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* WeirdSun / TheFaceOfTheSun: Not only does it have a face, it has cognizance and can spit fireballs at Wario.

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* WeirdSun / WeirdMoon / TheFaceOfTheSun: Not only does it do the sun and moon have a face, it has faces, they have cognizance and can spit fireballs or electric sparks at Wario.
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* BonusFeatureFailure: Getting every music coins in every level is much harder than getting all of the treasures. And what is your reward? You get one extra course in the extended minigolf game.
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Added Reaching Towards The Audience.

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* ReachingTowardsTheAudience: In this case, to form a "W" with his hand.
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* TheDevTeamThinksOfEverything: When you collect the upgrade that lets you carry heavy enemies, the game will only tell you to revisit E7 Forest of Fear if A) it's available, and B) you got the gray treasure in E5 The Warped Void.


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* NoticeThis: Whenever you acquire a new ability or unlock an event that affects earlier levels, the game shows you which levels to revisit to get new treasures.
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* [[spoiler: SaveBothWorlds]]: What Wario ends up doing at the climax of the game.
--> [[spoiler: Rudy]]: [[spoiler:Now I can rule this world and the outer one as well !!]]


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* {{Sting}}: When the Hidden Figure is revealed upon being freed.

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* TacticalSuicideBoss: A few bosses. But the most notable is Yellow Belly who for some reason just so happens to drop the pump that fills him with air and causes him to blow up.
* ThemeAndVariationsSoundtrack: Nany variations of "[[http://www.youtube.com/watch?v=gJzbFrym7ak Out Of The Woods]]" are used throughout the game, including the title screen.

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* TacticalSuicideBoss: A few bosses. But the most notable is Yellow Belly Helio who for some reason just so happens to drop the pump that fills him with air and causes him to blow up.
* ThemeAndVariationsSoundtrack: Nany Many variations of "[[http://www.youtube.com/watch?v=gJzbFrym7ak Out Of The Woods]]" are used throughout the game, including the title screen.screen.
* TreasureMap: Wario finds one at one point near the end. The treasure it leads to? His last upgrade, which allows him to carry heavy enemies!
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* PowerUpFood: One of the treasures you get beefs up both Wario's DashAttack and RollingAttack. That treasure? None other than [[TrademarkFavoriteFood garlic]]!

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* AccidentalHero: Wario just wanted to leave the music box; he wasn’t planning to defeat Rudy once and for all until Rudy attacked him.

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* AccidentalHero: Wario just wanted to leave the music box; he wasn’t planning to defeat Rudy once and for all any villains wanting to TakeOverTheWorld until Rudy [[spoiler:Rudy was freed and attacked him.him]].



* TheAmazon: W3 The Pool of Rain



* BackgroundBoss: Rudy the Clown.
* BagOfSpilling: The game begins with Wario unable to do most of his Wario things, such as shaking the stage with his GroundPound, performing high jumps or, you know, the series's staple of ''breaking blocks by jumping under them''. Said abilities are recovered progressively by finding certain treasures.

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* BackgroundBoss: Rudy [[spoiler:Rudy the Clown.
Clown]].
* BagOfSpilling: The game begins with Wario unable to do most of his Wario things, such as shaking the stage with his GroundPound, performing high jumps or, you know, the series's staple of ''breaking blocks by jumping under them''. know... THE SERIES'S STAPLE OF ''BREAKING BLOCKS BY JUMPING UNDER THEM''! Said abilities are recovered progressively by finding certain treasures.



** Also, the last music box—the last treasure before the final boss—is the last treasure of the first level.

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** Also, the last music box—the box-—the last treasure before the final boss—is boss—-is the last treasure of the first level.



* JumpScare: A few of the bosses, but most notably the red chest portion of E1 The Stagnant Swamp. If you've played the game before, that alone should tell you what you need to know, but if you haven't: [[spoiler:You go down a pipe to the swamp portion of the level, leading you to a rapid current and a turtle, who ferries you across the current on its back (as in ''Wario Land II''). Everything is nice, happy and peaceful until you reach an area heavy on vines, when a menacing black shadowy figure appears in the water, causing the turtle to faint into the water, forcing you to jump up on the vine. You climb up a few ways and then without warning '''[[EldritchAbomination A HUGE SALAMANDER-TYPE THING]] JUMPS OUT FROM THE WATER MAKING A HORRENDOUS NOISE AND STARTS CLIMBING TOWARDS YOU WHILE THE BOSS MUSIC KICKS IN'''.]][[note]]More specifically, this is the level's boss, named "Muddee."[[/note]] As demonstrated [[http://www.youtube.com/watch?feature=player_detailpage&v=RCRoVUV8IpE#t=71s here]]. [[spoiler:(Note that this particular player scurries up the vine quickly as the turtle is dropping so as to avoid the boss' appearance.)]]

