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* ProductionThrowback: In the first village in ''Ancient Blood'', Valnar and Alaine can come upon a couple of portraits in one of the houses. They laugh at the silly, deformed artstyle, but also find it kind of cute since it reminds them of themselves. What do these portraits show? Their in-game map sprites from the first game.
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InAWorld where vampires used to roam the world freely and prey upon humans, a brave priest by the name of Vincent Weynard united humanity in a Holy Crusade, driving the bloodsucking monsters to near-extinction.

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InAWorld where vampires used to roam the world land freely and prey upon humans, a brave priest by the name of Vincent Weynard united humanity in a Holy Crusade, driving the bloodsucking monsters to near-extinction.



* DaywalkingVampire

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* DaywalkingVampireDaywalkingVampire: All the earlier generations, as are our protagonists. As a third-generation vampire, Valnar finds the sun unpleasant, but can otherwise handle it. The fourth-generation vampires that show up in ''Ancient Blood'' can still survive it, but suffer a lot more under it, and it just gets worse from there on.



* ConvectionSchmonvection: The heroes aren't affected by fighting [[spoiler:Molona]] in a cave full of lava at all, only noting once that it's getting warmer. Justified by them being vampires and all, as the issue is brought up much later in ''Ancient Blood'' again.

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* ConvectionSchmonvection: The heroes aren't affected by fighting [[spoiler:Molona]] in a cave full of lava at all, only noting once that it's getting warmer. Justified by them being vampires and all, vampires, as the issue is brought up much later in ''Ancient Blood'' again.again, where they once again visit a volcano and outright state that only their vampirism is keeping them from dying right then and there.
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* HumanSacrifice: Practiced by the Children of the Apocalypse.



* OnlyInItForTheMoney: The leader of the Children of the Apocalypse is only interested in the survival and spreading of vampires because they're the best customers for the cult's blood potions.



* ReligionOfEvil: The Children of the Apocalypse are a cult which does business with vampires.
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* TimeTravel: Averted. Even though the world changed to how it was severeal hundreds or thousands of years ago, it's clearly stated that it's still the present.

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* PowerTrio:
** For Good Valnar, Asgar is Id, Alaine is Ego and Valnar is Superego.
** For Evil Valnar, either Valnar or Asgar could be Id, the other one Ego, leaving Alaine with Superego.
** In the second game Asgar is Id, Valnar is Ego and Alaine is Superego.



* TwoGuysAndAGirl: Valnar, Asgar and Alaine.



* WeaponOfChoice: Valnar uses a broadsword, Asgar a saber. Alaine uses artificial claws. In the second game, the mercenaries and vampire companions one can pick up also have weapon preferences. Mercenaries use sabers, the Vampire Warrior uses swords, the Vampire Mage uses staves, the Vampire Lord uses maces. Werewolves use their claws.



* {{Oculothorax}}: The Eye Stalker, a random enemy in the [[BigBad Big Bad's]] dungeon.



** [[Near the end of the game, spoiler: this becomes ridiculous if you use this before the fight against Vincent Weynard, who normally punishes you for trying to run away.]]

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** [[Near Near the end of the game, spoiler: this becomes ridiculous if you use this the spell before the fight against Vincent Weynard, the BigBad who normally punishes you for trying to run away.]]




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* WeaponOfChoice: The mercenaries and vampire companions one can pick up have weapon preferences. Mercenaries use sabers, the Vampire Warrior uses swords, the Vampire Mage uses staves, the Vampire Lord uses maces. Werewolves use their claws.

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* EvilIsHammy: Most bad guys in this have an intense love for senseless slaughter, EvilGloating and the classical EvilLaugh.

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* EvilIsHammy: Most bad guys in this (and [[TokenEvilTeammate Asgar]]) have an intense love for senseless slaughter, EvilGloating and the classical EvilLaugh.



* InUniverseGameClock: Day and night actually affect the gameplay. You need to wait for darkness to suck humans for blood or transform them into objects. Ghost also only appear at night.


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** Strangely they don't appear in the second game. [[FridgeLogic Maybe seeing them was one of the abilities lost from the PowerDrain.]]


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* InUniverseGameClock: Day and night actually affect the gameplay. You need to wait for darkness to suck humans for blood or transform them into objects. Ghost also only appear at night.


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** [[Near the end of the game, spoiler: this becomes ridiculous if you use this before the fight against Vincent Weynard, who normally punishes you for trying to run away.]]


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* DiskOneNuke: You can find a magic sword in the very first cave you enter. [[spoiler:Subverted since Asgar destroys it the instant you meet him again.]]

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* A {{Novelization}} of ''Reign of Blood'' is due to be published in October 2013. Marlex has since announced his plans to use his share of the profits to create a prototype of ''The Crimson Realm'' to submit to publishers or use for a second crowd funding project.

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* A {{Novelization}} of ''Reign of Blood'' is due to be was published in October 2013. Marlex has since announced his plans to use his share of the profits to create a prototype of ''The Crimson Realm'' to submit to publishers or use for a second crowd funding project.



''Ancient Blood'' picks up on the first game's [[CuttingOffTheBranches Canon]] ending. It once again stars our PowerTrio, but also features a new human protagonist, a young woman named Nyria, who was confronted with vampires at a painfully early age. This time, Asgar ends up being possessed by a ghostlike being that was sealed inside an ancient spellbook. The brainwashed Asgar is then forced to perform an immensely powerful WorldSundering ritual which transforms the world into the state it was long before the Holy Crusade.

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''Ancient Blood'' picks up on the first game's [[CuttingOffTheBranches Canon]] ending. It once again stars our PowerTrio, but also features a new human protagonist, a young woman named Nyria, who was confronted with vampires at a painfully early age. This time, Asgar ends up being possessed by a ghostlike being that was sealed inside an ancient spellbook. The brainwashed Asgar He is then forced to perform an immensely powerful WorldSundering ritual which transforms the world into the state it was long before the Holy Crusade.


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* BeefGate
** A lot of great equipment, including some of the Vampire Weapons, is available in forests, mountains, dungeons or several other areas that are accessible from the world map as soon as you get the Bat Spell. ''If'' the enemies there didn't cut you to pieces you'd be able to get some of the strongest weapons in the game very early on.
** Similarly, the red Elras Chests are non-combat Beef Gates. One Vampire Shield is hidden in a chest in Asgar's own castle, but you're unable to open the chest until you have much higher intelligence stats.


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* BrokenBridge: While the progressively stronger enemies from dungeon to dungeon may seem like [[BeefGate Beef Gates]], practically every chapter of the storyline has a point where you simply can't progress unless you've done everything in order.
** You can enter Shadow Forest as soon as you've eavesdropped on the knight in Uruya's brothel, which can be done as soon as you get the Bat Spell. But you won't be able to open the door in the cave before you get the key in Tradan.
** Given enough grinding and listening to the old couple in Limm, you could fight your way through Abraxas's lair in the mountains as early as you please. Only to be stopped by a magically locked door, the key for which you only obtain after fighting [[spoiler:Molona]].
** You'll never be able to meet the cult in Asdion before talking to the vampire on the jungle island. The cult leader then provides you with the item you need to find Abraxas's tower – which you weren't even able to ''see'' before, let alone enter.


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* GradualRegeneration / RegeneratingHealth: As long as a character has at least one HP left, they will regenerate some HP every few seconds. How fast this happens depends on your healing rate, which can be increased by items or ghosts.


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* ManaMeter: Works in typical RPG fashion. In these games, mana represents the vampires' blood. Casting spells costs blood points, and if they suck an enemy for blood their mana meter fills up accordingly. If their mana/blood points fall below a certain percentage they will go berserk.


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* BuildLikeAnEgyptian: The biggest BonusDungeon in the game is a pyramid. The BonusBoss is even called Pharao Ustra.


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* DamageOverTime: Walking on the desert continent without a cloak will have the characters lose HP every step they take.


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* {{Mummy}}: Random encounters in the pyramid.


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* PamphletShelf:
** Played straight in some places where you can learn about the magic shrines. But mostly averted; Valnar will simply say that the books don't interest him.
** Justified in the pyramid, as only a few scrolls haven't disintegrated in the last few centuries.


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* ScaryScorpions: Random encounters in the pyramid.


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* StarvingArtist: One of the new residents of Shannar which you can find all over the world.

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* LoveInterest:
** The player can choose to have Alaine be this to Valnar by RelationshipValues, which determines part of the ending. Asgar isn't happy about it, especially since [[spoiler:this pairing is the canon ending of the first game.]]
** Asmos Kleyr seems to be Nyria's love interest, but given the setting, it doesn't end well for either of them.
* ManipulativeBastard: Many. Jinnai in ''Ancient Blood'' is particularly obvious about it. Asgar does not trust him. As it turns out, he's [[spoiler:completely right.]]

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* LoveInterest:
** The player can choose to have Alaine be this to Valnar by RelationshipValues, which determines part of the ending. Asgar isn't happy about it, especially since [[spoiler:this pairing is the canon ending of the first game.]]
** Asmos Kleyr seems to be Nyria's love interest, but given the setting, it doesn't end well for either of them.
* ManipulativeBastard: Many. Jinnai in ''Ancient Blood'' is particularly obvious about it. Asgar does not trust him. As it turns out, he's [[spoiler:completely right.]]



* NotSoHarmlessVillain: Ronak may seem like pure PluckyComicRelief who can only sweep floors and such, but he's still a friggin' minotaur. Whenever enemies invade the castle, he serves as the last line of defense, tearing them apart or at least making them flee several times throughout the setting.



* TeamPet: Asgar's comically incompetent servant, Ronak the Minotaur. Seemingly one of the only creatures in the world he has a [[PetTheDog soft spot]] for. [[spoiler: In an epic form of PlayerPunch, the Elras kill him off and throw his head at your feet near the end of ''Ancient Blood''.]]



* DirtyCoward: Several humans once you make your intentions clear, also Sir Aaron, the Holy Clan Warrior leader.

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* DirtyCoward: Several humans once you make your intentions clear, also Sir Aaron, the Holy Clan Warrior leader.clear.



* PlayAlongPrisoner: Raron/Gorgoth, unfortunately.
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* MysticalWhiteHair: Many vampires gain this upon their transformation as sort of a magical form of DiseaseBleach.
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* UnusuallyUninterestingSight: You get a spell which allows you to instantly teleport to your castle and back. Not one [=NPC=] notices it, even if you do it right in front of their eyes. Nobody seems to care about the sudden nightfall or sunrise your Time Distortion spell causes either.

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* UnusuallyUninterestingSight: You get a spell which allows you to instantly teleport to your castle and back. Not one [=NPC=] notices it, even if you do it right in front of their eyes. Nobody seems to care about the sudden nightfall or sunrise your Time Distortion spell causes either. Of course, there ''are'' regular mages in this world, so it's not like it proves you to be a vampire or anything.
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* ConvectionSchmonvection: The heroes aren't affected by fighting [[spoiler:Molona]] in a cave full of lava at all, only noting once that it's getting warmer. Possibly justified by them being vampires and all.

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* ConvectionSchmonvection: The heroes aren't affected by fighting [[spoiler:Molona]] in a cave full of lava at all, only noting once that it's getting warmer. Possibly justified Justified by them being vampires and all.all, as the issue is brought up much later in ''Ancient Blood'' again.
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* OurVampiresAreDifferent: A vampire's strengths and weaknesses depend on his generation. Valnar is a vampire of the third generation since is [[IHateYouVampireDad Vampire Dad]] Asgar, is a vampire of the second generation. The creation of the first generation of vampires is a major plot point in ''Reign of Blood''.
** Ability-wise, the ''Vampires Dawn'' vampires of the first few generations are really CursedWithAwesome. It comes with {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells and VoluntaryShapeshifting right off the bat.
** They don't need to sleep in coffins, but it's the only comfortable place for them to sleep and it helps them regain health faster.
** Serious downsides do exist though. If they lose all their blood (which translates to mana points in-game), they go berserk. If they lose all HP, they don't die but go into torpor instead until they're fed blood and start [[HealingFactor regaining HP again]]. The only way to kill a vampire permanently is to [[OffWithHisHead chop off their head]]. They then suffer AFateWorseThanDeath in the realm of Blood Wraiths.

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* OurVampiresAreDifferent: A vampire's strengths and weaknesses depend on his their generation. Valnar is a vampire of the third generation since is and automatically weaker than his [[IHateYouVampireDad Vampire Dad]] Asgar, is who's a vampire of the second generation. The creation of the first generation of vampires is a major plot point in ''Reign of Blood''.
** Ability-wise, the ''Vampires Dawn'' vampires of the first few generations are really CursedWithAwesome. It Vampirism comes with {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells and spells, VoluntaryShapeshifting right [[JustForPun off the bat.
bat]], a SpiderSense for dangerous areas, and an aura which hides their fangs and cold skin from humans.
** They don't need to sleep in coffins, but it's the only comfortable place for them to sleep and it helps them regain health faster.faster. They aren't affected by crosses, [[DaywalkingVampire daylight]], running water, rules of hospitality, and can choose whether or not to turn a human into a vampire when they bite them. A [[ImpaledWithExtremePrejudice stake through the heart]] will "only" instantly paralyze them.
** Serious downsides do exist though. If they lose all their blood (which translates to mana points in-game), they go berserk. If they lose all HP, they don't die but go into torpor instead until they're fed blood and start [[HealingFactor regaining HP again]]. The only way to kill a vampire permanently is to [[OffWithHisHead chop off their head]]. They then suffer AFateWorseThanDeath in the realm of Blood Wraiths.Wraiths where they're in constant agonizing pain.

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** The men in Lombar and in the brother in Uruya provide enough examples.

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** The men in Lombar and in the brother brothel in Uruya provide enough examples.



** Abraxas averting this trope and letting Valnar life after their first encounter becomes a plot point in ''Reign of Blood''.

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** Abraxas averting this trope and by letting Valnar life live after their first encounter becomes a plot point in ''Reign of Blood''.



* NiceJobBreakingItHero:
** [[spoiler:Aysha]] would've been fine in ''Reign of Blood'' had they just removed the sword and waited for her to regain consciousness. But since Valnar demands Asgar's spell, they end up [[spoiler:having to kill the AxCrazy monster she becomes.]]
** Turns out that simple iron bars aren't enough to keep [[spoiler:one of the three Elras leaders]] imprisoned in ''Ancient Blood''. Or to keep him from rampaging inside your castle afterwards, [[spoiler:killing your trusted servant.]] [[SarcasmMode Great idea, you three!]]



* NiceJobBreakingItHero: [[spoiler:Aysha]] would've been fine had they just removed the sword and waited for her to regain consciousness. But since Valnar demands Asgar's spell, they end up [[spoiler:having to kill the AxCrazy monster she becomes.]]



* DemonicPossession: The three leaders of the Elras Mages magically modified their souls to become "Shadow Ghosts" so their released souls can travel and possess a new body. They can only leave it when it dies, though. [[spoiler: Which makes vampires ideal hosts, since their bodies already ''are'' dead, so they can leave any time.]]

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* DemonicPossession: The three leaders of the Elras Mages magically modified their souls to become "Shadow Ghosts" so their released souls can they could travel freely and possess a new body. bodies. They can only leave it their host when it dies, though. [[spoiler: Which makes vampires ideal hosts, since their bodies already ''are'' dead, so they can leave at any time.]]



* DismantledMacGuffin: The nine pieces of the stone tablet in the second game. Of course you've GottaCatchThemAll.
* EasyModeMockery: Bizarrely [[InvertedTrope inverted]]. The endings tend to be more and more on the cynical side of the SlidingScaleOfIdealismVersusCynicism as difficulty increases, with the Good/Easy ending being happy to the point of appearing like a FixFic, while the Good/Difficult ending is downright depressing. (Actually, most of the endings are. As seen under MultipleEndings above, Good/Easy is the only one where [[spoiler:none of the four main characters die]].)

