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* AllThereInTheManual: The in-universe briefing materials bundled with game include a decent a lot of cultural background on the Knathrak prophesy, and an explanation of why they decided to refer to the race as Nephilim in-universe. Amusingly enough the player character clearly never read it, leading to people treating him like an idiot before giving a brief summary.
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* ChargingAttack: The Charging Mass Driver from ''Prophecy'' and ''Secret Ops'' is a modified Mass Driver rigged with a special capacitor that deals more damage than the standard variant based on much energy the gun has built up by holding the trigger button. When fully charged, depending on the enemy fighter, a direct hit can either take out its shields entirely or destroy it outright by chance. This gun is exclusively mounted on the Tigershark medium fighter and the Shrike bomber.

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* ChargingAttack: ChargedAttack: The Charging Mass Driver from ''Prophecy'' and ''Secret Ops'' is a modified Mass Driver rigged with a special capacitor that deals more damage than the standard variant based on much energy the gun has built up by holding the trigger button. When fully charged, depending on the enemy fighter, a direct hit can either take out its shields entirely or destroy it outright by chance. This gun is exclusively mounted on the Tigershark medium fighter and the Shrike bomber.
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* ChargingAttack: The Charging Mass Driver from ''Prophecy'' and ''Secret Ops'' is a modified Mass Driver rigged with a special capacitor that deals more damage than the standard variant based on much energy the gun has built up by holding the trigger button. When fully charged, depending on the enemy fighter, a direct hit can either take out its shields entirely or destroy it outright by chance. This gun is exclusively mounted on the Tigershark medium fighter and the Shrike bomber.
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* StoryToGameplayRatio: The prevalence of plot and cutscenes increased from the original game, which didn't have much at all, on to ''Wing Commander IV'', which shipped on [[{{Doorstopper}} 6 CD-ROMs]]. (For context, ''VideoGame/{{Half-Life 2}}'' takes 5.) Thereafter it receded sharply.

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* StoryToGameplayRatio: The prevalence of plot and cutscenes increased from the original game, which didn't have much at all, on to ''Wing Commander IV'', which shipped on [[{{Doorstopper}} 6 CD-ROMs]]. (For context, ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' takes 5.) Thereafter it receded sharply.
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** Chris Roberts provides the Communications Officer voice for the TCS ''Coventry'' in ''Wing Commander III'', as well as being a random pilot in the funeral cutscenes.

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** Chris Roberts provides the Communications Officer in-flight voice for the TCS ''Coventry'' ''TCS Ajax'' in ''Wing Commander III'', as well as being a random pilot an extra in some of the funeral cutscenes.
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** To access the difficultly settings, you must press Alt-O while in-flight (Ctrl-O in ''Prophecy'' and ''Secret Ops'') to bring up the gameplay options screen. If you haven't read the manuals closely, it's easy to never discover this and you could complete the whole game without discovering how challenging it can really be.


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* NintendoHard: Try setting the difficulty level to Nightmare. Suddenly it becomes a LOT harder to down just one light or medium fighter, their AI increases dramatically and they become pretty good at using their afterburners.
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* TheRemnant: The Kilrathi are this in ''Prophecy''. Subverted in that they aren't the antagonists and actually are willing to help their former enemies, the Terrans.

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* TheRemnant: The Kilrathi are this in ''Prophecy''. Subverted in that they aren't the antagonists and actually are willing to help their former enemies, the Terrans. Maniac and Hawk aren't thrilled by this, especially the latter; in one later mission, he secretly disables the flight recorders of both his and Casey's ships and eggs on Casey to destroy the Kilrathi patrol group they were supposedly sent to escort from a Nephilim ambush. The reason Hawk implored on Casey to do this is to avenge the latter's father's death at the hands of the Kilrathi back a couple decades ago who had their "fun" with him when he was under their captivity [[spoiler: by ripping him to pieces, putting his remains on his escape pod, and sent him back to a Confed patrol group looking for his pod]].