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* JumpScare: A few of the bosses, but most notably the red chest portion of E1 The Stagnant Swamp. If you've played the game before, that alone should tell you what you need to know, but if you haven't: [[spoiler:You go down a pipe to the swamp portion of the level, leading you to a rapid current and a turtle, who ferries you across the current on its back (as in ''Wario Land II''). Everything is nice, happy and peaceful until you reach an area heavy on vines, when a menacing black shadowy figure appears in the water, causing the turtle to faint into the water, forcing you to jump up on the vine. You climb up a few ways and then without warning '''[[EldritchAbomination A HUGE SALAMANDER-TYPE THING]] JUMPS OUT FROM THE WATER MAKING A HORRENDOUS NOISE AND STARTS CLIMBING TOWARDS YOU WHILE THE BOSS MUSIC KICKS IN'''.]][[note]]More IN!''']][[note]]More specifically, this is the level's boss, named "Muddee."[[/note]] As demonstrated [[http://www.youtube.com/watch?feature=player_detailpage&v=RCRoVUV8IpE#t=71s here]]. [[spoiler:(Note that this particular player scurries up the vine quickly as the turtle is dropping so as to avoid the boss' appearance.)]]



* RecurringRiff: "[[http://www.youtube.com/watch?v=gJzbFrym7ak Out Of The Woods]]". It's used in the first level, and many variations of it are used throughout the rest of the game.



* SecondHourSuperPower: The GroundPound, which is granted by the sixth treasure of the game, which in turn is protected by the first boss of the game, who resides in the fifth level you can visit in the game.



* StoryOverwrite: The game saves after beating the final boss; but when you resume your save Wario is back in the music box, despite leaving before.

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* StoryOverwrite: The game saves after beating the final boss; but when you resume your save Wario is back in the music box, despite leaving before. [[spoiler:Rudy is also back in his {{seal|edEvilInACan}}, and you cannot fight him again until all the treasures are collected. Until then, he can only tell you the next treasure to collect.]]
* SuperNotDrowningSkills: Played with. Before you get the flippers Wario cannot go below the surface, constantly paddling above the water. When you do get them he can swim underwater fine.



* TheAmazon: W3 The Pool of Rain
* SuperNotDrowningSkills: Played with. Before you get the flippers Wario cannot go below the surface, constantly paddling above the water. When you do get them he can swim underwater fine.

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* TheAmazon: W3 ThemeAndVariationsSoundtrack: Nany variations of "[[http://www.youtube.com/watch?v=gJzbFrym7ak Out Of The Pool of Rain
* SuperNotDrowningSkills: Played with. Before you get
Woods]]" are used throughout the flippers Wario cannot go below game, including the surface, constantly paddling above the water. When you do get them he can swim underwater fine.title screen.
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* HumanSnowball: An ability Wario can gain in The Frigid Sea. It can be used to break snow blocks.

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* HumanSnowball: An ability Wario can gain in E2 The Frigid Sea. It can be used to break snow blocks.



* JumpScare: A few of the bosses, but most notably the red chest portion of the Stagnant Swamp. If you've played the game before, that alone should tell you what you need to know, but if you haven't: [[spoiler:You go down a pipe to the swamp portion of the level, leading you to a rapid current and a turtle, who ferries you across the current on its back (as in ''Wario Land II''). Everything is nice, happy and peaceful until you reach an area heavy on vines, when a menacing black shadowy figure appears in the water, causing the turtle to faint into the water, forcing you to jump up on the vine. You climb up a few ways and then without warning '''[[EldritchAbomination A HUGE SALAMANDER-TYPE THING]] JUMPS OUT FROM THE WATER MAKING A HORRENDOUS NOISE AND STARTS CLIMBING TOWARDS YOU WHILE THE BOSS MUSIC KICKS IN'''.]][[note]]More specifically, this is the level's boss, named "Muddee."[[/note]] As demonstrated [[http://www.youtube.com/watch?feature=player_detailpage&v=RCRoVUV8IpE#t=71s here]]. [[spoiler:(Note that this particular player scurries up the vine quickly as the turtle is dropping so as to avoid the boss' appearance.)]]

