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* BatmanGambit: [[spoiler: Through the guise of the Preacher, Fire made life miserable for the Fishmen to draw you out of hiding]]

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* BatmanGambit: [[spoiler: Through [[spoiler:Through the guise of the Preacher, Fire made life miserable for the Fishmen to draw you Water out of hiding]]hiding.]]



* CharacterTitle: Water is the godesses name.

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* CharacterTitle: Water is the godesses goddess player character's name.



* DeathByOriginStory: [[spoiler:The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job of sororicide, which would leave her the last deity standing.]]
* DrivingQuestion: Who wants to make the fish men miserable, and what could they possibly gain?
* DystopiaJustifiesTheMeans: Someone or something is intentionally making life near unlivable for the Fishmen, and it seems to be for no other reason than to cause misery. [[spoiler: In reality, it was a BatmanGambit. Fire knew you would only be woken up by the crying of your subjects]]

to:

* DeathByOriginStory: [[spoiler:The forest oriented forest-oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job of sororicide, which would leave her the last deity standing.]]
* DrivingQuestion: Who wants to make the fish men fishmen miserable, and what could they possibly gain?
* DystopiaJustifiesTheMeans: Someone or something is intentionally making life near unlivable for the Fishmen, and it seems to be for no other reason than to cause misery. [[spoiler: In reality, it was a BatmanGambit. Fire knew you Water would only be woken up by the crying of your subjects]]her subjects.]]



* OneWordTitle
* ReligionOfEvil: The cities main religion, sadly.
* SeeWater: Thankfully.
* SlidingScaleOfShinyVersusGritty: Goes from one end to the other -- Shiny when underwater, Gritty and drab when above.
* SteamPunk: While under the water, the city looks like a Victorian paradise -- When you’re above water, it’s the drab depressing style reminiscent of Literature/MortalEngines and other cynical PunkPunk works.

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* %%* OneWordTitle
* %%* ReligionOfEvil: The cities city's main religion, sadly.
* %%* SeeWater: Thankfully.
* SlidingScaleOfShinyVersusGritty: Goes from one end to the other -- other: Shiny when underwater, Gritty and drab when above.
* SteamPunk: While under the water, the city looks like a Victorian paradise -- paradise. When you’re above water, it’s the drab drab, depressing style reminiscent of Literature/MortalEngines and other cynical PunkPunk works.



* WaterIsAir: Fittingly, as Water has Gills.
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Over the course of the game you must help the miserable citizens with their problems, ranging from comedic to tragic, and solve puzzles. Water can possess people, move through pipes, , enthrall people to take her orders, and transform into her namesake liquid to do anything that actual water can do (IE: storing yourself in a barrel)

to:

Over the course of the game you must help the miserable citizens with their problems, ranging from comedic to tragic, and solve puzzles. Water can possess people, move through pipes, , enthrall people to take her orders, and transform into her namesake liquid to do anything that actual water can do (IE: storing store yourself in a barrel)
barrel, slip through grates, follow pipes, etc.)
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* CharacterNameAsTitle: Water is the godesses name.

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* CharacterNameAsTitle: CharacterTitle: Water is the godesses name.
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* CharacterNameAsTitle: Water is the godesses name.


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* OneWordTitle
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* BatmanGambit: [[spoiler: Through the guise of the Preacher, Fire made life miserable for the Fishmen to draw you out of hiding]]


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* DrivingQuestion: Who wants to make the fish men miserable, and what could they possibly gain?
* DystopiaJustifiesTheMeans: Someone or something is intentionally making life near unlivable for the Fishmen, and it seems to be for no other reason than to cause misery. [[spoiler: In reality, it was a BatmanGambit. Fire knew you would only be woken up by the crying of your subjects]]


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* GaiasLament: While the ocean has been spared, the land itself has not since [[spoiler: Grass is dead]] and now it is being exploited for whatever resources it has left.
* ReligionOfEvil: The cities main religion, sadly.
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Unusually for a source-mod game, the story has high quality cut scenes. Even more unusually, they are told in a charmingly rustic style that looks like a puppet show with hand painted cardboard marionettes.

to:

Unusually for a source-mod game, the story has high quality cut scenes.cutscenes. Even more unusually, they are told in a charmingly rustic style that looks like a puppet show with hand painted cardboard marionettes.



* CoolClearWater: Possibly out of respect for their heritage, the fishmen have not polluted the water to the extend you would think an industrial hellhole the scale of The City would have (barring minor littering) and it still looks clean enough to drink in most places.
* DeathByOriginStory: [[spoiler:The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job of sororicide, which would leave her the last diety standing.]]

to:

* CoolClearWater: Possibly out of respect for their heritage, the fishmen have not polluted the water to the extend extent you would think an industrial hellhole on the scale of The City would have (barring minor littering) and it still looks clean enough to drink in most places.
* DeathByOriginStory: [[spoiler:The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job of sororicide, which would leave her the last diety deity standing.]]



