History VideoGame / WarioLand

28th Jan '16 5:58:39 AM Adept
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* GiantHandsOfDoom / RaymanianLimbs: The genie in the Virtual Boy game, and Rudy the Clown in ''Wario Land 3''. [[spoiler:(Unlike everything else in ''3'', Rudy's hands ''can'' kill you.)]]
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* GiantHandsOfDoom / RaymanianLimbs: GiantHandsOfDoom: The genie in the Virtual Boy game, and Rudy the Clown in ''Wario Land 3''. [[spoiler:(Unlike everything else in ''3'', Rudy's hands ''can'' kill you.)]]
9th Dec '15 2:40:09 AM Morgenthaler
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The Format/Genre box is outdated coding.
[[quoteright:299:~~VideoGame, PuzzlePlatformer~~]]
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[[quoteright:299:~~VideoGame, PuzzlePlatformer~~]]
1st Dec '15 2:33:41 PM WaxingName
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The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.
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The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, VideoGame/{{Wario}}, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.
30th Nov '15 4:21:28 PM DrNoPuma
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Added DiffLines:
* MagicalClown: [[spoiler:Rudy the Clown]] from ''Wario Land 3'', a SealedEvilInACan monster who turned the inhabitants of the world where the game takes place into monsters.
25th Nov '15 2:12:31 PM NoUsername
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commenting out ZCE's, adding and changing a bit of info
->''[[CallToAdventure Let's go on a trip]]'' ->''[[WordSalad Like a ukelele]]'' ->''[[ItsTheJourneyThatCounts Let's go on foot...]]''
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->''[[CallToAdventure Let's ->''Let's go on a trip]]'' ->''[[WordSalad Like trip'' ->''Like a ukelele]]'' ->''[[ItsTheJourneyThatCounts Let's ukelele'' ->''Let's go on foot...]]''''

* BlackAndGrayMorality: Our ''hero'' is a greedy, selfish prick who operates mostly in his own interest. However, just being greedy and selfish looks saintly compared to the [[EldritchAbomination horrible, manipulative demons]], {{omnicidal maniac}}s, and world conquerors he goes up against.
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* BlackAndGrayMorality: BlackAndGrayMorality: ** Our ''hero'' is a greedy, selfish prick who operates mostly in his own interest. However, just being greedy and selfish looks saintly compared to the [[EldritchAbomination horrible, manipulative demons]], {{omnicidal maniac}}s, and world conquerors he goes up against.

* BullfightBoss * BusmansHoliday
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* %%* BullfightBoss * %%* BusmansHoliday

* EverythingIsSmashableArea
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* %%* EverythingIsSmashableArea

* TheFaceOfTheSun
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* %%* TheFaceOfTheSun

* OddlyNamedSequel2ElectricBoogaloo
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* OddlyNamedSequel2ElectricBoogalooOddlyNamedSequel2ElectricBoogaloo: ''VB Wario Land'' and ''Shake'' are the only installments that aren't numbered.

* RefusalOfTheCall * RemixedLevel
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* %%* RefusalOfTheCall * %%* RemixedLevel

* RewardingInactivity
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* %%* RewardingInactivity

* TheSpiny: There's literally an enemy almost exactly like the ''Mario'' series Spiny in the fourth and fifth games. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.
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* TheSpiny: There's literally an enemy almost exactly like the ''Mario'' series Spiny in the fourth ''4'' and fifth games.''Shake''. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.

* StoryToGameplayRatio: Very low in most of the games. Heck, in the latest game, you don't have to see the intro or ending more than once, and after the first time it's just an optional extra to be viewed in a media room.
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* StoryToGameplayRatio: Very low in most of the games. Heck, in the latest game, ''Shake'', you don't have to see the intro or ending more than once, and after the first time it's just an optional extra to be viewed in a media room.
4th Nov '15 2:48:13 AM MyTimingIsOff
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moving these to shake it's page
* MusicalNod: ** Glittertown's music from ''Shake'' is a redo of the Greenhorn Ruins theme from ''VideoGame/WarioWorld''. ** Mt. Lava Lava's music also contains an excerpt from Greenhorn Forest's music from the same game. ** Wario's victory music in ''VideoGame/SuperSmashBros Brawl'' appears in the music for Stonecarving City.
27th Oct '15 2:44:55 PM MissConception
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* ''VideoGame/WarioLandShakeIt''/''The Shake Dimension'' for the UsefulNotes/{{Wii}}
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* ''VideoGame/WarioLandShakeIt''/''The ''[[VideoGame/WarioLandShakeIt Wario Land: Shake Dimension'' It! / The Shake Dimension]]'' for the UsefulNotes/{{Wii}}

* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in ''Shake'', and the Penkoons from the original were half penguin, half raccoon (or tanuki) hybrids.
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* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in ''Shake'', and the Penkoons from the original were half penguin, half raccoon (or tanuki) {{tanuki}}) hybrids.
27th Oct '15 12:51:06 PM MissConception
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A ''Franchise/SuperMarioBros'' spinoff. Specifically, a spinoff of the handheld original Mario titles ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioLand2SixGoldenCoins''. They largely supplanted the original handheld sidescrolling Mario series, which would not be revived until ''VideoGame/NewSuperMarioBros'', more than a decade later. The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, in the search for treasure. The games play somewhat similarly to the Mario Bros series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.
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A ''Franchise/SuperMarioBros'' spinoff. Specifically, a spinoff of the handheld original Mario ''Mario'' titles ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioLand2SixGoldenCoins''. They largely supplanted the original handheld sidescrolling Mario ''Mario'' series, which would not be revived until ''VideoGame/NewSuperMarioBros'', more than a decade later. The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.

