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** In the last two sections of Stage 5 before the final boss, the background is decorated with dark blue curtains bedecked with what appears to be constellations: a bird-like shap, a balance, a lyre or harp, and a centaur wielding a bow.

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** In the last two sections of Stage 5 before the final boss, the background is decorated with dark blue curtains bedecked with what appears to be constellations: a bird-like shap, shape, a balance, a lyre or harp, and a centaur wielding a bow.
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Long Title has been disambiguated


%%* LongTitle

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Moved to Kingdom Hearts.


* SecretTestOfCharacter: The duo are apparently being tested by the wizard who summoned them. Over the course of their journey, they learn new magic, and he seems quite happy to have been defeated.



* SecretTestOfCharacter: The duo are apparently being tested by the wizard who summoned them. Over the course of their journey, they learn new magic, and he seems quite happy to have been defeated.
* SpiritualPredecessor: for ''Franchise/KingdomHearts'', mostly because the artwork and animation shows influences from classic Disney animated films (similar to the ''Kingdom Hearts'' series), including; ''WesternAnimation/TheLittleMermaid1989'', ''WesternAnimation/TheSwordInTheStone'', ''WesternAnimation/AliceInWonderland'', and ''WesternAnimation/{{Pinocchio}}''.
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** In the last two sections of Stage 5 before the final boss, the background is decorated with dark blue curtains bedeckedd with what appears to be constellations: a bird-like shap, a balance, a lyre or harp, and a centaur wielding a bow.

to:

** In the last two sections of Stage 5 before the final boss, the background is decorated with dark blue curtains bedeckedd bedecked with what appears to be constellations: a bird-like shap, a balance, a lyre or harp, and a centaur wielding a bow.
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* PortalBook: In Donald's solo playthrough, the player can enter a Donald-only section: a storybook, where things are made of the letter of their names (e.g., a wolf's body is made of the letters 'w', 'o', 'l', 'f').

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* PortalBook: In Donald's solo playthrough, the player can enter a Donald-only section: a storybook, where things are made of the letter letters of their names (e.g., a wolf's body is made of the letters 'w', 'o', 'l', 'f').

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* CosmicMotifs: In the last two sections of Stage 5 before the final boss, the background is decorated with dark blue curtains decorated with what appears to be constellations: a bird-like shap, a balance, a lyre or harp, and a centaur wielding a bow.

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* CosmicMotifs: CosmicMotifs:
**
In the last two sections of Stage 5 before the final boss, the background is decorated with dark blue curtains decorated bedeckedd with what appears to be constellations: a bird-like shap, a balance, a lyre or harp, and a centaur wielding a bow.bow.
** The background of the last boss's arena clearly shows nebulae, a star map and the repeated image of a planet.
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* CosmicMotifs: In the last two sections of Stage 5 before the final boss, the background is decorated with dark blue curtains decorated with what appears to be constellations: a bird-like shap, a balance, a lyre or harp, and a centaur wielding a bow.
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** In the last section of Stage 1 (which is the same for 1P-mode, as well as co-op), a spider lair, the player finds middle-sized spiders as Mooks throughout the area. Inimical spiders are coloured with a red head and brown and yellow stripes, while friendly spiders have black head and are red and yellow-striped and help the player jump across a lethal gap by weaving a thread of web as pathway.

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** In the last section of Stage 1 (which is the same for 1P-mode, as well as co-op), a spider lair, the player finds middle-sized spiders as Mooks throughout the area. Inimical Enemy spiders are coloured with a red head and brown and yellow stripes, while friendly spiders have black head and are red and yellow-striped and which help the player jump across a lethal gap by weaving a thread of web as pathway.
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** In the third section of Stage 1 (for each individual character, also in Co-Op mode), a spider lair, the player finds middle-sized spiders as Mooks throughout the area: enemies have a red head and brown and yellow stripes, while friendly spiders have black head and are red and yellow-striped.

