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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released on November 17, 2000 in North America, with a European release the following month; it was the last licensed wrestling game made by established developer AKI Corporation (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the 5th Generation of console gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released on November 17, 2000 in North America, with a European release the following month; it was the last licensed wrestling game made by established developer AKI Corporation (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery [[CreatorsOddball two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the 5th Generation of console gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).
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** Certain grapple holds are no longer as powerful as they were before. The Chokeslam from Hell, previously from B-rank, is now C-rank (it still keeps the KO chance). The Death Valley Driver (Pimp Drop in [=WM2000=]) is no longer a finisher and is now downgraded from an A-Rank to C-Rank.

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** Certain grapple holds are no longer as powerful as they were before. The Chokeslam from Hell, previously from B-rank, is now C-rank (it still keeps the KO chance). The Death Valley Driver (Pimp Drop in [=WM2000=]) is no longer a finisher and is now downgraded from an A-Rank to C-Rank. Going all the way back to [=WCW/nWo World Tour=], Glacier's Cryonic Kick, a devastating move with a high chance of knockout, is now The Morality Check, a D-rank move with no chance of knockout (despite being a Special-only move).



** This game took place during the time period when The Stooges (Pat Patterson and Gerald Brisco) were using Wrestling/{{Hulk Hogan}}'s taunts and theme music, and this was included in the game. Similarly, although Big Show was removed, his "Showster" attire[[note]]Big Show was briefly given a gimmick where he did unflattering impressions of other wrestlers prior to being sent back to developmental - one of them was Hulk Hogan[[/note]] remained in the game.

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** This game took place during the time period when The Stooges (Pat Patterson and Gerald Brisco) were using Wrestling/{{Hulk Hogan}}'s taunts and theme music, and this was included in the game. Similarly, although Big Show was removed, his "Showster" attire[[note]]Big Show was briefly given a gimmick where he did unflattering impressions of other wrestlers prior to being sent back to developmental - one of them was Hulk Hogan[[/note]] remained in the game. (Of course, this meant that it was ''very easy'' to make an accurate Hulk Hogan CAW, so the TakeThat may have backfired)
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Up To Eleven is a defunct trope


* BreathWeapon: Fireball and Poison Mist. UpToEleven with Misty Frankensteiner, which combines the latter with another move.

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* BreathWeapon: Fireball and Poison Mist. UpToEleven Exaggerated with Misty Frankensteiner, which combines the latter with another move.
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* WhenEldersAttack: In Tag Team Championship mode (if you don't start as the champion), Mae Young and Fabulous Moolah are the first team to come out and challenge you. If you choose to play as Moolah and Mae in Tag Team Championship Mode, Paul Bearer and ''Howard Finkle'' take their place.

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* WhenEldersAttack: In Tag Team Championship mode (if you don't start as the champion), Mae Young Pat Patterson and Fabulous Moolah Gerald Brisco are the first team to come out and challenge you. If you choose to play as Moolah Patterson and Mae Brisco in Tag Team Championship Mode, Paul Bearer and ''Howard Finkle'' take their place.



** In story mode when competing for the Women's Title, one of the last matches has Triple H fight you for it.

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** In story mode when competing for the Women's Title, one of the last matches has Triple the male tag team partner of the woman's champion in the last chapter (Triple H for Stephanie, Essa Rios for Lita, Eddie Guerrero for Chyna, Val Venis for everyone else) fight you for it.
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* BaitAndSwitch: The tail end of a Heavyweight Championship Defence has Vince promising to bring out his "walking weapon". "The Lethal Weapon" is Wrestling/SteveBlackman's RedBaron, and we're led to think that Vince has paid for the martial artist's services but immediately after this, Vince reveals that he has enlisted the services of a feared, long-dead and most importantly [[TheGiant HUGE]] wrestler.
->'''Vince''': ANDRE!!

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* BaitAndSwitch: The tail end of a Heavyweight Championship Defence has Vince promising to bring out his "walking weapon". "The Lethal Weapon" is Wrestling/SteveBlackman's RedBaron, and we're led to think that Vince has paid for the martial artist's services but immediately services. Immediately after this, this though, Vince reveals that he has instead enlisted the services of a feared, [[TheDreaded feared]], long-dead and most importantly [[TheGiant HUGE]] wrestler.
->'''Vince''': ANDRE!![[Wrestling/AndreTheGiant ANDRE]]!!