to:

* JumpScare: A few of the bosses, but most notably the red chest portion of the E1 The Stagnant Swamp. If you've played the game before, that alone should tell you what you need to know, but if you haven't: [[spoiler:You go down a pipe to the swamp portion of the level, leading you to a rapid current and a turtle, who ferries you across the current on its back (as in ''Wario Land II''). Everything is nice, happy and peaceful until you reach an area heavy on vines, when a menacing black shadowy figure appears in the water, causing the turtle to faint into the water, forcing you to jump up on the vine. You climb up a few ways and then without warning '''[[EldritchAbomination A HUGE SALAMANDER-TYPE THING]] JUMPS OUT FROM THE WATER MAKING A HORRENDOUS NOISE AND STARTS CLIMBING TOWARDS YOU WHILE THE BOSS MUSIC KICKS IN'''.]][[note]]More specifically, this is the level's boss, named "Muddee."[[/note]] As demonstrated [[http://www.youtube.com/watch?feature=player_detailpage&v=RCRoVUV8IpE#t=71s here]]. [[spoiler:(Note that this particular player scurries up the vine quickly as the turtle is dropping so as to avoid the boss' appearance.)]]
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Correct spoiler template.


* JumpScare: A few of the bosses, but most notably the red chest portion of the Stagnant Swamp. If you've played the game before, that alone should tell you what you need to know, but if you haven't: [[spoiler:You go down a pipe to the swamp portion of the level, leading you to a rapid current and a turtle, who ferries you across the current on its back (as in ''Wario Land II''). Everything is nice, happy and peaceful until you reach an area heavy on vines, when a menacing black shadowy figure appears in the water, causing the turtle to faint into the water, forcing you to jump up on the vine. You climb up a few ways and then without warning '''[[EldritchAbomination A HUGE SALAMANDER-TYPE THING]] JUMPS OUT FROM THE WATER MAKING A HORRENDOUS NOISE AND STARTS CLIMBING TOWARDS YOU WHILE THE BOSS MUSIC KICKS IN'''.[[note]]More specifically, this is the level's boss, named "Muddee."[[/note]] As demonstrated [[http://www.youtube.com/watch?feature=player_detailpage&v=RCRoVUV8IpE#t=71s here]]. (Note that this particular player scurries up the vine quickly as the turtle is dropping so as to avoid the boss' appearance.)

to:

* JumpScare: A few of the bosses, but most notably the red chest portion of the Stagnant Swamp. If you've played the game before, that alone should tell you what you need to know, but if you haven't: [[spoiler:You go down a pipe to the swamp portion of the level, leading you to a rapid current and a turtle, who ferries you across the current on its back (as in ''Wario Land II''). Everything is nice, happy and peaceful until you reach an area heavy on vines, when a menacing black shadowy figure appears in the water, causing the turtle to faint into the water, forcing you to jump up on the vine. You climb up a few ways and then without warning '''[[EldritchAbomination A HUGE SALAMANDER-TYPE THING]] JUMPS OUT FROM THE WATER MAKING A HORRENDOUS NOISE AND STARTS CLIMBING TOWARDS YOU WHILE THE BOSS MUSIC KICKS IN'''.[[note]]More ]][[note]]More specifically, this is the level's boss, named "Muddee."[[/note]] As demonstrated [[http://www.youtube.com/watch?feature=player_detailpage&v=RCRoVUV8IpE#t=71s here]]. (Note [[spoiler:(Note that this particular player scurries up the vine quickly as the turtle is dropping so as to avoid the boss' appearance.))]]

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* AlwaysNight: The East until you collect the two sun fragments.

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* AlwaysNight: The East side, at least until you collect the two sun fragments.