** Of the early Super Mario franchise as a whole. The ''Wario Land'' franchise takes a minor element of the original series -- collecting coins for points and lives -- and makes it the central aspect of its own -- collecting coins for vast, unmitigated profit. ** Wario's Power-Ups are another example of this. In the first game they work very much like the classic Super Mario ones with a much more thuggish theme -- Wario's answer to the Super Mushroom is the ''Garlic'' Pot, his standard power-up form (Bull Wario) is obtained by obtaining a Bull Pot (or another Garlic Pot if already Normal-sized), and he also has Dragon and Jet forms. In the latter games, instead of being parodies of specific types of power-up, the series parodies power-ups ''as a trope'', with many of Wario's special abilities being a reaction to some enemy's attack: Bouncy Wario (if walloped by a hammer), Crazy (Drunk) Wario (whose breath in the second game is so toxic it kills enemies), Fat Wario (who is so obese that he can shatter all but the sturdiest of floors), Flat Wario (if crushed by a giant weight), Hot Wario (in which Wario is literally set on fire, which eventually grows to consume his entire body), Frozen or Ice Skatin' Wario (encased in some foe's ice-breath), and Zombie Wario (guess) are all typical examples. The only real "power-up" by 3 is Vampire Wario, for which Wario still needs to be bitten.
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** Of the early Super Mario ''Super Mario'' franchise as a whole. The ''Wario Land'' franchise takes a minor element of the original series -- collecting coins for points and lives -- and makes it the central aspect of its own -- collecting coins for vast, unmitigated profit. ** Wario's Power-Ups are another example of this. In the first game they work very much like the classic Super Mario ''Super Mario'' ones with a much more thuggish theme -- Wario's answer to the Super Mushroom is the ''Garlic'' Pot, his standard power-up form (Bull Wario) is obtained by obtaining a Bull Pot (or another Garlic Pot if already Normal-sized), and he also has Dragon and Jet forms. In the latter games, instead of being parodies of specific types of power-up, the series parodies power-ups ''as a trope'', with many of Wario's special abilities being a reaction to some enemy's attack: Bouncy Wario (if walloped by a hammer), Crazy (Drunk) Wario (whose breath in the second game is so toxic it kills enemies), Fat Wario (who is so obese that he can shatter all but the sturdiest of floors), Flat Wario (if crushed by a giant weight), Hot Wario (in which Wario is literally set on fire, which eventually grows to consume his entire body), Frozen or Ice Skatin' Wario (encased in some foe's ice-breath), and Zombie Wario (guess) are all typical examples. The only real "power-up" by 3 is Vampire Wario, for which Wario still needs to be bitten.

** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, ''Doctor Mario 64'' (he's an AntiVillain in the latter game).]]
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** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, ''Doctor ''Dr. Mario 64'' (he's an AntiVillain in the latter game).]]

* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by ''Wario Land II'' & ''3'' which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in the first game, the only things that can actually hurt Wario are the sharp parts of the enemy (ie: if he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in the [[EverythingTryingToKillYou Mario universe]], that's still ''very'' resilient.
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* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by ''Wario Land II'' & ''3'' which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in the first game, the only things that can actually hurt Wario are the sharp parts of the enemy (ie: if he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in the [[EverythingTryingToKillYou Mario Mario's universe]], that's still ''very'' resilient.

* RuleOfFun: Just like the Mario series it was based on, pretty much. There's also very little plotline in most of these games.
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* RuleOfFun: Just like the Mario ''Mario'' series it was based on, pretty much. There's also very little plotline in most of these games.

* SelfParody: The series can be seen as a spoof of Nintendo's own Franchise/SuperMarioBros.
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* SelfParody: The series can be seen as a spoof of Nintendo's own Franchise/SuperMarioBros.''Franchise/SuperMarioBros''

** The stages all have a timer in the first game, as it is closer to a more traditional Mario platformer.
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** The stages all have a timer in the first game, as it is closer to a more traditional Mario ''Mario'' platformer.

* VillainProtagonist: In the original game, as his motivation was to steal Mario's statue of Princess Peach back from Captain Syrup so he could hold it for ransom. The later games make him more of an AccidentalHero or AntiHero.
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* VillainProtagonist: In the original game, as his motivation was to steal Mario's the statue of Princess Peach back from Captain Syrup so he could hold it for ransom. The later games make him more of an AccidentalHero or AntiHero.
27th Oct '15 12:43:41 PM MissConception
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* AccidentalHero: Wario. Saving the world is just a fortunate side effect of his treasure-hunting. Of course, in ''Wario Land 3'' and ''Shake It'', Wario is shown to be willing to lend folks a hand, as long as the price is good. * AchievementSystem: ''Wario Land Shake It'' has multiple challenges for each level and boss battle that can be optionally completed. Once all are completed for a level/boss battle, the music for said level/boss is added to the SoundTest. * {{Acrofatic}}: Wario is a far faster and more agile character than you'd expect from someone so overweight, being able to swing extremely high from bars and vines, jump rather high in normal and some other forms, and when shot from a machine in ''The Shake Dimension'', run fast enough to glide across water. Although in ''Wario Land 2'', ''''3, and ''4'', one enemy's StatusBuff is to make you [[UpToEleven even fatter]] so you can break certain blocks by jumping on them.
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* AccidentalHero: Wario. Saving the world is just a fortunate side effect of his treasure-hunting. Of course, in ''Wario Land 3'' and ''Shake It'', ''Shake'', Wario is shown to be willing to lend folks a hand, as long as the price is good. * AchievementSystem: ''Wario Land Shake It'' ''Shake'' has multiple challenges for each level and boss battle that can be optionally completed. Once all are completed for a level/boss battle, the music for said level/boss is added to the SoundTest. * {{Acrofatic}}: Wario is a far faster and more agile character than you'd expect from someone so overweight, being able to swing extremely high from bars and vines, jump rather high in normal and some other forms, and when shot from a machine in ''The Shake Dimension'', ''Shake'', run fast enough to glide across water. Although in ''Wario Land 2'', ''''3, II'', ''3'', and ''4'', one enemy's StatusBuff is to make you [[UpToEleven even fatter]] so you can break certain blocks by jumping on them.

* AutoRevive: Recovery potions in ''Shake It''.
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* AutoRevive: Recovery potions in ''Shake It''.''Shake''.

* AutoScrollingLevel: The Subwarine levels in Shake Dimension, and a few in the original game. * BackgroundBoss: The genies in ''Wario Land'' and ''Virtual Boy Wario Land'', and Rudy the Clown in ''Wario Land 3''. The genie in VBWL is a minor subversion - Wario can jump behind it.
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* AutoScrollingLevel: The Subwarine levels in Shake Dimension, ''Shake'', and a few in the original game. * BackgroundBoss: The genies in the first ''Wario Land'' and ''Virtual its Virtual Boy Wario Land'', sequel, and Rudy the Clown in ''Wario Land 3''. The genie in VBWL is a minor subversion - Wario can jump behind it.

