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* ClassicCheatCode: Exdash Exiviiq is a SecretCharacter named for the luck mode code from ''VideoGame/CastlevaniaSymphonyOfTheNight'', X-X!V''Q. Typing that code at the title screen unlocks it.

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* ClassicCheatCode: You get a confirmation sound when they work.
**
Exdash Exiviiq is a SecretCharacter named for the luck mode code from ''VideoGame/CastlevaniaSymphonyOfTheNight'', X-X!V''Q. Typing that code x-x1viiq at the title screen unlocks it.



* MagikarpPower: Several given the game's upgrade system but special note goes to Mortaccio's bone. It starts out very weak and slow, with its only advantage being it can bounce off enemies, but it is one of the few weapons in the game that can essentially scale with everything. Given this and Mortaccio's passive increasing its projectile amount by 1 every 30 levels, eventually there will be several high damaging bones bouncing all over the screen.

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* MagikarpPower: MagikarpPower:
**
Several given the game's upgrade system but special note goes to Mortaccio's bone. It starts out very weak and slow, with its only advantage being it can bounce off enemies, but it is one of the few weapons in the game that can essentially scale with everything. Given this and Mortaccio's passive increasing its projectile amount by 1 every 30 levels, eventually there will be several high damaging bones bouncing all over the screen.



* MoreDakka: While the knives and its evolutions qualify as FlechetteStorm, the Magic Wand and its evolution, the Holy Wand, qualify as this. While fairly weak, both wands fire automatically at the closest enemy, and the item required for evolution, the Empty Tome, decreases cooldown even further. The Holy Wand, like the Thousand Edge, has no cooldown and will spew magic missiles constantly.

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* MoreDakka: MoreDakka:
**
While the knives and its evolutions qualify as FlechetteStorm, the Magic Wand and its evolution, the Holy Wand, qualify as this. While fairly weak, both wands fire automatically at the closest enemy, and the item required for evolution, the Empty Tome, decreases cooldown even further. The Holy Wand, like the Thousand Edge, has no cooldown and will spew magic missiles constantly.


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* OrbitingParticleShield: The Holy Bible acts as this, but each book can only take so many hits before it is destroyed and needs to be recast and the spell only lasts for a few seconds. The upgraded version,
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* LordBritishPostulate: The win condition is to last for 30 minutes, at which point TheGrimReaper instantly dashes towards you and kills you. This hasn't stopped players from devising [[MinMaxing the most powerful weapon builds]] to diminish his HP and eventually kill him. The library level has a series of bookshelves in the middle of the area which players will use to cheese Death's line of site and force him to get stuck in the geometry. Another Death will spawn with each additional 30 seconds. It's entirely possible to kill him, because his character does have an HP value-- it's just significantly more than anything else in the entire game, and there's no reward for doing so.
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** Pasquelina has blonde hair, wears a blue robe, and castes the Runetracer spell as her weapon. She bears some similarities to Sypha Belnades.

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** Pasquelina has blonde hair, wears a blue robe, and castes casts the Runetracer spell as her weapon. She bears some similarities to Sypha Belnades.

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* {{Expy}}: The game has a few, but the most obvious one is the starter character Antonio, [[{{VideoGame/CastlevaniaI}} a warrior in a sleeveless shirt who fights with a whip.]]

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* {{Expy}}: The game is intentionally inspired by ''Franchise/{{Castlevania}}''. A few of the characters share similarities to various characters of that franchise.
** Antonio wears a leather tunic, headband, and uses a whip, bearing likeness to [[VideoGame/CastlevaniaI Simon Belmont]].
** Pasquelina has blonde hair, wears a blue robe, and castes the Runetracer spell as her weapon. She bears some similarities to Sypha Belnades.
** Porta has long white hair, dresses in black attire, and
has a few, but the most obvious one is the starter character Antonio, [[{{VideoGame/CastlevaniaI}} a warrior in a sleeveless shirt who fights with a whip.]]purple cape, bearing likeness to [[VideoGame/CastlevaniaSymphonyOfTheNight Alucard]].



* {{Roboteching}}: The Peachone and Ebony Wings weapons fire magic lasers that bend around and home in on the area that circles around your character in clockwise and counterclockwise directions, respectively. Once both are upgraded to max, they can combine into Vandalier, which can then be further upgraded itself as a new weapon, and opens up a previous used slot on your character.



** The entire game is inspired by the old-school ''VideoGame/{{Castlevania}}'' games, mainly down to using the same item graphics and premises for weapons, attacking candlabras and braziers for items, and many enemies inspired by the CV asthetic.

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** The entire game is inspired by the old-school ''VideoGame/{{Castlevania}}'' games, mainly down to using the same item graphics and premises for weapons, attacking candlabras and braziers for items, and many enemies inspired by the CV asthetic.aesthetic.
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* DegradedBoss: Certain bosses will appear as hordes of mooks if you keep going far enough. For example, the Witch boss shows up in the Library level much earlier than the hordes of witches.