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* DismantledMacGuffin: The nine pieces of the stone tablet in the second game.tablet. Of course you've GottaCatchThemAll.
* EasyModeMockery: Bizarrely [[InvertedTrope inverted]]. The endings tend to be more and more on to [[SlidingScaleOfIdealismVersusCynicism the cynical side of the SlidingScaleOfIdealismVersusCynicism side]] as difficulty increases, with the Good/Easy ending being happy to the point of appearing like a FixFic, while the Good/Difficult ending is downright depressing. (Actually, most of the endings are. As seen under MultipleEndings above, Good/Easy is the only one where [[spoiler:none of the four main characters die]].)



* HappyEndingOverride: Even the good canon ending of ''Reign of Blood'' brought Valnar and Alaine lasting happiness.

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* HappyEndingOverride: Even Not even the good canon ending of ''Reign of Blood'' brought Valnar and Alaine lasting happiness.



* KnightInShiningArmor: What the Holy Warrior Clan sees itself as. In particular Nyria's supposed LoveInterest Asmos, who seems to be one of the Clan's captains. [[spoiler: True to the world's dark tone, they all end up helplessly butchered by vampires and Elras.]]

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* KnightInShiningArmor: What the Holy Warrior Clan sees itself as. In particular Nyria's supposed LoveInterest Asmos, who seems to be one of the Clan's captains.Asmos. [[spoiler: True to the world's dark tone, they all end up helplessly butchered by vampires and Elras.]]



* NiceJobBreakingItHero: Turns out that simple iron bars aren't enough to keep one of the three Elras leaders imprisoned. [[spoiler: [[PlayerPunch Or to keep him from rampaging inside your castle afterwards, killing your trusted servant.]]]] [[SarcasmMode Great idea, you three!]]

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* EverythingTryingToKillYou: All of the random encounters all over the world map.

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* EverythingTryingToKillYou: All of In some areas even the grass is a random encounters all over the world map.encounter.



* ARealManIsAKiller: A real vampire, according to Asgar anyway. He forces Valnar to face a "baptism of fire" in Melsan.
* AuthorityEqualsAsskicking: The fight against [[spoiler:King Tranak]] is one of the harder ones of the game.



* BehindTheBlack: The characters should have no problem seeing the entrances of secret passageways in walls. But because it's a top-down RPG the player needs Valnar to cast a certain spell to have arrows indicate the entrances for a few seconds.



* CollapsingLair: One of the main storyline dungeons, [[spoiler:the Crypt of Tradan]], starts collapsing and your party must flee before an [[TimedMission invisible timer]] runs out.



* {{Curse}}: One sidequest in Uruya involves a witch who cursed a man with eternal loneliness.



* DisproportionateRetribution: While exploring the Lava Cave in Shadow Forest you encounter a group of royal knights trying to open a locked door. For the heinous crimes of interrupting them and being kind of rude they try to kill you. Just look at the dialog.
--> '''Knight:''' What are you doing here? We are doing a knight's investigation right now... Go away!
--> '''Asgar:''' Well, we are also looking for something...
--> '''Knight:''' That doesn't interest me in the least! Get lost, or we are going to execute you in the name of the king!
--> '''Valnar:''' In the name of the king? We don't care about the king!
--> '''Alaine:''' YOU should better get lost!
--> '''Knight:''' That's it! In the name of King Gerald, we are now imposing the death penalty on you!



* ElementalEmbodiment: A fire elemental lives in the mine near Isthar, and earth elementals serve as random encounters in the Lava Cave.



* NoOntologicalInertia: A sidequest in Uruya requires you to help a man who was cursed by a witch with eternal loneliness. The only way to lift the curse is to kill the witch.



* ARealManIsAKiller: A real vampire, according to Asgar anyway. He forces Valnar to face a "baptism of fire" in Melsan.



* SchmuckBait: The [[spoiler:glowing key]] at the end of the [[spoiler:Tradan dungeon]]. You're required to take the bait in order to advance the story.
* SelfDestructMechanism: Picking up [[spoiler:the key in the Tradan dungeon]] causes the structure to collapse.



* StandardRoyalCourt: King Tranak and his council.

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* StandardRoyalCourt: King Tranak Gerald and his council.



* TimedMission: When the [[spoiler:Crypt of Tradan]] starts collapsing, an invisible timer starts running and unless the party makes it out of the dungeon in time, it's game over. Luckily, the dungeon isn't a complicated maze and the timer doesn't count down during battles.



* UnusuallyUninterestingSight: You get a spell which allows you to instantly teleport to your castle and back. Not one [=NPC=] notices it, even if you do it right in front of their eyes.

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* UnusuallyUninterestingSight: You get a spell which allows you to instantly teleport to your castle and back. Not one [=NPC=] notices it, even if you do it right in front of their eyes. Nobody seems to care about the sudden nightfall or sunrise your Time Distortion spell causes either.




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* WickedWitch: The boss of a small sidequest in Uruya.
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* HumansAreFlawed: Many of them are outright [[HumansAreBastards]], but enough of them are warm and welcoming.

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* HumansAreFlawed: Many of them are outright [[HumansAreBastards]], [[HumansAreBastards bastards]], but enough of them are warm and welcoming.
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* TwistEnding: Many of 'em. See MultipleEndings above, particularly the Normal/Good and Hard/Good endings.

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* TwistEnding: Many of 'em. See MultipleEndings above, particularly the Normal/Good and Hard/Good endings.endings.

->''You are free to go, but if you do,''
->''your soul will be mine!''
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* TheVeryDefinitelyFinalDungeon: Three times. The first two are a subversion. [[spoiler:Abraxas's 16 floor tower]] doesn't everything to make the player believe they're facing off against the FinalBoss. [[spoiler:The lair of his MysteriousEmployer]] has the strongest random encounters in the game. Then [[spoiler:Asgar teleports you to]] an EldrichLocation to fight him.

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* TheVeryDefinitelyFinalDungeon: Three times. The first two are a subversion. [[spoiler:Abraxas's 16 floor tower]] doesn't everything to make the player believe they're facing off against the FinalBoss. [[spoiler:The lair of his MysteriousEmployer]] has the strongest random encounters in the game. Then [[spoiler:Asgar teleports you to]] an EldrichLocation EldritchLocation to fight him.
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** If an NPC sees you attacking another NPC you can't leave the area until you've killed them.

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** If an NPC [=NPC=] sees you attacking another NPC [=NPC=] you can't leave the area until you've killed them.



* YouAllLookFamiliar: Most NPCs. Especially in ''Reign of Blood'' which only uses standard RPG Maker sprites (with small modifications) to begin with.

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* YouAllLookFamiliar: Most NPCs.[=NPC=]s. Especially in ''Reign of Blood'' which only uses standard RPG Maker sprites (with small modifications) to begin with.



* UnusuallyUninterestingSight: You get a spell which allows you to instantly teleport to your castle and back. Not one NPC notices it, even if you do it right in front of their eyes.

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* UnusuallyUninterestingSight: You get a spell which allows you to instantly teleport to your castle and back. Not one NPC [=NPC=] notices it, even if you do it right in front of their eyes.

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* AFateWorseThanDeath: Vampires who die end up in the realm of Blood Wraiths, essentially an equivalent of hell specifically for blood-suckers where they suffer incredible physical pain just by being there, plus isolation, regret and madness for all eternity [[spoiler: Well, until they are sucked up to become a power source for Elras magic, anyway.]] Asgar sums it up like this [[spoiler:before killing the first game's BigBad]]:
-->'''Asgar:''' You know what they say. Death is the end. But for a vampire, death is just the beginning... of eternal pain! [[OffWithHisHead *slice*]]



* BossBanter: Notably with [[spoiler:Molona]] and Abraxas.



* DemBones: Some of them work in Asgar's castle alongside some [[EverythingsDeaderWithZombies zombies]].
* DevilInPlainSight: Because their aura hides their fangs and cold skin, vampires can walk among humans.
* DramaticThunder: Occasionally as background sound.



* EverythingsDeaderWithZombies:
** Some of them work in Asgar's castle alongside some [[DemBones skeletons]].
** You have to fight some in Tradan and they appear as random encounters in Tradan's crypt, but overall they have no bearing on the plot.



* AFateWorseThanDeath: Vampires who die end up in the realm of Blood Wraiths, essentially an equivalent of hell specifically for blood-suckers where they suffer incredible physical pain just by being there, plus isolation, regret and madness for all eternity [[spoiler: Well, until they are sucked up to become a power source for Elras magic, anyway.]] Asgar sums it up like this [[spoiler:before killing the first game's BigBad]]:
-->'''Asgar:''' You know what they say. Death is the end. But for a vampire, death is just the beginning... of eternal pain! [[OffWithHisHead *slice*]]



* FictionalCurrency: Filar. You need to sell silver or items in order to get them though.



* GhostStory: The FramingDevice for the main games is a grandfather telling the story to his grandson.
* GoldSilverCopperStandard: In order to get [[FictionalCurrency Filar]] you need to get Silver from your mines and sell it.



* ImpaledWithExtremePrejudice: Impaling their heart will instantly paralyze a vampire. Abraxas uses this in ''Reign of Blood'' to [[spoiler:use Aysha as bait for more vampires]].



* InUniverseGameClock: Day and night actually affect the gameplay. You need to wait for darkness to suck humans for blood or transform them into objects. Ghost also only appear at night.



* KleptomaniacHero: Looting [[StickyFingers every drawer]] in every house you find doesn't even lower your humanity score; it counts as a found secret.



* LeaveNoWitnesses:
** If an NPC sees you attacking another NPC you can't leave the area until you've killed them.
** Abraxas averting this trope and letting Valnar life after their first encounter becomes a plot point in ''Reign of Blood''.



* OneSizeFitsAll: Helmets and armors.
* OurGhostsAreDifferent: Some of them have UnfinishedBusiness. Gameplay-wise, they only appear at night and give the player upgrades for spells.



* SlidingScaleOfUndeadRegeneration: Type IV, healing and no rotting, provided they have enough blood.



* StickyFingers: A staple of the games. Whichever house you enter, you can check every piece of furniture and [[KleptomaniacHero loot whatever you find]]. Most homeowners won't notice.
* TakeYourTime: The bosses will patiently wait for your arrival while you're exploring the world map.



* TraumaInn: Averted. Almost every town has an inn, but talking to the innkeepers will only result in Valnar saying that he doesn't like sleeping in beds. You can fully heal your HP in your coffin.
* TwoGuysAndAGirl: Valnar, Asgar and Alaine.




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* WelcomeToCorneria
* WhenItRainsItPours: It frequently rains. It's used as a plot point at the beginning of ''Reign of Blood'' when the rain washes away all the blood Aysha lost during her abduction.
* YouAllLookFamiliar: Most NPCs. Especially in ''Reign of Blood'' which only uses standard RPG Maker sprites (with small modifications) to begin with.



* AwesomeButImpractical: Summoning a demon to assist you in battle. It really gives you a distinct edge in [[BossBattle Boss Battles]], but using him (or any other summoned creature) regularly in dungeons is really just a waste of souls (which you already [[OurSoulsAreDifferent need for so many other things]] in the game).
* BadMoonRising: The day the vampires first appeared, the so called "Moon of Death" appeared in the sky and it started raining blood.
* BlatantLies: When the narrator says that [[spoiler:Asgar and Abraxas]] have never met before.
* BoringButPractical: "Time Distortion" isn't a flashy spell that helps you fight enemies. But it's incredibly convenient not having to wait for [[InUniverseGameClock nightfall]] to see ghosts or suck humans for blood.



* CreepyCemetery: In Tradan.
* CutscenePowerToTheMax: Asgar's ability to read minds and walk through walls could probably become handy to the player. He only uses it in a few cutscenes. The latter is justified by saying that he'd have to leave the other two behind. There's no excuse for his lack of mindreading.



* EldritchLocation: The ether world where you fight [[spoiler:Asgar and, depending on the ending, Alaine]] at the end of the game.



* HollywoodEvolution: Alaine once refers to vampires as the next step of evolution to emphasize that Valnar is something better now.



* InfoDump: The grandfather's explanation of [[OurVampiresAreDifferent how vampirism works in this story]], what happened during the Holy Crusade etc. can be perceived as this.



* LostForever: After triggering the EventFlag in Tradan's crypt, [[spoiler:the city explodes]] and all hidden items in Tradan are inaccessible after that point.
* MoneyDearBoy: The leader of the Children of the Apocalypse is only interested in the survival and spreading of vampires because they're the best customers for the cult's blood potions.
* MyGodWhatHaveIDone: Valnar after his baptism of fire.

to:

* LostForever: LostForever:
**
After triggering the EventFlag in Tradan's crypt, [[spoiler:the city explodes]] and all hidden items in Tradan are inaccessible after that point.
* MoneyDearBoy: The leader of the Children of the Apocalypse is only interested in the survival ** Some event-only locations contain chests and spreading of vampires because they're the best customers for the cult's blood potions.
* MyGodWhatHaveIDone: Valnar after his baptism of fire.
ghost.



* OhCrap: When Asgar first sees Abraxas and realizes who he is.



* OnlyInItForTheMoney: The leader of the Children of the Apocalypse is only interested in the survival and spreading of vampires because they're the best customers for the cult's blood potions.



* PublicExecution: The fate of the inmates of Shannar's asylum.



* SomethingOnlyTheyWouldSay: When [[spoiler:Molona]] calls Alaine a whore it alerts the heroes that there's a connection between [[spoiler:her and Abraxas]].
* StandardRoyalCourt: King Tranak and his council.



* TheVeryDefinitelyFinalDungeon: Twice. The first one is a subversion. [[spoiler:Abraxas's 16 floor tower]] doesn't everything to make the player believe they're facing off against the FinalBoss. Eventually, [[spoiler:Vincent's grave]] has the strongest random encounters in the game.

to:

* UnusuallyUninterestingSight: You get a spell which allows you to instantly teleport to your castle and back. Not one NPC notices it, even if you do it right in front of their eyes.
* TheVeryDefinitelyFinalDungeon: Twice. Three times. The first one is two are a subversion. [[spoiler:Abraxas's 16 floor tower]] doesn't everything to make the player believe they're facing off against the FinalBoss. Eventually, [[spoiler:Vincent's grave]] [[spoiler:The lair of his MysteriousEmployer]] has the strongest random encounters in the game.game. Then [[spoiler:Asgar teleports you to]] an EldrichLocation to fight him.


Added DiffLines:

* LoopholeAbuse: One of the few actual weaknesses of vampires is the inability to harm their sire. In one of the endings [[spoiler:Valnar allows Morlon to possess him in order to kill Asgar anyway.]]
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* ''Vampires Dawn: Reign of Blood'': An {{RPG}} eveloped on the RPG Maker 2000 and released in 2001.

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* ''Vampires Dawn: Reign of Blood'': An {{RPG}} eveloped developed on the RPG Maker 2000 and released in 2001.

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->''Born to kill.''
->''Mocked by fate.''
->''What is a human life worth''
->''When it’s undead?''



* ''Vampires Dawn: Reign of Blood'': Developed on the RPG Maker 2000 and released in 2001.
* ''Vampires Dawn II: Ancient Blood'': Developed on the RPG Maker 2003 and released in 2005. It's a direct sequel to ''Reign of Blood''.

to:

* ''Vampires Dawn: Reign of Blood'': Developed An {{RPG}} eveloped on the RPG Maker 2000 and released in 2001.
* ''Vampires Dawn II: Ancient Blood'': Developed An RPG developed on the RPG Maker 2003 and released in 2005. It's a direct sequel to ''Reign of Blood''.



* ''Vampires Dawn: Elemental Mage'': A puzzle game for mobile phones.

to:

* ''Vampires Dawn: Elemental Mage'': A puzzle game PuzzleGame for mobile phones.




The English version of ''Vampires Dawn: Reign of Blood'' can be downloaded for free [[http://files.brianum.de/vampiresdawn/VampiresDawn1_English.zip here]].



!!Tropes only present in ''Reign of Blood'':

to:

!!Tropes only present in exclusive to ''Reign of Blood'':



* IdleRich: The people Asran.

to:

* IdleRich: The people in Asran.



