History VideoGame / WWFNoMercy

26th May '18 10:24:24 AM cynicalcylon
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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

''No Mercy'' was set at the height of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released on November 17, 2000 in late 2000; North America, with a European release the following month; it was the last licensed wrestling game made by famed established developer AKI Corporation (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era 5th Generation of console gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

''No Mercy'' was set at the height pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode more in-depth than winning mode, replacing the "win a gauntlet of matches against the computer.computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.



* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''[=WrestleMania=] 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.

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* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''[=WrestleMania=] 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch "can't perform a catfight" catfight to save her life" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.



** It should also be noted that you can only edit the default roster's appearance, not their movesets. To edit movesets you need a Gameshark and A LOT of time to enter all the codes.

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** It should also be noted that you can only edit the default roster's appearance, not their movesets. To edit movesets you need a Gameshark and A LOT an EXTENSIVE knowledge of time to enter all the codes.N64 programming.
24th Apr '18 2:36:28 PM cynicalcylon
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''No Mercy'' was set at the height of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the height of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management [[note]]At the time, Show was sent to developmental territory OVW while the game was in development that he was entirely removed from it; in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
24th Apr '18 2:34:16 PM cynicalcylon
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[[caption-width-right:200:Dig-dig-diggity, dig-diggity-dog...]]

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[[caption-width-right:200:Dig-dig-diggity, [[caption-width-right:200:[[EarWorm Dig-dig-diggity, dig-diggity-dog...]]
]]]]
11th Apr '18 10:05:07 AM Peridonyx
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Added DiffLines:

* PlayingWithFire: The Fireball move. [[ExactlyWhatItSaysOnTheTin You spit a fireball into your opponent's face.]]
5th Apr '18 9:37:34 PM nombretomado
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THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine.

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THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania ''[=WrestleMania=] X8'', ''{{WrestleMania}} ''Wrestling/WrestleMania XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine.



* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''Wrestlemania 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.

to:

* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''Wrestlemania ''[=WrestleMania=] 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.



** The Japanese version featured a shootfighting mechanic, where the B button on a strong grapple allowed you to perform a custom combo. To be fair, the shootfighting had been dummied out of Wrestlemania 2000 as well, although it could be seen in ''WCW Revenge'' (most notably in Goldberg and Wrestling/UltimoDragon's movesets).

to:

** The Japanese version featured a shootfighting mechanic, where the B button on a strong grapple allowed you to perform a custom combo. To be fair, the shootfighting had been dummied out of Wrestlemania [=WrestleMania=] 2000 as well, although it could be seen in ''WCW Revenge'' (most notably in Goldberg and Wrestling/UltimoDragon's movesets).



* ShownTheirWork: The difference between No Mercy and the previous Wrestlemania 2000 really is amazing. The championship career storylines are accurate abridged retellings of the hot feuds of the past year such as the [=McMahon-Helmsley=] era, and this was one of the games that is greatly improved by having branching storylines depending on your decisions and win-loss record. The midi music is amazing, with full and accurate themes for several wrestlers and really impressive versions for everybody else, and the moves, taunts and outfits are pretty accurate missing only a few months before the game's release.

to:

* ShownTheirWork: The difference between No Mercy and the previous Wrestlemania [=WrestleMania=] 2000 really is amazing. The championship career storylines are accurate abridged retellings of the hot feuds of the past year such as the [=McMahon-Helmsley=] era, and this was one of the games that is greatly improved by having branching storylines depending on your decisions and win-loss record. The midi music is amazing, with full and accurate themes for several wrestlers and really impressive versions for everybody else, and the moves, taunts and outfits are pretty accurate missing only a few months before the game's release.
31st Jan '18 4:25:42 AM Cryoclaste
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* LoadsAndLoadsOfCharacters: The game features an impressive roster that's bolstered by unlockable characters like {{Vince McMahon}} and even Wrestling/AndreTheGiant. Headshots and create-a-wrestler pieces were included for a few characters who didn't get included in the game, including Wrestling/{{Raven}}.

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* LoadsAndLoadsOfCharacters: The game features an impressive roster that's bolstered by unlockable characters like {{Vince Wrestling/{{Vince McMahon}} and even Wrestling/AndreTheGiant. Headshots and create-a-wrestler pieces were included for a few characters who didn't get included in the game, including Wrestling/{{Raven}}.
31st Dec '17 1:25:12 PM lakingsif
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* BadassGrandma: Moolah and Mae Young in this game especially. If you choose to play as Moolah and Mae in Tag Team Championship Mode, Paul Bearer and ''Howard Finkle'' go BadassGrandpa and take their place in the storyline.
6th Dec '16 10:37:36 AM Camarokid2011
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''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
2nd Oct '16 9:12:07 PM McJeff
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** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If you can manage to actual grapple the computer without them reversing in the first place, that is).

to:

** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If you can manage to actual grapple the computer without them reversing in the first place, that is). On the other hand the weak A grapples raise the defender's spirit rather than lowering it like other offensive moves, so it's a bad idea to rely on them too heavily.
29th Jul '16 1:49:56 PM Willbyr
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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/Kinnikuman Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).
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