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* BaitAndSwitch: The tail end of a Heavyweight Championship Defence has Vince promising to bring out his "walking weapon". "The Lethal Weapon" is Wrestling/SteveBlackman's RedBaron, and we're led to think that Vince has paid for the martial artist's services but immediately after this, Vince reveals that he has enlisted the services of a feared, long-dead and most importantly [[TheGiant HUGE]] wrestler.
->'''Vince''': ANDRE!!



* FinalBoss: Andre The Giant serves as the final opponent you face in a Heavyweight Title Defense, serving as Vince’s “walking weapon”. It’ll take a few [[FinishingMove finishers]] to take him down for the count.
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Loads And Loads Of Characters is now a disambig; doesn't fit any of the tropes listed


* LoadsAndLoadsOfCharacters: The game features an impressive roster that's bolstered by unlockable characters like Wrestling/{{Vince McMahon}} and even Wrestling/AndreTheGiant. Headshots and create-a-wrestler pieces were included for a few characters who didn't get included in the game, including Wrestling/{{Raven}}.
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* FinalBoss: Andre The Giant serves as the final opponent you face in a Heavyweight Title Defense, serving as Vince’s “walking weapon”. It’ll take a few [[FinishingMove finishers]] to take him down for the count.

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** Running moves in general. You can now grab opponents while running, making opponents think twice on just spamming the block button when you run. If they try to block while you run-grab, the grab succeeds.
** Weapons. Instead of weapons disappearing after losing it, the weapons get dropped and can be picked up again later or thrown out.

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** One of the front grapple suplexes are now ranked as a B from C. Still retains the TKO status.
** One of the turnbuckle moves, Poetry in Motion, is an S-ranked moved and can be performed without the need of a super.
** Running moves in general. You can now grab opponents while running, making opponents think twice on just holding the block button to protect themselves or spamming the block button when you run.to counter. If they try to block while you run-grab, the grab succeeds.
** Weapons. Instead of weapons disappearing after losing it, the weapons get dropped and can be picked up again later or thrown out.



** B Grapple Moves. You can no longer give a B-leveled move to weak grapples. The game now separates weak grapple moves with the strong grapple moves. You need to take more effort to hold A for a strong grapple if you want to do the more powerful moves.

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** B Grapple Moves. You can no longer give a B-leveled move to weak grapples. The game now separates weak grapple moves with the strong grapple moves. You need to take more effort to hold A for a strong grapple if you want to do the more powerful moves.moves, hope your opponent doesn't counter the slower hold, and hope that the stronger moves don't get countered.
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''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]].

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''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note].Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]].
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''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]].

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''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters.characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]].
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THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''[=WrestleMania=] X8'', ''Wrestling/WrestleMania XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine.

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THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''[=WrestleMania=] X8'', ''Wrestling/WrestleMania XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games ''Videogame/DefJamSeries'' -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine.
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** Piledrivers. This game came out about the same time that WWF started banning piledrivers in real-life due to their propensity for causing injuries, and yet in this game, the basic piledriver is only an E-rank move and a couple others are D-rank.

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** Piledrivers. This game came out about the same time that WWF started banning piledrivers in real-life due to their propensity for causing injuries, and yet in this game, the basic piledriver is only an E-rank move and a couple others are D-rank. To be fair, piledrivers have been a weak move in this series going all the way back to the very first game, [=WCW/nWo World Tour=].
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** Mae Young and The Fabulous Moohlah were given the Jackhammer as their front grapple finisher and the Scorpion Death Drop as their back grapple finisher. Those were of course the finishing moves of top Wrestling/{{WCW}} stars Wrestling/{{Goldberg}} and Wrestling/{{Sting}.

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** Mae Young and The Fabulous Moohlah were given the Jackhammer as their front grapple finisher and the Scorpion Death Drop as their back grapple finisher. Those were of course the finishing moves of top Wrestling/{{WCW}} stars Wrestling/{{Goldberg}} and Wrestling/{{Sting}.Wrestling/{{Sting}}.
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misuse, and I can't think of an appropriate trope to put it under


* AscendedExtra: Weirdly enough, your created characters can and usually will be more powerful than the RealLife wrestlers, since you can give them all the best advantages (i.e. highest speed, submission expert, highest endurance etc.) and utilize all available Attack/Defense points, which, in the interests of balance and realism, even the most powerful main eventers don't.
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** Mae Young and The Fabulous Moohlah were given The Jackhammer as their front grapple finisher and the Scorpion Death Drop as their back grapple finisher. Those were of course the finishing moves of top Wrestling/{{WCW}} stars Wrestling/{{Goldberg}} and Wrestling/{{Sting}}a finishing move. The Jackhammer was the finishing move of {{Wrestling/WCW}} star {{Wrestling/Goldberg}}. They were also given Wrestling/{{Sting}}'s Scorpion Death Drop.

