History VideoGame / WarioLand

3rd Aug '16 12:33:58 PM Tailikku
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->''UKURERE mitai na''
->''tabi wo shiyou''
->''Aruite ikou...''

->''Let's go on a trip''
->''Like a ukelele''
->''Let's go on foot...''
-->--'''MEDAMAYAKI''', ''VideoGame/WarioLand4''

to:

->''UKURERE mitai na''
->''tabi wo shiyou''
->''Aruite ikou...''

->''Let's go on a trip''
->''Like a ukelele''
->''Let's go on foot...''
-->--'''MEDAMAYAKI''', ''VideoGame/WarioLand4''
->It's-a me, Wario!
-->--'''Wario''', ''VideoGame/SuperMarioLand2SixGoldenCoins'' Japanese commercial
3rd Jun '16 9:06:41 PM Tavernier
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Added DiffLines:

* MascotMook: Downplayed. Pirate Gooms, Caprain Syrup's basic lackeys, went on to inspire the Spearheads of ''3'' and the Bandineros of ''Shake It.''
28th Jan '16 5:58:39 AM Adept
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* GiantHandsOfDoom / RaymanianLimbs: The genie in the Virtual Boy game, and Rudy the Clown in ''Wario Land 3''. [[spoiler:(Unlike everything else in ''3'', Rudy's hands ''can'' kill you.)]]

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* GiantHandsOfDoom / RaymanianLimbs: GiantHandsOfDoom: The genie in the Virtual Boy game, and Rudy the Clown in ''Wario Land 3''. [[spoiler:(Unlike everything else in ''3'', Rudy's hands ''can'' kill you.)]]
9th Dec '15 2:40:09 AM Morgenthaler
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[[quoteright:299:~~VideoGame, PuzzlePlatformer~~]]

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[[quoteright:299:~~VideoGame, PuzzlePlatformer~~]]
1st Dec '15 2:33:41 PM WaxingName
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The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.

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The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, VideoGame/{{Wario}}, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.
30th Nov '15 4:21:28 PM DrNoPuma
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Added DiffLines:

* MagicalClown: [[spoiler:Rudy the Clown]] from ''Wario Land 3'', a SealedEvilInACan monster who turned the inhabitants of the world where the game takes place into monsters.
25th Nov '15 2:12:31 PM NoUsername
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->''[[CallToAdventure Let's go on a trip]]''
->''[[WordSalad Like a ukelele]]''
->''[[ItsTheJourneyThatCounts Let's go on foot...]]''

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->''[[CallToAdventure Let's ->''Let's go on a trip]]''
->''[[WordSalad Like
trip''
->''Like
a ukelele]]''
->''[[ItsTheJourneyThatCounts Let's
ukelele''
->''Let's
go on foot...]]''''



* BlackAndGrayMorality: Our ''hero'' is a greedy, selfish prick who operates mostly in his own interest. However, just being greedy and selfish looks saintly compared to the [[EldritchAbomination horrible, manipulative demons]], {{omnicidal maniac}}s, and world conquerors he goes up against.

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* BlackAndGrayMorality: BlackAndGrayMorality:
**
Our ''hero'' is a greedy, selfish prick who operates mostly in his own interest. However, just being greedy and selfish looks saintly compared to the [[EldritchAbomination horrible, manipulative demons]], {{omnicidal maniac}}s, and world conquerors he goes up against.



* BullfightBoss
* BusmansHoliday

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* %%* BullfightBoss
* %%* BusmansHoliday



* EverythingIsSmashableArea

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* %%* EverythingIsSmashableArea



* TheFaceOfTheSun

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* %%* TheFaceOfTheSun



* OddlyNamedSequel2ElectricBoogaloo

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* OddlyNamedSequel2ElectricBoogalooOddlyNamedSequel2ElectricBoogaloo: ''VB Wario Land'' and ''Shake'' are the only installments that aren't numbered.



* RefusalOfTheCall
* RemixedLevel

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* %%* RefusalOfTheCall
* %%* RemixedLevel



* RewardingInactivity

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* %%* RewardingInactivity



* TheSpiny: There's literally an enemy almost exactly like the ''Mario'' series Spiny in the fourth and fifth games. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.

