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* AlternateUniverse: The game takes place in one, according to Relic Entertainment (also backed up by [=GamesWorkshop=]), explaining how Titus is the Captain of the Ultramarines Second Company instead of Cato Sicarius at that time. Ultimately subverted, as future books would claim Titus was a predecessor of Sicarius. Since he doesn't show up again, Titus was either executed by the Inquisition or inducted into Death Watch for his Chaos Immunity. (WordOfGod claims the latter to be the case as that would have been the sequel's plot.)

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* AlternateUniverse: The game takes place in one, according to At the time of release, Relic Entertainment (also backed up by [=GamesWorkshop=]), explaining stated that the game took place in one of these, explaining how Titus is the was the Captain of the Ultramarines Second Company instead of Cato Sicarius at that time. Ultimately subverted, [[{{Retcon}} No longer the case]], as future books would claim canon[[note]]Specifically, White Dwarf #498[[/note]] would establish that Titus was a the direct predecessor of Sicarius. Since he doesn't show up again, Titus was either executed by the Inquisition or inducted into Death Watch for his Chaos Immunity. (WordOfGod claims the latter to be the case as that would have been the sequel's plot.)Sicarius.

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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The player may use {{Thunder Hammer}}s at some points in the single-player campaign, and it is also available in multi-player. In single-player you can only use your Pistol or Bolter if you have one (and in multiplayer only the Pistol unless you have a perk that allows a Bolter), but since it's the strongest melee weapon, it's well worth it. Even more so when you have a Jump Pack, which restricts you to the same weapons anyway.



* OverlyLongFightingAnimation: The main problem with [[FinishingMove executions]], which is also the reason why regular RegeneratingHealth is used for multi-player and the co-op "Exterminatus" mode. Enemies will still attack you while you're doing them, negating at least some of the health you gain from it. It takes even longer against elite enemies like the Nobs and the Chaos Space Marines, requiring some button-mashing (unless you're using a [[ThunderHammer Thunder]] [[DropTheHammer Hammer]] or are in [[LimitBreak Fury mode]]) to actually kill them, though you do get more health from it and will stun all the nearby {{Mooks}}.

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* OverlyLongFightingAnimation: The main problem with [[FinishingMove executions]], which is also the reason why regular RegeneratingHealth is used for multi-player and the co-op "Exterminatus" mode. Enemies will still attack you while you're doing them, negating at least some of the health you gain from it. It takes even longer against elite enemies like the Nobs and the Chaos Space Marines, requiring some button-mashing (unless you're using a [[ThunderHammer Thunder]] [[DropTheHammer Hammer]] ThunderHammer or are in [[LimitBreak Fury mode]]) to actually kill them, though you do get more health from it and will stun all the nearby {{Mooks}}.



** Stun an Ork Nob or a Chaos Marine. See that big tempting "Execute" icon floating over him? If you try to [[FinishingMove execute]] them without having '[[LimitBreak Fury]]' mode on or without a [[DropTheHammer Thunder Hammer]], you'll have to rapidly mash the shoot button to overpower them. Otherwise they'll pick you up, slam you to the ground, and attempt a FinishingStomp (Chaos Marines just knock you to the ground), which drains up to half your health.

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** Stun an Ork Nob or a Chaos Marine. See that big tempting "Execute" icon floating over him? If you try to [[FinishingMove execute]] them without having '[[LimitBreak Fury]]' mode on or without a [[DropTheHammer Thunder Hammer]], Hammer, you'll have to rapidly mash the shoot button to overpower them. Otherwise they'll pick you up, slam you to the ground, and attempt a FinishingStomp (Chaos Marines just knock you to the ground), which drains up to half your health.



** Used by Captain Titus in single-player and the Assault Marine/Raptor class in the multiplayer, when holding a Bolt or Plasma Pistol. Wearing a Jump Pack or wielding a [[DropTheHammer Thunder Hammer]] in single-player and the True Grit perk in multi-player allows them to wield a rifle-size Bolter in place of their Pistol, [[FiringOneHanded one-handed!]]

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** Used by Captain Titus in single-player and the Assault Marine/Raptor class in the multiplayer, when holding a Bolt or Plasma Pistol. Wearing a Jump Pack or wielding a [[DropTheHammer Thunder Hammer]] Hammer in single-player and the True Grit perk in multi-player allows them to wield a rifle-size Bolter in place of their Pistol, [[FiringOneHanded one-handed!]]



* ThunderHammer: As already noted in DropTheHammer, Thunder Hammers make an appearance in the game for Captain Titus to arm himself with in certain points of the Singleplayer Campaign, they can also be used in the multiplayer part of the game.