** [[spoiler: Captain Syrup]] manipulates Wario all through ''Shake It'', and doesn't suffer any repercussions for it...unless unlimited wealth counts. * BalefulPolymorph: [[spoiler: In 3 and 4. In 3, the entire population of the Music Box world was turned into the monsters Wario beats up throughout the game by Rudy the Clown. In 4, Princess Shokora was transformed into the Black Cat by the Golden Diva after she lost in a magic duel. In both cases, the transformations happen before the events of the games, and are undone when Wario kicks the {{Big Bad}}s' asses.]]
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** [[spoiler: Captain [[spoiler:Captain Syrup]] manipulates Wario all through ''Shake It'', ''Shake'', and doesn't suffer any repercussions for it...unless unlimited wealth counts. * BalefulPolymorph: [[spoiler: In 3 [[spoiler:In ''3'' and 4. ''4''. In 3, ''3'', the entire population of the Music Box world was turned into the monsters Wario beats up throughout the game by Rudy the Clown. In 4, ''4'', Princess Shokora was transformed into the Black Cat by the Golden Diva after she lost in a magic duel. In both cases, the transformations happen before the events of the games, and are undone when Wario kicks the {{Big Bad}}s' asses.]]

* BatmanGambit: [[spoiler:Syrup]] pulls off a nice one at the end of Shake It, having manipulated Wario to save the Shake Dimension and gather treasure...but the Shake Dimension had to give her the endless coin sack for consolation, and took Wario's treasure with it.
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* BatmanGambit: [[spoiler:Syrup]] pulls off a nice one at the end of Shake It, ''Shake'', having manipulated Wario to save the Shake Dimension and gather treasure...but the Shake Dimension had to give her the endless coin sack for consolation, and took Wario's treasure with it.

* BeatThemAtTheirOwnGame: B Bunny in Wario Land 2 and 3. In 2, it's via an odd game of basketball. In three, it's a game of football/soccer. [[BeTheBall In both cases, you must bonk him on the head to turn him into a ball and throw/smash him into the goal.]]
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* BeatThemAtTheirOwnGame: B Bunny The bunny boss in Wario ''Wario Land 2 II'' and 3. ''3''. In 2, I, it's via an odd game of basketball. In three, it's a game of football/soccer. [[BeTheBall In both cases, you must bonk him on the head to turn him into a ball and throw/smash him into the goal.]]

** The Shake King in ''Shake It!''
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** The Shake King in ''Shake It!''''Shake''.

** Uncanny Mansion in ''Wario Land 2''.
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** Uncanny Mansion in ''Wario Land 2''.II''.

** Bad Manor and Boogie Mansion from ''Wario Land: Shake It!''
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** Bad Manor and Boogie Mansion from ''Wario Land: Shake It!''''Shake''.

* BossOnlyLevel: The final boss of the third game has his own level, and every boss in ''4'' and ''Shake It'' does this as well.
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* BossOnlyLevel: The final boss of the third game has his own level, and every boss in ''4'' and ''Shake It'' ''Shake'' does this as well.

* CartoonBomb: Found a lot in Shake It. Found with wings in the first game, except these try to latch on to your head...
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* CartoonBomb: Found a lot in Shake It.''Shake''. Found with wings in the first game, except these try to latch on to your head...

** Found in Boogie Mansion in ''Wario Land: Shake It!'' ** Also the arena for Chortlebot Challenge in ''Wario Land: Shake It!''
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** Found in Boogie Mansion in ''Wario Land: Shake It!'' ''Shake''. ** Also the arena for Chortlebot Challenge in ''Wario Land: Shake It!''''Shake''.

* CoolBoat: The SS Tea Cup. Also the Shakedown Schooner in ''Shake It'', although it's only shown in a boss battle.
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* CoolBoat: The SS Tea Cup. Also the Shakedown Schooner in ''Shake It'', ''Shake'', although it's only shown in a boss battle.

** Also happens in one instance in 3 in order to get a musical coin. * CreepyCircusMusic: The battle against Chortlebot in ''Shake It'' has this. It also gets faster as the boss is more and more damaged.
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** Also happens in one instance in 3 ''3'' in order to get a musical coin. * CreepyCircusMusic: The battle against Chortlebot in ''Shake It'' ''Shake'' has this. It also gets faster as the boss is more and more damaged.

** Dr. Arewo Stein from the [[NoExportForYou Japan-exclusive]] GameBoy game ''VideoGame/ForTheFrogTheBellTolls'' is a recurring character in ''Wario Land 4''. ** Wario appeared as a helper in one game in ''VideoGame/TheLegendaryStarfy'' series. Sadly, said game [[NoExportForYou was never released outside of Japan]], as with much of that series except for one on the DS. * CutAndPasteEnvironments: Secret levels in ''Shake It!'' reuse normal level graphics. * DamageDiscrimination: Oddly enough, in The Shake Dimension, it's positive towards Wario and rather cruel towards the enemies. Because you know, nothing instantly kills Wario, but nearly anything that hurts him, such as obstacles or boss attacks, will completely vapourise any enemy that's in the way. [[SuperDrowningSkills As will water, for some reason]]. * DarkerAndEdgier: VideoGame/WarioLand4 has a noticeably darker tone than any of the other games.
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** Dr. Arewo Stein from the [[NoExportForYou Japan-exclusive]] GameBoy game ''VideoGame/ForTheFrogTheBellTolls'' is a recurring character in ''Wario Land 4''. ** Wario appeared as a helper in one game in ''VideoGame/TheLegendaryStarfy'' series. Sadly, said game [[NoExportForYou was never released outside of Japan]], as with much of that series except for one on the DS. series. * CutAndPasteEnvironments: Secret levels in ''Shake It!'' ''Shake'' reuse normal level graphics. * DamageDiscrimination: Oddly enough, in The Shake Dimension, ''Shake Dimension'', it's positive towards Wario and rather cruel towards the enemies. Because you know, nothing instantly kills Wario, but nearly anything that hurts him, such as obstacles or boss attacks, will completely vapourise any enemy that's in the way. [[SuperDrowningSkills As will water, for some reason]]. * DarkerAndEdgier: VideoGame/WarioLand4 ''Wario Land 4'' has a noticeably darker tone than any of the other games.

* DecadeDissonance: In ''Shake It'', there's Neon City/Glittertown right next to all this Wild West stuff, next to ancient Aztec type cities, medieval Japan type villages and who knows what else. * DemBones: Skeleton ghosts in ''Wario Land 4'' and Recapitators in ''Shake Dimension''.
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* DecadeDissonance: In ''Shake It'', ''Shake'', there's Neon City/Glittertown right next to all this Wild West stuff, next to ancient Aztec type cities, medieval Japan type villages and who knows what else. * DemBones: Skeleton ghosts in ''Wario Land 4'' and Recapitators in ''Shake Dimension''.''Shake''.

