History VideoGame / WorldOfTanks

22nd Aug '16 10:34:40 AM SlayerJesse
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* TreeCover: Knocked down trees will provide concealment, providing they still have leaves on them. Evergreens with leaves going to the ground will provide concealment when standing up too.
13th Aug '16 2:53:29 AM SSJMagus
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*** The British Tier 6 TOG II* heavy tank. It's one of the longest tanks in the game, does a whopping 14kph (for reference, the Tier 10 Maus does 20kph), has poor armor for its tier, and will get shredded to bits if fighting alone (especially if it meets tanks with high-caliber [as in upwards of 120mm] "Derp Guns"). It's often bought just for sheer comedy value. However, it has the HP pool of a Tier 8 and the gun of a Tier 7, has preferential matchmaking (It will ONLY see Tier 6 or 7 battles, not 8 like other tanks of its tier) and is so heavy it can't be moved if killed. A platoon of 3 becomes a [[LethalJokeCharacter Lethal Joke Platoon.]]

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*** The British Tier 6 TOG II* heavy tank. It's one of the longest tanks in the game, does a whopping 14kph (for reference, the Tier 10 Maus does 20kph), has poor armor for its tier, and will get shredded to bits if fighting alone (especially if it meets tanks with high-caliber [as in upwards of 120mm] "Derp Guns"). It's often bought just for sheer comedy value. However, it has the HP pool of a Tier 8 and the gun of a Tier 7, has preferential matchmaking (It will ONLY see Tier 6 or 7 battles, not 8 like other tanks of its tier) and is so heavy it can't be moved if killed. A lone TOG has been described as a pinata that dispenses credits and experience when you hit it, but a platoon of 3 becomes a [[LethalJokeCharacter Lethal Joke Platoon.]]
5th Aug '16 12:17:19 PM SSJMagus
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* RammingAlwaysWorks: Sometimes a last-resort tactic for tank drivers when the need to kill an enemy tank is imminent, especially while reloading. A slight bump causes ScratchDamage on both the rammer and the rammee; a hard-enough crash can deal substantial amount of damage, and upon the introduction of updated motion physics in patch 9.14, can even roll over an enemy tank.

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* RammingAlwaysWorks: Sometimes a last-resort tactic for tank drivers when the need to kill an enemy tank is imminent, especially while reloading. A slight bump causes ScratchDamage on both the rammer and the rammee; a hard-enough crash can deal substantial amount of damage, and upon the introduction of updated motion physics in patch 9.14, can even roll over an enemy tank. Who comes out on the worse end of a ram is based on the armour and the weight of both the rammer and the target. But since speed also matters and the heaviest tanks tend to be very slow, super-heavy tank drivers often like to get on top of steep hills in order to set up a ram kill against light tanks. Which is less about practical combat tactics and more about the sheer joy of running over smaller tanks.
25th Jul '16 11:49:14 PM dinohunterpat
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*** The Maus (and to a lesser extent, all Tier 10 heavy tanks) is rather uncompetitive because of how PowerCreep nullified its heavy armor. When the game launched, it was the only Tier 10 alongside the IS-7. With its thick armor and the absence of equal-tiered counters besides the IS-7, it was almost invincible with many players easily soloing matches in the Maus. However, with the introduction of Tier X mediums, tank destroyers, and artillery, Maus's armor became useless as these newer tanks have the firepower and penetration to penetrate its armor and deplete it HP. Nowadays, the Maus is treated more as a novelty than a genuinely useful tank since its heavy, unsloped, spaceless armor only weighs it down while other Tier 10 vehicles have better advantages like sloped armor and the ability to use HEAT rounds.