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* ShoutOut:
** The entire game is inspired by the old-school ''VideoGame/{{Castlevania}}'' games, mainly down to using the same item graphics and premises for weapons, attacking candlabras and braziers for items, and many enemies inspired by the CV asthetic.
** The description for the library level questions where the [[Manga/JoJosBizarreAdventurePhantomBlood stone mask]] came from.



* TakeThat: The fire-breathing item is called 'Nduja Fritta Tanto, or NFT for short. And this is the only kind of NFT that will ever be added to the game.

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* TakeThat: The fire-breathing item is called 'Nduja Fritta Tanto, or NFT for short. And this This is the only kind of NFT that will ever be added to the game.
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* PinballProjectile: The Runetracer weapon is some sort of gemstone that leaves a light trail (almost overlapping with ReflectingLasers in appearance) and damages everything in its path until its time expires, reflecting against the edges of the screen and other map features. Characters with bonus projectiles such as Mortaccio can make this a very powerful weapon despite it having no evolution at the time of writing, and benefits from passive upgrades such as the Bracers and Spellbinder nicely.

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* PinballProjectile: The Runetracer weapon is some sort of gemstone that leaves a light trail (almost overlapping with ReflectingLasers a ReflectingLaser in appearance) and damages everything in its path until its time expires, reflecting against the edges of the screen and other map features. Characters with bonus projectiles such as Mortaccio can make this a very powerful weapon despite it having no evolution at the time of writing, and benefits from passive upgrades such as the Bracers and Spellbinder nicely.
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* CriticalHit: The Heaven Sword and Bloody Tear weapons may deal very high damage, influenced by your Luck stat. A character with high Luck such as Exdash will almost always do high damage with those weapons.


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** The Peachone and Ebony Wings weapons will passively fire over a rotating area around the character, and fire HomingLasers in a spread path. This makes both of them, even combined, very unreliable to aim unless the screen is full of enemies. However, as they level up, the intensity, amount and frequency of their attacks will raise, but even then it's a fairly weak weapon. When both birds undergo a FusionDance and emerge as Vandalier, it stands out as the only evolved weapon that needs to be leveled, but at max level the bird will unleash its lasers in two areas at once, with a large amount of lasers, decent damage, and will be erasing entire hordes of enemies.


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* PinballProjectile: The Runetracer weapon is some sort of gemstone that leaves a light trail (almost overlapping with ReflectingLasers in appearance) and damages everything in its path until its time expires, reflecting against the edges of the screen and other map features. Characters with bonus projectiles such as Mortaccio can make this a very powerful weapon despite it having no evolution at the time of writing, and benefits from passive upgrades such as the Bracers and Spellbinder nicely.

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* PlayingWithFire: The Fire Wand will fire powerful fireballs, at the cost of being unable to control what they target. Its evolution, Hell Fire, will turn up the heat and fire meteor-sized fireballs that go through enemies. Arca Ladonna in particular begins with the Fire Wand.
* PowerUpMagnet: The Vacuum pickup draws all Experience Gems currently on the field to you. You can also equip an 'Attractorb' to greatly increase your pickup radius, making it almost as big as the screen.


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* PlayingWithFire: The Fire Wand will fire powerful fireballs, at the cost of being unable to control what they target. Its evolution, Hell Fire, will turn up the heat and fire meteor-sized fireballs that go through enemies. Arca Ladonna in particular begins with the Fire Wand.
* PowerUpMagnet: The Vacuum pickup draws all Experience Gems currently on the field to you. You can also equip an 'Attractorb' to greatly increase your pickup radius, making it almost as big as the screen.
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* LostInTranslation: The Japanese translation of the game, while functional, drops all the oddities and puns from the names of equipment, such as the 'Candelabrador' or 'Santa Water' becoming simply a candelabra and holy water.


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* PandaingToTheAudience: One of the unlockable characters, Yatta Cavallo, is (for some reason) a panda. It's identical to Mortaccio in stats and bonuses, but starts with Cherry Bombs instead of the Bone.

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* DemBones: Mortaccio, a skeleton who starts off [[BallisticBone throwing bones at enemies.]]

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** The KonamiCode (with Escape and Enter replacing the usual buttons) will automatically unlock Mortaccio, a powerful character, and give you some money for unlocks.
* DemBones: Mortaccio, a skeleton who starts off [[BallisticBone throwing bones at enemies.]]]]. Skeletons are also among the rank and file enemies, including a large swarm of skeletons in the forest maps.



* PowerUpMagnet: The Vacuum pickup draws all Experience Gems currently on the field to you.

