History VideoGame / WayOfTheSamurai

17th Sep '17 11:05:00 AM Hanz
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* AllAmazonsWantHercules: Despite Melinda's tough-as-nails image (and she is really tough), defeating her nonlethally at least four times in the fourth game unlocks her for Night Crawling.
* AlliterativeName: In 4, the foreigners are named Laura Lita, Jet Jenkins, and [[BoobsOfSteel Melinda Megamelons]].
* AmazonBrigade: The Blondie Soldiers in the fourth game is an all-female knight squad fully clad in armor. This being Way of The Samurai though, they're not any more competent than your run-of-the-mill samurai, despite the armor.



* AntiFrustrationFeatures: You no longer have to return to the quest giver to obtain a reward in the fourth game; after doing the mission you are just given the mon.



* BiTheWay: Both women and men can be the subject of the fourth game's [[HotCoffeeMinigame Night Crawling sidequests]] (only unique male [=NPCs=] can be courted, however).



* BlackAndGreyMorality: In the 4th game. The anti-foreign rebels are just trying to protect their nation's sovereignty, while the British diplomats are simply trying to establish peaceful relations with Japan. [[spoiler:The Chief Minister and his daughters, however, are about eleven types of crazy.]]



* ColdBloodedTorture: In the fourth game, if you get arrested, and you don't pay one of the Three Sisters 1,000 funds to let you go (which sister visits you is determined by how low, average, or high the crime rate is), then the sister will subject you to a torture mini-game. What form the torture takes is different depending on which sister is subjecting you to it, and it has been placed in a spoiler to avoid causing discomfort, just in case: [[spoiler:Yuri (youngest sister) uses a horse contraption; Chika (middle sister) uses rocks; and Mayu (oldest sister) uses a waterwheel. However, if you want to "Night Crawl" one of the three sisters, you ''have'' to endure the same sister's torture 3 times and get a high score the third and final time.]]



* CuttingOffTheBranches: In the fourth game's DLC, Sayo appears and is trained in sword use, which makes only one possible ending for the 2nd game canon. Then again, it is DLC that already features Dona Dona 20 years before the first game, so the canon is up to debate.



* HotCoffeeMinigame: Night Crawling missions from the fourth game entail setting up a rendezvous with a woman (including unique female [=NPCs=] such as Melinda and Sensei, though [[GuideDangIt getting them for Night Crawling is a tad more involved]]), going to their home at night, sneaking through their house, finding them, taking them to the inn, then "fighting" them. Succeed, and as the game says, it's "sexy time".



* ImAHumanitarian: [[spoiler:Minister Kinugawa, from the fourth game, kills the winners of his tournament by boiling them alive. He is later seen (provided you didn't die with the other winners) on the tournament grounds enjoying a stew with his daughters.]]
* ImproperlyPlacedFirearms: ''Almost'' averted in the fourth game. Kinugawa's Ogre Isle revolver is clearly based on British Empire [[http://en.wikipedia.org/wiki/Webley_Revolver Webley]] or [[http://en.wikipedia.org/wiki/Enfield_revolver Enfield]] revolver. Seeing that the very first models were made in 1880, it is about 20 years away from it being introduced in the army, much less in the private collection of a Japanese Chief Minister. Then again, the period is close enough and both revolvers are seen as the symbol of the waning Empire up until World War 1, so the choice may have been intentional.



* SpoiledSweet: Laura Lita/Rita from the fourth game is the daughter of a noble from Great Britain, and she's come to Japan as a Goodwill Ambassador to sign a trade agreement. She's also really nice. In fact, the reason the Prajnas are able to grab her at the beginning of the game is because she insists on going ashore to help people who might get hurt in the attack.
16th Sep '17 6:11:11 PM WaterBlap
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* TheDevTeamThinksOfEverything: The fourth game allows you to play as NPC characters, even important ones by unlocking their Face and using them in character customization. In this game, voice types are tied to face types, and while this may not seem important, there are lines recorded for any action you, as the player, can take, as opposed to simply lines as what the NPC can take. For example, playing as one of the Three Sisters will reveal that she has a line recorded for "waking up", which you cannot hear outside of sleeping in the Inn, something that the NPC will not do. Other example include having the same NPC voice reacting to being arrested when they are wandering about (since the game allows previously played characters to walk around in the game world).
** In contrast, the second game, which has a similar function does not record combat lines for civilian NPC actors. A lady-type NPC will not grunt or pant during combat, for example.
15th Jul '17 7:28:00 AM SeptimusHeap
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* ForMassiveDamage: Hitting an enemy while they're staggered, or otherwise guard-broken increases damage dealt. Some swords explicitly have moves that begin with a guard breaker, linked to another attack.
27th Feb '17 5:15:46 AM LordDack
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* {{Expy}}: The second game likes to do this. A fight broker in the second game, named Kotsubo, is basically a [[Film/AustinPowers Mini-Me]] of the first game's Tsubohachi (lampshaded by the MeaningfulName, which means "Little Tsubo"). Also, the previous major character, Tesshin, is now Tessho, the Dojo Master. Aside form the name change, nothing about them is different, even down to his iconic sword, the Dai-Kuronama.