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** In the third last section of Stage 1 (for each individual character, also in Co-Op mode), (which is the same for 1P-mode, as well as co-op), a spider lair, the player finds middle-sized spiders as Mooks throughout the area: enemies have area. Inimical spiders are coloured with a red head and brown and yellow stripes, while friendly spiders have black head and are red and yellow-striped.yellow-striped and help the player jump across a lethal gap by weaving a thread of web as pathway.
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* PortalBook: In Donald's solo playthrough, the player can enter a Donald-only section: a storybook, where things are made of the letter of their names (e.g., a wolf's body is made of the letters 'w', 'o', 'l', 'f').
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* ChristmasEpisode: A section in Stage 4 during co-op mode has Mickey and Donald enter a Christmas gift box. Inside, there is a whole Christmas-inspired section, with Christmas trees and Christmas decorations.

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* MinecartMadness: The co-op version of Level 2 contains a segment where Mickey and Donald must rhythmically jump up and down on opposite sides of a pump-cart in order to move it along a track.

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* MagiciansAreWizards: In-game, Mickey and Donald appear to be simple stage magicians, when they find the secret magic closet and enter a strange world. In this new world, Mickey and Donald can turn the endless Mooks into harmless creatures by swinging their capes over them, and after each boss learn a spell that is useful for the next level.
* MinecartMadness: The co-op version of Level 2 1 contains a segment where Mickey and Donald must rhythmically jump up and down on opposite sides of a pump-cart in order to move it along a track.
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* UnderTheSea: A level takes place in what turns out to be a gigantic fish bowl.

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* UnderTheSea: A level takes place in what Level 3 includes the bottom of the ocean, an underwater cave (in Mickey's solo play), underwater ruins (in co-op mode) and a sunken ship. When the player and the character enter Stage 4, turns out to be the level took place in a gigantic fish bowl.
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* GiantSpider:
** In the third section of Stage 1 (for each individual character, also in Co-Op mode), a spider lair, the player finds middle-sized spiders as Mooks throughout the area: enemies have a red head and brown and yellow stripes, while friendly spiders have black head and are red and yellow-striped.
** Stage 1 Boss is a very comical FunnyAnimal Giant Spider, with a red head and a black and purple-striped "back".

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* AliceAllusion: Stage 5 is clearly based on ''Alice in Wonderland'', at least the first area: a green garden where the cards from a red and a black suit wander; black and white pawn pieces with a dork-looking face on them; a line of pressable dice, with a written placard saying "PRESS ME". In Mickey's solo playhthrough, the next two areas are Queen of Hearts's Castle's dining rooms, and end with Mickey walking through a giant looking glass.

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* AliceAllusion: AliceAllusion:
**
Stage 5 is clearly based on ''Alice in Wonderland'', at least the first area: a green garden where the cards from a red and a black suit wander; black and white pawn pieces with a dork-looking face on them; a line of pressable dice, with a written placard saying "PRESS ME". ME".
**
In Mickey's solo playhthrough, playthrough, the next two areas are Queen of Hearts's Castle's dining rooms, and end with Mickey walking through a giant looking glass. glass.
** In Donald's solo playthrough, the player traverses the Queen of Hearts's hedge maze.
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* AliceAllusion: Stage 5 is clearly based on ''Alice in Wonderland'', at least the first area: a green garden where the cards from a red and a black suit wander; black and white pawn pieces with a dork-looking face on them; a line of pressable dice, with a written placard saying "PRESS ME".

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* AliceAllusion: Stage 5 is clearly based on ''Alice in Wonderland'', at least the first area: a green garden where the cards from a red and a black suit wander; black and white pawn pieces with a dork-looking face on them; a line of pressable dice, with a written placard saying "PRESS ME". In Mickey's solo playhthrough, the next two areas are Queen of Hearts's Castle's dining rooms, and end with Mickey walking through a giant looking glass.
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Added DiffLines:

* AliceAllusion: Stage 5 is clearly based on ''Alice in Wonderland'', at least the first area: a green garden where the cards from a red and a black suit wander; black and white pawn pieces with a dork-looking face on them; a line of pressable dice, with a written placard saying "PRESS ME".
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* BubbleShield: Donald and Mickey cast a magic bubble over themselves to be able to traverse the underwater depths of stage 3.
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%%* MagicalLand

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%%* MagicalLand * MagicalLand: Donald and Mickey enter a creepy-looking magic box and are transported to a strange world.



* ThreateningShark: A shark very that looks like the one from ''WesternAnimation/TheLittleMermaid1989'' appears as a boss in Level 3. It moves around the room very quickly, trying to take a bite out of Mickey and Donald.