!!Tropes only present in ''Ancient Blood'':

to:

!!Tropes only present in exclusive to ''Ancient Blood'':



* Easy-Mode Mockery: Bizarrely [[InvertedTrope inverted]]. The endings tend to be more and more on the cynical side of the SlidingScaleOfIdealismVersusCynicism as difficulty increases, with the Good/Easy ending being happy to the point of appearing like a FixFic, while the Good/Difficult ending is downright depressing. (Actually, most of the endings are. As seen under MultipleEndings above, Good/Easy is the only one where [[spoiler:none of the four main characters die]].)

to:

* Easy-Mode Mockery: EasyModeMockery: Bizarrely [[InvertedTrope inverted]]. The endings tend to be more and more on the cynical side of the SlidingScaleOfIdealismVersusCynicism as difficulty increases, with the Good/Easy ending being happy to the point of appearing like a FixFic, while the Good/Difficult ending is downright depressing. (Actually, most of the endings are. As seen under MultipleEndings above, Good/Easy is the only one where [[spoiler:none of the four main characters die]].)
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* The ''Vampires Dawn Brower Game''

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* The ''Vampires Dawn Brower Browser Game''

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A series of German RPG-Maker games. While there have been some spin offs, cell phone games etc., the real story mainly centers on Vampires Dawn I and II. Originally, only the cell phone game was available in English, but by now the first game was translated as well.

InAWorld where vampires used to roam the world freely and prey upon humans as they liked, a brave priest by the name of Vincent Weynard united humanity in a Holy Crusade, driving the blood-sucking monsters nearly to extinction.

Four hundred years later, a young warrior named Valnar is dragged into something he'd never dreamed of when his girlfriend gets captured and butchered by a mysterious stranger he's unable to even harm in battle. Awakening from unconsciousness later, he is mentally disturbed and out for revenge. This makes him an easy target for the manipulations of the vampire Asgar, who seeks the blood of a man who slept with a vampire in order to revive the love of his life, a woman named Alaine, with a dark magical ritual.

Valnar is tricked by Asgar, who, in a rare moment of mercy, decides to turn him into a vampire rather than killing him. Valnar soon wakes up and finds himself to be a slave to Asgar, as vampires are unable to harm their sires. Asgar and Alaine, now revived as a vampire, introduce the fledgeling bloodsucker into his situation as one of the last remaining vampires in the world. As Valnar is unable to forget the issues of the past, Asgar decides to help his slave find out what really happened. And so, the three vampires venture forth into a world filled by monsters and strange people, solving mysteries and unraveling a net of intrigue and manipulation that goes far beyond the bizarre murder of Valnar's girlfriend.

The second game picks up on the first game's Good/With Alaine ending. It once again stars our PowerTrio, but also features a new human protagonist, a young woman named Nyria, who mastered the art of knife-throwing and was confronted with vampires at a painfully early age. This time, Asgar ends up being possessed by a ghostlike being that was sealed inside an ancient spellbook the vampires found at the end of the last game. The brainwashed Asgar is then forced to perform an ancient, immensely powerful WorldSundering ritual which transforms the world into the state it was long before the Holy Crusade against vampires.

After the ritual is done, Asgar is robbed of his power and discarded by the ghost, who finds a new host. He finds his way back to Valnar and Alaine and the three vampires, now weakened, are able to recapture their castle with the help of a strange creature named Jinnai. Now they find themselves engaged in a three-way war over the dominance of nine castles in the world, whose dungeons each house one piece of a stone tablet that, if brought together, could create the most powerful spell in the world. Forced to either hire an army of mercenaries or create new vampires, the trio has to face both the Elras Mages, who created the tablet in the first place, and their eternal enemies, the Holy Clan Warriors, who attempt to prevent the tablet from being used. Meanwhile, Nyria is found by one of the Clan's warriors and, through a strange coincidence, bearing their symbol on her armor, is accepted into the Clan. Again, many questions are to be answered through the story and a net of betrayal and manipulative schemes make it difficult to trust anyone.

to:

A [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/vdtitle_4790.png]]

''Vampires Dawn'' is a
series of German RPG-Maker [[IndieGame independent games]] by Alexander 'Marlex' Koch. The first installment, developed on the [[VideoGame/RPGMaker RPG Maker 2000]] and released in 2001, is one of the most popular German RPG Maker games. While there have been some spin offs, cell phone games etc., the real story mainly centers on Vampires Dawn I and II. Originally, only the cell phone game Its English translation was available [[NoExportForYou finally]] released in English, but by now the first game was translated as well.

InAWorld where vampires used to roam the world freely and prey upon humans as they liked, a brave priest by the name of Vincent Weynard united humanity in a Holy Crusade, driving the blood-sucking monsters nearly to extinction.

Four hundred years later, a young warrior named Valnar is dragged into something he'd never dreamed of when his girlfriend gets captured and butchered by a mysterious stranger he's unable to even harm in battle. Awakening from unconsciousness later, he is mentally disturbed and out for revenge. This makes him an easy target for the manipulations of the vampire Asgar, who seeks the blood of a man who slept with a vampire in order to revive the love of his life, a woman named Alaine, with a dark magical ritual.
2012.

Valnar The series comprises these installments:
[[index]]
* ''Vampires Dawn: Reign of Blood'': Developed on the RPG Maker 2000 and released in 2001.
* ''Vampires Dawn II: Ancient Blood'': Developed on the RPG Maker 2003 and released in 2005. It's a direct sequel to ''Reign of Blood''.
* ''Vampires Dawn: Deceit of Heretics'': A MobilePhoneGame released in 2007 and an official {{Prequel}} to ''Reign of Blood''.
* ''Vampires Dawn: Elemental Mage'': A puzzle game for mobile phones.
* ''Vampires Dawn: Battle Towers'': Another mobile phone game released in 2008.
* The ''Vampires Dawn Brower Game''
* ''Vampires Dawn: The Crimson Realm'': In September 2012 a crowd funding project was kicked off to fund the development of ''Vampires Dawn III''. It ended up raising less than a third of the required money and has been put on ice for the moment.
* A {{Novelization}} of ''Reign of Blood''
is tricked due to be published in October 2013. Marlex has since announced his plans to use his share of the profits to create a prototype of ''The Crimson Realm'' to submit to publishers or use for a second crowd funding project.
[[/index]]

InAWorld where vampires used to roam the world freely and prey upon humans, a brave priest
by the name of Vincent Weynard united humanity in a Holy Crusade, driving the bloodsucking monsters to near-extinction.

''Reign of Blood'' starts 400 years later with a young warrior named Valnar. His girlfriend Aysha gets captured and butchered by a mysterious stranger. Awakening from unconsciousness later, he is out for revenge. This makes him an easy target for the vampire
Asgar, who, in a rare moment who seeks the blood of mercy, decides to turn him into a human who slept with a vampire rather than killing him. in order to revive the love of his life, a woman named Alaine, as a vampire with the help of a dark ritual.

Valnar soon wakes up and finds himself to be a slave to Asgar, as vampires are unable to harm their sires. a vampire himself. Asgar and Alaine, now revived as a vampire, Alaine introduce the fledgeling bloodsucker into to his situation as one of the last remaining vampires in the world. As Still dedicated to finding and avenging Aysha, Valnar is unable to forget the issues of the past, Asgar decides convinces them to help his slave him find out what really happened. And so, the three vampires venture forth into a world filled by with monsters and strange people, solving mysteries and unraveling a net of intrigue and manipulation that goes far beyond the bizarre murder of Valnar's girlfriend.

The second Depending on the player's choices regarding [[KarmaMeter Valnar's nature]] and [[RelationshipValues relationship with Alaine]], the game provides [[MultipleEndings four different endings]].

''Ancient Blood''
picks up on the first game's Good/With Alaine [[CuttingOffTheBranches Canon]] ending. It once again stars our PowerTrio, but also features a new human protagonist, a young woman named Nyria, who mastered the art of knife-throwing and was confronted with vampires at a painfully early age. This time, Asgar ends up being possessed by a ghostlike being that was sealed inside an ancient spellbook the vampires found at the end of the last game. spellbook. The brainwashed Asgar is then forced to perform an ancient, immensely powerful WorldSundering ritual which transforms the world into the state it was long before the Holy Crusade against vampires.

After the ritual is done, Asgar is robbed of his power and discarded by the ghost, who finds a new host. He finds his way back to Valnar and Alaine and the
Crusade.

The
three vampires, now weakened, are able to recapture their castle with the help of a strange creature named Jinnai. Now they find themselves engaged in a three-way war over the dominance of nine castles in the world, whose dungeons each house one piece of a stone tablet that, if brought together, that could create the most powerful spell in the world. Forced to either hire an army of mercenaries or create new vampires, the trio has they have to face both the Elras Mages, who created the tablet in the first place, and their eternal enemies, the Holy Clan Warriors, who attempt to prevent the tablet from being used. Meanwhile, Nyria is found by one of the Clan's warriors and, through a strange coincidence, bearing their symbol on her armor, is accepted into the Clan. warriors. Again, many questions are to be answered through throughout the story and a net of betrayal and manipulative schemes make it difficult to trust anyone.anyone.

Find the official German website [[http://www.vampiresdawn.org here]].

The [[Characters/VampiresDawn Character Sheet]] still needs a lot of love.



!!This game provides examples of:

* ActionGirl: Nyria. Alaine in the LadyOfBlackMagic kind of way.
* AFateWorseThanDeath: Vampires who die end up in the realm of Blood Wraiths, essentially an equivalent of hell specifically for blood-suckers where they suffer incredible physical pain just by being there, plus isolation, regret and madness for all eternity [[spoiler: Well, until they are sucked up to become a power source for Elras magic, anyway.]] Asgar sums it up like this [[spoiler: Before killing the first game's BigBad]]
-->'''Asgar:''' You know what they say. Death is the end. But for a vampire, death is just the beginning...of eternal pain! [[OffWithHisHead *slice*]]
* AllMenArePerverts: Nyria is really popular with the (all male) Clan warriors. Her [[BareYourMidriff midriff baring]] armor probably doesn't hurt.

to:

!!This game provides examples of:

* ActionGirl: Nyria. Alaine
!!Tropes present in the LadyOfBlackMagic kind of way.
all ''Vampires Dawn'' games:
* AFateWorseThanDeath: Vampires who die end up in the realm of Blood Wraiths, essentially an equivalent of hell specifically for blood-suckers where they suffer incredible physical pain just by being there, plus isolation, regret and madness for all eternity [[spoiler: Well, until they are sucked up to become a power source for Elras magic, anyway.]] Asgar sums it up like this [[spoiler: Before [[spoiler:before killing the first game's BigBad]]
BigBad]]:
-->'''Asgar:''' You know what they say. Death is the end. But for a vampire, death is just the beginning... of eternal pain! [[OffWithHisHead *slice*]]
* AllMenArePerverts: AlignmentBasedEndings: On a good vs. evil basis. See MultipleEndings below.
* AllMenArePerverts:
** The men in Lombar and in the brother in Uruya provide enough examples.
**
Nyria is really popular with the (all male) Clan warriors. Her [[BareYourMidriff midriff baring]] armor probably doesn't hurt.



* AscendedExtra: Pharao Ustra was just a random enemy in the first game, but is a major figure in the second.
* BadassLongcoat: Valnar, Abraxas and Raron, though hard to see in the in-game sprites.



* BattleInTheCenterOfTheMind: [[spoiler: Valnar vs Morlon]].
* BeingEvilSucks: While playing the game as a total bad guy is a lot of fun, don't expect to get any satisfying ending out of it. [[spoiler: Unless you're playing VD2 on [[HardModePerks Hard Mode]]]]
* BeingGoodSucks: A few quests are longer and more troublesome on the good route, more importantly, it means missing out on all the practical and financial goodies that evil players get, as well as some of the game's best lines.
* BigGood: Pharao Ustra, according to Jinnai. [[spoiler: Subverted in that he really was as much of a selfish jerk as anyone else in this world]].
** Vincent Weynard [[spoiler: Nope. Not even close.]]

to:

* BattleInTheCenterOfTheMind: [[spoiler: Valnar vs Morlon]].
* BeingEvilSucks: While playing the game as a total bad guy is a lot of fun, don't expect to get any satisfying ending out of it. [[spoiler: Unless you're playing VD2 ''Ancient Blood'' on [[HardModePerks Hard Mode]]]]
Mode]].]]
* BeingGoodSucks: A few quests are longer and more troublesome on the good route, more importantly, it means missing out on all the practical and financial goodies that evil players get, as well as some of the game's best lines. \n* BigGood: Pharao Ustra, according to Jinnai. [[spoiler: Subverted in that he really was as much of a selfish jerk as anyone else in this world]].\n** Vincent Weynard [[spoiler: Nope. Not even close.]]



* CainAndAbel: Nyria and Jaina. Nyria blames Jaina for the death of her best friend and hates her for it. Comes in somewhat handy when Jaina ends up being an Elras leader's host, allowing for open hostilities. Unusual for the trope, Nyria as the older sibling is the "good" one of the two. In the end, it is never properly resolved though, since the vampires are the ones that beat Jaina, not Nyria.
* ChekhovsGunman: At the beginning of VD 2, the Elras talk to an entity called Morlon several times whitout making it clear who they mean. [[spoiler: In the end it is revealed that it is the third Elras leader, whose Shadow Ghost has been lying dormant [[EnemyWithin within Valnar]].]]
* CrapsackWorld: Pretty goddamn cynical on the SlidingScaleOfIdealismVersusCynicism. Few humans are genuinely good and pretty much all of them are powerless to vampires or Elras.
* CursedWithAwesome: Vampirism is pretty awesome in this universe. If you're lucky to be part of the lower 3 generations (as our heroes are), there's pretty much none of the typical vampire weaknesses to fear, not even sunlight. And it comes with a lot of cool abilities, such as {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells, VoluntaryShapeshifting right off the bat...

to:

* CainAndAbel: Nyria and Jaina. Nyria blames Jaina for the death of her best friend and hates her for it. Comes in somewhat handy when Jaina ends up being an Elras leader's host, allowing for open hostilities. Unusual for the trope, Nyria as the older sibling is the "good" one of the two. In the end, it is never properly resolved though, since the vampires are the ones that beat Jaina, not Nyria.
* ChekhovsGunman: At the beginning of VD 2, the Elras talk to an entity called Morlon several times whitout making it clear who they mean. [[spoiler: In the end it is revealed that it is the third Elras leader, whose Shadow Ghost has been lying dormant [[EnemyWithin within Valnar]].]]
* CrapsackWorld: Pretty goddamn cynical on the SlidingScaleOfIdealismVersusCynicism. Few humans are genuinely good and pretty much all of them are powerless to vampires or Elras.
Elras.
* CursedWithAwesome: Vampirism is pretty awesome in this universe. If you're lucky to be part of the lower 3 generations first, second or third generation (as our heroes are), there's pretty much none of the typical vampire weaknesses to fear, not even sunlight. And it comes with a lot of cool abilities, such as {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells, VoluntaryShapeshifting right off the bat...See OurVampiresAreDifferent below.