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** Mae Young and The Fabulous Moohlah were given The the Jackhammer as their front grapple finisher and the Scorpion Death Drop as their back grapple finisher. Those were of course the finishing moves of top Wrestling/{{WCW}} stars Wrestling/{{Goldberg}} and Wrestling/{{Sting}}a finishing move. The Jackhammer was the finishing move of {{Wrestling/WCW}} star {{Wrestling/Goldberg}}. They were also given Wrestling/{{Sting}}'s Scorpion Death Drop.Wrestling/{{Sting}.



** This game took place during the time period when The Stooges (Pat Patterson and Gerald Brisco) were using Wrestling/{{Hulk Hogan}}'s taunts and theme music, and this was included in the game.

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** This game took place during the time period when The Stooges (Pat Patterson and Gerald Brisco) were using Wrestling/{{Hulk Hogan}}'s taunts and theme music, and this was included in the game. Similarly, although Big Show was removed, his "Showster" attire[[note]]Big Show was briefly given a gimmick where he did unflattering impressions of other wrestlers prior to being sent back to developmental - one of them was Hulk Hogan[[/note]] remained in the game.

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* FanDisservice: Since this game doesn't care about wrestler gender, you can play as a man in the Women's Championship story. There's a swimsuit competition in the story. He ''will'' put on the skimpiest bikini in the game and strut around in it. Doubles down if you are using Create-A-Wrestler as well since you can do the same.

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* FanDisservice: Since this game doesn't care about wrestler gender, you can play as a man in the Women's Championship story. There's a swimsuit competition in the story. He ''will'' put on the skimpiest bikini in the game and strut around in it. Doubles down if Also there's nothing stopping you are using Create-A-Wrestler as well since you can do the same.from making a male create-a-wrestler (or a female one with a Mae Young granny build) and making a thong bikini their wrestling attire.


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* OutOfCharacterMoment: This can happen if you play as a real wrestler in storyline mode. The best example would be if you play the World Title Storyline Mode without starting as a champion. Playing as Triple H, [=Vince McMahon or Stephanie McMahon=] will result in them getting put through the same hell they put other wrestlers through while someone else replaces them as an antagonist.
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The game doesn't restrict your character selection either - you can play as a female wrestler and win the World
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looks like Dummied Out is Trivia now


* DummiedOut:
** Unlike ''[=WrestleMania 2000=]'' and ''[=WCW/nWo Revenge=]'' before that, entrances are limited to just the stage taunt - the walk to the ring and the ring taunt were cut. This was because the game was getting too big for the cartridge to handle and rather than make the unpopular N64 Expansion Pack required to play they cut some memory-draining bells and whistles.
** The Japanese version featured a shootfighting mechanic, where the B button on a strong grapple allowed you to perform a custom combo. To be fair, the shootfighting had been dummied out of [=WrestleMania=] 2000 as well, although it could be seen in ''WCW Revenge'' (most notably in Goldberg and Wrestling/UltimoDragon's movesets).

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** Mae Young and The Fabulous Moohlah were given The Jackhammer as a finishing move. The Jackhammer was the finishing move of {{Wrestling/WCW}} star {{Wrestling/Goldberg}}. They were also given Wrestling/{{Sting}}'s Scorpion Death Drop.

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** Mae Young and The Fabulous Moohlah were given The Jackhammer as a their front grapple finisher and the Scorpion Death Drop as their back grapple finisher. Those were of course the finishing moves of top Wrestling/{{WCW}} stars Wrestling/{{Goldberg}} and Wrestling/{{Sting}}a finishing move. The Jackhammer was the finishing move of {{Wrestling/WCW}} star {{Wrestling/Goldberg}}. They were also given Wrestling/{{Sting}}'s Scorpion Death Drop.



* WouldHitAGirl: One of the last matches for the Women's Title has Triple H fight you for it. The game doesn't restrict your character selection either - you can play as a female wrestler and win the World Title. Or you can play as a male character, beat up a bunch of girls like a jerk and win the Women's Title if you prefer.
** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah. Although to be fair, they challenge you and not the other way around.