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* ThreateningShark: A shark very that looks like the one from ''WesternAnimation/TheLittleMermaid1989'' appears as a boss in Level 3. It moves around the room very quickly, trying to take a bite out of Mickey and Donald.

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* BalefulPolymorph: Mickey and Donald's only means of attack.


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* ForcedTransformation: Mickey and Donald attack their enemies with magic that they fire out of their capes, which transforms the enemies into more harmless forms.
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* PlayerElimination: The co-op mode uses a shared pool of VideoGameLives, however, when the second-to-last life is lost, the surviving player gets the option to continue in the 1-player mode (eliminating the co-op partner) if they don't want to share the final life. Also, when a character dies with lives remaining, the partner has to touch him to revive him.

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The Boss Rush entry more accurately describes All The Worlds Are A Stage.


* AllTheWorldsAreAStage: In two player mode, after clearing the first segment of Level 5, Mickey and Donald have to replay segments from the previous levels, including the flying carpet and minecart from Level 2, the ocean from Level 3, and the Christmas tree from Level 4.



* AutoScrollingLevel: Mickey's version of Stage 5 has a segment where he enters a mirror, which leads into an area where the screen automatically moves to the right, and he must avoid various obstacles while trying to keep up.



* BossRush: In two player mode, this is given after the first segment of the final level. But here, it's more of a ''level'' rush with the duo replaying segments from the previous levels.



* HumanLadder: A standard in Co-Op on this game.
* LevelAte: The giant cookie box segment at the end of Level 4.

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* HumanLadder: A standard in Co-Op In two-player mode, Mickey and Donald can jump on this game.top of each other to use them as a platform to jump to higher areas they couldn't reach alone.
* LevelAte: The giant cookie box in Level 4 leads into a land made of candies and desserts, with the majority of the platforms being made of giant cakes. Enemies include planes made of gummy candy, chocolate bars that attack by throwing peppermint spears, and peanut butter cookies.
* LevelInTheClouds: The final
segment at the end of Level 4.2 has Mickey and Donald having to jump across clouds high up in the sky. The cloud platforms are surrounded by bottomless pits on all sides.



* MacroZone: Level 4 begins inside a giant library, with Mickey and Donald platforming around giant books and bottles. They even enter a giant box of cookies to access the dessert world.



* MagicCarpet: Stage 2 begins with a segment where Mickey and Donald ride a flying carpet through the sky while avoiding obstacles like tornadoes.



* MinecartMadness: One of the levels in co-op.

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* MinecartMadness: One The co-op version of the levels Level 2 contains a segment where Mickey and Donald must rhythmically jump up and down on opposite sides of a pump-cart in co-op.order to move it along a track.


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* ThreateningShark: A shark very that looks like the one from ''WesternAnimation/TheLittleMermaid1989'' appears as a boss in Level 3. It moves around the room very quickly, trying to take a bite out of Mickey and Donald.
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* CreatorThumbprint: Takashi Yuda's signature can be seen in [[https://twitter.com/VGDensetsu/status/1310243768617009153 the background of the final battle]].
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''World of Illusion'', along with ''Castle of Illusion'', was included as one of the games in the Sega Genesis Mini, which was released in 2019.
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** The final part of level 3 takes place in a sunken ship on the ocean floor, with dreary hallways, falling tridents, shark jutting out of the floor, and a water trap (despite the level taking place underwater).

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** The final part of level 3 takes place in a sunken ship on the ocean floor, with dreary hallways, falling tridents, shark sharks jutting out of the floor, and a water trap (despite the level taking place underwater).
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** In Mickey's version of level 2, he has to traverse a thunderous peak, where he has to dodge lightning bolts and falling rocks.

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** In Mickey's version of level 2, he has to traverse a thunderous peak, a bald one but not ''The'' Bald Mountain, where he has to dodge lightning bolts and falling rocks.
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** The opening has the dark music from ''Disney/SleepingBeauty'' when they discover the magic box.
** The Caterpillar from ''Disney/AliceInWonderland'' can be seen in the foreground on the first level.
** The "Heigh-Ho" theme music from ''Disney/SnowWhiteAndTheSevenDwarfs'' whilst going through spider filled cavern. Also with all the glittering gems in the background it's probally based on the mine the dwarves work in.