* DecoyProtagonist: Nyria really only exists to give the Point of View of the Holy Warrior Clan and to get some exposition out. She ends up being largely irrelevant to the plot. Some may argue that TheyWastedAPerfectlyGoodCharacter.
* DemonicPossession: The three leaders of the Elras Mages magically modified their souls to become "Shadow Ghosts" so their released souls can travel and possess a new body. They can only leave it when it dies, though. [[spoiler: Which makes vampires ideal hosts, since their bodies already ''are'' dead, so they can leave any time.]]
* DirtyCoward: Several humans once you make your intentions clear, also Sir Aaron, the Holy Clan Warrior leader.
* DismantledMacGuffin: The nine pieces of the stone tablet in the second game. Of course you've GottaCatchThemAll.
* DisappearedDad: Nyria's dad. It's a minor plot point. [[spoiler: The game tricks us into believing that it's actually Raron, the current host of one of the Elras leaders, but as it turns out later, Raron was actually the secret lover of Nyria's mother, who ended up killing her father in self-defence and then went into exile to atone for it.]]
* TheDragon: Abraxas [[spoiler: to Vincent]].
* ElementalPowers: Vampires are born with affinities towards certain kinds of spells. Valnar has [[LightEmUp Light]] [[RuleOfSymbolism and]] [[CastingAShadow Dark]], Asgar has [[CastingAShadow Dark]], [[AnIcePerson Ice]] and [[BloodMagic Blood]], Alaine has [[PlayingWithFire Fire]], [[BloodMagic Blood]] and [[StandardStatusEffects Status]].

to:

* DecoyProtagonist: Nyria really only exists to give the Point of View of the Holy Warrior Clan and to get some exposition out. She ends up being largely irrelevant to the plot. Some may argue that TheyWastedAPerfectlyGoodCharacter.
* DemonicPossession: The three leaders of the Elras Mages magically modified their souls to become "Shadow Ghosts" so their released souls can travel and possess a new body. They can only leave it when it dies, though. [[spoiler: Which makes vampires ideal hosts, since their bodies already ''are'' dead, so they can leave any time.]]
* DirtyCoward: Several humans once you make your intentions clear, also Sir Aaron, the Holy Clan Warrior leader.
* DismantledMacGuffin: The nine pieces of the stone tablet in the second game. Of course you've GottaCatchThemAll.
* DisappearedDad: Nyria's dad. It's a minor plot point. [[spoiler: The game tricks us into believing that it's actually Raron, the current host of one of the Elras leaders, but as it turns out later, Raron was actually the secret lover of Nyria's mother, who ended up killing her father in self-defence and then went into exile to atone for it.]]
* TheDragon: Abraxas [[spoiler: to Vincent]].
DaywalkingVampire
* ElementalPowers: Vampires are born with affinities towards certain kinds of spells. Valnar has [[LightEmUp Light]] [[RuleOfSymbolism and]] [[CastingAShadow Dark]], Asgar has [[CastingAShadow Dark]], [[AnIcePerson Ice]] and [[BloodMagic Blood]], Alaine has [[PlayingWithFire Fire]], [[BloodMagic Blood]] and [[StandardStatusEffects Status]].spells.
* EverythingTryingToKillYou: All of the random encounters all over the world map.



* EvilRedhead: [[spoiler: Jaina]] who doubles as a FilleFatale. Alaine manages to mostly avoid it by really being more neutral than evil. Also, red is one of the only hair colors that never has a chance of being changed if one is turned into a vampire. [[spoiler: That is because their creator, one of the Elras leaders, has a fetish for redheads]].
* EyeScream: At one point, the trio encounters an old man who just recently had his eyes gouged out. They can MercyKill him or leave him be. Leaving him alive results in Asgar [[YourApprovalFillsMeWithShame praising Valnar for letting him suffer]].
* FauxAffablyEvil: Asgar. Very much so.

to:

* EvilRedhead: [[spoiler: Jaina]] who doubles as a FilleFatale. Alaine manages to mostly avoid it by really being more neutral than evil. Also, red is one of the only hair colors that never has a chance of being changed if one is turned into a vampire. [[spoiler: That is because their creator, one of the Elras leaders, has a fetish for redheads]].
* EyeScream: At one point, the trio encounters an old man who just recently had his eyes gouged out. They can MercyKill him or leave him be. Leaving him alive results in Asgar [[YourApprovalFillsMeWithShame praising Valnar for letting him suffer]].
* FauxAffablyEvil: Asgar. Very much so.
FetchQuest: Several sidequests.



* FriendlyNeighbourhoodVampire: Valnar and Alaine in the second game. Asgar tried it for a while, but it was really more like Isolated-And-Not-Quite-As-Abusive-As-Usual-Neighbourhood-Vampire, but he went right back to being fully evil when Alaine was executed. Vampires in this game tend to get power hungry real easy though, so the heroes are an exception for even considering this trope.
* FurAgainstFang: Kind of averted, since werewolves are surprisingly irrelevant for the story and the vampires can actually find an amulett that allows them to mind-control any werewolf they encounter.
* GoodIsImpotent: The Holy Warrior Clan from the second game, the Royal Knights in the first.
* {{Gorn}}: As much of it as possible in an RPG-Maker game. Well, it ''is'' a game about vampires.
* HauntedCastle: Used as the party's base of operations in both games. Asgar obtained it a long time ago by killing all the nobles within and turning them into undead guardians.
* HealingFactor: Common to all vampires. As long as they have enough blood, it even works when they have fallen into torpor. In-game, this translates into regaing a few HP for every step you take. In VD 1, Valnar could find some ghosts in the game world that would improve the speed of this ability.
* IHateYouVampireDad: Valnar, towards Asgar. Asgar towards Abraxas. However, part of the curse of vampirism is the inability to harm one's sire.
* InfinityMinusOneSword: The Vampire Weapons are only outclassed by a fully upgraded [[EvolvingWeapon Doomblade]].
* InfinityPlusOneSword: The Doomblade is given to Valnar very early in VD 2. It barely has more strength than a rusty sword, but thanks to its MagikarpPower, it can be upgraded by finding special runes throughout the world, eventually becoming more powerful than the Vampire Blade once all runes have been installed. In the first game, the Demon Summon also counts, but it is anything but a BraggingRightsReward, being immensely useful for last few battles in the game.

to:

* FriendlyNeighbourhoodVampire: Valnar and Alaine in the second game. Asgar tried it for a while, but it was really more like Isolated-And-Not-Quite-As-Abusive-As-Usual-Neighbourhood-Vampire, but he went right back to being fully evil when Alaine was executed. Vampires in this game tend to get power hungry real easy though, really quickly, so the heroes are an exception for even considering this trope.
* FurAgainstFang: Kind of averted, since werewolves are surprisingly irrelevant for the story and the vampires can actually find an amulett that allows them to mind-control any werewolf they encounter.
*
GoodIsImpotent: The Royal Knights in the first game, the Holy Warrior Clan from the second game, the Royal Knights in the first.
second.
* {{Gorn}}: As much of it as possible in an RPG-Maker game. Well, it ''is'' a game about vampires.
vampires.
* HauntedCastle: Used as the party's base of operations in both games. Asgar obtained it a long time ago by killing all the nobles within and turning them into undead guardians.
guardians.
* HealingFactor: Common to all vampires. As long as they have enough blood, it even works when they have fallen into torpor. In-game, this translates into regaing regaining a few HP for every step you take. In VD 1, ''Reign of Blood'', Valnar could find some ghosts in the game world that would improve the speed of this ability.
* IHateYouVampireDad: Valnar, towards Asgar. Asgar towards Abraxas. However, part HumansAreFlawed: Many of them are outright [[HumansAreBastards]], but enough of them are warm and welcoming.
* InfinityPlusOneSword:
** In ''Reign of Blood'',
the curse of vampirism Demon Summon counts, but it is the inability to harm one's sire.
* InfinityMinusOneSword: The Vampire Weapons are
anything but a BraggingRightsReward, being immensely useful for only outclassed by a fully upgraded [[EvolvingWeapon Doomblade]].
* InfinityPlusOneSword:
the last few battles in the game.
**
The Doomblade is given to Valnar very early in VD 2. ''Ancient Blood''. It barely has more strength than a rusty sword, but thanks to its MagikarpPower, it can be upgraded by finding special runes throughout all over the world, eventually becoming more powerful than the Vampire Blade once all runes have been installed. In the first game, the Demon Summon also counts, but it is anything but a BraggingRightsReward, being immensely useful for last few battles in the game.



* KnightInShiningArmor: What the Holy Warrior Clan sees itself as. In particular, Nyria's supposed Love Interest Asmos, who seems to be one of the Clan's captains or so. [[spoiler: True to the world's dark tone, they all end up helplessly butchered by vampires and Elras.]]
* LastOfHisKind: By the end of VD 1, the heroes are the last remaining vampires in the world. You can change that if you want in VD 2 by creating more vampires for your army.
* LevelDrain: Justified. The vampires start the game at the max level of the previous game and with a set of spells. Then Possessed!Asgar drains Valnar and Alaine of all their power to fuel his ritual. When that isn't enough, he does the same to Asgar's body as well.
* LightIsGood / DarkIsEvil: In the first game, learning light-based spells with Valnar inceases his humanity score, learning darkness-based spells decreases it.
* LoveInterest: Alaine is this to Valnar in the first game. You can build up romance points at some choices with her, or make her hate you, which decides part of the ending. Asgar isn't happy about it, especially since Valnar with Alaine is the canon ending of the first game. Also, Asmos Kleyr seems to be Nyria's love interest, but given the setting, it doesn't end well for either of them.
* MacGuffin: The stone tablet pieces.
* ManipulativeBastard: Many. Jinnai is particularly obvious about it. Asgar does not trust him. [[spoiler: And he's completely right.]]
* TheMasquerade: People think vampires are extinct since the Holy Crusade. If you do anything obviously vampiric in public, the game will not let you progress until you kill all witnesses. In the second game, if you do that on an open street, bounty hunters will be set on your head. In addition, vampires have several abilities to help them stay unnoticed lore-wise, such as a light illusionary aura that makes them seem warm to touch, hides their fangs etc.
* MoneySpider: Averted. Enemies leave nothing behind but their souls. [[OurSoulsAreDifferent They can still be traded for money, though.]]

to:

* KnightInShiningArmor: What the Holy Warrior Clan sees itself as. In particular, Nyria's supposed Love Interest Asmos, who seems to be one of the Clan's captains or so. [[spoiler: True to the world's dark tone, they all end up helplessly butchered by vampires and Elras.]]
* LastOfHisKind: By the end of VD 1, ''Reign of Blood'', the heroes are the last remaining vampires in the world. You can change that if you want in VD 2 ''Ancient Blood'' by creating more vampires for your army.
army if you want to.
* LevelDrain: Justified. TheLostWoods: Too many to list.
* LoveInterest:
**
The vampires start the game at the max level of the previous game and with a set of spells. Then Possessed!Asgar drains Valnar and player can choose to have Alaine of all their power to fuel his ritual. When that isn't enough, he does the same to Asgar's body as well.
* LightIsGood / DarkIsEvil: In the first game, learning light-based spells with Valnar inceases his humanity score, learning darkness-based spells decreases it.
* LoveInterest: Alaine is
be this to Valnar in the first game. You can build up romance points at some choices with her, or make her hate you, by RelationshipValues, which decides determines part of the ending. Asgar isn't happy about it, especially since Valnar with Alaine [[spoiler:this pairing is the canon ending of the first game. Also, game.]]
**
Asmos Kleyr seems to be Nyria's love interest, but given the setting, it doesn't end well for either of them.
* MacGuffin: The stone tablet pieces.
* ManipulativeBastard: Many. Jinnai in ''Ancient Blood'' is particularly obvious about it. Asgar does not trust him. [[spoiler: And As it turns out, he's completely [[spoiler:completely right.]]
* TheMasquerade: People think vampires are extinct since the Holy Crusade. If you do anything obviously vampiric in public, the game will not let you progress until you kill all witnesses. In the second game, if you do that on an open street, bounty hunters will be set on your head. put onto you. In addition, vampires have several abilities to help them stay unnoticed lore-wise, such as a light an illusionary aura that makes them seem warm to the touch, hides their fangs etc.
* MoneySpider: Averted.MedievalStasis
* MoneySpider:
**Averted.
Enemies leave nothing behind but their souls. [[OurSoulsAreDifferent They can still be traded for money, though.]]



* MultipleEndings: See the main entry. Also, have an overview. Obviously, '''this includes heaviest spoilers'''!
** First game:
*** [[spoiler:Evil/Alone: Being the last vampire in the world, Valnar decides to become an EvilOverlord and conquer the world as his empire. His attacks are deadly and efficient and the resulting despair causes humans to rally behind a brave young man who declares a new Holy Crusade against vampires.]]
*** [[spoiler:Evil/With Alaine: Valnar and Alaine become a couple. Being the last vampires in the world, they decide to make new vampires and rule over humanity. However, eventually a conflict breaks out between them and they kill each other.]]
*** [[spoiler:Good/Alone: Valnar, as the last vampire in the world, decides to commit HeroicSuicide to wipe out vampirekind once and for all, believing humanity to be better off for it.]]
*** [[spoiler:Good/With Alaine: The canon ending. Valnar and Alaine become a couple and settle down among humans, following a FriendlyNeighbourhoodVampire philosophy. They turn a girl named Jaina into a vampire to become their „daughter“. If Strife the thief is alive by this point, this creates the plot bridge to [=VD2=], where he resurrects Asgar who plots his revenge on the other two by manipulating Jaina.]]
** Second game:
*** [[spoiler:Good/Easy: Valnar resists possession by Morlon. Our vampire trio defeats the Elras and, after some hesitation, they use the Stone Tablet. The spell returns them to their own world and basically fixes everything that went wrong, such as bringing Nyria back home. Asgar forsakes his claims on Alaine and instead surrounds himself with a harem of vampire ladies in his castle, while Valnar and Alaine return to live among humans.]]
*** [[spoiler:Evil/Easy: Valnar is possessed by Morlon and sides with the Elras. Alaine and Asgar defeat the evil trio, but fall into a conflict over whether or not to use the Tablet. The Tablet is broken and the two become warlords, creating new vampires and taking up positions in castles, warring each other for all eternity. Meanwhile, Valnar is stuck in the realm of Blood Wraiths with Jaina.]]
*** [[spoiler:Good/Medium: Valnar resists possession by Morlon. The vampire trio kills the Elras, but while Alaine and Valnar decide not to use the Tablet, Asgar wants to, forcing them to kill him. Thinking it's not worth the risk using it, Valnar and Alaine return to Asgar's castle and live there from then on. However, Morlon within Valnar has survived and as Valnar's willpower weakens, the Elras within him awakens one night and he beheads Alaine.]]
*** [[spoiler:Evil/Medium: Valnar is possessed by Morlon and sides with the Elras. They completely wipe out vampires and the remains of the Clan. TheBadGuyWins. Using the Stone Tablet, the Elras turn the entire world into their mad laboratory, hoarding humans like cattle to kill them in crazy experiments or just for fun. And yes, this involves the phrase „So, do we still have some infants left we could blow up?“]]
*** [[spoiler:Good/Hard: Valnar resists possession by Morlon. The vampire trio kills the Elras, but Asgar cannot accept Valnar's and Alaine love for one another and tries to kill them, being subsequently slain himself. The two attempt to use the Tablet to return to their own home. If Nyria is still alive by this point, she will attempt to stop them, being killed in the process. Valnar and Alaine arrive back in their own world, but Morlon is still strong within Valnar and he falls into a coma, struggling against the ghost. Alaine brings him home to their village house and refuses to feed so she can stay at his side until he wakes up. Days and weeks pass and eventually, Alaine's vampiric body falls into a blood frenzy, she slaughters and burns the whole village. Deciding she can only be with Valnar TogetherInDeath now, she sets their house on fire, then lies down next to him in their bed. Naturally, Valnar does awaken from his coma, the very moment before the burning roof comes down, killing them both.]]
*** [[spoiler:Evil/Hard: Valnar is possessed by Morlon and sides with the Elras. They kill Asgar and Alaine. Except Valnar wasn't really possessed. He just allowed Morlon to take control because that allowed him to bypass the rule that vampires cannot kill their sires, allowing him to take revenge on his two „friends“ for turning him into their vampire-slave. He forces Morlon out by sheer force of will and kills the Elras leaders. He then attempts to use the Tablet. If Nyria is still alive, she will attempt to stop him and die. The Tablet sends Valnar back in time during various events. He meets Asgar just as he is about to turn him into a vampire and kills him. The is sent further back to a feast in his hometown where he first met his vampire-girlfriend Aysha/Molana. He shoos her away this time and meets a nice young woman on the feastgrounds who becomes his future wife. This eventually results in TheReveal that this variant of Valnar [[NarratorAllAlong became the Grandfather telling the story.]]]]
* MysticalWhiteHair: Vampires of later generations, including Valnar and Asgar, may face various forms of having their hair bleached upon transformation.
* NarratorAllAlong: [[spoiler: Valnar was the grandfather!]]

to:

* MultipleEndings: See ''Reign of Blood'' provides five different ones, depending on whether or not Valnar had a [[AlignmentBasedEndings high humanity score]] and [[RelationshipValues how nice he was]] to his would-be LoveInterest. The fifth ending depends on whether or not a certain sidequest was finished and is basically a SequelHook version of the main entry. Also, have an overview. canon ending. ''Ancient Blood'' had six endings; one for good and one for evil for each of the three difficulty levels. Obviously, '''this includes the descriptions below '''include heaviest spoilers'''!
** First game:
''Reign of Blood'':
*** [[spoiler:Evil/Alone: Being Evil/Alone: [[spoiler:Being the last vampire in the world, Valnar decides to become an EvilOverlord and conquer the world as his empire.world. His attacks are deadly and efficient and the resulting despair causes humans to rally behind a brave young man who declares a new Holy Crusade against vampires.]]
*** [[spoiler:Evil/With Evil/With Alaine: Valnar [[spoiler:Valnar and Alaine become a couple. Being the last vampires in the world, they decide to make new vampires and rule over humanity. However, eventually a conflict breaks out between them and they kill each other.]]
*** [[spoiler:Good/Alone: Valnar, Good/Alone: [[spoiler:Valnar, as the last vampire in the world, decides to commit HeroicSuicide to wipe out vampirekind once and for all, believing humanity to be better off for it.]]
*** [[spoiler:Good/With Good/With Alaine: The [[spoiler:The canon ending. Valnar and Alaine become a couple and settle down among humans, following a FriendlyNeighbourhoodVampire philosophy. They turn a girl named Jaina into a vampire to become their „daughter“. "daughter". If Strife the thief is alive by this point, this creates the plot bridge to [=VD2=], where he resurrects Asgar who plots his revenge on the other two by manipulating Jaina.''Ancient Blood''.]]
** Second game:
''Ancient Blood'':
*** [[spoiler:Good/Easy: Valnar Good/Easy: [[spoiler:Valnar resists possession by Morlon. Our vampire trio defeats the Elras and, after some hesitation, they use the Stone Tablet.stone tablet. The spell returns them to their own world and basically fixes everything that went wrong, such as bringing Nyria back home. Asgar forsakes his claims on Alaine and instead surrounds himself with a harem of vampire ladies in his castle, while Valnar and Alaine return to live among humans.]]
*** [[spoiler:Evil/Easy: Valnar Evil/Easy: [[spoiler:Valnar is possessed by Morlon and sides with the Elras. Alaine and Asgar defeat the evil trio, but fall into a conflict over whether or not to use the Tablet. tablet. The Tablet tablet is broken and the two become warlords, creating new vampires and taking up positions in castles, warring each other for all eternity. Meanwhile, Valnar is stuck in the realm of Blood Wraiths with Jaina.]]
*** [[spoiler:Good/Medium: Valnar Good/Medium: [[spoiler:Valnar resists possession by Morlon. The vampire trio kills the Elras, but while Alaine and Valnar decide not to use the Tablet, tablet, Asgar wants to, forcing them to kill him. Thinking it's not worth the risk using it, Valnar and Alaine return to Asgar's castle and live there from then on. However, Morlon within Valnar has survived and as Valnar's willpower weakens, the Elras within him awakens one night and he beheads Alaine.]]
*** [[spoiler:Evil/Medium: Valnar Evil/Medium: [[spoiler:Valnar is possessed by Morlon and sides with the Elras. They completely wipe out vampires and the remains of the Clan. TheBadGuyWins. Using the Stone Tablet, stone tablet, the Elras turn the entire world into their mad laboratory, hoarding humans like cattle to kill them in crazy experiments or just for fun. And yes, this involves the phrase „So, phrase: "Well, do we still have some infants left we could blow up?“]]
up?"]]
*** [[spoiler:Good/Hard: Valnar Good/Hard: [[spoiler:Valnar resists possession by Morlon. The vampire trio kills the Elras, but Asgar cannot accept Valnar's Valnar and Alaine Alaine's love for one another and tries to kill them, being subsequently slain himself. The two attempt to use the Tablet tablet to return to their own home. If Nyria is still alive by this point, she will attempt to stop them, being killed in the process. Valnar and Alaine arrive back in their own world, but Morlon is still strong within Valnar and he falls into a coma, struggling against the ghost. Alaine brings him home to their village house and refuses to feed so she can stay at his side until he wakes up. Days and weeks pass and eventually, Alaine's vampiric body falls into a blood frenzy, she slaughters and burns the whole village. Deciding she can only be with Valnar TogetherInDeath now, she sets their house on fire, then lies down next to him in their bed. Naturally, Valnar does awaken from his coma, coma the very moment before the burning roof comes down, killing them both.]]
*** [[spoiler:Evil/Hard: Valnar Evil/Hard: [[spoiler:Valnar is possessed by Morlon and sides with the Elras. They kill Asgar and Alaine. Except Valnar wasn't really possessed. He just allowed Morlon to take control because that allowed him to bypass the rule that vampires cannot kill their sires, allowing him to take revenge on his two „friends“ "friends" for turning him into their vampire-slave. He forces Morlon out by sheer force of will and kills the Elras leaders. He then attempts to use the Tablet.tablet. If Nyria is still alive, she will attempt to stop him and die. The Tablet tablet sends Valnar back in time during various events. He meets Asgar just as he is about to turn him into a vampire and kills him. The Time is sent further back to a feast in his hometown where he first met his vampire-girlfriend Aysha/Molana. He shoos her away this time and meets a nice young woman on the feastgrounds who becomes his future wife. This eventually results in TheReveal that this variant of Valnar [[NarratorAllAlong became the Grandfather telling the story.]]]]
* MysticalWhiteHair: Vampires of later generations, including Valnar and Asgar, may face various forms of having their hair bleached upon transformation.
* NarratorAllAlong: [[spoiler: Valnar was the grandfather!]]
]]]]



* NiceJobBreakingItHero: Turns out that simple iron bars aren't enough to keep one of the three Elras leaders imprisoned. [[spoiler: [[PlayerPunch Or to keep him from rampaging inside your castle afterwards, killing your trusted servant.]]]] [[SarcasmMode Great idea, you three!]]
* NotSoHarmlessVillain: Ronak may seem like pure PluckyComicRelief who can only sweep floors and such, but he's still a freaggin' minotaur. Whenever enemies invade the castle, he serves as the last line of defense, tearing them apart or at least making them flee several times throughout the setting.

to:

* NiceJobBreakingItHero: Turns out that simple iron bars aren't enough to keep one of the three Elras leaders imprisoned. [[spoiler: [[PlayerPunch Or to keep him from rampaging inside your castle afterwards, killing your trusted servant.]]]] [[SarcasmMode Great idea, you three!]]
* NotSoHarmlessVillain: Ronak may seem like pure PluckyComicRelief who can only sweep floors and such, but he's still a freaggin' friggin' minotaur. Whenever enemies invade the castle, he serves as the last line of defense, tearing them apart or at least making them flee several times throughout the setting.



* OneHitKill: Nyria's signature move is a knife throw targeted at enemy vital spots. Unlike typical examples, it has an awfully good hit rate and no disadvantages (Nyria has no mana or blood points to begin with) other than that you'll have wasted a turn if it doesn't hit. It actually works pretty damn well in battle, so it's anything but a UselessUsefulSpell.
* OurSoulsAreDifferent: Every enemy (no matter what kind) leaves a soul when he's defeated. In the first game, they can be traded for status upgrades, in the second for magic spells.
* OurVampiresAreDifferent: As already explained above. For instance, they don't have to sleep in coffins, but it's the only comfortable place for them to sleep and it helps them in regaining health.
* PlayAlongPrisoner: Raron/Gorgoth, unfortunately.
* PowerTrio: For Good Valnar, Asgar is Id, Alaine is Ego and Valnar is Superego. For Evil Valnar, either Valnar or Asgar could be Id, the other one Ego, leaving Alaine with Superego.

to:

* OneHitKill: Nyria's signature move is a knife throw targeted at enemy vital spots. Unlike typical examples, it has an awfully good hit rate and no disadvantages (Nyria has no mana or blood points to begin with) other than that you'll have wasted a turn if it doesn't hit. It actually works pretty damn well in battle, so it's anything but a UselessUsefulSpell.
* OurSoulsAreDifferent: Every enemy (no enemy, no matter what kind) kind, leaves a soul when he's defeated. In the first game, they can be traded for status upgrades, in the second for magic spells.
* OurVampiresAreDifferent: As already explained above. For instance, they A vampire's strengths and weaknesses depend on his generation. Valnar is a vampire of the third generation since is [[IHateYouVampireDad Vampire Dad]] Asgar, is a vampire of the second generation. The creation of the first generation of vampires is a major plot point in ''Reign of Blood''.
** Ability-wise, the ''Vampires Dawn'' vampires of the first few generations are really CursedWithAwesome. It comes with {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells and VoluntaryShapeshifting right off the bat.
** They
don't have need to sleep in coffins, but it's the only comfortable place for them to sleep and it helps them in regaining health.regain health faster.
** Serious downsides do exist though. If they lose all their blood (which translates to mana points in-game), they go berserk. If they lose all HP, they don't die but go into torpor instead until they're fed blood and start [[HealingFactor regaining HP again]]. The only way to kill a vampire permanently is to [[OffWithHisHead chop off their head]]. They then suffer AFateWorseThanDeath in the realm of Blood Wraiths.
* PlayAlongPrisoner: Raron/Gorgoth, unfortunately.
* PowerTrio:
PowerTrio:
**
For Good Valnar, Asgar is Id, Alaine is Ego and Valnar is Superego. Superego.
**
For Evil Valnar, either Valnar or Asgar could be Id, the other one Ego, leaving Alaine with Superego.



* ProlongedPrologue: Vampires Dawn 2 is right up there with Kingdom Hearts II in terms of prologue length.



* RedEyesTakeWarning: All vampires gain red eyes upon transformation.
** The red part increases in size, if they are possessed by Shadow Ghosts.
* TheReveal: Many of them. There is actually an evolving cutscene that gets repeated six or so times in the course of the story, each time revealing a bit more of what really happened back then.
* SameCharacterButDifferent: In the first game, Alaine is quite content with her being a vampire and all that comes with it (while not necessarily evil), but in the end chooses the good side because of Valnar. In the second game she's suddenly a FriendlyNeighborhoodVampire, while Valnar turned into a IDidWhatIHadToDo guy, basically reversing their roles.
* SaveGameLimits: Vampires Dawn is rather infamous for making saving possible only at certain plot moments or with one-use Saving Stones, presumably to prevent SaveScumming. However, an infinitely durable Saving Crystal can be obtained in both games, in the first it is the reward for the NewGamePlus, in the second, it can be obtained with a special code at the "cheat tree" in the castle garden (or by choosing Easy difficulty).
* SealedEvilInACan: The three Elras leaders's Shadow Ghosts were sealed into their own magic book by [[spoiler: Pharao Ustra]].
* SequenceBreaking: Since you keep most items, you can skip most parts of the first Game in NewGamePlus mode and go to Tranak followed by the final dungeon as soon as you get the Bat spell.

to:

* RedEyesTakeWarning: All vampires gain red eyes upon transformation.
**
transformation. The red part increases in size, size if they are possessed by Shadow Ghosts.
* TheReveal: Many of them. There is actually an evolving cutscene that gets repeated six or so times in the course of the story, each time revealing a bit more of what really happened back then.
* SameCharacterButDifferent: In the first game, Alaine is quite content with her being a vampire and all that comes with it (while not necessarily evil), but in the end chooses the good side because of Valnar. In the second game she's suddenly a FriendlyNeighborhoodVampire, while Valnar turned into a IDidWhatIHadToDo guy, basically reversing their roles.
*
SaveGameLimits: Vampires Dawn ''Vampires Dawn'' is rather infamous for making saving possible only at certain plot moments or with one-use Saving Stones, presumably to prevent SaveScumming. However, an infinitely durable Saving Crystal can be obtained in both games, in the first it is the reward for the NewGamePlus, in the second, it can be obtained with a special code at the "cheat tree" in the castle garden (or by choosing Easy difficulty).
* SealedEvilInACan: SlidingScaleOfLinearityVsOpenness: About a 5, an open-world RPG. The three Elras leaders's Shadow Ghosts were sealed into their own magic book by [[spoiler: Pharao Ustra]].
* SequenceBreaking: Since you keep most items, you
map can skip most parts of the first Game in NewGamePlus mode and go to Tranak followed by the final dungeon be explored freely as soon as you get the player gets the Bat spell.Spell.



* StupidEvil: Subverted with Asgar, who absolutely delights in random cruelty, but will make sure to cover his tracks if he thinks he cannot fight off whatever repercussions his current act of evil would have. He gets more and more reckless throughout the games as his power also increases. During the time period he spends depowered in VD2, he is back to being careful and reasonable. He even refuses to kill the only merchant in the area.
* SummonMagic: Vampires in the first game have the ability to temporarily summon a creature in exchange for souls. This includes DemBones, golems and a demon. They usually stay in the team just long enough for one fight.
* SunglassesAtNight: Valnar, being a relatively weak 3rd generation vampire, permanently wears sunglasses in the first game to deal with extreme light. In the second game, he is strong enough not to need it anymore.
* TakenForGranite: Valnar and Alaine early in the second game. They get better thanks to Asgar.
* TeamPet: Asgar's comically incompetent servant, Ronak the Minotaur. Seemingly one of the only creatures in the world he has a [[PetTheDog soft spot]] for. [[spoiler: In an epic form of PlayerPunch, the Elras kill him off and throw his head at your feet near the end of VD II.]]
* {{Telepathy}}: Vampires can read minds.
* TwistEnding: Many of 'em in the second game. [[spoiler: Valnar and Alaine settling down in the castle, only for Morlon to awaken within Valnar and him killing her while she is asleep in the Normal/Good End. Valnar falling into an endless coma and Alaine burning their house while they are inside because she wants them to be TogetherInDeath only for Valnar to awaken the minute the burning roof collapses on them in the Hard/Good Ending...]]
* UnstoppableRage: Vampires that don't have enough blood anymore will fall into a frenzy. Subverts the actual trope in that they don't become much stronger. They also can't be controlled by the player anymore and only attack with the default weapon attack command.

to:

* StupidEvil: Subverted with Asgar, who absolutely delights in random cruelty, but will make sure to cover his tracks if he thinks he cannot fight off whatever repercussions his current act of evil would have. He gets more StandardStatusEffects: Blindness, silence, berserk, confusion, sleep, petrification and more reckless throughout poison work pretty much the games as his power also increases. During way you expect. Additionally, bleeding makes the time period he spends depowered in VD2, he is back to being careful vampires lose blood/mana points every turn, sickness has them lose HP and reasonable. He even refuses to kill blood both inside and outside of battle, and curse halves all of the character's stats and can only merchant be healed when they enter one of the few churches in the area.
* SummonMagic: Vampires in the first game have the ability to temporarily summon a creature in exchange for souls. This includes DemBones, golems and a demon. They usually stay in the team just long enough for one fight.
* SunglassesAtNight: Valnar, being a relatively weak 3rd generation vampire, permanently wears sunglasses in the first game to deal with extreme light. In the second game, he is strong enough not to need it anymore.
* TakenForGranite: Valnar and Alaine early in the second game. They get better thanks to Asgar.
game.
* TeamPet: Asgar's comically incompetent servant, Ronak the Minotaur. Seemingly one of the only creatures in the world he has a [[PetTheDog soft spot]] for. [[spoiler: In an epic form of PlayerPunch, the Elras kill him off and throw his head at your feet near the end of VD II.''Ancient Blood''.]]
* TearsOfBlood: What happens if a vampire cries.
* {{Telepathy}}: Vampires Some vampires can read minds.
minds.
* TwistEnding: Many of 'em in the second game. [[spoiler: Valnar and Alaine settling down in the castle, only for Morlon to awaken within Valnar and him killing her while she is asleep in the Normal/Good End. Valnar falling into an endless coma and Alaine burning their house while they are inside because she wants them to be TogetherInDeath only for Valnar to awaken the minute the burning roof collapses on them in the Hard/Good Ending...]]
TomeOfEldritchLore: The Elras mages' spell book.
* UndergroundMonkey
* UnstoppableRage: Vampires that who don't have enough blood anymore will fall into a frenzy. Subverts the actual trope in that they don't become much stronger. They also can't be controlled by the player anymore and only attack with the default weapon attack command.command.
* VegetarianVampire: Vampires can survive on animal blood. Most of the vampires who survived the Holy Crusade did exactly that to remain hidden. Unfortunately, human blood tastes a lot better.