* TheDragon: Bobo in the first two games to [[BigBad Captain Syrup.]] * DrowningPit: One of The Shake Dimension treasures mentions this happening to someone in a BOTTLE FACTORY.
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* TheDragon: Bobo in the first two games to [[BigBad Captain Syrup.]] Syrup]]. * DrowningPit: One of The the Shake Dimension treasures mentions this happening to someone in a BOTTLE FACTORY.

* EasyLevelsHardBosses: Wario Land 4 and Shake It, who have fairly easy levels but rather difficult boss encounters at the end of each 'world'.
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* EasyLevelsHardBosses: Wario ''Wario Land 4 4'' and Shake It, ''Shake'', who have fairly easy levels but rather difficult boss encounters at the end of each 'world'.

* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in the Shake Dimension, and the Penkoons from the original were half penguin, half raccoon hybrids.
to:
* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in the Shake Dimension, ''Shake'', and the Penkoons from the original were half penguin, half raccoon (or tanuki) hybrids.

* EvilChef: Large Fry from Shake Dimension.
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* EvilChef: Large Fry from Shake Dimension.''Shake''.

** The Shake King to Wario (Well, eviler).
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** The Shake King to Wario (Well, eviler).eviller).

* EvilTowerOfOminousness: Syrup Castle in ''Wario Land 1'' and ''2'' is a HUGE skull shaped castle on a nearly-as-high mountain. So big a place, in fact, it's got a whole FIVE levels set inside it in the second game, and one of those is just finding the entrance.
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* EvilTowerOfOminousness: Syrup Castle in ''Wario Land 1'' and ''2'' the first two games is a HUGE skull shaped castle on a nearly-as-high mountain. So big a place, in fact, it's got a whole FIVE levels set inside it in the second game, and one of those is just finding the entrance.

* ExtendedGameplay: Secret levels in ''Shake It!''
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* ExtendedGameplay: Secret levels in ''Shake It!''''Shake''.

* FakeDifficulty: All over Wario Land 2 and 3. When the hero can't die, all you can really do is annoy him. In particular, most of the bosses have a way to kick Wario out of the fight and make him start over... and over... and ''over''...
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* FakeDifficulty: All over Wario ''Wario Land 2 II'' and 3.''3''. When the hero can't die, all you can really do is annoy him. In particular, most of the bosses have a way to kick Wario out of the fight and make him start over... and over... and ''over''...

** The Shake King, Wario's pirate captain EvilCounterpart in ''Shake It!''.
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** The Shake King, Wario's pirate captain EvilCounterpart in ''Shake It!''.''Shake''.

* FeedItABomb: You have to feed bombs to both the evil treasure chests and the boss Large Fry in ''Shake It!'' to defeat them.
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* FeedItABomb: You have to feed bombs to both the evil treasure chests and the boss Large Fry in ''Shake It!'' ''Shake'' to defeat them.

* {{Flight}}: Possible with various transformations, including the Jet cap, Vampire Wario, Puffy Wario, and the Shake Dimension Rocket Buckets. * FloatingInABubble: Found in a few of the games, such as ''Wario Land 3'' and ''4''. ''Wario Land 2'' actually had a bubble boss which did this to throw Wario out the arena. * FluffyTheTerrible: Bobo in ''Wario Land 1'' and ''2'', the guard and look out of the SS Tea Cup. * FlunkyBoss: Many bosses in ''Shake It!'' and some in ''Wario Land 4''. Maybe other games too.
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* {{Flight}}: Possible with various transformations, including the Jet cap, Wario, Vampire Wario, Puffy Wario, and the Shake Dimension Rocket Buckets. * FloatingInABubble: Found in a few of the games, such as ''Wario Land 3'' and ''4''. ''Wario Land 2'' II'' actually had a bubble boss which did this to throw Wario out the arena. * FluffyTheTerrible: Bobo in ''Wario Land 1'' and ''2'', the first two games, the guard and look out of the SS Tea Cup. * FlunkyBoss: Many bosses in ''Shake It!'' ''Shake'' and some in ''Wario Land 4''. Maybe other games too.

* FrictionlessIce: In Wario Land The Shake Dimension, ice blocks when punched on ice don't stop, but interestingly, many of the puzzles require you to stand in front of them and jump on them while they're moving to reach higher platforms. * FrothyMugsOfWater: In ''Wario Land II'', birds throw beer bottles; in the U.S. version, this was changed to "crazy balls". Wario Land 3 averts the trouble in both versions by changing it to a spun-around "Dizzy Wario". * FryingPanOfDoom: Large FRY from ''Wario Land: Shake It!'' * GangplankGalleon: SS Teacup in ''Wario Land 1'' and ''Wario Land 2.''
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* FrictionlessIce: In Wario Land The Shake Dimension, ''Shake'', ice blocks when punched on ice don't stop, but interestingly, many of the puzzles require you to stand in front of them and jump on them while they're moving to reach higher platforms. * FrothyMugsOfWater: In ''Wario Land II'', birds throw "crazy balls" - or beer bottles; in the U.S. version, this was changed to "crazy balls". Wario Japanese version. ''Wario Land 3 3'' averts the trouble in both versions by changing it to a spun-around "Dizzy Wario". * FryingPanOfDoom: Large FRY from ''Wario Land: Shake It!'' ''Shake''. * GangplankGalleon: SS Teacup Tea Cup in ''Wario Land 1'' and ''Wario Land 2.''the first two games.

* GiantHandsOfDoom / RaymanianLimbs: The genie in Virtual Boy Wario Land, and Rudy the Clown in Wario Land 3. [[spoiler: (Unlike everything else in 3, Rudy's hands ''can'' kill you.)]] * GimmickLevel: Many, doing the same thing twice in a row is rare, but Launchpad Labyrinth is pretty much THE example in Shake Dimension. * TheGoomba: The Wanderin' Gooms. There's also varieties, like the Para-Gooms, Pirate Gooms (also known as Spear Men), and Spearheads.
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* GiantHandsOfDoom / RaymanianLimbs: The genie in the Virtual Boy Wario Land, game, and Rudy the Clown in Wario ''Wario Land 3. [[spoiler: (Unlike 3''. [[spoiler:(Unlike everything else in 3, ''3'', Rudy's hands ''can'' kill you.)]] * GimmickLevel: Many, doing the same thing twice in a row is rare, but Launchpad Labyrinth is pretty much THE example in Shake Dimension. ''Shake''. * TheGoomba: The [[VideoGame/WarioLandSuperMarioLand3 Wanderin' Gooms. There's also varieties, like the Para-Gooms, Gooms]], [[VideoGame/VirtualBoyWarioLand Mask-Guys]], [[VideoGame/WarioLandII Pirate Gooms (also known as Spear Men), Gooms]], [[VideoGame/WarioLand3 Spearheads]], [[VideoGame/WarioLand4 Spear-Masks]] and Spearheads.[[VideoGame/WarioLandShakeIt Bandineros]].