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* WouldHitAGirl: One of Three different examples.
**In story mode,
the last matches for game does not restrict your character selection. So you can play as a male character and win the Women's Woman's Title has Triple H fight you for it. if that's your thing. You can also play as a female character and go after the World Title (or any other), and your opponents will try to hit you.
The game doesn't restrict your character selection either - you can play as a female wrestler and win the World Title. Or you can play as a male character, beat up a bunch of girls like a jerk and win World
** In story mode when competing for
the Women's Title if Title, one of the last matches has Triple H fight you prefer.
for it.
** In the Tag Team storyline, if you don't start as the Champions, your very first match has you fighting storyline starts with Mae Young and Fabulous Moolah. Although to be fair, they challenge Moolah challenging you and not the other way around.to a tag team match.

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clean-ups


''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]].

to:

''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]].characters. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]].



* BadassDecay: Most piledrivers got this, not just in No Mercy but for the entire series. This game came out about the same time that WWF started banning piledrivers in real life, and yet in this game, the basic piledriver is only an E-rank move and a couple others are D-rank.



* DummiedOut: Unlike ''[=WrestleMania 2000=]'' and ''[=WCW/nWo Revenge=]'' before that, entrances are limited to just the stage taunt - the walk to the ring and the ring taunt were cut. This was because the game was getting too big for the cartridge to handle and rather than make the unpopular N64 Expansion Pack required to play they cut some memory-draining bells and whistles.

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* DummiedOut: DummiedOut:
**
Unlike ''[=WrestleMania 2000=]'' and ''[=WCW/nWo Revenge=]'' before that, entrances are limited to just the stage taunt - the walk to the ring and the ring taunt were cut. This was because the game was getting too big for the cartridge to handle and rather than make the unpopular N64 Expansion Pack required to play they cut some memory-draining bells and whistles.



** Piledrivers. This game came out about the same time that WWF started banning piledrivers in real-life due to their propensity for causing injuries, and yet in this game, the basic piledriver is only an E-rank move and a couple others are D-rank.



** Certain grapple holds are no longer as powerful as they were before. The Chokeslam from Hell, previously from B-rank, is now C-rank (it still keeps the KO chance). The Death Valley Driver (Pimp Drop in WM2000) is no longer a finisher and is now downgraded from an A-Rank to C-Rank.
* PeriodPiece: Becoming one of the Attitude Era. The championship modes follow various storylines that actually happened quite closely, and the [=CAW=] feature reflects how much more popular long hair was than short hair at the time. More negatively, the lack of Lucha masks reflects WWF's belief at the time that most fans weren't interested in masked wrestlers and cruiserweights.

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** Certain grapple holds are no longer as powerful as they were before. The Chokeslam from Hell, previously from B-rank, is now C-rank (it still keeps the KO chance). The Death Valley Driver (Pimp Drop in WM2000) [=WM2000=]) is no longer a finisher and is now downgraded from an A-Rank to C-Rank.
* PeriodPiece: Becoming one of the Attitude Era. The championship modes follow various storylines that actually happened quite closely, and the [=CAW=] feature reflects how much more popular long hair was than short hair at the time. More negatively, the lack of Lucha masks reflects WWF's belief at the time that most fans weren't interested in masked wrestlers and cruiserweights.
C-Rank.
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* [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Nerf Nerf]]: Mainly on Create-A-Wrestler's features:

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* [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Nerf Nerf]]: {{Nerf}}: Mainly on Create-A-Wrestler's features:
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* BreathWeapon: Fireball and Poison Mist.

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* BreathWeapon: Fireball and Poison Mist. UpToEleven with Misty Frankensteiner, which combines the latter with another move.
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* BreathWeapon: The Fireball move.

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* BreathWeapon: The Fireball move.and Poison Mist.

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* BreathWeapon: The Fireball move.



* PlayingWithFire: The Fireball move. [[ExactlyWhatItSaysOnTheTin You spit a fireball at your opponent's face.]]
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* BadassDecay: Most piledrivers got this, not just in No Mercy but for the entire series. This game came out about the same time that WWF started banning piledrivers in real life, and yet in this game, the basic piledriver is only an E-rank move and a couple others are D-rank.
Is there an issue? Send a MessageReason:
None


* ShownTheirWork: The difference between No Mercy and the previous [=WrestleMania=] 2000 really is amazing. The championship career storylines are accurate abridged retellings of the hot feuds of the past year such as the [=McMahon-Helmsley=] era, and this was one of the games that is greatly improved by having branching storylines depending on your decisions and win-loss record. The midi music is amazing, with full and accurate themes for several wrestlers and really impressive versions for everybody else, and the moves, taunts and outfits are pretty accurate missing only a few months before the game's release.

