History VideoGame / WorldOfTanks

9th Jan '18 5:09:47 AM Cryoclaste
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* TakeThat: The teasers poke fun at fantasy [=MMOs=] [[WorldOfWarcraft such as another "World Of" game]], hyper-realistic games, ''VideoGame/EVEOnline'', and racing games.

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* TakeThat: The teasers poke fun at fantasy [=MMOs=] [[WorldOfWarcraft [[VideoGame/WorldOfWarcraft such as another "World Of" game]], hyper-realistic games, ''VideoGame/EVEOnline'', and racing games.
18th Dec '17 12:51:52 AM JollyGlider87
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** GameMod: An aspect of the popular [=XVM=] mod is that it allows the player to substitute variously alarming images and sounds to convey the "spotted" alert. YouTube replays show players using everything from [[Film/DespicableMe Minions]] to the [[Film/TheLordOfTheRings Eye of Sauron]].

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** GameMod: An aspect of the popular [=XVM=] mod is that it allows the player to substitute variously alarming images and sounds to convey the "spotted" alert. YouTube replays show players using everything from [[Film/DespicableMe [[WesternAnimation/DespicableMe Minions]] to the [[Film/TheLordOfTheRings Eye of Sauron]].
3rd Oct '17 10:00:08 PM SSJMagus
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* BetterToDieThanBeKilled: Some players deliberately drown their tank, hit themselves with HE splash damage or drive off tall cliffs when the battle has been lost to deny the enemy an easy kill, which means less XP and credits for the winning team. As of 9.3, repeated suicides will be punished.

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* BetterToDieThanBeKilled: Some players deliberately drown their tank, hit themselves with HE splash damage or drive off tall cliffs when the battle has been lost to deny the enemy an easy kill, which means less XP and credits for the winning team. As of 9.3, repeated suicides will be punished. In '''most''' cases, this is less about denying XP and credits to the enemy team and more about getting back to the garage faster once the battle is clearly lost, so that another battle can be loaded into faster. But regardless of the reason, it's considered to be a rather dickish thing to do.



** Tier 9 and 10 tanks tend to lose Credits in most battles, even victories. Purchasing a Premium Account is one way to counter this, as it increases XP and Credits earned per match by 50%. Another method are premium tanks, tanks bought with real currency which produce far more Credits than normal tanks. The most profitable of these cost upwards of $50 (though they can, on occasion, be won in in-game events). However, Premium tanks generally do not outclass their regular counterparts and are, in most cases, less dangerous than a moderately/fully upgraded regular tank of the same tier. Some of the best are:

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** Tier 9 and 10 tanks tend to lose Credits in most battles, even victories.victories and often even with exceptional performance on the winning team. Purchasing a Premium Account is one way to counter this, as it increases XP and Credits earned per match by 50%. Another method are is premium tanks, tanks bought with real currency which produce far more Credits than normal tanks. The most profitable of these cost upwards of $50 (though they can, on occasion, be won in in-game events). However, Premium tanks generally do not outclass their regular counterparts and are, in most cases, less dangerous than a moderately/fully upgraded regular tank of the same tier. Some of the best are:
26th Sep '17 8:21:07 PM maxwellsilver
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* RankUp: Crew members recruited at 50% or 75% start at Sergeant ([[UsefulNotes/CommonRanks or national equivalent]]) for Commanders, Corporal for Gunners and Drivers and Private for Loaders and Radio Operators. On reaching 100% of their primary qualification (the tank you have them trained on), they move to the next rank [[note]]If they started at 100%, whether by being trained with gold or [=WarGaming=] providing them for free for certain reasons, they start at the next rank[[/note]] and continue to move up with every 50% in Skills/Perks. Rank never decreases by retraining, similar to Skills/Perks not changing if retrained to less than 100% on another tank. [[note]]However, Skills and Perks become unuseable until qualification on the new tank reaches 100%.[[note]] Commanders can ultimately reach Major (or equivalent), Gunners and Drivers can reach Captain and Loaders and Radio Operators can reach First Lieutenant.

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* RankUp: Crew members recruited at 50% or 75% start at Sergeant ([[UsefulNotes/CommonRanks or national equivalent]]) for Commanders, Corporal for Gunners and Drivers and Private for Loaders and Radio Operators. On reaching 100% of their primary qualification (the tank you have them trained on), they move to the next rank [[note]]If they started at 100%, whether by being trained with gold or [=WarGaming=] providing them for free for certain reasons, they start at the next rank[[/note]] and continue to move up with every 50% in Skills/Perks. Rank never decreases by retraining, similar to Skills/Perks not changing if retrained to less than 100% on another tank. [[note]]However, Skills and Perks become unuseable until qualification on the new tank reaches 100%.[[note]] [[/note]] Commanders can ultimately reach Major (or equivalent), Gunners and Drivers can reach Captain and Loaders and Radio Operators can reach First Lieutenant.
26th Sep '17 8:07:30 PM maxwellsilver
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** For their April Fools' Day joke 2014, Wargaming added in a new tank, the Tier 1 Karl SPG (a miniaturized version of the Karl-Gerät super-heavy siege mortar), which is put on its own map against other Karls only. The map itself is a ShoutOut to VideoGame/BattleCity, with all the rules and obstacle behavior. It's as hilarious as it sounds.