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* IdTellYouButThenIdHaveToKillYou: Blair, in ''Wing Commander IV'' when he comes aboard the TCS ''Lexington'', uses this line to poke fun at Maniac, taunting him with made-up classified comments from Admiral Tolwyn.
* IfYouDieICallYourStuff: In ''Prophecy'', one of the in-flight "flavor" communications:
--> '''Zero:''' Hey Maestro. If you die, can I have your stereo?\\
'''Maestro:''' You can burn in hell.
* InSpaceEveryoneCanSeeYourFace: The series averts this trope, for the most part. At most one only saw the area immediately around the eyes of the pilots wearing the helmets, and it wasn't illuminated other than by the light in the cockpit (which just shifted the problem out of the helmet, but that's not this trope).

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* IdTellYouButThenIdHaveToKillYou: Blair, in ''Wing Commander IV'' when he comes aboard the TCS ''Lexington'', uses this line to poke fun at Maniac, taunting him with made-up classified comments from Admiral Tolwyn.
* IfYouDieICallYourStuff: In ''Prophecy'', one of the in-flight "flavor" communications:
--> '''Zero:''' Hey Maestro. If you die, can I have your stereo?\\
'''Maestro:''' You can burn in hell.
* InSpaceEveryoneCanSeeYourFace: The series
Tolwyn.averts this trope, for the most part. At most one only saw the area immediately around the eyes of the pilots wearing the helmets, and it wasn't illuminated other than by the light in the cockpit (which just shifted the problem out of the helmet, but that's not this trope).


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* IfYouDieICallYourStuff: In ''Prophecy'', one of the in-flight "flavor" communications:
--> '''Zero:''' Hey Maestro. If you die, can I have your stereo?\\
'''Maestro:''' You can burn in hell.
* InSpaceEveryoneCanSeeYourFace: The series


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* InSpaceEveryoneCanSeeYourFace: The series
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* UsedFuture: In particular the ''Tiger's Claw'', to try and get that WorldWarTwo feel. Later games were somewhat more spit-and-polish, though the ''Victory'' and ''Intrepid'' were still pretty duct-tape-and-prayers kinds of ships.

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* UsedFuture: In particular the ''Tiger's Claw'', to try and get that WorldWarTwo UsefulNotes/WorldWarII feel. Later games were somewhat more spit-and-polish, though the ''Victory'' and ''Intrepid'' were still pretty duct-tape-and-prayers kinds of ships.
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** The ''Franchise/{{Ultima}}'' games, for instance, have had various hints that Brittania was located on a planet in the Wing Commander universe. This included a ship-wrecked Kilrathi pilot in ''VideoGame/UltimaVII''.

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** The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games, for instance, have had various hints that Brittania was located on a planet in the Wing Commander universe. This included a ship-wrecked Kilrathi pilot in ''VideoGame/UltimaVII''.



** The first game references the ''Franchise/{{Ultima}}'' RPG series. The [=TrainSim=] high scores include the pilots Knight and Paladin, Sutek, and Seggallion. Seggallion is also a star in the Vega system.

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** The first game references the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' RPG series. The [=TrainSim=] high scores include the pilots Knight and Paladin, Sutek, and Seggallion. Seggallion is also a star in the Vega system.
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** The first game references the ''Franchise/{{Ultima}}'' RPG series. The [=TrainSim=] high scores include the pilots Knight and Paladin, Sutek, and Seggallion. Seggallion is also a star in the Vega system.
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** A fairly significant plot point in Wing Commander IV: Other than Blair and longtime friend/annoyance Maniac, the "good guy" core fighter pilots on the ''Lexington'' are Catscratch (played by Creator/MarkDacascos) and Vagabond (Creator/FrancoisChau), with Captain Eisen (Creator/JasonBernard). As TheConspiracy steadily takes over the ship, the black and brown faces become depleted, replaced by generically handsome yet subtly sinister white guys.
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* CoolPlane: Besides running on RuleOfCool "plane," each game has a "super fighter" that is a reward for good gameplay toward the end. Wing Commander I (and its expansions) has the F-44A Rapier, Wing Commander II has the Sabre, Morningstar, and (arguably) Crossbow, Wing Commander III has the Excalibur, Wing Commander IV the Bearcat and Dragon, Prophecy has the Vampire. Wing Commander Secret Ops has "Black" special operations versions of ''every'' fighter from Wing Commander Prophecy (even the Tigershark, though the Black Tigershark can only be accessed through third-party mission editors), taking the characteristics of each ship up to 11.
** The spinoffs get into the act, too, with Armada having the Terran Wraith and Kilrathi Jrathek (a proper successor to the unplayable Hhriss in Wing Commander: Secret Missions II), and Privateer having a whole gaggle of Cool Planes (but especially the Centurion, gushed about in-character by many secondary characters and actually worth the hype).
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* ''[[VideoGame/WingCommanderPrivateer Privateer]]'': Grayson Burrows is a Han Solo {{Expy}} just trying to make a living in a CrapsackWorld of space pirates, slavers, drug-dealers, and worse (some of which he can participate in).

