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* ConvenientDecoyCat: The KittyBots are versions you can deploy yourself. They make every enemy in the room chase it while running around wildly. They also explode after a time.

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* ConvenientDecoyCat: The KittyBots [=KittyBots=] are versions you can deploy yourself. They make every enemy in the room chase it while running around wildly. They also explode after a time.



* MetalSlime: The PuppyBot. Constantly flees while making annoying sounds, but contains a valuable Part if destroyed.

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* MetalSlime: The PuppyBot.[=PuppyBot=]. Constantly flees while making annoying sounds, but contains a valuable Part if destroyed.



* NegativeSpaceWedgie: GeneStorms will replace one of your traits with another at random.

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* NegativeSpaceWedgie: GeneStorms [=GeneStorms=] will replace one of your traits with another at random.
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* NailEm: There are riveter and stapler weapons, which [[ExactlyWhatItSaysOnTheTin fire rivets and staples]].

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* NailEm: There are riveter and stapler weapons, which [[ExactlyWhatItSaysOnTheTin fire rivets and staples]]. In FPS standards, the stapler works like a shotgun.
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* [[Delinquents]]: The Juve enemies. Apparently they're used to tormenting or assaulting adults based on their dialog.

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* [[Delinquents]]: {{Delinquents}}: The Juve enemies. Apparently they're used to tormenting or assaulting adults based on their dialog.

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* ActionBomb: You can deploy Kitty Bots that'll distract your enemies before blowing up next to them. They can also be upgraded into Unstable Kitties, which will also release additional Clusterfrak bombs on death.

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* ActionBomb: ActionBomb:
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You can deploy Kitty Bots that'll distract your enemies before blowing up next to them. They can also be upgraded into Unstable Kitties, which will also release additional Clusterfrak bombs on death.



* CelShading: The game looks like a sci-fi ''VideoGame/{{XIII}}''.



* JustAddWater: Items and upgrades are created from welding together obvious junk with odd bits of documentation. In a much more literal sense, the prisoners on board the Void Ark have all been freeze-dried and powdered, and are revived by having water poured over them.

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* JustAddWater: ItemFarming: You can scavenge ships for food, fuel, ammo, and recyclable junk for as long as you want, and it prepares the player to be more prepared to venture in more difficult depths. Since the separation between depth levels is merely an arbitrary line on the nebula's map than can be crossed at will as long as you have fuel, going back to the easier part of the nebula's map is the safest way to farm stuff.
* JustAddWater:
**
Items and upgrades are created from welding together obvious junk with odd bits of documentation. documentation.
**
In a much more literal sense, the prisoners on board the Void Ark have all been freeze-dried and powdered, and are revived by having water poured over them.
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** The only food in the entire nebula is cheese and onion sandwiches and the rare tea biscuit. In the Lux ships, the restaurant room even includes the menu: each of the dishes have refined cuisine sounding names, but they're just cheese and onion sandwiches described with fancy names.

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** The only food in the entire nebula is cheese and onion sandwiches and the rare tea biscuit. In the Lux ships, the restaurant room even includes the menu: each of the dishes have refined cuisine sounding names, but they're just cheese and onion sandwiches described with fancy names.synonyms.

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* BossInMookClothing: Screws are powerful DamageSponge enemies that will never give up on a chase should you be unlucky enough to awaken them. Even the tooltips explicitly discourage you from trying to engage them.

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* BossInMookClothing: BossInMookClothing:
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Screws are powerful DamageSponge enemies that will never give up on a chase should you be unlucky enough to awaken them. Even the tooltips explicitly discourage you from trying to engage them.



* CrapsackWorld: CNT Prisoners are arrested and given permanent prison sentences for offenses as benign as "Smells bad next to the wrong person."

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* CrapsackWorld: CrapsackWorld:
**
CNT Prisoners are arrested and given permanent prison sentences for offenses as benign as "Smells bad next to the wrong person."