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* TheSpiny: There's literally an enemy almost exactly like the ''Mario'' series Spiny in the fourth ''4'' and fifth games.''Shake''. Interestingly enough, if you look closely, the ones in ''Wario Land 4'' look a lot like yellow VideoGame/{{Kirby}}s with spiky helmets.



* StoryToGameplayRatio: Very low in most of the games. Heck, in the latest game, you don't have to see the intro or ending more than once, and after the first time it's just an optional extra to be viewed in a media room.

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* StoryToGameplayRatio: Very low in most of the games. Heck, in the latest game, ''Shake'', you don't have to see the intro or ending more than once, and after the first time it's just an optional extra to be viewed in a media room.
4th Nov '15 2:48:13 AM MyTimingIsOff
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* MusicalNod:
** Glittertown's music from ''Shake'' is a redo of the Greenhorn Ruins theme from ''VideoGame/WarioWorld''.
** Mt. Lava Lava's music also contains an excerpt from Greenhorn Forest's music from the same game.
** Wario's victory music in ''VideoGame/SuperSmashBros Brawl'' appears in the music for Stonecarving City.
27th Oct '15 2:44:55 PM MissConception
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* ''VideoGame/WarioLandShakeIt''/''The Shake Dimension'' for the UsefulNotes/{{Wii}}

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* ''VideoGame/WarioLandShakeIt''/''The ''[[VideoGame/WarioLandShakeIt Wario Land: Shake Dimension'' It! / The Shake Dimension]]'' for the UsefulNotes/{{Wii}}



* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in ''Shake'', and the Penkoons from the original were half penguin, half raccoon (or tanuki) hybrids.

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* EverythingsBetterWithPenguins: The boss of Sherbet Land is a spiked hat and boxing gloves wearing penguin. There are also basic enemies called Pengoons in ''Shake'', and the Penkoons from the original were half penguin, half raccoon (or tanuki) {{tanuki}}) hybrids.
27th Oct '15 12:51:06 PM MissConception
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A ''Franchise/SuperMarioBros'' spinoff. Specifically, a spinoff of the handheld original Mario titles ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioLand2SixGoldenCoins''. They largely supplanted the original handheld sidescrolling Mario series, which would not be revived until ''VideoGame/NewSuperMarioBros'', more than a decade later.

The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, in the search for treasure. The games play somewhat similarly to the Mario Bros series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.

to:

A ''Franchise/SuperMarioBros'' spinoff. Specifically, a spinoff of the handheld original Mario ''Mario'' titles ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioLand2SixGoldenCoins''. They largely supplanted the original handheld sidescrolling Mario ''Mario'' series, which would not be revived until ''VideoGame/NewSuperMarioBros'', more than a decade later.

The ''Wario Land'' series centers on Mario's EvilCounterpart, Wario, in the search for treasure. The games play somewhat similarly to the ''Super Mario Bros Bros.'' series, with a few notable exceptions. Wario is much stronger than the Mario Bros., so many of the games revolve around object manipulation and combat. Wario can pick up enemies and objects to attack and solve puzzles, and generally has butt-stomp and charge attacks to deal with enemies. While you can breeze through each level to reach the goal, usually every stage has a number of hidden treasures that must be found on alternate routes to reach 100% completion and the best ending. Instead of Mario, Wario's nemesis in these games is usually Captain Syrup, a FemmeFatale pirate captain and her army of goblin-like pirates.



** Of the early Super Mario franchise as a whole. The ''Wario Land'' franchise takes a minor element of the original series -- collecting coins for points and lives -- and makes it the central aspect of its own -- collecting coins for vast, unmitigated profit.
** Wario's Power-Ups are another example of this. In the first game they work very much like the classic Super Mario ones with a much more thuggish theme -- Wario's answer to the Super Mushroom is the ''Garlic'' Pot, his standard power-up form (Bull Wario) is obtained by obtaining a Bull Pot (or another Garlic Pot if already Normal-sized), and he also has Dragon and Jet forms. In the latter games, instead of being parodies of specific types of power-up, the series parodies power-ups ''as a trope'', with many of Wario's special abilities being a reaction to some enemy's attack: Bouncy Wario (if walloped by a hammer), Crazy (Drunk) Wario (whose breath in the second game is so toxic it kills enemies), Fat Wario (who is so obese that he can shatter all but the sturdiest of floors), Flat Wario (if crushed by a giant weight), Hot Wario (in which Wario is literally set on fire, which eventually grows to consume his entire body), Frozen or Ice Skatin' Wario (encased in some foe's ice-breath), and Zombie Wario (guess) are all typical examples. The only real "power-up" by 3 is Vampire Wario, for which Wario still needs to be bitten.