* BagOfSpilling: Somehow Wario forgot how to do a lot of abilities he had in ''Wario Land II'', such as ground pounds or even swimming.
* BalloonBelly / PopGoesTheHuman: Helio. He has an air pump inside him, and you defeat him by making him cough it up and pumping it until he pops.
* BigBad: [[spoiler: Turns out to be The Mysterious Figure himself—who is really Rudy the Clown—when you deliver the five music boxes to him.]]

to:

* BagOfSpilling: Somehow The game begins with Wario forgot how unable to do a lot most of his Wario things, such as shaking the stage with his GroundPound, performing high jumps or, you know, the series's staple of ''breaking blocks by jumping under them''. Said abilities he had in ''Wario Land II'', such as ground pounds or even swimming.
are recovered progressively by finding certain treasures.
* BalloonBelly / PopGoesTheHuman: BalefulPolymorph: [[spoiler:The entire population of the Music Box world was turned into the monsters Wario beats up throughout the game by Rudy the Clown.]]
* BalloonBelly[=/=]PopGoesTheHuman:
Helio. He has an air pump inside him, and you defeat him by making him cough it up and pumping it until he pops.
* BeatThemAtTheirOwnGame: You must beat B Bunny at soccer/football.
* BigBad: [[spoiler: Turns out to be The Mysterious Figure himself—who himself — who is really Rudy the Clown—when Clown — when you deliver the five music boxes to him.]]



* BossOnlyLevel: The Temple

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* BossOnlyLevel: The TempleTemple.
* BrokenBridge: You collect diverse {{MacGuffin}}s that open new levels or areas in other levels.


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* CraniumRide: Used to get to a musical coin.


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* JumpScare: A few of the bosses, but most notably the red chest portion of the Stagnant Swamp. If you've played the game before, that alone should tell you what you need to know, but if you haven't: [[spoiler:You go down a pipe to the swamp portion of the level, leading you to a rapid current and a turtle, who ferries you across the current on its back (as in ''Wario Land II''). Everything is nice, happy and peaceful until you reach an area heavy on vines, when a menacing black shadowy figure appears in the water, causing the turtle to faint into the water, forcing you to jump up on the vine. You climb up a few ways and then without warning '''[[EldritchAbomination A HUGE SALAMANDER-TYPE THING]] JUMPS OUT FROM THE WATER MAKING A HORRENDOUS NOISE AND STARTS CLIMBING TOWARDS YOU WHILE THE BOSS MUSIC KICKS IN'''.[[note]]More specifically, this is the level's boss, named "Muddee."[[/note]] As demonstrated [[http://www.youtube.com/watch?feature=player_detailpage&v=RCRoVUV8IpE#t=71s here]]. (Note that this particular player scurries up the vine quickly as the turtle is dropping so as to avoid the boss' appearance.)


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* OneHitKill: There is exactly ''one'' example of this in the game: [[spoiler:Rudy the Clown's hands.]]


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* RecurringRiff: "[[http://www.youtube.com/watch?v=gJzbFrym7ak Out Of The Woods]]". It's used in the first level, and many variations of it are used throughout the rest of the game.
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* EverythingsWorseWithBears: Brr Bears, who repeatedly push you back with their icy breath, are some of the most annoying enemies in the game.

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* EverythingsWorseWithBears: [[BearsAreBadNews Everything's Worse With Bears]]: Brr Bears, who repeatedly push you back with their icy breath, are some of the most annoying enemies in the game.
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* GuideDangIt: While few of the treasures are that hard to figure out, some of the music coins can be well hidden. The worst example is one in S1 The Grassland: It is way up on a platform above the screen--and thus invisible until you reach it--which is above a cliff over the blue chest. So, not only do you have to jump off a Spearhead to reach to top of a seemingly empty cliff, you also have to find a rather small hole to jump through upward to reach the platform.
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* ExcusePlot: The whole story about the music boxes is pretty much an excuse to have Wario roam around collecting treasures.

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* BonusFeatureFailure: Getting every music coins in every level is much harder than getting all of the treasures. And what is your reward? You get one extra course in the extended minigolf game.



* BubblegloopSwamp: E1 The Stagnant Swamp. W3 The Pool of Rain might also count.

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* BubblegloopSwamp: E1 The Stagnant Swamp. W3 The Pool of Rain might also count.



* ShiftingSandLand / BuiltLikeAnEgyptian / RuinsForRuinsSake: W1 Desert Ruins.

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* ShiftingSandLand / BuiltLikeAnEgyptian BuildLikeAnEgyptian / RuinsForRuinsSake: W1 Desert Ruins.