* GroundPound: A standard move in many of the games in the series, with Wario Land 4 and Shake Dimension also having a powered up version if you use the move from a higher enough place. * HardLevelsEasyBosses: The first three/four games (depending if you count the Virtual Boy one). The bosses aren't all easy, but many of them are, and compared to the maze like levels they're found in, the battles are the least of your troubles. * HeartContainer: Purchasable in Shake Dimension.
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* GroundPound: A standard move in many of the games in the series, with Wario ''Wario Land 4 4'' and Shake Dimension ''Shake'' also having a powered up version if you use the move from a higher enough place. * HardLevelsEasyBosses: The first three/four three games (depending (four if you count the Virtual Boy one). The bosses aren't all easy, but many of them are, and compared to the maze like levels they're found in, the battles are the least of your troubles. * HeartContainer: Purchasable in Shake Dimension.''Shake''.

* HighSpeedBattle: Hot Roderick Race from ''Wario Land Shake Dimension''. * HubLevel: ''Wario Land 4'' has the Golden Pyramid, and ''Wario Land: The Shake Dimension'' has his erm... Garage. * HumanCannonball: Cannons in Shake It.
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* HighSpeedBattle: Hot Roderick Race from ''Wario Land Shake Dimension''. ''Shake''. * HubLevel: ''Wario Land 4'' has the Golden Pyramid, and ''Wario Land: The Shake Dimension'' ''Shake'' has his erm...Wario's... Garage. * HumanCannonball: Cannons in Shake It.''Shake''.

* IdleAnimation: Found in ''Wario Land 4'' and ''Shake It''. * IndyEscape: Common in ''Wario Land 1'' and ''The Shake Dimension''. * InterfaceScrew: The aforementioned Drunk/Crazy Wario and Dizzy Wario meander back and forth and are difficult to stop.
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* IdleAnimation: Found in ''Wario Land 4'' and ''Shake It''. ''Shake''. * IndyEscape: Common in ''Wario Land 1'' the first game and ''The Shake Dimension''. ''Shake''. * InterfaceScrew: The aforementioned Drunk/Crazy Wario "Crazy Wario" and Dizzy Wario meander back and forth and are difficult to stop.

* JungleJapes: Monsoon Jungle and Mystic Lake in Wario Land 4, the entire area of Jiggle Jungle in Wario Land Shake Dimension.
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* JungleJapes: Monsoon Jungle and Mystic Lake in Wario ''Wario Land 4, 4'', the entire area of Jiggle Jungle in Wario Land Shake Dimension.''Shake''.

* LethalLavaLand: Stove Canyon in ''Wario Land 1'' and Fiery Cavern, the third level of the Sapphire Passage in ''4''. * LevelGoal: A skull-marked door in the original and a door with flashing star symbols above it in VideoGame/WarioLand 2.
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* LethalLavaLand: Stove Canyon in ''Wario Land 1'' the first game and Fiery Cavern, the third level of the Sapphire Passage in ''4''. ''Wario Land 4''. * LevelGoal: A skull-marked door in the original and a door with flashing star symbols above it in VideoGame/WarioLand 2.''Wario Land II''.

* LosingYourHead: The Recapitator enemies in ''Shake It'' THROW their heads like a boomerang as an attack and the robots that throw their heads along the floor in ''VideoGame/WarioLand 4''. * LuckBasedMission: Found in Glittertown and Neon City in Shake Dimension, which require you to keep winning at a certain slot machine to meet the required coin amount for 100% completion.
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* LosingYourHead: The Recapitator enemies in ''Shake It'' ''Shake'' THROW their heads like a boomerang as an attack and the robots that throw their heads along the floor in ''VideoGame/WarioLand ''Wario Land 4''. * LuckBasedMission: Found in Glittertown and Neon City in Shake Dimension, ''Shake'', which require you to keep winning at a certain slot machine to meet the required coin amount for 100% completion.

** [[spoiler: The twist ending of ''3''. The [[SealedEvilInACan banished devil]] Rudy the Clown, in the guise of the spirit of the temple, talks Wario into retrieving the 5 magic music boxes and using them for escaping the music box world. Rudy obviously tries to use them to free himself.]] ** Wario has a long history with this trope. In ''Wario Land 1'', he destroys Castle Syrup to reveal the Golden Peach statue, [[spoiler:only for Mario to appear and snatch it right then and there.]] Wario even [[VillainousBreakdown cries]] afterwards. Poor guy. ** In ''Shake It!'', [[spoiler: Syrup swipes the Endless Money Bag literally out of Wario's hands after tricking him into diving in to find it.]]
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** [[spoiler: The [[spoiler:The twist ending of ''3''. The [[SealedEvilInACan banished devil]] Rudy the Clown, in the guise of the spirit of the temple, talks Wario into retrieving the 5 magic music boxes and using them for escaping the music box world. Rudy obviously tries to use them to free himself.]] ** Wario has a long history with this trope. In ''Wario Land 1'', the first game, he destroys Castle Syrup to reveal the Golden Peach statue, [[spoiler:only for Mario to appear and snatch it right then and there.]] Wario even [[VillainousBreakdown cries]] afterwards. Poor guy. ** In ''Shake It!'', [[spoiler: Syrup ''Shake'', [[spoiler:Syrup swipes the Endless Money Bag literally out of Wario's hands after tricking him into diving in to find it.]]

* MalevolentMugshot: The Shake King's symbol from ''Wario Land Shake Dimension'' is nearly everywhere, including the flag, the boat front, and the intruder alarm in each level. * ManEatingPlant: Cractus from ''Wario Land 4'' and Bloomsday/Scumflower from ''Wario Land Shake It!!'' And a few plants in the levels of the latter game. * ManOnFire: Required to solve puzzles throughout ''Wario Land 2'', ''3'', ''4'', and ''Shake It!'' * MarketBasedTitle: The Wii installment was called ''Wario Land Shake'' in Japan; it was titled ''Wario Land: The Shake Dimension'' in the PAL version and ''Wario Land Shake It!'' in North America.
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* MalevolentMugshot: The Shake King's symbol from ''Wario Land Shake Dimension'' ''Shake'' is nearly everywhere, including the flag, the boat front, and the intruder alarm in each level. * ManEatingPlant: Cractus from ''Wario Land 4'' and Bloomsday/Scumflower from ''Wario Land Shake It!!'' ''Shake'' And a few plants in the levels of the latter game. * ManOnFire: Required to solve puzzles throughout ''Wario Land 2'', II'', ''3'', ''4'', and ''Shake It!'' * MarketBasedTitle: The Wii installment was called ''Wario Land Shake'' in Japan; it was titled ''Wario Land: The Shake Dimension'' in the PAL version and ''Wario Land Shake It!'' in North America.''Shake''.