to:

** Of the early Super Mario ''Super Mario'' franchise as a whole. The ''Wario Land'' franchise takes a minor element of the original series -- collecting coins for points and lives -- and makes it the central aspect of its own -- collecting coins for vast, unmitigated profit.
** Wario's Power-Ups are another example of this. In the first game they work very much like the classic Super Mario ''Super Mario'' ones with a much more thuggish theme -- Wario's answer to the Super Mushroom is the ''Garlic'' Pot, his standard power-up form (Bull Wario) is obtained by obtaining a Bull Pot (or another Garlic Pot if already Normal-sized), and he also has Dragon and Jet forms. In the latter games, instead of being parodies of specific types of power-up, the series parodies power-ups ''as a trope'', with many of Wario's special abilities being a reaction to some enemy's attack: Bouncy Wario (if walloped by a hammer), Crazy (Drunk) Wario (whose breath in the second game is so toxic it kills enemies), Fat Wario (who is so obese that he can shatter all but the sturdiest of floors), Flat Wario (if crushed by a giant weight), Hot Wario (in which Wario is literally set on fire, which eventually grows to consume his entire body), Frozen or Ice Skatin' Wario (encased in some foe's ice-breath), and Zombie Wario (guess) are all typical examples. The only real "power-up" by 3 is Vampire Wario, for which Wario still needs to be bitten.



** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, ''Doctor Mario 64'' (he's an AntiVillain in the latter game).]]

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** [[spoiler:Rudy the Clown in ''Wario Land 3'', and, for some reason, ''Doctor ''Dr. Mario 64'' (he's an AntiVillain in the latter game).]]



* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by ''Wario Land II'' & ''3'' which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in the first game, the only things that can actually hurt Wario are the sharp parts of the enemy (ie: if he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in the [[EverythingTryingToKillYou Mario universe]], that's still ''very'' resilient.

to:

* NighInvulnerability: Wario is pretty much made of diamond in every aspect, amplified by ''Wario Land II'' & ''3'' which made him COMPLETELY invincible to damage or being killed. Most damage also won't do more than one heart of damage to him in the games with a health bar, instant kill obstacles are completely nonexistent after the first game, and hey, anything that transforms him, like being set on fire, frozen solid, squashed flat, or the like, is completely harmless to him. [[spoiler:Actually, it IS possible to die in ''Wario Land 3'', but you simply have to be caught by the hands of Rudy the Clown. But that just takes you back to the world map. It could freak you out to think it's a real game over, especially after it '''saves''' after the scene.]] Even in the first game, the only things that can actually hurt Wario are the sharp parts of the enemy (ie: if he bumps into a spear-wielding Goom from behind, he will stun it as opposed to taking damage), and fire/plamsa-based substances. In fact, 90% of all things that actually CAN hurt you in this series fall into either category. For a character in the [[EverythingTryingToKillYou Mario Mario's universe]], that's still ''very'' resilient.



* RuleOfFun: Just like the Mario series it was based on, pretty much. There's also very little plotline in most of these games.

to:

* RuleOfFun: Just like the Mario ''Mario'' series it was based on, pretty much. There's also very little plotline in most of these games.



* SelfParody: The series can be seen as a spoof of Nintendo's own Franchise/SuperMarioBros.

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* SelfParody: The series can be seen as a spoof of Nintendo's own Franchise/SuperMarioBros.''Franchise/SuperMarioBros''



** The stages all have a timer in the first game, as it is closer to a more traditional Mario platformer.

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** The stages all have a timer in the first game, as it is closer to a more traditional Mario ''Mario'' platformer.



* VillainProtagonist: In the original game, as his motivation was to steal Mario's statue of Princess Peach back from Captain Syrup so he could hold it for ransom. The later games make him more of an AccidentalHero or AntiHero.

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* VillainProtagonist: In the original game, as his motivation was to steal Mario's the statue of Princess Peach back from Captain Syrup so he could hold it for ransom. The later games make him more of an AccidentalHero or AntiHero.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WarioLand