History VideoGame / WWFNoMercy

6th Dec '16 10:37:36 AM Camarokid2011
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''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
2nd Oct '16 9:12:07 PM McJeff
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** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If you can manage to actual grapple the computer without them reversing in the first place, that is).

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** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If you can manage to actual grapple the computer without them reversing in the first place, that is). On the other hand the weak A grapples raise the defender's spirit rather than lowering it like other offensive moves, so it's a bad idea to rely on them too heavily.
29th Jul '16 1:49:56 PM Willbyr
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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/Kinnikuman Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).
29th Jul '16 1:49:44 PM Willbyr
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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman Anime/UltimateMuscle[=/=]Manga/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).


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5th May '16 3:33:51 PM thecarolinabull01
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* {{Fanservice}}: Many of the swimsuits from the bikini contest at Royal Rumble 2000 were included in the game as outfits. The swimsuit competition even appears in the game as part of the Women's Title storyline. The opening cinematic also has fanservicey shots of Terri Runnels and Debra.

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* {{Fanservice}}: Many of the swimsuits from the bikini contest at Royal Rumble 2000 were included in the game as outfits. The swimsuit competition even appears in the game as part of the Women's Title storyline. The opening cinematic also has fanservicey shots of Terri Runnels Wrestling/TerriRunnels and Debra.
27th Apr '16 7:00:11 PM McJeff
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** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah.

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** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah. Although to be fair, they challenge you and not the other way around.
8th Jan '16 3:13:40 PM McJeff
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The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.
4th Jan '16 3:06:27 AM MyTimingIsOff
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''WWF No Mercy'' is a ProfessionalWrestling video game for the USefulNotes/Nintendo64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the USefulNotes/Nintendo64 UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).
4th Jan '16 3:06:04 AM MyTimingIsOff
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'''''WWF No Mercy''''' is a ProfessionalWrestling video game for the Nintendo 64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the Nintendo DS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra); as such, the game is remembered very fondly by wrestling fans for nostalgic reasons.

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..

to:

'''''WWF ''WWF No Mercy''''' Mercy'' is a ProfessionalWrestling video game for the Nintendo 64 USefulNotes/Nintendo64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the Nintendo DS. UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra); as such, the game is remembered very fondly by wrestling fans for nostalgic reasons.

Wrestling/AttitudeEra).

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the the bug's in pretty much nearly every known ROM of the game''.

The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.

game.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..
engine.
3rd Jan '16 10:41:49 PM McJeff
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''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

to:

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]].[[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.
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