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* {{Expy}}: The second game likes to do this. A fight broker in the second game, named Kotsubo, is basically a [[Film/AustinPowers Mini-Me]] of the first game's Tsubohachi (lampshaded by the MeaningfulName, which means "Little Tsubo"). Also, the previous major character, Tesshin, is now Tessho, the Dojo Master. Aside form from the name change, nothing about them is different, even down to his iconic sword, the Dai-Kuronama.



* ForMassiveDamage: Hitting an enemy while they're staggered,or otherwise guard-broken increases damage dealt. Some swords explicitly have moves that begin with a guard breaker, linked to another attack.

to:

* ForMassiveDamage: Hitting an enemy while they're staggered,or staggered, or otherwise guard-broken increases damage dealt. Some swords explicitly have moves that begin with a guard breaker, linked to another attack.



** Guns in the fourth game is very powerful. But their tendency to break after every 10 shots or so makes them terribly impractical, especially in addition to their DoubleUnlock properties. That is, unless you're patient enough (and have enough money) to repair them every time it breaks. If you repair a whopping ''200,000'' points of Durability [[labelnote:*]]for perspective, an average sword has around 500 Durability points[[/labelnote]], then the gun can be Appraised [[labelnote:*]]one-time unique upgrade by attaching a title to it[[/labelnote]] to make it literally unbreakable. Sure, every other sword can benefit from that title as well, but an Unbreakable-appraised gun is an extremely powerful weapon in your inventory.

to:

** Guns in the fourth game is are very powerful. But their tendency to break after every 10 shots or so makes them terribly impractical, especially in addition to their DoubleUnlock properties. That is, unless you're patient enough (and have enough money) to repair them every time it breaks. If you repair a whopping ''200,000'' points of Durability [[labelnote:*]]for perspective, an average sword has around 500 Durability points[[/labelnote]], then the gun can be Appraised [[labelnote:*]]one-time unique upgrade by attaching a title to it[[/labelnote]] to make it literally unbreakable. Sure, every other sword can benefit from that title as well, but an Unbreakable-appraised gun is an extremely powerful weapon in your inventory.



* SaveScumming: Dojima in the second game can, potentially, increase both attack and defense characteristics of a sword, doubly so (literally, it adds the your current upgrade counter and the maximum upgrade counter and applies it to attack/defense) after you've gone past the upgrade limit. The problem is, the upgrades has only a small chance of both attack and defense benefiting from the upgrade (as opposed to attack up, defense down, and vice-versa) not including the ever-present danger of Dojima ''breaking'' your sword. Thankfully, the game includes a soft reset button combination.

to:

* SaveScumming: Dojima in the second game can, potentially, increase both attack and defense characteristics of a sword, doubly so (literally, it adds the your current upgrade counter and the maximum upgrade counter and applies it to attack/defense) after you've gone past the upgrade limit. The problem is, the upgrades has have only a small chance of both attack and defense benefiting from the upgrade (as opposed to attack up, defense down, and vice-versa) not including the ever-present danger of Dojima ''breaking'' your sword. Thankfully, the game includes a soft reset button combination.



* SexyDiscretionShot: In the second game, choosing to side with FallenPrincess Kasumi will lead you into this as she demands you to "make her a woman", before the final confrontation. All that is shown is that your PC hugs her topless body (while she is showing her newly-tattoed back), regardless of the PC's sex.

to:

* SexyDiscretionShot: In the second game, choosing to side with FallenPrincess Kasumi will lead you into this as she demands you to "make her a woman", before the final confrontation. All that is shown is that your PC hugs her topless body (while she is showing her newly-tattoed newly-tattooed back), regardless of the PC's sex.