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* PlayingWithFire: The Fire Wand will fire powerful fireballs, at the cost of being unable to control what they target. Its evolution, Hell Fire, will turn up the heat and fire meteor-sized fireballs that go through enemies. Arca Ladonna in particular begins with the Fire Wand.
* PowerUpMagnet: The Vacuum pickup draws all Experience Gems currently on the field to you. You can also equip an 'Attractorb' to greatly increase your pickup radius, making it almost as big as the screen.
* MoreDakka: While the knives and its evolutions qualify as FlechetteStorm, the Magic Wand and its evolution, the Holy Wand, qualify as this. While fairly weak, both wands fire automatically at the closest enemy, and the item required for evolution, the Empty Tome, decreases cooldown even further. The Holy Wand, like the Thousand Edge, has no cooldown and will spew magic missiles constantly.
** You can turn most weapons into this if you play characters such as Mortaccio and Yatta Cavallo, who get up to 3 extra projectiles; Gennaro, to a lesser extent, who has a no-questions-asked 1 extra projectile; Arca Ladonna who has a good cooldown reduction, and the Duplicator and +1 extra projectile bonus at the shop. With all this combined you'll be a veritable walking BulletHell.
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* InexplicablyPreservedDungeonMeat: While it doesn't feature wall meat, as its inspiration material, it does feature plenty of 'Floor Chicken'.


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* ShockAndAwe: The Lightning Ring and its evolution, the Thunder Loop, cause lightning to fall upon enemies. Porta Ladonna in particular starts with the Lightning Ring and because of a temporary speed bonus, will rain countless lightning upon any enemies on screen at the start of the game.
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* BoringButPractical: The garlic is handy in almost all situations so long as its levels aren't neglected. At the start it deals enough damage to clear out the swarms of weaker enemies in a constant area around the character. Once its damage is longer notable its still a constant, large debuff to all enemies around you that increases damage and knockback which can give you the breathing room you need to not get killed by the endless hoards.


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* FlechetteStorm: The fully upgraded knives, both base form and evolved, ends with just so many knives flying at your various attackers. The evolved form more so since it removes cooldown.
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* SmartBomb: The Rosary pickup kills most on-screen enemies when collected.

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* SmartBomb: The Rosary pickup kills most on-screen enemies when collected. The Pentagram weapon also does this to a lesser effect and at set cooldowns, though unlike the Rosary, no enemies killed by it drop Experience Gems.
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* MagikarpPower: Several given the game's upgrade system but special note goes to Mortaccio's bone. It starts out very weak and slow, with its only advantage being it can bounce of enemies, but it is one of the few weapons in the game that can essentially scale with everything. Given this and Mortaccio's passive increasing its projectile amount by 1 every 30 levels, eventually there will be several high damaging bones bouncing all over the screen.

to:

* MagikarpPower: Several given the game's upgrade system but special note goes to Mortaccio's bone. It starts out very weak and slow, with its only advantage being it can bounce of off enemies, but it is one of the few weapons in the game that can essentially scale with everything. Given this and Mortaccio's passive increasing its projectile amount by 1 every 30 levels, eventually there will be several high damaging bones bouncing all over the screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagikarpPower: Several given the game's upgrade system but special note goes to Mortaccio's bone. It starts out very weak and slow, with its only advantage being it can bounce of enemies, but it is one of the few weapons in the game that can essentially scale with everything. Given this and Mortaccio's passive increasing its projectile amount by 1 every 30 levels, eventually there will be several high damaging bones bouncing all over the screen.

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* BadassFamily: The Belphaese family, a family of vampire hunters in obvious reference to [[{{Franchise/Castlevania}} another baddass family of vampire hunters.]]

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* BadassFamily: The Belphaese family, a family of vampire hunters in obvious reference to [[{{Franchise/Castlevania}} another baddass badass family of vampire hunters.]]
* ClassicCheatCode: Exdash Exiviiq is a SecretCharacter named for the luck mode code from ''VideoGame/CastlevaniaSymphonyOfTheNight'', X-X!V''Q. Typing that code at the title screen unlocks it.
* DemBones: Mortaccio, a skeleton who starts off [[BallisticBone throwing bones at enemies.
]]



* FireBreathingDiner: Consuming 'nduja causes your character to breathe powerful flames for several seconds.



* GratuitousItalian: Many of the character and item names are puns based on Italian phrases.



* DemBones: Mortaccio, a skeleton who starts off [[BallisticBone throwing bones at enemies.]]

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* DemBones: Mortaccio, a skeleton who starts off [[BallisticBone throwing bones at enemies.]]TakeThat: The fire-breathing item is called 'Nduja Fritta Tanto, or NFT for short. And this is the only kind of NFT that will ever be added to the game.
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* ThemBones: Mortaccio, a skeleton who starts off [[BadWithTheBone throwing bones at enemies.]]

