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'''''Void Bastards''''' is FirstPersonShooter[=/=][[StrategyGame Strategy]][=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and the Xbox One on 28th May, 2019, followed by ports for the Nintendo Switch and Playstation 4. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its FTL drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

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'''''Void Bastards''''' is FirstPersonShooter[=/=][[StrategyGame Strategy]][=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} and the Xbox One on 28th May, 2019, followed by ports for the Nintendo Switch and Playstation 4. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its FTL drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.
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* HomingProjectile: Not in the primary, FPS portion of the gameplay, but the text for blowing up a pirate vessel with a torpedo always makes sure to mention it homing-in on and tracking the target. This (combined with the fact that the torpedoes are heavily implied to have nuclear warheads) is used to explain the gameplay conceit of a single torpedo always being enough to automatically destroy an enemy in space.

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* SecretPolice: Spook enemies dress in a trenchcoat, sunglasses, and fedora. The coat is parted to reveal a mass of tentacles when they attack.

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* SecretPolice: Spook enemies dress in a trenchcoat, sunglasses, and fedora. The coat is parted to reveal a mass of tentacles when they attack. Their dialogue implies they're mostly employed by Otori corporation to spy on the employees, particularly to prevent unauthorized tea breaks.
* SirSwearsALot: The Juves' vocabularies seem to consist of essentially nothing but swearwords.
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* BoxedCrook: (well, [[FelonyMisdemeanor for a given definition of "crook"]] anyways). "Clients" are offered parole for helping fix the ''Void Ark.'' The game makes it clear that your AI warden thinks you're a scumbag, referring to enemies as "Citizens" (implying it thinks more highly of these mutant crazies than it does you), keeps you stuck in a spacesuit with 11.5 minutes of air in ships that have a totally survivable atmosphere, and even [[spoiler:reneges on its end of the bargain because it only has to honour agreements with actual people]].

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* BoxedCrook: (well, Well, [[FelonyMisdemeanor for a given definition of "crook"]] anyways). anyways, but "Clients" are offered parole for helping fix the ''Void Ark.'' Ark''. The game makes it clear that your AI warden thinks you're a scumbag, referring to enemies as "Citizens" (implying it thinks more highly of these mutant crazies than it does you), keeps you stuck in a spacesuit with 11.5 minutes of air in ships that have a totally survivable atmosphere, and even [[spoiler:reneges on its end of the bargain because it only has to honour agreements with actual people]].

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* BlessedWithSuck: All modifiers are classified as either beneficial (displayed in green) or detrimental (displayed in red). Players may not agree with those classifications, though. For example, the Out to Lunch modifier makes it so that there are no Citizens on the ship to start, but there are lots of Rifts (spawners). So while the ship is initially safer, it will be swarming with enemies after a few minutes.
** CursedWithAwesome: On the other end is Lockdown, which causes all doors to start off locked. Locked doors take a few seconds to unlock, but cannot be opened by enemies. While the modifier can be annoying, it makes it less likely that enemies will wander into you from an unexpected angle.
* BodyArmorAsHP: The Carapace upgrade doesn't protect from harm, but provides X*300 HP, where X=Carapace level.

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* BlessedWithSuck: All modifiers are classified as either beneficial (displayed in green) or detrimental (displayed in red). Players may not agree with those classifications, though. For example, the Out to Lunch modifier makes it so that there are no Citizens on the ship to start, start but there are lots of Rifts (spawners). So (spawners), so while the ship is initially safer, it will be swarming with enemies after a few minutes.
** CursedWithAwesome:
minutes. [[CursedWithAwesome On the other end is Lockdown, Lockdown]], which causes all doors to start off locked. Locked doors take a few seconds to unlock, but cannot be opened by enemies. While enemies; while the modifier can be annoying, it makes it less likely that enemies will wander into you from an unexpected angle.
* BodyArmorAsHP: BodyArmorAsHitPoints: The Carapace upgrade doesn't protect from harm, but provides X*300 HP, where X=Carapace level.



* TimedMission: Every ship has a limited amount of oxygen available. If the client runs out they will take health damage very quickly until they die, refill at an Atmosphere room, or leave the ship.

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* TimedMission: TimedMission:
**
Every ship has a limited amount of oxygen available. If the client runs out they will take health damage very quickly until they die, refill at an Atmosphere room, or leave the ship.
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* BodyArmorAsHP: The Carapace upgrade doesn't protect from harm, but provides X*300 HP, where X=Carapace level.

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* EnemyDetectingRadar: The helm room of a ship normally only reveals item locations. However, spending merits there reveals enemy locations as well.