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*** The Maus (and to a lesser extent, all Tier 10 heavy tanks) is rather uncompetitive because of how PowerCreep nullified its heavy armor. When the game launched, it was the only Tier 10 alongside the IS-7. With its thick armor and the absence of equal-tiered counters besides the IS-7, it was almost invincible with many players easily soloing matches in the Maus. However, with the introduction of Tier X mediums, tank destroyers, and artillery, Maus's armor became useless as these newer tanks have the firepower and penetration to penetrate its armor and deplete it HP. Furthermore, as higher-penetrating premium ammo becomes purchasable with in-game credits instead of real-world money, tanks as low as tier XIII can easily punch through its armor. Nowadays, the Maus is treated more as a novelty than a genuinely useful tank since its heavy, unsloped, spaceless armor only weighs it down while other Tier 10 vehicles have better advantages like sloped armor and the ability to use higher-penetrating HEAT rounds.
21st Jul '16 5:34:56 PM dinohunterpat
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** There is a considerable HateDom for the T-54 as well as its Chinese knockoff, the Type 59, because of their ridiculously well-sloped frontal armor, which takes this trope UpToEleven and makes their survivability more akin to that of a heavy tank a tier higher. Most tanks switch off to HE ammunition to chip away at their health rather than hope that their AP rounds will do anything but deflect off armor that is half as thick as their gun's penetration range, If only its turret is exposed, its 200mm thick sloped armor makes it almost completely invulnerable to anything but a direct artillery hit.

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** There is a considerable HateDom {{Hatedom}} for the T-54 as well as and its Chinese knockoff, the Type 59, because of their ridiculously well-sloped frontal armor, which takes this trope UpToEleven and makes their survivability more akin to that of a heavy tank a tier higher. Most tanks a of equal or lower tier tanks often switch off to HE ammunition to and chip away at their health rather than hope that since most of their AP rounds will do anything but deflect off armor that is half as thick as their gun's penetration range, the armor. If only its turret is exposed, its 200mm thick sloped armor makes it almost completely invulnerable to anything but a direct artillery hit.hit. That said, its frontal hull and turret armor can be penetrated with premium rounds, which cost a lot of in-game credits and real world money.
21st Jul '16 5:34:56 PM dinohunterpat
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20th Jul '16 11:19:30 PM dinohunterpat
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*** Tier 8-10 heavies are rather uncompetitive because of PowerCreep. When the game launched, the only Tier 10 vehicles are the Maus and IS-7. With almost no equal-tiered counters, these tanks were nearly unstoppable thanks to their thick armor and big guns. However, with the introduction of Tier X Mediums, Tank Destroyers, and Artillery.

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*** The Maus (and to a lesser extent, all Tier 8-10 heavies are 10 heavy tanks) is rather uncompetitive because of PowerCreep. how PowerCreep nullified its heavy armor. When the game launched, it was the only Tier 10 vehicles are alongside the Maus and IS-7. With almost no equal-tiered counters, these tanks were nearly unstoppable thanks to their its thick armor and big guns. the absence of equal-tiered counters besides the IS-7, it was almost invincible with many players easily soloing matches in the Maus. However, with the introduction of Tier X Mediums, Tank Destroyers, mediums, tank destroyers, and Artillery. artillery, Maus's armor became useless as these newer tanks have the firepower and penetration to penetrate its armor and deplete it HP. Nowadays, the Maus is treated more as a novelty than a genuinely useful tank since its heavy, unsloped, spaceless armor only weighs it down while other Tier 10 vehicles have better advantages like sloped armor and the ability to use HEAT rounds.
20th Jul '16 11:10:04 PM dinohunterpat
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** Tier 9-10 vehicles tend to be unprofitable even with a 50% win ratio and a premium account. So it's either playing with a platoon to rely less on the mercy of the autobalancer - or grinding repair and ammo money with other tanks.

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** Tier 9-10 vehicles tend to be unprofitable even with a 50% win ratio and without a premium account.account and a win rate of at least 55%. So it's either playing with a platoon to rely less on the mercy of the autobalancer - or grinding repair and ammo money with other tanks.


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*** Tier 8-10 heavies are rather uncompetitive because of PowerCreep. When the game launched, the only Tier 10 vehicles are the Maus and IS-7. With almost no equal-tiered counters, these tanks were nearly unstoppable thanks to their thick armor and big guns. However, with the introduction of Tier X Mediums, Tank Destroyers, and Artillery.
16th Jul '16 7:59:17 PM Vovka
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* YouTubeWarExpert: A game focusing on weapons of war as much as this one is bound to attract some as a ''rather vocal'' bit of the user base.
** This is also notably [[SubvertedTrope Subverted]], as there are a few players that actually are historians. Some of these have even helped contribute to the creation of some lines of tanks.
16th Jul '16 5:44:17 PM SSJMagus
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** While American and British tanks almost universally have excellent gun depression of around 8 to 10 degrees (usually closer to the latter on medium and light tanks), even they will encounter slopes too steep to fire over from a hull-down position.
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