** The only food in the entire nebula is cheese and onion sandwiches and the rare tea biscuit.

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** The only food in the entire nebula is cheese and onion sandwiches and the rare tea biscuit. In the Lux ships, the restaurant room even includes the menu: each of the dishes have refined cuisine sounding names, but they're just cheese and onion sandwiches described with fancy names.



* DamageOverTime: Stumbling into leaked radioactive material inflicts you with a radiation status, which functions in this manner. While it'll eventually time out, the damage from leaving it unchecked is high enough to make you scramble for a radiation cleanse station ASAP. However, enemies who stumble into these spills will be affected in the same manner, unless they are explicitly immune to it.

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* DamageOverTime: DamageOverTime:
**
Stumbling into leaked radioactive material inflicts you with a radiation status, which functions in this manner. While it'll eventually time out, the damage from leaving it unchecked is high enough to make you scramble for a radiation cleanse station ASAP. However, enemies who stumble into these spills will be affected in the same manner, unless they are explicitly immune to it.



* MookMaker: Rifts in the floor of the derelict will spit out new mutant citizens on a timer.

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* MookMaker: MookMaker:
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Rifts in the floor of the derelict will spit out new mutant citizens on a timer.
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* MagicalDefibrillator: The Heart-starters shock you back to life if killed, and even restore all health.
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** Otori Corp enforces total obedience by [[SinisterSurveillance spying on their employees]] through their [[CuteMachines robot pets.]]

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* TheMenInBlack: Spook enemies dress in trenchcoat, sunglasses, and fedora. The coat is parted to reveal a mass of tentacles when they attack.


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* SecretPolice: Spook enemies dress in trenchcoat, sunglasses, and fedora. The coat is parted to reveal a mass of tentacles when they attack.
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* OurWormholesAreDifferent: Entering a wormhole will make you jump to a random node on the starmap.
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* NegativeSpaceWedgie: GeneStorms will replace one of your traits with another at random.

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* [[Delinquents]]: The Juve enemies. Apparently they're used to tormenting or assaulting adults based on their dialog.



* TheHedonist: Tourist enemies. They are helpless blobs that can do nothing but scream for pampering and explode.



* TheMenInBlack: Spook enemies dress in trenchcoat, sunglasses, and fedora. The coat is parted to reveal a mass of tentacles when they attack.



* ThroatLight: Patients are floating heads with bright blue lights emanating from their wide-open mouths and [[GlowingEyes eyes]].

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* ThroatLight: Patients are floating heads with bright blue lights emanating from their wide-open mouths and [[GlowingEyes eyes]]. Scribes get the same.

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* AirVentPassageway: Several. Small enemies can use them too. Mostly these are little more than crawl spaces right between two adjacent areas that let you cut through rooms on the map.



* AirVentPassageway: Several. Small enemies can use them too. Mostly these are little more than crawl spaces right between two adjacent areas that let you cut through rooms on the map.

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* AirVentPassageway: Several. Small enemies can use them too. Mostly these AndIMustScream: The fate of your poor client at the end of the game. [[spoiler:Despite saving the Void Ark at the command of the onboard AI, they are little more than crawl spaces right between two adjacent areas that let you cut through rooms on forcibly de-hydrated again, poured into a bag, and released to orbit the map.prison planet forever along with billions of other bags.]]



* CrapsackWorld: CNT Prisoners are arrested and given permanent prison sentences for offenses as benign as "Smells bad next to the wrong person."
** XON ambulances allow you to buy and sell vital organs from vending machines. Body parts are commonly found in personal luggage and storage lockers.
** The only food in the entire nebula is cheese and onion sandwiches and the rare tea biscuit.
** Prison ships include "Mandatory Gene Therapy" and various kinds of torture.
** Krell cargo vessels have shifts lasting years.



** You can also fire poisonous bolts from a dart gun.

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** You can also fire poisonous bolts from the Spiker. This is useful for Scribes and Spooks, which spend a dart gun.lot of time running away from the player.