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* ThunderHammer: As already noted in DropTheHammer, Thunder Hammers make an appearance in the game for Captain Titus to arm himself with in certain points of the Singleplayer Campaign, they can also be used in the multiplayer part of the game.
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Trope was cut/disambiguated due to cleanup


** The cover also spoils. Take a good look at the upper right corner of the game's cover art. [[TheLastOfTheseIsNotLikeTheOthers What you are looking at isn't an Ork]].

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** The cover also spoils. Take a good look at the upper right corner of the game's cover art. [[TheLastOfTheseIsNotLikeTheOthers What you are looking at isn't an Ork]].Ork.
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* HumongousHeadedHammer: Thunder hammers are available for use. The weapon, whose head is almost as big as Brother-Captain Titus's torso in his PoweredArmor, is slow to swing but will stagger opponents on a normal hit, and a couple of direct hits will usually kill just about anything. It's generally considered one of the best melee weapons to use with a [[{{Jetpack}} jump-pack]] in multiplayer.
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Added Scope Perspective example from its page. (It needs wicks!)

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* ScopePerspective: The game switches from third-person to first when using the lascannon's scope. The scope even has a skull icon that lits up when a target is in the line of fire.
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* TakeThat: [[http://i.kinja-img.com/gawker-media/image/upload/s--4MoSkfWS--/18j1keqyx8fltjpg.jpg A promotional wallpaper]]. The caption might as well say [[VideoGame/GearsOfWar "Marcus Fenix is a weakling"]], and the Guardsmen in the picture all take poses to resemble [[http://www.ihaveapc.com/wp-content/uploads/2013/03/Stunning-HD-Wallpapers-For-Your-Desktop_59_016.jpg this pre-release screenshot]] of the first ''VideoGame/GearsOfWar1'' or in general clearly ape the animations and poses of characters in ''VideoGame/GearsOfWar'''s gameplay.

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* TakeThat: [[http://i.kinja-img.com/gawker-media/image/upload/s--4MoSkfWS--/18j1keqyx8fltjpg.jpg A promotional wallpaper]]. The caption might as well say [[VideoGame/GearsOfWar "Marcus Fenix is a weakling"]], and the Guardsmen in the picture all take poses to resemble [[http://www.ihaveapc.com/wp-content/uploads/2013/03/Stunning-HD-Wallpapers-For-Your-Desktop_59_016.jpg this pre-release screenshot]] of the first ''VideoGame/GearsOfWar1'' ''VideoGame/GearsOfWar'' or in general clearly ape the animations and poses of characters in ''VideoGame/GearsOfWar'''s gameplay.
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''Warhammer 40,000: Space Marine'' is a ThirdPersonShooter / HackAndSlash published by Creator/{{THQ}} (with the publishing rights later changing hands to Creator/{{Sega}} after THQ went out of business in 2013) and developed by the creators of the ''VideoGame/DawnOfWar'', ''VideoGame/CompanyOfHeroes'' and ''VideoGame/{{Homeworld}}'' series, Relic Entertainment. While the aforementioned games are RealTimeStrategy games, the company has created a ThirdPersonShooter before, ''VideoGame/TheOutfit'', set in UsefulNotes/WorldWar2, which received mixed reviews.

Being ExactlyWhatItSaysOnTheTin, the game is set in the ''TabletopGame/{{Warhammer 40000}}'' universe where you play as one of the Adeptus Astartes, [[RedBaron the Angels of Death]] - or more colloquially, the Space Marines. {{Space Marine}}s are seven-feet tall [[BioAugmentation genetically-engineered]], [[PoweredArmour power armoured]] SuperSoldiers where [[TheSpartanWay one in one-hundred neophytes who are trained as Space Marines survive]] (to say nothing of the [[ChildSoldiers pre-adolescent aspirants]] [[TrainingFromHell who were considered for induction and who they fought before hand...]]), split into unique "Chapters", and are devoted to the defense of humanity, [[BlackAndGreyMorality the brutal, totalitarian and completely necessary]] [[TheEmpire Imperium of Man]] uniting them, and its [[Literature/HorusHeresy now-on-life-support]] founder, who also developed the engineering process behind their creation, the GodEmperor of Mankind. Further elaboration on the 40K Space Marines in general can be found in the 'Warhammer 40K'' character page under [[Characters/Warhammer40000CurrentImperialFactions Current Imperial Factions]].

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''Warhammer 40,000: Space Marine'' is a ThirdPersonShooter / HackAndSlash published by Creator/{{THQ}} (with the publishing rights later changing hands to Creator/{{Sega}} after THQ went out of business in 2013) and developed by the creators of the ''VideoGame/DawnOfWar'', ''VideoGame/CompanyOfHeroes'' and ''VideoGame/{{Homeworld}}'' series, Relic Entertainment. While the aforementioned games are RealTimeStrategy games, the company has created a ThirdPersonShooter before, ''VideoGame/TheOutfit'', set in UsefulNotes/WorldWar2, UsefulNotes/WorldWarII, which received mixed reviews.