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** For their April Fools' Day joke 2014, Wargaming added in a new tank, the Tier 1 Karl SPG (a miniaturized version of the Karl-Gerät super-heavy siege mortar), which is put on its own map against other Karls only. The map itself is a ShoutOut to VideoGame/BattleCity, ''VideoGame/BattleCity'', with all the rules and obstacle behavior. It's as hilarious as it sounds.


Added DiffLines:

* RankUp: Crew members recruited at 50% or 75% start at Sergeant ([[UsefulNotes/CommonRanks or national equivalent]]) for Commanders, Corporal for Gunners and Drivers and Private for Loaders and Radio Operators. On reaching 100% of their primary qualification (the tank you have them trained on), they move to the next rank [[note]]If they started at 100%, whether by being trained with gold or [=WarGaming=] providing them for free for certain reasons, they start at the next rank[[/note]] and continue to move up with every 50% in Skills/Perks. Rank never decreases by retraining, similar to Skills/Perks not changing if retrained to less than 100% on another tank. [[note]]However, Skills and Perks become unuseable until qualification on the new tank reaches 100%.[[note]] Commanders can ultimately reach Major (or equivalent), Gunners and Drivers can reach Captain and Loaders and Radio Operators can reach First Lieutenant.
16th Sep '17 6:12:25 PM WaterBlap
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** TruthInTelevision: This takes a little more doing against tanks that have diesel engines, since [[TheDevTeamThinksOfEverything unlike gasoline, diesel fuel has to be heated before it can burn]].

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** TruthInTelevision: This takes a little more doing against tanks that have diesel engines, since [[TheDevTeamThinksOfEverything unlike gasoline, diesel fuel has to be heated before it can burn]].burn.
13th Sep '17 5:59:31 AM SanyaJuutilainen
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** Some mid-tier and all high-tier light tanks have "Scout" matchmaking, and are tiered one higher than other same-tiered tanks. For example, the AMX 12t tier 6 light tank can see up to tier 9 enemies.
13th Sep '17 4:37:36 AM SanyaJuutilainen
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** The maximum sighting range for a tank is 445m, which can be extended to 500-707m[[note]]The maximum draw distance is a 500x500m square around the player's tank, with 707m being the distance to the corners[[/note]] if a friendly spots a target for you. In World War 2, most tank combat took place at ranges from 400m (for tanks with small caliber weapons) to 800m (for late-war machines), and some guns could effectively engage at 2 km ranges, although these super long-distance engagements were a very small fraction of the total.

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** The maximum sighting range for a tank is 445m, which can be extended to 500-707m[[note]]The maximum draw distance is a 500x500m square around the player's tank, with 707m being the distance to the corners[[/note]] 564m if a friendly spots a target for you. In World War 2, most tank combat took place at ranges from 400m (for tanks with small caliber weapons) to 800m (for late-war machines), and some guns could effectively engage at 2 km ranges, although these super long-distance engagements were a very small fraction of the total.
5th Sep '17 11:00:43 AM Peteman
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** In the case of tracks, it's also subject to a rather brutal inversion: it's possible to get hits on an enemy which will damage their tracks but not their tank, even when you ''can'' damage their tank, in effect making the tracks some of the best armored parts of a vehicle.

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** In the case of tracks, it's also subject to a rather brutal an inversion: it's possible to get hits on an enemy which will damage their tracks but not their tank, even when you ''can'' damage their tank, in effect making the tracks some of the best armored parts of a vehicle.
23rd Jul '17 3:53:27 PM nombretomado
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** April 2016 adds ''literal'' balls of steel in the form of the [[http://worldoftanks.com/en/news/pc-browser/17/moon-mayhem/ IS-8 Ball]]. Amusingly enough, these were [[http://ftr.wot-news.com/2013/08/19/stalins-balls-of-steel/ actually designed]] by Russian engineers in WW2, though they never made it to prototype stage. They were not, however, designed to fire laser beams or roll around on the moon like in the April Fools map.

to:

** April 2016 adds ''literal'' balls of steel in the form of the [[http://worldoftanks.com/en/news/pc-browser/17/moon-mayhem/ IS-8 Ball]]. Amusingly enough, these were [[http://ftr.wot-news.com/2013/08/19/stalins-balls-of-steel/ actually designed]] by Russian engineers in WW2, [=WW2=], though they never made it to prototype stage. They were not, however, designed to fire laser beams or roll around on the moon like in the April Fools map.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WorldOfTanks