* DoubleSpeak: Tons of it. Prisoners are called "Correctional Clients". The entire crew of a ship being massacred is called "A personnel shortage". Physical beating are called "Blunt Force Therapy", and so on and so on.
* DudeWheresMyReward: [[spoiler:The client that risks their lives to restart the Void Ark's FTL drive is sentenced to [[AndIMustScream eternal detention]] for all the theft and forgery required to do so.]]



* EnemyDetectingRadar: The helm room of a ship normally only reveals item locations. However, spending enough merits there reveals enemy locations as well.

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* EnemyDetectingRadar: The helm room of a ship normally only reveals item locations. However, spending enough merits there reveals enemy locations as well.

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* AirVentPassageway: Several. Small enemies can use them too.

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* AmazonBrigade: The Void Pirates are seemingly all women (if the generic pirate that's after you and the pirate captain are any indication).
* AirVentPassageway: Several. Small enemies can use them too. Mostly these are little more than crawl spaces right between two adjacent areas that let you cut through rooms on the map.
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* RadiationImmuneMutants: Whilst most of the enemies are hurt by radiation, Glowtrotters are a source of it, and leave pools of radioactive goo on the floor when they explode. A derelict containing them quickly becomes completely toxic.
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* JustAddWater: Items and upgrades are created from welding together obvious junk with odd bits of documentation. In a much more literal sense, the prisoners on board the Void Ark have all been freeze-dried and powdered, and are revived by having water poured over them.
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* BittersweetEnding: [[spoiler: Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released.]]
* BlackComedy: The sheer comedy of errors caused by the obscene amount of regulations instilled by the local MegaCorp is one of the selling points of the game.

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* BittersweetEnding: [[spoiler: Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], its all played for laughs.]]
* BlackComedy: The sheer comedy of errors caused by the obscene amount of regulations instilled by the local MegaCorp is one of the selling points of the game. [[spoiler:The ending takes this to new heights.]]
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* BribingYourWayToVictory: In-universe. Many devices give only partial effect unless you are willing to pay some Merits.

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* BribingYourWayToVictory: In-universe. Many devices give only partial effect unless you are willing to pay some Merits.



* HollywoodHacking: Scrambler is a piece of equipment that converts mechanical enemies to your side.


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* MindControlDevice: Scrambler is a piece of equipment that converts non-mechanical enemies to your side.
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* BittersweetEnding: [[spoiler: Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released.]]


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* NoGoodDeedGoesUnpunished: [[spoiler: At the end of the game, the surviving playable client has their sentence extended indefinitely due to committing, at the instruction of B.A.C.S., the murder, forgery, and other illegal activities needed to activate the FTL drive.]]
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* BlackComedy: The sheer comedy of errors caused by the obscene amount of regulations instilled by the local MegaCorp is one of the selling points of the game.
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* ConvenientDecoyCat: The KittyBots are versions you can deploy yourself. They make every enemy in the room chase it while running around wildly. They also explode after a time.

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** Friendly Tourists are enemies that act in the same manner.

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** Friendly Tourists are enemies that act in the same manner.manner, chasing you down before exploding. Other tourist enemies merely explode in place.
* AirVentPassageway: Several. Small enemies can use them too.