Being ExactlyWhatItSaysOnTheTin, the game is set in the ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' universe where you play as one of the Adeptus Astartes, [[RedBaron the Angels of Death]] - -- or more colloquially, the Space Marines. {{Space Marine}}s are seven-feet tall [[BioAugmentation genetically-engineered]], [[PoweredArmour power armoured]] SuperSoldiers where [[TheSpartanWay one in one-hundred neophytes who are trained as Space Marines survive]] (to say nothing of the [[ChildSoldiers pre-adolescent aspirants]] [[TrainingFromHell who were considered for induction and who they fought before hand...beforehand...]]), split into unique "Chapters", and are devoted to the defense of humanity, [[BlackAndGreyMorality the brutal, totalitarian and completely necessary]] [[TheEmpire Imperium of Man]] uniting them, and its [[Literature/HorusHeresy now-on-life-support]] founder, who also developed the engineering process behind their creation, the GodEmperor of Mankind. Further elaboration on the 40K Space Marines in general can be found in the 'Warhammer 40K'' character page under [[Characters/Warhammer40000CurrentImperialFactions Current Imperial Factions]].



Unlike other {{Third Person Shooter}}s where a TakeCover system is the norm, ''Warhammer 40,000: Space Marine'' intentionally does not use one to encourage aggressive tactics - while the player is capable of [[WalkItOff Walking It Off]] for their shields in single-player (both health and shields in co-operative play and multiplayer), getting to an enemy and performing a [[FinishingMove melee 'execution']] is the only way to restore health, quickly and [[VideoGameCrueltyPotential entertainingly]]. [[TheMusketeer The player may quickly switch between melee weapons and ranged weapons]] to bring death upon the enemies of the Imperium in various forms. The game uses a [[LimitBreak 'Fury' system]], where after dealing enough damage, Captain Titus can go into Fury Mode. While in this state, he gains BulletTime with ranged weapons to BoomHeadshot some suckers, regenerates health automatically, deals more close-combat damage, and regenerates health with each melee attack while active.

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Unlike other {{Third Person Shooter}}s where a TakeCover system is the norm, ''Warhammer 40,000: Space Marine'' intentionally does not use one to encourage aggressive tactics - -- while the player is capable of [[WalkItOff Walking It Off]] for their shields in single-player (both health and shields in co-operative play and multiplayer), getting to an enemy and performing a [[FinishingMove melee 'execution']] is the only way to restore health, quickly and [[VideoGameCrueltyPotential entertainingly]]. [[TheMusketeer The player may quickly switch between melee weapons and ranged weapons]] to bring death upon the enemies of the Imperium in various forms. The game uses a [[LimitBreak 'Fury' system]], where after dealing enough damage, Captain Titus can go into Fury Mode. While in this state, he gains BulletTime with ranged weapons to BoomHeadshot some suckers, regenerates health automatically, deals more close-combat damage, and regenerates health with each melee attack while active.
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The 2023 {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is a sequel, depicting a cleanup squad of Ultramarines deployed onto Graia several years after the first game ended to finish what Titus started.

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The 2023 {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is a sequel, depicting a cleanup squad of Ultramarines deployed onto Graia several years after the first game ended to finish what Titus started.
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None


The 2023 {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an sequel, depicting a cleanup squad of Ultramarines deployed onto Graia several years after the first game ended to finish what Titus started.

to:

The 2023 {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an a sequel, depicting a cleanup squad of Ultramarines deployed onto Graia several years after the first game ended to finish what Titus started.
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A sequel, titled ''VideoGame/Warhammer40000SpaceMarineII'', was announced during the 2021 Game Awards Show.

The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia several years after the first game ended to finish what Titus started.

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A sequel, titled ''VideoGame/Warhammer40000SpaceMarineII'', was announced during the 2021 Game Awards Show.

The upcoming 2023 {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , sequel, depicting a cleanup squad of Ultramarines deployed onto Graia several years after the first game ended to finish what Titus started.
started.

Another sequel, titled ''VideoGame/Warhammer40000SpaceMarineII'', was announced during the 2021 Game Awards Show.
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The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.

to:

The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours several years after the first game ended to finish what Titus started.
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None


%% The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.

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%% The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.
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Hidden for the time being. See discussion, please. Thank you


The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.

to:

%% The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.
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None


The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an }{{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.

to:

The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an }{{Interquel}} {{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.
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None


The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel]] , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.

to:

The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel]] }{{Interquel}} , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.
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Added DiffLines:

The upcoming {{Retraux}} throwback [[FirstPersonShooter shooter]] ''VideoGame/Warhammer40000Boltgun'' is an {{Interquel]] , depicting a cleanup squad of Ultramarines deployed onto Graia hours after the first game ended to finish what Titus started.