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* FridgeBrilliance: Why don’t the enemies kill Wario? [[spoiler: Because at the end they’re revealed to be townspeople turned into monsters by The Mysterious Figure who were only trying to prevent Wario from reviving him.]]



* ShiftingSandLand / BuiltLikeAnEgyptian: W1 Desert Ruins.

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* ShiftingSandLand / BuiltLikeAnEgyptian: BuiltLikeAnEgyptian / RuinsForRuinsSake: W1 Desert Ruins.

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* BubblegloopSwamp: E1 The Stagnant Swamp.

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* BubblegloopSwamp: E1 The Stagnant Swamp. W3 The Pool of Rain might also count.



* DeathMountain: W2 The Volcano's Base.



* GreenHillZone: Though N1 Out of the Woods might count, N3 The Vast Plain is probably a better example.



* PalmtreePanic: N4 Bank of the Wild River, N5 The Tidal Coast, and N6 Sea Turtle Rock.



* ShiftingSandLand: W1 Desert Ruins.

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* ShiftingSandLand: ShiftingSandLand / BuiltLikeAnEgyptian: W1 Desert Ruins.
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* YouHaveResearchedBreathing: Apparently, Wario needs special flippers in order to swim, ground pound, or pick up enemies.

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* YouHaveResearchedBreathing: Apparently, Wario needs special flippers to collect certain treasures in order to swim, ground pound, or pick up enemies.

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* BonusFeatureFailure: Getting every music coins in every level is much harder than getting all of the treasures. And what is your reward? You get one extra course in the extended minigolf game.



* MarketBasedTitle: In Japan this game had the subtitle, “The Mysterious Music Boxes.”

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* MarketBasedTitle: In Japan this game had the subtitle, “The Mysterious Music Boxes.Box.



* StoryOverwrite: The game saves after beating the final boss; but when you resume your save Wario is back in the music box, despite leaving before.



** TimeTrial: Time Attack, after beating the game and collecting all 100 treasures.

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** TimeTrial: TimeTrial / PostEndGameContent: Time Attack, after beating the game and collecting all 100 treasures.

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* ChainOfDeals: The whole game is this. You can't just search directly for the music boxes; first you have to cut down the tree blocking your way to two other levels, find overalls so you can ground pound to reach certain treasures, collect a seed so you can make beanstalks to reach higher areas, and so on...



* UnlockableContent: Includes...
** TimeTrial: Time Attack, after beating the game and collecting all 100 treasures.
** A room with longer minigolf courses, unlocked after collecting all 7 crayon treasures.
** An extra course in the aforementioned minigolf game after collecting all 8 music coins in all 25 levels.



* WeirdMoon: Much like Mr. Sun, Mr. Moon is cognizant, and can spit shock balls at Wario to stun him.
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* VideoGameCrueltyPotential: Not even a potential, but a guarantee: The game's programmed so that all sprites literally explode when opening a chest. Well, to get to the red chest in E1 The Stagnant Swamp you have to ride a turtle to get to the chest, and he's pretty much guaranteed to stay there when you open it, [[WhatTheHellHero meaning you pretty much have to blow up the poor turtle who took the time to help you get there in the first place.]]
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* SchizophrenicDifficulty: To an extent. While a lot of the harder treasures are most likely to be encountered near the end, the game has rather bumpy difficulty near the middle. Most notably in terms of bosses: The first boss, Doll Boy, is much harder than most bosses, and the third boss, Wolfenboss, is harder than any other boss in the game--including the final boss.
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* [[spoiler: McGuffinDeliveryService: Wario learns he falls for this when he delivers the music boxes to the Mysterious Figure.]]
* McGuffinTitle: Only the Japanese version (See MarketBasedTitle).

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* [[spoiler: McGuffinDeliveryService: MacGuffinDeliveryService: Wario learns he falls for this when he delivers the music boxes to the Mysterious Figure.]]
* McGuffinTitle: MacGuffinTitle: Only the Japanese version (See MarketBasedTitle).

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* MarketBasedTitle: In Japan this game had the subtitle, “The Mysterious Music Box.”

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* MarketBasedTitle: In Japan this game had the subtitle, “The Mysterious Music Box.Boxes.