** Averted in the fourth game. Stiffing them will cause them to call the Constables which will attempt to arrest you. Establishment merchants (restaurants, mostly) has bodyguards. The blacksmith will still try to kill you himself, however.

to:

** Averted in the fourth game. Stiffing them will cause them to call the Constables which will attempt to arrest you. Establishment merchants (restaurants, mostly) has have bodyguards. The blacksmith will still try to kill you himself, however.
17th Jan '17 6:56:08 PM jormis29
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* [[RecycledInSpace Recycled In Akihabara]]: Acquire's ''Akiba's Trip'' is ''Way of the Samurai'' in [[WidgetSeries modern Japan and stripping vampires]]. Despite such a difference in tone, the gameplay is surprisingly similar.

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* [[RecycledInSpace Recycled In Akihabara]]: Acquire's ''Akiba's Trip'' ''VideoGame/AkibasTrip'' is ''Way of the Samurai'' in [[WidgetSeries modern Japan and stripping vampires]]. Despite such a difference in tone, the gameplay is surprisingly similar.
24th Dec '16 8:52:00 AM SutairuMasuta
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** In ''4'', the sickly-looking Kogure Jinrai for the Prajnas and master of the drunken fist kung-fu Moro Shigeru for the Constables. Kotobuki Hikaru himself later becomes the dragon for Kinugawa Onsen. You can become one yourself if you side with either Akagi and Kogure or Kinugawa and Kotobuki as a Co-Dragon[[note]]in the latter's case, [[spoiler: if you do not object to the main goal of the BigBad, that is. Which is featured in one specific ending]][[/note]].

to:

** In ''4'', the sickly-looking Kogure Jinrai for the Prajnas Prajnas, proud female knight Melinda de Cameron for the Foreigners and master of the drunken fist kung-fu Moro Shigeru for the Constables. Kotobuki Hikaru himself later becomes the dragon for Kinugawa Onsen. You can become one yourself if you side with either Akagi and Kogure Kogure, J.J., Laura and Melinda or Kinugawa and Kotobuki as a Co-Dragon[[note]]in the latter's case, [[spoiler: if you do not object to the main goal of the BigBad, that is. Which is featured in one specific ending]][[/note]].
8th Dec '16 7:20:35 AM SutairuMasuta
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** In ''4'', the sickly-looking Kogure for the Prajnas and master of the drunken fist kung-fu Moro Shigeru for the Constables. Kotobuki Hikaru himself later becomes the dragon for Kinugawa Onsen. You can become one yourself if you side with either Akagi and Kogure or Kinugawa and Kotobuki as a Co-Dragon[[note]]in the latter's case, [[spoiler: if you do not object to the main goal of the BigBad, that is. Which is featured in one specific ending]][[/note]].

to:

** In ''4'', the sickly-looking Kogure Jinrai for the Prajnas and master of the drunken fist kung-fu Moro Shigeru for the Constables. Kotobuki Hikaru himself later becomes the dragon for Kinugawa Onsen. You can become one yourself if you side with either Akagi and Kogure or Kinugawa and Kotobuki as a Co-Dragon[[note]]in the latter's case, [[spoiler: if you do not object to the main goal of the BigBad, that is. Which is featured in one specific ending]][[/note]].
6th Oct '16 7:19:38 AM Vorpale
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Added DiffLines:

** Also, some of the endings in ''3'' involve [[spoiler: you getting cornered by foes, and your character dying in battle or at the very least failing to defeat them all... Even though in gameplay, thanks to the "chain kill" mechanic, you can slaughter through an entire horde unscathed. Looks like the protagonist simply [[ForgotAboutHisPowers forgot he could do that]].]]
20th Sep '16 3:27:37 AM Vorpale
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Added DiffLines:

** Same could be said about Dojima the Blacksmith: knocking him out will have him wonder why you attacked him and what you had in mind. Since the brothers Dojima are very useful, friendly [=NPCs=] (and that they ''will'' [[CurbstompBattle mop the floor with you]] [[BullyingADragon should you attack them]]), you basically have ''no'' reason to knock them out unless you want to unlock their character model.
12th Sep '16 5:25:52 PM Vorpale
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Added DiffLines:

** Similarly, nobody in ''3'' will bat an eye at a samurai clad in futuristic armor complete with glowing TronLines and a pair of high-tech [[GogglesDoNothing goggles]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WayOfTheSamurai