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* AlternateUniverse: The game takes place in one, according to [[WordOfGod Relic Entertainment]] (also backed up by [=GamesWorkshop=]), explaining how Titus is the Captain of the Ultramarines Second Company instead of Cato Sicarius at that time. Ultimately subverted, as future books would claim Titus was a predecessor of Sicarius. Since he doesn't show up again, Titus was either executed by the Inquisition or inducted into Death Watch for his Chaos Immunity. (WordOfGod claims the latter to be the case as that would have been the sequel's plot.)

to:

* AlternateUniverse: The game takes place in one, according to [[WordOfGod Relic Entertainment]] Entertainment (also backed up by [=GamesWorkshop=]), explaining how Titus is the Captain of the Ultramarines Second Company instead of Cato Sicarius at that time. Ultimately subverted, as future books would claim Titus was a predecessor of Sicarius. Since he doesn't show up again, Titus was either executed by the Inquisition or inducted into Death Watch for his Chaos Immunity. (WordOfGod claims the latter to be the case as that would have been the sequel's plot.)



*** And [[MemeticMutation maybe help themselves to some "misplaced" Astartes equipment]] as a bonus.



* BeamSpam: The main fighting tactic of Chaos Infinitary.



* EnergyWeapon: Power Axes and Power Swords, the latter of which is multiplayer-exclusive. Both work by sheathing the blade in an energy field, allowing it to cut through armor with ease. The Power Sword, which is simply a reskinned [[ChainsawGood Chainsword]] so that it doesn't provide an [[BribingYourWayToVictory unfair advantage]], is unlocked by playing the twin stick shooter VideoGame/Warhammer40000KillTeam on consoles or if you had pre-ordered the [[LimitedSpecialCollectorsUltimateEdition Special Edition]]. Not exactly an unfair advantage, but since the power sword doesn't make the same trademark growl as the chainsword, it's a bit stealthier (if less satisfying) in multiplayer, since you can hear a chainsword from across the map.

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* EnergyWeapon: Power Axes and Power Swords, the latter of which is multiplayer-exclusive. Both work by sheathing the blade in an energy field, allowing it to cut through armor with ease. The Power Sword, which is simply a reskinned [[ChainsawGood Chainsword]] so that it doesn't provide an [[BribingYourWayToVictory unfair advantage]], is unlocked by playing the twin stick shooter VideoGame/Warhammer40000KillTeam on consoles or if you had pre-ordered the [[LimitedSpecialCollectorsUltimateEdition Special Edition]].Edition. Not exactly an unfair advantage, but since the power sword doesn't make the same trademark growl as the chainsword, it's a bit stealthier (if less satisfying) in multiplayer, since you can hear a chainsword from across the map.



* {{Reconstruction}}: Arguably one for the Ultramarines. These are neither the "nearly useless without a ''Codex Astartes'' solution" portrayal, nor are they the {{Canon Sue}}s of Matt Ward. The game instead strikes somewhat of a balance: the Ultramarines aren't invincible, but they're also willing to throw out the manual if the situation calls for it (Titus specifically points out in an early cutscene that Leandros needs to think for himself instead of blindly obeying the ''Codex''). It also helps that [[PlotTailoredToTheParty the story called for exactly the scenario the Ultramarines excel at]]: being generic action heroes. They also continue to be {{Nice Guy}}s.

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* {{Reconstruction}}: Arguably one for the Ultramarines. These are neither the "nearly useless without a ''Codex Astartes'' solution" portrayal, nor are they the {{Canon Sue}}s of ludicrously perfect and unstoppable versions from Matt Ward. The game instead strikes somewhat of a balance: the Ultramarines aren't invincible, but they're also willing to throw out the manual if the situation calls for it (Titus specifically points out in an early cutscene that Leandros needs to think for himself instead of blindly obeying the ''Codex''). It also helps that [[PlotTailoredToTheParty the story called for exactly the scenario the Ultramarines excel at]]: being generic action heroes. They also continue to be {{Nice Guy}}s.



* RemovableTurretGun: Autocannons, Heavy Bolters, and Plasma Cannons can all be taken from their tripods and carried around; you can't run or do a dodge roll while carrying them, but the amount of firepower you get in exchange is [[GameBreaker well worth it]].

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* RemovableTurretGun: Autocannons, Heavy Bolters, and Plasma Cannons can all be taken from their tripods and carried around; you can't run or do a dodge roll while carrying them, but the amount of firepower you get in exchange is [[GameBreaker well worth it]].it.

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