* VideoGameCrueltyPunishment: A few. The more villagers you kill in VD2, the less taxes you receive. Also, early on, bounty hunters will probably tear you apart if you're carelessly seen. Most importantly, there is only a single evil ending in the series that could be called satisfying.
* VoluntaryShapeshifting: All vampires eventually learn to turn into a bat and a wolf (though the wolf-form was absent from the second game). Asgar also was born with the ability to turn into mist, which he also was unable to regain in the second game.
* WeaponOfChoice: Valnar uses a broadsword, Asgar a saber. Alaine uses claws (artificial ones, not [[NaturalWeapon natural ones]]). In the second game, the mercenaries and vampire companions one can pick up also have weapon preferences. Mercenaries also use sabers, the Vampire Warrior uses swords, the Vampire Mage uses staves, the Vampire Lord uses maces. Werewolves use their claws.

to:

* VideoGameCrueltyPunishment: A few. The more villagers you kill in VD2, ''Ancient Blood'', the less taxes you receive. Also, early on, bounty hunters will probably tear you apart if you're carelessly seen. Most importantly, there is there's only a single evil ending in the series that could be called satisfying.
* VoluntaryShapeshifting: All vampires eventually learn to turn into a bat and a wolf, though the wolf (though the wolf-form form was absent from the second game). game. Asgar also was born with the ability to turn into mist, which he also was unable to regain in the second game.
* WalkingTheEarth: Implied to be the fate of every vampire who doesn't want to become a FriendlyNeighborhoodVampire or risk a new Holy Crusade by going on killing sprees.
* WeaponOfChoice: Valnar uses a broadsword, Asgar a saber. Alaine uses claws (artificial ones, not [[NaturalWeapon natural ones]]).artificial claws. In the second game, the mercenaries and vampire companions one can pick up also have weapon preferences. Mercenaries also use sabers, the Vampire Warrior uses swords, the Vampire Mage uses staves, the Vampire Lord uses maces. Werewolves use their claws.claws.

!!Tropes only present in ''Reign of Blood'':
* ARealManIsAKiller: A real vampire, according to Asgar anyway. He forces Valnar to face a "baptism of fire" in Melsan.
* AuthorityEqualsAsskicking: The fight against [[spoiler:King Tranak]] is one of the harder ones of the game.
* ChekhovsGun: The inability of vampires to attack their sires is used as the reason Valnar can't defend himself against Asgar. It comes back later when [[spoiler:the trio fights Asgar's sire Abraxas]].
* ConvectionSchmonvection: The heroes aren't affected by fighting [[spoiler:Molona]] in a cave full of lava at all, only noting once that it's getting warmer. Possibly justified by them being vampires and all.
* DifficultySpike: The Crypt of Tradan can provide this if the player goes there as soon as the story allows it, without doing any sidequests or exploring other parts of the map. Especially since this is the first storyline dungeon where none of the random encounters can be sucked for blood. Blood potions become a necessity to not run out of mana points.
* DiscOneFinalBoss: The boss of the magma caverns after the destruction of Tradan.
* FirstEpisodeResurrection: The game only really starts when Asgar turns Valnar into a vampire. Alaine as well.
* HopelessBossFight: The first actual fight against Abraxas.
* HumanSacrifice: Practiced by the Children of the Apocalypse.
* IdleRich: The people Asran.
* InfectiousInsanity: Shannar's mayor believes this of everyone in his asylum. And he intends to do something about it.
* JungleJapes: One of the last vampire hideouts is found on a jungle island.
* LightIsGood / DarkIsEvil: Having Valnar learn light-based spells inceases his humanity score, learning darkness-based spells decreases it.
* LostForever: After triggering the EventFlag in Tradan's crypt, [[spoiler:the city explodes]] and all hidden items in Tradan are inaccessible after that point.
* MoneyDearBoy: The leader of the Children of the Apocalypse is only interested in the survival and spreading of vampires because they're the best customers for the cult's blood potions.
* MyGodWhatHaveIDone: Valnar after his baptism of fire.
* NiceJobBreakingItHero: [[spoiler:Aysha]] would've been fine had they just removed the sword and waited for her to regain consciousness. But since Valnar demands Asgar's spell, they end up [[spoiler:having to kill the AxCrazy monster she becomes.]]
* OneWingedAngel: Both the DiscOneFinalBoss and the FinalBoss transform twice.
* PartyInMyPocket: Usually only Valnar is visible, no matter who else is in your party. In the first chapters, the player also gets to control Asgar and Vincent Weynard for a while.
* ReallySevenHundredYearsOld: Most vampires of course, but ''Reign of Blood'' provides the special twist that this applies to [[spoiler:Alaine as well, despite the fact that she became a vampire at around the same time Valnar did.]]
* RelationshipValues: Gaining or losing Alaine's favor determines part of the endings.
* ReligionIsMagic: Against vampires in the Holy Crusade. [[spoiler:Or at least that's what Vincent Weynard wants us to believe.]]
* ReligionOfEvil: The Children of the Apocalypse are a cult which does business with vampires.
* SandWorm: One of the side quests in Lombar includes finding and killing one of these.
* SequelHook: One of the endings.
* SequenceBreaking: Since you keep most items, you can skip most parts of the first Game in NewGamePlus mode and go to Tranak followed by the final dungeon as soon as you get the Bat spell.
* ShiftingSandLand: The desert continent where Lombar is located.
* SlippySlideyIceWorld: The ice continent.
* StrawMisogynist: The men in Lombar who hold the belief that women should StayInTheKitchen.
* SummonMagic: Vampires in the first game have the ability to temporarily summon a creature in exchange for souls. This includes DemBones, golems and a demon. They usually stay in the team just long enough for one fight.
* UnproblematicProstitution: The brothel in Uruya looks like a quite enjoyable place. With the exeption of some obvious sexism, but Uruya isn't the worst place for women in the ''Vampires Dawn'' world.
* TheVeryDefinitelyFinalDungeon: Twice. The first one is a subversion. [[spoiler:Abraxas's 16 floor tower]] doesn't everything to make the player believe they're facing off against the FinalBoss. Eventually, [[spoiler:Vincent's grave]] has the strongest random encounters in the game.
* WakeUpCallBoss: The guards in Melsan are probably the first actual battle the player gets into after only fighting bears and goblins in the wild up to that point.
*WhateverHappenedToTheMouse: Whatever happened to Valnar's prophetic nightmares of being turned into a vampire by Asgar? It has no impact on the story and is never brought up again.
* WholeEpisodeFlashback: Near the beginning of the game the player gets to play Vincent Weynard for a short chapter to see scenes from the beginning of the Holy Crusade.

!!Tropes only present in ''Ancient Blood'':
* AllInARow: A shift from the PartyInMyPocket style of the first game.
* BattleInTheCenterOfTheMind: [[spoiler: Valnar vs. Morlon]].
* ChekhovsGunman: At the beginning of ''Ancient Blood'', the Elras talk to an entity called Morlon several times without making it clear who they mean. [[spoiler: In the end it is revealed that it is the third Elras leader, whose Shadow Ghost has been lying dormant [[EnemyWithin within Valnar]].]]
* CuttingOffTheBranches: Only one of the first game's MultipleEndings is considered canon at the beginning of ''Ancient Blood'': [[spoiler:The one with a good-natured Valnar in a relationship with Alaine.]]
* DemonicPossession: The three leaders of the Elras Mages magically modified their souls to become "Shadow Ghosts" so their released souls can travel and possess a new body. They can only leave it when it dies, though. [[spoiler: Which makes vampires ideal hosts, since their bodies already ''are'' dead, so they can leave any time.]]
* DirtyCoward: Several humans once you make your intentions clear, also Sir Aaron, the Holy Clan Warrior leader.
* DismantledMacGuffin: The nine pieces of the stone tablet in the second game. Of course you've GottaCatchThemAll.
* Easy-Mode Mockery: Bizarrely [[InvertedTrope inverted]]. The endings tend to be more and more on the cynical side of the SlidingScaleOfIdealismVersusCynicism as difficulty increases, with the Good/Easy ending being happy to the point of appearing like a FixFic, while the Good/Difficult ending is downright depressing. (Actually, most of the endings are. As seen under MultipleEndings above, Good/Easy is the only one where [[spoiler:none of the four main characters die]].)
** Played straight however, in that the Evil/Difficult ending is a Crowning Moment Of Awesome, featuring [[spoiler:TheHero soloing and backstabbing ''everyone'', then travelling back in time to prevent him ever becoming a vampire, then followed by TheReveal.]]
* EvolvingWeapon: The Doomblade.
* EyeScream: At one point, the trio encounters an old man who just recently had his eyes gouged out. They can MercyKill him or leave him be. Leaving him alive results in Asgar [[YourApprovalFillsMeWithShame praising Valnar for letting him suffer]].
* FurAgainstFang: Kind of averted, since werewolves are surprisingly irrelevant to the story and the vampires can actually find an amulet that allows them to mind-control any werewolf they encounter.
* HappyEndingOverride: Even the good canon ending of ''Reign of Blood'' brought Valnar and Alaine lasting happiness.
* InfinityMinusOneSword: The Vampire Weapons are only outclassed by a fully upgraded [[EvolvingWeapon Doomblade]].
* KnightInShiningArmor: What the Holy Warrior Clan sees itself as. In particular Nyria's supposed LoveInterest Asmos, who seems to be one of the Clan's captains. [[spoiler: True to the world's dark tone, they all end up helplessly butchered by vampires and Elras.]]
* LevelDrain: Justified. The vampires start the game at the max level of the previous game and with a set of spells. Then a possessed Asgar drains Valnar and Alaine of all their power to fuel his ritual. When that isn't enough, he does the same to his own body as well.
* MacGuffin: The stone tablet pieces.
* NiceJobBreakingItHero: Turns out that simple iron bars aren't enough to keep one of the three Elras leaders imprisoned. [[spoiler: [[PlayerPunch Or to keep him from rampaging inside your castle afterwards, killing your trusted servant.]]]] [[SarcasmMode Great idea, you three!]]
* OneHitKill: Nyria's signature move is a knife throw targeted at enemy vital spots. Unlike typical examples, it has an awfully good hit rate and no disadvantages other than that you'll have wasted a turn if it doesn't hit, since Nyria has no mana or blood points to begin with. It actually works pretty damn well in battle, so it's anything but a UselessUsefulSpell.
* PlayAlongPrisoner: Raron/Gorgoth, unfortunately.
* ProlongedPrologue: ''Ancient Blood'' is right up there with KingdomHeartsII in terms of prologue length.
* TheReveal: Many of them. There is actually an evolving cutscene that gets repeated six or so times over the course of the story, each time revealing a bit more of what really happened back then.
* SealedEvilInACan: The three Elras leaders's Shadow Ghosts were sealed into their own magic book by [[spoiler: Pharao Ustra]].
* TakenForGranite: Valnar and Alaine early in the second game. They get better thanks to Asgar.
* TwistEnding: Many of 'em. See MultipleEndings above, particularly the Normal/Good and Hard/Good endings.
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* DarkIsNotEvil: Good!Valnar. Dressed in a black BadassLongcoat, wearing CoolShades, }}white haired {{Bishonen{{ who uses [[CastingAShadow Dark Magic]] and has become scarily good at decapitating people. Still one of the nicest people you'll meet in this world. He is a special case though, since usually in this world, DarkIsEvil. As is pretty much anything else, really.

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* DarkIsNotEvil: Good!Valnar. Dressed in a black BadassLongcoat, wearing CoolShades, }}white white haired {{Bishonen{{ {{Bishonen}} who uses [[CastingAShadow Dark Magic]] and has become scarily good at decapitating people. Still one of the nicest people you'll meet in this world. He is a special case though, since usually in this world, DarkIsEvil. As is pretty much anything else, really.
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* DarkIsNotEvil: Good!Valnar. Dressed in a black BadassLongcoat, wearing CoolShades, a WhiteHairedPrettyBoy who uses [[CastingAShadow Dark Magic]] and has become scarily good at decapitating people. Still one of the nicest people you'll meet in this world. He is a special case though, since usually in this world, DarkIsEvil. As is pretty much anything else, really.

to:

* DarkIsNotEvil: Good!Valnar. Dressed in a black BadassLongcoat, wearing CoolShades, a WhiteHairedPrettyBoy }}white haired {{Bishonen{{ who uses [[CastingAShadow Dark Magic]] and has become scarily good at decapitating people. Still one of the nicest people you'll meet in this world. He is a special case though, since usually in this world, DarkIsEvil. As is pretty much anything else, really.
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hottip cleanup


*** [[hottip:Evil/Alone: Being the last vampire in the world, Valnar decides to become an EvilOverlord and conquer the world as his empire. His attacks are deadly and efficient and the resulting despair causes humans to rally behind a brave young man who declares a new Holy Crusade against vampires.]]
*** [[hottip:Evil/With Alaine: Valnar and Alaine become a couple. Being the last vampires in the world, they decide to make new vampires and rule over humanity. However, eventually a conflict breaks out between them and they kill each other.]]
*** [[hottip:Good/Alone: Valnar, as the last vampire in the world, decides to commit HeroicSuicide to wipe out vampirekind once and for all, believing humanity to be better off for it.]]
*** [[hottip:Good/With Alaine: The canon ending. Valnar and Alaine become a couple and settle down among humans, following a FriendlyNeighbourhoodVampire philosophy. They turn a girl named Jaina into a vampire to become their „daughter“. If Strife the thief is alive by this point, this creates the plot bridge to VD2, where he resurrects Asgar who plots his revenge on the other two by manipulating Jaina.]]

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*** [[hottip:Evil/Alone: [[spoiler:Evil/Alone: Being the last vampire in the world, Valnar decides to become an EvilOverlord and conquer the world as his empire. His attacks are deadly and efficient and the resulting despair causes humans to rally behind a brave young man who declares a new Holy Crusade against vampires.]]
*** [[hottip:Evil/With [[spoiler:Evil/With Alaine: Valnar and Alaine become a couple. Being the last vampires in the world, they decide to make new vampires and rule over humanity. However, eventually a conflict breaks out between them and they kill each other.]]
*** [[hottip:Good/Alone: [[spoiler:Good/Alone: Valnar, as the last vampire in the world, decides to commit HeroicSuicide to wipe out vampirekind once and for all, believing humanity to be better off for it.]]
*** [[hottip:Good/With [[spoiler:Good/With Alaine: The canon ending. Valnar and Alaine become a couple and settle down among humans, following a FriendlyNeighbourhoodVampire philosophy. They turn a girl named Jaina into a vampire to become their „daughter“. If Strife the thief is alive by this point, this creates the plot bridge to VD2, [=VD2=], where he resurrects Asgar who plots his revenge on the other two by manipulating Jaina.]]
]]