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* ''[[VideoGame/WingCommanderAcademy Academy]]'' (not to be confused with the cartoon [[WesternAnimation/WingCommanderAcademy of the same name]]): A simple simulator that allows the player to design their own missions using the 'Wing Commander II'' engine.
* ''[[VideoGame/WingCommanderPrivateer Privateer]]'': Grayson Burrows is a Han Solo {{Expy}} just trying to make a living in a CrapsackWorld of space pirates, slavers, drug-dealers, and worse (some of which he can participate in). The final ''Wing Commander'' game using scaling bitmaps rather than polygonal graphics.
* ''[[VideoGame/WingCommanderArmada Armada]]'': Acting as backstory for ''Wing Commander III'' (and a proof of concept for the graphics engine running III and IV), ''Armada'' represents the first opportunity to play from the perspective of the Kilrathi, and the first look at the new Kilrathi aesthetic (including the revised Dralthi model seen in every Wing Commander game since)
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** The first game's feelies were legendary; the instruction manual was ''completely separate'' from the "shipboard magazine," the box also came with complete blueprints of each of the fighters in the game (including some somewhat pungent jokes like rating missile explosive power in [[EarthShatteringKaboom ESKs]]). Spinoff strategy game ''WingCommanderArmada'' one-upped the original by including an in-universe book written in parallel, telling the story of the war from both the Terran and the [[NobleDemon Kilrathi]] viewpoint.

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moved to the KS page


* CopyProtection: The original game and its add-ons asked a question of you when you loaded the game, with answers available from the manual or [[{{feelies}} the blueprints that came with the original releases]]. The protection was removed when ''Wing Commander'' was modified for the ''Kilrathi Saga'' collection.



* SchematizedProp: The original ''Wing Commander'' came with blueprints of the space fighters you flew in the game, and as mentioned above served as a form of CopyProtection in the original games.



* SinkTheLifeBoats: One of the Kilrathi aces in the original ''Wing Commander'' has a reputation for shooting ejection pods. This doesn't seem to come up if you eject when flying against him, though.



* WingedHumanoid: The Firekkans from the add-on ''The Secret Missions 2: Crusade'' are only seen in cutscenes, but are pictured as winged humans with avian traits, like beaks and talon-like hands.
* WingMan: Given the genre, this should go without saying. Given the media, it should also go without saying that they're occasionally[[ArtificialStupidity useless]], especially in the older games.

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* WingedHumanoid: The Firekkans from the add-on ''The Secret Missions 2: Crusade'' are only seen in cutscenes, but are pictured as winged humans with avian traits, like beaks and talon-like hands.
* WingMan: Given the genre, this should go without saying. Given the media, it should also go without saying that they're occasionally[[ArtificialStupidity occasionally [[ArtificialStupidity useless]], especially in the older games.



* YouGotSpunk: At the end of a mission briefing for a mission in ''Wing Commander III'', after Blair enthusiastically says to consider an enemy transport convoy destroyed and leaves to go to his fighter, Captain Eisen comments to [[CommunicationsOfficer "Radio" Rollins]], "God I love that boy's spunk!" The sound clip is also used for the sound test, when configuring the original DOS version of the game for digital sound.