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* MetalSlime: The PuppyBot. Constantly flees while making annoying sounds, but contains a valuable Part if destroyed.
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* TacticalDoorUse: Doors are a strategic resource on derelicts. Closed doors break line of sight at the very least, and can be locked to prevent regular enemies from passing through. Useful for making impromptu jails for dangerous foes or sealing a room with a [[MookMaker Nebula Rift]] inside. Just be warned that locking and unlocking takes a few seconds and you can wind up on the same side as the monster.
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* BlessedWithSuck: All modifiers are classified as either beneficial (displayed in green) or detrimental (displayed in red). Players may not agree with those classifications though. For example, the Out to Lunch modifier makes it so that there are no Citizens on the ship to start, but there are lots of Rifts (spawners). So while the ship is initially safer, it will be swarming with enemies after a few minutes.
** CursedWithAwesome: On the other end is Lockdown, which causes all doors to start off locked. Locked doors take a few seconds to unlock, but cannot be opened by enemies. While the modifier can be annoying, it makes it less likely that enemies will wander into you from an unexpected angle.
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** Pirates are by far the strongest enemies in the game, having the best equipment and weapons, incredibly high health, and a tendency to swarm in large numbers once one of them detects you. Tellingly, there's actually an achievement for beating just ''one'' of them, and its currently one of the rarest achievements in the game.
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* FriendlyFire: Enemy attacks will hurt whatever they hit. This can be used as a last resort to deal with large numbers of foes in close quarters.
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* CowardlyMooks: Scribes will use a powerful projectile attack and then flee. Veteran version leave exploding poop behind. Spooks will also vanish if the player looks directly at them.


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* HearingVoices: Prisoners with the Paranoid trait will hear random enemy voice lines, often ones that indicate imminent attack.
* HeavilyArmoredMook: The Screws and Secbots have massive hitpoints and are best avoided or subverted.


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* InterfaceScrew: Several
** The toxic garbage will make environment colors change rapidly and add a wavy effect to the screen.
** Caffeine makes the camera rapidly shake during its effect.
** The Colorblind trait makes the entire world grayscale.
** The Overly Familiar trait replaces all enemy names with personal names like "Horace" and "Doug".


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* MiniMook: The Juves. Very low hitpoints, but they are fast and can move through vents to flank players.
* MookMaker: Rifts in the floor of the derelict will spit out new mutant citizens on a timer.
** Certain ships have the "Out to Lunch" trait, where the ship starts completely abandoned. After a few minutes all hell breaks loose when dozens of citizens spawn at once.
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Been playing the game, you definitely move faster after using the coffee machine


* CaffeineBulletTime: Played with: interacting with a coffee machine triples your damage output for 30 seconds.

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* CaffeineBulletTime: Played with: interacting with a coffee machine triples your damage output and increases your movement speed for 30 seconds.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/void_bastards.png]]
[[caption-width-right:350:The comic-styled cover art.]]
''Void Bastards'' is FirstPersonShooter[=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 28th May, 2019. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

Unlike most other shooter-roguelikes, it takes inspiration not from the fast-paced games like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'', but from the slow, deliberate and immersive gameplay of ''VideoGame/{{Bioshock}}'' and its spiritual predecessor, ''VideoGame/SystemShock2''. That's no surprise, though, since its lead developer, Jonathan Chey, had co-founded Creator/IrrationalGames and worked on both games.

See ''VideoGame/DeepSkyDerelicts'' for a 2018 game with a similar premise and art style, but with a party, card-based, TurnBasedCombat.

