History VideoGame / XCom

1st Feb '16 1:54:43 AM OldBen
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** ''VideoGame/XCOM2'' (2015)
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** ''VideoGame/XCOM2'' (2015) (2016)
13th Jan '16 4:08:20 AM sword_tenchi
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* ItsAWonderfulFailure: The aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[RewardedAsATraitorDeserves cap the President in the head]] before the ink is even dry -- at least in the [=PSOne=] game. The PC version depicts the genocide of Earth's culture and people as it becomes a colony of an ancient space empire, with all of your discoveries lost forever and, thus, no hope of future resistance.
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* ItsAWonderfulFailure: The aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[RewardedAsATraitorDeserves cap the President in the head]] before the ink is even dry -- at least in the [=PSOne=] game. The PC version depicts recounts the genocide of Earth's culture and people as it becomes a colony of an ancient space empire, with while all of your discoveries lost forever and, discoveries--and, thus, no any hope of future resistance.resistance--are lost forever.
13th Jan '16 4:01:22 AM sword_tenchi
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* ItsAWonderfulFailure: The aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[RewardedAsATraitorDeserves cap the President in the head]] before the ink is even dry -- at least in the [=PSOne=] game. In the PC version, we see the aftermath of Earth's surrender, as it becomes just another cog in an ancient interstellar empire. With the X-COM project buried and all of your discoveries lost forever.
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* ItsAWonderfulFailure: The aliens agree to a cease-fire, ram a treaty down the U.N.'s throat, then [[RewardedAsATraitorDeserves cap the President in the head]] before the ink is even dry -- at least in the [=PSOne=] game. In The PC version depicts the PC version, we see the aftermath genocide of Earth's surrender, culture and people as it becomes just another cog in a colony of an ancient interstellar empire. With the X-COM project buried and space empire, with all of your discoveries lost forever.forever and, thus, no hope of future resistance.
22nd Dec '15 10:05:21 PM AnotherGuy
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After that, the possibility of a future ''X-COM'' game became uncertain due to the licensing passing between various companies. The earlier games spawned a number of mods and remake attempts. Various [[SpiritualSuccessor Spiritual Successors]] also emerged, such as ''[[VideoGame/UFOAfterblank UFO: Aftermath]]'' and its sequels ''Aftershock'' and ''Afterlight'' (unrelated to the original ''UFO'' name, listed above). Another, ''Rebelstar: Tactical Command'', came out on the GameBoyAdvance along with ''Laser Squad: Nemesis'' (in and of itself a sequel to ''X-COM'''s own predecessor ''Laser Squad'') and ''[[http://ufo.ufo-extraterrestrials.com/ UFO: Extraterrestrials]]'' which is almost an exact remake of the original game. Fans have also made their own remakes, most notably ''[[http://openxcom.org/ OpenXcom,]]'' ''UFOAlienInvasion'' and ''VideoGame/{{Xenonauts}}''. [=OpenXcom=] itself has enabled total conversions like the VideoGame/{{Piratez}} mod.
to:
After that, the possibility of a future ''X-COM'' game became uncertain due to the licensing passing between various companies. The earlier games spawned a number of mods and remake attempts. Various [[SpiritualSuccessor Spiritual Successors]] also emerged, such as ''[[VideoGame/UFOAfterblank UFO: Aftermath]]'' and its sequels ''Aftershock'' and ''Afterlight'' (unrelated to the original ''UFO'' name, listed above). Another, ''Rebelstar: Tactical Command'', came out on the GameBoyAdvance along with ''Laser Squad: Nemesis'' (in and of itself a sequel to ''X-COM'''s own predecessor ''Laser Squad'') Squad'')[[note]]In fact, the game was originally to be called ''Laser Squad II''.[[/note]] and ''[[http://ufo.ufo-extraterrestrials.com/ UFO: Extraterrestrials]]'' which is almost an exact remake of the original game. Fans have also made their own remakes, most notably ''[[http://openxcom.org/ OpenXcom,]]'' ''UFOAlienInvasion'' and ''VideoGame/{{Xenonauts}}''. [=OpenXcom=] itself has enabled total conversions like the VideoGame/{{Piratez}} mod.
5th Dec '15 7:22:03 AM hamonrye
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** Parodied in ''WebAnimation/ZeroPunctuation''[='s=] ''Halo 5'' review, in which Master Chief is inexplicably ''dis''invited from the mission to find Cortana, and Yahtzee decides the UNSC must want to "level up some of their rookes". Cut to a queue of mini-Chiefs labeled "Fadge", "Jools", "Nobby", all of them Lvl. Ones. (Master Chief is labeled "[[AC:Lvl. Like a Billion]].
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** Parodied in ''WebAnimation/ZeroPunctuation''[='s=] ''Halo 5'' review, in which Master Chief is inexplicably ''dis''invited from the mission to find Cortana, and Yahtzee decides the UNSC must want to "level up some of their rookes". Cut to a queue of mini-Chiefs labeled "Fadge", "Jools", "Nobby", all of them Lvl. Ones. (Master Chief is labeled "[[AC:Lvl. Like a Billion]].")
5th Dec '15 7:21:35 AM hamonrye
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* VideogameCrueltyPotential: What happens if you make a bunch of rookies designed ''explicitly'' to be cannon fodder and/or scouts (yes, the two jobs overlap frequently). This makes for some delicious BlackComedy as you can name the unfortunate saps such names like "Coward", "Ray Charles", "Dead Man Walking" and "Meat Shield".
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* VideogameCrueltyPotential: VideogameCrueltyPotential: ** What happens if you make a bunch of rookies designed ''explicitly'' to be cannon fodder and/or scouts (yes, the two jobs overlap frequently). This makes for some delicious BlackComedy as you can name the unfortunate saps such names like "Coward", "Ray Charles", "Dead Man Walking" and "Meat Shield".Shield". ** Parodied in ''WebAnimation/ZeroPunctuation''[='s=] ''Halo 5'' review, in which Master Chief is inexplicably ''dis''invited from the mission to find Cortana, and Yahtzee decides the UNSC must want to "level up some of their rookes". Cut to a queue of mini-Chiefs labeled "Fadge", "Jools", "Nobby", all of them Lvl. Ones. (Master Chief is labeled "[[AC:Lvl. Like a Billion]].
12th Nov '15 1:45:21 PM TheAmazingBlachman
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** ''VideoGame/TheBureauXCOMDeclassified'', {{prequel}} to ''Enemy Unknown'' (2013)
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** ''VideoGame/TheBureauXCOMDeclassified'', {{prequel}} to ''Enemy Unknown'' developed by 2K Marin (2013)
30th Sep '15 10:30:11 AM Shinr
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TFTD uses US naval ranks, not Star Trek ranks, and a quick look at the other wiki shows that the Navy Captain outranks the Navy Commander.
* CommandingCoolness: Commander (or Captain in TFTD) is the highest rank that can be attained within X-COM. A Commander accompanying your troops on a mission will provide some hefty morale boosts, but it also incurs a ''severe'' morale penalty when he/she is killed, so there's little advantage to dragging them out of the office. When you have thirty soldiers or more (combined from all bases), and a vacant position, then the best eligible Colonel is promoted. ''There Can Be Only One''....commander at a time.
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* CommandingCoolness: Commander (or Captain in TFTD) is the highest rank that can be attained within X-COM. A Commander accompanying your troops on a mission will provide some hefty morale boosts, but it also incurs a ''severe'' morale penalty when he/she is killed, so there's little advantage to dragging them out of the office. When you have thirty soldiers or more (combined from all bases), and a vacant position, then the best eligible Colonel is promoted. ''There Can Be Only One''....commander at a time.