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Badass is no longer a trope.


* {{Badass}}: most ''Tiger's Claw'' pilots. Well, on a carrier with a bunch of veterans who've survived some pretty intense years of combat, ''of course'' they're going to be {{badass}}. In-universe, Blair is considered this by the third game: his previous victories follow him around, and people look up to him as a role model for Navy pilots. Maniac is also considered this (to a lesser extent) in the fourth game.



* InformedAbility: The wingmen you fly with are all supposed to be truly {{badass}} veteran pilots, but with a relative few exceptions... well, [[ArtificialStupidity they aren't]].

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* InformedAbility: The wingmen you fly with are all supposed to be truly {{badass}} badass veteran pilots, but with a relative few exceptions... well, [[ArtificialStupidity they aren't]].
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** However this is later averted in the novel ''Pilgrim Truth'' which does show he did in fact survive.
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* BlackDudeDiesFirst: Cobra in ''Wing Commander III'', who is the first of your usual wingmen to be KilledOffForReal when [[spoiler:Hobbes betrays the Confederation]].

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* BlackDudeDiesFirst: Cobra in ''Wing Commander III'', who is the first of your usual wingmen to be KilledOffForReal when [[spoiler:Hobbes betrays the Confederation]]. However this is ONLY if you choose not to get revenge by going after her attacker.



* DarkerAndEdgier: Happened little by little over the main series, with the situation growing ever more desperate and moral ambiguity creeping in. The first game depicts humans and Kilrathi being evenly matched in the war, with humans standing a good chance of winning. The second game introduced a faction of human traitors, and the Kilrathi ready with plans to recoup their losses in the end. The third game makes it clear that humans are slowly but surely losing the war, and the only hope of victory is a sneak attack on the Kilrathi homeworld with an experimental WeaponOfMassDestruction. With the Kilrathi pacified, the fourth game deals with a civil war between humans, with more [=WMDs=] and an EvilutionaryBiologist cabal orchestrating the events. ''Prophecy'' made a deliberate return to straightforward righteous battle against evil aliens. On the other hand, Prophecy makes it clear that the Nephilim pose an even greater threat than the Kilrathi and what the player faces is more or less a 'scouting party' and the much creepier mission music makes the game feel a lot scarier.

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* DarkerAndEdgier: Happened little by little over the main series, with the situation growing ever more desperate and moral ambiguity creeping in. The first game depicts humans and Kilrathi being evenly matched in the war, with humans standing a good chance of winning. The second game introduced a faction of human traitors, and the Kilrathi ready with plans to recoup their losses in the end. The third game makes it clear that humans are slowly but surely losing the war, and the only hope of victory is a sneak attack on the Kilrathi homeworld with an experimental WeaponOfMassDestruction. With the Kilrathi pacified, the fourth game deals with a civil war between humans, with more [=WMDs=] and an EvilutionaryBiologist cabal orchestrating the events. ''Prophecy'' made a deliberate return to straightforward righteous battle against evil aliens. On the other hand, Prophecy its storys makes it very clear that the Nephilim pose an even greater threat than the Kilrathi and what the player faces is more or less a 'scouting party' and the much creepier mission music makes the game feel a lot scarier.
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* SpitTake: Maniac delivers a exceedingly hilarious one after the first regular mission in the H'hrass system:
--> '''Maniac''': You know, I don't get it. I'm a great guy, you know? I'm the best pilot in Confed. People look up to me. So tell me this. Why is it I can never get the girl? I mean, do some guys have all the luck? Or is it just me?
--> '''Maestro''': It's you.
--> '''Maniac''' (spit take)
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* NightmareFuel: More often implied than explicit, the most overt example is the liquefying corpse of a settler who fell victim to the apocalyptic gen-select plague distributed by the Black Lance. The plague consists of a modified form of GreyGoo nanites that examine the DNA of a potential victim and if it isn't up to snuff, set about terminating the victim in an extremely painful and gruesome manner.
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* NightmareFuel: More often implied than explicit, the most overt example is the liquefying corpse of a settler who fell victim to the apocalyptic gen-select plague distributed by the Black Lance. The plague consists of a modified form of GreyGoo nanites that examine the DNA of a potential victim and if it isn't up to snuff, set about terminating the victim in an extremely painful and gruesome manner.
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* AlwaysSomeoneBetter: Blair is this to Maniac. Maniac's refusal to acknowledge that Blair ''is'' better than him is presented in-universe as a component of his failure to progress beyond the rank of [[MajorlyAwesome Major]].