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* EnemyDetectingRadar: EnemyDetectingRadar:
**
The helm room of a ship normally only reveals item locations. However, spending merits there reveals enemy locations as well.well.
** One of the random traits also shows enemy locations on the minimap.
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'''''Void Bastards''''' is FirstPersonShooter[=/=][[StrategyGame Strategy]][=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and the Xbox One on 28th May, 2019, followed by ports for the Nintendo Switch and Playstation 4. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

to:

'''''Void Bastards''''' is FirstPersonShooter[=/=][[StrategyGame Strategy]][=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and the Xbox One on 28th May, 2019, followed by ports for the Nintendo Switch and Playstation 4. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] FTL drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.




!! Tropes present in Void Bastards:

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\n!! Tropes ----
!!Tropes
present in Void Bastards:



* AIIsACrapshoot: Whether [=B.A.C.S.=] is an AI or not is up for debate, but it's certainly not as helpful as it could be.

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* AIIsACrapshoot: Whether [=B.B.A.C.S.=] is an AI or not is up for debate, but it's certainly not as helpful as it could be.



* BittersweetEnding: [[spoiler:Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive, with only [[ComicallySmallBribe a pitifully small number of Merits added to their account.]] Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], it's all played for laughs. Additionally, according to the Space Pirates, if B.A.C.S. makes it back to [=WCG=] space and reports what happened to the Void Ark, the [=WCG=] should arrive in force to the nebula and blow the Space Pirates to kingdom come, finally putting an end to them stranding so many ships there.]]

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* BittersweetEnding: [[spoiler:Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive, with only [[ComicallySmallBribe a pitifully small number of Merits added to their account.]] Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], it's all played for laughs. Additionally, according to the Space Pirates, if B.A.C.S. makes it back to [=WCG=] WCG space and reports what happened to the Void Ark, the [=WCG=] WCG should arrive in force to the nebula and blow the Space Pirates to kingdom come, finally putting an end to them stranding so many ships there.]]



--> '''Loudspeaker:''' ''"Announcement: this announcement is not currently in use."''

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--> '''Loudspeaker:''' -->'''Loudspeaker:''' ''"Announcement: this announcement is not currently in use."''



* InterfaceScrew: Several

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* InterfaceScrew: SeveralSeveral.



* {{Mutants}}: B.A.C.S. seems to imply that the Citizen survivors aboard the various ships stranded in the nebula have all mutated into murderous mutants due to prolonged exposure to the nebula's gene twisters. [[spoiler: The computer Judge still considers killing them to be murder when sentencing you in the ending.]]

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* {{Mutants}}: B.A.C.S. seems to imply that the Citizen survivors aboard the various ships stranded in the nebula have all mutated into murderous mutants due to prolonged exposure to the nebula's gene twisters. [[spoiler: The [[spoiler:The computer Judge still considers killing them to be murder when sentencing you in the ending.]]
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'''''Void Bastards''''' is FirstPersonShooter[=/=][[StrategyGame Strategy]][=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on 28th May, 2019. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

Unlike most other shooter-roguelikes, it takes inspiration not from the fast-paced games like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'', but from the slow, deliberate immersive sim gameplay of ''VideoGame/{{Bioshock}}'' and its spiritual predecessor, ''VideoGame/SystemShock2''. That's no surprise, though, since its lead developer, Jonathan Chey, had co-founded Creator/IrrationalGames and worked on both games.

to:

'''''Void Bastards''''' is FirstPersonShooter[=/=][[StrategyGame Strategy]][=/=]{{Roguelike}} hybrid with CelShaded graphics, developed by Blue Manchu and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and the Xbox One on 28th May, 2019.2019, followed by ports for the Nintendo Switch and Playstation 4. In it, you control one of the nameless inmates of a space prison named Void Ark, which got stuck in space after its [=FTL=] drive broke down and several of its core components were stolen by {{Space Pirate}}s, leaving the wardens with no options but to free an inmate at a time and send them out to scavenge the nearby derelict ships for parts.