** Practically all the character, enemy and boss names, but the most glaringly obvious has to be Catbat from ''Wario Land 4''... which is pretty much a cat/bat hybrid. Or the ''Wario Land Shake It!'' level called Mount Bighill.
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** Practically all the character, enemy and boss names, but the most glaringly obvious has to be Catbat from ''Wario Land 4''... which is pretty much a cat/bat hybrid. Or the ''Wario Land Shake It!'' ''Shake'' level called Mount Bighill.

* MiniGame: Found in all games bar ''Shake It''.
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* MiniGame: Found in all games bar ''Shake It''.''Shake''.

* MissingEpisode: ''Virtual Boy Wario Land''. * MonsterClown: Rudy the Clown from ''Wario Land 3'' is a literal Monster Clown. Chortlebot from ''Wario Land Shake It!'' is a monster ''robot'' clown. * MookMaker: Hoggus in ''VideoGame/WarioLand 4'' and some of the bosses in ''The Shake Dimension''.
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* MissingEpisode: ''Virtual Boy Wario Land''. * MonsterClown: Rudy the Clown from ''Wario Land 3'' is a literal Monster Clown. Chortlebot from ''Wario Land Shake It!'' ''Shake'' is a monster ''robot'' clown. * MookMaker: Hoggus in ''VideoGame/WarioLand ''Wario Land 4'' and some of the bosses in ''The Shake Dimension''.''Shake''.

** Glittertown's music from ''Shake It!'' is a redo of the Greenhorn Ruins theme from ''VideoGame/WarioWorld''.
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** Glittertown's music from ''Shake It!'' ''Shake'' is a redo of the Greenhorn Ruins theme from ''VideoGame/WarioWorld''.

* MythologyGag: Wario sometimes uses an [[http://nintendo.wikia.com/wiki/Ultra_Hand Ultra Hand]] as a special attack (in ''Shake It!'', ''Master of Disguise'', and ''VideoGame/MarioTennis'') because Nintendo engineer Gunpei Yokoi invented the device.
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* MythologyGag: Wario sometimes uses an [[http://nintendo.wikia.com/wiki/Ultra_Hand Ultra Hand]] as a special attack (in ''Shake It!'', ''Shake'', ''Master of Disguise'', and ''VideoGame/MarioTennis'') because Nintendo engineer Gunpei Yokoi invented the device.

* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by VideoGame/WarioLand II or 3 which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in Wario Land 1, the only things that can actually hurt Wario are the sharp parts of the enemy (IE: If he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in the [[EverythingTryingToKillYou Mario universe]], that's still ''very'' resilient. * NintendoHard: Gurgle Gulch and Launchpad Labyrinth in Shake Dimension, among others. * NumberedSequels: ''Wario Land'' II-4.
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* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by VideoGame/WarioLand II or 3 ''Wario Land II'' & ''3'' which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in Wario Land 1, the first game, the only things that can actually hurt Wario are the sharp parts of the enemy (IE: If (ie: if he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in the [[EverythingTryingToKillYou Mario universe]], that's still ''very'' resilient. * NintendoHard: Gurgle Gulch and Launchpad Labyrinth in Shake Dimension, ''Shake'', among others. * NumberedSequels: ''Wario Land'' II-4.Land II'', ''3'' & ''4''.

* OminousLatinChanting: The escape music in Bad Manor and Boogie Mansion in ''VideoGame/WarioLand: The Shake Dimension'' have some of this. * OrcusOnHisThrone: Captain Syrup in ''Wario Land 1'', although averted in ''2'', as well as the Shake King in ''Wario Land: Shake It!'' They basically do a whole lot of evil stuff (sometimes off camera/in cut scenes), send hordes of minions after Wario, and personally just sit around in the darkness waiting for Wario to walk through the door for the final boss battle.
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* OminousLatinChanting: The escape music in Bad Manor and Boogie Mansion in ''VideoGame/WarioLand: The Shake Dimension'' ''Shake'' have some of this. * OrcusOnHisThrone: Captain Syrup in ''Wario Land 1'', the first game, although averted in ''2'', ''Wario Land II'', as well as the Shake King in ''Wario Land: Shake It!'' ''Shake'' They basically do a whole lot of evil stuff (sometimes off camera/in cut scenes), send hordes of minions after Wario, and personally just sit around in the darkness waiting for Wario to walk through the door for the final boss battle.

* OutsideRide: Train levels in the first game, ''II'', and Shake Dimension.
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* OutsideRide: Train levels in the first game, ''II'', and Shake Dimension.''Shake''.

* PaperThinDisguise: Treasure in Shake It. * {{Pirate}}: Two of the villains/{{Big Bad}}s so far, Captain Syrup and The Shake King, are both type 1 evil pirates.
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* PaperThinDisguise: Treasure in Shake It. ''Shake''. * {{Pirate}}: Two of the villains/{{Big Bad}}s so far, Captain Syrup and The the Shake King, are both type 1 evil pirates.

* RedBoxingGloves: In ''Shake It!''. * RedSkyTakeWarning: Boogie Mansion in ''Shake It!''.
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* RedBoxingGloves: In ''Shake It!''. ''Shake''. * RedSkyTakeWarning: Boogie Mansion in ''Shake It!''.''Shake''.

* RespawningEnemies: In ''Shake It!'', averted in other games.
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* RespawningEnemies: In ''Shake It!'', ''Shake'', averted in other games.

* RibcageRidge: Common in ''Shake It!'' * RidiculouslyCuteCritter: The Brown Sugar Pirates and Spear Men. * RingOutBoss: The Bull boss and the Cave Master.
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* RibcageRidge: Common in ''Shake It!'' ''Shake'' * RidiculouslyCuteCritter: The Brown Sugar Pirates and Spear Men. / Black Sugar Gang. * RingOutBoss: The Bull bull boss and the Cave Master.

