History VideoGame / WingCommander

23rd Sep '17 5:08:40 PM Yalsaris63
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* TheRemnant: The Kilrathi are this in ''Prophecy''. Subverted in that they aren't the antagonists and actually are willing to help their former enemies, the Terrans.

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* TheRemnant: The Kilrathi are this in ''Prophecy''. Subverted in that they aren't the antagonists and actually are willing to help their former enemies, the Terrans. Maniac and Hawk aren't thrilled by this, especially the latter; in one later mission, he secretly disables the flight recorders of both his and Casey's ships and eggs on Casey to destroy the Kilrathi patrol group they were supposedly sent to escort from a Nephilim ambush. The reason Hawk implored on Casey to do this is to avenge the latter's father's death at the hands of the Kilrathi back a couple decades ago who had their "fun" with him when he was under their captivity [[spoiler: by ripping him to pieces, putting his remains on his escape pod, and sent him back to a Confed patrol group looking for his pod]].
24th Jul '17 7:56:59 PM jormis29
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* IdTellYouButThenIdHaveToKillYou: Blair, in ''Wing Commander IV'' when he comes aboard the TCS ''Lexington'', uses this line to poke fun at Maniac, taunting him with made-up classified comments from Admiral Tolwyn.
* IfYouDieICallYourStuff: In ''Prophecy'', one of the in-flight "flavor" communications:
--> '''Zero:''' Hey Maestro. If you die, can I have your stereo?\\
'''Maestro:''' You can burn in hell.
* InSpaceEveryoneCanSeeYourFace: The series averts this trope, for the most part. At most one only saw the area immediately around the eyes of the pilots wearing the helmets, and it wasn't illuminated other than by the light in the cockpit (which just shifted the problem out of the helmet, but that's not this trope).

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* IdTellYouButThenIdHaveToKillYou: Blair, in ''Wing Commander IV'' when he comes aboard the TCS ''Lexington'', uses this line to poke fun at Maniac, taunting him with made-up classified comments from Admiral Tolwyn.
* IfYouDieICallYourStuff: In ''Prophecy'', one of the in-flight "flavor" communications:
--> '''Zero:''' Hey Maestro. If you die, can I have your stereo?\\
'''Maestro:''' You can burn in hell.
* InSpaceEveryoneCanSeeYourFace: The series
Tolwyn.averts this trope, for the most part. At most one only saw the area immediately around the eyes of the pilots wearing the helmets, and it wasn't illuminated other than by the light in the cockpit (which just shifted the problem out of the helmet, but that's not this trope).


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* IfYouDieICallYourStuff: In ''Prophecy'', one of the in-flight "flavor" communications:
--> '''Zero:''' Hey Maestro. If you die, can I have your stereo?\\
'''Maestro:''' You can burn in hell.
* InSpaceEveryoneCanSeeYourFace: The series


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* InSpaceEveryoneCanSeeYourFace: The series
9th Jul '17 10:54:15 AM nombretomado
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* UsedFuture: In particular the ''Tiger's Claw'', to try and get that WorldWarTwo feel. Later games were somewhat more spit-and-polish, though the ''Victory'' and ''Intrepid'' were still pretty duct-tape-and-prayers kinds of ships.

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* UsedFuture: In particular the ''Tiger's Claw'', to try and get that WorldWarTwo UsefulNotes/WorldWarII feel. Later games were somewhat more spit-and-polish, though the ''Victory'' and ''Intrepid'' were still pretty duct-tape-and-prayers kinds of ships.
20th May '17 12:18:15 PM nombretomado
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** The ''Franchise/{{Ultima}}'' games, for instance, have had various hints that Brittania was located on a planet in the Wing Commander universe. This included a ship-wrecked Kilrathi pilot in ''VideoGame/UltimaVII''.

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** The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games, for instance, have had various hints that Brittania was located on a planet in the Wing Commander universe. This included a ship-wrecked Kilrathi pilot in ''VideoGame/UltimaVII''.



** The first game references the ''Franchise/{{Ultima}}'' RPG series. The [=TrainSim=] high scores include the pilots Knight and Paladin, Sutek, and Seggallion. Seggallion is also a star in the Vega system.