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* ColonelBadass: Colonel Blair, obviously.
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* BlackDudeDiesFirst: Cobra in ''Wing Commander III'', who is the first of your usual wingmen to be KilledOffForReal when [[spoiler:Hobbes betrays the Confederation]].
** Averted with Doomsday; clearly intentional as the man has practically ''embraced'' the likelihood of his death in each of his appearances; thirty years after the war's end, and he's one of the few still flying!
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* BlamingTheRailroadedPlayerCharacter: In one of the games, you shoot down a traitor pilot who ejects. You get a cutscene where you could shoot him in his survival pod, but you don't shoot him before your squadron leader swoops in and takes him into custody. The traitor later escapes and a fellow pilot berates you for not shooting him when you had the chance. Except, of course, you didn't - there's no way to affect the way the cutscene and the subsequent plot plays out.
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** Several to ''Series/MysteryScienceTheater3000'', including the [[ManosTheHandsOfFate Torgo]] star system. In Wing Commander III, the sound card check audio clip is Joel and the Bots chorusing "[[Recap/MysteryScienceTheater3000S05E12Mitchell Mitchell!]]"

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** Several in Wing Commander III to ''Series/MysteryScienceTheater3000'', including the [[ManosTheHandsOfFate [[Recap/MysteryScienceTheater3000S04E24ManosTheHandsOfFate Torgo]] star system. In Wing Commander III, the The sound card check audio clip is Joel and the Bots chorusing "[[Recap/MysteryScienceTheater3000S05E12Mitchell Mitchell!]]"Mitchell!]]" ( -mitchell is also the DOS command to open the game in debug mode).
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** Several to ''Series/MysteryScienceTheater3000'', including the [[ManosTheHandsOfFate Torgo]] star system. In Wing Commander III, the sound card check audio clip is Joel and the Bots chorusing "[[Recap/MysteryScienceTheater3000S05E12Mitchell Mitchell!]]"
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** You have [[Franchise/StarWars Luke Skywalker]] dropping a bomb in a trench run to save the good guys, not to mention said pilot name is [[Film/TopGun Maverick]]. And if you lose in ''Wing Commander III'', you get a nice apocalyptic scene where [[Film/TheTerminator a furry cat foot crushes a human skull during a nuclear holocaust]].

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** You have [[Franchise/StarWars Luke Skywalker]] dropping a bomb in a trench run to save the good guys, not to mention said pilot name is [[Film/TopGun Maverick]]. And if you lose in ''Wing Commander III'', you get a nice apocalyptic scene where [[Film/TheTerminator [[Film/Terminator2JudgmentDay a furry cat foot crushes a human skull during a nuclear holocaust]].
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* WaveMotionGun: The Nephilim has the Kraken, whose plasma cannon can destroy an entire fleet in one shot. Later it was equipped on the TCS ''Midway'', after being reverse engineered from a captured example, though the human version needed extra help to kill an entire fleet.
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* ''[[VideoGame/WingCommanderPrivateer Privateer]]'': Grayson Burroughs is a Han Solo {{Expy}} just trying to make a living in a CrapsackWorld of space pirates, slavers, drug-dealers, and worse (some of which he can participate in).

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* ''[[VideoGame/WingCommanderPrivateer Privateer]]'': Grayson Burroughs Burrows is a Han Solo {{Expy}} just trying to make a living in a CrapsackWorld of space pirates, slavers, drug-dealers, and worse (some of which he can participate in).

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