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* ShownTheirWork: The difference between No Mercy ''No Mercy'' and the previous [=WrestleMania=] 2000 ''[=WrestleMania=] 2000'' really is amazing. The championship career storylines are accurate abridged retellings of the hot feuds of the past year such as the [=McMahon-Helmsley=] era, and this was one of the games that is greatly improved by having branching storylines depending on your decisions and win-loss record. The midi music is amazing, with full and accurate themes for several wrestlers and really impressive versions for everybody else, and the moves, taunts and outfits are pretty accurate missing only a few months before the game's release.
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** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If you can manage to actual grapple the computer without them reversing in the first place, that is). On the other hand the weak A grapples raise the defender's spirit rather than lowering it like other offensive moves, so it's a bad idea to rely on them too heavily.

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** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If (if you can manage to actual actually grapple the computer without them reversing in the first place, that is). On the other hand the weak A grapples raise the defender's spirit rather than lowering it like other offensive moves, so it's a bad idea to rely on them too heavily.



* GuideDangIt: No Mercy neglected to include instructions in the manual on how to control a guest referee, and the referee actions were performed through the otherwise unutilized right arrow button. Checking for a submission is unintuitive as well - the button has to be pressed once so the ref gets in position to watch, and then pressed again while the wrestler is in the process of tapping out.
** The game features a limb-specific damage system and a fairly dynamic balance system (Which were later used in the Smackdown! games) - but there's no indication given anywhere in the manual or the game that this is the case. The onscreen Attitude meter is pretty much just a spirit gauge and only gives a vague idea of the progress of the match - it's quite possible to have your character submit or be pinned seemingly out of nowhere, or to pin someone whose meter reads "DANGER!" and have them kick out on a 1-count.

to:

* GuideDangIt: No Mercy ''No Mercy'' neglected to include instructions in the manual on how to control a guest referee, and the referee actions were performed through the otherwise unutilized right arrow button. Checking for a submission is unintuitive as well - the button has to be pressed once so the ref gets in position to watch, and then pressed again while the wrestler is in the process of tapping out.
** The game features a limb-specific damage system and a fairly dynamic balance system (Which (which were later used in the Smackdown! ''Smackdown!'' games) - but there's no indication given anywhere in the manual or the game that this is the case. The onscreen Attitude meter is pretty much just a spirit gauge and only gives a vague idea of the progress of the match - it's quite possible to have your character submit or be pinned seemingly out of nowhere, or to pin someone whose meter reads "DANGER!" and have them kick out on a 1-count.
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* BoringButPractical: The move where you're outside the ring, your opponent's inside, and you reach in and pull them out (or if they're facing away from you, trip them) isn't blockable or reversable, and even on extreme difficulty the computer's AI isn't very good at avoiding it. Exploiting this is helpful to overcome the computer ones it goes into Reverse Everything Mode.

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* BoringButPractical: The move where you're outside the ring, your opponent's inside, and you reach in and pull them out (or if they're facing away from you, trip them) isn't blockable or reversable, reversible, and even on extreme difficulty the computer's AI isn't very good at avoiding it. Exploiting this is helpful to overcome the computer ones it goes into Reverse Everything Mode.



** B Grapple Moves. You can no longer give a B-leveled move to weak grapples. The game now separates weak grapple moves with the strong grapple moves, so yeah. You need to take more effort to hold A for a strong grapple.

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** B Grapple Moves. You can no longer give a B-leveled move to weak grapples. The game now separates weak grapple moves with the strong grapple moves, so yeah. moves. You need to take more effort to hold A for a strong grapple.grapple if you want to do the more powerful moves.

Added: 316

Changed: 2

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** Running moves in general. You can now grab opponents while running, making opponents think twice on just spamming the block button when you run. if they try to block while you run-grab, the grab succeeds.

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** Running moves in general. You can now grab opponents while running, making opponents think twice on just spamming the block button when you run. if If they try to block while you run-grab, the grab succeeds.


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* LuckBasedMission: 100-Man Survival mode. There are 2 things that can happen even at full health: The A.I. randomly doing an Irish Whip to you and attack you to go behind the ropes and the knock you out via elimination OR getting staggered by a weak/strong strike for you to stagger and get flipped out of the ring.

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