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* [[spoiler: McGuffinDeliveryService: Wario learns he falls for this when he delivers the music boxes to the Mysterious Figure.]]
* McGuffinTitle: Only the Japanese version (See MarketBasedTitle).


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* PlotCoupon: The vast majority of treasures are this.


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* SoundStone: The music boxes.
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* TheMagicalFlutist: Wario temporarily becomes this after getting the flute, just to make the Fire Snakes pop out of their pots.

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* TheMagicalFlutist: MagicalFlutist: Wario temporarily becomes this after getting the flute, just to make the Fire Snakes pop out of their pots.
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* SlidingScaleOfLinearityVsOpenness: Around level 4. Though the game starts out rather linear, treasure and level choices gradually widen as the game goes on.


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* TacticalSuicideBoss: A few bosses. But the most notable is Yellow Belly who for some reason just so happens to drop the pump that fills him with air and causes him to blow up.

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* EldritchLocation: E5 The Warped Void

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* CutscenePowerToTheMax: Treasures can only be used to automatically change or unlock new levels; so, sadly, Wario cannot use that axe he found in N1 Out of the Woods to attack enemies.
* EldritchLocation: E5 The Warped Void Void.


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* TheMagicalFlutist: Wario temporarily becomes this after getting the flute, just to make the Fire Snakes pop out of their pots.
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* ArtShift: The cutscenes, which are in much greater detail.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px-warioland3_7363.jpg]]
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The third game in the WarioLand series, released in 2000 for the GameBoyColor.

While Wario is riding in his airplane over some forest its engine randomly explodes, causing him to crash in the middle of said woods. While looking through the first cave he sees for help he finds a music box just lying about, only to be warped inside when he picks it up. There he wakes up and meets the Mysterious Figure, who tells him about how the Figure’s powers had been taken from it and put in five music boxes scattered around, promising to help Wario return to his world if he returns these music boxes to the Mysterious Figure. Wario agrees and immediately sets off in search for them.

''Wario Land 3'' borrows a lot of its gameplay from ''Wario Land II''—being impossible to kill, using enemy attacks as abilities, and sharing a lot of the normal abilities. However, Wario Land 3 takes an even less linear route: Instead of challenging you to reach the end of each level, some of which have alternate routes, ''Wario Land 3'' challenges you to find the four keys and chests of every level. However, the vast majority of chests (and levels) are inaccessible at the beginning, forcing you to collect treasures to unlock more. Thus, Wario Land 3 is less about figuring out how to beat levels and more about exploring through levels, searching for treasures you can collect.

----
!!'''Tropes featured in this game:'''

