History VideoGame / XCom

24th Aug '16 7:34:09 AM htuttle
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The brainchild of Julian Gollop and assorted Creator/{{MicroProse}} personnel, '''''X-COM''''' is a European series of strategy games created in 1993. Gollup drew [[SpiritualAdaptation inspiration]] from a tape of Gerry Andersen's [[{{Series/UFO}} old sci-fi show]] from the [=1970s=]. (Seriously, the submarine is called a "Skydiver," and there's a Doctor Shen.) [[https://www.youtube.com/watch?v=Z6jonPY9D6A Here]] it is condensed into a movie.

to:

The brainchild of Julian Gollop and assorted Creator/{{MicroProse}} personnel, '''''X-COM''''' is a European series of strategy games created in 1993. Gollup drew [[SpiritualAdaptation took inspiration]] from a tape of Gerry Andersen's [[{{Series/UFO}} old sci-fi show]] from the [=1970s=]. (Seriously, (Seriously: the submarine is called a "Skydiver," and there's a Doctor Shen.) [[https://www.youtube.com/watch?v=Z6jonPY9D6A Here]] it is condensed into a movie.



''Apocalypse'' was released in 1997 to [[{{Sequelitis}} average reception]], and included the option to play in [[RealTimeStrategy real-time]]. The last days of [=MicroProse=] (and its acquisition by Hasbro Interactive) saw a few {{Genre Shift}}ed offerings: ''Interceptor'', an {{interquel}} which kept the base management elements while swapping out the strategy missions for space-bound [[SpaceFighter flight sim]]; ''First Alien Invasion'', a [[PlayByPostGames "Play By Mail"]] budget title based on the original; and ''Enforcer'', a GaidenGame which ditched the strategy outright in favor of an [[FirstPersonShooter FPS]].

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''Apocalypse'' was released in 1997 to [[{{Sequelitis}} average reception]], and included the option to play in [[RealTimeStrategy real-time]]. The last days of [=MicroProse=] (and its acquisition by Hasbro Interactive) saw a few {{Genre Shift}}ed offerings: ''Interceptor'', an {{interquel}} which kept the base management elements while swapping out the strategy missions for space-bound [[SpaceFighter flight sim]]; ''First Alien Invasion'', a [[PlayByPostGames "Play By Mail"]] budget title based on modeled after the original; and ''Enforcer'', a GaidenGame which ditched the strategy outright in favor of an [[FirstPersonShooter FPS]].
22nd Aug '16 6:27:37 PM htuttle
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The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title and is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.

to:

The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title and is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy franchise was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.



After that, the possibility of a future ''X-COM'' game became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were developing a [[ContinuityReboot reboot]] of the storyline: an FPS set exclusively in the USA in TheFifties. The fandom's negative response to the reboot was heavy enough that, instead, Firaxis Games (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) was tasked with creating a new game closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The original FPS reboot was [[{{Retool}} retooled]] into a [[ThirdPersonShooter third-person]] tactical shooter called ''The Bureau: XCOM Declassified'', intended as a prequel to ''Enemy Unknown'' (the game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]]). In 2015, it was announced that Firaxis was working on a sequel to ''Enemy Unknown'' named ''XCOM 2'', exploring X-COM as a underground resistance group, fighting against the alien occupation forces and the VichyEarth government.

to:

After that, the possibility of a future ''X-COM'' game became uncertain due to the rights passing between various companies. In 2010, [=2K Marin=] announced that they were developing a [[ContinuityReboot reboot]] of the storyline: an FPS set exclusively in the USA in TheFifties. The fandom's negative response to the reboot was heavy enough that, instead, Firaxis Games (a subsidiary of 2K and developers of the ''VideoGame/{{Civilization}}'' series) was tasked with creating a new game closer in-line with the original ''X-COM''. The result was ''XCOM: Enemy Unknown''. The original FPS reboot was [[{{Retool}} retooled]] into a [[ThirdPersonShooter third-person]] tactical shooter called ''The Bureau: XCOM Declassified'', intended as a prequel to ''Enemy Unknown'' (the game's three separate iterations [[http://www.ign.com/videos/2013/05/10/the-evolution-of-the-bureau-xcom-declassified are documented here]]). In 2015, it was announced that Firaxis was working on a sequel to ''Enemy Unknown'' named ''XCOM 2'', exploring X-COM as a underground resistance group, fighting against the alien occupation forces and the VichyEarth government.
22nd Aug '16 6:22:33 PM htuttle
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* LightningBruiser: Mutons and especially the Lobstermen.

