History VideoGame / XCom

8th Dec '17 10:33:32 AM WaterBlap
Is there an issue? Send a Message
8th Dec '17 10:33:31 AM WaterBlap
Is there an issue? Send a Message


* TheFinalFrontier / SettlingTheFrontier:

to:

* TheFinalFrontier / SettlingTheFrontier:
30th Sep '17 6:15:19 AM Zerraforn
Is there an issue? Send a Message


* ExclusiveEnemyEquipment: The few things that your technicians cannot reproduce, including the alien fuel material. Everything else, up to and including their power sources, navigation and weapons are reverse engineered, adapted and fielded within a few days or, in the case of your own flying craft, a few weeks. Subverting this is X-COM's specialty.

to:

* ExclusiveEnemyEquipment: The Subverting this is X-COM's specialty. There are few things the aliens have that your technicians cannot reproduce, including the alien fuel material. Everything else, up to and including their power sources, navigation and weapons are can be reverse engineered, adapted and fielded within a few days or, in the case of your own flying craft, a few weeks. Subverting this is X-COM's specialty.weeks.
30th Sep '17 6:08:04 AM Zerraforn
Is there an issue? Send a Message


* ExclusiveEnemyEquipment: The few things that your technicians cannot reproduce, including the alien fuel material. Everything else, up to and including their power sources, navigation and weapons are reverse engineered, adapted and fielded within a few days or, in the case of your own flying craft, a few weeks. Subverting this is X-COMs specialty.

to:

* ExclusiveEnemyEquipment: The few things that your technicians cannot reproduce, including the alien fuel material. Everything else, up to and including their power sources, navigation and weapons are reverse engineered, adapted and fielded within a few days or, in the case of your own flying craft, a few weeks. Subverting this is X-COMs X-COM's specialty.
20th Aug '17 9:22:04 AM Kalaong
Is there an issue? Send a Message


* CrapsackWorld: [[http://forums.steampowered.com/forums/showthread.php?p=31876257 All but stated.]] An unknown, but likely large portion of the galaxy is ruled by an AlwaysChaoticEvil HiveMind. Humans ''might'' be able to destroy the local node if they become TheUnfettered -- abolish every civil liberty and article of war. And there's another, unattached (albeit slightly less advanced) node in the Gulf of Mexico. And its destruction would reduce Earth's biosphere to the algae level. And there's an entire ''planet'' of Hive Mind aliens just one dimension over. And the best weapon against all these irredeemably hostile aliens are {{Half Human Hybrid}}s with PsychicPowers... who will eventually become a permanent underclass treated like parolees from cradle to grave and not allowed to breed without permission(which tends to be withheld between invasions). In short, not only is TheVerse irrefutably hostile, but it runs on FromBadToWorse.

to:

* CrapsackWorld: [[http://forums.[[https://web.archive.org/web/20160807170332/http://forums.steampowered.com/forums/showthread.php?p=31876257 All but stated.]] An unknown, but likely large portion of the galaxy is ruled by an AlwaysChaoticEvil HiveMind. Humans ''might'' be able to destroy the local node if they become TheUnfettered -- abolish every civil liberty and article of war. And there's another, unattached (albeit slightly less advanced) node in the Gulf of Mexico. And its destruction would reduce Earth's biosphere to the algae level. And there's an entire ''planet'' of Hive Mind aliens just one dimension over. And the best weapon against all these irredeemably hostile aliens are {{Half Human Hybrid}}s with PsychicPowers... who will eventually become a permanent underclass treated like parolees from cradle to grave and not allowed to breed without permission(which tends to be withheld between invasions). In short, not only is TheVerse irrefutably hostile, but it runs on FromBadToWorse.
18th Aug '17 10:44:03 PM Kuruni
Is there an issue? Send a Message


** Arguably mostly averted, though. Inventory weight causes trouble long before hitting the limit (soldiers get fatigued sooner), and right above the limit the penalties are tiny, and only get bigger as you add more weight. An encumbrance system, yes - but not the critical failure kind.
18th Aug '17 1:59:25 PM Luaan
Is there an issue? Send a Message

Added DiffLines:

** Arguably mostly averted, though. Inventory weight causes trouble long before hitting the limit (soldiers get fatigued sooner), and right above the limit the penalties are tiny, and only get bigger as you add more weight. An encumbrance system, yes - but not the critical failure kind.
18th Apr '17 10:37:52 AM Golondrina
Is there an issue? Send a Message


* LesCollaborateurs: Repeated screwups in a particular funding nation or outright political manipulation thereof by the aliens can result in said nation cutting its remaining funding to X-COM and signing a nonaggression pact with the grey bastards. Most annoyingly, when you spot a UFO or USO on a "diplomatic mission", if they've landed, you're already too late. You can assault the aliens, kill every single one, loot their ship and prevent any further incursions into that particular nation's airspace, and at the end of the month be told that they've signed a non-aggression pact with the aliens. Even if the ship was only on the ground for five minutes.



* LesCollaborateurs: Repeated screwups in a particular funding nation or outright political manipulation thereof by the aliens can result in said nation cutting its remaining funding to X-COM and signing a nonaggression pact with the grey bastards. Most annoyingly, when you spot a UFO or USO on a "diplomatic mission", if they've landed, you're already too late. You can assault the aliens, kill every single one, loot their ship and prevent any further incursions into that particular nation's airspace, and at the end of the month be told that they've signed a non-aggression pact with the aliens. Even if the ship was only on the ground for five minutes.
4th Jan '17 11:35:07 PM Xtifr
Is there an issue? Send a Message


The brainchild of Julian Gollop and assorted Creator/{{MicroProse}} personnel, '''''X-COM''''' is a European series of TurnBasedStrategy games created in 1993. Players are put in charge of X-COM, a planetary defense agency, and tasked with maintaining X-COM's budget and catching {{flying saucer}}s (either by storming their landing sites or shooting them down). What follows is a mix of [[TacticalTurnBased turn-based tactics]] and [[ResourcesManagementGameplay resource management.]] Although the games have a fair amount of [[RandomNumberGenerator randomness]], the better player will tend to win.

to:

The brainchild of Julian Gollop and assorted Creator/{{MicroProse}} personnel, '''''X-COM''''' ''X-COM'' is a European series of TurnBasedStrategy games created in 1993. Players are put in charge of X-COM, a planetary defense agency, and tasked with maintaining X-COM's budget and catching {{flying saucer}}s (either by storming their landing sites or shooting them down). What follows is a mix of [[TacticalTurnBased turn-based tactics]] and [[ResourcesManagementGameplay resource management.]] Although the games have a fair amount of [[RandomNumberGenerator randomness]], the better player will tend to win.
23rd Dec '16 1:19:05 PM SolariusScorch
Is there an issue? Send a Message


** ''Intercptor'': The Aliens' Project Doomsday and our own Nova Bombs.
** ''XCOM 2'': The Avatar program, which the X-COM commander (that's you) [[GrandThftPrototype hijacks]] for their own purposes.

to:

** ''Intercptor'': ''Interceptor'': The Aliens' Project Doomsday and our own Nova Bombs.
** ''XCOM 2'': The Avatar program, which the X-COM commander (that's you) [[GrandThftPrototype [[GrandTheftPrototype hijacks]] for their own purposes.
This list shows the last 10 events of 383. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.XCom