Unlike most other shooter-roguelikes, it takes inspiration not from the fast-paced games like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'', but from the slow, deliberate [[ImmersiveSim immersive sim sim]] gameplay of ''VideoGame/{{Bioshock}}'' and its spiritual predecessor, ''VideoGame/SystemShock2''. That's no surprise, though, since its lead developer, Jonathan Chey, had co-founded Creator/IrrationalGames and worked on both games.
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Unlike most other shooter-roguelikes, it takes inspiration not from the fast-paced games like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'', but from the slow, deliberate and immersive gameplay of ''VideoGame/{{Bioshock}}'' and its spiritual predecessor, ''VideoGame/SystemShock2''. That's no surprise, though, since its lead developer, Jonathan Chey, had co-founded Creator/IrrationalGames and worked on both games.

to:

Unlike most other shooter-roguelikes, it takes inspiration not from the fast-paced games like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'', but from the slow, deliberate and immersive sim gameplay of ''VideoGame/{{Bioshock}}'' and its spiritual predecessor, ''VideoGame/SystemShock2''. That's no surprise, though, since its lead developer, Jonathan Chey, had co-founded Creator/IrrationalGames and worked on both games.
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* BittersweetEnding: [[spoiler:Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], it's all played for laughs. Additionally, according to the Space Pirates, if B.A.C.S. makes it back to [=WCG=] space and reports what happened to the Void Ark, the [=WCG=] should arrive in force to the nebula and blow the Space Pirates to kingdom come, finally putting an end to them stranding so many ships there.]]

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* BittersweetEnding: [[spoiler:Leaning heavily towards bitter. The Void Ark is able to safely leave the nebula, but your current playable Client has their sentence extended indefinitely due to the crimes they committed in the process of activating the FTL drive. drive, with only [[ComicallySmallBribe a pitifully small number of Merits added to their account.]] Not to mention any other Clients you may have played as are already dead. The only "sweet" part is that the remaining prisoners survive and may eventually be released. Of course, this game [[BlackComedy being what it is]], it's all played for laughs. Additionally, according to the Space Pirates, if B.A.C.S. makes it back to [=WCG=] space and reports what happened to the Void Ark, the [=WCG=] should arrive in force to the nebula and blow the Space Pirates to kingdom come, finally putting an end to them stranding so many ships there.]]
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* OneUp: Heart-starters act in this manner.

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* OneUp: Heart-starters act in this manner.Heart Starters function as extra lives. The game starts a Client with one, then two depending on upgrades, and there exists a rare way to craft more Heart Starters.



** You can deploy Kitty Bots that'll distract your enemies before blowing up next to them. They can also be upgraded into Unstable Kitties, which will also release additional Clusterfrak bombs on death.

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** You can deploy Kitty Bots that'll distract your enemies before blowing up next to them. They can also be upgraded into Unstable Kitties, which will also release additional Clusterfrak Clusterflak bombs on death.



** Screws are powerful DamageSponge enemies that will never give up on a chase should you be unlucky enough to awaken them. Even the tooltips explicitly discourage you from trying to engage them. The [[EliteMooks Elite Mook]] version, the Trusty Screw, is even worse, with 3 times as much health and more powerful attacks.

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** Screws are powerful DamageSponge enemies that will never give up on a chase should you be unlucky enough to awaken them.them, and come armed with a difficult-to-dodge SpreadShot. Even the tooltips explicitly discourage you from trying to engage them. The [[EliteMooks Elite Mook]] version, the Trusty Screw, is even worse, with 3 times as much health and more powerful attacks.



* ALongTimeAgoInAGalaxyFarFarAway: It's set in the fictional Sargasso Nebula. Humans are implied to live in other parts of the universe but Earth isn't mentioned.
* MagicalDefibrillator: The Heart Starters shock you back to life if you're killed, and even restore all of your health as they do so.

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* ALongTimeAgoInAGalaxyFarFarAway: It's set in the fictional Sargasso Nebula. Humans are implied to live in other parts of the universe universe, but Earth isn't mentioned.
* MagicalDefibrillator: The Heart Starters shock you back to life if you're killed, and even restore all of your health as they do so.



* RadiationImmuneMutants: Whilst most of the enemies are hurt by radiation, Glowtrotters are a source of it, and leave pools of radioactive goo on the floor when they explode. A derelict containing them quickly becomes completely toxic.
* SecretPolice: Spook enemies dress in trenchcoat, sunglasses, and fedora. The coat is parted to reveal a mass of tentacles when they attack.

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* RadiationImmuneMutants: Whilst most of the enemies are hurt by radiation, Glowtrotters are the Glowtrotter (upgraded Tourist) is a source of it, and leave leaves pools of radioactive goo on the floor when they explode. A derelict containing them quickly becomes completely toxic.
* SecretPolice: Spook enemies dress in a trenchcoat, sunglasses, and fedora. The coat is parted to reveal a mass of tentacles when they attack.
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* ComputerizedJudicialSystem: every aspect of the justice system is overseen by an AI installed in clunky CRT computer monitors.

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