!! Tropes present in Void Bastards:
* OneUp: Heart-starters act in this manner.
* ActionBomb: You can deploy Kitty Bots that'll distract your enemies before blowing up next to them. They can also be upgraded into Unstable Kitties, which will also release additional Clusterfrak bombs on death.
** Friendly Tourists are enemies that act in the same manner.
* BlackoutBasement: Some of the ships no longer have working lighting systems.
* BossInMookClothing: Screws are powerful DamageSponge enemies that will never give up on a chase should you be unlucky enough to awaken them. Even the tooltips explicitly discourage you from trying to engage them.
* CaffeineBulletTime: Played with: interacting with a coffee machine triples your damage output for 30 seconds.
* ConcussionFrags: Banger grenades look like a typical frag, but act more like concussion ones, since their range is very limited. However, it is offset by their small size, which lets you carry dozens of them at a time.
* CriticalHit: You have a chance of scoring these, and some prisoners are innately better at it.
* DamageOverTime: Stumbling into leaked radioactive material inflicts you with a radiation status, which functions in this manner. While it'll eventually time out, the damage from leaving it unchecked is high enough to make you scramble for a radiation cleanse station ASAP. However, enemies who stumble into these spills will be affected in the same manner, unless they are explicitly immune to it.
** You can also fire poisonous bolts from a dart gun.
* DeadpanSnarker: The demeanor of your drone handler, B.A.C.S.
* DeflectorShields: Zec enemies are protected with one from the front, which will soak up plenty of physical damage, and render the electrical zapper outright useless. However, throwing a grenade behind them will immediately take them out.
** You can use similar shield in your gadget slot as well.
* EliteMooks: Many enemies have veteran versions.
* {{EMP}}: One of the ways of dealing with the mechanical enemies.
* EnemyDetectingRadar: The helm room of a ship normally only reveals item locations. However, spending enough merits there reveals enemy locations as well.
* GlowingEyes: Enemies like Juves and Patients have these.
* GrenadeLauncher: There's one, named Clusterfrak.
* HollywoodHacking: Scrambler is a piece of equipment that converts mechanical enemies to your side.
* HumanPopsicle: The Void Ark prison ship keeps all its prisoners in a state of suspended animation by dehydrating them. You control whichever prisoner the wardens decided to rehydrate this time. If you die, a B.A.C.S. drone that acts as your backpack while you are alive will take all of the stuff you have collected and fly off back to Void Ark with it. The wardens will then rehydrate someone else, who'll be your next protagonist.
* HyperactiveMetabolism: Eating food restores a chunk of your health.
* InvisibilityCloak: Spook enemies can cloak themselves.
* ItemCrafting: A key part of the game.
* LimitedLoadout: While you have a lot of toys to place with, the game balances it by limiting your character to three slots: normal weapon, explosive one, and a gadget.
* LockedDoor: Played with, since now you are the one who can lock doors, which is enough to stop the most mindless enemies.
* MechaMooks: Many of the enemies are these. Like in ''VideoGame/{{Bioshock}}'', a certain variety, the [=SecBots=], only attacks if you get spotted by a security camera.
* NailEm: There are riveter and stapler weapons, which [[ExactlyWhatItSaysOnTheTin fire rivets and staples]].
* OptionalStealth: You can sneak by many of the enemies.
* OxygenMeter: One is always present, since you are exploring wrecked spaceships which lost all their atmosphere a long time ago. There are rooms with stored pressurized oxygen that can replenish your supply, though, or even double it if you pay up in merits.
* ShortRangeShotgun: The Stapler functions in this manner.
* SmokingIsNotCool: Prisoners with a "Smoker" trait will periodically cough uncontrollably, which can alert nearby enemies.
* SpacePirates: Some of the derelict ships will already have these doing their own scavenging when you arrive. Needless to say, they won't be happy to see you, and they give a much better fight than most of the usual ship denizens. Moreover, their ships will be tethered to the derelict, preventing your escape unless you can untether them...or loot a torpedo, and blow their ship up with it.
* SpaceWhale: Void Whales are one of the greatest threats you can encounter, as they can straight-up eat the entire ship you are on.
* TeleportGun: There's the Rifter, whose first shot instantly sucks the enemy into hyperspace. Then, the weapon continues to hold it there indefinitely, until its next shot deposits it back onto the ship. The usual tactic is to scoop up the tough enemies with it, and then place them into inaccessible vents and the like, which they'll never escape from.
* ThroatLight: Patients are floating heads with bright blue lights emanating from their wide-open mouths and [[GlowingEyes eyes]].
* UniversalPoison: Dart gun's projectiles are tipped with one.
* WizardNeedsFoodBadly: Running out of food makes the player lose a lot of health every day they go hungry, until they starve to death.
* WrittenSoundEffect: Played straight as part of the game's sci-fi comic style. You can even guess which enemy is awaiting behind a closed door based on the word describing its unique sound effect.
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