover your shield strength while you're at it.

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** One escort mission has your A-Wing having to protect a capital ship against waves of TIE-Bombers. Apparently, the most efficient way to begin the mission is to intercept the first wave while charging at them full speed, setting your shields to double-front and simply ''ram through one of them''. That way, you can destroy one bomber while getting into range and then quickly swing back to attack the slow bombers from behind while moderating your speed by upping your shield recharge rate to recover your shield strength while you're at it.
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''X-Wing'' is a ''Franchise/StarWars'' PC Space SimulationGame first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.

The history of the game itself goes back to the early 1990s, when Creator/LucasArts approached game developer [[http://starwars.wikia.com/wiki/Lawrence_Holland Lawrence Holland]] and his studio, [[http://en.wikipedia.org/wiki/Totally_games Totally Games!]] to develop a series of games for the publisher. The first games were actually UsefulNotes/WorldWarII flight simulators including ''VideoGame/{{Battlehawks 1942}}'' and perhaps Holland's best known non-franchise game, ''VideoGame/SecretWeaponsOfTheLuftwaffe''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

This prompted Creator/LucasArts and Holland to develop a flight (or rather space) sim game using both this engine and the ''Franchise/StarWars'' license, and ''X-Wing'' was the result.

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''X-Wing'' is a ''Franchise/StarWars'' ''Franchise/StarWarsLegends'' PC Space SimulationGame first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.

The history of the game itself goes back to the early 1990s, when Creator/LucasArts approached game developer [[http://starwars.wikia.com/wiki/Lawrence_Holland Lawrence Holland]] and his studio, [[http://en.wikipedia.org/wiki/Totally_games org/wiki/Totally_Games Totally Games!]] to develop a series of games for the publisher. The first games were actually UsefulNotes/WorldWarII flight simulators including ''VideoGame/{{Battlehawks 1942}}'' and perhaps Holland's best known non-franchise game, ''VideoGame/SecretWeaponsOfTheLuftwaffe''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

This prompted Creator/LucasArts [=LucasArts=] and Holland to develop a flight (or rather space) sim game using both this engine and the ''Franchise/StarWars'' license, and ''X-Wing'' was the result.
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** One escort mission has your A-Wing having to protect a capital ship waves of TIE-Bombers. Apparently, the most efficient way to begin the mission is to intercept the first wave while charging at them full speed, setting your shields to double-front and simply ''ram through one of them''. That way, you can destroy one bomber while getting into range and then quickly swing back to attack the slow bombers from behind while moderating your speed by upping your shield recharge rate to recover your shield strength while you're at it.
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Not to be confused with the more recent ''VideoGame/RogueSquadron'' games, although both are flight sims. Also not to be confused with the ''[[ComicBook/XWingSeries X-Wing]]'' comic book and novel series, though they share many story elements and offer a number of {{Mythology Gag}}s to ''X-Wing'' the computer game.

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Not to be confused with the more recent ''VideoGame/RogueSquadron'' games, although both are flight sims. Also not to be confused with the ''[[ComicBook/XWingSeries X-Wing]]'' ''ComicBook/XWingRogueSquadron'' comic book and novel series, ''Literature/XWingSeries'' novels, though they share many story elements and offer a number of {{Mythology Gag}}s to ''X-Wing'' the computer game.



* EscortMission: Several - one of the worst being the infamous "Redemption run", where you and your three wingmen are charged with flying X-Wings to protect the Nebulon B frigate ''Redemption'' while it takes on wounded personnel from some shuttles and a Corellian Corvette. The Imperials send in their own Nebulon B frigate, which will do several microjumps in and out of the system, deploying TIE bombers and then jumping to another location and launching more. [[http://starwars.wikia.com/wiki/Redemption_scenario Referenced]] in [[ComicBook/XWingSeries the book series of the same name]] where applicants to Rogue Squadron must fly a simulator recreation of the mission, complete with references to the tactics you're supposed to use to complete the mission in the game. The protagonist of the first book barely finishes the mission.

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* EscortMission: Several - one of the worst being the infamous "Redemption run", where you and your three wingmen are charged with flying X-Wings to protect the Nebulon B frigate ''Redemption'' while it takes on wounded personnel from some shuttles and a Corellian Corvette. The Imperials send in their own Nebulon B frigate, which will do several microjumps in and out of the system, deploying TIE bombers and then jumping to another location and launching more. [[http://starwars.wikia.com/wiki/Redemption_scenario Referenced]] in [[ComicBook/XWingSeries [[Literature/XWingSeries the book series of the same name]] where applicants to Rogue Squadron must fly a simulator recreation of the mission, complete with references to the tactics you're supposed to use to complete the mission in the game. The protagonist of the first book barely finishes the mission.



** This game is also the origin of the infamous "Redemption run" mentioned in the ''[[ComicBook/XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.

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** This game is also the origin of the infamous "Redemption run" mentioned in the ''[[ComicBook/XWingSeries ''[[Literature/XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.
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''X-Wing'' is a PC Space SimulationGame first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.

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''X-Wing'' is a ''Franchise/StarWars'' PC Space SimulationGame first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.
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* FeaturelessProtagonist: {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and Franchise/StarWarsExpandedUniverse indicate that the PlayerCharacter's name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander". There is some confusion in the original release, however, as one of the historical training missions is named "Farlander's First Mission", suggesting he is a different pilot from the rookie player. The aforementioned materials do explain this: the player character ''is'' Keyan Farlander, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game); when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.

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* FeaturelessProtagonist: {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and Franchise/StarWarsExpandedUniverse Franchise/StarWarsLegends indicate that the PlayerCharacter's name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander". There is some confusion in the original release, however, as one of the historical training missions is named "Farlander's First Mission", suggesting he is a different pilot from the rookie player. The aforementioned materials do explain this: the player character ''is'' Keyan Farlander, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game); when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.
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* NamesToRunAwayFromReallyFast: In one mission in your efforts to steal Imperial grain to provide foodstuffs for the undersupplied Alliance, a Rebel freighter's arrival to retrieve the cargo will trigger the arrival of a Star Destroyer aptly named, ''Badi Dea''. Although naturally you survive, it doesn't end well for your allies.....

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* NamesToRunAwayFromReallyFast: In one mission in your efforts to steal Imperial grain to provide foodstuffs for the undersupplied Alliance, a Rebel freighter's arrival to retrieve the cargo will trigger the arrival of a Star Destroyer aptly named, ''Badi Dea''. Although naturally you survive, it doesn't end well for your allies.....allies...
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* MightyGlacier: The Y-Wing is the Alliance's mainstay bomber; it's slow, but with four beam weapons and a generous supply of torpedoes it packs a sizable punch. It can double as a fighter is nothing better is available, but suffers badly when pitted against faster craft.

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* MightyGlacier: The Y-Wing is the Alliance's mainstay bomber; it's slow, but with four beam weapons and a generous supply of torpedoes it packs a sizable punch. It can double as a fighter is if nothing better is available, but suffers badly when pitted against faster craft.

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* KnowWhenToFoldEm: Some already completed missions can end up deadly if the player decides to stay and fight the strong but late Imperial reinforcements in order to rack up additional points and victories.



* LeadTheTarget: At least your weapon indicators indicate if the laser cannon would hit.



* KnowWhenToFoldEm: Some already completed missions can end up deadly if the player decides to stay and fight the strong but late Imperial reinforcements in order to rack up additional points and victories.
* LeadTheTarget: At least your weapon indicators indicate if the laser cannon would hit.

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