*** [[hottip:Good/Easy: Valnar resists possession by Morlon. Our vampire trio defeats the Elras and, after some hesitation, they use the Stone Tablet. The spell returns them to their own world and basically fixes everything that went wrong, such as bringing Nyria back home. Asgar forsakes his claims on Alaine and instead surrounds himself with a harem of vampire ladies in his castle, while Valnar and Alaine return to live among humans.]]
*** [[hottip:Evil/Easy: Valnar is possessed by Morlon and sides with the Elras. Alaine and Asgar defeat the evil trio, but fall into a conflict over whether or not to use the Tablet. The Tablet is broken and the two become warlords, creating new vampires and taking up positions in castles, warring each other for all eternity. Meanwhile, Valnar is stuck in the realm of Blood Wraiths with Jaina.]]
*** [[hottip:Good/Medium: Valnar resists possession by Morlon. The vampire trio kills the Elras, but while Alaine and Valnar decide not to use the Tablet, Asgar wants to, forcing them to kill him. Thinking it's not worth the risk using it, Valnar and Alaine return to Asgar's castle and live there from then on. However, Morlon within Valnar has survived and as Valnar's willpower weakens, the Elras within him awakens one night and he beheads Alaine.]]
*** [[hottip:Evil/Medium: Valnar is possessed by Morlon and sides with the Elras. They completely wipe out vampires and the remains of the Clan. TheBadGuyWins. Using the Stone Tablet, the Elras turn the entire world into their mad laboratory, hoarding humans like cattle to kill them in crazy experiments or just for fun. And yes, this involves the phrase „So, do we still have some infants left we could blow up?“]]
*** [[hottip:Good/Hard: Valnar resists possession by Morlon. The vampire trio kills the Elras, but Asgar cannot accept Valnar's and Alaine love for one another and tries to kill them, being subsequently slain himself. The two attempt to use the Tablet to return to their own home. If Nyria is still alive by this point, she will attempt to stop them, being killed in the process. Valnar and Alaine arrive back in their own world, but Morlon is still strong within Valnar and he falls into a coma, struggling against the ghost. Alaine brings him home to their village house and refuses to feed so she can stay at his side until he wakes up. Days and weeks pass and eventually, Alaine's vampiric body falls into a blood frenzy, she slaughters and burns the whole village. Deciding she can only be with Valnar TogetherInDeath now, she sets their house on fire, then lies down next to him in their bed. Naturally, Valnar does awaken from his coma, the very moment before the burning roof comes down, killing them both.]]
*** [[hottip:Evil/Hard: Valnar is possessed by Morlon and sides with the Elras. They kill Asgar and Alaine. Except Valnar wasn't really possessed. He just allowed Morlon to take control because that allowed him to bypass the rule that vampires cannot kill their sires, allowing him to take revenge on his two „friends“ for turning him into their vampire-slave. He forces Morlon out by sheer force of will and kills the Elras leaders. He then attempts to use the Tablet. If Nyria is still alive, she will attempt to stop him and die. The Tablet sends Valnar back in time during various events. He meets Asgar just as he is about to turn him into a vampire and kills him. The is sent further back to a feast in his hometown where he first met his vampire-girlfriend Aysha/Molana. He shoos her away this time and meets a nice young woman on the feastgrounds who becomes his future wife. This eventually results in TheReveal that this variant of Valnar [[NarratorAllAlong became the Grandfather telling the story.]]

to:

*** [[hottip:Good/Easy: [[spoiler:Good/Easy: Valnar resists possession by Morlon. Our vampire trio defeats the Elras and, after some hesitation, they use the Stone Tablet. The spell returns them to their own world and basically fixes everything that went wrong, such as bringing Nyria back home. Asgar forsakes his claims on Alaine and instead surrounds himself with a harem of vampire ladies in his castle, while Valnar and Alaine return to live among humans.]]
*** [[hottip:Evil/Easy: [[spoiler:Evil/Easy: Valnar is possessed by Morlon and sides with the Elras. Alaine and Asgar defeat the evil trio, but fall into a conflict over whether or not to use the Tablet. The Tablet is broken and the two become warlords, creating new vampires and taking up positions in castles, warring each other for all eternity. Meanwhile, Valnar is stuck in the realm of Blood Wraiths with Jaina.]]
*** [[hottip:Good/Medium: [[spoiler:Good/Medium: Valnar resists possession by Morlon. The vampire trio kills the Elras, but while Alaine and Valnar decide not to use the Tablet, Asgar wants to, forcing them to kill him. Thinking it's not worth the risk using it, Valnar and Alaine return to Asgar's castle and live there from then on. However, Morlon within Valnar has survived and as Valnar's willpower weakens, the Elras within him awakens one night and he beheads Alaine.]]
*** [[hottip:Evil/Medium: [[spoiler:Evil/Medium: Valnar is possessed by Morlon and sides with the Elras. They completely wipe out vampires and the remains of the Clan. TheBadGuyWins. Using the Stone Tablet, the Elras turn the entire world into their mad laboratory, hoarding humans like cattle to kill them in crazy experiments or just for fun. And yes, this involves the phrase „So, do we still have some infants left we could blow up?“]]
*** [[hottip:Good/Hard: [[spoiler:Good/Hard: Valnar resists possession by Morlon. The vampire trio kills the Elras, but Asgar cannot accept Valnar's and Alaine love for one another and tries to kill them, being subsequently slain himself. The two attempt to use the Tablet to return to their own home. If Nyria is still alive by this point, she will attempt to stop them, being killed in the process. Valnar and Alaine arrive back in their own world, but Morlon is still strong within Valnar and he falls into a coma, struggling against the ghost. Alaine brings him home to their village house and refuses to feed so she can stay at his side until he wakes up. Days and weeks pass and eventually, Alaine's vampiric body falls into a blood frenzy, she slaughters and burns the whole village. Deciding she can only be with Valnar TogetherInDeath now, she sets their house on fire, then lies down next to him in their bed. Naturally, Valnar does awaken from his coma, the very moment before the burning roof comes down, killing them both.]]
*** [[hottip:Evil/Hard: [[spoiler:Evil/Hard: Valnar is possessed by Morlon and sides with the Elras. They kill Asgar and Alaine. Except Valnar wasn't really possessed. He just allowed Morlon to take control because that allowed him to bypass the rule that vampires cannot kill their sires, allowing him to take revenge on his two „friends“ for turning him into their vampire-slave. He forces Morlon out by sheer force of will and kills the Elras leaders. He then attempts to use the Tablet. If Nyria is still alive, she will attempt to stop him and die. The Tablet sends Valnar back in time during various events. He meets Asgar just as he is about to turn him into a vampire and kills him. The is sent further back to a feast in his hometown where he first met his vampire-girlfriend Aysha/Molana. He shoos her away this time and meets a nice young woman on the feastgrounds who becomes his future wife. This eventually results in TheReveal that this variant of Valnar [[NarratorAllAlong became the Grandfather telling the story.]]]]]]

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* MysticalWhiteHair: Vampires of later generations, including Valnar and Asgar, may face various forms of having their hair bleached upon transformation.



* WeaponOfChoice: Valnar uses a broadsword, Asgar a saber. Alaine uses claws (artificial ones, not [[NaturalWeapon natural ones]]). In the second game, the mercenaries and vampire companions one can pick up also have weapon preferences. Mercenaries also use sabers, the Vampire Warrior uses swords, the Vampire Mage uses staves, the Vampire Lord uses maces. Werewolves use their claws.
* WhiteHairedPrettyBoy & WhiteHairedPrettyGirl: Vampires of later generations, including Valnar and Asgar, may face various forms of having their hair bleached upon transformation.

to:

* WeaponOfChoice: Valnar uses a broadsword, Asgar a saber. Alaine uses claws (artificial ones, not [[NaturalWeapon natural ones]]). In the second game, the mercenaries and vampire companions one can pick up also have weapon preferences. Mercenaries also use sabers, the Vampire Warrior uses swords, the Vampire Mage uses staves, the Vampire Lord uses maces. Werewolves use their claws. \n* WhiteHairedPrettyBoy & WhiteHairedPrettyGirl: Vampires of later generations, including Valnar and Asgar, may face various forms of having their hair bleached upon transformation.
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Badass Abnormal has been renamed to Empowered Badass Normal. Make sure you check out the new page and its definition before adding the trope.


* BadassAbnormal: Pharao Ustra was just another human magic user. He was also strong enough to take on an entire army of Elras (the strongest mages in the world!) and not only win, but [[CurbstompBattle curbstomp them]].

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* InstantKill: Nyria's signature move is a knife throw targeted at enemy vital spots. Unlike typical examples, it has an awfully good hit rate and no disadvantages (Nyria has no mana or blood points to begin with) other than that you'll have wasted a turn if it doesn't hit. It actually works pretty damn well in battle, so it's anything but a UselessUsefulSpell.


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* OneHitKill: Nyria's signature move is a knife throw targeted at enemy vital spots. Unlike typical examples, it has an awfully good hit rate and no disadvantages (Nyria has no mana or blood points to begin with) other than that you'll have wasted a turn if it doesn't hit. It actually works pretty damn well in battle, so it's anything but a UselessUsefulSpell.
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A series of German RPG-Maker games. While there have been some spin offs, cell phone games etc., the real story mainly centers on Vampires Dawn I and II. Originally, only the cell phone game was available in English, but by now the first game was translated as well.

InAWorld where vampires used to roam the world freely and prey upon humans as they liked, a brave priest by the name of Vincent Weynard united humanity in a Holy Crusade, driving the blood-sucking monsters nearly to extinction.

Four hundred years later, a young warrior named Valnar is dragged into something he'd never dreamed of when his girlfriend gets captured and butchered by a mysterious stranger he's unable to even harm in battle. Awakening from unconsciousness later, he is mentally disturbed and out for revenge. This makes him an easy target for the manipulations of the vampire Asgar, who seeks the blood of a man who slept with a vampire in order to revive the love of his life, a woman named Alaine, with a dark magical ritual.

Valnar is tricked by Asgar, who, in a rare moment of mercy, decides to turn him into a vampire rather than killing him. Valnar soon wakes up and finds himself to be a slave to Asgar, as vampires are unable to harm their sires. Asgar and Alaine, now revived as a vampire, introduce the fledgeling bloodsucker into his situation as one of the last remaining vampires in the world. As Valnar is unable to forget the issues of the past, Asgar decides to help his slave find out what really happened. And so, the three vampires venture forth into a world filled by monsters and strange people, solving mysteries and unraveling a net of intrigue and manipulation that goes far beyond the bizarre murder of Valnar's girlfriend.

The second game picks up on the first game's Good/With Alaine ending. It once again stars our PowerTrio, but also features a new human protagonist, a young woman named Nyria, who mastered the art of knife-throwing and was confronted with vampires at a painfully early age. This time, Asgar ends up being possessed by a ghostlike being that was sealed inside an ancient spellbook the vampires found at the end of the last game. The brainwashed Asgar is then forced to perform an ancient, immensely powerful WorldSundering ritual which transforms the world into the state it was long before the Holy Crusade against vampires.

After the ritual is done, Asgar is robbed of his power and discarded by the ghost, who finds a new host. He finds his way back to Valnar and Alaine and the three vampires, now weakened, are able to recapture their castle with the help of a strange creature named Jinnai. Now they find themselves engaged in a three-way war over the dominance of nine castles in the world, whose dungeons each house one piece of a stone tablet that, if brought together, could create the most powerful spell in the world. Forced to either hire an army of mercenaries or create new vampires, the trio has to face both the Elras Mages, who created the tablet in the first place, and their eternal enemies, the Holy Clan Warriors, who attempt to prevent the tablet from being used. Meanwhile, Nyria is found by one of the Clan's warriors and, through a strange coincidence, bearing their symbol on her armor, is accepted into the Clan. Again, many questions are to be answered through the story and a net of betrayal and manipulative schemes make it difficult to trust anyone.
----
!!This game provides examples of:

* ActionGirl: Nyria. Alaine in the LadyOfBlackMagic kind of way.
* AFateWorseThanDeath: Vampires who die end up in the realm of Blood Wraiths, essentially an equivalent of hell specifically for blood-suckers where they suffer incredible physical pain just by being there, plus isolation, regret and madness for all eternity [[spoiler: Well, until they are sucked up to become a power source for Elras magic, anyway.]] Asgar sums it up like this [[spoiler: Before killing the first game's BigBad]]
-->'''Asgar:''' You know what they say. Death is the end. But for a vampire, death is just the beginning...of eternal pain! [[OffWithHisHead *slice*]]
* AllMenArePerverts: Nyria is really popular with the (all male) Clan warriors. Her [[BareYourMidriff midriff baring]] armor probably doesn't hurt.
* AlwaysChaoticEvil: Elras and almost all vampires.
* ArcWords: Semi-philosophical questions in blood writing will occasionally appear on the screen in particularly dramatic situations.
* ArtifactOfDoom: What most people consider the stone tablet to be. Even our heroes have doubts whether to use it or not.
* AscendedExtra: Pharao Ustra was just a random enemy in the first game, but is a major figure in the second.
* BadassAbnormal: Pharao Ustra was just another human magic user. He was also strong enough to take on an entire army of Elras (the strongest mages in the world!) and not only win, but [[CurbstompBattle curbstomp them]].
* BadassLongcoat: Valnar, Abraxas and Raron, though hard to see in the in-game sprites.
* BalefulPolymorph: The vampires have a spell that they can use to turn a human into a random useful ''object''. It counts as an evil action, obviously.
* BlackAndGreyMorality: While Good Valnar can try to keep human casualties limited, the vampires aren't exactly hesitant when it comes to killing or abusing humans. Asgar in particular loves it. Their enemies are usually worse, though. The Elras are an evil group, while the humans have a bit of a KnightTemplar attitude.
* BattleInTheCenterOfTheMind: [[spoiler: Valnar vs Morlon]].
* BeingEvilSucks: While playing the game as a total bad guy is a lot of fun, don't expect to get any satisfying ending out of it. [[spoiler: Unless you're playing VD2 on [[HardModePerks Hard Mode]]]]
* BeingGoodSucks: A few quests are longer and more troublesome on the good route, more importantly, it means missing out on all the practical and financial goodies that evil players get, as well as some of the game's best lines.
* BigGood: Pharao Ustra, according to Jinnai. [[spoiler: Subverted in that he really was as much of a selfish jerk as anyone else in this world]].
** Vincent Weynard [[spoiler: Nope. Not even close.]]
* BlackComedy: Asgar's favorite kind of humor. He even goes so far as to casually rank and criticize his victims' begging for their lives and screams of terror for originality or lack thereof.
* BloodMagic: Though it is a subcategory of magic, technically, ALL vampire magic is this, since they cast it from their blood pool.
* CainAndAbel: Nyria and Jaina. Nyria blames Jaina for the death of her best friend and hates her for it. Comes in somewhat handy when Jaina ends up being an Elras leader's host, allowing for open hostilities. Unusual for the trope, Nyria as the older sibling is the "good" one of the two. In the end, it is never properly resolved though, since the vampires are the ones that beat Jaina, not Nyria.
* ChekhovsGunman: At the beginning of VD 2, the Elras talk to an entity called Morlon several times whitout making it clear who they mean. [[spoiler: In the end it is revealed that it is the third Elras leader, whose Shadow Ghost has been lying dormant [[EnemyWithin within Valnar]].]]
* CrapsackWorld: Pretty goddamn cynical on the SlidingScaleOfIdealismVersusCynicism. Few humans are genuinely good and pretty much all of them are powerless to vampires or Elras.
* CursedWithAwesome: Vampirism is pretty awesome in this universe. If you're lucky to be part of the lower 3 generations (as our heroes are), there's pretty much none of the typical vampire weaknesses to fear, not even sunlight. And it comes with a lot of cool abilities, such as {{Immortality}}, a HealingFactor, increased physical abilities (Asgar at one point [[HalfTheManHeUsedToBe tears a man in half]]), sharper senses, control over lesser undead, an enormously strong affinity for learning magic spells, VoluntaryShapeshifting right off the bat...
* DarkIsNotEvil: Good!Valnar. Dressed in a black BadassLongcoat, wearing CoolShades, a WhiteHairedPrettyBoy who uses [[CastingAShadow Dark Magic]] and has become scarily good at decapitating people. Still one of the nicest people you'll meet in this world. He is a special case though, since usually in this world, DarkIsEvil. As is pretty much anything else, really.
* DecoyProtagonist: Nyria really only exists to give the Point of View of the Holy Warrior Clan and to get some exposition out. She ends up being largely irrelevant to the plot. Some may argue that TheyWastedAPerfectlyGoodCharacter.
* DemonicPossession: The three leaders of the Elras Mages magically modified their souls to become "Shadow Ghosts" so their released souls can travel and possess a new body. They can only leave it when it dies, though. [[spoiler: Which makes vampires ideal hosts, since their bodies already ''are'' dead, so they can leave any time.]]
* DirtyCoward: Several humans once you make your intentions clear, also Sir Aaron, the Holy Clan Warrior leader.
* DismantledMacGuffin: The nine pieces of the stone tablet in the second game. Of course you've GottaCatchThemAll.
* DisappearedDad: Nyria's dad. It's a minor plot point. [[spoiler: The game tricks us into believing that it's actually Raron, the current host of one of the Elras leaders, but as it turns out later, Raron was actually the secret lover of Nyria's mother, who ended up killing her father in self-defence and then went into exile to atone for it.]]
* TheDragon: Abraxas [[spoiler: to Vincent]].
* ElementalPowers: Vampires are born with affinities towards certain kinds of spells. Valnar has [[LightEmUp Light]] [[RuleOfSymbolism and]] [[CastingAShadow Dark]], Asgar has [[CastingAShadow Dark]], [[AnIcePerson Ice]] and [[BloodMagic Blood]], Alaine has [[PlayingWithFire Fire]], [[BloodMagic Blood]] and [[StandardStatusEffects Status]].
* EvilFeelsGood: Both the Elras and most vampires seem to think this and the player [[VideoGameCrueltyPotential might be tempted to agree.]]
* EvilIsHammy: Most bad guys in this have an intense love for senseless slaughter, EvilGloating and the classical EvilLaugh.
* EvilRedhead: [[spoiler: Jaina]] who doubles as a FilleFatale. Alaine manages to mostly avoid it by really being more neutral than evil. Also, red is one of the only hair colors that never has a chance of being changed if one is turned into a vampire. [[spoiler: That is because their creator, one of the Elras leaders, has a fetish for redheads]].
* EyeScream: At one point, the trio encounters an old man who just recently had his eyes gouged out. They can MercyKill him or leave him be. Leaving him alive results in Asgar [[YourApprovalFillsMeWithShame praising Valnar for letting him suffer]].
* FauxAffablyEvil: Asgar. Very much so.
* FramingDevice: The story of the games is told by a grandfather to his grandson.
* FriendlyNeighbourhoodVampire: Valnar and Alaine in the second game. Asgar tried it for a while, but it was really more like Isolated-And-Not-Quite-As-Abusive-As-Usual-Neighbourhood-Vampire, but he went right back to being fully evil when Alaine was executed. Vampires in this game tend to get power hungry real easy though, so the heroes are an exception for even considering this trope.
* FurAgainstFang: Kind of averted, since werewolves are surprisingly irrelevant for the story and the vampires can actually find an amulett that allows them to mind-control any werewolf they encounter.
* GoodIsImpotent: The Holy Warrior Clan from the second game, the Royal Knights in the first.
* {{Gorn}}: As much of it as possible in an RPG-Maker game. Well, it ''is'' a game about vampires.
* HauntedCastle: Used as the party's base of operations in both games. Asgar obtained it a long time ago by killing all the nobles within and turning them into undead guardians.
* HealingFactor: Common to all vampires. As long as they have enough blood, it even works when they have fallen into torpor. In-game, this translates into regaing a few HP for every step you take. In VD 1, Valnar could find some ghosts in the game world that would improve the speed of this ability.
* IHateYouVampireDad: Valnar, towards Asgar. Asgar towards Abraxas. However, part of the curse of vampirism is the inability to harm one's sire.
* InfinityMinusOneSword: The Vampire Weapons are only outclassed by a fully upgraded [[EvolvingWeapon Doomblade]].
* InfinityPlusOneSword: The Doomblade is given to Valnar very early in VD 2. It barely has more strength than a rusty sword, but thanks to its MagikarpPower, it can be upgraded by finding special runes throughout the world, eventually becoming more powerful than the Vampire Blade once all runes have been installed. In the first game, the Demon Summon also counts, but it is anything but a BraggingRightsReward, being immensely useful for last few battles in the game.
* InstantKill: Nyria's signature move is a knife throw targeted at enemy vital spots. Unlike typical examples, it has an awfully good hit rate and no disadvantages (Nyria has no mana or blood points to begin with) other than that you'll have wasted a turn if it doesn't hit. It actually works pretty damn well in battle, so it's anything but a UselessUsefulSpell.
* KarmaMeter: Humanity. It can be raised by doing quests and prevented from sinking by only feeding on bottled blood, animals or in battle, while doing lots of evil stuff like stealing people's souls, turning them into objects, sucking them dry or turning them into vampires decreases it.
* KnightInShiningArmor: What the Holy Warrior Clan sees itself as. In particular, Nyria's supposed Love Interest Asmos, who seems to be one of the Clan's captains or so. [[spoiler: True to the world's dark tone, they all end up helplessly butchered by vampires and Elras.]]
* LastOfHisKind: By the end of VD 1, the heroes are the last remaining vampires in the world. You can change that if you want in VD 2 by creating more vampires for your army.
* LevelDrain: Justified. The vampires start the game at the max level of the previous game and with a set of spells. Then Possessed!Asgar drains Valnar and Alaine of all their power to fuel his ritual. When that isn't enough, he does the same to Asgar's body as well.
* LightIsGood / DarkIsEvil: In the first game, learning light-based spells with Valnar inceases his humanity score, learning darkness-based spells decreases it.
* LoveInterest: Alaine is this to Valnar in the first game. You can build up romance points at some choices with her, or make her hate you, which decides part of the ending. Asgar isn't happy about it, especially since Valnar with Alaine is the canon ending of the first game. Also, Asmos Kleyr seems to be Nyria's love interest, but given the setting, it doesn't end well for either of them.
* MacGuffin: The stone tablet pieces.
* ManipulativeBastard: Many. Jinnai is particularly obvious about it. Asgar does not trust him. [[spoiler: And he's completely right.]]
* TheMasquerade: People think vampires are extinct since the Holy Crusade. If you do anything obviously vampiric in public, the game will not let you progress until you kill all witnesses. In the second game, if you do that on an open street, bounty hunters will be set on your head. In addition, vampires have several abilities to help them stay unnoticed lore-wise, such as a light illusionary aura that makes them seem warm to touch, hides their fangs etc.
* MoneySpider: Averted. Enemies leave nothing behind but their souls. [[OurSoulsAreDifferent They can still be traded for money, though.]]
** Played straight in the cell phone game.
* MultipleEndings: See the main entry. Also, have an overview. Obviously, '''this includes heaviest spoilers'''!
** First game:
*** [[hottip:Evil/Alone: Being the last vampire in the world, Valnar decides to become an EvilOverlord and conquer the world as his empire. His attacks are deadly and efficient and the resulting despair causes humans to rally behind a brave young man who declares a new Holy Crusade against vampires.]]
*** [[hottip:Evil/With Alaine: Valnar and Alaine become a couple. Being the last vampires in the world, they decide to make new vampires and rule over humanity. However, eventually a conflict breaks out between them and they kill each other.]]
*** [[hottip:Good/Alone: Valnar, as the last vampire in the world, decides to commit HeroicSuicide to wipe out vampirekind once and for all, believing humanity to be better off for it.]]
*** [[hottip:Good/With Alaine: The canon ending. Valnar and Alaine become a couple and settle down among humans, following a FriendlyNeighbourhoodVampire philosophy. They turn a girl named Jaina into a vampire to become their „daughter“. If Strife the thief is alive by this point, this creates the plot bridge to VD2, where he resurrects Asgar who plots his revenge on the other two by manipulating Jaina.]]

** Second game:
*** [[hottip:Good/Easy: Valnar resists possession by Morlon. Our vampire trio defeats the Elras and, after some hesitation, they use the Stone Tablet. The spell returns them to their own world and basically fixes everything that went wrong, such as bringing Nyria back home. Asgar forsakes his claims on Alaine and instead surrounds himself with a harem of vampire ladies in his castle, while Valnar and Alaine return to live among humans.]]
*** [[hottip:Evil/Easy: Valnar is possessed by Morlon and sides with the Elras. Alaine and Asgar defeat the evil trio, but fall into a conflict over whether or not to use the Tablet. The Tablet is broken and the two become warlords, creating new vampires and taking up positions in castles, warring each other for all eternity. Meanwhile, Valnar is stuck in the realm of Blood Wraiths with Jaina.]]
*** [[hottip:Good/Medium: Valnar resists possession by Morlon. The vampire trio kills the Elras, but while Alaine and Valnar decide not to use the Tablet, Asgar wants to, forcing them to kill him. Thinking it's not worth the risk using it, Valnar and Alaine return to Asgar's castle and live there from then on. However, Morlon within Valnar has survived and as Valnar's willpower weakens, the Elras within him awakens one night and he beheads Alaine.]]
*** [[hottip:Evil/Medium: Valnar is possessed by Morlon and sides with the Elras. They completely wipe out vampires and the remains of the Clan. TheBadGuyWins. Using the Stone Tablet, the Elras turn the entire world into their mad laboratory, hoarding humans like cattle to kill them in crazy experiments or just for fun. And yes, this involves the phrase „So, do we still have some infants left we could blow up?“]]
*** [[hottip:Good/Hard: Valnar resists possession by Morlon. The vampire trio kills the Elras, but Asgar cannot accept Valnar's and Alaine love for one another and tries to kill them, being subsequently slain himself. The two attempt to use the Tablet to return to their own home. If Nyria is still alive by this point, she will attempt to stop them, being killed in the process. Valnar and Alaine arrive back in their own world, but Morlon is still strong within Valnar and he falls into a coma, struggling against the ghost. Alaine brings him home to their village house and refuses to feed so she can stay at his side until he wakes up. Days and weeks pass and eventually, Alaine's vampiric body falls into a blood frenzy, she slaughters and burns the whole village. Deciding she can only be with Valnar TogetherInDeath now, she sets their house on fire, then lies down next to him in their bed. Naturally, Valnar does awaken from his coma, the very moment before the burning roof comes down, killing them both.]]
*** [[hottip:Evil/Hard: Valnar is possessed by Morlon and sides with the Elras. They kill Asgar and Alaine. Except Valnar wasn't really possessed. He just allowed Morlon to take control because that allowed him to bypass the rule that vampires cannot kill their sires, allowing him to take revenge on his two „friends“ for turning him into their vampire-slave. He forces Morlon out by sheer force of will and kills the Elras leaders. He then attempts to use the Tablet. If Nyria is still alive, she will attempt to stop him and die. The Tablet sends Valnar back in time during various events. He meets Asgar just as he is about to turn him into a vampire and kills him. The is sent further back to a feast in his hometown where he first met his vampire-girlfriend Aysha/Molana. He shoos her away this time and meets a nice young woman on the feastgrounds who becomes his future wife. This eventually results in TheReveal that this variant of Valnar [[NarratorAllAlong became the Grandfather telling the story.]]
* NarratorAllAlong: [[spoiler: Valnar was the grandfather!]]
* NewGamePlus: Speeds up acquiring the MultipleEndings.
* NiceJobBreakingItHero: Turns out that simple iron bars aren't enough to keep one of the three Elras leaders imprisoned. [[spoiler: [[PlayerPunch Or to keep him from rampaging inside your castle afterwards, killing your trusted servant.]]]] [[SarcasmMode Great idea, you three!]]
* NotSoHarmlessVillain: Ronak may seem like pure PluckyComicRelief who can only sweep floors and such, but he's still a freaggin' minotaur. Whenever enemies invade the castle, he serves as the last line of defense, tearing them apart or at least making them flee several times throughout the setting.
* OffWithHisHead: The only trustworthy way a vampire can be killed permanently. Everything else, he will just fall into torpor until his body has fully healed him, provided he has enough blood. Being ImpaledWithExtremePrejudice in the heart is instantly paralyzing, though.
* OurSoulsAreDifferent: Every enemy (no matter what kind) leaves a soul when he's defeated. In the first game, they can be traded for status upgrades, in the second for magic spells.
* OurVampiresAreDifferent: As already explained above. For instance, they don't have to sleep in coffins, but it's the only comfortable place for them to sleep and it helps them in regaining health.
* PlayAlongPrisoner: Raron/Gorgoth, unfortunately.
* PowerTrio: For Good Valnar, Asgar is Id, Alaine is Ego and Valnar is Superego. For Evil Valnar, either Valnar or Asgar could be Id, the other one Ego, leaving Alaine with Superego.
** In the second game Asgar is Id, Valnar is Ego and Alaine is Superego.
* ProlongedPrologue: Vampires Dawn 2 is right up there with Kingdom Hearts II in terms of prologue length.
* RandomEncounters: Played straight in the first game, averted in the second for most of the world, where enemies are visible on the map, but played straight for the World Map.
* RedEyesTakeWarning: All vampires gain red eyes upon transformation.
** The red part increases in size, if they are possessed by Shadow Ghosts.
* TheReveal: Many of them. There is actually an evolving cutscene that gets repeated six or so times in the course of the story, each time revealing a bit more of what really happened back then.
* SameCharacterButDifferent: In the first game, Alaine is quite content with her being a vampire and all that comes with it (while not necessarily evil), but in the end chooses the good side because of Valnar. In the second game she's suddenly a FriendlyNeighborhoodVampire, while Valnar turned into a IDidWhatIHadToDo guy, basically reversing their roles.
* SaveGameLimits: Vampires Dawn is rather infamous for making saving possible only at certain plot moments or with one-use Saving Stones, presumably to prevent SaveScumming. However, an infinitely durable Saving Crystal can be obtained in both games, in the first it is the reward for the NewGamePlus, in the second, it can be obtained with a special code at the "cheat tree" in the castle garden (or by choosing Easy difficulty).
* SealedEvilInACan: The three Elras leaders's Shadow Ghosts were sealed into their own magic book by [[spoiler: Pharao Ustra]].
* SequenceBreaking: Since you keep most items, you can skip most parts of the first Game in NewGamePlus mode and go to Tranak followed by the final dungeon as soon as you get the Bat spell.
* SpiderSense: Vampires have a neat little ability that manifests in skulls appearing in the corner of the screen. It tells them when enemies in a region are too strong for them and can also warn them of particularly strong individuals (i.e. bosses).
* StupidEvil: Subverted with Asgar, who absolutely delights in random cruelty, but will make sure to cover his tracks if he thinks he cannot fight off whatever repercussions his current act of evil would have. He gets more and more reckless throughout the games as his power also increases. During the time period he spends depowered in VD2, he is back to being careful and reasonable. He even refuses to kill the only merchant in the area.
* SummonMagic: Vampires in the first game have the ability to temporarily summon a creature in exchange for souls. This includes DemBones, golems and a demon. They usually stay in the team just long enough for one fight.
* SunglassesAtNight: Valnar, being a relatively weak 3rd generation vampire, permanently wears sunglasses in the first game to deal with extreme light. In the second game, he is strong enough not to need it anymore.
* TakenForGranite: Valnar and Alaine early in the second game. They get better thanks to Asgar.
* TeamPet: Asgar's comically incompetent servant, Ronak the Minotaur. Seemingly one of the only creatures in the world he has a [[PetTheDog soft spot]] for. [[spoiler: In an epic form of PlayerPunch, the Elras kill him off and throw his head at your feet near the end of VD II.]]
* {{Telepathy}}: Vampires can read minds.
* TwistEnding: Many of 'em in the second game. [[spoiler: Valnar and Alaine settling down in the castle, only for Morlon to awaken within Valnar and him killing her while she is asleep in the Normal/Good End. Valnar falling into an endless coma and Alaine burning their house while they are inside because she wants them to be TogetherInDeath only for Valnar to awaken the minute the burning roof collapses on them in the Hard/Good Ending...]]
* UnstoppableRage: Vampires that don't have enough blood anymore will fall into a frenzy. Subverts the actual trope in that they don't become much stronger. They also can't be controlled by the player anymore and only attack with the default weapon attack command.
* VideoGameCrueltyPotential: One of the main selling points is being able to act like the most sociopathic, senselessly cruel ChaoticEvil monster imaginable. However...
* VideoGameCrueltyPunishment: A few. The more villagers you kill in VD2, the less taxes you receive. Also, early on, bounty hunters will probably tear you apart if you're carelessly seen. Most importantly, there is only a single evil ending in the series that could be called satisfying.
* VoluntaryShapeshifting: All vampires eventually learn to turn into a bat and a wolf (though the wolf-form was absent from the second game). Asgar also was born with the ability to turn into mist, which he also was unable to regain in the second game.
* WeaponOfChoice: Valnar uses a broadsword, Asgar a saber. Alaine uses claws (artificial ones, not [[NaturalWeapon natural ones]]). In the second game, the mercenaries and vampire companions one can pick up also have weapon preferences. Mercenaries also use sabers, the Vampire Warrior uses swords, the Vampire Mage uses staves, the Vampire Lord uses maces. Werewolves use their claws.
* WhiteHairedPrettyBoy & WhiteHairedPrettyGirl: Vampires of later generations, including Valnar and Asgar, may face various forms of having their hair bleached upon transformation.

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