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* ThemBones: DemBones: Mortaccio, a skeleton who starts off [[BadWithTheBone [[BallisticBone throwing bones at enemies.]]
*WhipItGood: The whip is one of the weapons you can get. It's also the starting weapon of Antonio, the first character you have access to.
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*ThemBones: Mortaccio, a skeleton who starts off [[BadWithTheBone throwing bones at enemies.]]
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* BrotherAndSisterTeam:

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* BrotherAndSisterTeam: BadassFamily: The Belphaese family, a family of vampire hunters in obvious reference to [[{{Franchise/Castlevania}} another baddass family of vampire hunters.]]
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* BrotherAnsSisterTeam:

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* BrotherAnsSisterTeam: BrotherAndSisterTeam:
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* BrotherAnsSisterTeam:
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* Expy: The game has a few, but the most obvious one is the starter character Antonio, [[{{VideoGame/CastlevaniaI}} a warrior in a sleeveless shirt who fights with a whip.]]

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* Expy: {{Expy}}: The game has a few, but the most obvious one is the starter character Antonio, [[{{VideoGame/CastlevaniaI}} a warrior in a sleeveless shirt who fights with a whip.]]
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Is there an issue? Send a MessageReason:
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* Expy: The game has a few, but the most obvious one is the starter character Antonio, [[{{Castlevania}} a warrior in a sleeveless shirt who fights with a whip.]]

to:

* Expy: The game has a few, but the most obvious one is the starter character Antonio, [[{{Castlevania}} [[{{VideoGame/CastlevaniaI}} a warrior in a sleeveless shirt who fights with a whip.]]
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* Expy: The game has a few, but the most obvious one is the starter character Antonio, [[{{CastlevaniaI}} a warrior in a sleeveless shirt who fights with a whip.]]

to:

* Expy: The game has a few, but the most obvious one is the starter character Antonio, [[{{CastlevaniaI}} [[{{Castlevania}} a warrior in a sleeveless shirt who fights with a whip.]]
Is there an issue? Send a MessageReason:
None

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* Expy: The game has a few, but the most obvious one is the starter character Antonio, [[{{CastlevaniaI}} a warrior in a sleeveless shirt who fights with a whip.]]
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* AdamSmithHatesYourGuts: Purchasing one of the permanent [=PowerUps=] increases the cost of every powerup on the board.

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* AdamSmithHatesYourGuts: Purchasing one of the permanent [=PowerUps=] powerups increases the cost of every powerup on the board.
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* AdamSmithHatesYourGuts: The price of [=PowerUps=] increases with each one you buy.

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* AdamSmithHatesYourGuts: The price Purchasing one of the permanent [=PowerUps=] increases with each one you buy.the cost of every powerup on the board.
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Vampire Survivors page is goooooooooo

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vampiresurvivors_350.png]]

''Vampire Survivors'' is a survival roguelike, developed by poncle. It takes place in a rural area of Italy in 2021, where Bisconte Draculó used evil magic to ruin the region with famine. You play as the Belpaese family and allies, who now rise to defeat Draculó and return good food to the table.

The game is available in Early Access on UsefulNotes/{{Steam}}, and a demo can be played on [[https://poncle.itch.io/vampire-survivors poncle's itch.io page]].

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!! ''Vampire Survivors'' provides examples of:

* AchievementSystem: Achievements are tracked in-game, and completing them unlocks new items and characters, or gives you money.
* AdamSmithHatesYourGuts: The price of [=PowerUps=] increases with each one you buy.
* EquipmentUpgrade:
** You can increase your weapons' potency by collecting multiple copies of it.
** When you max a weapon's level and have a corresponding passive item or weapon in hand, you can evolve it, which grants a unique, substantial upgrade.
* FusionDance: With a max level Peachone and Ebony Wings, you can evolve them into Vandalier, which combines the abilities of the former two weapons together.
* LastStand: Every run will inevitably end in your death. Even when you hit the goal of surviving thirty minutes, Death appears to take you out.
* LifeDrain: The Bloody Tear, the evolved version of the whip, restores 8 HP when it hits an enemy.
* {{Macrogame}}
** Earning achievements unlocks new items and weapons you can encounter in future runs.
** You can use the coins collected during runs to unlock new characters and [=PowerUps=] to upgrade your stats.
* PowerUpMagnet: The Vacuum pickup draws all Experience Gems currently on the field to you.
* {{Retraux}}: The game has a pixel art style reminiscent of old ''Franchise/{{Castlevania}}'' games.
* SkillPointReset: You can refund coins spent on [=PowerUps=] at any time without penalty, giving you the ability to experiment with different upgrades as many times as you want.
* SmartBomb: The Rosary pickup kills most on-screen enemies when collected.

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