** The goal of ''Wario Land: Shake It!'', though of course only because he's promised endless treasure at the end and quickly throws the princess out of his face.
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** The goal of ''Wario Land: Shake It!'', ''Shake'', though of course only because he's promised endless treasure at the end and quickly throws the princess out of his face.

* SealedEvilInACan: Rudy the Clown in [[spoiler:''3'']].
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* SealedEvilInACan: Rudy [[spoiler:Rudy the Clown in [[spoiler:''3'']].''3''.]]

* SequentialBoss: The Shake King in ''VideoGame/WarioLand: The Shake Dimension''. * ShellGame: The Virtual Boy Wario Land had one where Wario could gamble what coins he's collected. He had to choose the right container to get more coins out of two, three or four--the more containers he had to choose from, the higher the payout if the right one was chosen. * ShiftingSandLand: Arabian Night in ''4'', Whoopsy Desert and Disturbing Tomb in ''Shake It!''
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* SequentialBoss: The Shake King in ''VideoGame/WarioLand: The Shake Dimension''. ''Shake''. * ShellGame: The Virtual Boy Wario Land game had one where Wario could gamble what coins he's collected. He had to choose the right container to get more coins out of two, three or four--the more containers he had to choose from, the higher the payout if the right one was chosen. * ShiftingSandLand: Arabian Night in ''4'', Whoopsy Desert and Disturbing Tomb in ''Shake It!''''Shake''

** Slipshod Slopes and Freezing Fields in ''Shake It!''.
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** Slipshod Slopes and Freezing Fields in ''Shake It!''.''Shake''.

** He would have received one in ''Shake It!'', but [[spoiler:instead he pushed the queen out of his way to grab the infinite coin bag.]] * SpikesOfVillainy: The Shake King in ''Shake It!''. * TheSpiny: There's literally an enemy almost exactly like the Mario series Spiny in the fourth and fifth games. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.
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** He would have received one in ''Shake It!'', ''Shake'', but [[spoiler:instead he pushed the queen out of his way to grab the infinite coin bag.]] * SpikesOfVillainy: The Shake King in ''Shake It!''. ''Shake''. * TheSpiny: There's literally an enemy almost exactly like the Mario ''Mario'' series Spiny in the fourth and fifth games. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.

** In ''Wario Land 4'' and ''Shake It!'', finishing a level required hitting a switch then running back to the level's start. ''4'' had a timer to get back, and if it ran out, your coins would be rapidly leeched away; if ''those'' ran out, the level ended in failure. ''Shake It!'' just gave you bonuses based on how quickly you got through the level. ** ''Wario Land 1'' also had a timer, but it was large enough that it almost never runs out in a casual run.
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** In ''Wario Land 4'' and ''Shake It!'', ''Shake'', finishing a level required hitting a switch then running back to the level's start. ''4'' had a timer to get back, and if it ran out, your coins would be rapidly leeched away; if ''those'' ran out, the level ended in failure. ''Shake It!'' ''Shake'' just gave you bonuses based on how quickly you got through the level. ** ''Wario Land 1'' The first game also had a timer, but it was large enough that it almost never runs out in a casual run.

* SteppingStoneSword: In ''Shake It!'', throwing a spork-headed Bandinero at a wall will [[TheBladeAlwaysLandsPointyEndIn conveniently]] provide a similar [[GoombaSpringboard boost]].
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* SteppingStoneSword: In ''Shake It!'', ''Shake'', throwing a spork-headed Bandinero at a wall will [[TheBladeAlwaysLandsPointyEndIn conveniently]] provide a similar [[GoombaSpringboard boost]].

* ThemeNaming: ''The Shake Dimension's'' continents are named after synonyms for "shake" (e.g., "jiggle", "quiver", "rock", "wiggle", and "rattle").
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* ThemeNaming: ''The The Shake Dimension's'' Dimension's continents are named after synonyms for "shake" (e.g., "jiggle", "quiver", "rock", "wiggle", and "rattle").

* TimeKeepsOnTicking: In the pre FinalBoss cut scene in the first game, and the cut scene in between both phases of the battle vs the Shake King in ''Shake Dimension''.
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* TimeKeepsOnTicking: In the pre FinalBoss cut scene in the first game, and the cut scene in between both phases of the battle vs vs. the Shake King in ''Shake Dimension''.''Shake''.

* TraintopBattle: Various levels in the original and ''Wario Land: Shake It''.
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* TraintopBattle: Various levels in the original and ''Wario Land: Shake It''.''Shake''.

* ATwinkleInTheSky: Exactly what happens to the second boss, Hot Roderick in Shake It. Courtesy of a boxing glove to the face from Wario's unicycle.
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* ATwinkleInTheSky: Exactly what happens to the second boss, Hot Roderick in Shake It.''Shake''. Courtesy of a boxing glove to the face from Wario's unicycle.

** There's also Fiery Cavern in ''Wario Land 4'', various in ''Wario Land 3'', pretty much the entire game of Virtual Boy ''Wario Land'' and the aptly named Lowdown Depths in ''Wario Land: Shake It''.
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** There's also Fiery Cavern in ''Wario Land 4'', various in ''Wario Land 3'', pretty much the entire game of Virtual Boy ''Wario Land'' game and the aptly named Lowdown Depths in ''Wario Land: Shake It''.''Shake''.

** Ruins at the Bottom of the Sea in ''Wario Land II''.
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** Ruins at the Bottom of the Sea sea in ''Wario Land II''.

* UnnecessarilyCreepyRobot: Chortlebot in ''Shake It''. Even for a robot clown (a pretty creepy concept in itself), this thing is way creepier than probably needed and has enough weapons to take down an army (like the flamethrower or circular saw). And laughs manically as it attempts to kill Wario. * UnexpectedShmupLevel: In ''Shake It!'', the subwarine levels.
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* UnnecessarilyCreepyRobot: Chortlebot in ''Shake It''.''Shake''. Even for a robot clown (a pretty creepy concept in itself), this thing is way creepier than probably needed and has enough weapons to take down an army (like the flamethrower or circular saw). And laughs manically as it attempts to kill Wario. * UnexpectedShmupLevel: In ''Shake It!'', ''Shake'', the subwarine levels.

** Syrup Castle of ''Wario Land 1'', which is shaped like a skull.
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** Syrup Castle of ''Wario Land 1'', the first two games, which is shaped like a skull.