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* LightningBruiser: Mutons Mutons, Lobstermen, and especially (especially) the Lobstermen.Chryssalids. A Chryssalids have 110-127 [=TUs=], and each melee attack costs 15. This means they can be out of visual range at the beginning of the turn, cross the 23 intervening tiles and '''''still''''' attack you in the same turn!
* LostForever:
** ''UFO Defense'': The plasma (sniper) rifle, one of the most devastating weapons if put in the right hands, quits spawning around April or so. If you haven't cannibalized and manufactured your own plasma rifles by then, you're up a creek. Your troops will be stuck with the inaccurate laser sniper rifle.
** ''Terror from the Deep'': The Sonic Pistol is phased out by the aliens after a few months. This can screw you over if a) none actually ever spawned during that time, or b) you sold all the ones that did because you didn't know about it. Researching the Sonic Pistol is tremendously important, because it's both the best assault weapon in the game, and a required prerequisite for the Sonic Oscillator, the best craft weapon. It is possible to win without these, so it isn't unwinnable, but it's a lot harder.
** This game also has a couple of research tree bugs: Two items, the MC Reader and the Sub Construction store item, are special in that they will only become available for research if -- and ''only'' if -- a sample is available in your general stores before completing research for their prerequisite technologies. "Live Deep One," should only be researched after you have met the other prerequisites for Ion Armour. Without Armours you won't get to research advanced subs; without advanced subs you can't reach T'leth and defeat the aliens once and for all.
** In ''XCOM: Enemy Unknown'', it's possible to miss the plasma pistol research if playing without the ''Enemy Within'' expansion. The plasma pistol is carried only by Sectoids, both types of which are phased out of regular missions after a certain point (they DO have an extremely low chance of still showing up late-game, but only once in a blue moon). If there are no story missions to give you a shot at capturing them, then the only guaranteed chance is in the finale, which is too late to actually put them to use.\\\
With ''Enemy Within'', however, Mechtoids continue to show up consistently through the whole game, and are always accompanied by regular, plasma pistol-bearing Sectoids or Sectoid Commanders, whom all drop Plasma Pistols; the best sidearm for your high-rank snipers.
* LoyalPhlebotinum: * Creator/VladimirVasilyev's novelization of ''X-COM'' explains the reason why X-COM soldiers can't use alien weapons before they're researched. Apparently, they're all biometrically locked to specific DNA. After a weapon is researched, soldiers are instructed how to override the biometric lock and enter their own DNA into the weapon's database. One civilian hacker is notable for picking up a killed Muton's plasma rifle during a terror attack and figuring out how to reprogram the biometric lock himself, then going to town on the invaders using the sheer power of IKnowMortalKombat! He later asks to join the organization and becomes a fairly-decent soldier.
22nd Aug '16 4:57:51 PM htuttle
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Added DiffLines:

* KineticWeaponsAreJustBetter: [[ZigZaggingTrope Zig-zagged]] all over the place in the ''X-COM'' timeline.
** ''UFO Defense'' had a linear progression in which ballistic Weapons are outclassed by absolutely everything else in the game.
** ''Terror from the Deep'' takes place underwater, so most weapons are based around energy, however, most of them also don't work above the surface, meaning you'll have to [[ArchaicWeaponForAnAdvancedAge keep some ballistics handy.]]
** ''Apocalypse'' gives you a less linear tech tree due to the involvement of other corporations and security firms developing their own technology, and while alien weapons and more gimmicky X-COM made weapons are useful (and even Game Breakers), simply blowing up a building with demolition charges or chucking enough explosives at aliens will mostly always do the trick.
** ''XCOM: Enemy Unknown'' has a linear progression of weapons where ballistics are weaker than lasers, which is weaker than plasma. However, the arguably best weapon in the game is the Alloy Launcher, a shotgun which launches shards of alien alloys (the stuff [=UFOs=] and your endgame armor is made of) as pellets out of what's essentially a portable railgun. ''Enemy Within'' adds the MEC Troopers, whose Kinetic Punch ability will kill everything short of Elite Mooks at full health, and even those only need to be softened up a little before it can One-Hit Kill them. Especially notorious when running up and punching the end-game psychic enemies that are nearly immune to everything and have the strongest psychic attacks is the best course of action in some cases.
22nd Aug '16 5:54:17 AM htuttle
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The brainchild of Julian Gollop and assorted Creator/{{MicroProse}} personnel, '''''X-COM''''' is a European series of strategy games created in 1993. Gollup drew inspiration from a tape of Gerry Andersen's [[{{Series/UFO}} old sci-fi show]] from the [=1970s=]. (Seriously, the submarine is called a "Skydiver," and there's a Doctor Shen.) [[https://www.youtube.com/watch?v=Z6jonPY9D6A Here]] it is condensed into a movie.

to:

The brainchild of Julian Gollop and assorted Creator/{{MicroProse}} personnel, '''''X-COM''''' is a European series of strategy games created in 1993. Gollup drew inspiration [[SpiritualAdaptation inspiration]] from a tape of Gerry Andersen's [[{{Series/UFO}} old sci-fi show]] from the [=1970s=]. (Seriously, the submarine is called a "Skydiver," and there's a Doctor Shen.) [[https://www.youtube.com/watch?v=Z6jonPY9D6A Here]] it is condensed into a movie.
22nd Aug '16 5:40:25 AM htuttle
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The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title and is still hailed one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.

to:

The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title and is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.
22nd Aug '16 5:40:08 AM htuttle
Is there an issue? Send a Message


The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title which is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.

to:

The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title which and is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.
22nd Aug '16 5:39:47 AM htuttle
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The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title for the genre which is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.

to:

The first game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title for the genre which is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.
22nd Aug '16 5:39:21 AM htuttle
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Players are put in charge of X-COM, a planetary defense agency, and tasked with maintaining X-COM's budget and catching {{flying saucer}}s (either by storming their landing sites or shooting them down). What follows is a blend of [[TacticalTurnBased turn-based tactics]] and [[AnEntrepreneurIsYou profiteering]]: Star wars are expensive, and much of the budget comes from prying loose artifacts from the [=UFOs=]. Although the games have a fair amount of [[RandomNumberGenerator randomness]], the better player will tend to win.

The first title, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title for the genre which is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.

to:

Players are put in charge of X-COM, a planetary defense agency, and tasked with maintaining X-COM's budget and catching {{flying saucer}}s (either by storming their landing sites or shooting them down). What follows is a blend of [[TacticalTurnBased turn-based tactics]] and [[AnEntrepreneurIsYou profiteering]]: Star wars are expensive, and much of the budget comes from prying loose artifacts from the [=UFOs=]. Although the games have a fair amount of [[RandomNumberGenerator [[RandomNumberGod randomness]], the better player will tend to win.

The first title, game, ''UFO: Enemy Unknown'' (marketed as ''X-COM: UFO Defense'' in North America) was a watershed title for the genre which is still hailed as one of the best strategy games ever. Despite its modest origins, the ''X-COM'' legacy was not a solo act: While Gollop's team set to work on a sequel called ''X-COM: Apocalypse'', an in-house crew at [=MicroProse=] beat him to the punch in 1995 with a [[MissionPackSequel mission pack sequel]]: ''X-COM: Terror from the Deep'', which is set 40 years after the First Alien War.
22nd Aug '16 5:38:30 AM htuttle
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** On the geoscape, bases need radar arrays (or sonar in the case of Terror From the Deep) to locate UFOs. These come in three sizes with increasing range, and the most advanced type will give detailed information on alien craft and their missions.

to:

** On the geoscape, bases need radar arrays (or sonar in the case of Terror From the Deep) to locate UFOs. [=UFOs.=] These come in three sizes with increasing range, and the most advanced type will give detailed information on alien craft and their missions.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.XCom