* WaterIsAir: Fittingly, as Water has Gills

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* WaterIsAir: Fittingly, as Water has GillsGills.
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* [[spoiler:DeathByOriginStory: The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job of sororicide, which would leave her the last diety standing.]]

to:

* [[spoiler:DeathByOriginStory: The DeathByOriginStory: [[spoiler:The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job of sororicide, which would leave her the last diety standing.]]
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* SteamPunk: While under the water, the city looks like a Victorian paradise -- When you’re above water, it’s the drab depressing style reminiscent of {{Mortal Engines}} and other cynical PunkPunk works.

to:

* SteamPunk: While under the water, the city looks like a Victorian paradise -- When you’re above water, it’s the drab depressing style reminiscent of {{Mortal Engines}} Literature/MortalEngines and other cynical PunkPunk works.
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Added image.

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[[quoteright:347:http://static.tvtropes.org/pmwiki/pub/images/water_mod_9005.png]]
[[caption-width-right:347: [[OurMermaidsAreDifferent Your character]], [[PhysicalGod the water goddess]].]]

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[[http://www.moddb.com/mods/water Water]] is a notable artistic Half-Life 2 mod that fuses adventure, puzzle, and stealth game mechanics together in one. You take control of the goddess of the sea, one of the sister goddesses who founded the world.

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[[http://www.''[[http://www.moddb.com/mods/water Water]] Water]]'' is a notable artistic Half-Life 2 mod an [[ArtGame artistic]] ''VideoGame/HalfLife2'' [[GameMod mod]] that fuses adventure, puzzle, and stealth game mechanics together in one. You take control of the goddess of the sea, one of the sister goddesses who founded the world.



Over the course of the game you must help the miserable citizens with their problems, ranging from comedic to tragic, and solve puzzles. Water can possess people, move through pipes, , enthrall people to take her orders, and transform into her namesake liquid to do anything that actual water can do (IE: storing yourself in a barrel)

to:

Over the course of the game you must help the miserable citizens with their problems, ranging from comedic to tragic, and solve puzzles. Water can possess people, move through pipes, , enthrall people to take her orders, and transform into her namesake liquid to do anything that actual water can do (IE: storing yourself in a barrel)






* SuperDrowningSkills: Inversed. Water, having gills, can't survive on land for very long.

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* SuperDrowningSkills: Inversed.Inverted. Water, having gills, can't survive on land for very long.



* WaterIsBlue: Even when everything else is monochrome, the water will remain bluish.

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* WaterIsBlue: Even when everything else is monochrome, the water will remain bluish.bluish.

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* [[spoiler:DeathByOriginStory: The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job, which would effectivley make her God.]]

to:

* CoolClearWater: Possibly out of respect for their heritage, the fishmen have not polluted the water to the extend you would think an industrial hellhole the scale of The City would have (barring minor littering) and it still looks clean enough to drink in most places.
* [[spoiler:DeathByOriginStory: The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job, job of sororicide, which would effectivley make leave her God.]]the last diety standing.]]
* FishPeople: Although the fishmen look much more like the "people" half rather than the "fish" half.
* SeeWater: Thankfully.



* SuperNotDrowningSkills: Inversed. Water, having gills, can't survive on land for very long.

to:

* SuperNotDrowningSkills: SuperDrowningSkills: Inversed. Water, having gills, can't survive on land for very long.long.
* WaterIsAir: Fittingly, as Water has Gills
* WaterIsBlue: Even when everything else is monochrome, the water will remain bluish.
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* AudienceAlienatingPremise: Not the plot, but its hard to explain to potential players the main characters akward nudity was by absolutely no means meant to be fanservice.
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* AudienceAlienatingPremise: Not the plot, but its hard to explain to potential players the main characters akward nudity was by absolutely no means meant to be fanservice.
* BigBad: [[spoiler: The Preacher, who is also Fire (Water's Sister).]]
* [[spoiler:DeathByOriginStory: The forest oriented sister was killed by Fire before the plot begins. Fire took over the city to awaken Water and finish the job, which would effectivley make her God.]]
* SlidingScaleOfShinyVersusGritty: Goes from one end to the other -- Shiny when underwater, Gritty and drab when above.
* SteamPunk: While under the water, the city looks like a Victorian paradise -- When you’re above water, it’s the drab depressing style reminiscent of {{Mortal Engines}} and other cynical PunkPunk works.
* SuperNotDrowningSkills: Inversed. Water, having gills, can't survive on land for very long.
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Founded the page. Added some description

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[[http://www.moddb.com/mods/water Water]] is a notable artistic Half-Life 2 mod that fuses adventure, puzzle, and stealth game mechanics together in one. You take control of the goddess of the sea, one of the sister goddesses who founded the world.

When you awake you discover that fishmen have forsaken the ocean and nature itself to live in a steampunk style theocratic metropolis, founded and led by an enigmatic religious leader. While apparently once a true {{shining city}}, by the time you awake conditions in the city are corrupt and miserable. Quickly it becomes obvious the endless misery inflicted on the fishmen is most likely intentional, but [[DrivingQuestion by whom and for what reason is up to you to find out.]]

Over the course of the game you must help the miserable citizens with their problems, ranging from comedic to tragic, and solve puzzles. Water can possess people, move through pipes, , enthrall people to take her orders, and transform into her namesake liquid to do anything that actual water can do (IE: storing yourself in a barrel)

Unusually for a source-mod game, the story has high quality cut scenes. Even more unusually, they are told in a charmingly rustic style that looks like a puppet show with hand painted cardboard marionettes.

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