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History VideoGame / XOP

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Per TRS, this is YMMV


* SequelDifficultySpike, as stated above.
** The ''Ultra'' rereleases both add new enemies and remove the ability to use continues, although that doesn't matter as there is a stage select mode anyway.
*** As example, the bullet wall spitting ''thing'' in the page image used to [[WeaksauceWeakness erase all its shots]] [[NoOntologicalInertia on dying.]] Not any more.
** And the "Special" version of XOP Black features a gauntlet of shortened forms of all 10 levels without continues. On hardest difficulty. Without continues. Good luck.
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Fixed links to dev's new home website.


[[UpdatedRerelease Updated Rereleases]] of the first game and its sequel, ''XOP Ultra'' and ''XOP Black Ultra'' were released summer 2011, along with a challenge mix called ''XOP Black Ultra Special'', a gauntlet featuring shortened versions of all 10 of the sequel's stages. ''XOP Ultra'' and ''XOP Black Ultra'' [[http://rydia.net/udder/prog/xop/ can be found]] [[http://rydia.net/udder/prog/xopblack/index.html on the publisher's website]].

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[[UpdatedRerelease Updated Rereleases]] of the first game and its sequel, ''XOP Ultra'' and ''XOP Black Ultra'' were released summer 2011, along with a challenge mix called ''XOP Black Ultra Special'', a gauntlet featuring shortened versions of all 10 of the sequel's stages. ''XOP Ultra'' and ''XOP Black Ultra'' [[http://rydia.net/udder/prog/xop/ [[http://sk8tokyo.com/udder/prog/xop/index.html can be found]] [[http://rydia.net/udder/prog/xopblack/index.[[http://sk8tokyo.com/udder/prog/xopblack/index.html on the publisher's website]].

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