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** The opening has the dark music from ''Disney/SleepingBeauty'' ''WesternAnimation/SleepingBeauty'' when they discover the magic box.
** The Caterpillar from ''Disney/AliceInWonderland'' ''WesternAnimation/AliceInWonderland'' can be seen in the foreground on the first level.
** The "Heigh-Ho" theme music from ''Disney/SnowWhiteAndTheSevenDwarfs'' ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'' whilst going through spider filled cavern. Also with all the glittering gems in the background it's probally based on the mine the dwarves work in.



** You fight a shark in a sunken ship wreck in Level 3 much like ''Disney/TheLittleMermaid''.
** Once you jump out of the fishbowl, you can see a fimilar fish inside it: [[Disney/{{Pinocchio}} Cleo]]. Cleo also appears a few times through Level 3.
** [[Disney/TheSwordInTheStone Madam Mim]] is the boss of Level 4, fought in the Cookie Box segment.
** The beginning of Level 5 is pretty much dominated by ''Disney/AliceInWonderland'' references, from the level design and music to the playing card guards and the strange Mad Hatter chess pieces chasing you.

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** You fight a shark in a sunken ship wreck in Level 3 much like ''Disney/TheLittleMermaid''.
''WesternAnimation/TheLittleMermaid1989''.
** Once you jump out of the fishbowl, you can see a fimilar fish inside it: [[Disney/{{Pinocchio}} [[WesternAnimation/{{Pinocchio}} Cleo]]. Cleo also appears a few times through Level 3.
** [[Disney/TheSwordInTheStone [[WesternAnimation/TheSwordInTheStone Madam Mim]] is the boss of Level 4, fought in the Cookie Box segment.
** The beginning of Level 5 is pretty much dominated by ''Disney/AliceInWonderland'' ''WesternAnimation/AliceInWonderland'' references, from the level design and music to the playing card guards and the strange Mad Hatter chess pieces chasing you.



* SpiritualPredecessor: for ''Franchise/KingdomHearts'', mostly because the artwork and animation shows influences from classic Disney animated films (similar to the ''Kingdom Hearts'' series), including; ''Disney/TheLittleMermaid'', ''Disney/TheSwordInTheStone'', ''Disney/AliceInWonderland'', and ''Disney/{{Pinocchio}}''.

to:

* SpiritualPredecessor: for ''Franchise/KingdomHearts'', mostly because the artwork and animation shows influences from classic Disney animated films (similar to the ''Kingdom Hearts'' series), including; ''Disney/TheLittleMermaid'', ''Disney/TheSwordInTheStone'', ''Disney/AliceInWonderland'', ''WesternAnimation/TheLittleMermaid1989'', ''WesternAnimation/TheSwordInTheStone'', ''WesternAnimation/AliceInWonderland'', and ''Disney/{{Pinocchio}}''.''WesternAnimation/{{Pinocchio}}''.



* VileVillainSaccharineShow: The FinalBoss, [[spoiler:Pete in his ''Disney/MickeysChristmasCarol'' incarnation]], is significantly darker than the rest of the game. However, subverted that he only looks seriously menacing, but means well. See SecretTestOfCharacter.

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* VileVillainSaccharineShow: The FinalBoss, [[spoiler:Pete in his ''Disney/MickeysChristmasCarol'' ''WesternAnimation/MickeysChristmasCarol'' incarnation]], is significantly darker than the rest of the game. However, subverted that he only looks seriously menacing, but means well. See SecretTestOfCharacter.
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* BleakLevel:
** In Mickey's version of level 2, he has to traverse a thunderous peak, where he has to dodge lightning bolts and falling rocks.
** The final part of level 3 takes place in a sunken ship on the ocean floor, with dreary hallways, falling tridents, shark jutting out of the floor, and a water trap (despite the level taking place underwater).
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Added DiffLines:

* ButtMonkey: Donald, as usual. In co-op play he gets stuck in some openings and needs the Mickey player to pull him through, and the unique areas in his solo campaign tend to be harder than the ones in Mickey's.
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* PalmtreePanic: Donald's version of Level 3 has him hopping across islands, floating barrels, and inflated rafts across a tropical sea. [[SuperDrowningSkills Falling in the water]] [[NeverSayDie costs Donald a try]]; so much for being a duck.

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