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** The first game references the ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' RPG series. The [=TrainSim=] high scores include the pilots Knight and Paladin, Sutek, and Seggallion. Seggallion is also a star in the Vega system.
25th Apr '17 6:05:45 PM Pinokio
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** The first game references the ''Franchise/{{Ultima}}'' RPG series. The [=TrainSim=] high scores include the pilots Knight and Paladin, Sutek, and Seggallion. Seggallion is also a star in the Vega system.
28th Feb '17 11:59:35 AM WiddershinsDaughter
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** A fairly significant plot point in Wing Commander IV: Other than Blair and longtime friend/annoyance Maniac, the "good guy" core fighter pilots on the ''Lexington'' are Catscratch (played by Creator/MarkDacascos) and Vagabond (Creator/FrancoisChau), with Captain Eisen (Creator/JasonBernard). As TheConspiracy steadily takes over the ship, the black and brown faces become depleted, replaced by generically handsome yet subtly sinister white guys.
28th Feb '17 11:53:08 AM WiddershinsDaughter
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* CoolPlane: Besides running on RuleOfCool "plane," each game has a "super fighter" that is a reward for good gameplay toward the end. Wing Commander I (and its expansions) has the F-44A Rapier, Wing Commander II has the Sabre, Morningstar, and (arguably) Crossbow, Wing Commander III has the Excalibur, Wing Commander IV the Bearcat and Dragon, Prophecy has the Vampire. Wing Commander Secret Ops has "Black" special operations versions of ''every'' fighter from Wing Commander Prophecy (even the Tigershark, though the Black Tigershark can only be accessed through third-party mission editors), taking the characteristics of each ship up to 11.
** The spinoffs get into the act, too, with Armada having the Terran Wraith and Kilrathi Jrathek (a proper successor to the unplayable Hhriss in Wing Commander: Secret Missions II), and Privateer having a whole gaggle of Cool Planes (but especially the Centurion, gushed about in-character by many secondary characters and actually worth the hype).
28th Feb '17 11:46:46 AM WiddershinsDaughter
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* ''[[VideoGame/WingCommanderPrivateer Privateer]]'': Grayson Burrows is a Han Solo {{Expy}} just trying to make a living in a CrapsackWorld of space pirates, slavers, drug-dealers, and worse (some of which he can participate in).

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* ''[[VideoGame/WingCommanderAcademy Academy]]'' (not to be confused with the cartoon [[WesternAnimation/WingCommanderAcademy of the same name]]): A simple simulator that allows the player to design their own missions using the 'Wing Commander II'' engine.
* ''[[VideoGame/WingCommanderPrivateer Privateer]]'': Grayson Burrows is a Han Solo {{Expy}} just trying to make a living in a CrapsackWorld of space pirates, slavers, drug-dealers, and worse (some of which he can participate in). The final ''Wing Commander'' game using scaling bitmaps rather than polygonal graphics.
* ''[[VideoGame/WingCommanderArmada Armada]]'': Acting as backstory for ''Wing Commander III'' (and a proof of concept for the graphics engine running III and IV), ''Armada'' represents the first opportunity to play from the perspective of the Kilrathi, and the first look at the new Kilrathi aesthetic (including the revised Dralthi model seen in every Wing Commander game since)
28th Feb '17 11:42:01 AM WiddershinsDaughter
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** The first game's feelies were legendary; the instruction manual was ''completely separate'' from the "shipboard magazine," the box also came with complete blueprints of each of the fighters in the game (including some somewhat pungent jokes like rating missile explosive power in [[EarthShatteringKaboom ESKs]]). Spinoff strategy game ''WingCommanderArmada'' one-upped the original by including an in-universe book written in parallel, telling the story of the war from both the Terran and the [[NobleDemon Kilrathi]] viewpoint.
2nd Feb '17 5:27:25 PM Nohbody
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* CopyProtection: The original game and its add-ons asked a question of you when you loaded the game, with answers available from the manual or [[{{feelies}} the blueprints that came with the original releases]]. The protection was removed when ''Wing Commander'' was modified for the ''Kilrathi Saga'' collection.



* SchematizedProp: The original ''Wing Commander'' came with blueprints of the space fighters you flew in the game, and as mentioned above served as a form of CopyProtection in the original games.



* SinkTheLifeBoats: One of the Kilrathi aces in the original ''Wing Commander'' has a reputation for shooting ejection pods. This doesn't seem to come up if you eject when flying against him, though.



* WingedHumanoid: The Firekkans from the add-on ''The Secret Missions 2: Crusade'' are only seen in cutscenes, but are pictured as winged humans with avian traits, like beaks and talon-like hands.
* WingMan: Given the genre, this should go without saying. Given the media, it should also go without saying that they're occasionally[[ArtificialStupidity useless]], especially in the older games.

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* WingedHumanoid: The Firekkans from the add-on ''The Secret Missions 2: Crusade'' are only seen in cutscenes, but are pictured as winged humans with avian traits, like beaks and talon-like hands.
* WingMan: Given the genre, this should go without saying. Given the media, it should also go without saying that they're occasionally[[ArtificialStupidity occasionally [[ArtificialStupidity useless]], especially in the older games.



* YouGotSpunk: At the end of a mission briefing for a mission in ''Wing Commander III'', after Blair enthusiastically says to consider an enemy transport convoy destroyed and leaves to go to his fighter, Captain Eisen comments to [[CommunicationsOfficer "Radio" Rollins]], "God I love that boy's spunk!" The sound clip is also used for the sound test, when configuring the original DOS version of the game for digital sound.
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