* AbsurdlySpaciousSewer: Averted. The sewer underneath the town in N2 The Peaceful Village is just one room.
* AccidentalHero: Wario just wanted to leave the music box; he wasn’t planning to defeat Rudy once and for all until Rudy attacked him.
* AlwaysNight: The East until you collect the two sun fragments.
* BackgroundBoss: Rudy the Clown.
* BagOfSpilling: Somehow Wario forgot how to do a lot of abilities he had in ''Wario Land II'', such as ground pounds or even swimming.
* BalloonBelly / PopGoesTheHuman: Helio. He has an air pump inside him, and you defeat him by making him cough it up and pumping it until he pops.
* BigBad: [[spoiler: Turns out to be The Mysterious Figure himself—who is really Rudy the Clown—when you deliver the five music boxes to him.]]
* BigBoosHaunt: E3 Castle of Illusions and N2 The Peaceful Village.
* BookEnds: The final boss is fought in The Temple, the first “level” of the game.
** Also, the last music box—the last treasure before the final boss—is the last treasure of the first level.
* BossOnlyLevel: The Temple
* BubblegloopSwamp: E1 The Stagnant Swamp.
* BubblyClouds: S6 Above the Clouds
* {{Cap}}: Odd for a Wario game, Wario can only hold 999 coins.
* EldritchLocation: E5 The Warped Void
* {{Expy}}: A lot of the enemies act pretty much just like ''Wario Land II'' enemies, but look different:
** Spearhead = Pirate Goom
** Brrr Bear = Yukimaru
** Fire Robota = Flame
** Pneumo = Bee
** Doughnuteer = Cook
** Grab-bot = D-Bat
** Haridama = Sawfish
* EverythingsWorseWithBears: Brr Bears, who repeatedly push you back with their icy breath, are some of the most annoying enemies in the game.
* FridgeBrilliance: Why don’t the enemies kill Wario? [[spoiler: Because at the end they’re revealed to be townspeople turned into monsters by The Mysterious Figure who were only trying to prevent Wario from reviving him.]]
* GiantHandsOfDoom / RaymanianLimbs: [[spoiler: Rudy the Clown.]]
* GoombaSpringboard: Possible once you get the winged boot.
* GroundPound: Possible once you get the overalls.
* HatOfPower: Getting the spiked helmet allows you to break blocks with your head.
* HelpfulMook: You often need to use the enemies to get some treasures, mainly by using their attacks to get certain abilities (such as being set on fire).
* HellHotel: W4 A Town in Chaos
* HumanSnowball: An ability Wario can gain in The Frigid Sea. It can be used to break snow blocks.
* InterfaceScrew: Wario can become dizzy if hit by a pink bird in S1 The Grasslands.
* LethalLavaLand: S5 Cave of Flames. W6 The West Crater and E6 The East Crater could arguable count as well.
* LostWoods: N1 Out of the Woods and E7 Forest of Fear.
* MagicMusic: A large part of the plot is the powers held in the five music boxes, and the need to retrieve them.
* MalevolentArchitecture: Most notable E7 Forest of Fear, which is full of spikes.
* MarketBasedTitle: In Japan this game had the subtitle, “The Mysterious Music Box.”
* {{Metroidvania}}: Arguably. Although this game is divided into levels, the progression is nonlinear, often requiring you to go back to earlier levels to continue.
* {{Minigame}}: There is a minigolf game you have to beat many times to make a block move to access certain treasures.
* MonsterClown: [[spoiler: Rudy the Clown, the final boss.]]
* NighInvulnerability: No matter how much he gets hit by enemies, Wario can never die. [[spoiler: (Except for when he gets crushed by final boss Rudy the Clown’s hands.)]]
* [[spoiler: NiceJobBreakingItHero: Your goal of delivering the five music boxes to The Mysterious Figure. It turns out he’s a monster clown who took over the world and turned the townsfolk into the monsters who acted as your enemies. They were really just trying to stop you from reviving him.]]
* NoNameGiven: The final boss is only named in Dr. Mario 64.
* OneHundredPercentCompletion: Collecting all 100 treasures and all 8 music coins in every level.
* RemixedLevel: Every level. Certain treasures change a certain level’s landscape, granting access to treasures previously inaccessible.
* RespawningEnemies: By re-entering a room. Necessary to prevent a level from becoming Unwinnable without restarting.
* [[spoiler: SealedEvilInACan: At the end of the game you learn that The Mysterious Figure is this, whose power was sealed within the five music boxes. Your goal in the game is to deliver them to him after he tricked you into thinking he was good.]]
* SecretLevel: Arguably Above the Clouds, The Warped Void, and Forest of Fear, since it’s unlikely you’ll find these levels before beating the game.
* ShiftingSandLand: W1 Desert Ruins.
* ShoutOut: One of the treasures is a Pokémon Pikachu.
* SlippySlideyIceWorld: E2 The Frigid Sea.
* SpringJump: Bouncy Wario, which you become if you’re hit by a Hammer-bot or certain bosses.
* TheAmazon: W3 The Pool of Rain
* SuperNotDrowningSkills: Played with. Before you get the flippers Wario cannot go below the surface, constantly paddling above the water. When you do get them he can swim underwater fine.
* UndergroundLevel: E4 The Colossal Hole, N6 Sea Turtle Rock, W6 The West Crater, and E6 The East Crater. S5 Cave of Flames is this mixed with Lethal Lava Land.
* UnderTheSea: W5 Beneath the Waves.
* [[spoiler: UnwittingPawn: Wario. Rudy the Clown was sealed away by the power of the music boxes, which had to be used together again to release him. Wario was told instead that these would bring him back to his world.]]
* WeirdSun / TheFaceOfTheSun: Not only does it have a face, it has cognizance and can spit fireballs at Wario.
* WeirdMoon: Much like Mr. Sun, Mr. Moon is cognizant, and can spit shock balls at Wario to stun him.
* YouHaveResearchedBreathing: Apparently, Wario needs special flippers in order to swim, ground pound, or pick up enemies.

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