** [[spoiler:One of the possible missions in the levels of ''Shake It!'' is to clear the stage without killing any enemies. While ''directly'' killing them counts as a fail, the game has no problem with, say, knocking them out and leaving them on top of carnivorous plants.]]
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** [[spoiler:One of the possible missions in the levels of ''Shake It!'' ''Shake'' is to clear the stage without killing any enemies. While ''directly'' killing them counts as a fail, the game has no problem with, say, knocking them out and leaving them on top of carnivorous plants.]]

* WalkOnWater: Wario can do this in Shake Dimension.
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* WalkOnWater: Wario can do this in Shake Dimension.''Shake''.

** Rollanratl in ''Shake It!'' ** Spoiled Rotten in ''4''. Becomes a WakeUpCallBoss if you're [[spoiler: playing on the hidden [[HarderThanHard S-Hard]] mode; the alotted time is cut to a mere ''15 seconds''.]] It's possible to win without items, but it may take a few tries. * WhatCouldHaveBeen: When Good-Feel was first approached about developing what would become ''Shake It!'', their original idea for Wario was a Western-style shooter, until Nintendo told them to stick to platforming. * WhatIsThisThingYouCallLove: Mentioned on a treasure in ''Shake Dimension''.
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** Rollanratl in ''Shake It!'' ''Shake''. ** Spoiled Rotten in ''4''. Becomes a WakeUpCallBoss if you're [[spoiler: playing [[spoiler:playing on the hidden [[HarderThanHard S-Hard]] mode; the alotted time is cut to a mere ''15 seconds''.]] It's possible to win without items, but it may take a few tries. * WhatCouldHaveBeen: When Good-Feel was first approached about developing what would become ''Shake It!'', their original idea for Wario was a Western-style shooter, until Nintendo told them to stick to platforming. * WhatIsThisThingYouCallLove: Mentioned on a treasure in ''Shake Dimension''.''Shake''.
4th Oct '15 3:00:00 PM Angeldeb82
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* BeatThemAtTheirOwnGame: B Bunny in Wario Land 2 and 3. In 2, it's via an odd game of basketball. In three, it's a game of football/soccer. [[BeTheBall In both cases, you must bonk him on the head to turn him into a ball and throw/smash him into the goal]].
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* BeatThemAtTheirOwnGame: B Bunny in Wario Land 2 and 3. In 2, it's via an odd game of basketball. In three, it's a game of football/soccer. [[BeTheBall In both cases, you must bonk him on the head to turn him into a ball and throw/smash him into the goal]].goal.]]

** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, ''Doctor Mario 64'' (he's an AntiVillain in the latter game.)]]
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** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, ''Doctor Mario 64'' (he's an AntiVillain in the latter game.)]]game).]]

* BlackAndGreyMorality: Our ''hero'' is a greedy, selfish prick who operates mostly in his own interest. However, just being greedy and selfish looks saintly compared to the [[EldritchAbomination horrible, manipulative demons]], [[OmnicidalManiac omnicidal maniacs]], and world conquerors he goes up against.
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* BlackAndGreyMorality: BlackAndGrayMorality: Our ''hero'' is a greedy, selfish prick who operates mostly in his own interest. However, just being greedy and selfish looks saintly compared to the [[EldritchAbomination horrible, manipulative demons]], [[OmnicidalManiac omnicidal maniacs]], {{omnicidal maniac}}s, and world conquerors he goes up against.

** Wario appeared as a helper in one game in ''VideoGame/TheLegendaryStarfy'' series. Sadly, said game [[NoExportForYou was never released outside of Japan,]] as with much of that series except for one on the DS.
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** Wario appeared as a helper in one game in ''VideoGame/TheLegendaryStarfy'' series. Sadly, said game [[NoExportForYou was never released outside of Japan,]] Japan]], as with much of that series except for one on the DS.

* ElectricBoogaloo

** Bloomsday (Scumflower in PAL territories) to [[YoshisIsland Roger the Potted Ghost]]. Both are bosses rooted in pots which must be pushed off of their arena platform into the [[BottomlessPits bottomless pit]] behind it (or in Bloomsday's case, the pool of water surrounding the arena).
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** Bloomsday (Scumflower in PAL territories) to [[YoshisIsland [[VideoGame/YoshisIsland Roger the Potted Ghost]]. Both are bosses rooted in pots which must be pushed off of their arena platform into the [[BottomlessPits bottomless pit]] {{bottomless pit|s}} behind it (or in Bloomsday's case, the pool of water surrounding the arena).

* HubLevel: ''Wario Land 4'' has the Golden Pyramid, and ''Wario Land: The Shake Dimension'' has his erm... Garage.

* HubLevel: ''Wario Land 4'' has the Golden Pyramid, and ''Wario Land: The Shake Dimension'' has his erm... Garage.

* HubLevel: ''Wario Land 4'' has HundredPercentCompletion: Achieved by gathering all the Golden Pyramid, and ''Wario Land: The Shake Dimension'' has his erm... Garage.treasures.

* IronButtmonkey: Wario. In fact, it's even used as a game mechanic; you have to do some pretty crazy things to your character to get past some obstacles in the second, third, and fourth games.
to:
* IronButtmonkey: IronButtMonkey: Wario. In fact, it's even used as a game mechanic; you have to do some pretty crazy things to your character to get past some obstacles in the second, third, and fourth games.

* IronButtmonkey: Wario. In fact, it's even used as a game mechanic; you have to do some pretty crazy things to your character to get past some obstacles in the second, third, and fourth games.OddlyNamedSequel2ElectricBoogaloo

* OneHundredPercentCompletion: Achieved by gathering all the treasures.

* {{Pirate}}: Two of the villains/{{BigBad}}s so far, Captain Syrup and The Shake King, are both type 1 evil pirates.
to:
* {{Pirate}}: Two of the villains/{{BigBad}}s villains/{{Big Bad}}s so far, Captain Syrup and The Shake King, are both type 1 evil pirates.

** Also happens unintentionally in [[spoiler:''4''.]]
to:
** Also happens unintentionally in [[spoiler:''4''.]][[spoiler:''4'']].

* SelfParody: The series can be seen as a spoof of Nintendo's own SuperMarioBros.
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* SelfParody: The series can be seen as a spoof of Nintendo's own SuperMarioBros.Franchise/SuperMarioBros.

** [[SubvertedTrope Subverted]] in ''Wario Land II'', in which there is a "Really Final Chapter" after the skull-shaped castle.
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** [[SubvertedTrope Subverted]] {{Subverted|Trope}} in ''Wario Land II'', in which there is a "Really Final Chapter" after the skull-shaped castle.
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