* TheCaptain: TFTD follows the ''Star Trek'' convention of Commanders taking orders from Captains. In a seafarer's rank structure, a Commander is a higher position of authority than Captain. The Admiral commands the fleet, but for some reason, here the Commander is renamed "Captain" while the Colonels are upgraded to "Commander".
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* TheCaptain: TFTD follows the ''Star Trek'' convention of Commanders taking orders from Captains. In a seafarer's The highest rank structure, a Commander is a higher position of authority than Captain. The Admiral commands the fleet, but for some reason, here the Commander is renamed "Captain" while the Colonels are upgraded to "Commander".X-COM soldier can achieve, and there can only be one.

Added DiffLines:
* TheCaptain: TFTD follows the ''Star Trek'' convention of Commanders taking orders from Captains. In a seafarer's CommandingCoolness: The second-highest rank structure, a Commander is a higher position of authority than Captain. The Admiral commands the fleet, but for some reason, here the Commander is renamed "Captain" while the Colonels are upgraded to "Commander".X-COM soldiers can achieve.
30th Sep '15 8:35:36 AM hamonrye
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* CommandingCoolness: Commander (or Captain in TFTD) is the highest rank that can be attained within X-COM. A Commander accompanying your troops on a mission will provide some hefty morale boosts, but it also incurs a ''severe'' morale penalty when he/she is killed, so there's little advantage to dragging them out of the office. When you have thirty soldiers or more (combined from all bases), and a vacant position, then the best eligible Colonel is promoted. ''There Can Be Only One''....commander at a time.

* TheCaptain: TFTD follows the ''Star Trek'' convention of Commanders taking orders from Captain. In a seafarer's rank structure, a Commander is a higher position of authority than Captain. The Admiral commands the fleet, but for some reason, here the Commander is renamed "Captain" while the Colonels are upgraded to "Commander".
to:
* TheCaptain: TFTD follows the ''Star Trek'' convention of Commanders taking orders from Captain.Captains. In a seafarer's rank structure, a Commander is a higher position of authority than Captain. The Admiral commands the fleet, but for some reason, here the Commander is renamed "Captain" while the Colonels are upgraded to "Commander".
30th Sep '15 8:31:17 AM hamonrye
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Added DiffLines:
* TheCaptain: TFTD follows the ''Star Trek'' convention of Commanders taking orders from Captain. In a seafarer's rank structure, a Commander is a higher position of authority than Captain. The Admiral commands the fleet, but for some reason, here the Commander is renamed "Captain" while the Colonels are upgraded to "Commander".
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